@predy-js/render-interface 0.1.61-beta.15 → 0.1.61-beta.17

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@@ -1,10 +1,10 @@
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- import type { GPUBuffer, RenderState, UniformValue, SemanticMap, SemanticGetter, Texture } from '../../types';
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+ import type { GPUBuffer, RenderState, UniformValue, SemanticMap, SemanticGetter } from '../../types';
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  export declare class MarsSemanticMap implements SemanticMap {
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  readonly semantics: Record<string, SemanticGetter>;
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  constructor(semantics?: Record<string, SemanticGetter>);
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  toObject(): Record<string, SemanticGetter>;
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  setSemantic(name: string, value: SemanticGetter | undefined): void;
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- getSemanticValue(name: string, state: RenderState): UniformValue | GPUBuffer | Texture | Texture[] | null | undefined;
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+ getSemanticValue(name: string, state: RenderState): UniformValue | GPUBuffer | null | undefined;
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  hasSemanticValue(name: string): boolean;
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  destroy(): void;
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  }
@@ -36,7 +36,7 @@ export declare class GLProgram {
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  constructor(renderer: GLGPURenderer, program: WebGLProgram, shared: boolean, id: string);
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  init(renderer: GLGPURenderer, program: WebGLProgram): void;
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  bind(): void;
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- getSemanticValue(state: RenderState, semanticName: string): UniformValue | import("../../types").Texture | import("../../types").Texture[] | import("../../types").GPUBuffer | null | undefined;
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+ getSemanticValue(state: RenderState, semanticName: string): UniformValue | import("../../types").GPUBuffer | null | undefined;
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  setupUniforms(state: RenderState): void;
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  setGLUniformValue(name: string, value: any, info: ProgramUniformInfo, gl: WebGL2RenderingContext | WebGLRenderingContext): void;
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  setupAttributes(geometry: GLGeometry): GLVertexArrayObject;
package/dist/statistic.js CHANGED
@@ -2,7 +2,7 @@
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  * Name: @predy-js/render-interface
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  * Description: undefined
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  * Author: undefined
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- * Version: v0.1.61-beta.15
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+ * Version: v0.1.61-beta.17
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  */
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  // https://github.com/greggman/webgl-memory/blob/main/src/texture-utils.js
@@ -110,7 +110,7 @@ export declare class SemanticMap {
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  [key: string]: SemanticGetter;
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  });
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  setSemantic(name: string, value: SemanticGetter | undefined): void;
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- getSemanticValue(name: string, state: RenderState): UniformValue | GPUBuffer | Texture | Texture[] | null | undefined;
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+ getSemanticValue(name: string, state: RenderState): UniformValue | GPUBuffer | null | undefined;
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  hasSemanticValue(name: string): boolean;
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  toObject(): Record<string, SemanticGetter>;
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  destroy(): void;
@@ -16,6 +16,10 @@ export declare abstract class RenderFrameInternal implements ResourceInternal {
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  renderPasses: RenderPassInternal[];
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  protected constructor(options: RenderFrameInternalOptions);
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  abstract destroy(): void;
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+ /**
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+ * 代表此帧会在渲染队列的下一帧被渲染,调用此函数,也会调用renderer.invalid方法
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+ * 由于渲染是异步的,此函数在Metal/Vulkan实现中,并不会直接绘制
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+ */
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  abstract render(): void;
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  abstract updateLoadAction(action: RenderPassLoadAction): void;
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@predy-js/render-interface",
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- "version": "0.1.61-beta.15",
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+ "version": "0.1.61-beta.17",
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  "license": "MIT",
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  "module": "./dist/index.mjs",
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  "main": "./dist/index.js",
@@ -149,7 +149,7 @@ export declare class SemanticMap {
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  setSemantic (name: string, value: SemanticGetter | undefined): void;
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- getSemanticValue (name: string, state: RenderState): UniformValue | GPUBuffer | Texture | Texture[] | null | undefined;
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+ getSemanticValue (name: string, state: RenderState): UniformValue | GPUBuffer | null | undefined;
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  hasSemanticValue (name: string): boolean;
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@@ -20,6 +20,10 @@ export abstract class RenderFrameInternal implements ResourceInternal {
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  }
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  abstract destroy (): void;
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+ /**
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+ * 代表此帧会在渲染队列的下一帧被渲染,调用此函数,也会调用renderer.invalid方法
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+ * 由于渲染是异步的,此函数在Metal/Vulkan实现中,并不会直接绘制
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+ */
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  abstract render (): void;
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  abstract updateLoadAction (action: RenderPassLoadAction): void;