@preference-sl/pref-viewer 2.11.0-beta.13 → 2.11.0-beta.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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2
  "name": "@preference-sl/pref-viewer",
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- "version": "2.11.0-beta.13",
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+ "version": "2.11.0-beta.15",
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  "description": "Web Component to preview GLTF models with Babylon.js",
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  "author": "Alex Moreno Palacio <amoreno@preference.es>",
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  "scripts": {
@@ -35,12 +35,11 @@
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  "index.d.ts"
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  ],
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  "dependencies": {
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- "@babylonjs/core": "^8.39.0",
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- "@babylonjs/gui": "^8.39.0",
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- "@babylonjs/loaders": "^8.39.0",
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- "@babylonjs/serializers": "^8.39.0",
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+ "@babylonjs/core": "^8.39.2",
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+ "@babylonjs/loaders": "^8.39.2",
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+ "@babylonjs/serializers": "^8.39.2",
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  "@panzoom/panzoom": "^4.6.0",
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- "babylonjs-gltf2interface": "^8.39.0",
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+ "babylonjs-gltf2interface": "^8.39.2",
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  "buffer": "^6.0.3",
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  "idb": "^8.0.3",
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  "is-svg": "^6.1.0",
@@ -1,5 +1,4 @@
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  import { Color3, HighlightLayer, Mesh, PickingInfo, Scene } from "@babylonjs/core";
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- import { AdvancedDynamicTexture } from "@babylonjs/gui";
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  import { PrefViewerColors } from "./styles.js";
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  import OpeningAnimation from "./babylonjs-animation-opening.js";
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@@ -7,30 +6,30 @@ import OpeningAnimation from "./babylonjs-animation-opening.js";
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  * BabylonJSAnimationController - Manages animation playback, highlighting, and interactive controls for animated nodes in Babylon.js scenes.
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  *
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  * Summary:
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- * This class detects, groups, and manages opening/closing animations for scene nodes, provides interactive highlighting of animated nodes and their meshes, and displays a GUI menu for animation control. It is designed for integration with product configurators and interactive 3D applications using Babylon.js.
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+ * This class detects, groups, and manages opening/closing animations for scene nodes, provides interactive highlighting of animated nodes and their meshes, and displays a menu for animation control. It is designed for integration with product configurators and interactive 3D applications using Babylon.js.
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  *
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  * Key features:
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  * - Detects and groups opening/closing animations in the scene.
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  * - Tracks animated transformation nodes and their relationships to meshes.
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  * - Highlights animated nodes and their child meshes on pointer hover.
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- * - Displays and disposes the animation control menu (Babylon.js GUI) for animated nodes.
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+ * - Displays and disposes the animation control menu for animated nodes.
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  * - Provides public API for highlighting, showing the animation menu, and disposing resources.
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  * - Cleans up all resources and observers to prevent memory leaks.
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  *
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  * Public Methods:
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  * - dispose(): Disposes all resources managed by the animation controller.
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  * - hightlightMeshes(pickingInfo): Highlights meshes that are children of an animated node when hovered.
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- * - hideMenu(): Hides and disposes the animation control menu (Babylon.js GUI) if it exists.
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+ * - hideMenu(): Hides and disposes the animation control menu if it exists.
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  * - showMenu(pickingInfo): Displays the animation control menu for the animated node under the pointer.
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  *
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  * @class
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  */
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  export default class BabylonJSAnimationController {
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  #scene = null;
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+ #canvas = null;
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  #animatedNodes = [];
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  #highlightLayer = null;
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  #highlightColor = Color3.FromHexString(PrefViewerColors.primary);
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- #advancedDynamicTexture = null;
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  #openingAnimations = [];
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  /**
@@ -39,6 +38,7 @@ export default class BabylonJSAnimationController {
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  */
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  constructor(scene) {
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  this.#scene = scene;
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+ this.#canvas = this.#scene._engine._renderingCanvas;
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  this.#initializeAnimations();
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  }
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@@ -47,11 +47,12 @@ export default class BabylonJSAnimationController {
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  * @private
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  */
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  #initializeAnimations() {
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+ this.hideMenu(); // Clean up any existing menus
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  if (!this.#scene.animationGroups.length) {
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  return;
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  }
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  this.#getAnimatedNodes();
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- this.#getOpeneingAnimations();
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+ this.#getOpeningAnimations();
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  }
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57
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  /**
@@ -78,7 +79,7 @@ export default class BabylonJSAnimationController {
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  * @description
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  * Uses animation group names with the pattern "animation_open_<name>" and "animation_close_<name>".
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  */
81
- #getOpeneingAnimations() {
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+ #getOpeningAnimations() {
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  const openings = {};
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  this.#scene.animationGroups.forEach((animationGroup) => {
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  const match = animationGroup.name.match(/^animation_(open|close)_(.+)$/);
@@ -137,7 +138,7 @@ export default class BabylonJSAnimationController {
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138
 
138
139
  /**
139
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  * Disposes all resources managed by the animation controller.
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- * Cleans up the highlight layer, GUI texture, and internal animation/node lists.
141
+ * Cleans up the highlight layer, animation menu, and internal animation/node lists.
141
142
  * Should be called when the controller is no longer needed to prevent memory leaks.
142
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  * @public
143
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  */
@@ -183,24 +184,19 @@ export default class BabylonJSAnimationController {
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184
  }
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185
 
185
186
  /**
186
- * Hides and disposes the animation control menu (Babylon.js GUI) if it exists.
187
+ * Hides and disposes the animation control menu if it exists.
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  * @public
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  * @returns {void}
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  */
190
191
  hideMenu() {
191
- // Remove any previously created Babylon GUI
192
- if (this.#advancedDynamicTexture) {
193
- this.#advancedDynamicTexture.dispose();
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- this.#advancedDynamicTexture = null;
195
- }
192
+ this.#openingAnimations.forEach((openingAnimation) => openingAnimation.hideControls());
193
+ this.#canvas.parentElement.querySelectorAll("div.pref-viewer-3d.animation-menu").forEach((menu) => menu.remove());
196
194
  }
197
195
 
198
196
  /**
199
197
  * Displays the animation control menu for the animated node under the pointer.
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198
  * @public
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199
  * @param {PickingInfo} pickingInfo - Raycast info from pointer position.
202
- * @description
203
- * Creates the GUI if needed and invokes OpeningAnimation.showControls.
204
200
  */
205
201
  showMenu(pickingInfo) {
206
202
  if (!pickingInfo?.hit && !pickingInfo?.pickedMesh) {
@@ -217,9 +213,7 @@ export default class BabylonJSAnimationController {
217
213
  if (!openingAnimation) {
218
214
  return;
219
215
  }
220
- if (!this.#advancedDynamicTexture) {
221
- this.#advancedDynamicTexture = AdvancedDynamicTexture.CreateFullscreenUI("UI_Animation", true, this.#scene);
222
- }
223
- openingAnimation.showControls(this.#advancedDynamicTexture);
216
+
217
+ openingAnimation.showControls(this.#canvas);
224
218
  }
225
219
  }
@@ -1,24 +1,36 @@
1
- import { AdvancedDynamicTexture, Button, Control, Image, Slider, StackPanel } from "@babylonjs/gui";
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  import OpeningAnimation from "./babylonjs-animation-opening.js";
3
- import { PrefViewerColors } from "./styles.js";
2
+ import { PrefViewer3DAnimationMenuStyles } from "./styles.js";
4
3
 
5
4
  /**
6
- * OpeningAnimationMenu - Manages and renders the animation control menu for opening/closing animations in a Babylon.js scene.
5
+ * OpeningAnimationMenu - Manages and renders the interactive animation control menu for opening/closing animations in a Babylon.js scene.
7
6
  *
8
- * Responsibilities:
9
- * - Renders a GUI menu with buttons for controlling animation playback (open, close, pause, go to opened/closed, loop).
7
+ * Summary:
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+ * Provides a floating HTML-based GUI menu with playback and loop controls for animated nodes, including buttons and a progress slider.
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+ * Handles user interaction, updates UI state based on animation state, and invokes external callbacks for animation actions.
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+ * Designed for integration with Babylon.js product configurators and interactive 3D applications.
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+ *
12
+ * Key Features:
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+ * - Renders a menu with buttons for controlling animation playback (open, close, pause, go to opened/closed, loop).
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14
  * - Updates button states and slider position based on animation state, progress, and loop mode.
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15
  * - Handles user interactions and invokes provided callbacks for animation actions.
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  * - Synchronizes the slider value with animation progress, avoiding callback loops.
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+ * - Provides setters to update animation state, progress, and loop mode from external controllers.
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+ * - Disposes and cleans up all DOM resources when no longer needed.
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  *
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  * Public Setters:
15
21
  * - set animationState(state): Updates the animation state and button states.
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22
  * - set animationProgress(progress): Updates the animation progress and slider value.
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  * - set animationLoop(loop): Updates the loop mode and loop button states.
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  *
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+ * Public Methods:
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+ * - dispose(): Disposes the animation menu and releases all associated DOM resources.
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+ *
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+ * Public Getters:
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+ * - isVisible: Returns whether the animation menu is currently visible in the DOM.
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+ *
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31
  * Private Methods:
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  * - #createMenu(): Initializes and renders the menu UI.
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- * - #addButton(name, imageURL, enabled, active, visible, callback): Adds a button to the menu with specified properties.
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+ * - #addButton(name, imageSVG, enabled, active, visible, callback): Adds a button to the menu with specified properties.
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34
  * - #createButtons(): Creates all control buttons and sets their initial states.
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  * - #getButtonByName(name): Retrieves a button control by its name.
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36
  * - #setButtonState(name, enabled, active, visible): Updates the visual state of a button.
@@ -28,9 +40,10 @@ import { PrefViewerColors } from "./styles.js";
28
40
  * - #setPlayerButtonsState(): Updates all playback control buttons.
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41
  * - #setLoopButtonsState(): Updates all loop control buttons.
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42
  * - #createSlider(): Creates and configures the animation progress slider.
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+ * - #onSliderInput(event): Handles the slider input event for animation progress.
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  *
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45
  * Usage Example:
33
- * const menu = new OpeningAnimationMenu(adt, state, progress, loop, {
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+ * const menu = new OpeningAnimationMenu(name, canvas, state, progress, loop, {
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47
  * onOpen: () => { ... },
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48
  * onClose: () => { ... },
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49
  * onPause: () => { ... },
@@ -49,45 +62,35 @@ export default class OpeningAnimationMenu {
49
62
  #animationLoop = false;
50
63
  #callbacks = null;
51
64
 
52
- // GUI Elements
53
- #advancedDynamicTexture = null;
54
- #mainPanel = null;
55
- #secondaryPanel = null;
65
+ #name = "";
66
+ #canvas = null;
67
+ #containerMain = null;
68
+ #containerButtons = null;
56
69
  #slider = null;
57
70
 
58
- // Style properties
59
- #buttonSize = 28;
60
- #buttonLoopPaddingLeft = 3;
61
- #colorActive = PrefViewerColors.primary;
62
- #colorEnabled = "#333333";
63
- #colorDisabled = "#777777";
64
- #colorIcon = "#FFFFFF";
65
- #colorBorder = "#FFFFFF";
66
- #sliderThumbWidth = 20;
67
- #sliderBarOffset = 10;
68
71
  #icon = {
69
- close: `<svg id="play-backwards" width="24px" height="24px" viewBox="0 0 24 24" version="1.1" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><path fill="${this.#colorIcon}" d="M16,18.86V4.86l-11,7,11,7Z"/></svg>`,
70
- closed: `<svg id="skip-backward" width="24px" height="24px" viewBox="0 0 24 24" version="1.1" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><path fill="${this.#colorIcon}" d="M20,5V19L13,12M6,5V19H4V5M13,5V19L6,12"/></svg>`,
71
- open: `<svg id="play" width="24px" height="24px" viewBox="0 0 24 24" version="1.1" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><path fill="${this.#colorIcon}" d="M8,5.14v14l11-7-11-7Z"/></svg>`,
72
- opened: `<svg id="skip-forward" width="24px" height="24px" viewBox="0 0 24 24" version="1.1" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><path fill="${this.#colorIcon}" d="M4,5V19L11,12M18,5V19H20V5M11,5V19L18,12"/></svg>`,
73
- pause: `<svg id="pause" width="24px" height="24px" viewBox="0 0 24 24" version="1.1" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><path fill="${this.#colorIcon}" d="M14,19H18V5H14M6,19H10V5H6V19Z"/></svg>`,
74
- repeat: `<svg id="repeat" width="24px" height="24px" viewBox="0 0 24 24" version="1.1" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><path fill="${this.#colorIcon}" d="M17,17H7V14L3,18L7,22V19H19V13H17M7,7H17V10L21,6L17,2V5H5V11H7V7Z"/></svg>`,
75
- repeatOff: `<svg id="repeat-off" width="24px" height="24px" viewBox="0 0 24 24" version="1.1" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><path fill="${this.#colorIcon}" d="M2,5.27L3.28,4L20,20.72L18.73,22L15.73,19H7V22L3,18L7,14V17H13.73L7,10.27V11H5V8.27L2,5.27M17,13H19V17.18L17,15.18V13M17,5V2L21,6L17,10V7H8.82L6.82,5H17Z"/></svg>`,
72
+ close: `<svg id="play-backwards" width="24px" height="24px" viewBox="0 0 24 24" version="1.1" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><path d="M16,18.86V4.86l-11,7,11,7Z"/></svg>`,
73
+ closed: `<svg id="skip-backward" width="24px" height="24px" viewBox="0 0 24 24" version="1.1" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><path d="M20,5V19L13,12M6,5V19H4V5M13,5V19L6,12"/></svg>`,
74
+ open: `<svg id="play" width="24px" height="24px" viewBox="0 0 24 24" version="1.1" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><path d="M8,5.14v14l11-7-11-7Z"/></svg>`,
75
+ opened: `<svg id="skip-forward" width="24px" height="24px" viewBox="0 0 24 24" version="1.1" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><path d="M4,5V19L11,12M18,5V19H20V5M11,5V19L18,12"/></svg>`,
76
+ pause: `<svg id="pause" width="24px" height="24px" viewBox="0 0 24 24" version="1.1" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><path d="M14,19H18V5H14M6,19H10V5H6V19Z"/></svg>`,
77
+ repeat: `<svg id="repeat" width="24px" height="24px" viewBox="0 0 24 24" version="1.1" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><path d="M17,17H7V14L3,18L7,22V19H19V13H17M7,7H17V10L21,6L17,2V5H5V11H7V7Z"/></svg>`,
78
+ repeatOff: `<svg id="repeat-off" width="24px" height="24px" viewBox="0 0 24 24" version="1.1" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><path d="M2,5.27L3.28,4L20,20.72L18.73,22L15.73,19H7V22L3,18L7,14V17H13.73L7,10.27V11H5V8.27L2,5.27M17,13H19V17.18L17,15.18V13M17,5V2L21,6L17,10V7H8.82L6.82,5H17Z"/></svg>`,
76
79
  };
77
80
 
78
- #isSettingSliderValue = false;
79
-
80
81
  /**
81
82
  * Constructs the OpeningAnimationMenu and initializes the menu UI.
82
- * @param {AdvancedDynamicTexture} advancedDynamicTexture - Babylon.js GUI texture for rendering controls.
83
+ * @param {string} name - The name of the animation.
84
+ * @param {HTMLCanvasElement} canvas - The canvas element for rendering.
83
85
  * @param {number} animationState - Current animation state (enum).
84
86
  * @param {number} animationProgress - Current animation progress (0 to 1).
85
87
  * @param {boolean} animationLoop - Whether the animation is set to loop.
86
88
  * @param {object} callbacks - Callback functions for menu actions (play, pause, open, close, etc.).
87
89
  * @public
88
90
  */
89
- constructor(advancedDynamicTexture, animationState, animationProgress, animationLoop, callbacks) {
90
- this.#advancedDynamicTexture = advancedDynamicTexture;
91
+ constructor(name, canvas, animationState, animationProgress, animationLoop, callbacks) {
92
+ this.#name = name;
93
+ this.#canvas = canvas;
91
94
  this.#animationState = animationState;
92
95
  this.#animationProgress = animationProgress;
93
96
  this.#animationLoop = animationLoop;
@@ -96,29 +99,6 @@ export default class OpeningAnimationMenu {
96
99
  this.#createMenu(animationState);
97
100
  }
98
101
 
99
- /**
100
- * Initializes and renders the menu UI, including buttons and slider.
101
- * @private
102
- */
103
- #createMenu() {
104
- if (!this.#advancedDynamicTexture) {
105
- return;
106
- }
107
- this.#mainPanel = new StackPanel();
108
- this.#mainPanel.isVertical = true;
109
- this.#secondaryPanel = new StackPanel();
110
- this.#secondaryPanel.isVertical = false;
111
- this.#secondaryPanel.height = `${this.#buttonSize}px`;
112
- this.#mainPanel.addControl(this.#secondaryPanel);
113
-
114
- this.#advancedDynamicTexture.addControl(this.#mainPanel);
115
- this.#mainPanel.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;
116
- this.#mainPanel.verticalAlignment = Control.VERTICAL_ALIGNMENT_BOTTOM;
117
-
118
- this.#createButtons();
119
- this.#createSlider();
120
- }
121
-
122
102
  /**
123
103
  * Internal helper to add a button to the menu.
124
104
  * Sets button appearance and attaches the callback for user interaction.
@@ -130,25 +110,21 @@ export default class OpeningAnimationMenu {
130
110
  * @param {boolean} visible - Whether the button is visible.
131
111
  * @param {function} callback - Callback to invoke on button click.
132
112
  */
133
- #addButton(name, imageURL, enabled = true, active = false, visible = true, callback) {
134
- const buttonProps = {
135
- background: active ? this.#colorActive : enabled ? this.#colorEnabled : this.#colorDisabled,
136
- color: this.#colorBorder,
137
- cornerRadius: 0,
138
- height: `${this.#buttonSize}px`,
139
- hoverCursor: "pointer",
140
- width: `${this.#buttonSize}px`,
141
- isVisible: visible,
142
- };
143
- const button = Button.CreateImageOnlyButton(`button_animation_${name}`, imageURL);
144
- Object.assign(button, buttonProps);
145
- button.image.stretch = Image.STRETCH_UNIFORM;
146
- button.onPointerUpObservable.add(() => {
113
+ #addButton(name, imageSVG, enabled = true, active = false, visible = true, callback) {
114
+ const stateClass = active ? "active" : enabled ? "enabled" : "disabled";
115
+ const visibilityClass = visible ? "visible" : "hidden";
116
+
117
+ const button = document.createElement("button");
118
+ button.classList.add(stateClass, visibilityClass);
119
+ button.setAttribute("name", `button_animation_${name}`);
120
+ button.innerHTML = imageSVG;
121
+ button.addEventListener("click", (event) => {
147
122
  if (callback && typeof callback === "function") {
148
123
  callback();
149
124
  }
150
125
  });
151
- this.#secondaryPanel.addControl(button);
126
+
127
+ this.#containerButtons.appendChild(button);
152
128
  }
153
129
 
154
130
  /**
@@ -157,19 +133,53 @@ export default class OpeningAnimationMenu {
157
133
  */
158
134
  #createButtons() {
159
135
  const buttonsState = this.#getButtonsState();
160
- this.#addButton("closed", `data:image/svg+xml,${encodeURIComponent(this.#icon.closed)}`, buttonsState.closed.enabled, buttonsState.closed.active, buttonsState.closed.visible, this.#callbacks.onGoToClosed);
161
- this.#addButton("close", `data:image/svg+xml,${encodeURIComponent(this.#icon.close)}`, buttonsState.close.enabled, buttonsState.close.active, buttonsState.close.visible, this.#callbacks.onClose);
162
- this.#addButton("pause", `data:image/svg+xml,${encodeURIComponent(this.#icon.pause)}`, buttonsState.pause.enabled, buttonsState.pause.active, buttonsState.pause.visible, this.#callbacks.onPause);
163
- this.#addButton("open", `data:image/svg+xml,${encodeURIComponent(this.#icon.open)}`, buttonsState.open.enabled, buttonsState.open.active, buttonsState.open.visible, this.#callbacks.onOpen);
164
- this.#addButton("opened", `data:image/svg+xml,${encodeURIComponent(this.#icon.opened)}`, buttonsState.opened.enabled, buttonsState.opened.active, buttonsState.opened.visible, this.#callbacks.onGoToOpened);
165
- this.#addButton("repeat", `data:image/svg+xml,${encodeURIComponent(this.#icon.repeat)}`, buttonsState.repeat.enabled, buttonsState.repeat.active, buttonsState.repeat.visible, this.#callbacks.onToggleLoop);
166
- this.#addButton("repeatOff", `data:image/svg+xml,${encodeURIComponent(this.#icon.repeatOff)}`, buttonsState.repeatOff.enabled, buttonsState.repeatOff.active, buttonsState.repeatOff.visible, this.#callbacks.onToggleLoop);
136
+ this.#addButton("closed", this.#icon.closed, buttonsState.closed.enabled, buttonsState.closed.active, buttonsState.closed.visible, this.#callbacks.onGoToClosed);
137
+ this.#addButton("close", this.#icon.close, buttonsState.close.enabled, buttonsState.close.active, buttonsState.close.visible, this.#callbacks.onClose);
138
+ this.#addButton("pause", this.#icon.pause, buttonsState.pause.enabled, buttonsState.pause.active, buttonsState.pause.visible, this.#callbacks.onPause);
139
+ this.#addButton("open", this.#icon.open, buttonsState.open.enabled, buttonsState.open.active, buttonsState.open.visible, this.#callbacks.onOpen);
140
+ this.#addButton("opened", this.#icon.opened, buttonsState.opened.enabled, buttonsState.opened.active, buttonsState.opened.visible, this.#callbacks.onGoToOpened);
141
+ this.#addButton("repeat", this.#icon.repeat, buttonsState.repeat.enabled, buttonsState.repeat.active, buttonsState.repeat.visible, this.#callbacks.onToggleLoop);
142
+ this.#addButton("repeatOff", this.#icon.repeatOff, buttonsState.repeatOff.enabled, buttonsState.repeatOff.active, buttonsState.repeatOff.visible, this.#callbacks.onToggleLoop);
143
+ }
144
+
145
+ /**
146
+ * Creates and configures the animation progress slider.
147
+ * @private
148
+ */
149
+ #createSlider() {
150
+ this.#slider = document.createElement("input");
151
+ this.#slider.setAttribute("type", "range");
152
+ this.#slider.setAttribute("min", "0");
153
+ this.#slider.setAttribute("max", "1");
154
+ this.#slider.setAttribute("step", "0.01");
155
+ this.#slider.setAttribute("value", this.#animationProgress.toString());
156
+ this.#slider.classList.add("animation-menu-slider");
157
+ this.#slider.addEventListener("input", this.#onSliderInput.bind(this));
158
+
159
+ this.#containerMain.appendChild(this.#slider);
160
+ }
161
+
162
+ /**
163
+ * Initializes and renders the menu UI, including buttons and slider.
164
+ * @private
165
+ */
166
+ #createMenu() {
167
+ this.#containerMain = document.createElement("div");
168
+ this.#containerMain.classList.add("pref-viewer-3d");
169
+ this.#containerMain.classList.add("animation-menu");
170
+ this.#containerMain.setAttribute("data-animation-name", this.#name);
171
+ this.#canvas.parentElement.prepend(this.#containerMain);
167
172
 
168
- // Adjust padding for loop buttons
169
- this.#getButtonByName("repeat").paddingLeft = `${this.#buttonLoopPaddingLeft}px`;
170
- this.#getButtonByName("repeat").width = `${this.#buttonSize + this.#buttonLoopPaddingLeft}px`;
171
- this.#getButtonByName("repeatOff").paddingLeft = `${this.#buttonLoopPaddingLeft}px`;
172
- this.#getButtonByName("repeatOff").width = `${this.#buttonSize + this.#buttonLoopPaddingLeft}px`;
173
+ const style = document.createElement("style");
174
+ style.textContent = PrefViewer3DAnimationMenuStyles;
175
+ this.#containerMain.appendChild(style);
176
+
177
+ this.#containerButtons = document.createElement("div");
178
+ this.#containerButtons.classList.add("animation-menu-buttons");
179
+ this.#containerMain.appendChild(this.#containerButtons);
180
+
181
+ this.#createButtons();
182
+ this.#createSlider();
173
183
  }
174
184
 
175
185
  /**
@@ -179,24 +189,37 @@ export default class OpeningAnimationMenu {
179
189
  * @returns {Button|null} The button control or null if not found.
180
190
  */
181
191
  #getButtonByName(name) {
182
- return this.#advancedDynamicTexture.getControlByName(`button_animation_${name}`);
192
+ return this.#containerButtons.querySelector(`button[name="button_animation_${name}"]`);
183
193
  }
184
194
 
185
195
  /**
186
- * Updates the visual state of a button (enabled, active, visible).
196
+ * Combines player and loop button states.
187
197
  * @private
188
- * @param {string} name - Button identifier.
189
- * @param {boolean} enabled
190
- * @param {boolean} active
191
- * @param {boolean} visible
198
+ * @returns {object}
192
199
  */
193
- #setButtonState(name, enabled, active, visible = true) {
194
- const button = this.#getButtonByName(name);
195
- if (!button) {
196
- return;
197
- }
198
- button.background = active ? this.#colorActive : enabled ? this.#colorEnabled : this.#colorDisabled;
199
- button.isVisible = visible;
200
+ #getButtonsState() {
201
+ return Object.assign(this.#getPlayerButtonsState(), this.#getLoopButtonsState());
202
+ }
203
+
204
+ /**
205
+ * Returns the state for loop control buttons.
206
+ * @private
207
+ * @returns {object}
208
+ */
209
+ #getLoopButtonsState() {
210
+ const buttonsState = {
211
+ repeat: {
212
+ enabled: this.#animationLoop,
213
+ active: false,
214
+ visible: this.#animationLoop,
215
+ },
216
+ repeatOff: {
217
+ enabled: !this.#animationLoop,
218
+ active: false,
219
+ visible: !this.#animationLoop,
220
+ },
221
+ };
222
+ return buttonsState;
200
223
  }
201
224
 
202
225
  /**
@@ -236,33 +259,33 @@ export default class OpeningAnimationMenu {
236
259
  }
237
260
 
238
261
  /**
239
- * Returns the state for loop control buttons.
262
+ * Updates the visual state of a button (enabled, active, visible).
240
263
  * @private
241
- * @returns {object}
264
+ * @param {string} name - Button identifier.
265
+ * @param {boolean} enabled
266
+ * @param {boolean} active
267
+ * @param {boolean} visible
242
268
  */
243
- #getLoopButtonsState() {
244
- const buttonsState = {
245
- repeat: {
246
- enabled: this.#animationLoop,
247
- active: false,
248
- visible: this.#animationLoop,
249
- },
250
- repeatOff: {
251
- enabled: !this.#animationLoop,
252
- active: false,
253
- visible: !this.#animationLoop,
254
- },
255
- };
256
- return buttonsState;
269
+ #setButtonState(name, enabled, active, visible = true) {
270
+ const button = this.#getButtonByName(name);
271
+ if (!button) {
272
+ return;
273
+ }
274
+ const classToRemove = ["active", "enabled", "disabled", "hidden", "visible"];
275
+ button.classList.remove(...classToRemove);
276
+ const stateClass = active ? "active" : enabled ? "enabled" : "disabled";
277
+ const visibilityClass = visible ? "visible" : "hidden";
278
+ button.classList.add(stateClass, visibilityClass);
257
279
  }
258
280
 
259
281
  /**
260
- * Combines player and loop button states.
282
+ * Updates all loop control buttons according to current loop mode.
261
283
  * @private
262
- * @returns {object}
263
284
  */
264
- #getButtonsState() {
265
- return Object.assign(this.#getPlayerButtonsState(), this.#getLoopButtonsState());
285
+ #setLoopButtonsState() {
286
+ const buttonsState = this.#getLoopButtonsState();
287
+ this.#setButtonState("repeat", buttonsState.repeat.enabled, buttonsState.repeat.active, buttonsState.repeat.visible);
288
+ this.#setButtonState("repeatOff", buttonsState.repeatOff.enabled, buttonsState.repeatOff.active, buttonsState.repeatOff.visible);
266
289
  }
267
290
 
268
291
  /**
@@ -279,46 +302,37 @@ export default class OpeningAnimationMenu {
279
302
  }
280
303
 
281
304
  /**
282
- * Updates all loop control buttons according to current loop mode.
305
+ * Handles the slider input event for animation progress.
283
306
  * @private
307
+ * @param {Event} event - The input event from the slider.
308
+ * @returns {void}
309
+ * @description
310
+ * If the slider value is being set programmatically, the event is ignored to prevent callback loops.
284
311
  */
285
- #setLoopButtonsState() {
286
- const buttonsState = this.#getLoopButtonsState();
287
- this.#setButtonState("repeat", buttonsState.repeat.enabled, buttonsState.repeat.active, buttonsState.repeat.visible);
288
- this.#setButtonState("repeatOff", buttonsState.repeatOff.enabled, buttonsState.repeatOff.active, buttonsState.repeatOff.visible);
312
+ #onSliderInput(event) {
313
+ if (this.#callbacks && typeof this.#callbacks.onSetAnimationProgress === "function") {
314
+ this.#callbacks.onSetAnimationProgress(event.target.value);
315
+ }
289
316
  }
290
317
 
291
318
  /**
292
- * Creates and configures the animation progress slider.
293
- * @private
319
+ * ---------------------------
320
+ * Public methods
321
+ * ---------------------------
294
322
  */
295
- #createSlider() {
296
- const sliderProps = {
297
- minimum: 0,
298
- maximum: 1,
299
- value: this.#animationProgress,
300
- height: `${this.#buttonSize}px`,
301
- width: `${this.#buttonSize * 7 + this.#buttonLoopPaddingLeft}px`, // Width based on number of buttons visible
302
- barOffset: `${this.#sliderBarOffset}px`,
303
- isThumbCircle: true,
304
- thumbWidth: `${this.#sliderThumbWidth}px`,
305
- background: this.#colorDisabled,
306
- color: this.#colorEnabled,
307
- borderColor: this.#colorBorder,
308
- thumbColor: this.#colorEnabled,
309
- };
310
- this.#slider = new Slider("slider_animation_progress");
311
- Object.assign(this.#slider, sliderProps);
312
- this.#slider.onValueChangedObservable.add((value) => {
313
- if (this.#isSettingSliderValue) {
314
- this.#isSettingSliderValue = false;
315
- return;
316
- }
317
- if (this.#callbacks && typeof this.#callbacks.onSetAnimationProgress === "function") {
318
- this.#callbacks.onSetAnimationProgress(value);
319
- }
320
- });
321
- this.#mainPanel.addControl(this.#slider);
323
+
324
+ /**
325
+ * Disposes the animation menu and releases all associated DOM resources.
326
+ * @public
327
+ * @returns {void}
328
+ */
329
+ dispose() {
330
+ if (this.isVisible) {
331
+ this.#containerMain.remove();
332
+ }
333
+ this.#containerMain = null;
334
+ this.#containerButtons = null;
335
+ this.#slider = null;
322
336
  }
323
337
 
324
338
  /**
@@ -339,14 +353,12 @@ export default class OpeningAnimationMenu {
339
353
 
340
354
  /**
341
355
  * Sets the animation progress value and updates the slider position.
342
- * When called, the slider value is updated programmatically without triggering the slider's value change callback.
343
356
  * @public
344
357
  * @param {number} progress - The new animation progress value (between 0 and 1).
345
358
  */
346
359
  set animationProgress(progress) {
347
360
  this.#animationProgress = progress;
348
- this.#isSettingSliderValue = true;
349
- this.#slider.value = progress;
361
+ this.#slider.value = progress.toString();
350
362
  }
351
363
 
352
364
  /**
@@ -358,4 +370,20 @@ export default class OpeningAnimationMenu {
358
370
  this.#animationState = state;
359
371
  this.#setPlayerButtonsState();
360
372
  }
373
+
374
+ /**
375
+ * ---------------------------
376
+ * Public getters
377
+ * ---------------------------
378
+ */
379
+
380
+ /**
381
+ * Returns whether the animation menu is currently visible in the DOM.
382
+ * @public
383
+ * @returns {boolean} True if the menu is visible, false otherwise.
384
+ */
385
+ get isVisible() {
386
+ const menuElement = this.#canvas.parentElement.querySelector(`div.animation-menu[data-animation-name="${this.#name}"]`);
387
+ return !!menuElement;
388
+ }
361
389
  }
@@ -1,4 +1,3 @@
1
- import { AdvancedDynamicTexture } from "@babylonjs/gui";
2
1
  import OpeningAnimationMenu from "./babylonjs-animation-opening-menu.js";
3
2
 
4
3
  /**
@@ -19,7 +18,7 @@ import OpeningAnimationMenu from "./babylonjs-animation-opening-menu.js";
19
18
  * - pause(): Pauses the current animation.
20
19
  * - goToOpened(): Moves animation to the fully opened state.
21
20
  * - goToClosed(): Moves animation to the fully closed state.
22
- * - showControls(advancedDynamicTexture): Displays the animation control menu.
21
+ * - showControls(canvas): Displays the animation control menu.
23
22
  * - hideControls(): Hides the animation control menu.
24
23
  * - isControlsVisible(): Returns true if the control menu is visible for this animation.
25
24
  *
@@ -39,14 +38,6 @@ import OpeningAnimationMenu from "./babylonjs-animation-opening-menu.js";
39
38
  * - #checkProgress(progress): Applies threshold logic to progress.
40
39
  * - #updateControlsSlider(): Updates the slider in the control menu.
41
40
  * - #updateControls(): Updates all controls in the menu.
42
- *
43
- * Usage Example:
44
- * const anim = new OpeningAnimation("door", openGroup, closeGroup);
45
- * anim.playOpen();
46
- * anim.pause();
47
- * anim.goToClosed();
48
- * anim.showControls(adt);
49
- * anim.hideControls();
50
41
  */
51
42
  export default class OpeningAnimation {
52
43
  static states = {
@@ -68,7 +59,6 @@ export default class OpeningAnimation {
68
59
  #speedRatio = 1.0;
69
60
  #loop = false;
70
61
 
71
- #advancedDynamicTexture = null;
72
62
  #menu = null;
73
63
  #progressThreshold = 0.025;
74
64
 
@@ -138,17 +128,18 @@ export default class OpeningAnimation {
138
128
  #goToOpened(useLoop = false) {
139
129
  this.#lastPausedFrame = this.#endFrame;
140
130
 
141
- if (!this.#openAnimation._isStarted) {
142
- this.#openAnimation.start();
131
+ if (this.#openAnimation._isStarted && !this.#openAnimation._isPaused){
132
+ this.#openAnimation.pause();
143
133
  }
144
- this.#openAnimation.pause();
145
- this.#openAnimation.goToFrame(this.#endFrame);
134
+ this.#openAnimation.goToFrame(this.#endFrame);
146
135
 
147
- if (!this.#closeAnimation._isStarted) {
136
+ if (this.#closeAnimation._isStarted && this.#closeAnimation._isPaused) {
137
+ this.#closeAnimation.goToFrame(this.#startFrame);
138
+ } else {
148
139
  this.#closeAnimation.start();
140
+ this.#closeAnimation.pause();
141
+ this.#closeAnimation.goToFrame(this.#startFrame);
149
142
  }
150
- this.#closeAnimation.pause();
151
- this.#closeAnimation.goToFrame(this.#startFrame);
152
143
 
153
144
  this.#state = OpeningAnimation.states.opened;
154
145
  this.#updateControls();
@@ -166,17 +157,18 @@ export default class OpeningAnimation {
166
157
  #goToClosed(useLoop = false) {
167
158
  this.#lastPausedFrame = this.#startFrame;
168
159
 
169
- if (!this.#closeAnimation._isStarted) {
170
- this.#closeAnimation.start();
160
+ if (this.#closeAnimation._isStarted && !this.#closeAnimation._isPaused) {
161
+ this.#closeAnimation.pause();
171
162
  }
172
- this.#closeAnimation.pause();
173
163
  this.#closeAnimation.goToFrame(this.#endFrame - this.#startFrame);
174
164
 
175
- if (!this.#openAnimation._isStarted) {
165
+ if (this.#openAnimation._isStarted && this.#openAnimation._isPaused) {
166
+ this.#openAnimation.goToFrame(this.#startFrame);
167
+ } else {
176
168
  this.#openAnimation.start();
169
+ this.#openAnimation.pause();
170
+ this.#openAnimation.goToFrame(this.#startFrame);
177
171
  }
178
- this.#openAnimation.pause();
179
- this.#openAnimation.goToFrame(this.#startFrame);
180
172
 
181
173
  this.#state = OpeningAnimation.states.closed;
182
174
  this.#updateControls();
@@ -328,6 +320,7 @@ export default class OpeningAnimation {
328
320
  if (this.#state === OpeningAnimation.states.opening || this.#state === OpeningAnimation.states.opened) {
329
321
  return;
330
322
  }
323
+
331
324
  if (this.#state === OpeningAnimation.states.closing) {
332
325
  this.#lastPausedFrame = this.#endFrame - this.#closeAnimation.getCurrentFrame();
333
326
  this.#closeAnimation.pause();
@@ -352,6 +345,7 @@ export default class OpeningAnimation {
352
345
  if (this.#state === OpeningAnimation.states.closing || this.#state === OpeningAnimation.states.closed) {
353
346
  return;
354
347
  }
348
+
355
349
  if (this.#state === OpeningAnimation.states.opening) {
356
350
  this.#lastPausedFrame = this.#openAnimation.getCurrentFrame();
357
351
  this.#openAnimation.pause();
@@ -405,11 +399,9 @@ export default class OpeningAnimation {
405
399
  * Displays the animation control menu and sets up callbacks.
406
400
  * Synchronizes slider and button states with animation.
407
401
  * @public
408
- * @param {AdvancedDynamicTexture} advancedDynamicTexture - Babylon.js GUI texture.
402
+ * @param {HTMLCanvasElement} canvas - The canvas element for rendering.
409
403
  */
410
- showControls(advancedDynamicTexture) {
411
- this.#advancedDynamicTexture = advancedDynamicTexture;
412
- this.#advancedDynamicTexture.metadata = { animationName: this.name };
404
+ showControls(canvas) {
413
405
  const controlCallbacks = {
414
406
  onGoToOpened: () => {
415
407
  if (this.#state === OpeningAnimation.states.opened) {
@@ -457,7 +449,7 @@ export default class OpeningAnimation {
457
449
  this.#menu.animationLoop = this.#loop;
458
450
  },
459
451
  };
460
- this.#menu = new OpeningAnimationMenu(this.#advancedDynamicTexture, this.#state, this.#getProgress(), this.#loop, controlCallbacks);
452
+ this.#menu = new OpeningAnimationMenu(this.name, canvas, this.#state, this.#getProgress(), this.#loop, controlCallbacks);
461
453
 
462
454
  // Attach to Babylon.js scene render loop for real-time updates
463
455
  this.#openAnimation._scene.onBeforeRenderObservable.add(this.#updateControlsSlider.bind(this));
@@ -471,10 +463,9 @@ export default class OpeningAnimation {
471
463
  if (!this.isControlsVisible()) {
472
464
  return;
473
465
  }
474
- // Remove the observer when controls are hidden
475
466
  this.#openAnimation._scene.onBeforeRenderObservable.removeCallback(this.#updateControlsSlider.bind(this));
476
- this.#advancedDynamicTexture.dispose();
477
- this.#advancedDynamicTexture = null;
467
+ this.#menu.dispose();
468
+ this.#menu = null;
478
469
  }
479
470
 
480
471
  /**
@@ -483,7 +474,7 @@ export default class OpeningAnimation {
483
474
  * @returns {boolean} True if controls are visible for this animation; otherwise, false.
484
475
  */
485
476
  isControlsVisible() {
486
- return !!(this.#advancedDynamicTexture && this.#advancedDynamicTexture.metadata?.animationName === this.name && this.#menu);
477
+ return !!(this.#menu?.isVisible);
487
478
  }
488
479
 
489
480
  /**
@@ -497,7 +488,6 @@ export default class OpeningAnimation {
497
488
  * @public
498
489
  * @returns {number}
499
490
  */
500
-
501
491
  get state() {
502
492
  return this.#state;
503
493
  }
@@ -1,4 +1,4 @@
1
- import { ArcRotateCamera, AssetContainer, Camera, Color4, DirectionalLight, Engine, HDRCubeTexture, HemisphericLight, IblShadowsRenderPipeline, LoadAssetContainerAsync, MeshBuilder, PointerEventTypes, PointLight, Scene, ShadowGenerator, Tools, Vector3, WebXRDefaultExperience, WebXRFeatureName, WebXRSessionManager } from "@babylonjs/core";
1
+ import { ArcRotateCamera, AssetContainer, Camera, Color4, DirectionalLight, Engine, HDRCubeTexture, HemisphericLight, IblShadowsRenderPipeline, LoadAssetContainerAsync, MeshBuilder, PointerEventTypes, PointLight, Scene, ShadowGenerator, Tools, Vector3, WebXRDefaultExperience, WebXRFeatureName, WebXRSessionManager, WebXRState } from "@babylonjs/core";
2
2
  import { DracoCompression } from "@babylonjs/core/Meshes/Compression/dracoCompression.js";
3
3
  import "@babylonjs/loaders";
4
4
  import "@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.js";
@@ -9,16 +9,22 @@ import { MaterialData } from "./pref-viewer-3d-data.js";
9
9
  import BabylonJSAnimationController from "./babylonjs-animation-controller.js";
10
10
 
11
11
  /**
12
- * BabylonJSController - Main controller for managing Babylon.js 3D scenes, assets, and interactions.
12
+ * BabylonJSController - Main controller for managing Babylon.js 3D scenes, assets, rendering, and user interactions in PrefViewer.
13
13
  *
14
- * Responsibilities:
14
+ * Summary:
15
+ * Provides a high-level API for initializing, loading, displaying, and exporting 3D models and environments using Babylon.js.
16
+ * Manages advanced rendering features, AR integration, asset containers, and user interaction logic.
17
+ *
18
+ * Key Responsibilities:
15
19
  * - Initializes and manages the Babylon.js engine, scene, camera, lights, and asset containers.
16
20
  * - Handles loading, replacing, and disposing of 3D models, environments, and materials.
17
21
  * - Configures advanced rendering features such as Draco mesh compression, shadows, and image-based lighting (IBL).
18
22
  * - Integrates Babylon.js WebXR experience for augmented reality (AR) support.
19
- * - Provides methods for downloading models and scenes in GLB, GLTF, and USDZ formats.
23
+ * - Provides methods for downloading models and scenes in GLB, glTF (ZIP), and USDZ formats.
20
24
  * - Manages camera and material options, container visibility, and user interactions.
21
25
  * - Observes canvas resize events and updates the engine accordingly.
26
+ * - Designed for integration with PrefViewer and GLTFResolver.
27
+ * - All resource management and rendering operations are performed asynchronously for performance.
22
28
  *
23
29
  * Usage:
24
30
  * - Instantiate: const controller = new BabylonJSController(canvas, containers, options);
@@ -26,7 +32,7 @@ import BabylonJSAnimationController from "./babylonjs-animation-controller.js";
26
32
  * - Load assets: await controller.load();
27
33
  * - Set camera/material options: controller.setCameraOptions(), controller.setMaterialOptions();
28
34
  * - Control visibility: controller.setContainerVisibility(name, show);
29
- * - Download assets: controller.downloadModelGLB(), controller.downloadModelGLTF(), controller.downloadModelUSDZ(), controller.downloadModelAndSceneGLB(), controller.downloadModelAndSceneGLTF(), controller.downloadModelAndSceneUSDZ();
35
+ * - Download assets: controller.downloadGLB(), controller.downloadGLTF(), controller.downloadUSDZ();
30
36
  * - Disable rendering: controller.disable();
31
37
  *
32
38
  * Public Methods:
@@ -40,7 +46,7 @@ import BabylonJSAnimationController from "./babylonjs-animation-controller.js";
40
46
  * - downloadGLTF(content): Downloads the current scene, model, or environment as a glTF ZIP file.
41
47
  * - downloadUSDZ(content): Downloads the current scene, model, or environment as a USDZ file.
42
48
  *
43
- * Private Methods:
49
+ * Private Methods (using ECMAScript private fields):
44
50
  * - #configureDracoCompression(): Sets up Draco mesh compression.
45
51
  * - #renderLoop(): Babylon.js render loop callback.
46
52
  * - #addStylesToARButton(): Styles AR button.
@@ -58,6 +64,8 @@ import BabylonJSAnimationController from "./babylonjs-animation-controller.js";
58
64
  * - #onKeyUp(event): Handles keyup events for download dialog and shortcuts.
59
65
  * - #enableInteraction(): Adds canvas and scene interaction event listeners.
60
66
  * - #disableInteraction(): Removes canvas and scene interaction event listeners.
67
+ * - #disposeAnimationController(): Disposes the animation controller if it exists.
68
+ * - #disposeXRExperience(): Disposes the Babylon.js WebXR experience if it exists.
61
69
  * - #disposeEngine(): Disposes engine and releases all resources.
62
70
  * - #setOptionsMaterial(optionMaterial): Applies a material option to relevant meshes.
63
71
  * - #setOptions_Materials(): Applies all material options from configuration.
@@ -77,11 +85,6 @@ import BabylonJSAnimationController from "./babylonjs-animation-controller.js";
77
85
  * - #addDateToName(name): Appends the current date/time to a name string.
78
86
  * - #downloadZip(files, name, comment, addDateInName): Generates and downloads a ZIP file.
79
87
  * - #openDownloadDialog(): Opens the modal download dialog.
80
- *
81
- * Notes:
82
- * - Designed for integration with PrefViewer and GLTFResolver.
83
- * - Supports advanced Babylon.js features for product visualization and configurators.
84
- * - All resource management and rendering operations are performed asynchronously for performance.
85
88
  */
86
89
  export default class BabylonJSController {
87
90
  // Canvas HTML element
@@ -463,6 +466,46 @@ export default class BabylonJSController {
463
466
  }
464
467
  }
465
468
 
469
+ /**
470
+ * Disposes the BabylonJSAnimationController instance if it exists.
471
+ * @private
472
+ * @returns {void}
473
+ */
474
+ #disposeAnimationController() {
475
+ if (this.#babylonJSAnimationController) {
476
+ this.#babylonJSAnimationController.dispose();
477
+ this.#babylonJSAnimationController = null;
478
+ }
479
+ }
480
+
481
+ /**
482
+ * Disposes the Babylon.js WebXR experience if it exists.
483
+ * @private
484
+ * @returns {void}
485
+ */
486
+ #disposeXRExperience() {
487
+ if (!this.#XRExperience) {
488
+ return;
489
+ }
490
+
491
+ if (this.#XRExperience.baseExperience.state === WebXRState.IN_XR) {
492
+ this.#XRExperience.baseExperience
493
+ .exitXRAsync()
494
+ .then(() => {
495
+ this.#XRExperience.dispose();
496
+ this.#XRExperience = null;
497
+ })
498
+ .catch((error) => {
499
+ console.warn("Error exiting XR experience:", error);
500
+ this.#XRExperience.dispose();
501
+ this.#XRExperience = null;
502
+ });
503
+ } else {
504
+ this.#XRExperience.dispose();
505
+ this.#XRExperience = null;
506
+ }
507
+ }
508
+
466
509
  /**
467
510
  * Disposes the Babylon.js engine and releases all associated resources.
468
511
  * @private
@@ -476,7 +519,6 @@ export default class BabylonJSController {
476
519
  this.#engine = this.#scene = this.#camera = null;
477
520
  this.#hemiLight = this.#dirLight = this.#cameraLight = null;
478
521
  this.#shadowGen = null;
479
- this.#XRExperience = null;
480
522
  }
481
523
 
482
524
  /**
@@ -893,10 +935,7 @@ export default class BabylonJSController {
893
935
 
894
936
  await Promise.allSettled(promiseArray)
895
937
  .then((values) => {
896
- if (this.#babylonJSAnimationController) {
897
- this.#babylonJSAnimationController.dispose();
898
- this.#babylonJSAnimationController = null;
899
- }
938
+ this.#disposeAnimationController();
900
939
  values.forEach((result) => {
901
940
  const container = result.value ? result.value[0] : null;
902
941
  const assetContainer = result.value ? result.value[1] : null;
@@ -1065,7 +1104,7 @@ export default class BabylonJSController {
1065
1104
  */
1066
1105
  async enable() {
1067
1106
  this.#configureDracoCompression();
1068
- this.#engine = new Engine(this.#canvas, true, { alpha: true });
1107
+ this.#engine = new Engine(this.#canvas, true, { alpha: true, stencil: true, preserveDrawingBuffer: false });
1069
1108
  this.#engine.disableUniformBuffers = true;
1070
1109
  this.#scene = new Scene(this.#engine);
1071
1110
  this.#scene.clearColor = new Color4(1, 1, 1, 1);
@@ -1087,10 +1126,8 @@ export default class BabylonJSController {
1087
1126
  disable() {
1088
1127
  this.#canvasResizeObserver.disconnect();
1089
1128
  this.#disableInteraction();
1090
- if (this.#babylonJSAnimationController) {
1091
- this.#babylonJSAnimationController.dispose();
1092
- this.#babylonJSAnimationController = null;
1093
- }
1129
+ this.#disposeAnimationController();
1130
+ this.#disposeXRExperience();
1094
1131
  this.#disposeEngine();
1095
1132
  }
1096
1133
 
package/src/styles.js CHANGED
@@ -88,6 +88,144 @@ export const PrefViewer3DStyles = `
88
88
  }
89
89
  `;
90
90
 
91
+ export const PrefViewer3DAnimationMenuStyles = `
92
+ div.pref-viewer-3d.animation-menu, div.pref-viewer-3d.animation-menu * {
93
+ box-sizing: border-box;
94
+ padding: 0;
95
+ margin: 0;
96
+ }
97
+
98
+ div.pref-viewer-3d.animation-menu {
99
+ --color-primary: ${PrefViewerColors.primary};
100
+ --color-active: var(--color-primary);
101
+ --color-active-hover: color-mix(in oklab, var(--color-active), black 10%);
102
+ --color-enabled: #7a7a7a;
103
+ --color-enabled-hover: color-mix(in oklab, var(--color-enabled), black 15%);
104
+ --color-disabled: #bdbdbd;
105
+ --color-icon: #FFFFFF;
106
+ --color-border: #FFFFFF;
107
+ --button-size: 32px;
108
+ --icon-size: 24px;
109
+ --button-loop-margin-left: 3px;
110
+ --button-spacing: 2px;
111
+ --slider-thumb-width: 20px;
112
+ --slider-bar-height: 8px;
113
+ --slider-bar-offset: 10px;
114
+
115
+ display: block;
116
+ position: absolute;
117
+ bottom: 10px;
118
+
119
+ right: calc(50% - ((6 * var(--button-size) + 5 * var(--button-spacing) + var(--button-loop-margin-left)) / 2));
120
+ z-index: 1000;
121
+ }
122
+
123
+ div.pref-viewer-3d.animation-menu>div.animation-menu-buttons {
124
+ padding: 0;
125
+ margin: 0;
126
+ display: flex;
127
+ gap: var(--button-spacing);
128
+ }
129
+
130
+ div.pref-viewer-3d.animation-menu>div.animation-menu-buttons>button {
131
+ display: flex;
132
+ align-items: center;
133
+ justify-content: center;
134
+ padding: 0;
135
+ margin: 0;
136
+ cursor: pointer;
137
+ border: 1px solid var(--color-border);
138
+ width: var(--button-size);
139
+ height: var(--button-size);
140
+ background: var(--color-enabled);
141
+ }
142
+
143
+ div.pref-viewer-3d.animation-menu>div.animation-menu-buttons>button>svg {
144
+ fill: var(--color-icon);
145
+ width: 100%;
146
+ height: 100%;
147
+ }
148
+
149
+ div.pref-viewer-3d.animation-menu>div.animation-menu-buttons>button.active {
150
+ background: var(--color-active);
151
+ }
152
+
153
+ div.pref-viewer-3d.animation-menu>div.animation-menu-buttons>button.active:hover {
154
+ background: var(--color-active-hover);
155
+ }
156
+
157
+ div.pref-viewer-3d.animation-menu>div.animation-menu-buttons>button.enabled {
158
+ background: var(--color-enabled);
159
+ }
160
+
161
+ div.pref-viewer-3d.animation-menu>div.animation-menu-buttons>button.enabled:hover {
162
+ background: var(--color-enabled-hover);
163
+ }
164
+
165
+ div.pref-viewer-3d.animation-menu>div.animation-menu-buttons>button.disabled {
166
+ background: var(--color-disabled);
167
+ }
168
+
169
+ div.pref-viewer-3d.animation-menu>div.animation-menu-buttons>button.visible {
170
+ display: block-flex;
171
+ }
172
+
173
+ div.pref-viewer-3d.animation-menu>div.animation-menu-buttons>button.hidden {
174
+ display: none;
175
+ }
176
+
177
+ div.pref-viewer-3d.animation-menu>div.animation-menu-buttons>button[name="button_animation_repeat"],
178
+ div.pref-viewer-3d.animation-menu>div.animation-menu-buttons>button[name="button_animation_repeatOff"] {
179
+ margin-left: var(--button-loop-margin-left);
180
+ }
181
+
182
+ div.pref-viewer-3d.animation-menu>input[type="range"] {
183
+ -webkit-appearance: none;
184
+ width: 100%;
185
+ height: var(--slider-bar-height);
186
+ border: 1px solid var(--color-border);
187
+ outline: none;
188
+ accent-color: var(--color-active);
189
+ background: var(--color-enabled);
190
+ border-radius: var(--slider-bar-height);
191
+ -webkit-transition: .2s;
192
+ transition: background .2s;
193
+ margin: var(--slider-bar-offset) 0px;
194
+ }
195
+
196
+ div.pref-viewer-3d.animation-menu>input[type="range"]::-webkit-slider-thumb {
197
+ -webkit-appearance: none;
198
+ appearance: none;
199
+ height: var(--slider-thumb-width);
200
+ width: var(--slider-thumb-width);
201
+ border-radius: 50%;
202
+ border: 1px solid var(--color-border);
203
+ background: var(--color-active);
204
+ cursor: pointer;
205
+ -webkit-transition: .2s;
206
+ transition: background .2s;
207
+ }
208
+
209
+ div.pref-viewer-3d.animation-menu>input[type="range"]::-webkit-slider-thumb:hover {
210
+ background: var(--color-active-hover);
211
+ }
212
+
213
+ div.pref-viewer-3d.animation-menu>input[type="range"]::-moz-range-track {
214
+ height: var(--slider-thumb-width);
215
+ width: var(--slider-thumb-width);
216
+ border-radius: 50%;
217
+ border: 1px solid var(--color-border);
218
+ background: var(--color-active);
219
+ cursor: pointer;
220
+ -webkit-transition: .2s;
221
+ transition: background .2s;
222
+ }
223
+
224
+ div.pref-viewer-3d.animation-menu>input[type="range"]::-moz-range-track:hover {
225
+ background: var(--color-active-hover);
226
+ }
227
+ `;
228
+
91
229
  export const PrefViewerDialogStyles = `
92
230
  pref-viewer-dialog {
93
231
  --color-primary: ${PrefViewerColors.primary};
@@ -98,9 +236,9 @@ export const PrefViewerDialogStyles = `
98
236
  --dialog-border-radius: 8px;
99
237
  --dialog-box-shadow: 0 4px 24px rgba(0, 0, 0, 0.25);
100
238
  --button-default-bg-color: #bbbbbb;
101
- --button-default-bg-color-hover: #a1a1a1;
102
- --button-primary-bg-color: color-mix(in oklab, var(--color-primary), white 25%);
103
- --button-primary-bg-color-hover: var(--color-primary);
239
+ --button-default-bg-color-hover: color-mix(in oklab, var(--button-default-bg-color), black 10%);
240
+ --button-primary-bg-color: var(--color-primary);
241
+ --button-primary-bg-color-hover: color-mix(in oklab, var(--button-primary-bg-color), black 10%);
104
242
  --button-border-radius: 4px;
105
243
  --button-padding-horizontal: 16px;
106
244
  --button-padding-vertical: 8px;