@predy-js/render-interface 0.3.0-beta.37 → 0.3.0-beta.39

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package/dist/statistic.js CHANGED
@@ -2,7 +2,7 @@
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  * Name: @predy-js/render-interface
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  * Description: undefined
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  * Author: undefined
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- * Version: v0.3.0-beta.37
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+ * Version: v0.3.0-beta.39
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  */
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  // https://github.com/greggman/webgl-memory/blob/main/src/texture-utils.js
@@ -4,6 +4,9 @@ import type { TextureInternal } from './TextureInternal';
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  export interface DataBlockInternalOptions {
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  name: string;
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  }
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+ /**
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+ * struct uniform的数据结构
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+ */
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  export interface NativeUniformStruct {
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  [key: string]: TypedArray;
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  }
@@ -31,13 +34,14 @@ export declare abstract class DataBlockInternal implements ResourceInternal {
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  */
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  abstract getUniformValue(name: string, value: TypedArray): boolean;
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  /**
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- * 设置uniform的结构体数据
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+ * 设置uniform的结构体数据,对于数据进行深拷贝,修改原始数据,不会影响已经传入的数据,
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+ * 如果要修改数据,必须重新调用setUniformStructValues
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  */
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  abstract setUniformStructValues(name: string, values: NativeUniformStruct[]): boolean;
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  /**
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- * 获取uniform的结构体数据,获取的数据进行深拷贝
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+ * 获取uniform的结构体数据,获取的数据进行深拷贝,传入的数据将
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  */
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- abstract getUniformStructValue(name: string, idx: number): NativeUniformStruct | undefined;
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+ abstract getUniformStructValue(name: string, idx: number): Record<string, ArrayBuffer> | undefined;
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  abstract setUniformTextures(uniformName: string, texture: TextureInternal[] | undefined): void;
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  abstract getUniformTextures(uniformName: string): TextureInternal[] | undefined;
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@predy-js/render-interface",
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- "version": "0.3.0-beta.37",
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+ "version": "0.3.0-beta.39",
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  "license": "MIT",
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  "module": "./dist/index.mjs",
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  "main": "./dist/index.js",
@@ -5,6 +5,10 @@ import type { TextureInternal } from './TextureInternal';
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  export interface DataBlockInternalOptions {
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  name: string,
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  }
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+
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+ /**
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+ * struct uniform的数据结构
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+ */
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  export interface NativeUniformStruct { [key: string]: TypedArray }
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  export abstract class DataBlockInternal implements ResourceInternal {
@@ -36,14 +40,15 @@ export abstract class DataBlockInternal implements ResourceInternal {
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  abstract getUniformValue (name: string, value: TypedArray): boolean;
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  /**
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- * 设置uniform的结构体数据
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+ * 设置uniform的结构体数据,对于数据进行深拷贝,修改原始数据,不会影响已经传入的数据,
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+ * 如果要修改数据,必须重新调用setUniformStructValues
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  */
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  abstract setUniformStructValues (name: string, values: NativeUniformStruct[]): boolean;
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  /**
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- * 获取uniform的结构体数据,获取的数据进行深拷贝
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+ * 获取uniform的结构体数据,获取的数据进行深拷贝,传入的数据将
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  */
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- abstract getUniformStructValue (name: string, idx: number): NativeUniformStruct | undefined;
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+ abstract getUniformStructValue (name: string, idx: number): Record<string, ArrayBuffer> | undefined;
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  abstract setUniformTextures (uniformName: string, texture: TextureInternal[] | undefined): void;
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