@productcraft/social 0.1.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 ProductCraft
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # @productcraft/social
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+
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+ Typed Node.js SDK for [ProductCraft Social](https://productcraft.co) — social-as-a-service backend: communities, posts, ranked feeds, stories (with polls + close-friends), direct conversations, notifications, moderation, flags. Generic actor / object / edge primitives.
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+
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+ ```bash
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+ npm install @productcraft/social
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+ ```
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+
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+ Server-side only. Customer-facing apps integrate via a backend (BFF pattern) that holds the workspace PAK (`pcft_live_…`).
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+
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+ ## Two caller contexts
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+
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+ Social's surface splits two ways — both reach the same data but differ in auth + URL shape:
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+
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+ | Caller | URL prefix | Auth | What you do |
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+ |---|---|---|---|
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+ | **PlatformUser admin** | `/v1/workspaces/{workspaceId}/...` | cookie or PAK | Create communities, run moderation, read analytics. |
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+ | **Customer backend** | `/v1/communities/{communityId}/...` | PAK + `X-Acting-As: <actor_id>` header | Day-to-day reads/writes on behalf of an EndUser. |
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+
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+ The customer backend acts on behalf of one of its EndUsers via the `X-Acting-As` header — the SDK passes whatever you put in headers straight through, so a per-request wrapper that injects the acting actor id is idiomatic.
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+
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+ ## Quick start — create a community (admin)
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+
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+ ```ts
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+ import { Social } from "@productcraft/social";
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+
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+ const social = new Social({
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+ auth: { type: "apiKey", key: process.env.PCFT_KEY! },
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+ });
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+
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+ const { data, error } = await social.client.POST(
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+ "/v1/workspaces/{workspaceId}/communities",
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+ {
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+ params: { path: { workspaceId: "<workspace-uuid>" } },
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+ body: { display_name: "Founders Club", slug: "founders" },
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+ },
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+ );
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+ ```
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+
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+ ## Quick start — post on behalf of an EndUser (customer backend)
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+
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+ ```ts
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+ const actor_id = "<actor-uuid>"; // the EndUser's Social actor id
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+
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+ const { data, error } = await social.client.POST(
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+ "/v1/communities/{communityId}/posts",
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+ {
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+ params: {
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+ path: { communityId: "<community-uuid>" },
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+ header: { "X-Acting-As": actor_id },
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+ },
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+ body: {
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+ // `actor_id` is required in the body too — the header sets caller
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+ // identity; the body field is the author of the post (typically
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+ // the same UUID, but allowed to differ on admin-impersonation flows).
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+ actor_id,
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+ text: "Hello, world!",
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+ visibility: "public",
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+ },
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+ },
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+ );
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+ ```
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+
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+ Social's wire is snake_case both at the DTO level and in TS types — there's no name translation layer for this surface. Use snake_case keys in `body` to match what the API actually accepts.
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+
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+ ## Configuration
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+
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+ ```ts
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+ new Social({
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+ auth: { type: "apiKey", key: "pcft_live_..." }
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+ | { type: "bearer", token: "eyJ..." }
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+ | { type: "cookie", value: "auth_token=..." },
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+ baseUrl: "https://social.example.test", // optional override
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+ fetch: customFetch, // optional
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+ });
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+ ```
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+
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+ ## Common operations
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+
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+ ### Posts + feeds
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+
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+ ```ts
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+ // Create a post
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+ await social.client.POST(
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+ "/v1/communities/{communityId}/posts",
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+ { params: { path: { communityId } }, body: { text: "..." } },
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+ );
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+
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+ // Get the actor's ranked home feed
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+ await social.client.GET(
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+ "/v1/communities/{communityId}/actors/{actorId}/feed",
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+ { params: { path: { communityId, actorId } } },
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+ );
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+
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+ // Discover (community-wide ranked feed, not personalised to follows)
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+ await social.client.GET(
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+ "/v1/communities/{communityId}/discover-feed",
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+ { params: { path: { communityId } } },
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+ );
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+
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+ // React / unreact / bookmark / quote / repost — same shape, different paths
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+ ```
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+
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+ ### Stories
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+
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+ ```ts
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+ // Post a story (24h TTL)
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+ await social.client.POST(
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+ "/v1/communities/{communityId}/stories",
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+ { params: { ... }, body: { media_url: "...", visibility: "close_friends" } },
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+ );
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+
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+ // Story tray (the bubble row at the top of the home screen)
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+ await social.client.GET(
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+ "/v1/communities/{communityId}/actors/{actorId}/story-tray",
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+ { ... },
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+ );
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+ ```
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+
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+ ### Social graph
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+
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+ ```ts
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+ // Follow / unfollow
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+ await social.client.PUT(
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+ "/v1/communities/{communityId}/follows/{srcActorId}/{dstActorId}",
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+ { ... },
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+ );
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+
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+ // Block / mute / restrict — same shape, different paths
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+ // Close friends, hashtag follows, muted terms — all under /actors/{actorId}/...
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+ ```
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+
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+ ### Notifications
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+
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+ ```ts
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+ // List
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+ await social.client.GET(
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+ "/v1/communities/{communityId}/actors/{actorId}/notifications",
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+ { ... },
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+ );
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+
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+ // Unread count for the bell badge
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+ await social.client.GET(
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+ "/v1/communities/{communityId}/actors/{actorId}/notifications/unread-count",
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+ { ... },
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+ );
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+
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+ // Mark all read
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+ await social.client.POST(
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+ "/v1/communities/{communityId}/actors/{actorId}/notifications/read-all",
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+ { ... },
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+ );
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+ ```
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+
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+ ### Direct conversations
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+
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+ ```ts
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+ // Start / open a conversation
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+ await social.client.POST(
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+ "/v1/communities/{communityId}/conversations",
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+ { params: { ... }, body: { members: ["act_a", "act_b"] } },
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+ );
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+
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+ // Send a message
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+ await social.client.POST(
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+ "/v1/communities/{communityId}/conversations/{conversationId}/messages",
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+ { ... },
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+ );
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+ ```
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+
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+ ### Moderation (workspace admin)
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+
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+ ```ts
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+ // List flags
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+ await social.client.GET(
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+ "/v1/workspaces/{workspaceId}/communities/{communityId}/moderation/flags",
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+ { ... },
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+ );
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+
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+ // Act on a flag (resolve / dismiss / take action on the target)
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+ await social.client.POST(
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+ "/v1/workspaces/{workspaceId}/communities/{communityId}/moderation/flags/{flagId}/actions",
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+ { params: { ... }, body: { action: "remove_content", note: "..." } },
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+ );
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+
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+ // Shadow-ban an actor
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+ await social.client.PUT(
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+ "/v1/workspaces/{workspaceId}/communities/{communityId}/moderation/actors/{actorId}/shadow-ban",
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+ { ... },
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+ );
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+ ```
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+
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+ ## How this SDK is built
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+
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+ Generated from the live OpenAPI spec at `https://social.productcraft.co/docs-json` via [`openapi-typescript`](https://openapi-ts.dev/) + [`openapi-fetch`](https://openapi-ts.dev/openapi-fetch/). The nightly `spec-refresh` workflow opens a PR whenever the spec changes.
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+
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+ ## License
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+
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+ [MIT](https://github.com/clauderanelagh/productcraft-node/blob/main/LICENSE).
package/dist/index.cjs ADDED
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+ 'use strict';
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+
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+ var core = require('@productcraft/core');
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+
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+ // src/index.ts
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+ var Social = class {
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+ /** The underlying typed client. v0 surface — every endpoint reachable. */
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+ client;
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+ constructor(config = {}) {
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+ this.client = core.makeClient(core.PC_BASE_URL.social, config);
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+ }
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+ };
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+
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+ exports.Social = Social;
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+ //# sourceMappingURL=index.cjs.map
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+ //# sourceMappingURL=index.cjs.map
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+ {"version":3,"sources":["../src/index.ts"],"names":["makeClient","PC_BASE_URL"],"mappings":";;;;;AASO,IAAM,SAAN,MAAa;AAAA;AAAA,EAEF,MAAA;AAAA,EAEhB,WAAA,CAAY,MAAA,GAAyB,EAAC,EAAG;AACvC,IAAA,IAAA,CAAK,MAAA,GAASA,eAAA,CAAkBC,gBAAA,CAAY,MAAA,EAAQ,MAAM,CAAA;AAAA,EAC5D;AACF","file":"index.cjs","sourcesContent":["import type { paths } from \"./_generated.js\";\nimport { makeClient, PC_BASE_URL, type PCClientConfig } from \"@productcraft/core\";\n\n/**\n * Social — typed `openapi-fetch` client for every endpoint in\n * `Specs/social.json`. Reach for `client.GET(\"/v1/...\")` or\n * `client.POST(...)`; request / response types come from the\n * generated `paths` interface.\n */\nexport class Social {\n /** The underlying typed client. v0 surface — every endpoint reachable. */\n public readonly client: ReturnType<typeof makeClient<paths>>;\n\n constructor(config: PCClientConfig = {}) {\n this.client = makeClient<paths>(PC_BASE_URL.social, config);\n }\n}\n\nexport type { paths } from \"./_generated.js\";\n"]}