@predy-js/render-interface 0.1.61-beta.20 → 0.1.61-beta.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +94 -79
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +94 -80
- package/dist/index.mjs.map +1 -1
- package/dist/src/render/MarsGeometry.d.ts +4 -3
- package/dist/src/webgl/GLGPUBuffer.d.ts +2 -4
- package/dist/src/webgl/GLGPURenderer.d.ts +2 -0
- package/dist/src/webgl/GLGeometry.d.ts +6 -2
- package/dist/statistic.js +1 -1
- package/dist/types/GPUBuffer.d.ts +14 -14
- package/dist/types/Geometry.d.ts +9 -4
- package/dist/types/native/GPUBufferInternal.d.ts +1 -1
- package/package.json +1 -1
- package/types/GPUBuffer.ts +16 -19
- package/types/Geometry.ts +11 -4
- package/types/native/GPUBufferInternal.ts +1 -2
package/dist/index.mjs
CHANGED
@@ -2,7 +2,7 @@
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* Name: @predy-js/render-interface
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* Description: undefined
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* Author: undefined
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-
* Version: v0.1.61-beta.
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* Version: v0.1.61-beta.22
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*/
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/******************************************************************************
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@@ -149,7 +149,9 @@ var TextureSourceType;
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TextureSourceType[TextureSourceType["mipmaps"] = 7] = "mipmaps";
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})(TextureSourceType || (TextureSourceType = {}));
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-
var
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var GPUBufferOptionsMemoryShared = 1 << 1;
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var _a$6, _b$3;
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// @ts-expect-error safe to assign
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var constants = {};
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{
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@@ -188,11 +190,11 @@ function getBytesPerElementByGLType(type) {
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var _a;
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return ((_a = map[type]) === null || _a === void 0 ? void 0 : _a.BYTES_PER_ELEMENT) || 0;
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}
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-
var MatAttrLocPairMap = (_b$
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_b$
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_b$
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_b$
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_b$
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var MatAttrLocPairMap = (_b$3 = {},
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_b$3[constants.FLOAT_MAT2] = [2, 2],
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_b$3[constants.FLOAT_MAT3] = [3, 3],
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_b$3[constants.FLOAT_MAT4] = [4, 4],
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_b$3);
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function getMatAttrLocPair(type) {
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return MatAttrLocPairMap[type] || [1, 1];
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}
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@@ -674,19 +676,17 @@ var GPUCapabilityEmpty = /** @class */ (function () {
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var GLGPUBuffer = /** @class */ (function () {
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function GLGPUBuffer(options, renderer) {
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this._isDestroyed = false;
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this.target = options.target || constants.ARRAY_BUFFER;
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this.type = options.type || constants.FLOAT;
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this.renderer = renderer;
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this.glBuffer = renderer.createGLBuffer(this, options.name);
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this.usage = options.usage || constants.STATIC_DRAW;
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this.bytesPerElement = getBytesPerElementByGLType(this.type);
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this._byteLength = 0;
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this.name = options.name || '';
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this.target = options.target || constants.ARRAY_BUFFER;
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if (options.data) {
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this.bufferData(options.data);
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}
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else if (options.
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this.bufferData(
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else if (options.byteLength) {
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this.bufferData(options.byteLength);
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}
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}
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Object.defineProperty(GLGPUBuffer.prototype, "byteLength", {
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@@ -703,13 +703,6 @@ var GLGPUBuffer = /** @class */ (function () {
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(GLGPUBuffer.prototype, "elementCount", {
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get: function () {
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return (this.byteLength / this.bytesPerElement);
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(GLGPUBuffer.prototype, "level", {
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get: function () {
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var _a;
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@@ -747,6 +740,7 @@ var GLGPUBuffer = /** @class */ (function () {
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gl.bufferSubData(target, 0, typedArray);
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}
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}
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gl.bindBuffer(target, null);
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}
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else {
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this._byteLength = 0;
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@@ -756,7 +750,7 @@ var GLGPUBuffer = /** @class */ (function () {
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if (this.renderer) {
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var gl = this.renderer.gl;
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var target = this.target;
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var byteOffset = elementOffset *
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var byteOffset = elementOffset * typedArray.BYTES_PER_ELEMENT;
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gl.bindBuffer(target, this.glBuffer);
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var byteLength = byteOffset + typedArray.byteLength;
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if (byteLength > this._byteLength) {
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gl.bufferData(target, byteLength, this.usage);
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}
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gl.bufferSubData(target, byteOffset, typedArray);
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gl.bindBuffer(target, null);
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}
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else {
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this._byteLength = 0;
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@@ -780,13 +775,19 @@ var GLGPUBuffer = /** @class */ (function () {
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var _a;
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if (this.level === 2) {
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var gl = (_a = this.renderer) === null || _a === void 0 ? void 0 : _a.gl;
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var target = this.target;
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if (gl) {
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gl.
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gl.bindBuffer(target, this.glBuffer);
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gl.getBufferSubData(target, elementOffset * typedArray.BYTES_PER_ELEMENT, typedArray);
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gl.bindBuffer(target, null);
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return true;
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}
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}
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return false;
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};
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GLGPUBuffer.prototype.getElementCount = function (bytePerElement) {
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return this._byteLength / bytePerElement;
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};
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GLGPUBuffer.prototype.assignRenderer = function (renderer) {
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if (!this.renderer) {
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// @ts-expect-error safe to assign
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@@ -1448,7 +1449,7 @@ function assignTextureLoc(gl, info, value, renderer, index) {
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}
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}
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var _a$4, _b$
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var _a$4, _b$2;
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var BlockUniformInfoOffset = 1;
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var BlockUniformInfoByteLength = 8;
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var BlockUniformInfoType = 0;
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@@ -1590,43 +1591,42 @@ var MemorySetter = (_a$4 = {},
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_a$4[constants.BOOL_VEC3] = setUInt8Array,
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_a$4[constants.BOOL_VEC4] = setUInt8Array,
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_a$4);
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-
var ItemPerValueMap = (_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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var ItemPerValueMap = (_b$2 = {},
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_b$2[constants.FLOAT] = 1,
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_b$2[constants.INT] = 1,
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_b$2[constants.UNSIGNED_INT] = 1,
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_b$2[constants.SHORT] = 1,
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_b$2[constants.BOOL] = 1,
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_b$2[constants.UNSIGNED_SHORT] = 1,
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_b$2[constants.FLOAT_VEC2] = 2,
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_b$2[constants.FLOAT_VEC3] = 3,
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_b$2[constants.FLOAT_VEC4] = 4,
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_b$2[constants.FLOAT_MAT2] = 4,
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_b$2[constants.FLOAT_MAT3] = 9,
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_b$2[constants.FLOAT_MAT4] = 16,
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_b$2[constants.FLOAT_MAT2x3] = 6,
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_b$2[constants.FLOAT_MAT2x4] = 8,
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_b$2[constants.FLOAT_MAT4x3] = 12,
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_b$2[constants.FLOAT_MAT4x2] = 8,
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_b$2[constants.FLOAT_MAT3x4] = 12,
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_b$2[constants.FLOAT_MAT3x2] = 6,
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_b$2[constants.INT_VEC2] = 2,
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_b$2[constants.INT_VEC3] = 3,
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_b$2[constants.INT_VEC4] = 4,
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_b$2[constants.UNSIGNED_INT_VEC2] = 2,
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_b$2[constants.UNSIGNED_INT_VEC3] = 3,
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_b$2[constants.UNSIGNED_INT_VEC4] = 4,
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_b$2[constants.BOOL_VEC2] = 2,
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_b$2[constants.BOOL_VEC3] = 3,
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_b$2[constants.BOOL_VEC4] = 4,
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_b$2);
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var fullRange = [0, 0];
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var UniformBlockBuffer = /** @class */ (function () {
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function UniformBlockBuffer(renderer, info) {
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this.buffer = new GLGPUBuffer({
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target: constants.UNIFORM_BUFFER,
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name: info.name,
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elementCount: info.size,
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byteLength: info.size,
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}, renderer);
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this.dirtyFlags = {};
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this.info = info;
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@@ -2430,7 +2430,7 @@ function registerCompressedTexture(gl) {
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return 0;
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}
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var _a$2, _b;
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var _a$2, _b$1;
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var flipCanvas;
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var imageBitMapAvailable$1 = typeof ImageBitmap === 'function' && typeof createImageBitmap == 'function';
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var GLTexture = /** @class */ (function () {
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_a$2[constants.LUMINANCE_ALPHA] = 33327,
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_a$2[constants.LUMINANCE] = 33325,
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_a$2);
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var FORMAT_FLOAT = (_b = {},
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_b[constants.RGBA] = 34836,
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_b[constants.RGB] = 34837,
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_b[constants.ALPHA] = 33326,
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_b[constants.RED] = 33326,
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_b[constants.LUMINANCE_ALPHA] = 33328,
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_b[constants.LUMINANCE] = 33326,
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_b);
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var FORMAT_FLOAT = (_b$1 = {},
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_b$1[constants.RGBA] = 34836,
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_b$1[constants.RGB] = 34837,
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_b$1[constants.ALPHA] = 33326,
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_b$1[constants.RED] = 33326,
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_b$1[constants.LUMINANCE_ALPHA] = 33328,
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_b$1[constants.LUMINANCE] = 33326,
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_b$1);
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var GL_LOST_EVENT = 'webglcontextlost';
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var GLGPURenderer = /** @class */ (function () {
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@@ -2814,6 +2814,12 @@ var GLGPURenderer = /** @class */ (function () {
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gl.canvas.addEventListener(GL_LOST_EVENT, this.onContextLose);
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}
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}
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GLGPURenderer.prototype.requestAnimationFrame = function (cb) {
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return window.requestAnimationFrame(cb);
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};
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GLGPURenderer.prototype.cancelAnimationFrame = function (id) {
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return window.cancelAnimationFrame(id);
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};
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Object.defineProperty(GLGPURenderer.prototype, "isDestroyed", {
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get: function () {
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return this._isDestroyed;
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@@ -4884,12 +4890,15 @@ var GLVertexArrayObject = /** @class */ (function () {
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return GLVertexArrayObject;
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}());
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var _a$1;
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var _a$1, _b;
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var INDEX_TYPE_MAP = (_a$1 = {},
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_a$1[Uint8Array.BYTES_PER_ELEMENT] = constants.UNSIGNED_BYTE,
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_a$1[Uint16Array.BYTES_PER_ELEMENT] = constants.UNSIGNED_SHORT,
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_a$1[Uint32Array.BYTES_PER_ELEMENT] = constants.UNSIGNED_INT,
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_a$1);
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var TYPE_BYTE_MAP = (_b = {},
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_b[constants.UNSIGNED_SHORT] = Uint16Array.BYTES_PER_ELEMENT,
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_b[constants.UNSIGNED_INT] = Uint32Array.BYTES_PER_ELEMENT,
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_b);
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/**
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* GLGeometry对象,保存GLGPUBuffer对象。
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*
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@@ -4915,7 +4924,8 @@ var GLGeometry = /** @class */ (function () {
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buffers[name] = new GLGPUBuffer(opt, renderer);
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});
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if (option.index && option.index.data) {
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var ret = this.createIndexBuffer(option.index.data, renderer);
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this.setIndexBuffer(ret[0], ret[1]);
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}
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}
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this._buffersMap = buffers;
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@@ -4937,18 +4947,18 @@ var GLGeometry = /** @class */ (function () {
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(_a = this.vaoMap[name]) === null || _a === void 0 ? void 0 : _a.destroy();
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this.vaoMap[name] = undefined;
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};
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GLGeometry.prototype.setIndexBuffer = function (buffer) {
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GLGeometry.prototype.setIndexBuffer = function (buffer, indexBufferType) {
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this._indexBuffer = buffer;
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this.indexBufferType = indexBufferType;
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};
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GLGeometry.prototype.createIndexBuffer = function (data, renderer) {
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var type = INDEX_TYPE_MAP[data.BYTES_PER_ELEMENT];
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var indexOption = {
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data: data,
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target: constants.ELEMENT_ARRAY_BUFFER,
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type: type,
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name: "".concat(this.name, "##index"),
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};
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return new GLGPUBuffer(indexOption, renderer);
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return [new GLGPUBuffer(indexOption, renderer), type];
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};
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GLGeometry.prototype.getGPUBuffer = function (name) {
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return this._buffersMap[name];
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@@ -4990,10 +5000,10 @@ var GLGeometry = /** @class */ (function () {
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if (gl && gpu) {
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var drawCount = this.drawCount;
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if (index) {
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-
var type =
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var type = this.indexBufferType;
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//bind by vao
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//this._indexBuffer?.bind();
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-
var dc = isNaN(drawCount) ? index.
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var dc = isNaN(drawCount) ? index.getElementCount(TYPE_BYTE_MAP[type]) : drawCount;
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if (dc > 0) {
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if (useInstancedDraw) {
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gpu.drawElementsInstanced(gl, this.mode, dc, type, this.drawStart || 0, state.currentMesh.instanceCount);
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@@ -5089,7 +5099,6 @@ var MarsGeometry = /** @class */ (function () {
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buffers[name] = {
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data: data,
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usage: usage,
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target: constants.ARRAY_BUFFER,
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name: name,
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};
|
5095
5104
|
var gltype = attributeData2GLType(data);
|
@@ -5129,6 +5138,9 @@ var MarsGeometry = /** @class */ (function () {
|
|
5129
5138
|
});
|
5130
5139
|
// 顶点索引
|
5131
5140
|
this._index = (_a = option.index) === null || _a === void 0 ? void 0 : _a.data;
|
5141
|
+
if (this._index instanceof Uint8Array) {
|
5142
|
+
throw Error('Uint8 Index not support');
|
5143
|
+
}
|
5132
5144
|
dirtyFlags['index'] = {
|
5133
5145
|
dirty: true,
|
5134
5146
|
discard: true,
|
@@ -5243,8 +5255,6 @@ var MarsGeometry = /** @class */ (function () {
|
|
5243
5255
|
var option = {
|
5244
5256
|
data: data,
|
5245
5257
|
usage: gpuBufferOption.usage,
|
5246
|
-
target: gpuBufferOption.target,
|
5247
|
-
elementCount: data.length,
|
5248
5258
|
};
|
5249
5259
|
buffers[gpuBufferName] = option;
|
5250
5260
|
this._dirtyFlags[gpuBufferName].discard = true;
|
@@ -5344,19 +5354,21 @@ var MarsGeometry = /** @class */ (function () {
|
|
5344
5354
|
return this._attributesName;
|
5345
5355
|
};
|
5346
5356
|
MarsGeometry.prototype.assignRenderer = function (renderer) {
|
5347
|
-
var _a;
|
5348
5357
|
if (!this.internal) {
|
5349
5358
|
// 索引缓冲区参数
|
5350
5359
|
var indexBufferOption = undefined;
|
5351
5360
|
if (this._index) {
|
5352
|
-
var type = INDEX_TYPE_MAP[(_a = this._index) === null || _a === void 0 ? void 0 : _a.BYTES_PER_ELEMENT];
|
5353
5361
|
var data = this._index;
|
5354
5362
|
indexBufferOption = {
|
5355
|
-
target: constants.ELEMENT_ARRAY_BUFFER,
|
5356
|
-
type: type,
|
5357
5363
|
data: data,
|
5358
5364
|
usage: constants.STATIC_DRAW,
|
5359
5365
|
};
|
5366
|
+
if (data instanceof Uint16Array) {
|
5367
|
+
this.indexDataType = constants.SHORT;
|
5368
|
+
}
|
5369
|
+
else if (data instanceof Uint32Array) {
|
5370
|
+
this.indexDataType = constants.INT;
|
5371
|
+
}
|
5360
5372
|
}
|
5361
5373
|
// 顶点属性参数
|
5362
5374
|
var options = {
|
@@ -5367,6 +5379,7 @@ var MarsGeometry = /** @class */ (function () {
|
|
5367
5379
|
buffers: this._buffers,
|
5368
5380
|
mode: this.mode,
|
5369
5381
|
index: indexBufferOption,
|
5382
|
+
indexDataType: this.indexDataType,
|
5370
5383
|
name: this.name,
|
5371
5384
|
};
|
5372
5385
|
//@ts-expect-error safe to set
|
@@ -5775,7 +5788,8 @@ var MarsSharedGeometry = /** @class */ (function (_super) {
|
|
5775
5788
|
glgeo.drawStart = this.drawStart;
|
5776
5789
|
glgeo.mode = this.mode;
|
5777
5790
|
if (this._index) {
|
5778
|
-
|
5791
|
+
var ret = glgeo.createIndexBuffer(this._index, renderer.internal);
|
5792
|
+
glgeo.setIndexBuffer(ret[0], ret[1]);
|
5779
5793
|
}
|
5780
5794
|
//@ts-expect-error safe to assign
|
5781
5795
|
this.internal = glgeo;
|
@@ -5806,7 +5820,7 @@ var MarsSharedGeometry = /** @class */ (function (_super) {
|
|
5806
5820
|
return MarsSharedGeometry;
|
5807
5821
|
}(MarsGeometry));
|
5808
5822
|
|
5809
|
-
consoleLog('version: ' + "0.1.61-beta.
|
5823
|
+
consoleLog('version: ' + "0.1.61-beta.22");
|
5810
5824
|
|
5811
|
-
export { DestroyOptions, MarsGeometry as Geometry, MarsInstancedMesh as InstancedMesh, MarsTextureFactory, MarsMaterial as Material, MarsMaterialDataBlock as MaterialDataBlock, MarsMesh as Mesh, MarsRenderFrame as RenderFrame, MarsRenderPass as RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassMeshOrder, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, MarsRenderer as Renderer, ShaderCompileResultStatus, ShaderLibraryEmpty, MarsSharedGeometry as SharedGeometry, MarsTexture as Texture, TextureLoadAction, TextureSourceType, TextureStoreAction, constants, getDefaultGPUCapability, getDefaultTextureFactory, setDefaultTextureFactory };
|
5825
|
+
export { DestroyOptions, GPUBufferOptionsMemoryShared, MarsGeometry as Geometry, MarsInstancedMesh as InstancedMesh, MarsTextureFactory, MarsMaterial as Material, MarsMaterialDataBlock as MaterialDataBlock, MarsMesh as Mesh, MarsRenderFrame as RenderFrame, MarsRenderPass as RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassMeshOrder, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, MarsRenderer as Renderer, ShaderCompileResultStatus, ShaderLibraryEmpty, MarsSharedGeometry as SharedGeometry, MarsTexture as Texture, TextureLoadAction, TextureSourceType, TextureStoreAction, constants, getDefaultGPUCapability, getDefaultTextureFactory, setDefaultTextureFactory };
|
5812
5826
|
//# sourceMappingURL=index.mjs.map
|