@processmaker/modeler 1.39.32 → 1.40.0

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@@ -75996,8 +75996,7 @@ var Multiplayer = /*#__PURE__*/function () {
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  _createClass(Multiplayer, [{
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  key: "init",
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  value: function init() {
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- var _window$ProcessMaker$,
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- _this = this;
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+ var _window$ProcessMaker$;
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  // Get the node id generator
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  _classPrivateFieldSet(this, _nodeIdGenerator, getNodeIdGenerator(this.modeler.definitions));
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  // Get the room name from the process id
@@ -76008,6 +76007,17 @@ var Multiplayer = /*#__PURE__*/function () {
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  this.clientIO = esm_lookup(window.ProcessMaker.multiplayer.host, {
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  transports: ['websocket', 'polling']
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  });
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+ if (window.ProcessMaker.multiplayer.enabled) {
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+ this.webSocketEvents();
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+ this.multiplayerEvents();
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+ } else {
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+ this.clientIO.disconnect();
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+ }
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+ }
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+ }, {
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+ key: "webSocketEvents",
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+ value: function webSocketEvents() {
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+ var _this = this;
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  this.clientIO.on('connect', function () {
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  var _window$ProcessMaker$2, _window$ProcessMaker$3;
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  // Join the room
@@ -76146,37 +76156,42 @@ var Multiplayer = /*#__PURE__*/function () {
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  // Update the element in the shared array
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  applyUpdate(_this.yDoc, new Uint8Array(updateDoc));
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  });
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+ }
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+ }, {
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+ key: "multiplayerEvents",
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+ value: function multiplayerEvents() {
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+ var _this2 = this;
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  window.ProcessMaker.EventBus.$on('multiplayer-addNode', function (data) {
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- _this.addNode(data);
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+ _this2.addNode(data);
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  });
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  window.ProcessMaker.EventBus.$on('multiplayer-removeNode', function (data) {
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- _this.removeNode(data);
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+ _this2.removeNode(data);
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  });
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  window.ProcessMaker.EventBus.$on('multiplayer-updateNodes', function (data) {
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- _this.updateNodes(data);
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+ _this2.updateNodes(data);
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  });
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  window.ProcessMaker.EventBus.$on('multiplayer-replaceNode', function (_ref3) {
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  var nodeData = _ref3.nodeData,
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  newControl = _ref3.newControl;
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- _this.replaceNode(nodeData, newControl);
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+ _this2.replaceNode(nodeData, newControl);
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  });
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  window.ProcessMaker.EventBus.$on('multiplayer-addFlow', function (data) {
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- _this.addCommonElement(data);
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+ _this2.addCommonElement(data);
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  });
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  window.ProcessMaker.EventBus.$on('multiplayer-addBoundaryEvent', function (data) {
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- _this.addCommonElement(data);
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+ _this2.addCommonElement(data);
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  });
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  window.ProcessMaker.EventBus.$on('multiplayer-addLanes', function (lanes) {
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- _this.addLaneNodes(lanes);
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+ _this2.addLaneNodes(lanes);
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  });
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  window.ProcessMaker.EventBus.$on('multiplayer-updateInspectorProperty', function (data) {
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- if (_this.modeler.isMultiplayer) {
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- _this.updateInspectorProperty(data);
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+ if (_this2.modeler.isMultiplayer) {
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+ _this2.updateInspectorProperty(data);
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  }
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  });
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  window.ProcessMaker.EventBus.$on('multiplayer-updateFlows', function (data) {
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- if (_this.modeler.isMultiplayer) {
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- _this.updateFlows(data);
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+ if (_this2.modeler.isMultiplayer) {
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+ _this2.updateFlows(data);
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  }
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  });
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  }
@@ -76187,19 +76202,19 @@ var Multiplayer = /*#__PURE__*/function () {
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  }, {
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  key: "syncLocalNodes",
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  value: function syncLocalNodes(clientId) {
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- var _this2 = this;
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+ var _this3 = this;
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  // Get the process definition
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  var nodes = this.modeler.nodes.map(function (node) {
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- return _this2.modeler.multiplayerHook(node, false, true);
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+ return _this3.modeler.multiplayerHook(node, false, true);
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  });
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  nodes.forEach(function (node) {
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  var yMapNested = new YMap();
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- _this2.doTransact(yMapNested, node);
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- _this2.yArray.push([yMapNested]);
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+ _this3.doTransact(yMapNested, node);
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+ _this3.yArray.push([yMapNested]);
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  // Encode the state as an update and send it to the server
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- var stateUpdate = encodeStateAsUpdate(_this2.yDoc);
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+ var stateUpdate = encodeStateAsUpdate(_this3.yDoc);
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  // Send the update to the web socket server
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- _this2.clientIO.emit('createElement', {
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+ _this3.clientIO.emit('createElement', {
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  updateDoc: stateUpdate,
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  clientId: clientId
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  });
@@ -76237,10 +76252,10 @@ var Multiplayer = /*#__PURE__*/function () {
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  }, {
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  key: "createRemoteShape",
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  value: function createRemoteShape(changes) {
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- var _this3 = this;
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+ var _this4 = this;
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  return new Promise(function (resolve) {
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  changes.map(function (data) {
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- _this3.createShape(data);
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+ _this4.createShape(data);
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  });
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  resolve();
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  });
@@ -76308,14 +76323,14 @@ var Multiplayer = /*#__PURE__*/function () {
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  }, {
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  key: "updateNodes",
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  value: function updateNodes(data) {
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- var _this4 = this;
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+ var _this5 = this;
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  data.forEach(function (value) {
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- var index = _this4.getIndex(value.id);
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- var nodeToUpdate = _this4.yArray.get(index);
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+ var index = _this5.getIndex(value.id);
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+ var nodeToUpdate = _this5.yArray.get(index);
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  var updateData = value.poolId ? _objectSpread2(_objectSpread2({}, value.properties), {
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  poolId: value.poolId
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  }) : value.properties;
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- _this4.doTransact(nodeToUpdate, updateData);
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+ _this5.doTransact(nodeToUpdate, updateData);
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  });
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  }
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  }, {
@@ -76396,7 +76411,7 @@ var Multiplayer = /*#__PURE__*/function () {
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  key: "updateShapes",
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  value: function () {
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  var _updateShapes = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee3(data) {
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- var _this5 = this;
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+ var _this6 = this;
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  var paper, element, newPool, sourceElem, targetElem, waypoint, startWaypoint, endWaypoint, newWaypoint, node;
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  return _regeneratorRuntime().wrap(function _callee3$(_context3) {
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  while (1) switch (_context3.prev = _context3.next) {
@@ -76416,14 +76431,14 @@ var Multiplayer = /*#__PURE__*/function () {
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  startWaypoint = waypoint.shift();
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  endWaypoint = waypoint.pop(); // Update the element's waypoints
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  newWaypoint = waypoint.map(function (point) {
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- return _this5.modeler.moddle.create('dc:Point', point);
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+ return _this6.modeler.moddle.create('dc:Point', point);
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  });
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  element.set('vertices', newWaypoint);
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  // Update the element's source anchor
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  element.source(sourceElem, {
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  anchor: function anchor() {
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- return getDefaultAnchorPoint(_this5.getConnectionPoint(sourceElem, startWaypoint), sourceElem.findView(paper));
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+ return getDefaultAnchorPoint(_this6.getConnectionPoint(sourceElem, startWaypoint), sourceElem.findView(paper));
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  },
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  connectionPoint: {
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  name: 'boundary'
@@ -76433,7 +76448,7 @@ var Multiplayer = /*#__PURE__*/function () {
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  // Update the element's target anchor
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  element.target(targetElem, {
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  anchor: function anchor() {
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- return getDefaultAnchorPoint(_this5.getConnectionPoint(targetElem, endWaypoint), targetElem.findView(paper));
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+ return getDefaultAnchorPoint(_this6.getConnectionPoint(targetElem, endWaypoint), targetElem.findView(paper));
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  },
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  connectionPoint: {
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  name: 'boundary'
@@ -76521,7 +76536,7 @@ var Multiplayer = /*#__PURE__*/function () {
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  }, {
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  key: "addLaneNodes",
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  value: function addLaneNodes(lanes) {
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- var _this6 = this;
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+ var _this7 = this;
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  var pool = this.getPool(lanes);
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  window.ProcessMaker.EventBus.$emit('multiplayer-updateNodes', [{
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  id: pool.component.node.definition.id,
@@ -76536,11 +76551,11 @@ var Multiplayer = /*#__PURE__*/function () {
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  this.yDoc.transact(function () {
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  lanes.forEach(function (lane) {
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  var yMapNested = new YMap();
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- var data = _this6.prepareLaneData(lane);
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- _this6.doTransact(yMapNested, data);
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- _this6.yArray.push([yMapNested]);
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- var stateUpdate = encodeStateAsUpdate(_this6.yDoc);
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- _this6.clientIO.emit('createElement', {
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+ var data = _this7.prepareLaneData(lane);
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+ _this7.doTransact(yMapNested, data);
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+ _this7.yArray.push([yMapNested]);
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+ var stateUpdate = encodeStateAsUpdate(_this7.yDoc);
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+ _this7.clientIO.emit('createElement', {
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  updateDoc: stateUpdate
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  });
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  });
@@ -76714,11 +76729,11 @@ var Multiplayer = /*#__PURE__*/function () {
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  }, {
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  key: "updateFlows",
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  value: function updateFlows(data) {
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- var _this7 = this;
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+ var _this8 = this;
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  data.forEach(function (value) {
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- var index = _this7.getIndex(value.id);
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- var nodeToUpdate = _this7.yArray.get(index);
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- _this7.yDoc.transact(function () {
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+ var index = _this8.getIndex(value.id);
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+ var nodeToUpdate = _this8.yArray.get(index);
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+ _this8.yDoc.transact(function () {
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  for (var key in value) {
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  if (Object.hasOwn(value, key)) {
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  nodeToUpdate.set(key, value[key]);