@processmaker/modeler 1.43.10 → 1.43.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -48231,10 +48231,10 @@ var ValidationStatus_component = normalizeComponent(
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  )
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  /* harmony default export */ var ValidationStatus = (ValidationStatus_component.exports);
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- ;// CONCATENATED MODULE: ./node_modules/babel-loader/lib/index.js??clonedRuleSet-40.use[1]!./node_modules/@vue/cli-service/node_modules/@vue/vue-loader-v15/lib/loaders/templateLoader.js??ruleSet[1].rules[3]!./node_modules/@vue/cli-service/node_modules/@vue/vue-loader-v15/lib/index.js??vue-loader-options!./src/components/modeler/Modeler.vue?vue&type=template&id=292ef746&
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+ ;// CONCATENATED MODULE: ./node_modules/babel-loader/lib/index.js??clonedRuleSet-40.use[1]!./node_modules/@vue/cli-service/node_modules/@vue/vue-loader-v15/lib/loaders/templateLoader.js??ruleSet[1].rules[3]!./node_modules/@vue/cli-service/node_modules/@vue/vue-loader-v15/lib/index.js??vue-loader-options!./src/components/modeler/Modeler.vue?vue&type=template&id=7e5b2922&
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- var Modelervue_type_template_id_292ef746_render = function render() {
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+ var Modelervue_type_template_id_7e5b2922_render = function render() {
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  var _vm = this,
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  _c = _vm._self._c;
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  return _c('span', {
@@ -48514,9 +48514,9 @@ var Modelervue_type_template_id_292ef746_render = function render() {
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  });
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  })], 2)], 1);
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  };
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- var Modelervue_type_template_id_292ef746_staticRenderFns = [];
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+ var Modelervue_type_template_id_7e5b2922_staticRenderFns = [];
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- ;// CONCATENATED MODULE: ./src/components/modeler/Modeler.vue?vue&type=template&id=292ef746&
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+ ;// CONCATENATED MODULE: ./src/components/modeler/Modeler.vue?vue&type=template&id=7e5b2922&
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  ;// CONCATENATED MODULE: ./node_modules/babel-loader/lib/index.js??clonedRuleSet-40.use[1]!./node_modules/@vue/cli-service/node_modules/@vue/vue-loader-v15/lib/loaders/templateLoader.js??ruleSet[1].rules[3]!./node_modules/@vue/cli-service/node_modules/@vue/vue-loader-v15/lib/index.js??vue-loader-options!./src/components/nodes/boundaryEvent/boundaryEvent.vue?vue&type=template&id=728530a2&
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  var boundaryEventvue_type_template_id_728530a2_render = function render() {
@@ -77152,11 +77152,13 @@ var ColorUtil = /*#__PURE__*/function () {
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+
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  var _nodeIdGenerator = /*#__PURE__*/new WeakMap();
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  var Multiplayer = /*#__PURE__*/function () {
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  function Multiplayer(modeler) {
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+ var _this = this;
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  _classCallCheck(this, Multiplayer);
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  _defineProperty(this, "clientIO", null);
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  _defineProperty(this, "yDoc", null);
@@ -77170,6 +77172,15 @@ var Multiplayer = /*#__PURE__*/function () {
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  _defineProperty(this, "inspector", null);
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  _defineProperty(this, "deletedItem", null);
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  _defineProperty(this, "colorUtil", null);
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+ /**
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+ * Debounces the updatedSelectedNodes function to avoid triggering multiple times
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+ * the update
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+ *
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+ * @param {Object} payload
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+ */
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+ _defineProperty(this, "debouncedUpdateSelectedNodes", (0,external_lodash_.debounce)(function (data) {
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+ _this.updateSelectedNodes(data);
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+ }, 400));
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  // define document
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  this.yDoc = new Doc();
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  // Create a shared array
@@ -77203,42 +77214,42 @@ var Multiplayer = /*#__PURE__*/function () {
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  }, {
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  key: "webSocketEvents",
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  value: function webSocketEvents() {
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- var _this = this;
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+ var _this2 = this;
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  this.clientIO.on('connect', function () {
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  var _window$ProcessMaker$2, _window$ProcessMaker$3, _window$ProcessMaker$4, _window$ProcessMaker$5;
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  // Join the room
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- _this.modeler.emptyPlayers();
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- _this.clientIO.emit('joinRoom', {
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- roomName: _this.room.getRoom(),
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+ _this2.modeler.emptyPlayers();
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+ _this2.clientIO.emit('joinRoom', {
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+ roomName: _this2.room.getRoom(),
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  clientName: (_window$ProcessMaker$2 = window.ProcessMaker.user) === null || _window$ProcessMaker$2 === void 0 ? void 0 : _window$ProcessMaker$2.fullName,
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  clientAvatar: (_window$ProcessMaker$3 = window.ProcessMaker.user) === null || _window$ProcessMaker$3 === void 0 ? void 0 : _window$ProcessMaker$3.avatar,
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- clientColor: ((_window$ProcessMaker$4 = window.ProcessMaker.user) === null || _window$ProcessMaker$4 === void 0 ? void 0 : _window$ProcessMaker$4.color) || _this.colorUtil.randomColor((_window$ProcessMaker$5 = window.ProcessMaker.user) === null || _window$ProcessMaker$5 === void 0 ? void 0 : _window$ProcessMaker$5.fullName),
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+ clientColor: ((_window$ProcessMaker$4 = window.ProcessMaker.user) === null || _window$ProcessMaker$4 === void 0 ? void 0 : _window$ProcessMaker$4.color) || _this2.colorUtil.randomColor((_window$ProcessMaker$5 = window.ProcessMaker.user) === null || _window$ProcessMaker$5 === void 0 ? void 0 : _window$ProcessMaker$5.fullName),
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  clientCursor: {
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  coordinates: {
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  clientX: 300,
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  clientY: 300
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  },
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- paperTranslate: _this.modeler.paper.translate(),
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- paperScale: _this.modeler.paper.scale()
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+ paperTranslate: _this2.modeler.paper.translate(),
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+ paperScale: _this2.modeler.paper.scale()
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  }
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  });
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  });
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  this.clientIO.on('clientJoined', function (payload) {
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- _this.modeler.enableMultiplayer(payload.isMultiplayer);
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- _this.addPlayers(payload);
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+ _this2.modeler.enableMultiplayer(payload.isMultiplayer);
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+ _this2.addPlayers(payload);
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  });
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  this.clientIO.on('clientLeft', function (payload) {
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  // Unhighlight nodes
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- _this.modeler.unhightligtNodes(payload.clientId);
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+ _this2.modeler.unhightligtNodes(payload.clientId);
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  // Remove the player from the multiplayer list
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- _this.modeler.removePlayer(payload.clientId);
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- _this.modeler.enableMultiplayer(payload.isMultiplayer);
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+ _this2.modeler.removePlayer(payload.clientId);
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+ _this2.modeler.enableMultiplayer(payload.isMultiplayer);
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  });
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  this.clientIO.on('requestProcess', function (payload) {
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  var clientId = payload.clientId;
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  // Sync the local Nodes
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  if (clientId) {
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- _this.syncLocalNodes(clientId);
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+ _this2.syncLocalNodes(clientId);
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  }
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  });
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@@ -77248,7 +77259,7 @@ var Multiplayer = /*#__PURE__*/function () {
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  return _regeneratorRuntime().wrap(function _callee$(_context) {
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  while (1) switch (_context.prev = _context.next) {
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  case 0:
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- _this.updateClientCursor(payload);
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+ _this2.updateClientCursor(payload);
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  case 1:
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  case "end":
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  return _context.stop();
@@ -77266,7 +77277,7 @@ var Multiplayer = /*#__PURE__*/function () {
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  return _regeneratorRuntime().wrap(function _callee2$(_context2) {
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  while (1) switch (_context2.prev = _context2.next) {
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  case 0:
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- _this.updateHightligtedNodes(payload);
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+ _this2.updateHightligtedNodes(payload);
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  case 1:
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  case "end":
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  return _context2.stop();
@@ -77285,10 +77296,10 @@ var Multiplayer = /*#__PURE__*/function () {
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  while (1) switch (_context3.prev = _context3.next) {
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  case 0:
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  _context3.next = 2;
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- return _this.createRemoteShape(payload.changes);
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+ return _this2.createRemoteShape(payload.changes);
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  case 2:
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  // Add the new element to the shared array
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- applyUpdate(_this.yDoc, new Uint8Array(payload.updateDoc));
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+ applyUpdate(_this2.yDoc, new Uint8Array(payload.updateDoc));
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  case 3:
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  case "end":
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  return _context3.stop();
@@ -77306,15 +77317,15 @@ var Multiplayer = /*#__PURE__*/function () {
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  return _regeneratorRuntime().wrap(function _callee4$(_context4) {
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  while (1) switch (_context4.prev = _context4.next) {
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  case 0:
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- if (!(payload.clientId === _this.clientIO.id)) {
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+ if (!(payload.clientId === _this2.clientIO.id)) {
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  _context4.next = 4;
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  break;
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  }
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  _context4.next = 3;
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- return _this.createRemoteShape(payload.changes);
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+ return _this2.createRemoteShape(payload.changes);
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  case 3:
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  // Add the new element to the shared array
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- applyUpdate(_this.yDoc, new Uint8Array(payload.updateDoc));
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+ applyUpdate(_this2.yDoc, new Uint8Array(payload.updateDoc));
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  case 4:
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  case "end":
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  return _context4.stop();
@@ -77330,12 +77341,12 @@ var Multiplayer = /*#__PURE__*/function () {
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  this.clientIO.on('removeElement', function (payload) {
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  payload.deletedNodes.forEach(function (nodeId) {
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  // Get the node id
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- var node = _this.getNodeById(nodeId);
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+ var node = _this2.getNodeById(nodeId);
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  // Remove the element from the process
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- _this.removeShape(node);
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+ _this2.removeShape(node);
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  });
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  // Remove the element from the shared array
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- applyUpdate(_this.yDoc, new Uint8Array(payload.updateDoc));
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+ applyUpdate(_this2.yDoc, new Uint8Array(payload.updateDoc));
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  });
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  // Listen for updates when a element is updated
@@ -77345,16 +77356,16 @@ var Multiplayer = /*#__PURE__*/function () {
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  isReplaced = payload.isReplaced;
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  if (isReplaced) {
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  // Replace the element in the process
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- _this.replaceShape(updatedNodes[0]);
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+ _this2.replaceShape(updatedNodes[0]);
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  } else {
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  // Update the elements in the process
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  updatedNodes.forEach(function (data) {
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- _this.updateShapes(data);
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+ _this2.updateShapes(data);
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  });
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  }
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  // Update the element in the shared array
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- applyUpdate(_this.yDoc, new Uint8Array(updateDoc));
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+ applyUpdate(_this2.yDoc, new Uint8Array(updateDoc));
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  });
77359
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  this.clientIO.on('updateInspector', function (payload) {
77360
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  var updateDoc = payload.updateDoc,
@@ -77362,70 +77373,70 @@ var Multiplayer = /*#__PURE__*/function () {
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77363
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  // Update the elements in the process
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  updatedNodes.forEach(function (data) {
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- _this.updateShapeFromInspector(data);
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+ _this2.updateShapeFromInspector(data);
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  });
77367
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77368
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  // Update the element in the shared array
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- applyUpdate(_this.yDoc, new Uint8Array(updateDoc));
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+ applyUpdate(_this2.yDoc, new Uint8Array(updateDoc));
77370
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  });
77371
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  this.clientIO.on('updateFlows', function (payload) {
77372
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  var updateDoc = payload.updateDoc,
77373
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  updatedNodes = payload.updatedNodes;
77374
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  // Update the elements in the process
77375
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  updatedNodes.forEach(function (data) {
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- _this.updateFlowClient(data);
77387
+ _this2.updateFlowClient(data);
77377
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  });
77378
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  // Update the element in the shared array
77379
- applyUpdate(_this.yDoc, new Uint8Array(updateDoc));
77390
+ applyUpdate(_this2.yDoc, new Uint8Array(updateDoc));
77380
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  });
77381
77392
  }
77382
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  }, {
77383
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  key: "multiplayerEvents",
77384
77395
  value: function multiplayerEvents() {
77385
- var _this2 = this;
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+ var _this3 = this;
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77397
  window.ProcessMaker.EventBus.$on('multiplayer-addNode', function (data) {
77387
- _this2.addNode(data);
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+ _this3.addNode(data);
77388
77399
  });
77389
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  window.ProcessMaker.EventBus.$on('multiplayer-removeNode', function (data) {
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- _this2.removeNode(data);
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+ _this3.removeNode(data);
77391
77402
  });
77392
77403
  window.ProcessMaker.EventBus.$on('multiplayer-updateNodes', function (data) {
77393
- if (_this2.modeler.isMultiplayer) {
77394
- _this2.updateNodes(data);
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+ if (_this3.modeler.isMultiplayer) {
77405
+ _this3.updateNodes(data);
77395
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  }
77396
77407
  });
77397
77408
  window.ProcessMaker.EventBus.$on('multiplayer-replaceNode', function (_ref5) {
77398
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  var nodeData = _ref5.nodeData,
77399
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  newControl = _ref5.newControl;
77400
- _this2.replaceNode(nodeData, newControl);
77411
+ _this3.replaceNode(nodeData, newControl);
77401
77412
  });
77402
77413
  window.ProcessMaker.EventBus.$on('multiplayer-addFlow', function (data) {
77403
- _this2.addCommonElement(data);
77414
+ _this3.addCommonElement(data);
77404
77415
  });
77405
77416
  window.ProcessMaker.EventBus.$on('multiplayer-addBoundaryEvent', function (data) {
77406
- _this2.addCommonElement(data);
77417
+ _this3.addCommonElement(data);
77407
77418
  });
77408
77419
  window.ProcessMaker.EventBus.$on('multiplayer-addLanes', function (lanes) {
77409
- _this2.addLaneNodes(lanes);
77420
+ _this3.addLaneNodes(lanes);
77410
77421
  });
77411
77422
  window.ProcessMaker.EventBus.$on('multiplayer-updateInspectorProperty', function (data) {
77412
- if (_this2.modeler.isMultiplayer) {
77413
- _this2.updateInspectorProperty(data);
77423
+ if (_this3.modeler.isMultiplayer) {
77424
+ _this3.updateInspectorProperty(data);
77414
77425
  }
77415
77426
  });
77416
77427
  window.ProcessMaker.EventBus.$on('multiplayer-updateFlows', function (data) {
77417
- if (_this2.modeler.isMultiplayer) {
77418
- _this2.updateFlows(data);
77428
+ if (_this3.modeler.isMultiplayer) {
77429
+ _this3.updateFlows(data);
77419
77430
  }
77420
77431
  });
77421
77432
  window.ProcessMaker.EventBus.$on('multiplayer-updateSelectedNodes', function (data) {
77422
- if (_this2.modeler.isMultiplayer) {
77423
- _this2.updateSelectedNodes(data);
77433
+ if (_this3.modeler.isMultiplayer) {
77434
+ _this3.debouncedUpdateSelectedNodes(data);
77424
77435
  }
77425
77436
  });
77426
77437
  window.ProcessMaker.EventBus.$on('multiplayer-updateMousePosition', function (data) {
77427
- if (_this2.modeler.isMultiplayer) {
77428
- _this2.updateMousePosition(data);
77438
+ if (_this3.modeler.isMultiplayer) {
77439
+ _this3.updateMousePosition(data);
77429
77440
  }
77430
77441
  });
77431
77442
  }
@@ -77436,7 +77447,7 @@ var Multiplayer = /*#__PURE__*/function () {
77436
77447
  }, {
77437
77448
  key: "addPlayers",
77438
77449
  value: function addPlayers(payload) {
77439
- var _this3 = this;
77450
+ var _this4 = this;
77440
77451
  if (payload.isMultiplayer) {
77441
77452
  payload.clients.map(function (client) {
77442
77453
  var newPlayer = {
@@ -77446,7 +77457,7 @@ var Multiplayer = /*#__PURE__*/function () {
77446
77457
  avatar: client.avatar,
77447
77458
  cursor: client.cursor
77448
77459
  };
77449
- _this3.modeler.addPlayer(newPlayer);
77460
+ _this4.modeler.addPlayer(newPlayer);
77450
77461
  });
77451
77462
  }
77452
77463
  }
@@ -77470,18 +77481,19 @@ var Multiplayer = /*#__PURE__*/function () {
77470
77481
  }, {
77471
77482
  key: "updateClientCursor",
77472
77483
  value: function updateClientCursor(payload) {
77473
- var _this4 = this;
77484
+ var _this5 = this;
77474
77485
  payload.clients.map(function (client) {
77475
- _this4.modeler.updateClientCursor(client);
77486
+ _this5.modeler.updateClientCursor(client);
77476
77487
  });
77477
77488
  }
77489
+ }, {
77490
+ key: "updateSelectedNodes",
77491
+ value:
77478
77492
  /**
77479
77493
  * Updates the selected nodes by the user
77480
77494
  * @param {Object} data
77481
77495
  */
77482
- }, {
77483
- key: "updateSelectedNodes",
77484
- value: function updateSelectedNodes(data) {
77496
+ function updateSelectedNodes(data) {
77485
77497
  var warningMessage = 'Another user is working on this object, wait until they finish making changes.';
77486
77498
  if (this.modeler.isMultiplayerSelected(data)) {
77487
77499
  window.ProcessMaker.alert(warningMessage, 'warning');
@@ -77499,9 +77511,9 @@ var Multiplayer = /*#__PURE__*/function () {
77499
77511
  }, {
77500
77512
  key: "updateHightligtedNodes",
77501
77513
  value: function updateHightligtedNodes(payload) {
77502
- var _this5 = this;
77514
+ var _this6 = this;
77503
77515
  payload.clients.map(function (client) {
77504
- _this5.modeler.updateHightligtedNodes(client);
77516
+ _this6.modeler.updateHightligtedNodes(client);
77505
77517
  });
77506
77518
  }
77507
77519
 
@@ -77512,25 +77524,25 @@ var Multiplayer = /*#__PURE__*/function () {
77512
77524
  }, {
77513
77525
  key: "syncLocalNodes",
77514
77526
  value: function syncLocalNodes(clientId) {
77515
- var _this6 = this;
77527
+ var _this7 = this;
77516
77528
  // Get the process definition
77517
77529
  var nodes = this.modeler.nodes.map(function (node) {
77518
77530
  if (node.definition.$type === 'bpmn:BoundaryEvent') {
77519
77531
  return getBoundaryEventData(node);
77520
77532
  }
77521
77533
  if (node.definition.$type === 'bpmn:Lane') {
77522
- return _this6.prepareLaneData(node);
77534
+ return _this7.prepareLaneData(node);
77523
77535
  }
77524
- return _this6.modeler.multiplayerHook(node, false, true);
77536
+ return _this7.modeler.multiplayerHook(node, false, true);
77525
77537
  });
77526
77538
  nodes.forEach(function (node) {
77527
77539
  var yMapNested = new YMap();
77528
- _this6.doTransact(yMapNested, node);
77529
- _this6.yArray.push([yMapNested]);
77540
+ _this7.doTransact(yMapNested, node);
77541
+ _this7.yArray.push([yMapNested]);
77530
77542
  // Encode the state as an update and send it to the server
77531
- var stateUpdate = encodeStateAsUpdate(_this6.yDoc);
77543
+ var stateUpdate = encodeStateAsUpdate(_this7.yDoc);
77532
77544
  // Send the update to the web socket server
77533
- _this6.clientIO.emit('createElement', {
77545
+ _this7.clientIO.emit('createElement', {
77534
77546
  updateDoc: stateUpdate,
77535
77547
  clientId: clientId
77536
77548
  });
@@ -77569,10 +77581,10 @@ var Multiplayer = /*#__PURE__*/function () {
77569
77581
  }, {
77570
77582
  key: "createRemoteShape",
77571
77583
  value: function createRemoteShape(changes) {
77572
- var _this7 = this;
77584
+ var _this8 = this;
77573
77585
  return new Promise(function (resolve) {
77574
77586
  changes.map(function (data) {
77575
- _this7.createShape(data);
77587
+ _this8.createShape(data);
77576
77588
  });
77577
77589
  resolve();
77578
77590
  });
@@ -77639,14 +77651,14 @@ var Multiplayer = /*#__PURE__*/function () {
77639
77651
  }, {
77640
77652
  key: "updateNodes",
77641
77653
  value: function updateNodes(data) {
77642
- var _this8 = this;
77654
+ var _this9 = this;
77643
77655
  data.forEach(function (value) {
77644
- var index = _this8.getIndex(value.id);
77645
- var nodeToUpdate = _this8.yArray.get(index);
77656
+ var index = _this9.getIndex(value.id);
77657
+ var nodeToUpdate = _this9.yArray.get(index);
77646
77658
  var updateData = value.poolId ? _objectSpread2(_objectSpread2({}, value.properties), {
77647
77659
  poolId: value.poolId
77648
77660
  }) : value.properties;
77649
- _this8.doTransact(nodeToUpdate, updateData);
77661
+ _this9.doTransact(nodeToUpdate, updateData);
77650
77662
  });
77651
77663
  }
77652
77664
  }, {
@@ -77828,7 +77840,7 @@ var Multiplayer = /*#__PURE__*/function () {
77828
77840
  }, {
77829
77841
  key: "updateMovedWaypoint",
77830
77842
  value: function updateMovedWaypoint(element, data) {
77831
- var _this9 = this;
77843
+ var _this10 = this;
77832
77844
  var waypoint = data.waypoint;
77833
77845
  var paper = this.modeler.paper;
77834
77846
  // Update the element's waypoints
@@ -77841,14 +77853,14 @@ var Multiplayer = /*#__PURE__*/function () {
77841
77853
  element.vertices(waypoint);
77842
77854
  // update bpmn waypoints
77843
77855
  element.component.node.diagram.waypoint = waypoint.map(function (point) {
77844
- return _this9.modeler.moddle.create('dc:Point', point);
77856
+ return _this10.modeler.moddle.create('dc:Point', point);
77845
77857
  });
77846
77858
  // Force Remount Flow
77847
77859
  element.component.node._modelerId += '_replaced';
77848
77860
  // Update the element's source anchor
77849
77861
  element.source(sourceElem, {
77850
77862
  anchor: function anchor() {
77851
- return getDefaultAnchorPoint(_this9.getConnectionPoint(sourceElem, startWaypoint), sourceElem.findView(paper));
77863
+ return getDefaultAnchorPoint(_this10.getConnectionPoint(sourceElem, startWaypoint), sourceElem.findView(paper));
77852
77864
  },
77853
77865
  connectionPoint: {
77854
77866
  name: 'boundary'
@@ -77858,7 +77870,7 @@ var Multiplayer = /*#__PURE__*/function () {
77858
77870
  // Update the element's target anchor
77859
77871
  element.target(targetElem, {
77860
77872
  anchor: function anchor() {
77861
- return getDefaultAnchorPoint(_this9.getConnectionPoint(targetElem, endWaypoint), targetElem.findView(paper));
77873
+ return getDefaultAnchorPoint(_this10.getConnectionPoint(targetElem, endWaypoint), targetElem.findView(paper));
77862
77874
  },
77863
77875
  connectionPoint: {
77864
77876
  name: 'boundary'
@@ -77901,7 +77913,7 @@ var Multiplayer = /*#__PURE__*/function () {
77901
77913
  }, {
77902
77914
  key: "addLaneNodes",
77903
77915
  value: function addLaneNodes(lanes) {
77904
- var _this10 = this;
77916
+ var _this11 = this;
77905
77917
  var pool = this.getPool(lanes);
77906
77918
  var defaultPoolData = {
77907
77919
  id: pool.component.node.definition.id,
@@ -77917,11 +77929,11 @@ var Multiplayer = /*#__PURE__*/function () {
77917
77929
  this.yDoc.transact(function () {
77918
77930
  lanes.forEach(function (lane) {
77919
77931
  var yMapNested = new YMap();
77920
- var data = _this10.prepareLaneData(lane);
77921
- _this10.doTransact(yMapNested, data);
77922
- _this10.yArray.push([yMapNested]);
77923
- var stateUpdate = encodeStateAsUpdate(_this10.yDoc);
77924
- _this10.clientIO.emit('createElement', {
77932
+ var data = _this11.prepareLaneData(lane);
77933
+ _this11.doTransact(yMapNested, data);
77934
+ _this11.yArray.push([yMapNested]);
77935
+ var stateUpdate = encodeStateAsUpdate(_this11.yDoc);
77936
+ _this11.clientIO.emit('createElement', {
77925
77937
  updateDoc: stateUpdate
77926
77938
  });
77927
77939
  });
@@ -78061,11 +78073,11 @@ var Multiplayer = /*#__PURE__*/function () {
78061
78073
  }, {
78062
78074
  key: "updateFlows",
78063
78075
  value: function updateFlows(data) {
78064
- var _this11 = this;
78076
+ var _this12 = this;
78065
78077
  data.forEach(function (value) {
78066
- var index = _this11.getIndex(value.id);
78067
- var nodeToUpdate = _this11.yArray.get(index);
78068
- _this11.yDoc.transact(function () {
78078
+ var index = _this12.getIndex(value.id);
78079
+ var nodeToUpdate = _this12.yArray.get(index);
78080
+ _this12.yDoc.transact(function () {
78069
78081
  for (var key in value) {
78070
78082
  if (Object.hasOwn(value, key)) {
78071
78083
  nodeToUpdate.set(key, value[key]);
@@ -78128,12 +78140,12 @@ var Multiplayer = /*#__PURE__*/function () {
78128
78140
  }, {
78129
78141
  key: "refreshNodeWaypoint",
78130
78142
  value: function refreshNodeWaypoint(element) {
78131
- var _this12 = this;
78143
+ var _this13 = this;
78132
78144
  var linkView = this.modeler.paper.findViewByModel(element);
78133
78145
  var start = linkView.sourceAnchor;
78134
78146
  var end = linkView.targetAnchor;
78135
78147
  element.component.node.diagram.waypoint = [start].concat(_toConsumableArray(element.component.shape.vertices()), [end]).map(function (point) {
78136
- return _this12.modeler.moddle.create('dc:Point', point);
78148
+ return _this13.modeler.moddle.create('dc:Point', point);
78137
78149
  });
78138
78150
  }
78139
78151
  }]);
@@ -80269,7 +80281,9 @@ var Multiplayer = /*#__PURE__*/function () {
80269
80281
  });
80270
80282
  player === null || player === void 0 || (_player$selectedNodes = player.selectedNodes) === null || _player$selectedNodes === void 0 || _player$selectedNodes.forEach(function (nodeId) {
80271
80283
  var element = _this43.getElementByNodeId(nodeId);
80272
- element.component.setHighlightColor(false, player.color);
80284
+ if (element) {
80285
+ element.component.setHighlightColor(false, player.color);
80286
+ }
80273
80287
  });
80274
80288
  },
80275
80289
  /**
@@ -80287,7 +80301,9 @@ var Multiplayer = /*#__PURE__*/function () {
80287
80301
  });
80288
80302
  data === null || data === void 0 || (_data$selectedNodes = data.selectedNodes) === null || _data$selectedNodes === void 0 || _data$selectedNodes.forEach(function (nodeId) {
80289
80303
  var element = _this44.getElementByNodeId(nodeId);
80290
- element.component.setHighlightColor(true, data.color);
80304
+ if (element) {
80305
+ element.component.setHighlightColor(true, data.color);
80306
+ }
80291
80307
  });
80292
80308
  }
80293
80309
  },
@@ -80429,6 +80445,7 @@ var Multiplayer = /*#__PURE__*/function () {
80429
80445
  var _response$data;
80430
80446
  if ((_response$data = response.data) !== null && _response$data !== void 0 && _response$data.error) {
80431
80447
  _this46.assetFail = true;
80448
+ _this46.loadingAI = false;
80432
80449
  }
80433
80450
  }
80434
80451
  }).catch(function (error) {
@@ -80436,6 +80453,7 @@ var Multiplayer = /*#__PURE__*/function () {
80436
80453
  var errorMsg = ((_error$response = error.response) === null || _error$response === void 0 || (_error$response = _error$response.data) === null || _error$response === void 0 ? void 0 : _error$response.message) || error.message;
80437
80454
  window.ProcessMaker.alert(errorMsg, 'danger');
80438
80455
  _this46.assetFail = true;
80456
+ _this46.loadingAI = false;
80439
80457
  });
80440
80458
  },
80441
80459
  highlightTaskArrays: function highlightTaskArrays(data) {
@@ -80491,6 +80509,7 @@ var Multiplayer = /*#__PURE__*/function () {
80491
80509
  window.ProcessMaker.alert(response.data.message, 'danger');
80492
80510
  // Stop and show error
80493
80511
  _this47.assetFail = true;
80512
+ _this47.loadingAI = false;
80494
80513
  } else {
80495
80514
  _this47.setPromptSessions(response.data.promptSessionId);
80496
80515
  // Successful generation
@@ -80524,6 +80543,7 @@ var Multiplayer = /*#__PURE__*/function () {
80524
80543
  window.Echo.private(channel).listen(streamProgressEvent, function () {
80525
80544
  // Output error
80526
80545
  _this48.assetFail = true;
80546
+ _this48.loadingAI = false;
80527
80547
  });
80528
80548
  },
80529
80549
  onStopAssetGeneration: function onStopAssetGeneration() {
@@ -80769,8 +80789,8 @@ var modelervue_type_style_index_0_prod_lang_scss_ = __webpack_require__(88242);
80769
80789
 
80770
80790
  var Modeler_component = normalizeComponent(
80771
80791
  modeler_Modelervue_type_script_lang_js_,
80772
- Modelervue_type_template_id_292ef746_render,
80773
- Modelervue_type_template_id_292ef746_staticRenderFns,
80792
+ Modelervue_type_template_id_7e5b2922_render,
80793
+ Modelervue_type_template_id_7e5b2922_staticRenderFns,
80774
80794
  false,
80775
80795
  null,
80776
80796
  null,