@preference-sl/pref-viewer 2.9.0-beta.3 → 2.9.0-beta.5

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Files changed (2) hide show
  1. package/package.json +1 -1
  2. package/src/index.js +10 -10
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@preference-sl/pref-viewer",
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- "version": "2.9.0-beta.3",
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+ "version": "2.9.0-beta.5",
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  "description": "Web Component to preview GLTF models with Babylon.js",
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  "author": "Alex Moreno Palacio <amoreno@preference.es>",
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  "scripts": {
package/src/index.js CHANGED
@@ -167,7 +167,7 @@ class PrefViewer extends HTMLElement {
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  new Vector3(0, 1, 0),
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  this.scene
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  );
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- this.hemiLight.intensity = 0.5;
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+ this.hemiLight.intensity = 0.4;
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  // 2) Directional light from the front-right, angled slightly down
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  this.dirLight = new DirectionalLight(
@@ -176,22 +176,22 @@ class PrefViewer extends HTMLElement {
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  this.scene
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  );
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  this.dirLight.position = new Vector3(5, 4, 5); // light is IN FRONT + ABOVE + to the RIGHT
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- this.dirLight.intensity = 0.4;
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+ this.dirLight.intensity = 0.6;
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  // 3) Soft shadows
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  this.shadowGen = new ShadowGenerator(1024, this.dirLight);
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  this.shadowGen.useBlurExponentialShadowMap = true;
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  this.shadowGen.blurKernel = 16;
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- this.shadowGen.darkness = 0.4;
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+ this.shadowGen.darkness = 0.5;
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  // 4) Camera‐attached headlight
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- // this.cameraLight = new PointLight(
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- // "cameraLight",
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- // this.camera.position,
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- // this.scene
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- // );
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- // this.cameraLight.parent = this.camera;
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- // this.cameraLight.intensity = 0.5;
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+ this.cameraLight = new PointLight(
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+ "pl",
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+ this.camera.position,
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+ this.scene
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+ );
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+ this.cameraLight.parent = this.camera;
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+ this.cameraLight.intensity = 0.3;
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  }
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  _setupInteraction() {