@primeui/chart-core 0.0.1-alpha.1

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Files changed (299) hide show
  1. package/LICENSE +23 -0
  2. package/README.md +1 -0
  3. package/dist/animations/index.d.mts +136 -0
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+ import { BarRenderProps, BoxArea, MultiBarConfig, BarRenderData, BarEdge, BarLabelGeometry, BarLabelPosition, ChartTheme, BarRenderStates, BarVisualLayoutInput, BarVisualLayoutOutput, BarDatasetInfo, DatasetRenderer } from '@primeui/chart-types';
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+ export { renderBarSvg } from './svg/index.mjs';
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+ export { renderBarCanvas } from './canvas/index.mjs';
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+
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+ /**
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+ * Resolve borderSkipped to absolute edge set based on orientation and bar direction.
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+ */
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+ declare function resolveSkippedEdges(borderSkipped: false | 'start' | 'end' | 'top' | 'bottom' | 'left' | 'right' | undefined, orientation: 'vertical' | 'horizontal', isNegative: boolean): ReadonlySet<BarEdge>;
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+ /**
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+ * Calculate bar chart layout from props and chart area.
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+ */
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+ declare function calculateBarLayout<T>(props: BarRenderProps<T>, chartArea: BoxArea, config?: MultiBarConfig): Omit<BarRenderData, 'datasetIndex'>;
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+
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+ declare function computeBarRenderStates<T>(props: BarRenderProps<T>, layout: BarRenderData, theme: Required<ChartTheme>): BarRenderStates;
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+ /**
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+ * Compute data label position for a single bar.
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+ * Pure function — no DOM or rendering side effects.
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+ *
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+ * @param bar - Bar geometry
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+ * @param orientation - Chart orientation
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+ * @param padding - Space between bar edge and label (default: 6)
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+ */
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+ declare function computeBarLabelPosition(bar: BarLabelGeometry, orientation: 'vertical' | 'horizontal', padding?: number): BarLabelPosition;
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+ /**
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+ * Hit test for bar chart - returns the data index of the bar at the given point.
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+ *
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+ * Uses binary search on the category axis (O(log N)) since bars within a single
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+ * dataset are arranged sequentially along x (vertical) or y (horizontal).
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+ * Falls back to linear scan for small arrays where binary search overhead isn't worth it.
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+ *
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+ * @param x - X coordinate relative to chart area origin
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+ * @param y - Y coordinate relative to chart area origin
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+ * @param props - Render props
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+ * @param layout - Computed layout
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+ * @returns Data index of hit bar, or null if no hit
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+ */
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+ declare function hitTestBar<T>(x: number, y: number, _props: BarRenderProps<T>, layout: Omit<BarRenderData, 'datasetIndex'>): number | null;
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+
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+ declare function computeBarVisualLayout(input: BarVisualLayoutInput): BarVisualLayoutOutput;
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+ /**
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+ * Sum of absolute values per dataset — for percentage display in tooltips & data labels.
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+ */
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+ declare function computeBarDatasetTotals(barDatasets: BarDatasetInfo[], barRawResolved?: (number | null)[][]): Map<string, number>;
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+ /**
45
+ * Compute axis hints (category labels + weights) for the bar series. Pure — used by
46
+ * the cartesian frame to build category/value axes without importing the painters.
47
+ * Extracted so consumers (e.g. vue ChartBar) can pull just this, not the whole barRenderer.
48
+ */
49
+ declare function getBarAxisHints(props: BarRenderProps<unknown>, data: unknown[]): {
50
+ categoryLabels?: string[];
51
+ categoryWeights?: number[];
52
+ };
53
+
54
+ /**
55
+ * Bar DatasetRenderer contract — wires the family-agnostic render pipeline to the
56
+ * bar-specific layout, svg/canvas painters and hit-test.
57
+ */
58
+ declare const barRenderer: DatasetRenderer<BarRenderProps, BarRenderData>;
59
+
60
+ export { barRenderer, calculateBarLayout, computeBarDatasetTotals, computeBarLabelPosition, computeBarRenderStates, computeBarVisualLayout, getBarAxisHints, hitTestBar, resolveSkippedEdges };
@@ -0,0 +1,13 @@
1
+ export { barRenderer, computeBarDatasetTotals, computeBarVisualLayout, getBarAxisHints } from '../../chunk-7QQ6ETB4.mjs';
2
+ export { renderBarCanvas } from '../../chunk-X7T34OLW.mjs';
3
+ export { renderBarSvg } from '../../chunk-SALTGZFR.mjs';
4
+ export { calculateBarLayout, computeBarLabelPosition, computeBarRenderStates, hitTestBar, resolveSkippedEdges } from '../../chunk-AUF4CHDP.mjs';
5
+ import '../../chunk-VGLSBZDN.mjs';
6
+ import '../../chunk-5JCI2DEB.mjs';
7
+ import '../../chunk-BZN2QHGP.mjs';
8
+ import '../../chunk-OGJ6IIBW.mjs';
9
+ import '../../chunk-NKUYIWAP.mjs';
10
+ import '../../chunk-QS76E3TD.mjs';
11
+ import '../../chunk-O2X6FF45.mjs';
12
+ import '../../chunk-SSLTFJ3U.mjs';
13
+ import '../../chunk-RQ3CKQOX.mjs';
@@ -0,0 +1,8 @@
1
+ import { BarRenderProps, BarRenderData, RenderContext, SvgNode } from '@primeui/chart-types';
2
+
3
+ /**
4
+ * Render bar chart to SVG
5
+ */
6
+ declare function renderBarSvg<T>(props: BarRenderProps<T>, layout: BarRenderData, context: RenderContext): SvgNode;
7
+
8
+ export { renderBarSvg };
@@ -0,0 +1,11 @@
1
+ export { renderBarSvg } from '../../../chunk-SALTGZFR.mjs';
2
+ import '../../../chunk-AUF4CHDP.mjs';
3
+ import '../../../chunk-VGLSBZDN.mjs';
4
+ import '../../../chunk-5JCI2DEB.mjs';
5
+ import '../../../chunk-BZN2QHGP.mjs';
6
+ import '../../../chunk-OGJ6IIBW.mjs';
7
+ import '../../../chunk-NKUYIWAP.mjs';
8
+ import '../../../chunk-QS76E3TD.mjs';
9
+ import '../../../chunk-O2X6FF45.mjs';
10
+ import '../../../chunk-SSLTFJ3U.mjs';
11
+ import '../../../chunk-RQ3CKQOX.mjs';
@@ -0,0 +1,8 @@
1
+ import { CandlestickRenderProps, CandlestickRenderData, RenderContext } from '@primeui/chart-types';
2
+
3
+ /**
4
+ * Render all candles to a Canvas 2D context. Standalone painter — the renderer const delegates here.
5
+ */
6
+ declare function renderCandlestickCanvas(props: CandlestickRenderProps<unknown>, layout: CandlestickRenderData, ctx: CanvasRenderingContext2D, context: RenderContext): void;
7
+
8
+ export { renderCandlestickCanvas };
@@ -0,0 +1,8 @@
1
+ export { renderCandlestickCanvas } from '../../../chunk-FHTC2YDB.mjs';
2
+ import '../../../chunk-CHW4RKY3.mjs';
3
+ import '../../../chunk-VGLSBZDN.mjs';
4
+ import '../../../chunk-NKUYIWAP.mjs';
5
+ import '../../../chunk-QS76E3TD.mjs';
6
+ import '../../../chunk-O2X6FF45.mjs';
7
+ import '../../../chunk-SSLTFJ3U.mjs';
8
+ import '../../../chunk-RQ3CKQOX.mjs';
@@ -0,0 +1,123 @@
1
+ import { PropertyAnimatable, CandlestickPaintBackend, CandlestickControllerInput, AnimatedPropertyStoreLike, CandlestickHitTestResult, CartesianHitTestResult, CrosshairSeriesHit, CandlestickRenderData } from '@primeui/chart-types';
2
+
3
+ interface CandleState {
4
+ x: number;
5
+ bodyWidth: number;
6
+ wickTop: number;
7
+ wickBottom: number;
8
+ bodyTop: number;
9
+ bodyBottom: number;
10
+ openY: number;
11
+ closeY: number;
12
+ baselineY: number;
13
+ bodyFill: string | null;
14
+ bodyStroke: string;
15
+ wickColor: string;
16
+ wickStrokeWidth: number;
17
+ useClass: 'up' | 'down' | 'neutral' | null;
18
+ direction: 'up' | 'down' | 'neutral';
19
+ proDirection: 'up' | 'down' | 'neutral';
20
+ borderDash?: number[];
21
+ borderDashOffset?: number;
22
+ visible: boolean;
23
+ dataIndex: number;
24
+ datasetId: string;
25
+ label: string;
26
+ open: number;
27
+ high: number;
28
+ low: number;
29
+ close: number;
30
+ }
31
+ declare class CandlestickRendererController implements PropertyAnimatable {
32
+ private layoutCache;
33
+ private renderPropsCache;
34
+ private candlestickDatasets;
35
+ private lastInput;
36
+ private _animRafId;
37
+ private _hover;
38
+ private _lastFingerprint;
39
+ private _lastRenderedLayout;
40
+ private _renderLayouts;
41
+ private _activeRenderPropsCache;
42
+ private _propertyOverrides;
43
+ private readonly _scene;
44
+ private svgGroup;
45
+ private canvasEl;
46
+ onFrame: (() => void) | null;
47
+ /**
48
+ * Injected paint backend. Holds only the painter(s) for the renderer mode this
49
+ * controller was constructed for (svg-only, canvas-only, or both for tests). The
50
+ * controller never imports a painter directly, so a single-mode construction module
51
+ * (`controller-svg` / `controller-canvas`) is the only thing that pulls its painter
52
+ * into the bundle — letting the unused painter drop from a single-mode consumer.
53
+ */
54
+ private readonly _paint;
55
+ constructor(paint: CandlestickPaintBackend);
56
+ update(input: CandlestickControllerInput): void;
57
+ /**
58
+ * Build the per-candle scene-target map from the computed cell layouts.
59
+ * Element id format: `${datasetId}::${dataIndex}`. Preserves the hotfix's
60
+ * index-based identity for matching candles across data updates.
61
+ *
62
+ * `baselineY` is included on every target so the scene's `emptyState`
63
+ * callback can read it (the callback receives only `target: T`, no
64
+ * external context).
65
+ */
66
+ private _buildSceneTargets;
67
+ /**
68
+ * Walk the scene and rebuild per-dataset CandlestickRenderData reflecting
69
+ * the current visual state. Used by the raf tick loop AND for one-shot
70
+ * static renders. Stores the result in `_lastRenderedLayout` so hitTest
71
+ * and the canvas compositor paint closure continue to read live state.
72
+ *
73
+ * The interrupt-safety contract previously provided by snapshotting
74
+ * `_lastRenderedLayout` as the next tween's start is now structural via
75
+ * AnimatedElement.setTarget capturing `current[field]` automatically per
76
+ * candle. `_lastRenderedLayout` here is a READ-only projection of the
77
+ * scene used by hit-test and compositor callbacks.
78
+ */
79
+ private _renderSceneFrame;
80
+ private _cancelRaf;
81
+ private _commit;
82
+ private renderFrame;
83
+ applyHover(hover: {
84
+ datasetId: string | null;
85
+ index: number | null;
86
+ }): void;
87
+ /**
88
+ * Apply animated property values without triggering a full layout cycle.
89
+ * Called from the property-animation framework wrapper each animation tick.
90
+ *
91
+ * Per-dataset: writes overrides into `_propertyOverrides` (or deletes the
92
+ * entry when the store has no live values for it), then patches downstream
93
+ * caches and triggers a repaint. The overrides apply uniformly to all
94
+ * candles of the dataset — per-candle granularity is Step 14.
95
+ *
96
+ * SVG: candlestick renders candles imperatively each frame from
97
+ * `_activeRenderPropsCache`, so a `renderFrameCycle()` call replays the
98
+ * merged props onto the DOM. Canvas: refreshes the cache then triggers
99
+ * compositor repaint so the layer paint callback reads the merged props.
100
+ */
101
+ applyPropertyAnimations(store: AnimatedPropertyStoreLike): void;
102
+ /**
103
+ * Full re-render of the current scene state.
104
+ *
105
+ * Used by the property-animation framework wrapper: when a property
106
+ * animation completes and its override is released from the store,
107
+ * `_renderSceneFrame()` rebuilds `_activeRenderPropsCache` from the now-empty
108
+ * overrides map, then projects the cleaned props to DOM / canvas so SVG
109
+ * attributes snap back to base values.
110
+ */
111
+ renderFrameCycle(): void;
112
+ hitTest(x: number, y: number): CandlestickHitTestResult | null;
113
+ findAllNearest(x: number, y: number): {
114
+ primary: CartesianHitTestResult;
115
+ allSeries: CrosshairSeriesHit[];
116
+ } | null;
117
+ getSvgOutput(): null;
118
+ get hasData(): boolean;
119
+ get layouts(): Map<string, CandlestickRenderData>;
120
+ destroy(): void;
121
+ }
122
+
123
+ export { type CandleState, CandlestickRendererController };
@@ -0,0 +1,40 @@
1
+ export { CandlestickRendererController } from '../../../chunk-WPFUV7K3.mjs';
2
+ import '../../../chunk-M7B3JF43.mjs';
3
+ import '../../../chunk-JO7VACY2.mjs';
4
+ import '../../../chunk-3OZLP4I4.mjs';
5
+ import '../../../chunk-CINXJIRR.mjs';
6
+ import '../../../chunk-FHTC2YDB.mjs';
7
+ import '../../../chunk-CHW4RKY3.mjs';
8
+ import '../../../chunk-DP2IZNN3.mjs';
9
+ import '../../../chunk-Q6PPVIHU.mjs';
10
+ import '../../../chunk-VN7CKCSE.mjs';
11
+ import '../../../chunk-VGLSBZDN.mjs';
12
+ import '../../../chunk-ZT2Z7ERM.mjs';
13
+ import '../../../chunk-KP2TWD4Z.mjs';
14
+ import '../../../chunk-3WEMHXZI.mjs';
15
+ import '../../../chunk-KVDEROP6.mjs';
16
+ import '../../../chunk-YBJ56XJS.mjs';
17
+ import '../../../chunk-NPDZLYIF.mjs';
18
+ import '../../../chunk-EDAKJLNA.mjs';
19
+ import '../../../chunk-JWFBOPM6.mjs';
20
+ import '../../../chunk-5JCI2DEB.mjs';
21
+ import '../../../chunk-BZN2QHGP.mjs';
22
+ import '../../../chunk-OGJ6IIBW.mjs';
23
+ import '../../../chunk-ARRGOEFX.mjs';
24
+ import '../../../chunk-22ST6YPP.mjs';
25
+ import '../../../chunk-FFMT6OCO.mjs';
26
+ import '../../../chunk-7CMVDIOU.mjs';
27
+ import '../../../chunk-ADKLH73T.mjs';
28
+ import '../../../chunk-OXTFAWSK.mjs';
29
+ import '../../../chunk-R6Y3R7EW.mjs';
30
+ import '../../../chunk-XTVE4P3L.mjs';
31
+ import '../../../chunk-NKUYIWAP.mjs';
32
+ import '../../../chunk-OWW3K55O.mjs';
33
+ import '../../../chunk-WA3OVISZ.mjs';
34
+ import '../../../chunk-C36VWQ7A.mjs';
35
+ import '../../../chunk-BETFQBM2.mjs';
36
+ import '../../../chunk-WRULPWHD.mjs';
37
+ import '../../../chunk-QS76E3TD.mjs';
38
+ import '../../../chunk-O2X6FF45.mjs';
39
+ import '../../../chunk-SSLTFJ3U.mjs';
40
+ import '../../../chunk-RQ3CKQOX.mjs';
@@ -0,0 +1,7 @@
1
+ import { CandlestickRendererController } from '../controller/index.mjs';
2
+ import '@primeui/chart-types';
3
+
4
+ /** Construct a CandlestickRendererController wired with the Canvas painter only. */
5
+ declare const createCandlestickRendererCanvas: () => CandlestickRendererController;
6
+
7
+ export { createCandlestickRendererCanvas };
@@ -0,0 +1,45 @@
1
+ import { CandlestickRendererController } from '../../../chunk-WPFUV7K3.mjs';
2
+ import '../../../chunk-M7B3JF43.mjs';
3
+ import '../../../chunk-JO7VACY2.mjs';
4
+ import '../../../chunk-3OZLP4I4.mjs';
5
+ import '../../../chunk-CINXJIRR.mjs';
6
+ import { renderCandlestickCanvas } from '../../../chunk-FHTC2YDB.mjs';
7
+ import '../../../chunk-CHW4RKY3.mjs';
8
+ import '../../../chunk-DP2IZNN3.mjs';
9
+ import '../../../chunk-Q6PPVIHU.mjs';
10
+ import '../../../chunk-VN7CKCSE.mjs';
11
+ import '../../../chunk-VGLSBZDN.mjs';
12
+ import '../../../chunk-ZT2Z7ERM.mjs';
13
+ import '../../../chunk-KP2TWD4Z.mjs';
14
+ import '../../../chunk-3WEMHXZI.mjs';
15
+ import '../../../chunk-KVDEROP6.mjs';
16
+ import '../../../chunk-YBJ56XJS.mjs';
17
+ import '../../../chunk-NPDZLYIF.mjs';
18
+ import '../../../chunk-EDAKJLNA.mjs';
19
+ import '../../../chunk-JWFBOPM6.mjs';
20
+ import '../../../chunk-5JCI2DEB.mjs';
21
+ import '../../../chunk-BZN2QHGP.mjs';
22
+ import '../../../chunk-OGJ6IIBW.mjs';
23
+ import '../../../chunk-ARRGOEFX.mjs';
24
+ import '../../../chunk-22ST6YPP.mjs';
25
+ import '../../../chunk-FFMT6OCO.mjs';
26
+ import '../../../chunk-7CMVDIOU.mjs';
27
+ import '../../../chunk-ADKLH73T.mjs';
28
+ import '../../../chunk-OXTFAWSK.mjs';
29
+ import '../../../chunk-R6Y3R7EW.mjs';
30
+ import '../../../chunk-XTVE4P3L.mjs';
31
+ import '../../../chunk-NKUYIWAP.mjs';
32
+ import '../../../chunk-OWW3K55O.mjs';
33
+ import '../../../chunk-WA3OVISZ.mjs';
34
+ import '../../../chunk-C36VWQ7A.mjs';
35
+ import '../../../chunk-BETFQBM2.mjs';
36
+ import '../../../chunk-WRULPWHD.mjs';
37
+ import '../../../chunk-QS76E3TD.mjs';
38
+ import '../../../chunk-O2X6FF45.mjs';
39
+ import '../../../chunk-SSLTFJ3U.mjs';
40
+ import '../../../chunk-RQ3CKQOX.mjs';
41
+
42
+ // src/series/candlestick/controller-canvas/index.ts
43
+ var createCandlestickRendererCanvas = () => new CandlestickRendererController({ renderCanvas: renderCandlestickCanvas });
44
+
45
+ export { createCandlestickRendererCanvas };
@@ -0,0 +1,7 @@
1
+ import { CandlestickRendererController } from '../controller/index.mjs';
2
+ import '@primeui/chart-types';
3
+
4
+ /** Construct a CandlestickRendererController wired with the SVG painter only. */
5
+ declare const createCandlestickRendererSvg: () => CandlestickRendererController;
6
+
7
+ export { createCandlestickRendererSvg };
@@ -0,0 +1,45 @@
1
+ import { CandlestickRendererController } from '../../../chunk-WPFUV7K3.mjs';
2
+ import '../../../chunk-M7B3JF43.mjs';
3
+ import '../../../chunk-JO7VACY2.mjs';
4
+ import '../../../chunk-3OZLP4I4.mjs';
5
+ import { renderCandlestickSvg } from '../../../chunk-CINXJIRR.mjs';
6
+ import '../../../chunk-FHTC2YDB.mjs';
7
+ import '../../../chunk-CHW4RKY3.mjs';
8
+ import '../../../chunk-DP2IZNN3.mjs';
9
+ import '../../../chunk-Q6PPVIHU.mjs';
10
+ import '../../../chunk-VN7CKCSE.mjs';
11
+ import '../../../chunk-VGLSBZDN.mjs';
12
+ import '../../../chunk-ZT2Z7ERM.mjs';
13
+ import '../../../chunk-KP2TWD4Z.mjs';
14
+ import '../../../chunk-3WEMHXZI.mjs';
15
+ import '../../../chunk-KVDEROP6.mjs';
16
+ import '../../../chunk-YBJ56XJS.mjs';
17
+ import '../../../chunk-NPDZLYIF.mjs';
18
+ import '../../../chunk-EDAKJLNA.mjs';
19
+ import '../../../chunk-JWFBOPM6.mjs';
20
+ import '../../../chunk-5JCI2DEB.mjs';
21
+ import '../../../chunk-BZN2QHGP.mjs';
22
+ import '../../../chunk-OGJ6IIBW.mjs';
23
+ import '../../../chunk-ARRGOEFX.mjs';
24
+ import '../../../chunk-22ST6YPP.mjs';
25
+ import '../../../chunk-FFMT6OCO.mjs';
26
+ import '../../../chunk-7CMVDIOU.mjs';
27
+ import '../../../chunk-ADKLH73T.mjs';
28
+ import '../../../chunk-OXTFAWSK.mjs';
29
+ import '../../../chunk-R6Y3R7EW.mjs';
30
+ import '../../../chunk-XTVE4P3L.mjs';
31
+ import '../../../chunk-NKUYIWAP.mjs';
32
+ import '../../../chunk-OWW3K55O.mjs';
33
+ import '../../../chunk-WA3OVISZ.mjs';
34
+ import '../../../chunk-C36VWQ7A.mjs';
35
+ import '../../../chunk-BETFQBM2.mjs';
36
+ import '../../../chunk-WRULPWHD.mjs';
37
+ import '../../../chunk-QS76E3TD.mjs';
38
+ import '../../../chunk-O2X6FF45.mjs';
39
+ import '../../../chunk-SSLTFJ3U.mjs';
40
+ import '../../../chunk-RQ3CKQOX.mjs';
41
+
42
+ // src/series/candlestick/controller-svg/index.ts
43
+ var createCandlestickRendererSvg = () => new CandlestickRendererController({ renderSvg: renderCandlestickSvg });
44
+
45
+ export { createCandlestickRendererSvg };
@@ -0,0 +1,11 @@
1
+ import { CandlestickRenderProps, BoxArea, CandlestickMultiConfig, ChartTheme, CandlestickRenderData, DatasetRenderer } from '@primeui/chart-types';
2
+ export { renderCandlestickSvg } from './svg/index.mjs';
3
+ export { renderCandlestickCanvas } from './canvas/index.mjs';
4
+
5
+ declare function calculateCandlestickLayout<T>(props: CandlestickRenderProps<T>, chartArea: BoxArea, config: CandlestickMultiConfig, theme: Required<ChartTheme>): Omit<CandlestickRenderData, 'datasetIndex'>;
6
+ declare function hitTestCandlestick(x: number, y: number, layout: CandlestickRenderData): number | null;
7
+ declare function findNearestCandleIndex(x: number, layout: CandlestickRenderData): number | null;
8
+
9
+ declare const candlestickRenderer: DatasetRenderer<CandlestickRenderProps<unknown>, CandlestickRenderData>;
10
+
11
+ export { calculateCandlestickLayout, candlestickRenderer, findNearestCandleIndex, hitTestCandlestick };
@@ -0,0 +1,10 @@
1
+ export { calculateCandlestickLayout, candlestickRenderer, findNearestCandleIndex, hitTestCandlestick } from '../../chunk-3OZLP4I4.mjs';
2
+ export { renderCandlestickSvg } from '../../chunk-CINXJIRR.mjs';
3
+ export { renderCandlestickCanvas } from '../../chunk-FHTC2YDB.mjs';
4
+ import '../../chunk-CHW4RKY3.mjs';
5
+ import '../../chunk-VGLSBZDN.mjs';
6
+ import '../../chunk-NKUYIWAP.mjs';
7
+ import '../../chunk-QS76E3TD.mjs';
8
+ import '../../chunk-O2X6FF45.mjs';
9
+ import '../../chunk-SSLTFJ3U.mjs';
10
+ import '../../chunk-RQ3CKQOX.mjs';
@@ -0,0 +1,8 @@
1
+ import { CandlestickRenderProps, CandlestickRenderData, RenderContext, SvgNode } from '@primeui/chart-types';
2
+
3
+ /**
4
+ * Render all candles to an SVG node tree. Standalone painter — the renderer const delegates here.
5
+ */
6
+ declare function renderCandlestickSvg(props: CandlestickRenderProps<unknown>, layout: CandlestickRenderData, context: RenderContext): SvgNode;
7
+
8
+ export { renderCandlestickSvg };
@@ -0,0 +1,8 @@
1
+ export { renderCandlestickSvg } from '../../../chunk-CINXJIRR.mjs';
2
+ import '../../../chunk-CHW4RKY3.mjs';
3
+ import '../../../chunk-VGLSBZDN.mjs';
4
+ import '../../../chunk-NKUYIWAP.mjs';
5
+ import '../../../chunk-QS76E3TD.mjs';
6
+ import '../../../chunk-O2X6FF45.mjs';
7
+ import '../../../chunk-SSLTFJ3U.mjs';
8
+ import '../../../chunk-RQ3CKQOX.mjs';
@@ -0,0 +1,16 @@
1
+ import { HeatmapRenderData, HeatmapCellContext, HeatmapRenderProps, BaseInteractionState, CoreEffectConfig, RenderContext } from '@primeui/chart-types';
2
+
3
+ declare function renderHeatmapCanvas(props: HeatmapRenderProps<unknown> & {
4
+ interaction?: BaseInteractionState;
5
+ effects?: CoreEffectConfig;
6
+ }, layout: HeatmapRenderData, ctx: CanvasRenderingContext2D, context: RenderContext): void;
7
+ /**
8
+ * Render user-provided `renderContent` callbacks for heatmap cells to canvas.
9
+ * Clips each cell and calls the user function.
10
+ */
11
+ declare function renderCanvasHeatmapContent(ctx: CanvasRenderingContext2D, layouts: Map<string, HeatmapRenderData>, getProps: (dsId: string) => {
12
+ data?: unknown[];
13
+ renderContent?: (context: HeatmapCellContext<unknown>) => void;
14
+ } | undefined, onImageLoad?: () => void): void;
15
+
16
+ export { renderCanvasHeatmapContent, renderHeatmapCanvas };
@@ -0,0 +1,9 @@
1
+ export { renderCanvasHeatmapContent, renderHeatmapCanvas } from '../../../chunk-TQ6S34QZ.mjs';
2
+ import '../../../chunk-3Z62EUJN.mjs';
3
+ import '../../../chunk-7CMVDIOU.mjs';
4
+ import '../../../chunk-XTVE4P3L.mjs';
5
+ import '../../../chunk-NKUYIWAP.mjs';
6
+ import '../../../chunk-QS76E3TD.mjs';
7
+ import '../../../chunk-O2X6FF45.mjs';
8
+ import '../../../chunk-SSLTFJ3U.mjs';
9
+ import '../../../chunk-RQ3CKQOX.mjs';
@@ -0,0 +1,110 @@
1
+ import { PropertyAnimatable, HeatmapPaintBackend, HeatmapControllerInput, HeatmapHitTestResult, ColorScaleInfo, BandScale, AxisLayoutInfo, BoxArea, HeatmapRenderData, HeatmapRenderProps, AnimatedPropertyStoreLike } from '@primeui/chart-types';
2
+
3
+ declare class HeatmapRendererController implements PropertyAnimatable {
4
+ private _animRafId;
5
+ private _hover;
6
+ private _lastFingerprint;
7
+ private layoutCache;
8
+ private lastRenderedLayout;
9
+ private heatmapDatasets;
10
+ private lastInput;
11
+ private svgGroup;
12
+ private canvasEl;
13
+ private _propertyOverrides;
14
+ private _scaleResult;
15
+ private _axisLayouts;
16
+ private _adjustedArea;
17
+ private _layoutResult;
18
+ private readonly _scene;
19
+ onFrame: (() => void) | null;
20
+ /**
21
+ * Injected paint backend. Holds only the painter(s) for the renderer mode this
22
+ * controller was constructed for (svg-only, canvas-only, or both for tests). The
23
+ * controller never imports a painter directly, so a single-mode construction module
24
+ * (`controller-svg` / `controller-canvas`) is the only thing that pulls its painter
25
+ * into the bundle — letting the unused painter drop from a single-mode consumer.
26
+ */
27
+ private readonly _paint;
28
+ constructor(paint: HeatmapPaintBackend);
29
+ update(input: HeatmapControllerInput): void;
30
+ applyHover(hover: {
31
+ datasetId: string | null;
32
+ index: number | null;
33
+ }): void;
34
+ hitTest(x: number, y: number): HeatmapHitTestResult | null;
35
+ getColorScaleInfo(): ColorScaleInfo | null;
36
+ get hasData(): boolean;
37
+ get scaleResult(): {
38
+ xScale: BandScale;
39
+ yScale: BandScale;
40
+ xCategories: string[];
41
+ yCategories: string[];
42
+ } | null;
43
+ get axisLayouts(): Map<string, AxisLayoutInfo>;
44
+ get adjustedArea(): BoxArea | null;
45
+ get layoutResult(): {
46
+ layouts: Map<string, HeatmapRenderData>;
47
+ renderPropsMap: Map<string, HeatmapRenderProps<unknown>>;
48
+ } | null;
49
+ get layouts(): Map<string, HeatmapRenderData>;
50
+ destroy(): void;
51
+ /**
52
+ * Apply animated property values without triggering a full layout cycle.
53
+ * Called from the property-animation framework wrapper each animation tick.
54
+ *
55
+ * Per-dataset: writes overrides into `_propertyOverrides` (or deletes the
56
+ * entry when the store has no live values for it), then patches the active
57
+ * `lastRenderedLayout.renderPropsMap` and triggers a repaint. The overrides
58
+ * apply uniformly to all cells of the dataset — per-cell granularity is
59
+ * Step 14.
60
+ *
61
+ * SVG: heatmap renders cells imperatively each frame from
62
+ * `lastRenderedLayout.renderPropsMap`, so a `renderFrameCycle()` call replays
63
+ * the merged props onto the DOM. Canvas: refreshes the cache then triggers
64
+ * compositor repaint so the layer paint callback reads the merged props.
65
+ */
66
+ applyPropertyAnimations(store: AnimatedPropertyStoreLike): void;
67
+ /**
68
+ * Full re-render of the current scene state.
69
+ *
70
+ * Used by the property-animation framework wrapper: when a property
71
+ * animation completes and its override is released from the store, the
72
+ * next call to `_renderSceneFrame()` (via `renderFrame` here) rebuilds
73
+ * `lastRenderedLayout.renderPropsMap` from the now-empty overrides map,
74
+ * so SVG attributes / canvas paints snap back to base values.
75
+ */
76
+ renderFrameCycle(): void;
77
+ /**
78
+ * Build the per-cell scene-target map from the computed cell layouts.
79
+ * Element id format: `${datasetId}::${dataKey ?? xLabel|yLabel}`. The
80
+ * `${datasetId}::` prefix scopes the id across datasets; within a dataset
81
+ * the suffix matches the legacy cellKey identity from animations/heatmap.ts.
82
+ */
83
+ private _buildSceneTargets;
84
+ /**
85
+ * Walk the scene and rebuild per-dataset HeatmapRenderData reflecting the
86
+ * current visual state. Used by the raf tick loop to feed the existing
87
+ * render path without modifying the renderer.
88
+ *
89
+ * Layout structure (xCategories, yCategories, color scale, etc.) comes from
90
+ * the target layout in `cellLayouts`; per-cell visual state (x, y, width,
91
+ * height, opacity, color) comes from the scene's current frame.
92
+ */
93
+ private _renderSceneFrame;
94
+ /** Cancel any in-flight raf. */
95
+ private _cancelRaf;
96
+ /** Commit fingerprint for next-frame phase detection. */
97
+ private _commit;
98
+ /**
99
+ * Merge each base prop set with its property-animation override + the current
100
+ * hover/effects state into the per-dataset render props consumed by both the
101
+ * full render (renderFrame) and the in-place hover reconcile (applyHover).
102
+ * Single source of truth — the three call sites differ only in which base map
103
+ * and hover snapshot they feed in.
104
+ */
105
+ private buildFrameRenderProps;
106
+ private renderFrame;
107
+ private computeAxes;
108
+ }
109
+
110
+ export { HeatmapRendererController };
@@ -0,0 +1,23 @@
1
+ export { HeatmapRendererController } from '../../../chunk-SDBPQ5CF.mjs';
2
+ import '../../../chunk-SANZPAJ4.mjs';
3
+ import '../../../chunk-WFVOQ2QZ.mjs';
4
+ import '../../../chunk-MTGMXRNF.mjs';
5
+ import '../../../chunk-TQ6S34QZ.mjs';
6
+ import '../../../chunk-3Z62EUJN.mjs';
7
+ import '../../../chunk-Q6PPVIHU.mjs';
8
+ import '../../../chunk-ZTL2FQEW.mjs';
9
+ import '../../../chunk-VN7CKCSE.mjs';
10
+ import '../../../chunk-KP2TWD4Z.mjs';
11
+ import '../../../chunk-3WEMHXZI.mjs';
12
+ import '../../../chunk-YBJ56XJS.mjs';
13
+ import '../../../chunk-EDAKJLNA.mjs';
14
+ import '../../../chunk-OGJ6IIBW.mjs';
15
+ import '../../../chunk-FFMT6OCO.mjs';
16
+ import '../../../chunk-7CMVDIOU.mjs';
17
+ import '../../../chunk-R6Y3R7EW.mjs';
18
+ import '../../../chunk-XTVE4P3L.mjs';
19
+ import '../../../chunk-NKUYIWAP.mjs';
20
+ import '../../../chunk-QS76E3TD.mjs';
21
+ import '../../../chunk-O2X6FF45.mjs';
22
+ import '../../../chunk-SSLTFJ3U.mjs';
23
+ import '../../../chunk-RQ3CKQOX.mjs';
@@ -0,0 +1,7 @@
1
+ import { HeatmapRendererController } from '../controller/index.mjs';
2
+ import '@primeui/chart-types';
3
+
4
+ /** Construct a HeatmapRendererController wired with the Canvas painter only. */
5
+ declare const createHeatmapRendererCanvas: () => HeatmapRendererController;
6
+
7
+ export { createHeatmapRendererCanvas };
@@ -0,0 +1,28 @@
1
+ import { HeatmapRendererController } from '../../../chunk-SDBPQ5CF.mjs';
2
+ import '../../../chunk-SANZPAJ4.mjs';
3
+ import '../../../chunk-WFVOQ2QZ.mjs';
4
+ import '../../../chunk-MTGMXRNF.mjs';
5
+ import { renderHeatmapCanvas } from '../../../chunk-TQ6S34QZ.mjs';
6
+ import '../../../chunk-3Z62EUJN.mjs';
7
+ import '../../../chunk-Q6PPVIHU.mjs';
8
+ import '../../../chunk-ZTL2FQEW.mjs';
9
+ import '../../../chunk-VN7CKCSE.mjs';
10
+ import '../../../chunk-KP2TWD4Z.mjs';
11
+ import '../../../chunk-3WEMHXZI.mjs';
12
+ import '../../../chunk-YBJ56XJS.mjs';
13
+ import '../../../chunk-EDAKJLNA.mjs';
14
+ import '../../../chunk-OGJ6IIBW.mjs';
15
+ import '../../../chunk-FFMT6OCO.mjs';
16
+ import '../../../chunk-7CMVDIOU.mjs';
17
+ import '../../../chunk-R6Y3R7EW.mjs';
18
+ import '../../../chunk-XTVE4P3L.mjs';
19
+ import '../../../chunk-NKUYIWAP.mjs';
20
+ import '../../../chunk-QS76E3TD.mjs';
21
+ import '../../../chunk-O2X6FF45.mjs';
22
+ import '../../../chunk-SSLTFJ3U.mjs';
23
+ import '../../../chunk-RQ3CKQOX.mjs';
24
+
25
+ // src/series/heatmap/controller-canvas/index.ts
26
+ var createHeatmapRendererCanvas = () => new HeatmapRendererController({ renderCanvas: renderHeatmapCanvas });
27
+
28
+ export { createHeatmapRendererCanvas };
@@ -0,0 +1,7 @@
1
+ import { HeatmapRendererController } from '../controller/index.mjs';
2
+ import '@primeui/chart-types';
3
+
4
+ /** Construct a HeatmapRendererController wired with the SVG painter only. */
5
+ declare const createHeatmapRendererSvg: () => HeatmapRendererController;
6
+
7
+ export { createHeatmapRendererSvg };