@preference-sl/pref-viewer 2.13.0-beta.5 → 2.13.0-beta.6

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@preference-sl/pref-viewer",
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- "version": "2.13.0-beta.5",
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+ "version": "2.13.0-beta.6",
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  "description": "Web Component to preview GLTF models with Babylon.js",
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  "author": "Alex Moreno Palacio <amoreno@preference.es>",
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  "scripts": {
@@ -43,11 +43,9 @@ export default class BabylonJSAnimationController {
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  * @param {AssetContainer|Scene} assetContainer - The Babylon.js asset container or scene instance.
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  */
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  constructor(assetContainer) {
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- if (assetContainer instanceof AssetContainer || assetContainer instanceof Scene) {
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- this.#scene = assetContainer.scene ? assetContainer.scene : assetContainer;
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- this.#assetContainer = assetContainer;
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- this.#canvas = this.#scene._engine._renderingCanvas;
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- }
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+ this.#scene = assetContainer.scene ? assetContainer.scene : assetContainer;
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+ this.#assetContainer = assetContainer;
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+ this.#canvas = this.#scene._engine._renderingCanvas;
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  this.#initializeAnimations();
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  }
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@@ -163,7 +161,8 @@ export default class BabylonJSAnimationController {
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  const RENDERING_GROUP_ID = 0; // MUST be > 0 to render on top of main scene
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  // Use UtilityLayerRenderer for rendering
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- const uScene = UtilityLayerRenderer.DefaultKeepDepthUtilityLayer.utilityLayerScene;
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+ const utilityLayer = new UtilityLayerRenderer(this.#scene, undefined, undefined);
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+ const uScene = utilityLayer.utilityLayerScene;
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  // Cache map: baseMesh -> overlayBaseMesh to reuse for InstancedMeshes
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  const baseToOverlayBase = new Map();