@preference-sl/pref-viewer 2.11.0-beta.6 → 2.11.0-beta.7

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@preference-sl/pref-viewer",
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- "version": "2.11.0-beta.6",
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+ "version": "2.11.0-beta.7",
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  "description": "Web Component to preview GLTF models with Babylon.js",
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  "author": "Alex Moreno Palacio <amoreno@preference.es>",
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  "scripts": {
@@ -5,7 +5,7 @@ import "@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression";
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  import { USDZExportAsync, GLTF2Export } from "@babylonjs/serializers";
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  import GLTFResolver from "./gltf-resolver.js";
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- import { ContainerData, MaterialData } from "./pref-viewer-3d-data.js";
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+ import { MaterialData } from "./pref-viewer-3d-data.js";
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  import BabylonJSAnimationController from "./babylonjs-animation-controller.js";
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  /**
@@ -452,7 +452,7 @@ export default class BabylonJSController {
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  if (container.state.name === "materials") {
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  return;
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  }
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- if (container.assetContainer && (container.isPending || materialContainer.isPending || optionMaterial.isPending)) {
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+ if (container.assetContainer && (container.state.isPending || materialContainer.state.isPending || optionMaterial.isPending)) {
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  assetContainersToProcess.push(container.assetContainer);
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  }
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  });
@@ -504,7 +504,7 @@ export default class BabylonJSController {
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  const modelContainer = this.#containers.model;
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  const environmentContainer = this.#containers.environment;
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- if (!cameraState.isPending && !modelContainer.isPending && !environmentContainer.isPending) {
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+ if (!cameraState.isPending && !modelContainer.state.isPending && !environmentContainer.state.isPending) {
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  return false;
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  }
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@@ -559,7 +559,7 @@ export default class BabylonJSController {
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  * Finds and returns the asset container object by its name.
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  * @private
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  * @param {string} name - The name of the container to find.
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- * @returns {ContainerData|null} The matching container object, or null if not found.
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+ * @returns {Object|null} The matching container object, or null if not found.
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  */
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  #findContainerByName(name) {
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  return Object.values(this.#containers).find((container) => container.state.name === name) || null;
@@ -612,7 +612,7 @@ export default class BabylonJSController {
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  /**
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  * Adds the asset container to the Babylon.js scene if it should be shown and is not already visible.
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  * @private
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- * @param {ContainerData} container - The container object containing asset state and metadata.
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+ * @param {object} container - The container object containing asset state and metadata.
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  * @param {boolean} [updateVisibility=true] - If true, updates the visibility attribute in parent components.
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  * @returns {boolean} True if the container was added, false otherwise.
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  */
@@ -631,7 +631,7 @@ export default class BabylonJSController {
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  /**
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  * Removes the asset container from the Babylon.js scene if it is currently visible.
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  * @private
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- * @param {ContainerData} container - The container object containing asset state and metadata.
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+ * @param {object} container - The container object containing asset state and metadata.
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  * @param {boolean} [updateVisibility=true] - If true, updates the visibility attribute in parent components.
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  * @returns {boolean} True if the container was removed, false otherwise.
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  */
@@ -650,7 +650,7 @@ export default class BabylonJSController {
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  /**
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  * Replaces the asset container in the Babylon.js scene with a new one.
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  * @private
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- * @param {ContainerData} container - The container object containing asset state and metadata.
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+ * @param {object} container - The container object containing asset state and metadata.
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  * @param {AssetContainer} newAssetContainer - The new asset container to add to the scene.
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  * @returns {boolean} True if the container was replaced and added, false otherwise.
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  */
@@ -703,8 +703,8 @@ export default class BabylonJSController {
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  /**
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  * Loads an asset container (model, environment, materials, etc.) using the provided container state.
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  * @private
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- * @param {ContainerData} container - The container object containing asset state and metadata.
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- * @returns {Promise<[ContainerData, AssetContainer|boolean]>} Resolves to an array with the container and the loaded asset container, or false if loading fails.
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+ * @param {object} container - The container object containing asset state and metadata.
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+ * @returns {Promise<[object, AssetContainer|boolean]>} Resolves to an array with the container and the loaded asset container, or false if loading fails.
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  * @description
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  * Resolves the asset source using GLTFResolver, prepares plugin options, and loads the asset into the Babylon.js scene.
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  * Updates the container's cache data and returns the container along with the loaded asset container or false if loading fails.