@processmaker/modeler 1.39.27 → 1.39.28

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@@ -75879,6 +75879,7 @@ var Multiplayer = /*#__PURE__*/function () {
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  };
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  _this.modeler.addPlayer(newPlayer);
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  });
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+ _this.syncLocalNodes(_this.clientIO.id);
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  }
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  });
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  this.clientIO.on('clientLeft', function (payload) {
@@ -75892,22 +75893,7 @@ var Multiplayer = /*#__PURE__*/function () {
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  // Check if the current client is the first client
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  if (firstClient.id === _this.clientIO.id) {
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- // Get the process definition
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- var nodes = _this.modeler.nodes.map(function (node) {
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- return _this.modeler.multiplayerHook(node, false, true);
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- });
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- nodes.forEach(function (node) {
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- var yMapNested = new YMap();
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- _this.doTransact(yMapNested, node);
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- _this.yArray.push([yMapNested]);
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- // Encode the state as an update and send it to the server
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- var stateUpdate = encodeStateAsUpdate(_this.yDoc);
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- // Send the update to the web socket server
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- _this.clientIO.emit('createElement', {
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- updateDoc: stateUpdate,
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- clientId: clientId
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- });
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- });
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+ _this.syncLocalNodes(clientId);
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  }
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  });
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@@ -76030,6 +76016,31 @@ var Multiplayer = /*#__PURE__*/function () {
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  }
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  });
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  }
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+ /**
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+ * Sync the modeler nodes with the microservice
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+ * @param {String} clientId
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+ */
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+ }, {
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+ key: "syncLocalNodes",
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+ value: function syncLocalNodes(clientId) {
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+ var _this2 = this;
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+ // Get the process definition
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+ var nodes = this.modeler.nodes.map(function (node) {
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+ return _this2.modeler.multiplayerHook(node, false, true);
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+ });
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+ nodes.forEach(function (node) {
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+ var yMapNested = new YMap();
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+ _this2.doTransact(yMapNested, node);
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+ _this2.yArray.push([yMapNested]);
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+ // Encode the state as an update and send it to the server
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+ var stateUpdate = encodeStateAsUpdate(_this2.yDoc);
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+ // Send the update to the web socket server
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+ _this2.clientIO.emit('createElement', {
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+ updateDoc: stateUpdate,
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+ clientId: clientId
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+ });
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+ });
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+ }
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  }, {
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  key: "addNode",
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  value: function addNode(data) {
@@ -76062,10 +76073,10 @@ var Multiplayer = /*#__PURE__*/function () {
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  }, {
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  key: "createRemoteShape",
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  value: function createRemoteShape(changes) {
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- var _this2 = this;
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+ var _this3 = this;
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  return new Promise(function (resolve) {
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  changes.map(function (data) {
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- _this2.createShape(data);
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+ _this3.createShape(data);
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  });
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  resolve();
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  });
@@ -76131,14 +76142,14 @@ var Multiplayer = /*#__PURE__*/function () {
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  }, {
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  key: "updateNodes",
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  value: function updateNodes(data) {
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- var _this3 = this;
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+ var _this4 = this;
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  data.forEach(function (value) {
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- var index = _this3.getIndex(value.id);
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- var nodeToUpdate = _this3.yArray.get(index);
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+ var index = _this4.getIndex(value.id);
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+ var nodeToUpdate = _this4.yArray.get(index);
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  var updateData = value.poolId ? _objectSpread2(_objectSpread2({}, value.properties), {
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  poolId: value.poolId
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  }) : value.properties;
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- _this3.doTransact(nodeToUpdate, updateData);
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+ _this4.doTransact(nodeToUpdate, updateData);
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  });
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  }
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  }, {
@@ -76219,7 +76230,7 @@ var Multiplayer = /*#__PURE__*/function () {
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  key: "updateShapes",
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  value: function () {
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  var _updateShapes = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee3(data) {
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- var _this4 = this;
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+ var _this5 = this;
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  var paper, element, newPool, sourceElem, targetElem, waypoint, startWaypoint, endWaypoint, newWaypoint, node;
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  return _regeneratorRuntime().wrap(function _callee3$(_context3) {
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  while (1) switch (_context3.prev = _context3.next) {
@@ -76239,14 +76250,14 @@ var Multiplayer = /*#__PURE__*/function () {
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  startWaypoint = waypoint.shift();
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  endWaypoint = waypoint.pop(); // Update the element's waypoints
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  newWaypoint = waypoint.map(function (point) {
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- return _this4.modeler.moddle.create('dc:Point', point);
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+ return _this5.modeler.moddle.create('dc:Point', point);
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  });
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  element.set('vertices', newWaypoint);
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  // Update the element's source anchor
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  element.source(sourceElem, {
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  anchor: function anchor() {
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- return getDefaultAnchorPoint(_this4.getConnectionPoint(sourceElem, startWaypoint), sourceElem.findView(paper));
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+ return getDefaultAnchorPoint(_this5.getConnectionPoint(sourceElem, startWaypoint), sourceElem.findView(paper));
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  },
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  connectionPoint: {
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  name: 'boundary'
@@ -76256,7 +76267,7 @@ var Multiplayer = /*#__PURE__*/function () {
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  // Update the element's target anchor
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  element.target(targetElem, {
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  anchor: function anchor() {
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- return getDefaultAnchorPoint(_this4.getConnectionPoint(targetElem, endWaypoint), targetElem.findView(paper));
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+ return getDefaultAnchorPoint(_this5.getConnectionPoint(targetElem, endWaypoint), targetElem.findView(paper));
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  },
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  connectionPoint: {
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  name: 'boundary'
@@ -76344,7 +76355,7 @@ var Multiplayer = /*#__PURE__*/function () {
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  }, {
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  key: "addLaneNodes",
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  value: function addLaneNodes(lanes) {
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- var _this5 = this;
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+ var _this6 = this;
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  var pool = this.getPool(lanes);
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  window.ProcessMaker.EventBus.$emit('multiplayer-updateNodes', [{
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  id: pool.component.node.definition.id,
@@ -76359,11 +76370,11 @@ var Multiplayer = /*#__PURE__*/function () {
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  this.yDoc.transact(function () {
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  lanes.forEach(function (lane) {
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  var yMapNested = new YMap();
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- var data = _this5.prepareLaneData(lane);
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- _this5.doTransact(yMapNested, data);
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- _this5.yArray.push([yMapNested]);
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- var stateUpdate = encodeStateAsUpdate(_this5.yDoc);
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- _this5.clientIO.emit('createElement', {
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+ var data = _this6.prepareLaneData(lane);
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+ _this6.doTransact(yMapNested, data);
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+ _this6.yArray.push([yMapNested]);
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+ var stateUpdate = encodeStateAsUpdate(_this6.yDoc);
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+ _this6.clientIO.emit('createElement', {
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  updateDoc: stateUpdate
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  });
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  });