@predy-js/render-interface 0.3.0-beta.8 → 0.3.0-beta.81
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- package/dist/index.js +3 -3
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +3 -3
- package/dist/index.mjs.map +1 -1
- package/dist/statistic.js +1 -1
- package/dist/types/native/DataBlockInternal.d.ts +15 -0
- package/package.json +1 -1
- package/types/native/DataBlockInternal.ts +17 -0
package/dist/statistic.js
CHANGED
@@ -4,6 +4,12 @@ import type { TextureInternal } from './TextureInternal';
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4
4
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export interface DataBlockInternalOptions {
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5
5
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name: string;
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6
6
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}
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7
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+
/**
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8
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+
* struct uniform的数据结构
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9
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+
*/
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10
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+
export interface NativeUniformStruct {
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11
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+
[key: string]: TypedArray;
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12
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+
}
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7
13
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export declare abstract class DataBlockInternal implements ResourceInternal {
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8
14
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readonly isDestroyed: boolean;
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9
15
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/**
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@@ -27,6 +33,15 @@ export declare abstract class DataBlockInternal implements ResourceInternal {
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27
33
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* @param value
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28
34
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*/
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29
35
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abstract getUniformValue(name: string, value: TypedArray): boolean;
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36
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+
/**
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37
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+
* 设置uniform的结构体数据,对于数据进行深拷贝,修改原始数据,不会影响已经传入的数据,
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38
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+
* 如果要修改数据,必须重新调用setUniformStructValues
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39
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+
*/
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40
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+
abstract setUniformStructValues(name: string, values: NativeUniformStruct[]): boolean;
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41
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+
/**
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42
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+
* 获取uniform的结构体数据,获取的数据进行深拷贝,传入的数据将
|
43
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+
*/
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44
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+
abstract getUniformStructValue(name: string, idx: number): Record<string, ArrayBuffer> | undefined;
|
30
45
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abstract setUniformTextures(uniformName: string, texture: TextureInternal[] | undefined): void;
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31
46
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abstract getUniformTextures(uniformName: string): TextureInternal[] | undefined;
|
32
47
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}
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package/package.json
CHANGED
@@ -5,6 +5,12 @@ import type { TextureInternal } from './TextureInternal';
|
|
5
5
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export interface DataBlockInternalOptions {
|
6
6
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name: string,
|
7
7
|
}
|
8
|
+
|
9
|
+
/**
|
10
|
+
* struct uniform的数据结构
|
11
|
+
*/
|
12
|
+
export interface NativeUniformStruct { [key: string]: TypedArray }
|
13
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+
|
8
14
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export abstract class DataBlockInternal implements ResourceInternal {
|
9
15
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readonly isDestroyed: boolean;
|
10
16
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/**
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@@ -33,6 +39,17 @@ export abstract class DataBlockInternal implements ResourceInternal {
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|
33
39
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*/
|
34
40
|
abstract getUniformValue (name: string, value: TypedArray): boolean;
|
35
41
|
|
42
|
+
/**
|
43
|
+
* 设置uniform的结构体数据,对于数据进行深拷贝,修改原始数据,不会影响已经传入的数据,
|
44
|
+
* 如果要修改数据,必须重新调用setUniformStructValues
|
45
|
+
*/
|
46
|
+
abstract setUniformStructValues (name: string, values: NativeUniformStruct[]): boolean;
|
47
|
+
|
48
|
+
/**
|
49
|
+
* 获取uniform的结构体数据,获取的数据进行深拷贝,传入的数据将
|
50
|
+
*/
|
51
|
+
abstract getUniformStructValue (name: string, idx: number): Record<string, ArrayBuffer> | undefined;
|
52
|
+
|
36
53
|
abstract setUniformTextures (uniformName: string, texture: TextureInternal[] | undefined): void;
|
37
54
|
|
38
55
|
abstract getUniformTextures (uniformName: string): TextureInternal[] | undefined;
|