@preference-sl/pref-viewer 2.12.0-beta.2 → 2.12.0-beta.3

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@preference-sl/pref-viewer",
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- "version": "2.12.0-beta.2",
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+ "version": "2.12.0-beta.3",
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  "description": "Web Component to preview GLTF models with Babylon.js",
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  "author": "Alex Moreno Palacio <amoreno@preference.es>",
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  "scripts": {
@@ -689,7 +689,7 @@ export default class BabylonJSController {
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  const modelContainer = this.#containers.model;
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  const environmentContainer = this.#containers.environment;
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- if (!cameraState.isPending && !modelContainer.state.isPending && !environmentContainer.state.isPending) {
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+ if (!cameraState.isPending && !modelContainer.state.isSuccess && !environmentContainer.state.isSuccess) {
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  return false;
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  }
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@@ -733,6 +733,7 @@ export default class BabylonJSController {
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  cameraState.setSuccess(true);
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  }
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  }
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+ this.#scene.activeCamera?.detachControl();
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  if (!cameraState.locked && cameraState.value !== null) {
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  camera.attachControl(this.#canvas, true);
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  }
@@ -915,8 +916,9 @@ export default class BabylonJSController {
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  if (!this.#gltfResolver) {
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  this.#gltfResolver = new GLTFResolver();
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  }
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-
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- let sourceData = await this.#gltfResolver.getSource(container.state.update.storage, container.state.size, container.state.timeStamp);
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+ //let sourceData = await this.#gltfResolver.getSource(container.state.update.storage, container.state.size, container.state.timeStamp);
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+ // TEMPORARY: We never pass 'size' or 'timeStamp' to always force a reload and avoid issues with the active camera in reloading assetContainers
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+ let sourceData = await this.#gltfResolver.getSource(container.state.update.storage, 0, null);
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  if (!sourceData) {
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  return [container, false];
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  }