@predy-js/render-interface 0.1.65-beta.6 → 0.1.65-beta.7

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package/dist/index.mjs CHANGED
@@ -2,7 +2,7 @@
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  * Name: @predy-js/render-interface
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  * Description: undefined
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  * Author: undefined
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- * Version: v0.1.65-beta.6
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+ * Version: v0.1.65-beta.7
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  */
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  /******************************************************************************
@@ -2192,7 +2192,7 @@ var GLShaderLibrary = /** @class */ (function () {
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  this._glFragShaderMap = new Map();
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  }
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  // @ts-expect-error safe to assign
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- this['renderer'] = null;
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+ this.renderer = null;
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  };
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  return GLShaderLibrary;
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  }());
@@ -2503,7 +2503,12 @@ var GLTexture = /** @class */ (function () {
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  gpuInfo[0] = internalFormat_1;
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  gpuInfo[1] = type_1;
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  gpuInfo[2] = target;
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- renderer.state.pixelStorei(gl_1.UNPACK_PREMULTIPLY_ALPHA_WEBGL, options.premultiplyAlpha ? 1 : 0);
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+ var pma = gl_1.getParameter(gl_1.UNPACK_PREMULTIPLY_ALPHA_WEBGL);
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+ //fucking pma conflicts for other webgl engine
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+ if (pma != options.premultiplyAlpha) {
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+ gl_1.pixelStorei(gl_1.UNPACK_PREMULTIPLY_ALPHA_WEBGL, options.premultiplyAlpha ? 1 : 0);
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+ }
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+ // renderer.state.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, options.premultiplyAlpha ? 1 : 0);
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  renderer.state.pixelStorei(gl_1.UNPACK_FLIP_Y_WEBGL, flipY ? 1 : 0);
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  if (sourceType === TextureSourceType.framebuffer) {
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  var data = source.data;
@@ -2615,6 +2620,9 @@ var GLTexture = /** @class */ (function () {
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  if (!this._mipmapUsed) {
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  this.gpuInfo[3] = [[width_1, height_1]];
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  }
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+ if (pma != options.premultiplyAlpha) {
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+ gl_1.pixelStorei(gl_1.UNPACK_PREMULTIPLY_ALPHA_WEBGL, pma);
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+ }
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  this.width = width_1;
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  this.height = height_1;
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  this.setTextureFilters(gl_1, target, options);
@@ -3369,10 +3377,7 @@ var GLFrameBuffer = /** @class */ (function () {
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  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment_1, gl.RENDERBUFFER, renderBuffer.glHandle);
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  gl.bindFramebuffer(gl.FRAMEBUFFER, this.fbo);
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  }
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- depthTexture.update({
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- sourceType: TextureSourceType.framebuffer,
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- data: { width: viewport[2], height: viewport[3] },
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- });
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+ depthTexture.update({ data: { width: viewport[2], height: viewport[3], data: new Uint16Array(0) } });
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  var attachment = depthTexture && stencilTexture ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT;
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  gl.framebufferTexture2D(FRAMEBUFFER, attachment, gl.TEXTURE_2D, depthTexture.glHandle, 0);
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  }
@@ -3415,7 +3420,7 @@ var GLFrameBuffer = /** @class */ (function () {
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  var gl = this.renderer.gl;
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  var gpu = this.renderer.gpu;
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  var viewport = this.viewport;
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- var data = { width: viewport[2], height: viewport[3] };
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+ var data = { width: viewport[2], height: viewport[3], data: new Uint8Array(0) };
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  var buffers = [];
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  if (colors) {
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  this.colorTextures = colors.slice();
@@ -3423,7 +3428,7 @@ var GLFrameBuffer = /** @class */ (function () {
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  this.renderer.state.activeTexture(gl.TEXTURE0);
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  var multisampleFBO = this.multisampleFbo;
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  this.colorTextures.forEach(function (tex, index) {
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- tex.update({ sourceType: TextureSourceType.framebuffer, data: data });
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+ tex.update({ data: data });
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  if (multisampleFBO) {
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  gl.bindFramebuffer(gl.FRAMEBUFFER, multisampleFBO);
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  var renderBuffer = new GLRenderBuffer(_this.renderer, {
@@ -3989,7 +3994,7 @@ var MarsTexture = /** @class */ (function () {
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  };
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  MarsTexture.prototype.uploadCurrentVideoFrame = function () {
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  if (this.options.sourceType === TextureSourceType.video && this.options.video && this.internal) {
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- this.internal.update({ sourceType: TextureSourceType.video, video: this.options.video });
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+ this.internal.update({ video: this.options.video });
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  return true;
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  }
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  return false;
@@ -5826,7 +5831,7 @@ var MarsSharedGeometry = /** @class */ (function (_super) {
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  return MarsSharedGeometry;
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  }(MarsGeometry));
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- consoleLog('version: ' + "0.1.65-beta.6");
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+ consoleLog('version: ' + "0.1.65-beta.7");
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  export { DestroyOptions, GPUBufferOptionsMemoryShared, MarsGeometry as Geometry, MarsInstancedMesh as InstancedMesh, MarsTextureFactory, MarsMaterial as Material, MarsMaterialDataBlock as MaterialDataBlock, MarsMesh as Mesh, MarsRenderFrame as RenderFrame, MarsRenderPass as RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassMeshOrder, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, MarsRenderer as Renderer, ShaderCompileResultStatus, ShaderLibraryEmpty, MarsSharedGeometry as SharedGeometry, MarsTexture as Texture, TextureLoadAction, TextureSourceType, TextureStoreAction, constants, getDefaultGPUCapability, getDefaultTextureFactory, setDefaultTextureFactory };
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  //# sourceMappingURL=index.mjs.map