@preference-sl/pref-viewer 2.12.0 → 2.13.0-beta.1

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@preference-sl/pref-viewer",
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- "version": "2.12.0",
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+ "version": "2.13.0-beta.1",
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  "description": "Web Component to preview GLTF models with Babylon.js",
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  "author": "Alex Moreno Palacio <amoreno@preference.es>",
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  "scripts": {
@@ -35,11 +35,11 @@
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  "index.d.ts"
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  ],
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  "dependencies": {
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- "@babylonjs/core": "^8.39.2",
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- "@babylonjs/loaders": "^8.39.2",
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- "@babylonjs/serializers": "^8.39.2",
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+ "@babylonjs/core": "^8.47.0",
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+ "@babylonjs/loaders": "^8.47.0",
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+ "@babylonjs/serializers": "^8.47.0",
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  "@panzoom/panzoom": "^4.6.0",
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- "babylonjs-gltf2interface": "^8.39.2",
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+ "babylonjs-gltf2interface": "^8.47.0",
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  "buffer": "^6.0.3",
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  "idb": "^8.0.3",
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  "is-svg": "^6.1.0",
@@ -1,5 +1,5 @@
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  import { AssetContainer, Color3, HighlightLayer, InstancedMesh, Mesh, PickingInfo, Quaternion, Scene, UtilityLayerRenderer, Vector3 } from "@babylonjs/core";
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- import { PrefViewerColors } from "./styles.js";
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+ import { PrefViewerStyleVariables } from "./styles.js";
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  import OpeningAnimation from "./babylonjs-animation-opening.js";
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  /**
@@ -32,7 +32,7 @@ export default class BabylonJSAnimationController {
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  #animatedNodes = [];
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  #openingAnimations = [];
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- #highlightColor = Color3.FromHexString(PrefViewerColors.primary);
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+ #highlightColor = Color3.FromHexString(PrefViewerStyleVariables.colorPrimary);
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  #highlightLayer = null;
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  #overlayLayer = null;
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  #useHighlightLayer = false; // Set to true to use HighlightLayer (better performance) and false to use overlay meshes (UtilityLayerRenderer - always on top)