@predy-js/math 0.3.4-beta.27 → 0.3.4-beta.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -814,16 +814,6 @@ function vec2MulMat3(out, a, m) {
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  const cos$1 = Math.cos;
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  const sin$1 = Math.sin;
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- function vecClone(out, a) {
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- if (arguments.length === 1) {
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- a = out;
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- out = [];
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- }
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- for (let i = 0; i < a.length; i++) {
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- out[i] = a[i];
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- }
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- return out;
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- }
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  function vecAdd(out, a, b) {
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  for (let i = 0, len = a.length; i < len; i++) {
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  out[i] = a[i] + b[i];
@@ -1139,19 +1129,6 @@ function quatFromRotationXYZ(out, x, y, z) {
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  out[3] = c1 * c2 * c3 - s1 * s2 * s3;
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  return out;
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  }
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- function quatFromRotationZXY(out, x, y, z) {
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- const c1 = Math.cos(x * d2r * 0.5);
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- const c2 = Math.cos(y * d2r * 0.5);
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- const c3 = Math.cos(z * d2r * 0.5);
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- const s1 = Math.sin(x * d2r * 0.5);
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- const s2 = Math.sin(y * d2r * 0.5);
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- const s3 = Math.sin(z * d2r * 0.5);
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- out[0] = s1 * c2 * c3 - c1 * s2 * s3;
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- out[1] = c1 * s2 * c3 + s1 * c2 * s3;
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- out[2] = c1 * c2 * s3 + s1 * s2 * c3;
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- out[3] = c1 * c2 * c3 - s1 * s2 * s3;
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- return out;
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- }
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  function quatStar(out, quat) {
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  const x = quat[0], y = quat[1], z = quat[2], w = quat[3];
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  out[0] = -x;
@@ -1222,7 +1199,6 @@ exports.quatCreate = quatCreate;
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  exports.quatEquals = quatEquals;
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  exports.quatFromRotation = quatFromRotation;
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  exports.quatFromRotationXYZ = quatFromRotationXYZ;
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- exports.quatFromRotationZXY = quatFromRotationZXY;
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  exports.quatFromVec3s = quatFromVec3s;
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  exports.quatMultiply = quatMultiply;
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  exports.quatStar = quatStar;
@@ -1250,7 +1226,6 @@ exports.vec4Create = vec4Create;
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  exports.vecAdd = vecAdd;
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  exports.vecAddCombine = vecAddCombine;
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  exports.vecAssign = vecAssign;
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- exports.vecClone = vecClone;
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  exports.vecDot = vecDot;
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  exports.vecFill = vecFill;
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  exports.vecMinus = vecMinus;
package/dist/index.mjs CHANGED
@@ -810,16 +810,6 @@ function vec2MulMat3(out, a, m) {
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  const cos$1 = Math.cos;
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  const sin$1 = Math.sin;
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- function vecClone(out, a) {
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- if (arguments.length === 1) {
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- a = out;
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- out = [];
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- }
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- for (let i = 0; i < a.length; i++) {
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- out[i] = a[i];
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- }
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- return out;
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- }
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  function vecAdd(out, a, b) {
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  for (let i = 0, len = a.length; i < len; i++) {
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  out[i] = a[i] + b[i];
@@ -1135,19 +1125,6 @@ function quatFromRotationXYZ(out, x, y, z) {
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  out[3] = c1 * c2 * c3 - s1 * s2 * s3;
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  return out;
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  }
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- function quatFromRotationZXY(out, x, y, z) {
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- const c1 = Math.cos(x * d2r * 0.5);
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- const c2 = Math.cos(y * d2r * 0.5);
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- const c3 = Math.cos(z * d2r * 0.5);
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- const s1 = Math.sin(x * d2r * 0.5);
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- const s2 = Math.sin(y * d2r * 0.5);
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- const s3 = Math.sin(z * d2r * 0.5);
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- out[0] = s1 * c2 * c3 - c1 * s2 * s3;
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- out[1] = c1 * s2 * c3 + s1 * c2 * s3;
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- out[2] = c1 * c2 * s3 + s1 * s2 * c3;
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- out[3] = c1 * c2 * c3 - s1 * s2 * s3;
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- return out;
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- }
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  function quatStar(out, quat) {
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  const x = quat[0], y = quat[1], z = quat[2], w = quat[3];
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  out[0] = -x;
@@ -1184,4 +1161,4 @@ function quatFromVec3s(v1, v2) {
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  return vecNormalize([cross[0], cross[1], cross[2], w]);
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  }
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- export { NumberEpsilon, clamp, ensureVec3, getMat4TR, getMat4TRS, getMat4Transform, invertMat4, isZeroVec, mat3FromQuat, mat3FromRotation, mat3FromRotationZ, mat3MulMat3, mat3NormalFromMat4, mat3Rotate, mat3Scale, mat3Translate, mat3create, mat4Clone, mat4Determinate, mat4FromArray, mat4create, mat4fromRotationTranslationScale, mat4identity, mat4invert, mat4multiply, mat4perspective, mat4rotate, mat4scale, mat4translate, mat4transpose, quatCreate, quatEquals, quatFromRotation, quatFromRotationXYZ, quatFromRotationZXY, quatFromVec3s, quatMultiply, quatStar, rotateVec2, rotationFromMat3, transposeMat3, transposeMat4, vec2AddVec2, vec2Create, vec2MulMat3, vec2MulVec2, vec2SubVec2, vec2TransformByMat3, vec3AddVec3, vec3Create, vec3Cross, vec3MulMat3, vec3MulMat4, vec3MulNum, vec3MulVec3, vec3RotateByMat4, vec3RotateByQuat, vec3TranslateByMat4, vec4Create, vecAdd, vecAddCombine, vecAssign, vecClone, vecDot, vecFill, vecMinus, vecMulCombine, vecMulScalar, vecNormalize, vecSquareDistance, vecSub };
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+ export { NumberEpsilon, clamp, ensureVec3, getMat4TR, getMat4TRS, getMat4Transform, invertMat4, isZeroVec, mat3FromQuat, mat3FromRotation, mat3FromRotationZ, mat3MulMat3, mat3NormalFromMat4, mat3Rotate, mat3Scale, mat3Translate, mat3create, mat4Clone, mat4Determinate, mat4FromArray, mat4create, mat4fromRotationTranslationScale, mat4identity, mat4invert, mat4multiply, mat4perspective, mat4rotate, mat4scale, mat4translate, mat4transpose, quatCreate, quatEquals, quatFromRotation, quatFromRotationXYZ, quatFromVec3s, quatMultiply, quatStar, rotateVec2, rotationFromMat3, transposeMat3, transposeMat4, vec2AddVec2, vec2Create, vec2MulMat3, vec2MulVec2, vec2SubVec2, vec2TransformByMat3, vec3AddVec3, vec3Create, vec3Cross, vec3MulMat3, vec3MulMat4, vec3MulNum, vec3MulVec3, vec3RotateByMat4, vec3RotateByQuat, vec3TranslateByMat4, vec4Create, vecAdd, vecAddCombine, vecAssign, vecDot, vecFill, vecMinus, vecMulCombine, vecMulScalar, vecNormalize, vecSquareDistance, vecSub };
package/dist/quat.d.ts CHANGED
@@ -5,7 +5,6 @@ export declare function mat3FromQuat(out: mat3 | number[], quat: vec4): mat3;
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  export declare function quatEquals(q1: vec4, q2: vec4): boolean;
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  export declare function quatFromRotation(out: vec4, x: number, y: number, z: number): vec4;
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  export declare function quatFromRotationXYZ(out: vec4, x: number, y: number, z: number): vec4;
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- export declare function quatFromRotationZXY(out: vec4, x: number, y: number, z: number): vec4;
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  export declare function quatStar(out: vec4, quat: vec4): vec4;
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  /**
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  * @param {vec3} vstart
package/dist/vec.d.ts CHANGED
@@ -1,7 +1,6 @@
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  import type { vec3, vec4, vec2, mat4, mat2, mat3 } from '@predy-js/render-interface';
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  export type vec = number[];
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  export { vec2, vec4, vec3, mat2, mat3, mat4 };
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- export declare function vecClone<T extends vec | vec2 | vec3 | vec4>(out: T | number[], a?: T | number[]): T;
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  export declare function vecAdd<T extends vec | vec3 | vec4 | vec2>(out: T | number[], a: T, b: T): T;
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  export declare function vecSub<T extends vec | vec3 | vec4 | vec2>(out: T | number[], a: T, b: T): T;
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  export declare function vecFill<T extends vec | vec3 | vec4 | vec2>(out: T | number[], number: number): T;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@predy-js/math",
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- "version": "0.3.4-beta.27",
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+ "version": "0.3.4-beta.30",
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  "description": "Mars JSON Specification",
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  "module": "./dist/index.mjs",
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  "main": "./dist/index.js",
@@ -28,7 +28,7 @@
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  "prepublishOnly": "npm run build"
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  },
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  "devDependencies": {
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- "@predy-js/render-interface": "0.3.4-beta.27",
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+ "@predy-js/render-interface": "0.3.4-beta.30",
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  "@commitlint/cli": "^13.2.1",
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  "@commitlint/config-conventional": "^13.2.0",
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  "@rollup/plugin-commonjs": "^21.0.3",