@predy-js/render-interface 0.3.0-beta.37 → 0.3.0-beta.39
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package/dist/statistic.js
CHANGED
@@ -4,6 +4,9 @@ import type { TextureInternal } from './TextureInternal';
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4
4
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export interface DataBlockInternalOptions {
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5
5
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name: string;
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6
6
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}
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7
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+
/**
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8
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+
* struct uniform的数据结构
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9
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+
*/
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7
10
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export interface NativeUniformStruct {
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8
11
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[key: string]: TypedArray;
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9
12
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}
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@@ -31,13 +34,14 @@ export declare abstract class DataBlockInternal implements ResourceInternal {
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31
34
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*/
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32
35
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abstract getUniformValue(name: string, value: TypedArray): boolean;
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33
36
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/**
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34
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-
* 设置uniform
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37
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+
* 设置uniform的结构体数据,对于数据进行深拷贝,修改原始数据,不会影响已经传入的数据,
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38
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+
* 如果要修改数据,必须重新调用setUniformStructValues
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35
39
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*/
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36
40
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abstract setUniformStructValues(name: string, values: NativeUniformStruct[]): boolean;
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37
41
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/**
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38
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-
* 获取uniform
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42
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+
* 获取uniform的结构体数据,获取的数据进行深拷贝,传入的数据将
|
39
43
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*/
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40
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-
abstract getUniformStructValue(name: string, idx: number):
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44
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+
abstract getUniformStructValue(name: string, idx: number): Record<string, ArrayBuffer> | undefined;
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41
45
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abstract setUniformTextures(uniformName: string, texture: TextureInternal[] | undefined): void;
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42
46
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abstract getUniformTextures(uniformName: string): TextureInternal[] | undefined;
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43
47
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}
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package/package.json
CHANGED
@@ -5,6 +5,10 @@ import type { TextureInternal } from './TextureInternal';
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5
5
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export interface DataBlockInternalOptions {
|
6
6
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name: string,
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7
7
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}
|
8
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+
|
9
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+
/**
|
10
|
+
* struct uniform的数据结构
|
11
|
+
*/
|
8
12
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export interface NativeUniformStruct { [key: string]: TypedArray }
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9
13
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|
10
14
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export abstract class DataBlockInternal implements ResourceInternal {
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@@ -36,14 +40,15 @@ export abstract class DataBlockInternal implements ResourceInternal {
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36
40
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abstract getUniformValue (name: string, value: TypedArray): boolean;
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37
41
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|
38
42
|
/**
|
39
|
-
* 设置uniform
|
43
|
+
* 设置uniform的结构体数据,对于数据进行深拷贝,修改原始数据,不会影响已经传入的数据,
|
44
|
+
* 如果要修改数据,必须重新调用setUniformStructValues
|
40
45
|
*/
|
41
46
|
abstract setUniformStructValues (name: string, values: NativeUniformStruct[]): boolean;
|
42
47
|
|
43
48
|
/**
|
44
|
-
* 获取uniform
|
49
|
+
* 获取uniform的结构体数据,获取的数据进行深拷贝,传入的数据将
|
45
50
|
*/
|
46
|
-
abstract getUniformStructValue (name: string, idx: number):
|
51
|
+
abstract getUniformStructValue (name: string, idx: number): Record<string, ArrayBuffer> | undefined;
|
47
52
|
|
48
53
|
abstract setUniformTextures (uniformName: string, texture: TextureInternal[] | undefined): void;
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49
54
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