@processmaker/modeler 1.39.26 → 1.39.28

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@processmaker/modeler",
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- "version": "1.39.26",
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+ "version": "1.39.28",
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  "scripts": {
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  "serve": "vue-cli-service serve --mode development",
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  "test:unit": "vue-cli-service test:unit",
@@ -1,5 +1,5 @@
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  $inspector-column-max-width: 400px;
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- $inspector-column-min-width: 400px;
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+ $inspector-column-min-width: 200px;
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  #preview_panel::after {
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  display: flex;
@@ -12,10 +12,12 @@ $inspector-column-min-width: 400px;
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  .preview-column {
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  max-width: $inspector-column-max-width;
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+ min-width: $inspector-column-min-width;
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  resize: both;
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  overflow:auto;
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  background-color: #F5F5F5;
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  border-left: 8px solid #EBEEF2;
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+ z-index: 2;
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  }
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  .paneiframe {
@@ -84,7 +84,7 @@
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  :parent-height="parentHeight"
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  :canvas-drag-position="canvasDragPosition"
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  @shape-resize="shapeResize(false)"
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- @toggleInspector="handleToggleInspector"
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+ @toggleInspector="[handleToggleInspector($event), setInspectorButtonPosition($event)]"
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  />
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  <component
@@ -54,9 +54,9 @@ export default class Multiplayer {
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  top: 90,
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  left: 80,
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  };
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-
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  this.modeler.addPlayer(newPlayer);
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  });
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+ this.syncLocalNodes(this.clientIO.id);
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  }
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  });
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@@ -72,18 +72,7 @@ export default class Multiplayer {
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  // Check if the current client is the first client
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  if (firstClient.id === this.clientIO.id) {
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- // Get the process definition
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- const nodes = this.modeler.nodes.map((node) => this.modeler.multiplayerHook(node, false, true));
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-
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- nodes.forEach((node) => {
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- const yMapNested = new Y.Map();
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- this.doTransact(yMapNested, node);
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- this.yArray.push([yMapNested]);
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- // Encode the state as an update and send it to the server
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- const stateUpdate = Y.encodeStateAsUpdate(this.yDoc);
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- // Send the update to the web socket server
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- this.clientIO.emit('createElement', { updateDoc: stateUpdate, clientId });
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- });
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+ this.syncLocalNodes(clientId);
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  }
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  });
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@@ -180,6 +169,24 @@ export default class Multiplayer {
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  }
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  });
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  }
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+ /**
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+ * Sync the modeler nodes with the microservice
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+ * @param {String} clientId
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+ */
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+ syncLocalNodes(clientId){
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+ // Get the process definition
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+ const nodes = this.modeler.nodes.map((node) => this.modeler.multiplayerHook(node, false, true));
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+
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+ nodes.forEach((node) => {
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+ const yMapNested = new Y.Map();
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+ this.doTransact(yMapNested, node);
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+ this.yArray.push([yMapNested]);
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+ // Encode the state as an update and send it to the server
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+ const stateUpdate = Y.encodeStateAsUpdate(this.yDoc);
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+ // Send the update to the web socket server
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+ this.clientIO.emit('createElement', { updateDoc: stateUpdate, clientId });
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+ });
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+ }
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  addNode(data) {
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  // Add the new element to the shared array
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  const yMapNested = new Y.Map();
@@ -27,18 +27,21 @@ window.ProcessMaker.EventBus.$on(
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  'modeler-init',
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  (event) => {
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  event.registerPreview({
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- url:'/designer/screens/preview',
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+ url: '/designer/screens/preview',
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  receivingParams: ['screenRef'],
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- matcher: (nodeData) => {
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- return nodeData?.$type === 'bpmn:Task';
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- },
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+ matcher: (nodeData) => nodeData?.$type === 'bpmn:Task',
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  });
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+
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  event.registerPreview({
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- url:'/designer/scripts/preview',
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+ url: '/designer/scripts/preview',
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  receivingParams: ['scriptRef'],
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- matcher: (nodeData) => {
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- return nodeData?.$type === 'bpmn:ScriptTask';
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- },
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+ matcher: (nodeData) => nodeData?.$type === 'bpmn:ScriptTask',
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+ });
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+
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+ event.registerPreview({
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+ url: '/designer/scripts/preview',
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+ receivingParams: ['screenRef'],
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+ matcher: (nodeData) => nodeData?.$type === 'bpmn:ManualTask',
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  });
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  });
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