@preference-sl/pref-viewer 2.16.0-beta.0 → 2.16.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -129,6 +129,10 @@ export default class FileStorage {
129
129
  #minimumFreeSpaceRatio = 0.05; // try to keep at least 5% of quota free
130
130
  #maxQuotaEvictionRetries = 5; // max retries after quota error
131
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  #lastCleanupAt = 0; // timestamp of last automatic cleanup run
132
+ // In-memory blob cache — eliminates repeated IDB round-trips for the same URI within a session.
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+ // Keyed by URI; values are normalized records (blob kept in RAM). Avoids both the readonly read
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+ // and the readwrite #touchFile transaction on every getURL() call during #replaceSceneURIAsync.
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+ #memoryCache = new Map();
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133
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  constructor(dbName = "FilesDB", osName = "FilesObjectStore") {
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  this.dbName = dbName; // database name
@@ -258,6 +262,7 @@ export default class FileStorage {
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  const store = transaction.objectStore(this.osName);
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  keys.forEach((key) => {
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  store.delete(key);
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+ this.#memoryCache.delete(String(key));
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  });
262
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  await transaction.done;
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  return keys.length;
@@ -608,6 +613,7 @@ export default class FileStorage {
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  const store = transaction.objectStore(this.osName);
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  const result = await store.put(record, uri);
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  await transaction.done;
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+ this.#memoryCache.set(uri, record);
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  return result;
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  } catch (error) {
613
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  if (!this.#isQuotaExceededError(error) || attempt === this.#maxQuotaEvictionRetries) {
@@ -635,6 +641,19 @@ export default class FileStorage {
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  * - false: if the database could not be opened (IndexedDB unsupported or open failure)
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  */
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  async #getFile(uri, { touch = true, allowExpired = false } = {}) {
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+ // In-memory cache hit: skip IDB entirely, update lastAccess in RAM only.
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+ const inMemory = this.#memoryCache.get(uri);
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+ if (inMemory) {
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+ if (!allowExpired && this.#isExpired(inMemory)) {
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+ this.#memoryCache.delete(uri);
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+ } else {
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+ if (touch) {
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+ inMemory.lastAccess = this.#now();
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+ }
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+ return inMemory;
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+ }
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+ }
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+
638
657
  if (this.#db === undefined) {
639
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  this.#db = await this.#openDB();
640
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  }
@@ -651,13 +670,68 @@ export default class FileStorage {
651
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  await this.#deleteKeys([uri]);
652
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  return undefined;
653
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  }
673
+ this.#memoryCache.set(uri, record);
654
674
  if (touch) {
655
- await this.#touchFile(uri, record);
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+ // Fire-and-forget: don't block the caller on a readwrite IDB transaction just to update lastAccess.
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+ void this.#touchFile(uri, record);
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  record.lastAccess = this.#now();
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  }
658
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  return record;
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  }
660
681
 
682
+ /**
683
+ * Retrieves multiple file records from the in-memory cache and IDB in a single readonly
684
+ * transaction, populating the in-memory cache for all hits.
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+ * @private
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+ * @param {string[]} uris - URIs to look up.
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+ * @returns {Promise<Map<string, object>>} Map of uri → normalized record for found entries.
688
+ */
689
+ async #getFileBatch(uris) {
690
+ const resultMap = new Map();
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+ if (!uris.length) return resultMap;
692
+
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+ const idbMisses = [];
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+ for (const uri of uris) {
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+ const cached = this.#memoryCache.get(uri);
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+ if (cached) {
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+ if (this.#isExpired(cached)) {
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+ this.#memoryCache.delete(uri);
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+ idbMisses.push(uri);
700
+ } else {
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+ resultMap.set(uri, cached);
702
+ }
703
+ } else {
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+ idbMisses.push(uri);
705
+ }
706
+ }
707
+
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+ if (!idbMisses.length) return resultMap;
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+
710
+ if (this.#db === undefined) {
711
+ this.#db = await this.#openDB();
712
+ }
713
+ if (this.#db === null) return resultMap;
714
+
715
+ // One readonly transaction for all IDB misses — single lock acquisition vs N transactions.
716
+ const tx = this.#db.transaction(this.osName, "readonly");
717
+ const store = tx.objectStore(this.osName);
718
+ const rawRecords = await Promise.all(idbMisses.map((uri) => store.get(uri)));
719
+
720
+ const now = this.#now();
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+ idbMisses.forEach((uri, i) => {
722
+ const record = this.#normalizeRecord(rawRecords[i]);
723
+ if (!record) return;
724
+ if (this.#isExpired(record, now)) {
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+ void this.#deleteKeys([uri]);
726
+ return;
727
+ }
728
+ this.#memoryCache.set(uri, record);
729
+ resultMap.set(uri, record);
730
+ });
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+
732
+ return resultMap;
733
+ }
734
+
661
735
  /**
662
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  * ---------------------------
663
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  * Public methods
@@ -682,6 +756,44 @@ export default class FileStorage {
682
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  return storedFile ? URL.createObjectURL(storedFile.blob) : (await this.#getServerFileTimeStamp(uri)) ? uri : false;
683
757
  }
684
758
 
759
+ /**
760
+ * Resolve multiple URIs to object URLs in a single IDB batch transaction.
761
+ * Hits in-memory cache first, then IDB in one transaction, then falls back to individual
762
+ * server downloads for any URIs not found. Returns a Map<uri, objectURL|uri>.
763
+ * @public
764
+ * @param {string[]} uris - URIs to resolve.
765
+ * @returns {Promise<Map<string, string>>} Map of uri → resolved URL (blob: or original URI).
766
+ */
767
+ async getURLBatch(uris) {
768
+ if (!uris.length) return new Map();
769
+ if (!this.#supported) {
770
+ return new Map(uris.map((uri) => [uri, uri]));
771
+ }
772
+ await this.#runCleanupIfDue();
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+ const records = await this.#getFileBatch(uris);
774
+ const urlMap = new Map();
775
+ const serverFetches = [];
776
+
777
+ for (const uri of uris) {
778
+ const record = records.get(uri);
779
+ if (record?.blob) {
780
+ urlMap.set(uri, URL.createObjectURL(record.blob));
781
+ } else {
782
+ serverFetches.push(uri);
783
+ }
784
+ }
785
+
786
+ // For URIs absent from IDB, fall back to individual get() which downloads and caches them.
787
+ await Promise.all(
788
+ serverFetches.map(async (uri) => {
789
+ const url = await this.getURL(uri);
790
+ if (url) urlMap.set(uri, url);
791
+ })
792
+ );
793
+
794
+ return urlMap;
795
+ }
796
+
685
797
  /**
686
798
  * Get the cached or server Last-Modified timestamp for a file.
687
799
  * @public
@@ -762,10 +874,18 @@ export default class FileStorage {
762
874
  }
763
875
  if (!storedFile) {
764
876
  const fileToStore = await this.#getServerFile(uri);
765
- if (fileToStore && !!(await this.#putFile(fileToStore, uri))) {
766
- storedFile = await this.#getFile(uri);
767
- } else {
768
- storedFile = fileToStore;
877
+ if (fileToStore) {
878
+ // Populate in-memory cache immediately after download so subsequent calls
879
+ // within this session are instant — even if the IDB write fails later.
880
+ const freshRecord = this.#createRecordFromFile(fileToStore);
881
+ if (freshRecord) {
882
+ this.#memoryCache.set(uri, freshRecord);
883
+ }
884
+ if (!!(await this.#putFile(fileToStore, uri))) {
885
+ storedFile = await this.#getFile(uri);
886
+ } else {
887
+ storedFile = freshRecord ?? fileToStore;
888
+ }
769
889
  }
770
890
  }
771
891
  return storedFile;
@@ -801,5 +921,6 @@ export default class FileStorage {
801
921
  } catch {}
802
922
  }
803
923
  this.#db = undefined;
924
+ this.#memoryCache.clear();
804
925
  }
805
926
  }
@@ -82,27 +82,27 @@ export default class GLTFResolver {
82
82
  * - If parsing fails, returns a Blob with MIME type "model/gltf-binary" and extension ".glb".
83
83
  * - If decoding fails, returns nulls for blob and extension.
84
84
  */
85
- #decodeBase64(base64) {
85
+ async #decodeBase64(base64) {
86
86
  const [, payload] = base64.split(",");
87
87
  const raw = payload || base64;
88
- let decoded = "";
88
+ const size = raw.length;
89
+
90
+ // Detect format from first base64 chars — O(1), no full decode needed.
91
+ // GLB magic bytes 0x676c5446 ("glTF") encode to "Z2x" in base64.
92
+ // GLTF JSON always starts with '{' (0x7B), which encodes to "ey" in base64.
93
+ const isGlb = raw.startsWith("Z2x");
94
+ const extension = isGlb ? ".glb" : ".gltf";
95
+ const type = isGlb ? "model/gltf-binary" : "model/gltf+json";
96
+
89
97
  let blob = null;
90
- let extension = null;
91
- let size = raw.length;
92
98
  try {
93
- decoded = atob(raw);
99
+ // Native browser decode: runs in C++ off the JS call stack, does not block the
100
+ // main thread. Avoids the per-character Uint8Array loop and the full JSON.parse
101
+ // that the previous sync implementation used to detect the file type.
102
+ blob = await fetch(`data:${type};base64,${raw}`).then((r) => r.blob());
94
103
  } catch {
95
- return { blob, extension, size };
104
+ return { blob: null, extension: null, size };
96
105
  }
97
- let isJson = false;
98
- try {
99
- JSON.parse(decoded);
100
- isJson = true;
101
- } catch {}
102
- extension = isJson ? ".gltf" : ".glb";
103
- const type = isJson ? "model/gltf+json" : "model/gltf-binary";
104
- const array = Uint8Array.from(decoded, (c) => c.charCodeAt(0));
105
- blob = new Blob([array], { type });
106
106
  return { blob, extension, size };
107
107
  }
108
108
 
@@ -138,6 +138,27 @@ export default class GLTFResolver {
138
138
  return typeof url === "string" && url.startsWith("blob:");
139
139
  }
140
140
 
141
+ /**
142
+ * Check whether a source should be treated as embedded base64/data URI.
143
+ * @private
144
+ * @param {string} source - Value to test.
145
+ * @returns {boolean} True when the source is a data URI or raw base64 payload.
146
+ */
147
+ #isEmbeddedBase64Source(source) {
148
+ if (typeof source !== "string") {
149
+ return false;
150
+ }
151
+ const normalized = source.trim();
152
+ if (!normalized) {
153
+ return false;
154
+ }
155
+ if (normalized.startsWith("data:")) {
156
+ return true;
157
+ }
158
+ // Raw base64 payloads use the standard alphabet and have no URL separators.
159
+ return /^[A-Za-z0-9+/=_-]+$/.test(normalized);
160
+ }
161
+
141
162
  /**
142
163
  * Collects asset entries that have an external URI (non-data URI) and stores a normalized absolute or relative-resolved URI for later replacement.
143
164
  * @private
@@ -204,17 +225,19 @@ export default class GLTFResolver {
204
225
  assetContainerJSON.images.forEach((asset, index, array) => this.#saveAssetData(asset, index, array, sceneURLBase, arrayOfAssetsWithURI));
205
226
  }
206
227
 
207
- // Replace parallel URIs so that if files are not stored yet, they are downloaded in parallel
208
- const promisesArray = arrayOfAssetsWithURI.map(async (asset) => {
209
- const uri = await this.#fileStorage.getURL(asset.uri);
210
- if (uri) {
211
- asset.parent[asset.index].uri = uri;
212
- if (this.#isBlobURL(uri)) {
213
- objectURLs.push(uri);
228
+ // Batch-resolve all asset URIs in a single IDB transaction to avoid per-URI transaction
229
+ // overhead. Falls back to individual getURL() for URIs not found in IDB.
230
+ const urisToResolve = arrayOfAssetsWithURI.map((asset) => asset.uri);
231
+ const urlMap = await this.#fileStorage.getURLBatch(urisToResolve);
232
+ arrayOfAssetsWithURI.forEach((asset) => {
233
+ const resolvedUrl = urlMap.get(asset.uri);
234
+ if (resolvedUrl) {
235
+ asset.parent[asset.index].uri = resolvedUrl;
236
+ if (this.#isBlobURL(resolvedUrl)) {
237
+ objectURLs.push(resolvedUrl);
214
238
  }
215
239
  }
216
240
  });
217
- await Promise.all(promisesArray);
218
241
  }
219
242
 
220
243
  /**
@@ -270,7 +293,9 @@ export default class GLTFResolver {
270
293
 
271
294
  if (storage.db && storage.table && storage.id) {
272
295
  await this.#initializeStorage(storage.db, storage.table);
296
+ const tIdb = performance.now();
273
297
  const object = await loadModel(storage.id, storage.table);
298
+ console.log(`[perf][gltf:${storage.id}] IDB read ${Math.round(performance.now() - tIdb)}ms`);
274
299
  if (!object || !object.data || !object.timeStamp || !object.size) {
275
300
  return false;
276
301
  }
@@ -290,12 +315,21 @@ export default class GLTFResolver {
290
315
  }
291
316
 
292
317
  let file = null;
293
- let { blob, extension, size } = this.#decodeBase64(source);
318
+ let blob = null;
319
+ let extension = null;
320
+ let size = 0;
321
+ if (this.#isEmbeddedBase64Source(source)) {
322
+ const tDecode = performance.now();
323
+ ({ blob, extension, size } = await this.#decodeBase64(source));
324
+ console.log(`[perf][gltf:${storage.id ?? "url"}] decode(${extension}) ${Math.round(performance.now() - tDecode)}ms`);
325
+ }
294
326
 
295
327
  if (blob && extension) {
296
328
  if (extension === ".gltf") {
297
329
  const assetContainerJSON = JSON.parse(await blob.text());
330
+ const tReplace = performance.now();
298
331
  await this.#replaceSceneURIAsync(assetContainerJSON, source, objectURLs);
332
+ console.log(`[perf][gltf:${storage.id ?? "url"}] replaceURIs ${Math.round(performance.now() - tReplace)}ms (${objectURLs.length} assets)`);
299
333
  source = `data:${JSON.stringify(assetContainerJSON)}`;
300
334
  } else {
301
335
  file = new File([blob], `file${extension}`, {
@@ -62,6 +62,7 @@ import FileStorage from "./file-storage.js";
62
62
  * Events:
63
63
  * - "scene-loading": Dispatched when a loading operation starts.
64
64
  * - "scene-loaded": Dispatched when a loading operation completes.
65
+ * - "model-first-painted": Dispatched when the model-only preview has actually painted a frame.
65
66
  * - "scene-setting-options": Dispatched when viewer options are being set.
66
67
  * - "scene-set-options": Dispatched when viewer options have been set.
67
68
  *
@@ -76,6 +77,7 @@ export default class PrefViewer3D extends HTMLElement {
76
77
  #isLoaded = false;
77
78
  #isVisible = false;
78
79
  #lastLoadTimestamp = undefined;
80
+ #suppressVisibilityAttributeCallback = false;
79
81
 
80
82
  #wrapper = null;
81
83
  #canvas = null;
@@ -112,6 +114,9 @@ export default class PrefViewer3D extends HTMLElement {
112
114
  * - "visible": shows or hides the component according to the attribute value ("true"/"false").
113
115
  */
114
116
  attributeChangedCallback(name, _old, value) {
117
+ if (this.#suppressVisibilityAttributeCallback && (name === "show-model" || name === "show-scene")) {
118
+ return;
119
+ }
115
120
  switch (name) {
116
121
  case "show-model":
117
122
  if (_old === value) {
@@ -716,6 +721,62 @@ export default class PrefViewer3D extends HTMLElement {
716
721
  return { success: someSetted, detail: detail };
717
722
  }
718
723
 
724
+ /**
725
+ * Loads the model container independently in the background while the render loop keeps running.
726
+ * Merges the model into the scene atomically when ready, without stopping camera-dependent effects.
727
+ * @public
728
+ * @param {object} payload - Model payload with storage pointer and optional timestamp.
729
+ * @returns {Promise<{success: boolean, error: any, loadedContainers: string[]}>}
730
+ */
731
+ async loadModelIndependent(payload) {
732
+ if (!this.#babylonJSController) {
733
+ return { success: false, error: "Controller not initialized", loadedContainers: [] };
734
+ }
735
+ // #checkNeedToUpdateContainers passed as callback — called AFTER any in-progress #loadContainers
736
+ // finishes so the scene load doesn't also pick up and consume the model container.
737
+ return await this.#babylonJSController.loadContainerIndependent("model", () => {
738
+ this.#checkNeedToUpdateContainers({ model: payload });
739
+ }, { loadSessionId: payload?.loadSessionId ?? null });
740
+ }
741
+
742
+ /**
743
+ * Loads the environment/scene container independently in the background, in parallel with any
744
+ * ongoing model load. Applies IBL (HDR) if the scene payload includes an ibl property.
745
+ * Dispatches "scene-loading" and "scene-loaded" (or "scene-error") events directly.
746
+ * @public
747
+ * @param {object|string} scene - Scene payload: { storage, ibl?, visible? }
748
+ * @returns {Promise<{success: boolean, error: any, loadedContainers: string[]}>}
749
+ */
750
+ async loadSceneIndependent(scene) {
751
+ if (!this.#babylonJSController) {
752
+ return { success: false, error: "Controller not initialized", loadedContainers: [] };
753
+ }
754
+ // Pre-mark IBL as pending before entering loadContainerIndependent — the onReady callback
755
+ // is synchronous so async IBL resolution must happen here, not inside it.
756
+ if (scene?.ibl !== undefined) {
757
+ await this.#checkNeedToUpdateIBL({ ibl: scene.ibl });
758
+ }
759
+ return await this.#babylonJSController.loadContainerIndependent("environment", () => {
760
+ this.#checkNeedToUpdateContainers({ scene });
761
+ });
762
+ }
763
+
764
+ /**
765
+ * Loads the materials container independently in the background, in parallel with any
766
+ * ongoing model or environment load.
767
+ * @public
768
+ * @param {object|string} materials - Materials payload: { storage }
769
+ * @returns {Promise<{success: boolean, error: any, loadedContainers: string[]}>}
770
+ */
771
+ async loadMaterialsIndependent(materials) {
772
+ if (!this.#babylonJSController) {
773
+ return { success: false, error: "Controller not initialized", loadedContainers: [] };
774
+ }
775
+ return await this.#babylonJSController.loadContainerIndependent("materials", () => {
776
+ this.#checkNeedToUpdateContainers({ materials });
777
+ });
778
+ }
779
+
719
780
  /**
720
781
  * Shows the 3D model within the viewer.
721
782
  * @public
@@ -764,6 +825,31 @@ export default class PrefViewer3D extends HTMLElement {
764
825
  this.#babylonJSController.setContainerVisibility("environment", false);
765
826
  }
766
827
 
828
+ /**
829
+ * Reflects the current visibility of a container without re-triggering the command queue.
830
+ * Used by BabylonJSController when the visibility change originated from the renderer itself.
831
+ * @public
832
+ * @param {string} name - Container name ("model" or "environment").
833
+ * @param {boolean} isVisible - Whether the container should be reflected as visible.
834
+ * @returns {void}
835
+ */
836
+ syncVisibility(name, isVisible) {
837
+ const attrName = name === "model" ? "show-model" : name === "environment" ? "show-scene" : null;
838
+ if (!attrName) {
839
+ return;
840
+ }
841
+ const nextValue = isVisible ? "true" : "false";
842
+ if (this.getAttribute(attrName) === nextValue) {
843
+ return;
844
+ }
845
+ this.#suppressVisibilityAttributeCallback = true;
846
+ try {
847
+ this.setAttribute(attrName, nextValue);
848
+ } finally {
849
+ this.#suppressVisibilityAttributeCallback = false;
850
+ }
851
+ }
852
+
767
853
  /**
768
854
  * Downloads the current 3D model as a GLB file.
769
855
  * @public
@@ -1015,4 +1101,22 @@ export default class PrefViewer3D extends HTMLElement {
1015
1101
  get isVisible() {
1016
1102
  return this.#isVisible;
1017
1103
  }
1104
+
1105
+ /**
1106
+ * Forces the active camera to frame the visible model.
1107
+ * @public
1108
+ * @returns {boolean}
1109
+ */
1110
+ focusModel() {
1111
+ return this.#babylonJSController?.focusModel?.() ?? false;
1112
+ }
1113
+
1114
+ /**
1115
+ * Returns a debug snapshot of the internal 3D state, including camera data.
1116
+ * @public
1117
+ * @returns {object|null}
1118
+ */
1119
+ getDebugState() {
1120
+ return this.#babylonJSController?.getDebugState?.() ?? null;
1121
+ }
1018
1122
  }
@@ -66,6 +66,7 @@ export default class PrefViewer extends HTMLElement {
66
66
  #cultureList = SUPPORTED_LOCALES;
67
67
  #culture = "";
68
68
  #cultureSuppressAttribute = false;
69
+ #suppressVisibilityAttributeCallback = false;
69
70
 
70
71
  // References to internal components
71
72
  #wrapper = null;
@@ -120,6 +121,9 @@ export default class PrefViewer extends HTMLElement {
120
121
  * @returns {void}
121
122
  */
122
123
  attributeChangedCallback(name, _old, value) {
124
+ if (this.#suppressVisibilityAttributeCallback && (name === "show-model" || name === "show-scene")) {
125
+ return;
126
+ }
123
127
  switch (name) {
124
128
  case "config":
125
129
  this.loadConfig(value);
@@ -627,20 +631,47 @@ export default class PrefViewer extends HTMLElement {
627
631
  /**
628
632
  * Handles the completion of a 3D loading operation.
629
633
  * Updates loading state, sets attributes, dispatches a "scene-loaded" event, and processes the next task.
634
+ * Dispatches granular container events ("model-loaded", "environment-loaded", "materials-loaded")
635
+ * for each successfully loaded container before firing "scene-loaded".
636
+ * The independent model path may additionally emit "model-first-painted" when the first painted
637
+ * frame is acknowledged by the Babylon controller.
630
638
  * @private
631
639
  * @param {object} [detail] - Optional details to include in the event.
640
+ * @param {string[]} [detail.loadedContainers] - Names of containers that loaded successfully.
632
641
  * @returns {void}
633
642
  */
634
643
  #on3DLoaded(detail) {
635
644
  this.#isLoaded = true;
636
645
  this.#isLoading = false;
637
-
646
+
638
647
  this.#menu3DSyncSettings();
639
648
  this.#menu3DUpdateSwitchAvailability();
640
649
 
641
650
  this.removeAttribute("loading-3d");
642
651
  this.setAttribute("loaded-3d", "");
643
652
 
653
+ // Dispatch granular container events before the aggregate "scene-loaded".
654
+ // This lets consumers react as soon as individual assets are ready without
655
+ // waiting for the full scene-loaded signal.
656
+ const granularEventMap = {
657
+ model: "model-loaded",
658
+ environment: "environment-loaded",
659
+ materials: "materials-loaded",
660
+ };
661
+ if (Array.isArray(detail?.loadedContainers)) {
662
+ const granularEventOptions = {
663
+ bubbles: true,
664
+ cancelable: false,
665
+ composed: true,
666
+ };
667
+ detail.loadedContainers.forEach((containerName) => {
668
+ const eventName = granularEventMap[containerName];
669
+ if (eventName) {
670
+ this.dispatchEvent(new CustomEvent(eventName, granularEventOptions));
671
+ }
672
+ });
673
+ }
674
+
644
675
  const customEventOptions = {
645
676
  bubbles: true,
646
677
  cancelable: true,
@@ -1121,6 +1152,78 @@ export default class PrefViewer extends HTMLElement {
1121
1152
  this.#addTaskToQueue(model, "model");
1122
1153
  }
1123
1154
 
1155
+ /**
1156
+ * Loads the model container in parallel with any ongoing scene load, bypassing the task queue.
1157
+ * Dispatches "model-loading", "model-first-painted", and "model-loaded" events directly.
1158
+ * @public
1159
+ * @param {object|string} model - Model payload with storage pointer.
1160
+ * @returns {Promise<void>}
1161
+ */
1162
+ async loadModelParallel(model) {
1163
+ model = typeof model === "string" ? JSON.parse(model) : model;
1164
+ if (!model || !this.#component3D) return;
1165
+ const eventOptions = { bubbles: true, cancelable: false, composed: true };
1166
+ this.dispatchEvent(new CustomEvent("model-loading", eventOptions));
1167
+ try {
1168
+ const detail = await this.#component3D.loadModelIndependent(model);
1169
+ if (detail?.success) {
1170
+ this.dispatchEvent(new CustomEvent("model-loaded", { ...eventOptions, detail }));
1171
+ } else {
1172
+ this.dispatchEvent(new CustomEvent("model-error", { ...eventOptions, detail }));
1173
+ }
1174
+ } catch (error) {
1175
+ this.dispatchEvent(new CustomEvent("model-error", { ...eventOptions, detail: { error } }));
1176
+ }
1177
+ }
1178
+
1179
+ /**
1180
+ * Loads the environment/scene container in parallel with any ongoing model load, bypassing the
1181
+ * task queue. Dispatches "scene-loading" and "scene-loaded" (or "scene-error") events directly.
1182
+ * @public
1183
+ * @param {object|string} scene - Scene payload: { storage, ibl?, visible? }
1184
+ * @returns {Promise<void>}
1185
+ */
1186
+ async loadSceneParallel(scene) {
1187
+ scene = typeof scene === "string" ? JSON.parse(scene) : scene;
1188
+ if (!scene || !this.#component3D) return;
1189
+ const eventOptions = { bubbles: true, cancelable: false, composed: true };
1190
+ this.dispatchEvent(new CustomEvent("scene-loading", eventOptions));
1191
+ try {
1192
+ const detail = await this.#component3D.loadSceneIndependent(scene);
1193
+ if (detail?.success) {
1194
+ this.dispatchEvent(new CustomEvent("scene-loaded", { ...eventOptions, detail }));
1195
+ } else {
1196
+ this.dispatchEvent(new CustomEvent("scene-error", { ...eventOptions, detail }));
1197
+ }
1198
+ } catch (error) {
1199
+ this.dispatchEvent(new CustomEvent("scene-error", { ...eventOptions, detail: { error } }));
1200
+ }
1201
+ }
1202
+
1203
+ /**
1204
+ * Loads the materials container in parallel with any ongoing model or environment load,
1205
+ * bypassing the task queue. Dispatches "materials-loading" and "materials-loaded" events.
1206
+ * @public
1207
+ * @param {object|string} materials - Materials payload: { storage }
1208
+ * @returns {Promise<void>}
1209
+ */
1210
+ async loadMaterialsParallel(materials) {
1211
+ materials = typeof materials === "string" ? JSON.parse(materials) : materials;
1212
+ if (!materials || !this.#component3D) return;
1213
+ const eventOptions = { bubbles: true, cancelable: false, composed: true };
1214
+ this.dispatchEvent(new CustomEvent("materials-loading", eventOptions));
1215
+ try {
1216
+ const detail = await this.#component3D.loadMaterialsIndependent(materials);
1217
+ if (detail?.success) {
1218
+ this.dispatchEvent(new CustomEvent("materials-loaded", { ...eventOptions, detail }));
1219
+ } else {
1220
+ this.dispatchEvent(new CustomEvent("materials-error", { ...eventOptions, detail }));
1221
+ }
1222
+ } catch (error) {
1223
+ this.dispatchEvent(new CustomEvent("materials-error", { ...eventOptions, detail: { error } }));
1224
+ }
1225
+ }
1226
+
1124
1227
  /**
1125
1228
  * Loads a scene/environment object or JSON string and adds it to the task queue.
1126
1229
  * @public
@@ -1265,6 +1368,31 @@ export default class PrefViewer extends HTMLElement {
1265
1368
  this.#addTaskToQueue(config, "visibility");
1266
1369
  }
1267
1370
 
1371
+ /**
1372
+ * Reflects the current visibility of a container without feeding the task queue.
1373
+ * Used by the Babylon controller to keep host attributes in sync with renderer state.
1374
+ * @public
1375
+ * @param {string} name - Container name ("model" or "environment").
1376
+ * @param {boolean} isVisible - Whether the container should be reflected as visible.
1377
+ * @returns {void}
1378
+ */
1379
+ syncVisibility(name, isVisible) {
1380
+ const attrName = name === "model" ? "show-model" : name === "environment" ? "show-scene" : null;
1381
+ if (!attrName) {
1382
+ return;
1383
+ }
1384
+ const nextValue = isVisible ? "true" : "false";
1385
+ if (this.getAttribute(attrName) === nextValue) {
1386
+ return;
1387
+ }
1388
+ this.#suppressVisibilityAttributeCallback = true;
1389
+ try {
1390
+ this.setAttribute(attrName, nextValue);
1391
+ } finally {
1392
+ this.#suppressVisibilityAttributeCallback = false;
1393
+ }
1394
+ }
1395
+
1268
1396
  /**
1269
1397
  * Centers the 2D drawing view in the viewer.
1270
1398
  * @public
@@ -1519,4 +1647,22 @@ export default class PrefViewer extends HTMLElement {
1519
1647
  get isMode3D() {
1520
1648
  return this.#mode === "3d";
1521
1649
  }
1650
+
1651
+ /**
1652
+ * Forces the 3D camera to frame the current model, when supported.
1653
+ * @public
1654
+ * @returns {boolean}
1655
+ */
1656
+ focusModel() {
1657
+ return this.#component3D?.focusModel?.() ?? false;
1658
+ }
1659
+
1660
+ /**
1661
+ * Exposes a debug snapshot of the 3D runtime when available.
1662
+ * @public
1663
+ * @returns {object|null}
1664
+ */
1665
+ getDebugState() {
1666
+ return this.#component3D?.getDebugState?.() ?? null;
1667
+ }
1522
1668
  }
package/src/styles.js CHANGED
@@ -106,6 +106,7 @@ export const PrefViewer3DStyles = `
106
106
  position: relative;
107
107
  outline: none;
108
108
  box-sizing: border-box;
109
+ background: #ffffff;
109
110
  }
110
111
  `;
111
112