@predy-js/render-interface 0.1.60-beta.5 → 0.1.60

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -2,7 +2,7 @@
2
2
  * Name: @predy-js/render-interface
3
3
  * Description: undefined
4
4
  * Author: undefined
5
- * Version: v0.1.60-beta.5
5
+ * Version: v0.1.60
6
6
  */
7
7
 
8
8
  /******************************************************************************
@@ -233,149 +233,6 @@ var ShaderLibraryEmpty = /** @class */ (function () {
233
233
  return ShaderLibraryEmpty;
234
234
  }());
235
235
 
236
- var RendererInternal = /** @class */ (function () {
237
- function RendererInternal() {
238
- }
239
- return RendererInternal;
240
- }());
241
-
242
- var DataBlockInternal = /** @class */ (function () {
243
- function DataBlockInternal(options) {
244
- }
245
- return DataBlockInternal;
246
- }());
247
-
248
- /**
249
- * geometry中的数据都以buffer形式保存
250
- */
251
- var GeometryInternal = /** @class */ (function () {
252
- function GeometryInternal(options) {
253
- }
254
- return GeometryInternal;
255
- }());
256
-
257
- var GPUBufferOptionsMemoryShared = 1 << 1;
258
- /**
259
- * 内存写入GPU的具体时机由框架自行决定,只要保证在渲染前输入GPU即可
260
- */
261
- var GPUBufferInternal = /** @class */ (function () {
262
- function GPUBufferInternal(options) {
263
- }
264
- return GPUBufferInternal;
265
- }());
266
-
267
- var ImageBitmapInternal = /** @class */ (function () {
268
- function ImageBitmapInternal() {
269
- }
270
- return ImageBitmapInternal;
271
- }());
272
-
273
- var MaterialInternal = /** @class */ (function () {
274
- function MaterialInternal(options) {
275
- }
276
- return MaterialInternal;
277
- }());
278
-
279
- var MeshInternal = /** @class */ (function () {
280
- function MeshInternal(options) {
281
- }
282
- return MeshInternal;
283
- }());
284
-
285
- var RenderFrameInternal$1 = /** @class */ (function () {
286
- function RenderFrameInternal(options) {
287
- }
288
- return RenderFrameInternal;
289
- }());
290
-
291
- var RenderPassInternal = /** @class */ (function () {
292
- function RenderPassInternal(options) {
293
- }
294
- return RenderPassInternal;
295
- }());
296
-
297
- /**
298
- * 客户端创建对象,iOS和android
299
- */
300
- var ResourcePlatform;
301
- (function (ResourcePlatform) {
302
- ResourcePlatform[ResourcePlatform["iOS"] = 1] = "iOS";
303
- ResourcePlatform[ResourcePlatform["android"] = 2] = "android";
304
- })(ResourcePlatform || (ResourcePlatform = {}));
305
-
306
- var ShaderLibraryInternal = /** @class */ (function () {
307
- function ShaderLibraryInternal() {
308
- }
309
- return ShaderLibraryInternal;
310
- }());
311
-
312
- //todo cube supports
313
- var TextureInternal = /** @class */ (function () {
314
- function TextureInternal(options) {
315
- }
316
- return TextureInternal;
317
- }());
318
-
319
- var COMPRESSED_TEXTURE_NONE = 0;
320
- var COMPRESSED_TEXTURE_PVRTC = 1;
321
- var COMPRESSED_TEXTURE_ASTC = 2;
322
- var GPUCapabilityEmpty = /** @class */ (function () {
323
- function GPUCapabilityEmpty() {
324
- this.level = 0;
325
- this.capability = {
326
- maxSample: 0,
327
- floatTexture: 0,
328
- halfFloatTexture: 0,
329
- maxVertexUniforms: 0,
330
- maxVertexTextures: 0,
331
- maxFragmentUniforms: 0,
332
- maxFragmentTextures: 0,
333
- maxTextureSize: 0,
334
- maxShaderTexCount: 0,
335
- maxTextureAnisotropy: 0,
336
- compressedTexture: 0,
337
- shaderTextureLod: false,
338
- };
339
- this.type = 'none';
340
- }
341
- GPUCapabilityEmpty.prototype.setup = function (gl) {
342
- };
343
- return GPUCapabilityEmpty;
344
- }());
345
-
346
- var index = /*#__PURE__*/Object.freeze({
347
- __proto__: null,
348
- RendererInternal: RendererInternal,
349
- DataBlockInternal: DataBlockInternal,
350
- GeometryInternal: GeometryInternal,
351
- GPUBufferOptionsMemoryShared: GPUBufferOptionsMemoryShared,
352
- GPUBufferInternal: GPUBufferInternal,
353
- ImageBitmapInternal: ImageBitmapInternal,
354
- MaterialInternal: MaterialInternal,
355
- MeshInternal: MeshInternal,
356
- RenderFrameInternal: RenderFrameInternal$1,
357
- RenderPassInternal: RenderPassInternal,
358
- get ResourcePlatform () { return ResourcePlatform; },
359
- ShaderLibraryInternal: ShaderLibraryInternal,
360
- TextureInternal: TextureInternal,
361
- get DestroyOptions () { return DestroyOptions; },
362
- COMPRESSED_TEXTURE_NONE: COMPRESSED_TEXTURE_NONE,
363
- COMPRESSED_TEXTURE_PVRTC: COMPRESSED_TEXTURE_PVRTC,
364
- COMPRESSED_TEXTURE_ASTC: COMPRESSED_TEXTURE_ASTC,
365
- GPUCapabilityEmpty: GPUCapabilityEmpty,
366
- get TextureSourceType () { return TextureSourceType; },
367
- get RenderPassDestroyAttachmentType () { return RenderPassDestroyAttachmentType; },
368
- RenderPassPriorityPrepare: RenderPassPriorityPrepare,
369
- RenderPassPriorityNormal: RenderPassPriorityNormal,
370
- RenderPassPriorityPostprocess: RenderPassPriorityPostprocess,
371
- get TextureLoadAction () { return TextureLoadAction; },
372
- get TextureStoreAction () { return TextureStoreAction; },
373
- get RenderPassAttachmentStorageType () { return RenderPassAttachmentStorageType; },
374
- get RenderPassMeshOrder () { return RenderPassMeshOrder; },
375
- get ShaderCompileResultStatus () { return ShaderCompileResultStatus; },
376
- ShaderLibraryEmpty: ShaderLibraryEmpty
377
- });
378
-
379
236
  function isFunc(val) {
380
237
  return typeof val === 'function';
381
238
  }
@@ -788,6 +645,32 @@ var MarsRenderFrame = /** @class */ (function () {
788
645
  return MarsRenderFrame;
789
646
  }());
790
647
 
648
+ var COMPRESSED_TEXTURE_PVRTC = 1;
649
+ var COMPRESSED_TEXTURE_ASTC = 2;
650
+ var GPUCapabilityEmpty = /** @class */ (function () {
651
+ function GPUCapabilityEmpty() {
652
+ this.level = 0;
653
+ this.capability = {
654
+ maxSample: 0,
655
+ floatTexture: 0,
656
+ halfFloatTexture: 0,
657
+ maxVertexUniforms: 0,
658
+ maxVertexTextures: 0,
659
+ maxFragmentUniforms: 0,
660
+ maxFragmentTextures: 0,
661
+ maxTextureSize: 0,
662
+ maxShaderTexCount: 0,
663
+ maxTextureAnisotropy: 0,
664
+ compressedTexture: 0,
665
+ shaderTextureLod: false,
666
+ };
667
+ this.type = 'none';
668
+ }
669
+ GPUCapabilityEmpty.prototype.setup = function (gl) {
670
+ };
671
+ return GPUCapabilityEmpty;
672
+ }());
673
+
791
674
  var GLGPUBuffer = /** @class */ (function () {
792
675
  function GLGPUBuffer(options, renderer) {
793
676
  this._isDestroyed = false;
@@ -3174,6 +3057,15 @@ var CanvasEmpty = /** @class */ (function () {
3174
3057
  return CanvasEmpty;
3175
3058
  }());
3176
3059
 
3060
+ /**
3061
+ * 客户端创建对象,iOS和android
3062
+ */
3063
+ var ResourcePlatform;
3064
+ (function (ResourcePlatform) {
3065
+ ResourcePlatform[ResourcePlatform["iOS"] = 1] = "iOS";
3066
+ ResourcePlatform[ResourcePlatform["android"] = 2] = "android";
3067
+ })(ResourcePlatform || (ResourcePlatform = {}));
3068
+
3177
3069
  var GLRenderBuffer = /** @class */ (function () {
3178
3070
  function GLRenderBuffer(renderer, options) {
3179
3071
  var _a;
@@ -5834,7 +5726,7 @@ var MarsSharedGeometry = /** @class */ (function (_super) {
5834
5726
  return MarsSharedGeometry;
5835
5727
  }(MarsGeometry));
5836
5728
 
5837
- consoleLog('version: ' + "0.1.60-beta.5");
5729
+ consoleLog('version: ' + "0.1.60");
5838
5730
 
5839
- export { DestroyOptions, MarsGeometry as Geometry, MarsInstancedMesh as InstancedMesh, MarsTextureFactory, MarsMaterial as Material, MarsMaterialDataBlock as MaterialDataBlock, MarsMesh as Mesh, MarsRenderFrame as RenderFrame, MarsRenderPass as RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassMeshOrder, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, MarsRenderer as Renderer, ShaderCompileResultStatus, ShaderLibraryEmpty, MarsSharedGeometry as SharedGeometry, MarsTexture as Texture, TextureLoadAction, TextureSourceType, TextureStoreAction, constants, getDefaultGPUCapability, getDefaultTextureFactory, setDefaultTextureFactory, index as types };
5731
+ export { DestroyOptions, MarsGeometry as Geometry, MarsInstancedMesh as InstancedMesh, MarsTextureFactory, MarsMaterial as Material, MarsMaterialDataBlock as MaterialDataBlock, MarsMesh as Mesh, MarsRenderFrame as RenderFrame, MarsRenderPass as RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassMeshOrder, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, MarsRenderer as Renderer, ShaderCompileResultStatus, ShaderLibraryEmpty, MarsSharedGeometry as SharedGeometry, MarsTexture as Texture, TextureLoadAction, TextureSourceType, TextureStoreAction, constants, getDefaultGPUCapability, getDefaultTextureFactory, setDefaultTextureFactory };
5840
5732
  //# sourceMappingURL=index.mjs.map