@predy-js/render-interface 0.2.12-beta.1 → 0.2.12-beta.3
Sign up to get free protection for your applications and to get access to all the features.
- package/dist/index.js +3 -3
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +3 -3
- package/dist/index.mjs.map +1 -1
- package/dist/src/render/MarsTextureFactory.d.ts +1 -1
- package/dist/src/webgl/GLProgram.d.ts +1 -1
- package/dist/statistic.js +1 -1
- package/dist/types/Renderer.d.ts +0 -4
- package/package.json +1 -1
- package/types/Renderer.ts +0 -6
@@ -5,7 +5,7 @@ export declare class MarsTextureFactory implements TextureFactory {
|
|
5
5
|
[key: string]: Promise<Texture>;
|
6
6
|
};
|
7
7
|
constructor();
|
8
|
-
loadMipmapImagesAsync(pointers: vec2[], bin: ArrayBuffer): Promise<(
|
8
|
+
loadMipmapImagesAsync(pointers: vec2[], bin: ArrayBuffer): Promise<(ImageBitmap | HTMLImageElement)[]>;
|
9
9
|
loadImageAsync(url: string | HTMLImageElement | Blob): Promise<HTMLImageElement | ImageBitmap>;
|
10
10
|
requestBinaryAsync(url: string): Promise<ArrayBuffer>;
|
11
11
|
loadImageBinaryAsync(binary: ArrayBuffer | TypedArray | Blob, mime?: string): Promise<HTMLImageElement | ImageBitmap>;
|
@@ -36,7 +36,7 @@ export declare class GLProgram {
|
|
36
36
|
constructor(renderer: GLGPURenderer, program: WebGLProgram, shared: boolean, id: string);
|
37
37
|
init(renderer: GLGPURenderer, program: WebGLProgram): void;
|
38
38
|
bind(): void;
|
39
|
-
getSemanticValue(state: RenderState, semanticName: string):
|
39
|
+
getSemanticValue(state: RenderState, semanticName: string): import("../../types").GPUBuffer | UniformValue | null | undefined;
|
40
40
|
setupUniforms(state: RenderState): void;
|
41
41
|
setGLUniformValue(name: string, value: any, info: ProgramUniformInfo, gl: WebGL2RenderingContext | WebGLRenderingContext): void;
|
42
42
|
setupAttributes(geometry: GLGeometry): GLVertexArrayObject;
|
package/dist/statistic.js
CHANGED
package/dist/types/Renderer.d.ts
CHANGED
@@ -1,7 +1,5 @@
|
|
1
|
-
import type { RenderFrame, RenderFrameOptions } from './RenderFrame';
|
2
1
|
import type { ShaderLibrary } from './ShaderLibrary';
|
3
2
|
import type { GPUCapability } from './GPUCapability';
|
4
|
-
import type { GPUBuffer, GPUBufferOptions } from './GPUBuffer';
|
5
3
|
import type { IGPURenderer } from './IGPURenderer';
|
6
4
|
import type { Canvas } from './Canvas';
|
7
5
|
import type { Texture } from './Texture';
|
@@ -34,8 +32,6 @@ export declare class GPURenderer implements IGPURenderer {
|
|
34
32
|
readonly extension: RendererExtensions;
|
35
33
|
readonly isDestroyed: boolean;
|
36
34
|
constructor(options: RendererOptions);
|
37
|
-
createRenderFrame(options?: RenderFrameOptions): RenderFrame;
|
38
|
-
createBuffer(options: GPUBufferOptions): GPUBuffer;
|
39
35
|
/**
|
40
36
|
* 根据不同平台封装实现 requestAnimationFrame,
|
41
37
|
* FrameRequestCallback函数回调中进行渲染数据更新,
|
package/package.json
CHANGED
package/types/Renderer.ts
CHANGED
@@ -1,7 +1,5 @@
|
|
1
|
-
import type { RenderFrame, RenderFrameOptions } from './RenderFrame';
|
2
1
|
import type { ShaderLibrary } from './ShaderLibrary';
|
3
2
|
import type { GPUCapability } from './GPUCapability';
|
4
|
-
import type { GPUBuffer, GPUBufferOptions } from './GPUBuffer';
|
5
3
|
import type { IGPURenderer } from './IGPURenderer';
|
6
4
|
import type { Canvas } from './Canvas';
|
7
5
|
import type { Texture } from './Texture';
|
@@ -40,10 +38,6 @@ export declare class GPURenderer implements IGPURenderer {
|
|
40
38
|
|
41
39
|
constructor (options: RendererOptions);
|
42
40
|
|
43
|
-
createRenderFrame (options?: RenderFrameOptions): RenderFrame;
|
44
|
-
|
45
|
-
createBuffer (options: GPUBufferOptions): GPUBuffer;
|
46
|
-
|
47
41
|
/**
|
48
42
|
* 根据不同平台封装实现 requestAnimationFrame,
|
49
43
|
* FrameRequestCallback函数回调中进行渲染数据更新,
|