@prestyj/cli 5.26.0 → 5.28.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (729) hide show
  1. package/README.md +9 -7
  2. package/assets/motion/BRAG-LICENSE +21 -0
  3. package/assets/motion/HYPERFRAMES-LICENSE +190 -0
  4. package/assets/motion/THIRD-PARTY.md +57 -0
  5. package/assets/motion/assets/music/README.md +20 -0
  6. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-1-by-ende-dot-app.music-cues.json +3846 -0
  7. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-1-by-ende-dot-app.music-cues.md +35 -0
  8. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-10-by-ende-dot-app.music-cues.json +1826 -0
  9. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-10-by-ende-dot-app.music-cues.md +35 -0
  10. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-11-by-ende-dot-app.music-cues.json +2266 -0
  11. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-11-by-ende-dot-app.music-cues.md +35 -0
  12. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-12-by-ende-dot-app.music-cues.json +2806 -0
  13. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-12-by-ende-dot-app.music-cues.md +35 -0
  14. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-9-by-ende-dot-app.music-cues.json +2796 -0
  15. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-9-by-ende-dot-app.music-cues.md +35 -0
  16. package/assets/motion/assets/music/happy-beats-business-moves-vol-1-by-ende-dot-app.mp3 +0 -0
  17. package/assets/motion/assets/music/happy-beats-business-moves-vol-10-by-ende-dot-app.mp3 +0 -0
  18. package/assets/motion/assets/music/happy-beats-business-moves-vol-11-by-ende-dot-app.mp3 +0 -0
  19. package/assets/motion/assets/music/happy-beats-business-moves-vol-12-by-ende-dot-app.mp3 +0 -0
  20. package/assets/motion/assets/music/happy-beats-business-moves-vol-9-by-ende-dot-app.mp3 +0 -0
  21. package/assets/motion/assets/sfx/casino/card-fan-1.ogg +0 -0
  22. package/assets/motion/assets/sfx/casino/card-fan-2.ogg +0 -0
  23. package/assets/motion/assets/sfx/casino/card-place-1.ogg +0 -0
  24. package/assets/motion/assets/sfx/casino/card-place-2.ogg +0 -0
  25. package/assets/motion/assets/sfx/casino/card-place-3.ogg +0 -0
  26. package/assets/motion/assets/sfx/casino/card-place-4.ogg +0 -0
  27. package/assets/motion/assets/sfx/casino/card-shove-1.ogg +0 -0
  28. package/assets/motion/assets/sfx/casino/card-shove-2.ogg +0 -0
  29. package/assets/motion/assets/sfx/casino/card-shove-3.ogg +0 -0
  30. package/assets/motion/assets/sfx/casino/card-shove-4.ogg +0 -0
  31. package/assets/motion/assets/sfx/casino/card-shuffle.ogg +0 -0
  32. package/assets/motion/assets/sfx/casino/card-slide-1.ogg +0 -0
  33. package/assets/motion/assets/sfx/casino/card-slide-2.ogg +0 -0
  34. package/assets/motion/assets/sfx/casino/card-slide-3.ogg +0 -0
  35. package/assets/motion/assets/sfx/casino/card-slide-4.ogg +0 -0
  36. package/assets/motion/assets/sfx/casino/card-slide-5.ogg +0 -0
  37. package/assets/motion/assets/sfx/casino/card-slide-6.ogg +0 -0
  38. package/assets/motion/assets/sfx/casino/card-slide-7.ogg +0 -0
  39. package/assets/motion/assets/sfx/casino/card-slide-8.ogg +0 -0
  40. package/assets/motion/assets/sfx/casino/cards-pack-open-1.ogg +0 -0
  41. package/assets/motion/assets/sfx/casino/cards-pack-open-2.ogg +0 -0
  42. package/assets/motion/assets/sfx/casino/chip-lay-1.ogg +0 -0
  43. package/assets/motion/assets/sfx/casino/chip-lay-2.ogg +0 -0
  44. package/assets/motion/assets/sfx/casino/chip-lay-3.ogg +0 -0
  45. package/assets/motion/assets/sfx/casino/chips-collide-1.ogg +0 -0
  46. package/assets/motion/assets/sfx/casino/chips-collide-2.ogg +0 -0
  47. package/assets/motion/assets/sfx/casino/chips-collide-3.ogg +0 -0
  48. package/assets/motion/assets/sfx/casino/chips-collide-4.ogg +0 -0
  49. package/assets/motion/assets/sfx/casino/chips-handle-1.ogg +0 -0
  50. package/assets/motion/assets/sfx/casino/chips-handle-2.ogg +0 -0
  51. package/assets/motion/assets/sfx/casino/chips-handle-3.ogg +0 -0
  52. package/assets/motion/assets/sfx/casino/chips-handle-4.ogg +0 -0
  53. package/assets/motion/assets/sfx/casino/chips-handle-6.ogg +0 -0
  54. package/assets/motion/assets/sfx/casino/chips-stack-1.ogg +0 -0
  55. package/assets/motion/assets/sfx/casino/chips-stack-2.ogg +0 -0
  56. package/assets/motion/assets/sfx/casino/chips-stack-3.ogg +0 -0
  57. package/assets/motion/assets/sfx/casino/chips-stack-4.ogg +0 -0
  58. package/assets/motion/assets/sfx/casino/chips-stack-5.ogg +0 -0
  59. package/assets/motion/assets/sfx/casino/chips-stack-6.ogg +0 -0
  60. package/assets/motion/assets/sfx/casino/dice-grab-1.ogg +0 -0
  61. package/assets/motion/assets/sfx/casino/dice-grab-2.ogg +0 -0
  62. package/assets/motion/assets/sfx/casino/dice-shake-1.ogg +0 -0
  63. package/assets/motion/assets/sfx/casino/dice-shake-2.ogg +0 -0
  64. package/assets/motion/assets/sfx/casino/dice-shake-3.ogg +0 -0
  65. package/assets/motion/assets/sfx/casino/dice-throw-1.ogg +0 -0
  66. package/assets/motion/assets/sfx/casino/dice-throw-2.ogg +0 -0
  67. package/assets/motion/assets/sfx/casino/dice-throw-3.ogg +0 -0
  68. package/assets/motion/assets/sfx/casino/die-throw-1.ogg +0 -0
  69. package/assets/motion/assets/sfx/casino/die-throw-2.ogg +0 -0
  70. package/assets/motion/assets/sfx/casino/die-throw-3.ogg +0 -0
  71. package/assets/motion/assets/sfx/casino/die-throw-4.ogg +0 -0
  72. package/assets/motion/assets/sfx/impact/footstep_carpet_000.ogg +0 -0
  73. package/assets/motion/assets/sfx/impact/footstep_carpet_003.ogg +0 -0
  74. package/assets/motion/assets/sfx/impact/footstep_carpet_004.ogg +0 -0
  75. package/assets/motion/assets/sfx/impact/footstep_concrete_000.ogg +0 -0
  76. package/assets/motion/assets/sfx/impact/footstep_concrete_001.ogg +0 -0
  77. package/assets/motion/assets/sfx/impact/footstep_concrete_002.ogg +0 -0
  78. package/assets/motion/assets/sfx/impact/footstep_concrete_003.ogg +0 -0
  79. package/assets/motion/assets/sfx/impact/footstep_concrete_004.ogg +0 -0
  80. package/assets/motion/assets/sfx/impact/footstep_grass_000.ogg +0 -0
  81. package/assets/motion/assets/sfx/impact/footstep_grass_001.ogg +0 -0
  82. package/assets/motion/assets/sfx/impact/footstep_grass_002.ogg +0 -0
  83. package/assets/motion/assets/sfx/impact/footstep_grass_003.ogg +0 -0
  84. package/assets/motion/assets/sfx/impact/footstep_grass_004.ogg +0 -0
  85. package/assets/motion/assets/sfx/impact/footstep_snow_000.ogg +0 -0
  86. package/assets/motion/assets/sfx/impact/footstep_snow_001.ogg +0 -0
  87. package/assets/motion/assets/sfx/impact/footstep_snow_002.ogg +0 -0
  88. package/assets/motion/assets/sfx/impact/footstep_snow_003.ogg +0 -0
  89. package/assets/motion/assets/sfx/impact/footstep_snow_004.ogg +0 -0
  90. package/assets/motion/assets/sfx/impact/footstep_wood_000.ogg +0 -0
  91. package/assets/motion/assets/sfx/impact/footstep_wood_001.ogg +0 -0
  92. package/assets/motion/assets/sfx/impact/footstep_wood_002.ogg +0 -0
  93. package/assets/motion/assets/sfx/impact/footstep_wood_003.ogg +0 -0
  94. package/assets/motion/assets/sfx/impact/footstep_wood_004.ogg +0 -0
  95. package/assets/motion/assets/sfx/impact/impactBell_heavy_000.ogg +0 -0
  96. package/assets/motion/assets/sfx/impact/impactBell_heavy_003.ogg +0 -0
  97. package/assets/motion/assets/sfx/impact/impactBell_heavy_004.ogg +0 -0
  98. package/assets/motion/assets/sfx/impact/impactGeneric_light_000.ogg +0 -0
  99. package/assets/motion/assets/sfx/impact/impactGeneric_light_001.ogg +0 -0
  100. package/assets/motion/assets/sfx/impact/impactGeneric_light_002.ogg +0 -0
  101. package/assets/motion/assets/sfx/impact/impactGeneric_light_003.ogg +0 -0
  102. package/assets/motion/assets/sfx/impact/impactGeneric_light_004.ogg +0 -0
  103. package/assets/motion/assets/sfx/impact/impactGlass_heavy_002.ogg +0 -0
  104. package/assets/motion/assets/sfx/impact/impactGlass_light_001.ogg +0 -0
  105. package/assets/motion/assets/sfx/impact/impactGlass_light_002.ogg +0 -0
  106. package/assets/motion/assets/sfx/impact/impactGlass_light_003.ogg +0 -0
  107. package/assets/motion/assets/sfx/impact/impactGlass_medium_000.ogg +0 -0
  108. package/assets/motion/assets/sfx/impact/impactGlass_medium_002.ogg +0 -0
  109. package/assets/motion/assets/sfx/impact/impactGlass_medium_004.ogg +0 -0
  110. package/assets/motion/assets/sfx/impact/impactMetal_heavy_000.ogg +0 -0
  111. package/assets/motion/assets/sfx/impact/impactMetal_heavy_002.ogg +0 -0
  112. package/assets/motion/assets/sfx/impact/impactMetal_heavy_004.ogg +0 -0
  113. package/assets/motion/assets/sfx/impact/impactMetal_light_002.ogg +0 -0
  114. package/assets/motion/assets/sfx/impact/impactMetal_light_003.ogg +0 -0
  115. package/assets/motion/assets/sfx/impact/impactMetal_medium_000.ogg +0 -0
  116. package/assets/motion/assets/sfx/impact/impactMetal_medium_001.ogg +0 -0
  117. package/assets/motion/assets/sfx/impact/impactMetal_medium_002.ogg +0 -0
  118. package/assets/motion/assets/sfx/impact/impactMetal_medium_003.ogg +0 -0
  119. package/assets/motion/assets/sfx/impact/impactMetal_medium_004.ogg +0 -0
  120. package/assets/motion/assets/sfx/impact/impactMining_001.ogg +0 -0
  121. package/assets/motion/assets/sfx/impact/impactPlank_medium_000.ogg +0 -0
  122. package/assets/motion/assets/sfx/impact/impactPlank_medium_001.ogg +0 -0
  123. package/assets/motion/assets/sfx/impact/impactPlank_medium_002.ogg +0 -0
  124. package/assets/motion/assets/sfx/impact/impactPlank_medium_003.ogg +0 -0
  125. package/assets/motion/assets/sfx/impact/impactPlank_medium_004.ogg +0 -0
  126. package/assets/motion/assets/sfx/impact/impactPlate_heavy_000.ogg +0 -0
  127. package/assets/motion/assets/sfx/impact/impactPlate_heavy_001.ogg +0 -0
  128. package/assets/motion/assets/sfx/impact/impactPlate_heavy_002.ogg +0 -0
  129. package/assets/motion/assets/sfx/impact/impactPlate_heavy_003.ogg +0 -0
  130. package/assets/motion/assets/sfx/impact/impactPlate_heavy_004.ogg +0 -0
  131. package/assets/motion/assets/sfx/impact/impactPlate_light_000.ogg +0 -0
  132. package/assets/motion/assets/sfx/impact/impactPlate_light_001.ogg +0 -0
  133. package/assets/motion/assets/sfx/impact/impactPlate_light_002.ogg +0 -0
  134. package/assets/motion/assets/sfx/impact/impactPlate_light_003.ogg +0 -0
  135. package/assets/motion/assets/sfx/impact/impactPlate_light_004.ogg +0 -0
  136. package/assets/motion/assets/sfx/impact/impactPlate_medium_000.ogg +0 -0
  137. package/assets/motion/assets/sfx/impact/impactPlate_medium_001.ogg +0 -0
  138. package/assets/motion/assets/sfx/impact/impactPlate_medium_002.ogg +0 -0
  139. package/assets/motion/assets/sfx/impact/impactPlate_medium_003.ogg +0 -0
  140. package/assets/motion/assets/sfx/impact/impactPlate_medium_004.ogg +0 -0
  141. package/assets/motion/assets/sfx/impact/impactPunch_heavy_000.ogg +0 -0
  142. package/assets/motion/assets/sfx/impact/impactPunch_heavy_001.ogg +0 -0
  143. package/assets/motion/assets/sfx/impact/impactPunch_heavy_002.ogg +0 -0
  144. package/assets/motion/assets/sfx/impact/impactPunch_heavy_003.ogg +0 -0
  145. package/assets/motion/assets/sfx/impact/impactPunch_heavy_004.ogg +0 -0
  146. package/assets/motion/assets/sfx/impact/impactPunch_medium_000.ogg +0 -0
  147. package/assets/motion/assets/sfx/impact/impactPunch_medium_001.ogg +0 -0
  148. package/assets/motion/assets/sfx/impact/impactPunch_medium_002.ogg +0 -0
  149. package/assets/motion/assets/sfx/impact/impactPunch_medium_003.ogg +0 -0
  150. package/assets/motion/assets/sfx/impact/impactPunch_medium_004.ogg +0 -0
  151. package/assets/motion/assets/sfx/impact/impactSoft_heavy_000.ogg +0 -0
  152. package/assets/motion/assets/sfx/impact/impactSoft_heavy_001.ogg +0 -0
  153. package/assets/motion/assets/sfx/impact/impactSoft_heavy_002.ogg +0 -0
  154. package/assets/motion/assets/sfx/impact/impactSoft_heavy_003.ogg +0 -0
  155. package/assets/motion/assets/sfx/impact/impactSoft_heavy_004.ogg +0 -0
  156. package/assets/motion/assets/sfx/impact/impactSoft_medium_000.ogg +0 -0
  157. package/assets/motion/assets/sfx/impact/impactSoft_medium_001.ogg +0 -0
  158. package/assets/motion/assets/sfx/impact/impactSoft_medium_002.ogg +0 -0
  159. package/assets/motion/assets/sfx/impact/impactSoft_medium_003.ogg +0 -0
  160. package/assets/motion/assets/sfx/impact/impactSoft_medium_004.ogg +0 -0
  161. package/assets/motion/assets/sfx/impact/impactTin_medium_000.ogg +0 -0
  162. package/assets/motion/assets/sfx/impact/impactTin_medium_001.ogg +0 -0
  163. package/assets/motion/assets/sfx/impact/impactTin_medium_002.ogg +0 -0
  164. package/assets/motion/assets/sfx/impact/impactTin_medium_003.ogg +0 -0
  165. package/assets/motion/assets/sfx/impact/impactTin_medium_004.ogg +0 -0
  166. package/assets/motion/assets/sfx/impact/impactWood_heavy_000.ogg +0 -0
  167. package/assets/motion/assets/sfx/impact/impactWood_heavy_001.ogg +0 -0
  168. package/assets/motion/assets/sfx/impact/impactWood_heavy_002.ogg +0 -0
  169. package/assets/motion/assets/sfx/impact/impactWood_heavy_003.ogg +0 -0
  170. package/assets/motion/assets/sfx/impact/impactWood_heavy_004.ogg +0 -0
  171. package/assets/motion/assets/sfx/impact/impactWood_light_000.ogg +0 -0
  172. package/assets/motion/assets/sfx/impact/impactWood_light_001.ogg +0 -0
  173. package/assets/motion/assets/sfx/impact/impactWood_light_002.ogg +0 -0
  174. package/assets/motion/assets/sfx/impact/impactWood_light_003.ogg +0 -0
  175. package/assets/motion/assets/sfx/impact/impactWood_light_004.ogg +0 -0
  176. package/assets/motion/assets/sfx/impact/impactWood_medium_000.ogg +0 -0
  177. package/assets/motion/assets/sfx/impact/impactWood_medium_001.ogg +0 -0
  178. package/assets/motion/assets/sfx/impact/impactWood_medium_002.ogg +0 -0
  179. package/assets/motion/assets/sfx/impact/impactWood_medium_003.ogg +0 -0
  180. package/assets/motion/assets/sfx/impact/impactWood_medium_004.ogg +0 -0
  181. package/assets/motion/assets/sfx/interface/bong_001.ogg +0 -0
  182. package/assets/motion/assets/sfx/interface/click_001.ogg +0 -0
  183. package/assets/motion/assets/sfx/interface/click_002.ogg +0 -0
  184. package/assets/motion/assets/sfx/interface/click_003.ogg +0 -0
  185. package/assets/motion/assets/sfx/interface/click_004.ogg +0 -0
  186. package/assets/motion/assets/sfx/interface/click_005.ogg +0 -0
  187. package/assets/motion/assets/sfx/interface/drop_001.ogg +0 -0
  188. package/assets/motion/assets/sfx/interface/drop_002.ogg +0 -0
  189. package/assets/motion/assets/sfx/interface/drop_003.ogg +0 -0
  190. package/assets/motion/assets/sfx/interface/error_005.ogg +0 -0
  191. package/assets/motion/assets/sfx/interface/error_006.ogg +0 -0
  192. package/assets/motion/assets/sfx/interface/glitch_002.ogg +0 -0
  193. package/assets/motion/assets/sfx/interface/glitch_004.ogg +0 -0
  194. package/assets/motion/assets/sfx/interface/select_008.ogg +0 -0
  195. package/assets/motion/assets/sfx/interface/switch_001.ogg +0 -0
  196. package/assets/motion/assets/sfx/interface/switch_002.ogg +0 -0
  197. package/assets/motion/assets/sfx/interface/switch_004.ogg +0 -0
  198. package/assets/motion/assets/sfx/interface/switch_005.ogg +0 -0
  199. package/assets/motion/assets/sfx/interface/switch_006.ogg +0 -0
  200. package/assets/motion/assets/sfx/interface/switch_007.ogg +0 -0
  201. package/assets/motion/assets/sfx/keyboard/keypress-001.wav +0 -0
  202. package/assets/motion/assets/sfx/keyboard/keypress-002.wav +0 -0
  203. package/assets/motion/assets/sfx/keyboard/keypress-003.wav +0 -0
  204. package/assets/motion/assets/sfx/keyboard/keypress-004.wav +0 -0
  205. package/assets/motion/assets/sfx/keyboard/keypress-005.wav +0 -0
  206. package/assets/motion/assets/sfx/keyboard/keypress-006.wav +0 -0
  207. package/assets/motion/assets/sfx/keyboard/keypress-007.wav +0 -0
  208. package/assets/motion/assets/sfx/keyboard/keypress-008.wav +0 -0
  209. package/assets/motion/assets/sfx/keyboard/keypress-009.wav +0 -0
  210. package/assets/motion/assets/sfx/keyboard/keypress-010.wav +0 -0
  211. package/assets/motion/assets/sfx/keyboard/keypress-011.wav +0 -0
  212. package/assets/motion/assets/sfx/keyboard/keypress-012.wav +0 -0
  213. package/assets/motion/assets/sfx/keyboard/keypress-013.wav +0 -0
  214. package/assets/motion/assets/sfx/keyboard/keypress-014.wav +0 -0
  215. package/assets/motion/assets/sfx/keyboard/keypress-015.wav +0 -0
  216. package/assets/motion/assets/sfx/keyboard/keypress-016.wav +0 -0
  217. package/assets/motion/assets/sfx/keyboard/keypress-017.wav +0 -0
  218. package/assets/motion/assets/sfx/keyboard/keypress-018.wav +0 -0
  219. package/assets/motion/assets/sfx/keyboard/keypress-019.wav +0 -0
  220. package/assets/motion/assets/sfx/keyboard/keypress-020.wav +0 -0
  221. package/assets/motion/assets/sfx/keyboard/keypress-021.wav +0 -0
  222. package/assets/motion/assets/sfx/keyboard/keypress-022.wav +0 -0
  223. package/assets/motion/assets/sfx/keyboard/keypress-023.wav +0 -0
  224. package/assets/motion/assets/sfx/keyboard/keypress-024.wav +0 -0
  225. package/assets/motion/assets/sfx/keyboard/keypress-025.wav +0 -0
  226. package/assets/motion/assets/sfx/keyboard/keypress-026.wav +0 -0
  227. package/assets/motion/assets/sfx/keyboard/keypress-027.wav +0 -0
  228. package/assets/motion/assets/sfx/keyboard/keypress-028.wav +0 -0
  229. package/assets/motion/assets/sfx/keyboard/keypress-029.wav +0 -0
  230. package/assets/motion/assets/sfx/keyboard/keypress-030.wav +0 -0
  231. package/assets/motion/assets/sfx/keyboard/keypress-031.wav +0 -0
  232. package/assets/motion/assets/sfx/keyboard/keypress-032.wav +0 -0
  233. package/assets/motion/assets/sfx/sfx-analysis.json +15584 -0
  234. package/assets/motion/assets/sfx/sfx-analysis.md +75 -0
  235. package/assets/motion/assets/sfx/ui/click1.ogg +0 -0
  236. package/assets/motion/assets/sfx/ui/click2.ogg +0 -0
  237. package/assets/motion/assets/sfx/ui/click3.ogg +0 -0
  238. package/assets/motion/assets/sfx/ui/click4.ogg +0 -0
  239. package/assets/motion/assets/sfx/ui/click5.ogg +0 -0
  240. package/assets/motion/assets/sfx/ui/mouseclick1.ogg +0 -0
  241. package/assets/motion/assets/sfx/ui/rollover1.ogg +0 -0
  242. package/assets/motion/assets/sfx/ui/rollover2.ogg +0 -0
  243. package/assets/motion/assets/sfx/ui/rollover4.ogg +0 -0
  244. package/assets/motion/assets/sfx/ui/rollover5.ogg +0 -0
  245. package/assets/motion/assets/sfx/ui/switch1.ogg +0 -0
  246. package/assets/motion/assets/sfx/ui/switch10.ogg +0 -0
  247. package/assets/motion/assets/sfx/ui/switch11.ogg +0 -0
  248. package/assets/motion/assets/sfx/ui/switch12.ogg +0 -0
  249. package/assets/motion/assets/sfx/ui/switch13.ogg +0 -0
  250. package/assets/motion/assets/sfx/ui/switch14.ogg +0 -0
  251. package/assets/motion/assets/sfx/ui/switch15.ogg +0 -0
  252. package/assets/motion/assets/sfx/ui/switch16.ogg +0 -0
  253. package/assets/motion/assets/sfx/ui/switch17.ogg +0 -0
  254. package/assets/motion/assets/sfx/ui/switch18.ogg +0 -0
  255. package/assets/motion/assets/sfx/ui/switch19.ogg +0 -0
  256. package/assets/motion/assets/sfx/ui/switch2.ogg +0 -0
  257. package/assets/motion/assets/sfx/ui/switch20.ogg +0 -0
  258. package/assets/motion/assets/sfx/ui/switch21.ogg +0 -0
  259. package/assets/motion/assets/sfx/ui/switch22.ogg +0 -0
  260. package/assets/motion/assets/sfx/ui/switch23.ogg +0 -0
  261. package/assets/motion/assets/sfx/ui/switch24.ogg +0 -0
  262. package/assets/motion/assets/sfx/ui/switch25.ogg +0 -0
  263. package/assets/motion/assets/sfx/ui/switch26.ogg +0 -0
  264. package/assets/motion/assets/sfx/ui/switch27.ogg +0 -0
  265. package/assets/motion/assets/sfx/ui/switch28.ogg +0 -0
  266. package/assets/motion/assets/sfx/ui/switch29.ogg +0 -0
  267. package/assets/motion/assets/sfx/ui/switch3.ogg +0 -0
  268. package/assets/motion/assets/sfx/ui/switch30.ogg +0 -0
  269. package/assets/motion/assets/sfx/ui/switch31.ogg +0 -0
  270. package/assets/motion/assets/sfx/ui/switch32.ogg +0 -0
  271. package/assets/motion/assets/sfx/ui/switch33.ogg +0 -0
  272. package/assets/motion/assets/sfx/ui/switch34.ogg +0 -0
  273. package/assets/motion/assets/sfx/ui/switch35.ogg +0 -0
  274. package/assets/motion/assets/sfx/ui/switch36.ogg +0 -0
  275. package/assets/motion/assets/sfx/ui/switch37.ogg +0 -0
  276. package/assets/motion/assets/sfx/ui/switch38.ogg +0 -0
  277. package/assets/motion/assets/sfx/ui/switch4.ogg +0 -0
  278. package/assets/motion/assets/sfx/ui/switch5.ogg +0 -0
  279. package/assets/motion/assets/sfx/ui/switch6.ogg +0 -0
  280. package/assets/motion/assets/sfx/ui/switch7.ogg +0 -0
  281. package/assets/motion/assets/sfx/ui/switch8.ogg +0 -0
  282. package/assets/motion/assets/sfx/ui/switch9.ogg +0 -0
  283. package/assets/motion/bin/contact-sheet.mjs +87 -0
  284. package/assets/motion/bin/fonts.mjs +107 -0
  285. package/assets/motion/bin/hyperframes.mjs +122 -0
  286. package/assets/motion/bin/library.mjs +210 -0
  287. package/assets/motion/bin/media-binaries.mjs +49 -0
  288. package/assets/motion/bin/motion-check.mjs +250 -0
  289. package/assets/motion/bin/pdf-extract.mjs +133 -0
  290. package/assets/motion/bin/reveal.mjs +76 -0
  291. package/assets/motion/bin/review-frames.mjs +328 -0
  292. package/assets/motion/bin/score-synth.mjs +486 -0
  293. package/assets/motion/bin/three.mjs +55 -0
  294. package/assets/motion/fonts/anybody/OFL.txt +93 -0
  295. package/assets/motion/fonts/anybody/anybody-normal.woff2 +0 -0
  296. package/assets/motion/fonts/archivo/OFL.txt +93 -0
  297. package/assets/motion/fonts/archivo/archivo-normal.woff2 +0 -0
  298. package/assets/motion/fonts/big-shoulders/OFL.txt +93 -0
  299. package/assets/motion/fonts/big-shoulders/big-shoulders-normal.woff2 +0 -0
  300. package/assets/motion/fonts/bricolage-grotesque/OFL.txt +93 -0
  301. package/assets/motion/fonts/bricolage-grotesque/bricolage-grotesque-normal.woff2 +0 -0
  302. package/assets/motion/fonts/doto/OFL.txt +93 -0
  303. package/assets/motion/fonts/doto/doto-normal.woff2 +0 -0
  304. package/assets/motion/fonts/fonts.json +209 -0
  305. package/assets/motion/fonts/fraunces/OFL.txt +93 -0
  306. package/assets/motion/fonts/fraunces/fraunces-italic.woff2 +0 -0
  307. package/assets/motion/fonts/fraunces/fraunces-normal.woff2 +0 -0
  308. package/assets/motion/fonts/funnel-display/OFL.txt +93 -0
  309. package/assets/motion/fonts/funnel-display/funnel-display-normal.woff2 +0 -0
  310. package/assets/motion/fonts/gloock/OFL.txt +93 -0
  311. package/assets/motion/fonts/gloock/gloock-normal.woff2 +0 -0
  312. package/assets/motion/fonts/host-grotesk/OFL.txt +93 -0
  313. package/assets/motion/fonts/host-grotesk/host-grotesk-normal.woff2 +0 -0
  314. package/assets/motion/fonts/hubot-sans/OFL.txt +93 -0
  315. package/assets/motion/fonts/hubot-sans/hubot-sans-normal.woff2 +0 -0
  316. package/assets/motion/fonts/martian-mono/OFL.txt +93 -0
  317. package/assets/motion/fonts/martian-mono/martian-mono-normal.woff2 +0 -0
  318. package/assets/motion/fonts/mona-sans/OFL.txt +93 -0
  319. package/assets/motion/fonts/mona-sans/mona-sans-normal.woff2 +0 -0
  320. package/assets/motion/fonts/newsreader/OFL.txt +93 -0
  321. package/assets/motion/fonts/newsreader/newsreader-italic.woff2 +0 -0
  322. package/assets/motion/fonts/newsreader/newsreader-normal.woff2 +0 -0
  323. package/assets/motion/fonts/schibsted-grotesk/OFL.txt +93 -0
  324. package/assets/motion/fonts/schibsted-grotesk/schibsted-grotesk-normal.woff2 +0 -0
  325. package/assets/motion/fonts/specimen.jpg +0 -0
  326. package/assets/motion/fonts/young-serif/OFL.txt +93 -0
  327. package/assets/motion/fonts/young-serif/young-serif-normal.woff2 +0 -0
  328. package/assets/motion/library/README.md +104 -0
  329. package/assets/motion/library/library.json +1384 -0
  330. package/assets/motion/library/looks/acid-poster/look.md +82 -0
  331. package/assets/motion/library/looks/acid-poster/meta.json +11 -0
  332. package/assets/motion/library/looks/acid-poster/preview.jpg +0 -0
  333. package/assets/motion/library/looks/acid-poster/sample.html +177 -0
  334. package/assets/motion/library/looks/acid-poster/tokens.css +16 -0
  335. package/assets/motion/library/looks/blueprint/look.md +22 -0
  336. package/assets/motion/library/looks/blueprint/meta.json +11 -0
  337. package/assets/motion/library/looks/blueprint/preview.jpg +0 -0
  338. package/assets/motion/library/looks/blueprint/sample.html +301 -0
  339. package/assets/motion/library/looks/blueprint/tokens.css +16 -0
  340. package/assets/motion/library/looks/dark-studio/look.md +85 -0
  341. package/assets/motion/library/looks/dark-studio/meta.json +11 -0
  342. package/assets/motion/library/looks/dark-studio/preview.jpg +0 -0
  343. package/assets/motion/library/looks/dark-studio/sample.html +324 -0
  344. package/assets/motion/library/looks/dark-studio/tokens.css +16 -0
  345. package/assets/motion/library/looks/data-desk/look.md +19 -0
  346. package/assets/motion/library/looks/data-desk/meta.json +9 -0
  347. package/assets/motion/library/looks/data-desk/preview.jpg +0 -0
  348. package/assets/motion/library/looks/data-desk/sample.html +17 -0
  349. package/assets/motion/library/looks/data-desk/tokens.css +15 -0
  350. package/assets/motion/library/looks/duotone-broadcast/look.md +53 -0
  351. package/assets/motion/library/looks/duotone-broadcast/meta.json +11 -0
  352. package/assets/motion/library/looks/duotone-broadcast/preview.jpg +0 -0
  353. package/assets/motion/library/looks/duotone-broadcast/sample.html +45 -0
  354. package/assets/motion/library/looks/duotone-broadcast/tokens.css +16 -0
  355. package/assets/motion/library/looks/editorial-ink/look.md +80 -0
  356. package/assets/motion/library/looks/editorial-ink/meta.json +11 -0
  357. package/assets/motion/library/looks/editorial-ink/preview.jpg +0 -0
  358. package/assets/motion/library/looks/editorial-ink/sample.html +203 -0
  359. package/assets/motion/library/looks/editorial-ink/tokens.css +16 -0
  360. package/assets/motion/library/looks/mono-luxe/look.md +19 -0
  361. package/assets/motion/library/looks/mono-luxe/meta.json +9 -0
  362. package/assets/motion/library/looks/mono-luxe/preview.jpg +0 -0
  363. package/assets/motion/library/looks/mono-luxe/sample.html +12 -0
  364. package/assets/motion/library/looks/mono-luxe/tokens.css +15 -0
  365. package/assets/motion/library/looks/soft-light-ad/look.md +63 -0
  366. package/assets/motion/library/looks/soft-light-ad/meta.json +39 -0
  367. package/assets/motion/library/looks/soft-light-ad/preview.jpg +0 -0
  368. package/assets/motion/library/looks/soft-light-ad/sample.html +44 -0
  369. package/assets/motion/library/looks/soft-light-ad/tokens.css +17 -0
  370. package/assets/motion/library/looks/sunlit-consumer/look.md +19 -0
  371. package/assets/motion/library/looks/sunlit-consumer/meta.json +9 -0
  372. package/assets/motion/library/looks/sunlit-consumer/preview.jpg +0 -0
  373. package/assets/motion/library/looks/sunlit-consumer/sample.html +12 -0
  374. package/assets/motion/library/looks/sunlit-consumer/tokens.css +15 -0
  375. package/assets/motion/library/looks/swiss-grid/look.md +81 -0
  376. package/assets/motion/library/looks/swiss-grid/meta.json +11 -0
  377. package/assets/motion/library/looks/swiss-grid/preview.jpg +0 -0
  378. package/assets/motion/library/looks/swiss-grid/sample.html +209 -0
  379. package/assets/motion/library/looks/swiss-grid/tokens.css +16 -0
  380. package/assets/motion/library/looks/terminal-phosphor/look.md +77 -0
  381. package/assets/motion/library/looks/terminal-phosphor/meta.json +11 -0
  382. package/assets/motion/library/looks/terminal-phosphor/preview.jpg +0 -0
  383. package/assets/motion/library/looks/terminal-phosphor/sample.html +182 -0
  384. package/assets/motion/library/looks/terminal-phosphor/tokens.css +16 -0
  385. package/assets/motion/library/pieces/animated-beam/LICENSE +21 -0
  386. package/assets/motion/library/pieces/animated-beam/meta.json +16 -0
  387. package/assets/motion/library/pieces/animated-beam/piece.html +273 -0
  388. package/assets/motion/library/pieces/animated-beam/preview.jpg +0 -0
  389. package/assets/motion/library/pieces/animated-list/LICENSE +21 -0
  390. package/assets/motion/library/pieces/animated-list/meta.json +16 -0
  391. package/assets/motion/library/pieces/animated-list/piece.html +189 -0
  392. package/assets/motion/library/pieces/animated-list/preview.jpg +0 -0
  393. package/assets/motion/library/pieces/before-after-split/meta.json +12 -0
  394. package/assets/motion/library/pieces/before-after-split/piece.html +262 -0
  395. package/assets/motion/library/pieces/before-after-split/preview.jpg +0 -0
  396. package/assets/motion/library/pieces/blueprint-grid/meta.json +12 -0
  397. package/assets/motion/library/pieces/blueprint-grid/piece.html +209 -0
  398. package/assets/motion/library/pieces/blueprint-grid/preview.jpg +0 -0
  399. package/assets/motion/library/pieces/broadcast-frame/meta.json +12 -0
  400. package/assets/motion/library/pieces/broadcast-frame/piece.html +100 -0
  401. package/assets/motion/library/pieces/broadcast-frame/preview.jpg +0 -0
  402. package/assets/motion/library/pieces/browser-window/meta.json +12 -0
  403. package/assets/motion/library/pieces/browser-window/piece.html +331 -0
  404. package/assets/motion/library/pieces/browser-window/preview.jpg +0 -0
  405. package/assets/motion/library/pieces/chapter-card/meta.json +6 -0
  406. package/assets/motion/library/pieces/chapter-card/piece.html +12 -0
  407. package/assets/motion/library/pieces/chapter-card/preview.jpg +0 -0
  408. package/assets/motion/library/pieces/chat-thread/meta.json +12 -0
  409. package/assets/motion/library/pieces/chat-thread/piece.html +272 -0
  410. package/assets/motion/library/pieces/chat-thread/preview.jpg +0 -0
  411. package/assets/motion/library/pieces/clay-drop-3d/meta.json +13 -0
  412. package/assets/motion/library/pieces/clay-drop-3d/piece.html +224 -0
  413. package/assets/motion/library/pieces/clay-drop-3d/preview.jpg +0 -0
  414. package/assets/motion/library/pieces/color-flip-field/meta.json +12 -0
  415. package/assets/motion/library/pieces/color-flip-field/piece.html +81 -0
  416. package/assets/motion/library/pieces/color-flip-field/preview.jpg +0 -0
  417. package/assets/motion/library/pieces/color-wipe/meta.json +6 -0
  418. package/assets/motion/library/pieces/color-wipe/piece.html +10 -0
  419. package/assets/motion/library/pieces/color-wipe/preview.jpg +0 -0
  420. package/assets/motion/library/pieces/command-palette/meta.json +12 -0
  421. package/assets/motion/library/pieces/command-palette/piece.html +339 -0
  422. package/assets/motion/library/pieces/command-palette/preview.jpg +0 -0
  423. package/assets/motion/library/pieces/comparison-bars/meta.json +12 -0
  424. package/assets/motion/library/pieces/comparison-bars/piece.html +191 -0
  425. package/assets/motion/library/pieces/comparison-bars/preview.jpg +0 -0
  426. package/assets/motion/library/pieces/counter-number/meta.json +12 -0
  427. package/assets/motion/library/pieces/counter-number/piece.html +131 -0
  428. package/assets/motion/library/pieces/counter-number/preview.jpg +0 -0
  429. package/assets/motion/library/pieces/cursor-click/meta.json +12 -0
  430. package/assets/motion/library/pieces/cursor-click/piece.html +242 -0
  431. package/assets/motion/library/pieces/cursor-click/preview.jpg +0 -0
  432. package/assets/motion/library/pieces/dock-magnify/LICENSE +21 -0
  433. package/assets/motion/library/pieces/dock-magnify/meta.json +16 -0
  434. package/assets/motion/library/pieces/dock-magnify/piece.html +234 -0
  435. package/assets/motion/library/pieces/dock-magnify/preview.jpg +0 -0
  436. package/assets/motion/library/pieces/donut-fill/meta.json +12 -0
  437. package/assets/motion/library/pieces/donut-fill/piece.html +156 -0
  438. package/assets/motion/library/pieces/donut-fill/preview.jpg +0 -0
  439. package/assets/motion/library/pieces/dot-grid-field/meta.json +12 -0
  440. package/assets/motion/library/pieces/dot-grid-field/piece.html +61 -0
  441. package/assets/motion/library/pieces/dot-grid-field/preview.jpg +0 -0
  442. package/assets/motion/library/pieces/ease-curve/meta.json +12 -0
  443. package/assets/motion/library/pieces/ease-curve/piece.html +103 -0
  444. package/assets/motion/library/pieces/ease-curve/preview.jpg +0 -0
  445. package/assets/motion/library/pieces/end-card/meta.json +6 -0
  446. package/assets/motion/library/pieces/end-card/piece.html +11 -0
  447. package/assets/motion/library/pieces/end-card/preview.jpg +0 -0
  448. package/assets/motion/library/pieces/film-grain/meta.json +12 -0
  449. package/assets/motion/library/pieces/film-grain/piece.html +93 -0
  450. package/assets/motion/library/pieces/film-grain/preview.jpg +0 -0
  451. package/assets/motion/library/pieces/flickering-grid/LICENSE +21 -0
  452. package/assets/motion/library/pieces/flickering-grid/meta.json +16 -0
  453. package/assets/motion/library/pieces/flickering-grid/piece.html +112 -0
  454. package/assets/motion/library/pieces/flickering-grid/preview.jpg +0 -0
  455. package/assets/motion/library/pieces/flow-nodes/meta.json +12 -0
  456. package/assets/motion/library/pieces/flow-nodes/piece.html +230 -0
  457. package/assets/motion/library/pieces/flow-nodes/preview.jpg +0 -0
  458. package/assets/motion/library/pieces/highlight-sweep/meta.json +12 -0
  459. package/assets/motion/library/pieces/highlight-sweep/piece.html +132 -0
  460. package/assets/motion/library/pieces/highlight-sweep/preview.jpg +0 -0
  461. package/assets/motion/library/pieces/iris-circle/meta.json +6 -0
  462. package/assets/motion/library/pieces/iris-circle/piece.html +6 -0
  463. package/assets/motion/library/pieces/iris-circle/preview.jpg +0 -0
  464. package/assets/motion/library/pieces/kinetic-letters/meta.json +12 -0
  465. package/assets/motion/library/pieces/kinetic-letters/piece.html +103 -0
  466. package/assets/motion/library/pieces/kinetic-letters/preview.jpg +0 -0
  467. package/assets/motion/library/pieces/light-leak-soft/meta.json +12 -0
  468. package/assets/motion/library/pieces/light-leak-soft/piece.html +102 -0
  469. package/assets/motion/library/pieces/light-leak-soft/preview.jpg +0 -0
  470. package/assets/motion/library/pieces/line-stack-reveal/meta.json +12 -0
  471. package/assets/motion/library/pieces/line-stack-reveal/piece.html +98 -0
  472. package/assets/motion/library/pieces/line-stack-reveal/preview.jpg +0 -0
  473. package/assets/motion/library/pieces/lower-third/meta.json +6 -0
  474. package/assets/motion/library/pieces/lower-third/piece.html +11 -0
  475. package/assets/motion/library/pieces/lower-third/preview.jpg +0 -0
  476. package/assets/motion/library/pieces/marquee-strip/meta.json +12 -0
  477. package/assets/motion/library/pieces/marquee-strip/piece.html +132 -0
  478. package/assets/motion/library/pieces/marquee-strip/preview.jpg +0 -0
  479. package/assets/motion/library/pieces/mesh-gradient/meta.json +12 -0
  480. package/assets/motion/library/pieces/mesh-gradient/piece.html +131 -0
  481. package/assets/motion/library/pieces/mesh-gradient/preview.jpg +0 -0
  482. package/assets/motion/library/pieces/orbiting-circles/LICENSE +21 -0
  483. package/assets/motion/library/pieces/orbiting-circles/meta.json +16 -0
  484. package/assets/motion/library/pieces/orbiting-circles/piece.html +185 -0
  485. package/assets/motion/library/pieces/orbiting-circles/preview.jpg +0 -0
  486. package/assets/motion/library/pieces/phone-frame/meta.json +12 -0
  487. package/assets/motion/library/pieces/phone-frame/piece.html +252 -0
  488. package/assets/motion/library/pieces/phone-frame/preview.jpg +0 -0
  489. package/assets/motion/library/pieces/pricing-toggle/meta.json +6 -0
  490. package/assets/motion/library/pieces/pricing-toggle/piece.html +18 -0
  491. package/assets/motion/library/pieces/pricing-toggle/preview.jpg +0 -0
  492. package/assets/motion/library/pieces/retro-grid/LICENSE +21 -0
  493. package/assets/motion/library/pieces/retro-grid/meta.json +16 -0
  494. package/assets/motion/library/pieces/retro-grid/piece.html +139 -0
  495. package/assets/motion/library/pieces/retro-grid/preview.jpg +0 -0
  496. package/assets/motion/library/pieces/scale-through-word/meta.json +12 -0
  497. package/assets/motion/library/pieces/scale-through-word/piece.html +139 -0
  498. package/assets/motion/library/pieces/scale-through-word/preview.jpg +0 -0
  499. package/assets/motion/library/pieces/serif-quote/meta.json +12 -0
  500. package/assets/motion/library/pieces/serif-quote/piece.html +145 -0
  501. package/assets/motion/library/pieces/serif-quote/preview.jpg +0 -0
  502. package/assets/motion/library/pieces/slam-word/meta.json +12 -0
  503. package/assets/motion/library/pieces/slam-word/piece.html +72 -0
  504. package/assets/motion/library/pieces/slam-word/preview.jpg +0 -0
  505. package/assets/motion/library/pieces/soft-light-field/meta.json +12 -0
  506. package/assets/motion/library/pieces/soft-light-field/piece.html +83 -0
  507. package/assets/motion/library/pieces/soft-light-field/preview.jpg +0 -0
  508. package/assets/motion/library/pieces/sparkline-draw/meta.json +12 -0
  509. package/assets/motion/library/pieces/sparkline-draw/piece.html +204 -0
  510. package/assets/motion/library/pieces/sparkline-draw/preview.jpg +0 -0
  511. package/assets/motion/library/pieces/stack-layers/meta.json +12 -0
  512. package/assets/motion/library/pieces/stack-layers/piece.html +239 -0
  513. package/assets/motion/library/pieces/stack-layers/preview.jpg +0 -0
  514. package/assets/motion/library/pieces/stat-grid/meta.json +12 -0
  515. package/assets/motion/library/pieces/stat-grid/piece.html +200 -0
  516. package/assets/motion/library/pieces/stat-grid/preview.jpg +0 -0
  517. package/assets/motion/library/pieces/studio-backdrop/meta.json +12 -0
  518. package/assets/motion/library/pieces/studio-backdrop/piece.html +83 -0
  519. package/assets/motion/library/pieces/studio-backdrop/preview.jpg +0 -0
  520. package/assets/motion/library/pieces/tile-flip/meta.json +6 -0
  521. package/assets/motion/library/pieces/tile-flip/piece.html +6 -0
  522. package/assets/motion/library/pieces/tile-flip/preview.jpg +0 -0
  523. package/assets/motion/library/pieces/timeline-track/meta.json +12 -0
  524. package/assets/motion/library/pieces/timeline-track/piece.html +227 -0
  525. package/assets/motion/library/pieces/timeline-track/preview.jpg +0 -0
  526. package/assets/motion/library/pieces/toast-stack/meta.json +12 -0
  527. package/assets/motion/library/pieces/toast-stack/piece.html +185 -0
  528. package/assets/motion/library/pieces/toast-stack/preview.jpg +0 -0
  529. package/assets/motion/library/pieces/typewriter-caption/meta.json +12 -0
  530. package/assets/motion/library/pieces/typewriter-caption/piece.html +112 -0
  531. package/assets/motion/library/pieces/typewriter-caption/preview.jpg +0 -0
  532. package/assets/motion/library/pieces/ui-stack-3d/meta.json +12 -0
  533. package/assets/motion/library/pieces/ui-stack-3d/piece.html +236 -0
  534. package/assets/motion/library/pieces/ui-stack-3d/preview.jpg +0 -0
  535. package/assets/motion/library/pieces/vignette/meta.json +12 -0
  536. package/assets/motion/library/pieces/vignette/piece.html +85 -0
  537. package/assets/motion/library/pieces/vignette/preview.jpg +0 -0
  538. package/assets/motion/library/pieces/word-swap/meta.json +12 -0
  539. package/assets/motion/library/pieces/word-swap/piece.html +122 -0
  540. package/assets/motion/library/pieces/word-swap/preview.jpg +0 -0
  541. package/assets/motion/library/sheets/3d.jpg +0 -0
  542. package/assets/motion/library/sheets/background.jpg +0 -0
  543. package/assets/motion/library/sheets/data.jpg +0 -0
  544. package/assets/motion/library/sheets/diagram.jpg +0 -0
  545. package/assets/motion/library/sheets/frame.jpg +0 -0
  546. package/assets/motion/library/sheets/looks.jpg +0 -0
  547. package/assets/motion/library/sheets/texture.jpg +0 -0
  548. package/assets/motion/library/sheets/transition.jpg +0 -0
  549. package/assets/motion/library/sheets/type.jpg +0 -0
  550. package/assets/motion/library/sheets/ui.jpg +0 -0
  551. package/assets/motion/plugin.json +5 -0
  552. package/assets/motion/references/README.md +20 -0
  553. package/assets/motion/references/index.json +25 -0
  554. package/assets/motion/references/runtime/data-attributes.md +78 -0
  555. package/assets/motion/references/runtime/determinism-rules.md +53 -0
  556. package/assets/motion/references/runtime/doctor-browser.md +57 -0
  557. package/assets/motion/references/runtime/gsap-easing-and-stagger.md +199 -0
  558. package/assets/motion/references/runtime/gsap-timeline-and-labels.md +96 -0
  559. package/assets/motion/references/runtime/gsap-transforms-and-perf.md +129 -0
  560. package/assets/motion/references/runtime/gsap.md +105 -0
  561. package/assets/motion/references/runtime/inputs-and-assets.md +52 -0
  562. package/assets/motion/references/runtime/lint-validate-inspect.md +131 -0
  563. package/assets/motion/references/runtime/minimal-composition.md +69 -0
  564. package/assets/motion/references/runtime/preview-render.md +156 -0
  565. package/assets/motion/references/runtime/sub-compositions.md +176 -0
  566. package/assets/motion/references/runtime/tracks-and-clips.md +87 -0
  567. package/assets/motion/references/runtime/variables-and-media.md +107 -0
  568. package/assets/motion/references/signal-study.html +39 -0
  569. package/assets/motion/references/signal-temporal.jpg +0 -0
  570. package/assets/motion/references/type-temporal.jpg +0 -0
  571. package/assets/motion/skills/brand-kit/SKILL.md +70 -0
  572. package/assets/motion/skills/mixkit-split-text-617/SKILL.md +115 -0
  573. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-480.json +1 -0
  574. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-494.json +1 -0
  575. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-5.json +1 -0
  576. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-508.json +1 -0
  577. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-6525.json +1 -0
  578. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-6539.json +1 -0
  579. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-6647.json +1 -0
  580. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-6663.json +1 -0
  581. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-6677.json +1 -0
  582. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-6691.json +1 -0
  583. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-6706.json +1 -0
  584. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-6722.json +1 -0
  585. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-6736.json +1 -0
  586. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-6750.json +1 -0
  587. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-6764.json +1 -0
  588. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-6780.json +1 -0
  589. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-6794.json +1 -0
  590. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-6810.json +1 -0
  591. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-6823.json +1 -0
  592. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-6872.json +1 -0
  593. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-6936.json +1 -0
  594. package/assets/motion/skills/mixkit-split-text-617/data/compositions/comp-76.json +1 -0
  595. package/assets/motion/skills/mixkit-split-text-617/data/manifest.json +495 -0
  596. package/assets/motion/skills/mixkit-split-text-617/references/RECONSTRUCTION.md +201 -0
  597. package/assets/motion/skills/mixkit-split-text-617/references/VERIFICATION.md +107 -0
  598. package/assets/motion/skills/mixkit-split-text-617/tools/inspect_motion.py +130 -0
  599. package/assets/motion/skills/motion/SKILL.md +102 -0
  600. package/assets/motion/skills/source-ingest/SKILL.md +48 -0
  601. package/assets/motion/skills/video-qa/SKILL.md +66 -0
  602. package/assets/motion/vendor/three/LICENSE +21 -0
  603. package/assets/motion/vendor/three/addons/environments/RoomEnvironment.js +182 -0
  604. package/assets/motion/vendor/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  605. package/assets/motion/vendor/three/addons/geometries/TextGeometry.js +84 -0
  606. package/assets/motion/vendor/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  607. package/assets/motion/vendor/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  608. package/assets/motion/vendor/three/addons/loaders/FontLoader.js +260 -0
  609. package/assets/motion/vendor/three/addons/loaders/GLTFLoader.js +4892 -0
  610. package/assets/motion/vendor/three/addons/loaders/HDRLoader.js +486 -0
  611. package/assets/motion/vendor/three/addons/loaders/SVGLoader.js +3267 -0
  612. package/assets/motion/vendor/three/addons/math/SimplexNoise.js +470 -0
  613. package/assets/motion/vendor/three/addons/objects/Reflector.js +338 -0
  614. package/assets/motion/vendor/three/addons/postprocessing/BokehPass.js +218 -0
  615. package/assets/motion/vendor/three/addons/postprocessing/EffectComposer.js +363 -0
  616. package/assets/motion/vendor/three/addons/postprocessing/FilmPass.js +113 -0
  617. package/assets/motion/vendor/three/addons/postprocessing/MaskPass.js +195 -0
  618. package/assets/motion/vendor/three/addons/postprocessing/OutputPass.js +139 -0
  619. package/assets/motion/vendor/three/addons/postprocessing/Pass.js +191 -0
  620. package/assets/motion/vendor/three/addons/postprocessing/RenderPass.js +183 -0
  621. package/assets/motion/vendor/three/addons/postprocessing/ShaderPass.js +135 -0
  622. package/assets/motion/vendor/three/addons/postprocessing/UnrealBloomPass.js +494 -0
  623. package/assets/motion/vendor/three/addons/renderers/CSS3DRenderer.js +454 -0
  624. package/assets/motion/vendor/three/addons/shaders/BokehShader.js +151 -0
  625. package/assets/motion/vendor/three/addons/shaders/CopyShader.js +52 -0
  626. package/assets/motion/vendor/three/addons/shaders/FilmShader.js +72 -0
  627. package/assets/motion/vendor/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  628. package/assets/motion/vendor/three/addons/shaders/OutputShader.js +103 -0
  629. package/assets/motion/vendor/three/addons/utils/BufferGeometryUtils.js +1435 -0
  630. package/assets/motion/vendor/three/build/three.core.min.js +6 -0
  631. package/assets/motion/vendor/three/build/three.module.min.js +6 -0
  632. package/assets/motion/vendor/three/three.json +54 -0
  633. package/dist/app-sidecar-sessions.js +5 -0
  634. package/dist/app-sidecar-sessions.js.map +1 -1
  635. package/dist/app-sidecar.js +52 -16
  636. package/dist/app-sidecar.js.map +1 -1
  637. package/dist/cli.js +1 -1
  638. package/dist/cli.js.map +1 -1
  639. package/dist/core/agent-session.d.ts +39 -0
  640. package/dist/core/agent-session.js +160 -11
  641. package/dist/core/agent-session.js.map +1 -1
  642. package/dist/core/agents.js +14 -42
  643. package/dist/core/agents.js.map +1 -1
  644. package/dist/core/auth-providers.js +6 -6
  645. package/dist/core/auth-providers.js.map +1 -1
  646. package/dist/core/bundled-agents.js +9 -7
  647. package/dist/core/bundled-agents.js.map +1 -1
  648. package/dist/core/completion-review.d.ts +24 -0
  649. package/dist/core/completion-review.js +2 -0
  650. package/dist/core/completion-review.js.map +1 -0
  651. package/dist/core/context-limits.d.ts +6 -0
  652. package/dist/core/context-limits.js +8 -0
  653. package/dist/core/context-limits.js.map +1 -1
  654. package/dist/core/fast-apply-benchmark.d.ts +1 -1
  655. package/dist/core/fast-apply-benchmark.js +2 -2
  656. package/dist/core/fast-apply-benchmark.js.map +1 -1
  657. package/dist/core/frontmatter.d.ts +22 -0
  658. package/dist/core/frontmatter.js +90 -0
  659. package/dist/core/frontmatter.js.map +1 -0
  660. package/dist/core/lsp/pool.d.ts +2 -0
  661. package/dist/core/lsp/pool.js +4 -0
  662. package/dist/core/lsp/pool.js.map +1 -1
  663. package/dist/core/network-guard.d.ts +2 -0
  664. package/dist/core/network-guard.js +37 -0
  665. package/dist/core/network-guard.js.map +1 -1
  666. package/dist/core/project-discovery.js +3 -0
  667. package/dist/core/project-discovery.js.map +1 -1
  668. package/dist/core/regrounding.d.ts +7 -0
  669. package/dist/core/regrounding.js +27 -0
  670. package/dist/core/regrounding.js.map +1 -1
  671. package/dist/core/semantic-search-benchmark.d.ts +1 -1
  672. package/dist/core/semantic-search-benchmark.js +2 -2
  673. package/dist/core/semantic-search-benchmark.js.map +1 -1
  674. package/dist/core/session-export.d.ts +2 -2
  675. package/dist/core/session-export.js +6 -2
  676. package/dist/core/session-export.js.map +1 -1
  677. package/dist/core/skills.d.ts +16 -1
  678. package/dist/core/skills.js +40 -25
  679. package/dist/core/skills.js.map +1 -1
  680. package/dist/core/subagent-policy.js +1 -4
  681. package/dist/core/subagent-policy.js.map +1 -1
  682. package/dist/core/verification-evidence.js +7 -2
  683. package/dist/core/verification-evidence.js.map +1 -1
  684. package/dist/motion-agent/motion-agent.d.ts +35 -0
  685. package/dist/motion-agent/motion-agent.js +117 -0
  686. package/dist/motion-agent/motion-agent.js.map +1 -0
  687. package/dist/motion-agent/motion-check-tool.d.ts +21 -0
  688. package/dist/motion-agent/motion-check-tool.js +206 -0
  689. package/dist/motion-agent/motion-check-tool.js.map +1 -0
  690. package/dist/motion-agent/motion-prompt.d.ts +2 -0
  691. package/dist/motion-agent/motion-prompt.js +48 -0
  692. package/dist/motion-agent/motion-prompt.js.map +1 -0
  693. package/dist/motion-agent/motion-review-coverage.d.ts +12 -0
  694. package/dist/motion-agent/motion-review-coverage.js +33 -0
  695. package/dist/motion-agent/motion-review-coverage.js.map +1 -0
  696. package/dist/motion-agent/motion-review-gate.d.ts +48 -0
  697. package/dist/motion-agent/motion-review-gate.js +88 -0
  698. package/dist/motion-agent/motion-review-gate.js.map +1 -0
  699. package/dist/motion-agent/motion-review-session.d.ts +65 -0
  700. package/dist/motion-agent/motion-review-session.js +418 -0
  701. package/dist/motion-agent/motion-review-session.js.map +1 -0
  702. package/dist/motion-agent/motion-review.d.ts +76 -0
  703. package/dist/motion-agent/motion-review.js +225 -0
  704. package/dist/motion-agent/motion-review.js.map +1 -0
  705. package/dist/motion-agent/motion-studio-context.d.ts +44 -0
  706. package/dist/motion-agent/motion-studio-context.js +65 -0
  707. package/dist/motion-agent/motion-studio-context.js.map +1 -0
  708. package/dist/system-prompt.d.ts +3 -0
  709. package/dist/system-prompt.js +5 -1
  710. package/dist/system-prompt.js.map +1 -1
  711. package/dist/tools/bash.js +2 -2
  712. package/dist/tools/bash.js.map +1 -1
  713. package/dist/tools/edit.js +8 -1
  714. package/dist/tools/edit.js.map +1 -1
  715. package/dist/tools/redaction-guard.d.ts +10 -0
  716. package/dist/tools/redaction-guard.js +55 -0
  717. package/dist/tools/redaction-guard.js.map +1 -0
  718. package/dist/tools/steroids.d.ts +1 -1
  719. package/dist/tools/steroids.js +20 -4
  720. package/dist/tools/steroids.js.map +1 -1
  721. package/dist/tools/web-fetch.js +38 -32
  722. package/dist/tools/web-fetch.js.map +1 -1
  723. package/dist/tools/web-search.js +2 -2
  724. package/dist/tools/web-search.js.map +1 -1
  725. package/dist/tools/write.js +12 -5
  726. package/dist/tools/write.js.map +1 -1
  727. package/dist/ui/components/Footer.js +1 -5
  728. package/dist/ui/components/Footer.js.map +1 -1
  729. package/package.json +7 -4
@@ -0,0 +1,486 @@
1
+ #!/usr/bin/env node
2
+ // EZ Motion score synth: render a beat-locked music bed and sound effects from
3
+ // a small JSON score, fully offline and deterministic (same score + seed =>
4
+ // identical audio). No samples, no API keys, no licensing questions.
5
+ //
6
+ // Usage: node score-synth.mjs <score.json> <out-dir>
7
+ // Writes: <out>/music.wav, <out>/sfx.wav (48 kHz stereo PCM) and
8
+ // <out>/tempo-map.json (beat/bar/section/hit times in seconds) so the
9
+ // animation is timed from exactly the grid the audio was built on.
10
+ //
11
+ // Score shape (all times in seconds unless noted):
12
+ // {
13
+ // "bpm": 120, "duration": 20, "seed": 7,
14
+ // "key": "A", "scale": "minor", // used when chords are omitted
15
+ // "chords": ["Am", "F", "C", "G"], // one per bar, cycled
16
+ // "style": "pulse", // pulse | cinematic | minimal
17
+ // "sections": [{ "name": "intro", "from": 0, "energy": 0.3 }, ...],
18
+ // "hits": [{ "t": 1.5, "sfx": "whoosh" }, { "beat": 16, "sfx": "impact" }, { "bar": 8, "sfx": "riser" }],
19
+ // "beatTimes": [0.51, 1.02, ...], // optional: measured beats of a supplied song
20
+ // "music": true // false => sfx.wav only (e.g. over a supplied song)
21
+ // }
22
+ import { mkdir, readFile, writeFile } from "node:fs/promises";
23
+ import { join, resolve } from "node:path";
24
+
25
+ const SR = 48000;
26
+ const SFX_NAMES = [
27
+ "whoosh", "whoosh-short", "riser", "impact", "sub-drop", "pop", "click", "tick",
28
+ "glitch", "shimmer", "sting", "typing", "swell", "snap",
29
+ ];
30
+
31
+ function fail(message) {
32
+ process.stderr.write(`${message}\n`);
33
+ process.exit(1);
34
+ }
35
+
36
+ // ---------- validation ----------
37
+ function validate(raw) {
38
+ if (!raw || typeof raw !== "object") fail("score must be a JSON object");
39
+ const bpm = Number(raw.bpm ?? 120);
40
+ const duration = Number(raw.duration);
41
+ if (!(bpm >= 40 && bpm <= 220)) fail("bpm must be between 40 and 220");
42
+ if (!(duration > 0 && duration <= 900)) fail("duration must be between 0 and 900 seconds");
43
+ const style = raw.style ?? "pulse";
44
+ if (!["pulse", "cinematic", "minimal"].includes(style)) fail(`unknown style: ${style}`);
45
+ const sections = Array.isArray(raw.sections) && raw.sections.length
46
+ ? raw.sections.map((s, i) => {
47
+ const from = Number(s.from);
48
+ const energy = Number(s.energy);
49
+ if (!(from >= 0) || !(energy >= 0 && energy <= 1)) fail(`section ${i}: needs from >= 0 and energy 0..1`);
50
+ return { name: String(s.name ?? `section-${i + 1}`), from, energy };
51
+ }).sort((a, b) => a.from - b.from)
52
+ : [{ name: "main", from: 0, energy: 0.7 }];
53
+ const hits = (Array.isArray(raw.hits) ? raw.hits : []).map((h, i) => {
54
+ if (!SFX_NAMES.includes(h.sfx)) fail(`hit ${i}: unknown sfx "${h.sfx}". Use one of: ${SFX_NAMES.join(", ")}`);
55
+ if (h.t === undefined && h.beat === undefined && h.bar === undefined) fail(`hit ${i}: needs t, beat or bar`);
56
+ const gain = h.gain === undefined ? 1 : Number(h.gain);
57
+ if (!(gain >= 0 && gain <= 2)) fail(`hit ${i}: gain must be 0..2`);
58
+ return { ...h, gain };
59
+ });
60
+ const beatTimes = Array.isArray(raw.beatTimes) ? raw.beatTimes.map(Number).filter((n) => n >= 0).sort((a, b) => a - b) : null;
61
+ return {
62
+ bpm, duration, style, sections, hits, beatTimes,
63
+ seed: Number.isInteger(raw.seed) ? raw.seed : 1,
64
+ key: String(raw.key ?? "A"),
65
+ scale: raw.scale === "major" ? "major" : "minor",
66
+ chords: Array.isArray(raw.chords) && raw.chords.length ? raw.chords.map(String) : null,
67
+ music: raw.music !== false,
68
+ };
69
+ }
70
+
71
+ // ---------- music theory ----------
72
+ const NOTE = { C: 0, D: 2, E: 4, F: 5, G: 7, A: 9, B: 11 };
73
+ function parseRoot(name) {
74
+ const m = /^([A-G])([#b]?)/.exec(name);
75
+ if (!m) fail(`bad chord or key: ${name}`);
76
+ return (NOTE[m[1]] + (m[2] === "#" ? 1 : m[2] === "b" ? -1 : 0) + 12) % 12;
77
+ }
78
+ function chordNotes(name) {
79
+ const root = parseRoot(name);
80
+ const rest = name.replace(/^[A-G][#b]?/, "");
81
+ const minor = /^m(?!aj)/.test(rest);
82
+ const tones = [0, minor ? 3 : 4, 7];
83
+ if (/7/.test(rest)) tones.push(/maj7/.test(rest) ? 11 : 10);
84
+ return { root, tones };
85
+ }
86
+ function defaultChords(key, scale) {
87
+ const r = parseRoot(key);
88
+ const name = (semi, minor) => `${Object.keys(NOTE).find((k) => NOTE[k] === (r + semi) % 12) ?? "C"}${minor ? "m" : ""}`;
89
+ // i-VI-III-VII (minor) or I-V-vi-IV (major); fall back to the root when a degree is sharp.
90
+ return scale === "minor"
91
+ ? [name(0, true), name(8, false), name(3, false), name(10, false)]
92
+ : [name(0, false), name(7, false), name(9, true), name(5, false)];
93
+ }
94
+ const hz = (midi) => 440 * 2 ** ((midi - 69) / 12);
95
+
96
+ // ---------- deterministic noise ----------
97
+ function rng(seed) {
98
+ let a = seed >>> 0;
99
+ return () => {
100
+ a = (a + 0x6d2b79f5) >>> 0;
101
+ let t = a;
102
+ t = Math.imul(t ^ (t >>> 15), t | 1);
103
+ t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
104
+ return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
105
+ };
106
+ }
107
+
108
+ // ---------- DSP helpers ----------
109
+ function biquad(type, freq, q) {
110
+ let b0, b1, b2, a1, a2, x1 = 0, x2 = 0, y1 = 0, y2 = 0;
111
+ const set = (f) => {
112
+ const w = (2 * Math.PI * Math.min(Math.max(f, 20), SR * 0.45)) / SR;
113
+ const alpha = Math.sin(w) / (2 * q);
114
+ const c = Math.cos(w);
115
+ const a0 = 1 + alpha;
116
+ if (type === "lp") { b0 = (1 - c) / 2; b1 = 1 - c; b2 = (1 - c) / 2; }
117
+ else if (type === "hp") { b0 = (1 + c) / 2; b1 = -(1 + c); b2 = (1 + c) / 2; }
118
+ else { b0 = alpha; b1 = 0; b2 = -alpha; }
119
+ b0 /= a0; b1 /= a0; b2 /= a0; a1 = (-2 * c) / a0; a2 = (1 - alpha) / a0;
120
+ };
121
+ set(freq);
122
+ const run = (x) => {
123
+ const y = b0 * x + b1 * x1 + b2 * x2 - a1 * y1 - a2 * y2;
124
+ x2 = x1; x1 = x; y2 = y1; y1 = y;
125
+ return y;
126
+ };
127
+ run.set = set;
128
+ return run;
129
+ }
130
+
131
+ class Bus {
132
+ constructor(seconds) {
133
+ this.n = Math.ceil(seconds * SR);
134
+ this.l = new Float32Array(this.n);
135
+ this.r = new Float32Array(this.n);
136
+ }
137
+ add(start, samples, gain = 1, pan = 0) {
138
+ const s0 = Math.round(start * SR);
139
+ const gl = gain * Math.cos(((pan + 1) * Math.PI) / 4);
140
+ const gr = gain * Math.sin(((pan + 1) * Math.PI) / 4);
141
+ for (let i = 0; i < samples.length; i++) {
142
+ const j = s0 + i;
143
+ if (j < 0 || j >= this.n) continue;
144
+ const v = samples[i];
145
+ this.l[j] += v * gl * Math.SQRT2;
146
+ this.r[j] += v * gr * Math.SQRT2;
147
+ }
148
+ }
149
+ addStereo(start, left, right, gain = 1) {
150
+ const s0 = Math.round(start * SR);
151
+ for (let i = 0; i < left.length; i++) {
152
+ const j = s0 + i;
153
+ if (j < 0 || j >= this.n) continue;
154
+ this.l[j] += left[i] * gain;
155
+ this.r[j] += right[i] * gain;
156
+ }
157
+ }
158
+ }
159
+
160
+ const buf = (sec) => new Float32Array(Math.max(1, Math.round(sec * SR)));
161
+ const env = (t, attack, decay) => (t < attack ? t / attack : Math.exp(-(t - attack) / decay));
162
+
163
+ // ---------- instruments (each returns mono samples) ----------
164
+ function kick(punch = 1) {
165
+ const out = buf(0.45);
166
+ let phase = 0;
167
+ for (let i = 0; i < out.length; i++) {
168
+ const t = i / SR;
169
+ const f = 45 + 110 * Math.exp(-t / 0.035);
170
+ phase += (2 * Math.PI * f) / SR;
171
+ out[i] = Math.tanh(Math.sin(phase) * 1.6 * punch) * Math.exp(-t / 0.22) + (t < 0.004 ? (1 - t / 0.004) * 0.3 : 0);
172
+ }
173
+ return out;
174
+ }
175
+ function clap(rand) {
176
+ const out = buf(0.3);
177
+ const bp = biquad("bp", 1300, 1.2);
178
+ for (let i = 0; i < out.length; i++) {
179
+ const t = i / SR;
180
+ const burst = t < 0.03 ? Math.exp(-((t % 0.01) / 0.003)) : Math.exp(-(t - 0.03) / 0.09);
181
+ out[i] = bp(rand() * 2 - 1) * burst * 2.2;
182
+ }
183
+ return out;
184
+ }
185
+ function hat(rand, open = false) {
186
+ const out = buf(open ? 0.25 : 0.06);
187
+ const hp = biquad("hp", 7500, 0.8);
188
+ for (let i = 0; i < out.length; i++) out[i] = hp(rand() * 2 - 1) * Math.exp(-(i / SR) / (open ? 0.09 : 0.018));
189
+ return out;
190
+ }
191
+ function saw(freq, seconds, cutoff, attack, decay, detune = 0) {
192
+ const out = buf(seconds);
193
+ const lp = biquad("lp", cutoff, 0.9);
194
+ let p1 = 0, p2 = 0.37;
195
+ for (let i = 0; i < out.length; i++) {
196
+ const t = i / SR;
197
+ p1 = (p1 + (freq * (1 + detune)) / SR) % 1;
198
+ p2 = (p2 + (freq * (1 - detune)) / SR) % 1;
199
+ out[i] = lp((p1 * 2 - 1 + (p2 * 2 - 1)) * 0.5) * env(t, attack, decay);
200
+ }
201
+ return out;
202
+ }
203
+ function sine(f0, f1, seconds, decay, attack = 0.002) {
204
+ const out = buf(seconds);
205
+ let phase = 0;
206
+ for (let i = 0; i < out.length; i++) {
207
+ const t = i / SR;
208
+ const f = f1 + (f0 - f1) * Math.exp(-t / (seconds / 4));
209
+ phase += (2 * Math.PI * f) / SR;
210
+ out[i] = Math.sin(phase) * env(t, attack, decay);
211
+ }
212
+ return out;
213
+ }
214
+ function noiseSweep(rand, seconds, fFrom, fTo, shape) {
215
+ const out = buf(seconds);
216
+ const bp = biquad("bp", fFrom, 1.4);
217
+ for (let i = 0; i < out.length; i++) {
218
+ const k = i / out.length;
219
+ if (i % 64 === 0) bp.set(fFrom * (fTo / fFrom) ** k);
220
+ out[i] = bp(rand() * 2 - 1) * shape(k) * 2.4;
221
+ }
222
+ return out;
223
+ }
224
+
225
+ // ---------- sound effects ----------
226
+ function sfx(name, rand, beatSec, chord) {
227
+ switch (name) {
228
+ case "whoosh":
229
+ return noiseSweep(rand, 0.7, 300, 5000, (k) => Math.sin(Math.PI * k) ** 2);
230
+ case "whoosh-short":
231
+ return noiseSweep(rand, 0.32, 600, 6000, (k) => Math.sin(Math.PI * k) ** 1.5);
232
+ case "riser": {
233
+ const len = beatSec * 4;
234
+ const n = noiseSweep(rand, len, 200, 9000, (k) => k ** 2.2);
235
+ const tone = sine(110, 440, len, 99, len * 0.9);
236
+ for (let i = 0; i < n.length; i++) n[i] = n[i] * 0.8 + tone[i] * 0.25 * (i / n.length) ** 2;
237
+ return n;
238
+ }
239
+ case "impact": {
240
+ const body = sine(90, 42, 1.4, 0.45);
241
+ const hit = noiseSweep(rand, 0.25, 4000, 300, (k) => Math.exp(-k * 6));
242
+ for (let i = 0; i < hit.length; i++) body[i] += hit[i] * 0.6;
243
+ return body.map((v) => Math.tanh(v * 1.4));
244
+ }
245
+ case "sub-drop":
246
+ return sine(95, 28, 1.2, 0.5);
247
+ case "pop":
248
+ return sine(900, 320, 0.09, 0.03);
249
+ case "click": {
250
+ const out = buf(0.025);
251
+ const hp = biquad("hp", 2500, 0.7);
252
+ for (let i = 0; i < out.length; i++) out[i] = hp(rand() * 2 - 1) * Math.exp(-(i / SR) / 0.004);
253
+ return out;
254
+ }
255
+ case "tick":
256
+ return sine(2400, 2200, 0.04, 0.008);
257
+ case "snap": {
258
+ const out = buf(0.08);
259
+ const bp = biquad("bp", 2200, 3);
260
+ for (let i = 0; i < out.length; i++) out[i] = bp(rand() * 2 - 1) * Math.exp(-(i / SR) / 0.012) * 3;
261
+ return out;
262
+ }
263
+ case "glitch": {
264
+ const out = buf(0.3);
265
+ let hold = 0, v = 0;
266
+ for (let i = 0; i < out.length; i++) {
267
+ if (hold-- <= 0) { hold = Math.floor(rand() * 900) + 60; v = (rand() * 2 - 1) * (rand() < 0.3 ? 0 : 1); }
268
+ out[i] = Math.round(v * 6) / 6 * 0.7;
269
+ }
270
+ return out;
271
+ }
272
+ case "shimmer": {
273
+ const out = buf(1.4);
274
+ chord.tones.forEach((tone, idx) => {
275
+ const note = sine(hz(chord.root + tone + 84), hz(chord.root + tone + 84), 1.4 - idx * 0.08, 0.5);
276
+ const off = Math.round(idx * 0.08 * SR);
277
+ for (let i = 0; i < note.length && i + off < out.length; i++) out[i + off] += note[i] * 0.3;
278
+ });
279
+ return out;
280
+ }
281
+ case "sting": {
282
+ const len = 2.2;
283
+ const out = buf(len);
284
+ for (const tone of chord.tones) {
285
+ const s = saw(hz(chord.root + tone + 48), len, 2600, 0.005, 0.7, 0.004);
286
+ for (let i = 0; i < s.length; i++) out[i] += s[i] * 0.35;
287
+ }
288
+ const body = sfx("impact", rand, beatSec, chord);
289
+ for (let i = 0; i < body.length; i++) out[i] += body[i] * 0.8;
290
+ return out;
291
+ }
292
+ case "swell": {
293
+ const len = beatSec * 2;
294
+ const out = buf(len);
295
+ for (const tone of chord.tones) {
296
+ const s = saw(hz(chord.root + tone + 60), len, 1800, len * 0.95, 0.05, 0.006);
297
+ for (let i = 0; i < s.length; i++) out[i] += s[i] * 0.3;
298
+ }
299
+ return out;
300
+ }
301
+ case "typing": {
302
+ const out = buf(1.2);
303
+ let t = 0;
304
+ while (t < 1.1) {
305
+ const c = sfx("click", rand, beatSec, chord);
306
+ const off = Math.round(t * SR);
307
+ for (let i = 0; i < c.length && off + i < out.length; i++) out[off + i] += c[i] * (0.5 + rand() * 0.5);
308
+ t += 0.06 + rand() * 0.07;
309
+ }
310
+ return out;
311
+ }
312
+ default:
313
+ return fail(`unknown sfx ${name}`);
314
+ }
315
+ }
316
+
317
+ // ---------- arrangement ----------
318
+ function render(score) {
319
+ const rand = rng(score.seed);
320
+ const beatSec = 60 / score.bpm;
321
+ const barSec = beatSec * 4;
322
+ const beats = score.beatTimes ?? Array.from({ length: Math.ceil(score.duration / beatSec) + 1 }, (_, i) => i * beatSec);
323
+ const within = (t) => t >= 0 && t < score.duration;
324
+ const beatsIn = beats.filter(within);
325
+ const bars = beatsIn.filter((_, i) => i % 4 === 0);
326
+ const chordNames = score.chords ?? defaultChords(score.key, score.scale);
327
+ const chords = chordNames.map(chordNotes);
328
+ const chordAt = (t) => chords[Math.max(0, bars.filter((b) => b <= t + 1e-6).length - 1) % chords.length];
329
+ const sectionAt = (t) => score.sections.filter((s) => s.from <= t + 1e-6).at(-1) ?? score.sections[0];
330
+ const beatTime = (b) => (b < beats.length ? beats[b] : beats.at(-1) + (b - beats.length + 1) * beatSec);
331
+
332
+ const music = new Bus(score.duration + 2.5);
333
+ const effects = new Bus(score.duration + 2.5);
334
+ const pumpCurve = new Float32Array(music.n).fill(1);
335
+
336
+ if (score.music) {
337
+ const kickSamples = kick();
338
+ const cinematic = score.style === "cinematic";
339
+ const minimal = score.style === "minimal";
340
+ beatsIn.forEach((t, i) => {
341
+ const e = sectionAt(t).energy;
342
+ const onBar = i % 4 === 0;
343
+ const kickOn = cinematic ? onBar && e >= 0.3 : e >= 0.5 || (e >= 0.2 && i % 2 === 0);
344
+ if (kickOn && !minimal) {
345
+ music.add(t, kickSamples, cinematic ? 0.9 : 0.75);
346
+ const s0 = Math.round(t * SR);
347
+ for (let k = 0; k < 0.25 * SR && s0 + k < pumpCurve.length; k++) {
348
+ pumpCurve[s0 + k] = Math.min(pumpCurve[s0 + k], 0.45 + 0.55 * (k / (0.25 * SR)) ** 0.6);
349
+ }
350
+ }
351
+ if (!cinematic && !minimal && e >= 0.6 && i % 2 === 1) music.add(t, clap(rand), 0.32, 0.05);
352
+ if (!cinematic && e >= 0.4) {
353
+ music.add(t + beatSec / 2, hat(rand), 0.12, 0.3);
354
+ if (e >= 0.85) {
355
+ music.add(t + beatSec / 4, hat(rand), 0.06, -0.3);
356
+ music.add(t + (3 * beatSec) / 4, hat(rand), 0.06, -0.3);
357
+ }
358
+ }
359
+ if (minimal && e > 0) music.add(t, sfx("tick", rand, beatSec, chordAt(t)), 0.05 + 0.08 * e, i % 2 ? 0.4 : -0.4);
360
+ });
361
+
362
+ // Bass on eighths (pulse) or held roots (cinematic), following the bar's chord.
363
+ const bassBus = new Bus(score.duration + 2.5);
364
+ for (const t of beatsIn) {
365
+ const e = sectionAt(t).energy;
366
+ if (e < 0.35 || minimal) continue;
367
+ const c = chordAt(t);
368
+ const f = hz(c.root + 36);
369
+ if (cinematic) {
370
+ if (bars.includes(t)) bassBus.add(t, saw(f, barSec, 380, 0.02, barSec * 0.6), 0.5);
371
+ } else {
372
+ for (const off of [0, beatSec / 2]) bassBus.add(t + off, saw(f, beatSec / 2, 300 + 900 * e, 0.004, 0.12), 0.42);
373
+ }
374
+ }
375
+ // Pads: one chord per bar, slow attack; brighter with energy.
376
+ for (const t of bars) {
377
+ const e = sectionAt(t).energy;
378
+ if (e <= 0) continue;
379
+ const c = chordAt(t);
380
+ const len = barSec * 1.05;
381
+ const left = new Float32Array(Math.round(len * SR));
382
+ const right = new Float32Array(left.length);
383
+ c.tones.forEach((tone, idx) => {
384
+ const note = saw(hz(c.root + tone + 60), len, 700 + 2200 * e, barSec * 0.35, barSec * 0.9, 0.006 + idx * 0.002);
385
+ for (let i = 0; i < note.length && i < left.length; i++) {
386
+ left[i] += note[i] * (idx % 2 ? 0.7 : 1);
387
+ right[i] += note[i] * (idx % 2 ? 1 : 0.7);
388
+ }
389
+ });
390
+ music.addStereo(t, left, right, (minimal ? 0.16 : 0.11) * (0.5 + e));
391
+ }
392
+ // Sidechain pump on bass + pads gives the bed its "breathing" motion.
393
+ for (let i = 0; i < music.n; i++) {
394
+ const p = pumpCurve[i];
395
+ music.l[i] = music.l[i] * (0.35 + 0.65 * p) + bassBus.l[i] * p;
396
+ music.r[i] = music.r[i] * (0.35 + 0.65 * p) + bassBus.r[i] * p;
397
+ }
398
+
399
+ // Automatic transitions: a riser into, and an impact on, every big energy jump.
400
+ score.sections.forEach((s, i) => {
401
+ if (i === 0) return;
402
+ const prev = score.sections[i - 1];
403
+ if (s.energy - prev.energy >= 0.35 && s.from >= barSec) {
404
+ const riser = sfx("riser", rand, beatSec, chordAt(s.from));
405
+ effects.add(s.from - riser.length / SR, riser, 0.35);
406
+ effects.add(s.from, sfx("impact", rand, beatSec, chordAt(s.from)), 0.55);
407
+ }
408
+ });
409
+ }
410
+
411
+ // Explicit hits, resolved to seconds on the same grid.
412
+ const resolvedHits = score.hits.map((h, i) => {
413
+ const t = h.t !== undefined ? Number(h.t) : h.beat !== undefined ? beatTime(Number(h.beat)) : beatTime(Number(h.bar) * 4);
414
+ if (!(t >= 0)) fail(`hit ${i}: resolved to an invalid time`);
415
+ const samples = sfx(h.sfx, rand, beatSec, chordAt(t));
416
+ // A riser/swell placed at t should *arrive* at t.
417
+ const start = h.sfx === "riser" || h.sfx === "swell" ? t - samples.length / SR : t;
418
+ const pan = typeof h.pan === "number" ? Math.max(-1, Math.min(1, h.pan)) : h.sfx.startsWith("whoosh") ? (i % 2 ? 0.35 : -0.35) : 0;
419
+ const base = { impact: 0.6, sting: 0.6, "sub-drop": 0.6, riser: 0.4, whoosh: 0.4, "whoosh-short": 0.35, glitch: 0.3, shimmer: 0.3, swell: 0.35 }[h.sfx] ?? 0.4;
420
+ effects.add(start, samples, base * h.gain, pan);
421
+ return { t: Number(t.toFixed(4)), sfx: h.sfx };
422
+ });
423
+
424
+ return {
425
+ music, effects,
426
+ map: {
427
+ bpm: score.bpm,
428
+ beatSec: Number(beatSec.toFixed(5)),
429
+ barSec: Number(barSec.toFixed(5)),
430
+ duration: score.duration,
431
+ beats: beatsIn.map((t) => Number(t.toFixed(4))),
432
+ bars: bars.map((t) => Number(t.toFixed(4))),
433
+ sections: score.sections.map((s, i) => ({ ...s, to: score.sections[i + 1]?.from ?? score.duration })),
434
+ chords: chordNames,
435
+ hits: resolvedHits,
436
+ },
437
+ };
438
+ }
439
+
440
+ // ---------- mastering + WAV ----------
441
+ function master(bus, duration, targetPeak) {
442
+ const n = Math.round(duration * SR);
443
+ let peak = 0;
444
+ for (let i = 0; i < n; i++) {
445
+ bus.l[i] = Math.tanh(bus.l[i] * 1.1);
446
+ bus.r[i] = Math.tanh(bus.r[i] * 1.1);
447
+ peak = Math.max(peak, Math.abs(bus.l[i]), Math.abs(bus.r[i]));
448
+ }
449
+ const g = peak > 0 ? targetPeak / peak : 0;
450
+ const fade = Math.min(n, Math.round(0.03 * SR));
451
+ const out = Buffer.alloc(44 + n * 4);
452
+ out.write("RIFF", 0); out.writeUInt32LE(36 + n * 4, 4); out.write("WAVE", 8);
453
+ out.write("fmt ", 12); out.writeUInt32LE(16, 16); out.writeUInt16LE(1, 20); out.writeUInt16LE(2, 22);
454
+ out.writeUInt32LE(SR, 24); out.writeUInt32LE(SR * 4, 28); out.writeUInt16LE(4, 32); out.writeUInt16LE(16, 34);
455
+ out.write("data", 36); out.writeUInt32LE(n * 4, 40);
456
+ for (let i = 0; i < n; i++) {
457
+ const f = i >= n - fade ? (n - i) / fade : 1;
458
+ out.writeInt16LE(Math.round(Math.max(-1, Math.min(1, bus.l[i] * g * f)) * 32767), 44 + i * 4);
459
+ out.writeInt16LE(Math.round(Math.max(-1, Math.min(1, bus.r[i] * g * f)) * 32767), 46 + i * 4);
460
+ }
461
+ return { wav: out, peakDb: peak > 0 ? 20 * Math.log10(targetPeak) : null };
462
+ }
463
+
464
+ const [scoreArg, outArg] = process.argv.slice(2);
465
+ if (!scoreArg || !outArg) fail("usage: score-synth.mjs <score.json> <out-dir>");
466
+ let raw;
467
+ try {
468
+ raw = JSON.parse(await readFile(resolve(scoreArg), "utf8"));
469
+ } catch (error) {
470
+ fail(`Could not read score ${scoreArg}: ${error instanceof Error ? error.message : String(error)}`);
471
+ }
472
+ const score = validate(raw);
473
+ const outDir = resolve(outArg);
474
+ await mkdir(outDir, { recursive: true });
475
+ const { music, effects, map } = render(score);
476
+ const written = [];
477
+ if (score.music) {
478
+ await writeFile(join(outDir, "music.wav"), master(music, score.duration, 0.79).wav); // ≈ -2 dBFS peak
479
+ written.push("music.wav");
480
+ }
481
+ if (map.hits.length || score.music) {
482
+ await writeFile(join(outDir, "sfx.wav"), master(effects, score.duration, 0.71).wav); // ≈ -3 dBFS peak
483
+ written.push("sfx.wav");
484
+ }
485
+ await writeFile(join(outDir, "tempo-map.json"), `${JSON.stringify(map, null, 2)}\n`);
486
+ process.stdout.write(`${JSON.stringify({ ok: true, outDir, files: [...written, "tempo-map.json"], bpm: map.bpm, beats: map.beats.length, hits: map.hits.length })}\n`);
@@ -0,0 +1,55 @@
1
+ #!/usr/bin/env node
2
+ // EZ Motion 3D: install the bundled, pinned Three.js build and addons into a
3
+ // video project so 3D scenes render offline and identically every time.
4
+ //
5
+ // Usage: node three.mjs add <project-dir>
6
+ //
7
+ // Copies the library to <project>/assets/vendor/three/ and prints the
8
+ // importmap to put in the composition <head>, before any module script.
9
+ // Prints one JSON line: {"ok":true,...} or {"ok":false,"error":...}.
10
+ import { cp, readFile, stat } from "node:fs/promises";
11
+ import { dirname, join, resolve } from "node:path";
12
+ import { fileURLToPath } from "node:url";
13
+
14
+ const LIBRARY = join(dirname(fileURLToPath(import.meta.url)), "..", "vendor", "three");
15
+
16
+ function done(result, code = 0) {
17
+ process.stdout.write(`${JSON.stringify(result)}\n`);
18
+ process.exit(code);
19
+ }
20
+ const fail = (error) => done({ ok: false, error }, 1);
21
+
22
+ const [command, projectArg, ...extra] = process.argv.slice(2);
23
+ if (command !== "add" || !projectArg || extra.length > 0) {
24
+ fail("usage: three.mjs add <project-dir>");
25
+ }
26
+
27
+ const manifest = await readFile(join(LIBRARY, "three.json"), "utf8")
28
+ .then((text) => JSON.parse(text))
29
+ .catch(() => fail(`Three.js library missing at ${LIBRARY}`));
30
+
31
+ const project = resolve(projectArg);
32
+ const info = await stat(project).catch(() => undefined);
33
+ if (!info?.isDirectory()) fail(`Project folder not found: ${project}`);
34
+
35
+ const target = join(project, "assets", "vendor", "three");
36
+ await cp(LIBRARY, target, { recursive: true, force: true });
37
+
38
+ const importmap = [
39
+ '<script type="importmap">',
40
+ " {",
41
+ ' "imports": {',
42
+ ' "three": "./assets/vendor/three/build/three.module.min.js",',
43
+ ' "three/addons/": "./assets/vendor/three/addons/"',
44
+ " }",
45
+ " }",
46
+ "</script>",
47
+ ].join("\n");
48
+
49
+ done({
50
+ ok: true,
51
+ version: manifest.version,
52
+ installed: target,
53
+ addons: manifest.addons,
54
+ importmap,
55
+ });
@@ -0,0 +1,93 @@
1
+ Copyright 2020 The Anybody Project Authors (https://github.com/Etcetera-Type-Co/Anybody)
2
+
3
+ This Font Software is licensed under the SIL Open Font License, Version 1.1.
4
+ This license is copied below, and is also available with a FAQ at:
5
+ https://scripts.sil.org/OFL
6
+
7
+
8
+ -----------------------------------------------------------
9
+ SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
10
+ -----------------------------------------------------------
11
+
12
+ PREAMBLE
13
+ The goals of the Open Font License (OFL) are to stimulate worldwide
14
+ development of collaborative font projects, to support the font creation
15
+ efforts of academic and linguistic communities, and to provide a free and
16
+ open framework in which fonts may be shared and improved in partnership
17
+ with others.
18
+
19
+ The OFL allows the licensed fonts to be used, studied, modified and
20
+ redistributed freely as long as they are not sold by themselves. The
21
+ fonts, including any derivative works, can be bundled, embedded,
22
+ redistributed and/or sold with any software provided that any reserved
23
+ names are not used by derivative works. The fonts and derivatives,
24
+ however, cannot be released under any other type of license. The
25
+ requirement for fonts to remain under this license does not apply
26
+ to any document created using the fonts or their derivatives.
27
+
28
+ DEFINITIONS
29
+ "Font Software" refers to the set of files released by the Copyright
30
+ Holder(s) under this license and clearly marked as such. This may
31
+ include source files, build scripts and documentation.
32
+
33
+ "Reserved Font Name" refers to any names specified as such after the
34
+ copyright statement(s).
35
+
36
+ "Original Version" refers to the collection of Font Software components as
37
+ distributed by the Copyright Holder(s).
38
+
39
+ "Modified Version" refers to any derivative made by adding to, deleting,
40
+ or substituting -- in part or in whole -- any of the components of the
41
+ Original Version, by changing formats or by porting the Font Software to a
42
+ new environment.
43
+
44
+ "Author" refers to any designer, engineer, programmer, technical
45
+ writer or other person who contributed to the Font Software.
46
+
47
+ PERMISSION & CONDITIONS
48
+ Permission is hereby granted, free of charge, to any person obtaining
49
+ a copy of the Font Software, to use, study, copy, merge, embed, modify,
50
+ redistribute, and sell modified and unmodified copies of the Font
51
+ Software, subject to the following conditions:
52
+
53
+ 1) Neither the Font Software nor any of its individual components,
54
+ in Original or Modified Versions, may be sold by itself.
55
+
56
+ 2) Original or Modified Versions of the Font Software may be bundled,
57
+ redistributed and/or sold with any software, provided that each copy
58
+ contains the above copyright notice and this license. These can be
59
+ included either as stand-alone text files, human-readable headers or
60
+ in the appropriate machine-readable metadata fields within text or
61
+ binary files as long as those fields can be easily viewed by the user.
62
+
63
+ 3) No Modified Version of the Font Software may use the Reserved Font
64
+ Name(s) unless explicit written permission is granted by the corresponding
65
+ Copyright Holder. This restriction only applies to the primary font name as
66
+ presented to the users.
67
+
68
+ 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
69
+ Software shall not be used to promote, endorse or advertise any
70
+ Modified Version, except to acknowledge the contribution(s) of the
71
+ Copyright Holder(s) and the Author(s) or with their explicit written
72
+ permission.
73
+
74
+ 5) The Font Software, modified or unmodified, in part or in whole,
75
+ must be distributed entirely under this license, and must not be
76
+ distributed under any other license. The requirement for fonts to
77
+ remain under this license does not apply to any document created
78
+ using the Font Software.
79
+
80
+ TERMINATION
81
+ This license becomes null and void if any of the above conditions are
82
+ not met.
83
+
84
+ DISCLAIMER
85
+ THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
86
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
87
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
88
+ OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
89
+ COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
90
+ INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
91
+ DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
92
+ FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
93
+ OTHER DEALINGS IN THE FONT SOFTWARE.