@predy-js/render-interface 0.1.10 → 0.1.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +131 -26
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +131 -26
- package/dist/index.mjs.map +1 -1
- package/dist/src/render/MarsRenderPass.d.ts +1 -0
- package/dist/src/render/MarsRenderPassColorAttachment.d.ts +1 -0
- package/dist/src/webgl/GLFrameBuffer.d.ts +5 -0
- package/dist/src/webgl/GLGPUCapability.d.ts +0 -1
- package/dist/src/webgl/GLRenderBuffer.d.ts +1 -0
- package/dist/statistic.js +1 -1
- package/dist/types/GPUCapability.d.ts +2 -0
- package/dist/types/Geometry.d.ts +0 -1
- package/dist/types/RenderPass.d.ts +2 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
* Name: @predy-js/render-interface
|
|
3
3
|
* Description: undefined
|
|
4
4
|
* Author: undefined
|
|
5
|
-
* Version: v0.1.
|
|
5
|
+
* Version: v0.1.12
|
|
6
6
|
*/
|
|
7
7
|
|
|
8
8
|
/******************************************************************************
|
|
@@ -644,6 +644,7 @@ var GPUCapabilityEmpty = /** @class */ (function () {
|
|
|
644
644
|
function GPUCapabilityEmpty() {
|
|
645
645
|
this.level = 0;
|
|
646
646
|
this.capability = {
|
|
647
|
+
maxSample: 0,
|
|
647
648
|
floatTexture: 0,
|
|
648
649
|
halfFloatTexture: 0,
|
|
649
650
|
maxVertexUniforms: 0,
|
|
@@ -2903,7 +2904,10 @@ var GLGPURenderer = /** @class */ (function () {
|
|
|
2903
2904
|
};
|
|
2904
2905
|
GLGPURenderer.prototype.deleteGLFrameBuffer = function (frameBuffer) {
|
|
2905
2906
|
if (frameBuffer && !this._isDestroyed) {
|
|
2906
|
-
this.gl
|
|
2907
|
+
var gl = this.gl;
|
|
2908
|
+
gl.deleteFramebuffer(frameBuffer.fbo);
|
|
2909
|
+
gl.deleteFramebuffer(frameBuffer.multisampleFbo);
|
|
2910
|
+
frameBuffer.multisampleRbs.forEach(function (rb) { return rb.destroy(); });
|
|
2907
2911
|
arrRemove(this._frameBuffers, frameBuffer);
|
|
2908
2912
|
delete frameBuffer.fbo;
|
|
2909
2913
|
}
|
|
@@ -3036,13 +3040,14 @@ var CanvasEmpty = /** @class */ (function () {
|
|
|
3036
3040
|
|
|
3037
3041
|
var GLRenderBuffer = /** @class */ (function () {
|
|
3038
3042
|
function GLRenderBuffer(renderer, options) {
|
|
3043
|
+
var _a;
|
|
3039
3044
|
this.storageType = options.storageType;
|
|
3040
3045
|
this.renderer = renderer;
|
|
3041
3046
|
this.glHandle = renderer.createGLRenderBuffer(this);
|
|
3042
3047
|
this.internalFormat = this.format = options.format;
|
|
3043
3048
|
this.attachment = options.attachment;
|
|
3044
3049
|
this.size = [0, 0];
|
|
3045
|
-
this.multiSample =
|
|
3050
|
+
this.multiSample = (_a = options.multisample) !== null && _a !== void 0 ? _a : 0;
|
|
3046
3051
|
}
|
|
3047
3052
|
GLRenderBuffer.prototype.setSize = function (width, height) {
|
|
3048
3053
|
if (width !== this.size[0] || height !== this.size[1]) {
|
|
@@ -3052,6 +3057,10 @@ var GLRenderBuffer = /** @class */ (function () {
|
|
|
3052
3057
|
state.bindRenderBuffer(gl.RENDERBUFFER, this.glHandle);
|
|
3053
3058
|
if (width && height) {
|
|
3054
3059
|
gl.renderbufferStorage(gl.RENDERBUFFER, internalFormat, this.size[0] = width, this.size[1] = height);
|
|
3060
|
+
if (this.multiSample > 1) {
|
|
3061
|
+
var if2 = internalFormat === gl.DEPTH_STENCIL ? gl.DEPTH24_STENCIL8 : internalFormat;
|
|
3062
|
+
gl.renderbufferStorageMultisample(gl.RENDERBUFFER, this.multiSample, if2, width, height);
|
|
3063
|
+
}
|
|
3055
3064
|
}
|
|
3056
3065
|
else {
|
|
3057
3066
|
consoleError("invalid render buffer size ".concat(width, "x").concat(height));
|
|
@@ -3073,6 +3082,7 @@ var seed$5 = 1;
|
|
|
3073
3082
|
var GLFrameBuffer = /** @class */ (function () {
|
|
3074
3083
|
function GLFrameBuffer(options, renderer) {
|
|
3075
3084
|
var _a;
|
|
3085
|
+
this.multisampleRbs = [];
|
|
3076
3086
|
this.renderer = renderer;
|
|
3077
3087
|
this.depthStencilStorageType = ((_a = options.depthStencilAttachment) === null || _a === void 0 ? void 0 : _a.storageType) || RenderPassAttachmentStorageType.none;
|
|
3078
3088
|
this.viewport = options.viewport;
|
|
@@ -3081,6 +3091,7 @@ var GLFrameBuffer = /** @class */ (function () {
|
|
|
3081
3091
|
this.name = options.name || ('GLFrameBuffer' + seed$5++);
|
|
3082
3092
|
this.storeAction = options.storeAction;
|
|
3083
3093
|
this._attachmentHandles = [];
|
|
3094
|
+
this.multisample = renderer.level > 1 ? options.multisample || 0 : 0;
|
|
3084
3095
|
this.checkOptions(options);
|
|
3085
3096
|
}
|
|
3086
3097
|
Object.defineProperty(GLFrameBuffer.prototype, "stencilStorage", {
|
|
@@ -3119,6 +3130,7 @@ var GLFrameBuffer = /** @class */ (function () {
|
|
|
3119
3130
|
var capability = renderer.gpu.capability;
|
|
3120
3131
|
var depthStencilAttachment = options.depthStencilAttachment || { storageType: RenderPassAttachmentStorageType.none };
|
|
3121
3132
|
var willUseFbo = options.attachments.length > 0;
|
|
3133
|
+
var willMultisample = this.multisample > 1;
|
|
3122
3134
|
this.externalStorage = false;
|
|
3123
3135
|
var separateDepthStencil = true;
|
|
3124
3136
|
if (options.attachments.length > 1 && !capability.drawBuffers) {
|
|
@@ -3133,10 +3145,16 @@ var GLFrameBuffer = /** @class */ (function () {
|
|
|
3133
3145
|
if (willUseFbo) {
|
|
3134
3146
|
this.fbo = renderer.createGLFrameBuffer(this, this.name);
|
|
3135
3147
|
}
|
|
3148
|
+
if (willMultisample) {
|
|
3149
|
+
this.multisampleFbo = renderer.createGLFrameBuffer(this, this.name + '_multisample');
|
|
3150
|
+
}
|
|
3136
3151
|
var storageType = depthStencilAttachment.storageType;
|
|
3137
3152
|
if (storageType === RenderPassAttachmentStorageType.depth_stencil_opaque) {
|
|
3138
3153
|
if (depthStencilAttachment.storage) {
|
|
3139
3154
|
if (depthStencilAttachment.storage instanceof GLRenderBuffer) {
|
|
3155
|
+
if (this.multisample !== depthStencilAttachment.storage.multiSample && this.multisample > 1) {
|
|
3156
|
+
throw Error('fbo multisample not eql depth stencil attachment');
|
|
3157
|
+
}
|
|
3140
3158
|
this.depthStencilRenderBuffer = depthStencilAttachment.storage;
|
|
3141
3159
|
this.externalStorage = true;
|
|
3142
3160
|
}
|
|
@@ -3148,6 +3166,7 @@ var GLFrameBuffer = /** @class */ (function () {
|
|
|
3148
3166
|
this.depthStencilRenderBuffer = new GLRenderBuffer(renderer, {
|
|
3149
3167
|
format: constants.DEPTH_STENCIL,
|
|
3150
3168
|
attachment: constants.DEPTH_STENCIL_ATTACHMENT,
|
|
3169
|
+
multisample: this.multisample,
|
|
3151
3170
|
storageType: storageType,
|
|
3152
3171
|
});
|
|
3153
3172
|
}
|
|
@@ -3155,6 +3174,9 @@ var GLFrameBuffer = /** @class */ (function () {
|
|
|
3155
3174
|
}
|
|
3156
3175
|
else if (storageType === RenderPassAttachmentStorageType.depth_16_opaque) {
|
|
3157
3176
|
if (depthStencilAttachment.storage) {
|
|
3177
|
+
if (this.multisample !== depthStencilAttachment.storage.multiSample && this.multisample > 1) {
|
|
3178
|
+
throw Error('fbo multisample not eql depth attachment');
|
|
3179
|
+
}
|
|
3158
3180
|
if (depthStencilAttachment.storage instanceof GLRenderBuffer) {
|
|
3159
3181
|
this.depthStencilRenderBuffer = depthStencilAttachment.storage;
|
|
3160
3182
|
this.externalStorage = true;
|
|
@@ -3166,6 +3188,7 @@ var GLFrameBuffer = /** @class */ (function () {
|
|
|
3166
3188
|
else {
|
|
3167
3189
|
this.depthStencilRenderBuffer = new GLRenderBuffer(renderer, {
|
|
3168
3190
|
attachment: constants.DEPTH_ATTACHMENT,
|
|
3191
|
+
multisample: this.multisample,
|
|
3169
3192
|
format: constants.DEPTH_COMPONENT16,
|
|
3170
3193
|
storageType: storageType,
|
|
3171
3194
|
});
|
|
@@ -3174,6 +3197,9 @@ var GLFrameBuffer = /** @class */ (function () {
|
|
|
3174
3197
|
else if (storageType === RenderPassAttachmentStorageType.stencil_8_opaque) {
|
|
3175
3198
|
if (depthStencilAttachment.storage) {
|
|
3176
3199
|
if (depthStencilAttachment.storage instanceof GLRenderBuffer) {
|
|
3200
|
+
if (this.multisample !== depthStencilAttachment.storage.multiSample && this.multisample > 1) {
|
|
3201
|
+
throw Error('fbo multisample not eql stencil attachment');
|
|
3202
|
+
}
|
|
3177
3203
|
this.depthStencilRenderBuffer = depthStencilAttachment.storage;
|
|
3178
3204
|
this.externalStorage = true;
|
|
3179
3205
|
}
|
|
@@ -3185,6 +3211,7 @@ var GLFrameBuffer = /** @class */ (function () {
|
|
|
3185
3211
|
this.depthStencilRenderBuffer = new GLRenderBuffer(renderer, {
|
|
3186
3212
|
attachment: constants.STENCIL_ATTACHMENT,
|
|
3187
3213
|
format: constants.STENCIL_INDEX8,
|
|
3214
|
+
multisample: this.multisample,
|
|
3188
3215
|
storageType: storageType,
|
|
3189
3216
|
});
|
|
3190
3217
|
}
|
|
@@ -3238,6 +3265,7 @@ var GLFrameBuffer = /** @class */ (function () {
|
|
|
3238
3265
|
};
|
|
3239
3266
|
GLFrameBuffer.prototype.unbind = function () {
|
|
3240
3267
|
var att = this.storeInvalidAttachments;
|
|
3268
|
+
this.resolveMultiSample();
|
|
3241
3269
|
if (att && att.length) {
|
|
3242
3270
|
var gl = this.renderer.gl;
|
|
3243
3271
|
gl.invalidateFramebuffer(gl.FRAMEBUFFER, att);
|
|
@@ -3248,9 +3276,14 @@ var GLFrameBuffer = /** @class */ (function () {
|
|
|
3248
3276
|
GLFrameBuffer.prototype.bind = function () {
|
|
3249
3277
|
var gl = this.renderer.gl;
|
|
3250
3278
|
var state = this.renderer.state;
|
|
3251
|
-
|
|
3252
|
-
|
|
3253
|
-
|
|
3279
|
+
var FRAMEBUFFER = gl.FRAMEBUFFER;
|
|
3280
|
+
var viewport = this.viewport;
|
|
3281
|
+
var multisampleFbo = this.multisampleFbo;
|
|
3282
|
+
if (multisampleFbo) {
|
|
3283
|
+
state.bindFramebuffer(FRAMEBUFFER, multisampleFbo);
|
|
3284
|
+
state.viewport(viewport[0], viewport[1], viewport[2], viewport[3]);
|
|
3285
|
+
}
|
|
3286
|
+
else if (this.fbo) {
|
|
3254
3287
|
state.bindFramebuffer(FRAMEBUFFER, this.fbo);
|
|
3255
3288
|
state.viewport(viewport[0], viewport[1], viewport[2], viewport[3]);
|
|
3256
3289
|
var r_1 = this.renderer.emptyTexture2D.glHandle;
|
|
@@ -3262,30 +3295,74 @@ var GLFrameBuffer = /** @class */ (function () {
|
|
|
3262
3295
|
state.bindTexture(constants.TEXTURE_2D, r_1, true);
|
|
3263
3296
|
}
|
|
3264
3297
|
});
|
|
3265
|
-
|
|
3266
|
-
|
|
3267
|
-
|
|
3268
|
-
|
|
3269
|
-
|
|
3270
|
-
|
|
3271
|
-
|
|
3272
|
-
|
|
3273
|
-
|
|
3274
|
-
|
|
3275
|
-
|
|
3298
|
+
}
|
|
3299
|
+
if (!this.ready) {
|
|
3300
|
+
var _a = this, depthStencilRenderBuffer = _a.depthStencilRenderBuffer, depthTexture = _a.depthTexture, stencilTexture = _a.stencilTexture;
|
|
3301
|
+
state.activeTexture(gl.TEXTURE0);
|
|
3302
|
+
if (depthStencilRenderBuffer) {
|
|
3303
|
+
depthStencilRenderBuffer.setSize(viewport[2], viewport[3]);
|
|
3304
|
+
gl.framebufferRenderbuffer(FRAMEBUFFER, depthStencilRenderBuffer.attachment, gl.RENDERBUFFER, depthStencilRenderBuffer.glHandle);
|
|
3305
|
+
}
|
|
3306
|
+
else if (depthTexture) {
|
|
3307
|
+
if (multisampleFbo) {
|
|
3308
|
+
var attachment_1 = gl.DEPTH_ATTACHMENT;
|
|
3309
|
+
var format = gl.DEPTH_COMPONENT16;
|
|
3310
|
+
if (this.depthStencilStorageType === RenderPassAttachmentStorageType.depth_24_stencil_8_texture) {
|
|
3311
|
+
attachment_1 = gl.DEPTH_STENCIL_ATTACHMENT;
|
|
3312
|
+
format = gl.DEPTH24_STENCIL8;
|
|
3313
|
+
}
|
|
3314
|
+
var renderBuffer = new GLRenderBuffer(this.renderer, {
|
|
3315
|
+
storageType: this.depthStencilStorageType,
|
|
3316
|
+
attachment: attachment_1,
|
|
3317
|
+
format: format,
|
|
3318
|
+
multisample: this.multisample,
|
|
3319
|
+
});
|
|
3320
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, multisampleFbo);
|
|
3321
|
+
this.multisampleRbs.push(renderBuffer);
|
|
3322
|
+
renderBuffer.setSize(viewport[2], viewport[3]);
|
|
3323
|
+
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment_1, gl.RENDERBUFFER, renderBuffer.glHandle);
|
|
3324
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, this.fbo);
|
|
3276
3325
|
}
|
|
3277
|
-
|
|
3278
|
-
var
|
|
3279
|
-
|
|
3280
|
-
|
|
3281
|
-
|
|
3326
|
+
depthTexture.update({ data: { width: viewport[2], height: viewport[3], data: new Uint16Array(0) } });
|
|
3327
|
+
var attachment = depthTexture && stencilTexture ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT;
|
|
3328
|
+
gl.framebufferTexture2D(FRAMEBUFFER, attachment, gl.TEXTURE_2D, depthTexture.glHandle, 0);
|
|
3329
|
+
}
|
|
3330
|
+
this.resetColorTextures(this.colorTextures);
|
|
3331
|
+
[multisampleFbo, this.fbo].forEach(function (fbo) {
|
|
3332
|
+
if (fbo) {
|
|
3333
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
|
|
3334
|
+
var status_1 = gl.checkFramebufferStatus(FRAMEBUFFER);
|
|
3335
|
+
if (status_1 !== gl.FRAMEBUFFER_COMPLETE) {
|
|
3336
|
+
var error = gl.getError();
|
|
3337
|
+
throw Error("framebuffer failed status ".concat(status_1, " error:").concat(error));
|
|
3338
|
+
}
|
|
3282
3339
|
}
|
|
3283
|
-
|
|
3284
|
-
|
|
3340
|
+
});
|
|
3341
|
+
//@ts-expect-error safe to assign
|
|
3342
|
+
this.ready = true;
|
|
3343
|
+
}
|
|
3344
|
+
};
|
|
3345
|
+
GLFrameBuffer.prototype.resolveMultiSample = function () {
|
|
3346
|
+
var multisampleFbo = this.multisampleFbo;
|
|
3347
|
+
var fbo = this.fbo;
|
|
3348
|
+
if (multisampleFbo && fbo) {
|
|
3349
|
+
var gl = this.renderer.gl;
|
|
3350
|
+
gl.bindFramebuffer(gl.READ_FRAMEBUFFER, multisampleFbo);
|
|
3351
|
+
gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo);
|
|
3352
|
+
var vp = this.viewport;
|
|
3353
|
+
var bit = gl.COLOR_BUFFER_BIT;
|
|
3354
|
+
if (this.depthTexture) {
|
|
3355
|
+
bit = bit | gl.DEPTH_BUFFER_BIT;
|
|
3285
3356
|
}
|
|
3357
|
+
gl.blitFramebuffer(0, 0, vp[2], vp[3], // Source region
|
|
3358
|
+
0, 0, vp[2], vp[3], // Destination region
|
|
3359
|
+
bit, gl.LINEAR // Buffer mask and filter
|
|
3360
|
+
);
|
|
3361
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, multisampleFbo);
|
|
3286
3362
|
}
|
|
3287
3363
|
};
|
|
3288
3364
|
GLFrameBuffer.prototype.resetColorTextures = function (colors) {
|
|
3365
|
+
var _this = this;
|
|
3289
3366
|
var gl = this.renderer.gl;
|
|
3290
3367
|
var gpu = this.renderer.gpu;
|
|
3291
3368
|
var viewport = this.viewport;
|
|
@@ -3295,8 +3372,22 @@ var GLFrameBuffer = /** @class */ (function () {
|
|
|
3295
3372
|
this.colorTextures = colors.slice();
|
|
3296
3373
|
}
|
|
3297
3374
|
this.renderer.state.activeTexture(gl.TEXTURE0);
|
|
3375
|
+
var multisampleFBO = this.multisampleFbo;
|
|
3298
3376
|
this.colorTextures.forEach(function (tex, index) {
|
|
3299
3377
|
tex.update({ data: data });
|
|
3378
|
+
if (multisampleFBO) {
|
|
3379
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, multisampleFBO);
|
|
3380
|
+
var renderBuffer = new GLRenderBuffer(_this.renderer, {
|
|
3381
|
+
format: gl.RGBA8,
|
|
3382
|
+
attachment: gl.COLOR_ATTACHMENT0 + index,
|
|
3383
|
+
storageType: RenderPassAttachmentStorageType.color,
|
|
3384
|
+
multisample: _this.multisample,
|
|
3385
|
+
});
|
|
3386
|
+
_this.multisampleRbs.push(renderBuffer);
|
|
3387
|
+
renderBuffer.setSize(tex.width, tex.height);
|
|
3388
|
+
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0 + index, gl.RENDERBUFFER, renderBuffer.glHandle);
|
|
3389
|
+
}
|
|
3390
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, _this.fbo);
|
|
3300
3391
|
gpu.framebufferTexture2D(gl, gl.FRAMEBUFFER, index, gl.TEXTURE_2D, tex.glHandle);
|
|
3301
3392
|
buffers.push(true);
|
|
3302
3393
|
});
|
|
@@ -3315,7 +3406,7 @@ var GLFrameBuffer = /** @class */ (function () {
|
|
|
3315
3406
|
(_b = this.depthTexture) === null || _b === void 0 ? void 0 : _b.destroy();
|
|
3316
3407
|
}
|
|
3317
3408
|
//@ts-expect-error safe to assign
|
|
3318
|
-
this.renderer = this.
|
|
3409
|
+
this.renderer = this.depthStencilRenderBuffer = null;
|
|
3319
3410
|
}
|
|
3320
3411
|
};
|
|
3321
3412
|
GLFrameBuffer.prototype.resize = function (x, y, width, height) {
|
|
@@ -3914,6 +4005,7 @@ var MarsRenderPassColorAttachment = /** @class */ (function () {
|
|
|
3914
4005
|
}
|
|
3915
4006
|
this._isDestroyed = false;
|
|
3916
4007
|
this.readable = true;
|
|
4008
|
+
this.multisample = options.multiSample || 1;
|
|
3917
4009
|
}
|
|
3918
4010
|
Object.defineProperty(MarsRenderPassColorAttachment.prototype, "isDestroyed", {
|
|
3919
4011
|
get: function () {
|
|
@@ -3961,6 +4053,10 @@ var MarsRenderPassColorAttachment = /** @class */ (function () {
|
|
|
3961
4053
|
if (this.texture) {
|
|
3962
4054
|
this.texture.assignRenderer(renderer);
|
|
3963
4055
|
}
|
|
4056
|
+
if (this.multisample > 1) {
|
|
4057
|
+
this.multisample = Math.min(renderer.gpu.capability.maxSample, this.multisample);
|
|
4058
|
+
}
|
|
4059
|
+
this.texture.internal.multisample = this.multisample;
|
|
3964
4060
|
return this;
|
|
3965
4061
|
};
|
|
3966
4062
|
MarsRenderPassColorAttachment.prototype.destroy = function () {
|
|
@@ -4007,6 +4103,14 @@ var MarsRenderPass = /** @class */ (function () {
|
|
|
4007
4103
|
enumerable: false,
|
|
4008
4104
|
configurable: true
|
|
4009
4105
|
});
|
|
4106
|
+
Object.defineProperty(MarsRenderPass.prototype, "multisample", {
|
|
4107
|
+
get: function () {
|
|
4108
|
+
var _a;
|
|
4109
|
+
return ((_a = this.frameBuffer) === null || _a === void 0 ? void 0 : _a.multisample) || 0;
|
|
4110
|
+
},
|
|
4111
|
+
enumerable: false,
|
|
4112
|
+
configurable: true
|
|
4113
|
+
});
|
|
4010
4114
|
Object.defineProperty(MarsRenderPass.prototype, "attachments", {
|
|
4011
4115
|
get: function () {
|
|
4012
4116
|
return this._attachments;
|
|
@@ -4171,6 +4275,7 @@ var MarsRenderPass = /** @class */ (function () {
|
|
|
4171
4275
|
storeAction: this.storeAction,
|
|
4172
4276
|
name: name,
|
|
4173
4277
|
viewport: viewport,
|
|
4278
|
+
multisample: options.multiSample,
|
|
4174
4279
|
viewportScale: this.viewportScale,
|
|
4175
4280
|
isCustomViewport: this._isCustomViewport,
|
|
4176
4281
|
attachments: attachments.map(function (att) { return (att.texture).internal; }),
|
|
@@ -5603,7 +5708,7 @@ var MarsSharedGeometry = /** @class */ (function (_super) {
|
|
|
5603
5708
|
return MarsSharedGeometry;
|
|
5604
5709
|
}(MarsGeometry));
|
|
5605
5710
|
|
|
5606
|
-
consoleLog('version: ' + "0.1.
|
|
5711
|
+
consoleLog('version: ' + "0.1.12");
|
|
5607
5712
|
|
|
5608
5713
|
export { DestroyOptions, MarsGeometry as Geometry, MarsInstancedMesh as InstancedMesh, MarsTextureFactory, MarsMaterial as Material, MarsMaterialDataBlock as MaterialDataBlock, MarsMesh as Mesh, MarsRenderFrame as RenderFrame, MarsRenderPass as RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassMeshOrder, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, MarsRenderer as Renderer, ShaderCompileResultStatus, ShaderLibraryEmpty, MarsSharedGeometry as SharedGeometry, MarsTexture as Texture, TextureLoadAction, TextureSourceType, TextureStoreAction, constants, getDefaultGPUCapability, getDefaultTextureFactory, setDefaultTextureFactory };
|
|
5609
5714
|
//# sourceMappingURL=index.mjs.map
|