@preference-sl/pref-viewer 2.17.0-beta.0 → 2.17.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -15,6 +15,11 @@
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  * - Inspect flags via `isPending`, `isSuccess`, `isVisible`, and `mustBeShown`.
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  */
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  export class ContainerData {
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+ /**
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+ * Creates container state with no loaded assets and resets its staged update.
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+ * @public
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+ * @param {string} [name=""] - Container identity, such as model or environment.
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+ */
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  constructor(name = "") {
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  this.metadata = {};
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  this.name = name;
@@ -26,6 +31,12 @@ export class ContainerData {
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  // Set initial information about ongoing update
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  this.reset();
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  }
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+
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+ /**
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+ * Clears staged cache and load flags while preserving committed container fields.
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+ * @public
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+ * @returns {void}
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+ */
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  reset() {
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  this.update = {
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  metadata: {},
@@ -37,6 +48,13 @@ export class ContainerData {
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  timeStamp: null,
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  };
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  }
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+
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+ /**
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+ * Marks the staged result; success commits visibility intent, cache metadata and a supplied source.
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+ * @public
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+ * @param {boolean} [success=false] - Whether the staged load succeeded.
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+ * @returns {void}
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+ */
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  setSuccess(success = false) {
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  if (success) {
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  this.update.success = true;
@@ -51,6 +69,14 @@ export class ContainerData {
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  this.update.success = false;
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  }
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  }
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+
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+ /**
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+ * Resets staged state and queues a source and visibility intent for the next load.
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+ * @public
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+ * @param {object|null} [storage=null] - URL or IndexedDB storage descriptor.
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+ * @param {boolean} [show] - Requested visibility; omission retains the current intent.
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+ * @returns {void}
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+ */
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  setPending(storage = null, show) {
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  this.reset();
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  this.update.pending = true;
@@ -61,11 +87,26 @@ export class ContainerData {
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  this.storage = storage;
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  }
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  }
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+
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+ /**
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+ * Stages resolved source size, timestamp and a copied metadata snapshot.
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+ * @public
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+ * @param {number} [size=0] - Resolved source size.
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+ * @param {string|null} [timeStamp=null] - Source modification marker.
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+ * @param {object} [metadata={}] - Source metadata to copy.
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+ * @returns {void}
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+ */
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  setPendingCacheData(size = 0, timeStamp = null, metadata = {}) {
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  this.update.size = size;
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  this.update.timeStamp = timeStamp;
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  this.update.metadata = { ...(metadata ?? {}) };
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  }
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+
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+ /**
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+ * Queues the committed source and cache metadata again when a source is available.
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+ * @public
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+ * @returns {boolean}
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+ */
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  setPendingWithCurrentStorage() {
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  const storedSource = this.storage ?? null;
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  if (!storedSource) {
@@ -76,15 +117,39 @@ export class ContainerData {
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  this.setPendingCacheData(this.size, this.timeStamp, this.metadata);
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  return true;
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  }
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+
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+ /**
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+ * Reports whether a container load is staged.
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+ * @public
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+ * @returns {boolean}
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+ */
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  get isPending() {
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  return this.update.pending === true;
81
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  }
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+
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+ /**
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+ * Reports whether the staged load succeeded.
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+ * @public
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+ * @returns {boolean}
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+ */
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  get isSuccess() {
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  return this.update.success === true;
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  }
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+
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+ /**
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+ * Reports whether the container is currently attached as visible.
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+ * @public
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+ * @returns {boolean}
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+ */
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  get isVisible() {
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  return this.visible === true;
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  }
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+
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+ /**
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+ * Resolves visibility intent from the staged value or committed show flag.
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+ * @public
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+ * @returns {boolean}
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+ */
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  get mustBeShown() {
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  return this.update.show !== null ? this.update.show === true : this.show === true;
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  }
@@ -105,6 +170,14 @@ export class ContainerData {
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  * - Inspect flags via `isPending` and `isSuccess`.
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  */
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  export class MaterialData {
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+ /**
174
+ * Creates material option state and stores exact-name and prefix targets.
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+ * @public
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+ * @param {string} [name=""] - Material option identity.
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+ * @param {string|null} [value=null] - Selected material name.
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+ * @param {string[]} [nodeNames=[]] - Exact mesh names to target.
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+ * @param {string[]} [nodePrefixes=[]] - Mesh-name prefixes to target.
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+ */
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  constructor(name = "", value = null, nodeNames = [], nodePrefixes = []) {
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  this.name = name;
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  this.nodeNames = nodeNames;
@@ -113,6 +186,12 @@ export class MaterialData {
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  // Set initial information about ongoing update
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  this.reset();
115
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  }
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+
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+ /**
191
+ * Clears staged material flags without changing the committed selection.
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+ * @public
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+ * @returns {void}
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+ */
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  reset() {
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  this.update = {
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  pending: false,
@@ -120,6 +199,13 @@ export class MaterialData {
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  value: null,
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  };
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  }
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+
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+ /**
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+ * Marks the result and commits the staged material value only on success.
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+ * @public
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+ * @param {boolean} [success=false] - Whether material application succeeded.
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+ * @returns {void}
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+ */
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  setSuccess(success = false) {
124
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  if (success) {
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  this.update.success = true;
@@ -128,12 +214,25 @@ export class MaterialData {
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  this.update.success = false;
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  }
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  }
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+
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+ /**
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+ * Resets staged state and queues a material value for application.
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+ * @public
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+ * @param {string|null} [value=null] - Material name to apply.
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+ * @returns {void}
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+ */
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  setPending(value = null) {
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  this.reset();
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  this.update.pending = true;
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  this.update.success = false;
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  this.update.value = value;
136
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  }
230
+
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+ /**
232
+ * Queues the committed material value unless it is undefined.
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+ * @public
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+ * @returns {boolean}
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+ */
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  setPendingWithCurrent() {
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  if (this.value === undefined) {
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  return false;
@@ -141,9 +240,21 @@ export class MaterialData {
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  this.setPending(this.value);
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  return true;
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  }
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+
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+ /**
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+ * Reports whether a material change is staged.
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+ * @public
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+ * @returns {boolean}
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+ */
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  get isPending() {
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  return this.update.pending === true;
146
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  }
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+
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+ /**
254
+ * Reports whether the staged material change succeeded.
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+ * @public
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+ * @returns {boolean}
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+ */
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  get isSuccess() {
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  return this.update.success === true;
149
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  }
@@ -165,6 +276,13 @@ export class MaterialData {
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  */
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  export class CameraData {
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  defaultLocked = true;
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+ /**
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+ * Creates camera selection and lock state and resets its staged update.
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+ * @public
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+ * @param {string} [name=""] - Camera option identity.
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+ * @param {string|null} [value=null] - Authored camera name or null for the default camera.
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+ * @param {boolean} [locked=true] - Initial navigation lock.
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+ */
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  constructor(name = "", value = null, locked = this.defaultLocked) {
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  this.name = name;
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  this.value = value;
@@ -172,6 +290,12 @@ export class CameraData {
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  // Set initial information about ongoing update
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  this.reset();
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  }
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+
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+ /**
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+ * Clears staged camera flags while preserving the committed camera selection.
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+ * @public
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+ * @returns {void}
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+ */
175
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  reset() {
176
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  this.update = {
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  pending: false,
@@ -179,6 +303,13 @@ export class CameraData {
179
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  value: null,
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  };
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  }
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+
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+ /**
308
+ * Marks the result and commits the staged camera value and lock only on success.
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+ * @public
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+ * @param {boolean} [success=false] - Whether camera application succeeded.
311
+ * @returns {void}
312
+ */
182
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  setSuccess(success = false) {
183
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  if (success) {
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  this.update.success = true;
@@ -188,6 +319,14 @@ export class CameraData {
188
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  this.update.success = false;
189
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  }
190
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  }
322
+
323
+ /**
324
+ * Queues a camera change; undefined clears staging and null requests an unlocked default camera.
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+ * @public
326
+ * @param {string|null|undefined} [value] - Camera selection to stage.
327
+ * @param {boolean} [locked=true] - Navigation lock for an authored camera.
328
+ * @returns {void}
329
+ */
191
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  setPending(value = undefined, locked = this.defaultLocked) {
192
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  this.reset();
193
332
  if (value === undefined) {
@@ -201,14 +340,31 @@ export class CameraData {
201
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  this.update.value = value;
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  this.update.locked = locked;
203
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  }
343
+
344
+ /**
345
+ * Queues the committed camera selection and lock again.
346
+ * @public
347
+ * @returns {boolean}
348
+ */
204
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  setPendingWithCurrent() {
205
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  const currentValue = this.value !== undefined ? this.value : null;
206
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  this.setPending(currentValue, this.locked);
207
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  return true;
208
353
  }
354
+
355
+ /**
356
+ * Reports whether a camera change is staged.
357
+ * @public
358
+ * @returns {boolean}
359
+ */
209
360
  get isPending() {
210
361
  return this.update.pending === true;
211
362
  }
363
+ /**
364
+ * Reports whether the staged camera change succeeded.
365
+ * @public
366
+ * @returns {boolean}
367
+ */
212
368
  get isSuccess() {
213
369
  return this.update.success === true;
214
370
  }
@@ -234,6 +390,16 @@ export class CameraData {
234
390
  export class IBLData {
235
391
  defaultIntensity = 1.0;
236
392
  defaultShadows = false;
393
+ /**
394
+ * Creates HDR source/cache references and effective image-based lighting settings.
395
+ * @public
396
+ * @param {string|null} [url=null] - HDR source identifier.
397
+ * @param {string|null} [cachedUrl=null] - Resolved temporary HDR URL.
398
+ * @param {number} [intensity=1] - Environment intensity.
399
+ * @param {boolean} [shadows=false] - IBL shadow toggle.
400
+ * @param {string|null} [timeStamp=null] - Source modification marker.
401
+ * @param {boolean} [valid=false] - Whether a reusable HDR texture is available.
402
+ */
237
403
  constructor(url = null, cachedUrl = null, intensity = this.defaultIntensity, shadows = this.defaultShadows, timeStamp = null, valid = false) {
238
404
  this.url = url;
239
405
  this.cachedUrl = cachedUrl;
@@ -77,6 +77,7 @@ import FileStorage from "./file-storage.js";
77
77
  * - "pref-viewer-3d-options-applying": Dispatched when viewer options are being set. Legacy alias: "scene-setting-options".
78
78
  * - "pref-viewer-3d-options-applied": Dispatched when viewer options have been set. Legacy alias: "scene-set-options".
79
79
  * - "pref-viewer-3d-animation-changed": Dispatched by OpeningAnimation instances via the pref-viewer-3d host when an animation state, progress, or loop value changes.
80
+ * - "pref-viewer-3d-element-click": Internal event carrying distance-ordered semantic model mesh ids.
80
81
  *
81
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  * Notes:
82
83
  * - Internal state and heavy initialization are handled in connectedCallback.
@@ -794,6 +795,16 @@ export default class PrefViewer3D extends HTMLElement {
794
795
  this.#babylonJSController.setContainerVisibility("environment", false);
795
796
  }
796
797
 
798
+ /**
799
+ * Applies the host-owned semantic selection snapshot to the 3D model.
800
+ * @public
801
+ * @param {object} state - Canonical PrefViewer selection state.
802
+ * @returns {void}
803
+ */
804
+ applySelectionState(state = {}) {
805
+ this.#babylonJSController?.applySelectionState(state);
806
+ }
807
+
797
808
  /**
798
809
  * Downloads the current 3D model as a GLB file.
799
810
  * @public
@@ -44,7 +44,7 @@ export default class PrefViewerDialog extends HTMLElement {
44
44
  * Called when the element is inserted into the DOM.
45
45
  * Sets up the dialog's DOM structure and styles.
46
46
  * @returns {void}
47
- */
47
+ */
48
48
  connectedCallback() {
49
49
  this.#handles.onBackdropClick = this.#onBackdropClick.bind(this);
50
50
  this.#createDOMElements();
@@ -85,6 +85,12 @@ export default class PrefViewerDialog extends HTMLElement {
85
85
  this.#footer = this.#wrapper.querySelector(".dialog-footer");
86
86
  }
87
87
 
88
+ /**
89
+ * Closes the dialog only when its own backdrop is clicked, preserving content interactions.
90
+ * @private
91
+ * @param {MouseEvent} event - Dialog click event.
92
+ * @returns {void}
93
+ */
88
94
  #onBackdropClick(event) {
89
95
  if (event.target === this) {
90
96
  this.close();
@@ -1,6 +1,6 @@
1
1
  import { PrefViewerMenu3DStyles } from "./styles.js";
2
2
  import BabylonJSController from "./babylonjs-controller.js";
3
- import { DEFAULT_LOCALE, resolveLocale, translate } from "./localization/i18n.js";
3
+ import I18n from "./localization/i18n.js";
4
4
 
5
5
  /**
6
6
  * PrefViewerMenu3D - Localized floating control panel for Babylon.js render settings.
@@ -55,6 +55,7 @@ export default class PrefViewerMenu3D extends HTMLElement {
55
55
  onColorSliderInput: null,
56
56
  onLightingSliderInput: null,
57
57
  onLightingPlayClick: null,
58
+ onLightingTick: null,
58
59
  onHostLeave: null,
59
60
  onPanelEnter: null,
60
61
  onSwitchChange: null,
@@ -63,7 +64,7 @@ export default class PrefViewerMenu3D extends HTMLElement {
63
64
 
64
65
  #DEFAULT_RENDER_SETTINGS = { ...BabylonJSController.config.render.defaultSettings };
65
66
  // Only include boolean settings as switches; scalar settings are handled by sliders.
66
- #MENU_SWITCHES = Object.keys(this.#DEFAULT_RENDER_SETTINGS).filter(key =>
67
+ #MENU_SWITCHES = Object.keys(this.#DEFAULT_RENDER_SETTINGS).filter(key =>
67
68
  typeof this.#DEFAULT_RENDER_SETTINGS[key] === "boolean"
68
69
  );
69
70
  #settings = { ...this.#DEFAULT_RENDER_SETTINGS };
@@ -77,9 +78,9 @@ export default class PrefViewerMenu3D extends HTMLElement {
77
78
  #lightingPlaybackBase = 0.5;
78
79
  #lightingPlaybackDurationMs = 15000;
79
80
 
80
- #culture = DEFAULT_LOCALE;
81
+ #culture = I18n.DEFAULT_LOCALE;
81
82
  #texts = {};
82
-
83
+
83
84
  /**
84
85
  * Creates the menu custom element.
85
86
  * Rendering is deferred until connectedCallback() so attributes can be set before the UI is built.
@@ -87,8 +88,9 @@ export default class PrefViewerMenu3D extends HTMLElement {
87
88
  */
88
89
  constructor() {
89
90
  super();
91
+ this.#handles.onLightingTick = this.#tickLightingPlayback.bind(this);
90
92
  }
91
-
93
+
92
94
  /**
93
95
  * Returns the list of attributes to observe for changes.
94
96
  * @public
@@ -97,7 +99,7 @@ export default class PrefViewerMenu3D extends HTMLElement {
97
99
  static get observedAttributes() {
98
100
  return ["culture"];
99
101
  }
100
-
102
+
101
103
  /**
102
104
  * Reacts to observed attribute mutations and mirrors them into the internal settings/UI state.
103
105
  * @public
@@ -109,7 +111,7 @@ export default class PrefViewerMenu3D extends HTMLElement {
109
111
  attributeChangedCallback(name, _old, value) {
110
112
  switch (name) {
111
113
  case "culture":
112
- this.#setCultureInternal(value || DEFAULT_LOCALE);
114
+ this.#setCultureInternal(value || I18n.DEFAULT_LOCALE);
113
115
  break;
114
116
  }
115
117
  }
@@ -222,7 +224,7 @@ export default class PrefViewerMenu3D extends HTMLElement {
222
224
  * @returns {object} Resolved `prefViewer.menu3d` translation object or an empty fallback.
223
225
  */
224
226
  #getMenuNamespace() {
225
- const namespace = translate("prefViewer.menu3d", { locale: this.#culture });
227
+ const namespace = I18n.translate("prefViewer.menu3d", { locale: this.#culture });
226
228
  return namespace && typeof namespace === "object" ? namespace : {};
227
229
  }
228
230
 
@@ -291,11 +293,11 @@ export default class PrefViewerMenu3D extends HTMLElement {
291
293
  /**
292
294
  * Resolves and applies a locale internally, updating texts when it changes.
293
295
  * @private
294
- * @param {string} [cultureId=DEFAULT_LOCALE] - Desired locale identifier.
296
+ * @param {string} [cultureId=I18n.DEFAULT_LOCALE] - Desired locale identifier.
295
297
  * @returns {string} The applied locale.
296
298
  */
297
- #setCultureInternal(cultureId = DEFAULT_LOCALE) {
298
- const resolved = resolveLocale(cultureId);
299
+ #setCultureInternal(cultureId = I18n.DEFAULT_LOCALE) {
300
+ const resolved = I18n.resolveLocale(cultureId);
299
301
  if (resolved === this.#culture) {
300
302
  return this.#culture;
301
303
  }
@@ -333,7 +335,7 @@ export default class PrefViewerMenu3D extends HTMLElement {
333
335
  this.#elements.sliderWrappers["highlightColor"] = this.querySelector(".menu-slider[data-setting='highlightColor']");
334
336
  this.#elements.sliders["lightingTimeOfDay"] = this.querySelector("input[data-setting='lightingTimeOfDay']");
335
337
  this.#elements.sliderWrappers["lightingTimeOfDay"] = this.querySelector(".menu-slider[data-setting='lightingTimeOfDay']");
336
-
338
+
337
339
  this.#MENU_SWITCHES.forEach((key) => {
338
340
  this.#elements.switches[key] = this.querySelector(`input[data-setting="${key}"]`);
339
341
  const wrapper = this.querySelector(`.menu-switch[data-setting="${key}"]`);
@@ -499,19 +501,26 @@ export default class PrefViewerMenu3D extends HTMLElement {
499
501
  this.#lightingPlaybackBase = this.#settings.lightingTimeOfDay ?? 0.5;
500
502
  this.#lightingPlaybackStart = typeof performance !== "undefined" && performance.now ? performance.now() : Date.now();
501
503
  this.#updateLightingPlayButtonUI();
502
- const tick = () => {
503
- if (!this.#isLightingPlaying) {
504
- return;
505
- }
506
- const now = typeof performance !== "undefined" && performance.now ? performance.now() : Date.now();
507
- const elapsed = now - this.#lightingPlaybackStart;
508
- const cycle = (this.#lightingPlaybackBase + (elapsed / this.#lightingPlaybackDurationMs)) % 1;
509
- this.#settings.lightingTimeOfDay = cycle;
510
- this.#updateLightingSliderUI(cycle);
511
- this.#emitApply({ lightingTimeOfDay: cycle, persist: false }, { partial: true });
512
- this.#lightingAnimationFrame = requestAnimationFrame(tick);
513
- };
514
- this.#lightingAnimationFrame = requestAnimationFrame(tick);
504
+
505
+ this.#lightingAnimationFrame = requestAnimationFrame(this.#handles.onLightingTick);
506
+ }
507
+
508
+ /**
509
+ * Advances the time-of-day playback cycle and emits transient settings while playback remains active.
510
+ * @private
511
+ * @returns {void}
512
+ */
513
+ #tickLightingPlayback() {
514
+ if (!this.#isLightingPlaying) {
515
+ return;
516
+ }
517
+ const now = typeof performance !== "undefined" && performance.now ? performance.now() : Date.now();
518
+ const elapsed = now - this.#lightingPlaybackStart;
519
+ const cycle = (this.#lightingPlaybackBase + (elapsed / this.#lightingPlaybackDurationMs)) % 1;
520
+ this.#settings.lightingTimeOfDay = cycle;
521
+ this.#updateLightingSliderUI(cycle);
522
+ this.#emitApply({ lightingTimeOfDay: cycle, persist: false }, { partial: true });
523
+ this.#lightingAnimationFrame = requestAnimationFrame(this.#handles.onLightingTick);
515
524
  }
516
525
 
517
526
  /**
@@ -555,11 +564,22 @@ export default class PrefViewerMenu3D extends HTMLElement {
555
564
  static #hueToHex(hue) {
556
565
  const h = ((hue % 360) + 360) % 360;
557
566
  const a = Math.min(0.5, 1 - 0.5);
558
- const f = (n) => {
559
- const k = (n + h / 30) % 12;
560
- return 0.5 - a * Math.max(Math.min(k - 3, 9 - k, 1), -1);
561
- };
562
- return '#' + [f(0), f(8), f(4)].map((v) => Math.round(v * 255).toString(16).padStart(2, '0')).join('');
567
+
568
+ return '#' + [0, 8, 4].map((phase) => PrefViewerMenu3D.#hueChannel(phase, h, a)).map((v) => Math.round(v * 255).toString(16).padStart(2, '0')).join('');
569
+ }
570
+
571
+ /**
572
+ * Computes a normalized RGB channel from the current hue.
573
+ * @private
574
+ * @static
575
+ * @param {number} phase - Channel phase offset.
576
+ * @param {number} hue - Normalized hue angle in degrees.
577
+ * @param {number} amplitude - RGB channel amplitude.
578
+ * @returns {number}
579
+ */
580
+ static #hueChannel(phase, hue, amplitude) {
581
+ const k = (phase + hue / 30) % 12;
582
+ return 0.5 - amplitude * Math.max(Math.min(k - 3, 9 - k, 1), -1);
563
583
  }
564
584
 
565
585
  /**
@@ -724,21 +744,21 @@ export default class PrefViewerMenu3D extends HTMLElement {
724
744
  this.#isApplying = isApplying;
725
745
  this.toggleAttribute("data-applying", isApplying);
726
746
  }
727
-
747
+
728
748
  /**
729
749
  * Sets the locale used for menu labels and helper text.
730
750
  * @public
731
751
  * @param {string} cultureId - Locale identifier, e.g., "en-EN".
732
752
  * @returns {void}
733
753
  */
734
- setCulture(cultureId = DEFAULT_LOCALE) {
735
- const resolved = resolveLocale(cultureId);
754
+ setCulture(cultureId = I18n.DEFAULT_LOCALE) {
755
+ const resolved = I18n.resolveLocale(cultureId);
736
756
  const applied = this.#setCultureInternal(resolved);
737
757
  if (this.getAttribute("culture") !== applied) {
738
758
  this.setAttribute("culture", applied);
739
759
  }
740
760
  }
741
-
761
+
742
762
  /**
743
763
  * Enables or disables the menu entirely, hiding it when 3D mode is unavailable.
744
764
  * @public
@@ -774,7 +794,7 @@ export default class PrefViewerMenu3D extends HTMLElement {
774
794
  this.#updateLightingPlayButtonUI();
775
795
  this.setApplying(false);
776
796
  }
777
-
797
+
778
798
  /**
779
799
  * Receives viewer hover state so the menu only opens when the user interacts with the 3D viewport.
780
800
  * @public