@processmaker/modeler 1.44.0 → 1.45.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/modeler.common.js +7 -6
- package/dist/modeler.common.js.map +1 -1
- package/dist/modeler.umd.js +7 -6
- package/dist/modeler.umd.js.map +1 -1
- package/dist/modeler.umd.min.js +1 -1
- package/dist/modeler.umd.min.js.map +1 -1
- package/package.json +3 -3
- package/src/multiplayer/multiplayer.js +2 -1
package/dist/modeler.umd.js
CHANGED
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@@ -78065,12 +78065,13 @@ var Multiplayer = /*#__PURE__*/function () {
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_createClass(Multiplayer, [{
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key: "init",
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value: function init() {
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-
var _window$ProcessMaker
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+
var _window$ProcessMaker$, _window$ProcessMaker$2;
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// Get the node id generator
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_classPrivateFieldSet(this, _nodeIdGenerator, getNodeIdGenerator(this.modeler.definitions));
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// Get the room name from the process id
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var processId = (_window$ProcessMaker$ = window.ProcessMaker.modeler.process.uuid) !== null && _window$ProcessMaker$ !== void 0 ? _window$ProcessMaker$ : window.ProcessMaker.modeler.process.id;
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-
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+
var appUrl = ((_window$ProcessMaker$2 = window.ProcessMaker.app) === null || _window$ProcessMaker$2 === void 0 ? void 0 : _window$ProcessMaker$2.url) || '';
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+
this.room = new Room("room-".concat(appUrl, "-").concat(processId));
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this.inspector = new InspectorUtils(this.modeler, store);
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// Connect to websocket server
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@@ -78090,14 +78091,14 @@ var Multiplayer = /*#__PURE__*/function () {
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value: function webSocketEvents() {
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var _this2 = this;
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this.clientIO.on('connect', function () {
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-
var _window$ProcessMaker$
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var _window$ProcessMaker$3, _window$ProcessMaker$4, _window$ProcessMaker$5, _window$ProcessMaker$6;
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// Join the room
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_this2.modeler.emptyPlayers();
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_this2.clientIO.emit('joinRoom', {
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roomName: _this2.room.getRoom(),
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-
clientName: (_window$ProcessMaker$
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clientAvatar: (_window$ProcessMaker$
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-
clientColor: ((_window$ProcessMaker$
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+
clientName: (_window$ProcessMaker$3 = window.ProcessMaker.user) === null || _window$ProcessMaker$3 === void 0 ? void 0 : _window$ProcessMaker$3.fullName,
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+
clientAvatar: (_window$ProcessMaker$4 = window.ProcessMaker.user) === null || _window$ProcessMaker$4 === void 0 ? void 0 : _window$ProcessMaker$4.avatar,
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+
clientColor: ((_window$ProcessMaker$5 = window.ProcessMaker.user) === null || _window$ProcessMaker$5 === void 0 ? void 0 : _window$ProcessMaker$5.color) || _this2.colorUtil.randomColor((_window$ProcessMaker$6 = window.ProcessMaker.user) === null || _window$ProcessMaker$6 === void 0 ? void 0 : _window$ProcessMaker$6.fullName),
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clientCursor: {
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coordinates: {
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clientX: 300,
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