@predy-js/render-interface 0.1.65 → 0.1.66-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -0
- package/dist/index.js +10 -7
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +10 -7
- package/dist/index.mjs.map +1 -1
- package/dist/statistic.js +1 -1
- package/dist/types/Texture.d.ts +19 -38
- package/dist/types/native/AndGLContext.d.ts +13 -0
- package/dist/types/native/ImageBitmapInternal.d.ts +0 -2
- package/dist/types/native/PredyNativeInternal.d.ts +2 -4
- package/dist/types/native/RendererInternal.d.ts +2 -1
- package/dist/types/native/TextureInternal.d.ts +6 -9
- package/package.json +1 -1
- package/types/Texture.ts +20 -14
- package/types/native/AndGLContext.ts +17 -0
- package/types/native/ImageBitmapInternal.ts +0 -2
- package/types/native/PredyNativeInternal.ts +2 -5
- package/types/native/RendererInternal.ts +2 -1
- package/types/native/TextureInternal.ts +6 -10
- package/types/native/declare.d.ts +5 -0
package/dist/statistic.js
CHANGED
package/dist/types/Texture.d.ts
CHANGED
@@ -80,45 +80,26 @@ export declare class Texture implements IGPUResource {
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assignRenderer(renderer: GPURenderer): Texture;
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}
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type ImageSource = ImageBitmap | HTMLImageElement | HTMLCanvasElement;
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+
export interface ImageData {
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data: TypedArray;
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width: number;
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height: number;
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}
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export type TextureSourceCubeData = [
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TEXTURE_CUBE_MAP_POSITIVE_X: ImageSource |
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data: TypedArray;
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width: number;
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height: number;
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},
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TEXTURE_CUBE_MAP_POSITIVE_Y: ImageSource | {
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data: TypedArray;
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width: number;
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height: number;
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},
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TEXTURE_CUBE_MAP_NEGATIVE_Y: ImageSource | {
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data: TypedArray;
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width: number;
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height: number;
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},
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TEXTURE_CUBE_MAP_POSITIVE_Z: ImageSource | {
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data: TypedArray;
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width: number;
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height: number;
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},
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TEXTURE_CUBE_MAP_NEGATIVE_Z: ImageSource | {
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data: TypedArray;
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width: number;
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height: number;
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}
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TEXTURE_CUBE_MAP_POSITIVE_X: ImageSource | ImageData,
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TEXTURE_CUBE_MAP_NEGATIVE_X: ImageSource | ImageData,
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TEXTURE_CUBE_MAP_POSITIVE_Y: ImageSource | ImageData,
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TEXTURE_CUBE_MAP_NEGATIVE_Y: ImageSource | ImageData,
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TEXTURE_CUBE_MAP_POSITIVE_Z: ImageSource | ImageData,
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TEXTURE_CUBE_MAP_NEGATIVE_Z: ImageSource | ImageData
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];
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export type TextureSourceOptions = Texture2DSourceOptions | TextureCubeSourceOptions;
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export interface Texture2DSourceOptionsNone extends TextureOptionsBase {
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sourceType
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sourceType: TextureSourceType.none;
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target?: GLenum;
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}
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export interface Texture2DSourceOptionsImage extends TextureOptionsBase {
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sourceType
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sourceType: TextureSourceType.image;
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image: ImageSource;
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target?: WebGLRenderingContext['TEXTURE_2D'];
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generateMipmap?: boolean;
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@@ -132,7 +113,7 @@ export interface Texture2DSourceOptionsFrameBuffer extends TextureOptionsBase {
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target?: WebGLRenderingContext['TEXTURE_2D'];
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}
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export interface Texture2DSourceOptionsData extends TextureOptionsBase {
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sourceType
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sourceType: TextureSourceType.data;
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data: {
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data: TypedArray;
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width: number;
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@@ -141,13 +122,13 @@ export interface Texture2DSourceOptionsData extends TextureOptionsBase {
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target?: WebGLRenderingContext['TEXTURE_2D'];
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}
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export interface Texture2DSourceOptionsVideo extends TextureOptionsBase {
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sourceType
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sourceType: TextureSourceType.video;
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video: HTMLVideoElement;
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target?: WebGLRenderingContext['TEXTURE_2D'];
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generateMipmap?: boolean;
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}
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export interface Texture2DSourceOptionsImageMipmaps extends TextureOptionsBase {
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sourceType
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sourceType: TextureSourceType.mipmaps;
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mipmaps: Array<ImageSource | {
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data: TypedArray;
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width: number;
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@@ -156,7 +137,7 @@ export interface Texture2DSourceOptionsImageMipmaps extends TextureOptionsBase {
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target?: WebGLRenderingContext['TEXTURE_2D'];
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}
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export interface Texture2DSourceOptionsCompressed extends TextureOptionsBase {
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sourceType
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sourceType: TextureSourceType.compressed;
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mipmaps: Array<{
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data: TypedArray;
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width: number;
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@@ -171,7 +152,7 @@ export interface TextureCubeSourceOptionsImage extends TextureOptionsBase {
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generateMipmap?: boolean;
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}
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export interface TextureCubeSourceOptionsImageMipmaps extends TextureOptionsBase {
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sourceType
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sourceType: TextureSourceType.mipmaps;
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mipmaps: Array<TextureSourceCubeData>;
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target: WebGLRenderingContext['TEXTURE_CUBE_MAP'];
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}
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@@ -203,7 +184,7 @@ export interface TextureFormatOptions {
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type?: GLenum;
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}
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export interface TextureOptionsBase extends TextureConfigOptions, TextureFormatOptions {
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sourceType
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sourceType: TextureSourceType;
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}
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export type TextureCubeSourceOptions = TextureCubeSourceOptionsImage | TextureCubeSourceOptionsImageMipmaps;
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export type Texture2DSourceOptions = Texture2DSourceOptionsImage | Texture2DSourceOptionsData | Texture2DSourceOptionsVideo | Texture2DSourceOptionsImageMipmaps | Texture2DSourceOptionsCompressed | Texture2DSourceOptionsFrameBuffer;
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@@ -1,4 +1,14 @@
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import type { MaterialInternal } from './MaterialInternal';
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import type { vec2 } from '../type';
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import type { TextureInternal } from './TextureInternal';
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import type { RenderPassInternal } from './RenderPassInternal';
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export interface TextureGpuInfo {
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format: number;
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type: number;
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target: number;
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mipmaps: vec2[];
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handle: number;
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}
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export declare abstract class AndGLContext {
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abstract isEnabled(param: GLenum): boolean;
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/**
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* 为了Android 测试,会主动调用设置状态到GPU, IOS 暂不调用
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*/
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abstract setupStates(mtl: MaterialInternal): void;
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abstract getTextureGpuInfo(texture: TextureInternal): TextureGpuInfo;
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abstract getTexParameter(target: GLenum, pname: GLenum): number;
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abstract bindRenderPass(renderPass: RenderPassInternal): void;
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}
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@@ -1,8 +1,6 @@
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import type { ImageBitmapCallback, ImageBitmapConstructor } from './ImageBitmapInternal';
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import type { TypedArray } from '../type';
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export declare abstract class PredyNativeInternal {
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abstract createImageBitmap(data:
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abstract createImageBitmap(data: TypedArray | string, //图片文件的数据
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options: ImageBitmapConstructor, callback: ImageBitmapCallback): void;
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}
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declare global {
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let predyNative: PredyNativeInternal;
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}
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@@ -11,6 +11,7 @@ import type { GPUCapability } from '../GPUCapability';
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import type { TextureInternal, TextureInternalConstructOptions } from './TextureInternal';
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import type { ImageBitmapCallback, ImageBitmapConstructor } from './ImageBitmapInternal';
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import type { AndGLContext } from './AndGLContext';
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import type { TypedArray } from '../type';
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/**
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* renderer 内部创建的对象,用来统计信息,排查资源泄漏的问题
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*/
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@@ -67,6 +68,6 @@ export declare abstract class RendererInternal implements ResourceInternal {
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*/
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abstract getErrors(): string[];
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abstract resize(width: number, height: number): void;
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abstract createImageBitmap(data:
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abstract createImageBitmap(data: TypedArray | string, //图片文件的数据
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options: ImageBitmapConstructor, callback: ImageBitmapCallback): void;
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}
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@@ -1,18 +1,15 @@
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import type { TextureFormatOptions, TextureConfigOptionsBase } from '../Texture';
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import type { TextureFormatOptions, TextureConfigOptionsBase, ImageData } from '../Texture';
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import type { ResourceInternal } from './ResourceInternal';
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import type { TypedArray } from '../type';
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import type { ImageBitmapInternal } from './ImageBitmapInternal';
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export interface TextureInternalOptions extends TextureFormatOptions, Omit<TextureConfigOptionsBase, 'keepImageSource'> {
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target: WebGLRenderingContext['TEXTURE_CUBE_MAP'] | WebGLRenderingContext['TEXTURE_2D'];
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mipmapCount?: number;
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}
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export interface TextureInternalConstructOptions extends TextureInternalOptions {
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width: number;
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height: number;
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image?: ImageBitmapInternal;
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cubeImages?: Array<TextureInternalCubeImages>;
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}
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export type TextureInternalCubeImages<T extends ImageBitmapInternal |
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export type TextureInternalCubeImages<T extends ImageBitmapInternal | ImageData = ImageBitmapInternal> = [
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positiveX: T,
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nagtiveX: T,
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positiveY: T,
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@@ -32,7 +29,7 @@ export declare abstract class TextureInternal implements ResourceInternal {
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/**
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* 上传cubeImage解码后的数据
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*/
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abstract updateCubeImagesData(images: TextureInternalCubeImages<
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abstract updateCubeImagesData(images: TextureInternalCubeImages<ImageData>, mipmapLevel?: number): void;
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/**
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* 上传cubeImage
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*/
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/**
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* 上传整张解码后图片数据,数据尺寸必须和Texture尺寸定义相同
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*/
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abstract update2DImageData(data:
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abstract update2DImageData(data: ImageData, mipmapLevel?: number): void;
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/**
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* 上传压缩纹理数据
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*/
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abstract update2DCompressedImage(data:
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abstract update2DCompressedImage(data: ImageData, mipmapLevel?: number): void;
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/**
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* imageBitmap的尺寸也必须和Texture相同
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* @param image
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package/package.json
CHANGED
package/types/Texture.ts
CHANGED
@@ -112,13 +112,19 @@ export declare class Texture implements IGPUResource {
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type ImageSource = ImageBitmap | HTMLImageElement | HTMLCanvasElement;
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export interface ImageData {
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data: TypedArray,
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width: number,
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height: number,
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}
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export type TextureSourceCubeData = [
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TEXTURE_CUBE_MAP_POSITIVE_X: ImageSource |
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TEXTURE_CUBE_MAP_NEGATIVE_X: ImageSource |
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TEXTURE_CUBE_MAP_POSITIVE_Y: ImageSource |
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TEXTURE_CUBE_MAP_NEGATIVE_Y: ImageSource |
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TEXTURE_CUBE_MAP_POSITIVE_Z: ImageSource |
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TEXTURE_CUBE_MAP_NEGATIVE_Z: ImageSource |
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TEXTURE_CUBE_MAP_POSITIVE_X: ImageSource | ImageData,
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TEXTURE_CUBE_MAP_NEGATIVE_X: ImageSource | ImageData,
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TEXTURE_CUBE_MAP_POSITIVE_Y: ImageSource | ImageData,
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TEXTURE_CUBE_MAP_NEGATIVE_Y: ImageSource | ImageData,
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TEXTURE_CUBE_MAP_POSITIVE_Z: ImageSource | ImageData,
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TEXTURE_CUBE_MAP_NEGATIVE_Z: ImageSource | ImageData
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];
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// 为减少内存消耗,除了video之外,其余的数据内容会在texture生成后被置为undefined
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export type TextureSourceOptions = Texture2DSourceOptions | TextureCubeSourceOptions;
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export interface Texture2DSourceOptionsNone extends TextureOptionsBase {
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sourceType
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sourceType: TextureSourceType.none,
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target?: GLenum,
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}
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export interface Texture2DSourceOptionsImage extends TextureOptionsBase {
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sourceType
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sourceType: TextureSourceType.image,
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image: ImageSource,
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target?: WebGLRenderingContext['TEXTURE_2D'],
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generateMipmap?: boolean,
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}
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export interface Texture2DSourceOptionsData extends TextureOptionsBase {
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sourceType
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sourceType: TextureSourceType.data,
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data: { data: TypedArray, width: number, height: number },
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target?: WebGLRenderingContext['TEXTURE_2D'],
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}
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export interface Texture2DSourceOptionsVideo extends TextureOptionsBase {
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sourceType
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sourceType: TextureSourceType.video,
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video: HTMLVideoElement,
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target?: WebGLRenderingContext['TEXTURE_2D'],
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generateMipmap?: boolean,
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}
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export interface Texture2DSourceOptionsImageMipmaps extends TextureOptionsBase {
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sourceType
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sourceType: TextureSourceType.mipmaps,
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mipmaps: Array<ImageSource | { data: TypedArray, width: number, height: number }>,
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target?: WebGLRenderingContext['TEXTURE_2D'],
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}
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export interface Texture2DSourceOptionsCompressed extends TextureOptionsBase {
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sourceType
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sourceType: TextureSourceType.compressed,
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mipmaps: Array<{ data: TypedArray, width: number, height: number }>,
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target?: WebGLRenderingContext['TEXTURE_2D'],
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}
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}
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export interface TextureCubeSourceOptionsImageMipmaps extends TextureOptionsBase {
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sourceType
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sourceType: TextureSourceType.mipmaps,
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mipmaps: Array<TextureSourceCubeData>,
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target: WebGLRenderingContext['TEXTURE_CUBE_MAP'],
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}
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}
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export interface TextureOptionsBase extends TextureConfigOptions, TextureFormatOptions {
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sourceType
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sourceType: TextureSourceType,
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}
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export type TextureCubeSourceOptions = TextureCubeSourceOptionsImage | TextureCubeSourceOptionsImageMipmaps;
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import type { MaterialInternal } from './MaterialInternal';
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import type { vec2 } from '../type';
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import type { TextureInternal } from './TextureInternal';
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import type { RenderPassInternal } from './RenderPassInternal';
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export interface TextureGpuInfo {
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format: number,
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type: number,
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target: number,
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mipmaps: vec2[],
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handle: number,
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}
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export abstract class AndGLContext {
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abstract isEnabled (param: GLenum): boolean;
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@@ -31,4 +42,10 @@ export abstract class AndGLContext {
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* 为了Android 测试,会主动调用设置状态到GPU, IOS 暂不调用
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*/
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abstract setupStates (mtl: MaterialInternal): void;
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abstract getTextureGpuInfo (texture: TextureInternal): TextureGpuInfo;
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abstract getTexParameter (target: GLenum, pname: GLenum): number;
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abstract bindRenderPass (renderPass: RenderPassInternal): void;
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}
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@@ -1,10 +1,7 @@
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import type { ImageBitmapCallback, ImageBitmapConstructor } from './ImageBitmapInternal';
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import type { TypedArray } from '../type';
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export declare abstract class PredyNativeInternal {
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abstract createImageBitmap (data:
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abstract createImageBitmap (data: TypedArray | string, //图片文件的数据
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options: ImageBitmapConstructor, callback: ImageBitmapCallback): void;
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}
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-
// 给全局global 添加 predyNative: PredyNativeInternal
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8
|
-
declare global {
|
9
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-
let predyNative: PredyNativeInternal;
|
10
|
-
}
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@@ -11,6 +11,7 @@ import type { GPUCapability } from '../GPUCapability';
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|
11
11
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import type { TextureInternal, TextureInternalConstructOptions } from './TextureInternal';
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12
12
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import type { ImageBitmapCallback, ImageBitmapConstructor } from './ImageBitmapInternal';
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13
13
|
import type { AndGLContext } from './AndGLContext';
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14
|
+
import type { TypedArray } from '../type';
|
14
15
|
|
15
16
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/**
|
16
17
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* renderer 内部创建的对象,用来统计信息,排查资源泄漏的问题
|
@@ -91,7 +92,7 @@ export abstract class RendererInternal implements ResourceInternal {
|
|
91
92
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abstract resize (width: number, height: number): void;
|
92
93
|
|
93
94
|
abstract createImageBitmap (
|
94
|
-
data:
|
95
|
+
data: TypedArray | string, //图片文件的数据
|
95
96
|
options: ImageBitmapConstructor,
|
96
97
|
callback: ImageBitmapCallback
|
97
98
|
): void;
|
@@ -1,22 +1,18 @@
|
|
1
|
-
import type { TextureFormatOptions, TextureConfigOptionsBase } from '../Texture';
|
1
|
+
import type { TextureFormatOptions, TextureConfigOptionsBase, ImageData } from '../Texture';
|
2
2
|
import type { ResourceInternal } from './ResourceInternal';
|
3
|
-
import type { TypedArray } from '../type';
|
4
3
|
import type { ImageBitmapInternal } from './ImageBitmapInternal';
|
5
4
|
|
6
5
|
export interface TextureInternalOptions extends TextureFormatOptions, Omit<TextureConfigOptionsBase, 'keepImageSource'> {
|
7
6
|
target: WebGLRenderingContext['TEXTURE_CUBE_MAP'] | WebGLRenderingContext['TEXTURE_2D'],
|
8
|
-
|
7
|
+
mipmapCount?: number,
|
9
8
|
}
|
10
9
|
|
11
10
|
export interface TextureInternalConstructOptions extends TextureInternalOptions {
|
12
11
|
width: number,
|
13
12
|
height: number,
|
14
|
-
image?: ImageBitmapInternal,
|
15
|
-
//mipmap cube images
|
16
|
-
cubeImages?: Array<TextureInternalCubeImages>,
|
17
13
|
}
|
18
14
|
|
19
|
-
export type TextureInternalCubeImages<T extends ImageBitmapInternal |
|
15
|
+
export type TextureInternalCubeImages<T extends ImageBitmapInternal | ImageData = ImageBitmapInternal> = [
|
20
16
|
positiveX: T,
|
21
17
|
nagtiveX: T,
|
22
18
|
positiveY: T,
|
@@ -46,7 +42,7 @@ export abstract class TextureInternal implements ResourceInternal {
|
|
46
42
|
/**
|
47
43
|
* 上传cubeImage解码后的数据
|
48
44
|
*/
|
49
|
-
abstract updateCubeImagesData (images: TextureInternalCubeImages<
|
45
|
+
abstract updateCubeImagesData (images: TextureInternalCubeImages<ImageData>, mipmapLevel?: number): void;
|
50
46
|
|
51
47
|
/**
|
52
48
|
* 上传cubeImage
|
@@ -56,13 +52,13 @@ export abstract class TextureInternal implements ResourceInternal {
|
|
56
52
|
/**
|
57
53
|
* 上传整张解码后图片数据,数据尺寸必须和Texture尺寸定义相同
|
58
54
|
*/
|
59
|
-
abstract update2DImageData (data:
|
55
|
+
abstract update2DImageData (data: ImageData, mipmapLevel?: number): void;
|
60
56
|
|
61
57
|
/**
|
62
58
|
* 上传压缩纹理数据
|
63
59
|
*/
|
64
60
|
|
65
|
-
abstract update2DCompressedImage (data:
|
61
|
+
abstract update2DCompressedImage (data: ImageData, mipmapLevel?: number): void;
|
66
62
|
|
67
63
|
/**
|
68
64
|
* imageBitmap的尺寸也必须和Texture相同
|