@predy-js/math 0.3.0-beta.8 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +0 -1
- package/dist/index.js +0 -177
- package/dist/index.mjs +1 -169
- package/dist/mat3.d.ts +0 -1
- package/dist/mat4.d.ts +0 -6
- package/dist/vec.d.ts +0 -1
- package/dist/vec3.d.ts +1 -1
- package/package.json +2 -2
- package/dist/vec2.d.ts +0 -6
package/dist/index.d.ts
CHANGED
package/dist/index.js
CHANGED
@@ -138,30 +138,6 @@ function mat3Scale(out, a, v) {
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out[8] = a[8];
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return out;
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}
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141
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-
function transposeMat3(out, e) {
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if (!e || out === e) {
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let t;
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t = out[1];
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out[1] = out[3];
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out[3] = t;
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t = out[2];
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out[2] = out[6];
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out[6] = t;
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t = out[5];
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out[5] = out[7];
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out[7] = t;
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}
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else {
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const a01 = e[1], a02 = e[2], a12 = e[5];
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out[1] = e[3];
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out[2] = e[6];
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out[3] = a01;
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out[5] = e[7];
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out[6] = a02;
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out[7] = a12;
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}
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return out;
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}
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const d2r$1 = Math.PI / 180;
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const matrixRotation = new Float32Array(9);
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@@ -643,144 +619,6 @@ function mat4identity(out) {
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out[14] = 0;
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out[15] = 1;
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}
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function transposeMat4(out, e) {
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if (!e || out === e) {
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let t;
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t = out[1];
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out[1] = out[4];
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out[4] = t;
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t = out[2];
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out[2] = out[8];
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out[8] = t;
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t = out[3];
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out[3] = out[12];
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out[12] = t;
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//
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t = out[6];
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out[6] = out[9];
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out[9] = t;
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t = out[7];
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out[7] = out[13];
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out[13] = t;
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t = out[11];
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out[11] = out[14];
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out[14] = t;
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}
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else {
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out[0] = e[0];
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out[1] = e[4];
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out[2] = e[8];
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out[3] = e[12];
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out[4] = e[1];
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out[5] = e[5];
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out[6] = e[9];
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out[7] = e[13];
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out[8] = e[2];
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out[9] = e[6];
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out[10] = e[10];
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out[11] = e[14];
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out[12] = e[3];
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out[13] = e[7];
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out[14] = e[11];
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out[15] = e[15];
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}
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return out;
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}
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689
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function getMat4Transform(te) {
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// Extract the translation
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const translation = [te[12], te[13], te[14]];
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// Extract the scale
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const sx = Math.hypot(te[0], te[1], te[2]);
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const sy = Math.hypot(te[4], te[5], te[6]);
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const sz = Math.hypot(te[8], te[9], te[10]);
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const scale = [sx, sy, sz];
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// Remove the scale from the matrix
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const matrix = [
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699
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te[0] / sx, te[1] / sx, te[2] / sx, 0,
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te[4] / sy, te[5] / sy, te[6] / sy, 0,
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te[8] / sz, te[9] / sz, te[10] / sz, 0,
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0, 0, 0, 1,
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];
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// Extract the rotation as a quaternion
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const m11 = matrix[0];
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const m12 = matrix[4];
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const m13 = matrix[8];
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const m21 = matrix[1];
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const m22 = matrix[5];
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const m23 = matrix[9];
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const m31 = matrix[2];
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const m32 = matrix[6];
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const m33 = matrix[10];
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const trace = m11 + m22 + m33;
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let s;
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let x;
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let y;
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let z;
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let w;
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if (trace > 0) {
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721
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s = 0.5 / Math.sqrt(trace + 1.0);
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w = 0.25 / s;
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x = (m32 - m23) * s;
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y = (m13 - m31) * s;
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z = (m21 - m12) * s;
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}
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else if (m11 > m22 && m11 > m33) {
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s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33);
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729
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w = (m32 - m23) / s;
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x = 0.25 * s;
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731
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y = (m12 + m21) / s;
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z = (m13 + m31) / s;
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}
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else if (m22 > m33) {
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s = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33);
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w = (m13 - m31) / s;
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x = (m12 + m21) / s;
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738
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y = 0.25 * s;
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739
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z = (m23 + m32) / s;
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}
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else {
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s = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22);
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w = (m21 - m12) / s;
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x = (m13 + m31) / s;
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y = (m23 + m32) / s;
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z = 0.25 * s;
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}
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const rotation = [x, y, z, w];
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return { translation, rotation, scale };
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}
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// create vec2
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function vec2Create(v2) {
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if (v2) {
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return [v2[0], v2[1]];
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}
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return [0, 0];
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}
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// vec2 add vec2
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function vec2AddVec2(out, a, b) {
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out[0] = a[0] + b[0];
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out[1] = a[1] + b[1];
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return out;
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}
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// vec2 sub vec2
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function vec2SubVec2(out, a, b) {
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out[0] = a[0] - b[0];
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out[1] = a[1] - b[1];
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return out;
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}
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// vec2 mul vec2
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function vec2MulVec2(out, a, b) {
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out[0] = a[0] * b[0];
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out[1] = a[1] * b[1];
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return out;
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}
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// vec2 transform by mat3
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function vec2MulMat3(out, a, m) {
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const x = a[0], y = a[1];
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out[0] = x * m[0] + y * m[3] + m[6];
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out[1] = x * m[1] + y * m[4] + m[7];
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return out;
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}
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const cos$1 = Math.cos;
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786
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const sin$1 = Math.sin;
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@@ -790,12 +628,6 @@ function vecAdd(out, a, b) {
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}
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return out;
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}
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function vecSub(out, a, b) {
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for (let i = 0, len = a.length; i < len; i++) {
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795
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out[i] = a[i] - b[i];
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}
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return out;
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}
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799
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function vecFill(out, number) {
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for (let i = 0, len = out.length; i < len; i++) {
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out[i] = number;
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@@ -1100,7 +932,6 @@ exports.clamp = clamp;
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1100
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exports.ensureVec3 = ensureVec3;
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1101
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exports.getMat4TR = getMat4TR;
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1102
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exports.getMat4TRS = getMat4TRS;
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1103
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exports.getMat4Transform = getMat4Transform;
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1104
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exports.invertMat4 = invertMat4;
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1105
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exports.isZeroVec = isZeroVec;
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1106
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exports.mat3FromQuat = mat3FromQuat;
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@@ -1130,13 +961,6 @@ exports.quatMultiply = quatMultiply;
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1130
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exports.quatStar = quatStar;
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1131
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exports.rotateVec2 = rotateVec2;
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exports.rotationFromMat3 = rotationFromMat3;
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1133
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exports.transposeMat3 = transposeMat3;
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exports.transposeMat4 = transposeMat4;
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1135
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exports.vec2AddVec2 = vec2AddVec2;
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exports.vec2Create = vec2Create;
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exports.vec2MulMat3 = vec2MulMat3;
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exports.vec2MulVec2 = vec2MulVec2;
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exports.vec2SubVec2 = vec2SubVec2;
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exports.vec2TransformByMat3 = vec2TransformByMat3;
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exports.vec3AddVec3 = vec3AddVec3;
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exports.vec3Create = vec3Create;
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@@ -1159,4 +983,3 @@ exports.vecMulCombine = vecMulCombine;
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exports.vecMulScalar = vecMulScalar;
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exports.vecNormalize = vecNormalize;
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exports.vecSquareDistance = vecSquareDistance;
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-
exports.vecSub = vecSub;
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package/dist/index.mjs
CHANGED
@@ -134,30 +134,6 @@ function mat3Scale(out, a, v) {
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134
134
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out[8] = a[8];
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135
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return out;
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136
136
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}
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137
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-
function transposeMat3(out, e) {
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138
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if (!e || out === e) {
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139
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let t;
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t = out[1];
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out[1] = out[3];
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out[3] = t;
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t = out[2];
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out[2] = out[6];
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out[6] = t;
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t = out[5];
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147
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out[5] = out[7];
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148
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out[7] = t;
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149
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-
}
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else {
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151
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const a01 = e[1], a02 = e[2], a12 = e[5];
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152
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out[1] = e[3];
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153
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out[2] = e[6];
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154
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out[3] = a01;
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out[5] = e[7];
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156
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out[6] = a02;
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out[7] = a12;
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158
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}
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return out;
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160
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-
}
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161
137
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162
138
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const d2r$1 = Math.PI / 180;
|
163
139
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const matrixRotation = new Float32Array(9);
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@@ -639,144 +615,6 @@ function mat4identity(out) {
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639
615
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out[14] = 0;
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640
616
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out[15] = 1;
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641
617
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}
|
642
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-
function transposeMat4(out, e) {
|
643
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-
if (!e || out === e) {
|
644
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-
let t;
|
645
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-
t = out[1];
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646
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out[1] = out[4];
|
647
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out[4] = t;
|
648
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-
t = out[2];
|
649
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-
out[2] = out[8];
|
650
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-
out[8] = t;
|
651
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-
t = out[3];
|
652
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-
out[3] = out[12];
|
653
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-
out[12] = t;
|
654
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-
//
|
655
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-
t = out[6];
|
656
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-
out[6] = out[9];
|
657
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-
out[9] = t;
|
658
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-
t = out[7];
|
659
|
-
out[7] = out[13];
|
660
|
-
out[13] = t;
|
661
|
-
t = out[11];
|
662
|
-
out[11] = out[14];
|
663
|
-
out[14] = t;
|
664
|
-
}
|
665
|
-
else {
|
666
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-
out[0] = e[0];
|
667
|
-
out[1] = e[4];
|
668
|
-
out[2] = e[8];
|
669
|
-
out[3] = e[12];
|
670
|
-
out[4] = e[1];
|
671
|
-
out[5] = e[5];
|
672
|
-
out[6] = e[9];
|
673
|
-
out[7] = e[13];
|
674
|
-
out[8] = e[2];
|
675
|
-
out[9] = e[6];
|
676
|
-
out[10] = e[10];
|
677
|
-
out[11] = e[14];
|
678
|
-
out[12] = e[3];
|
679
|
-
out[13] = e[7];
|
680
|
-
out[14] = e[11];
|
681
|
-
out[15] = e[15];
|
682
|
-
}
|
683
|
-
return out;
|
684
|
-
}
|
685
|
-
function getMat4Transform(te) {
|
686
|
-
// Extract the translation
|
687
|
-
const translation = [te[12], te[13], te[14]];
|
688
|
-
// Extract the scale
|
689
|
-
const sx = Math.hypot(te[0], te[1], te[2]);
|
690
|
-
const sy = Math.hypot(te[4], te[5], te[6]);
|
691
|
-
const sz = Math.hypot(te[8], te[9], te[10]);
|
692
|
-
const scale = [sx, sy, sz];
|
693
|
-
// Remove the scale from the matrix
|
694
|
-
const matrix = [
|
695
|
-
te[0] / sx, te[1] / sx, te[2] / sx, 0,
|
696
|
-
te[4] / sy, te[5] / sy, te[6] / sy, 0,
|
697
|
-
te[8] / sz, te[9] / sz, te[10] / sz, 0,
|
698
|
-
0, 0, 0, 1,
|
699
|
-
];
|
700
|
-
// Extract the rotation as a quaternion
|
701
|
-
const m11 = matrix[0];
|
702
|
-
const m12 = matrix[4];
|
703
|
-
const m13 = matrix[8];
|
704
|
-
const m21 = matrix[1];
|
705
|
-
const m22 = matrix[5];
|
706
|
-
const m23 = matrix[9];
|
707
|
-
const m31 = matrix[2];
|
708
|
-
const m32 = matrix[6];
|
709
|
-
const m33 = matrix[10];
|
710
|
-
const trace = m11 + m22 + m33;
|
711
|
-
let s;
|
712
|
-
let x;
|
713
|
-
let y;
|
714
|
-
let z;
|
715
|
-
let w;
|
716
|
-
if (trace > 0) {
|
717
|
-
s = 0.5 / Math.sqrt(trace + 1.0);
|
718
|
-
w = 0.25 / s;
|
719
|
-
x = (m32 - m23) * s;
|
720
|
-
y = (m13 - m31) * s;
|
721
|
-
z = (m21 - m12) * s;
|
722
|
-
}
|
723
|
-
else if (m11 > m22 && m11 > m33) {
|
724
|
-
s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33);
|
725
|
-
w = (m32 - m23) / s;
|
726
|
-
x = 0.25 * s;
|
727
|
-
y = (m12 + m21) / s;
|
728
|
-
z = (m13 + m31) / s;
|
729
|
-
}
|
730
|
-
else if (m22 > m33) {
|
731
|
-
s = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33);
|
732
|
-
w = (m13 - m31) / s;
|
733
|
-
x = (m12 + m21) / s;
|
734
|
-
y = 0.25 * s;
|
735
|
-
z = (m23 + m32) / s;
|
736
|
-
}
|
737
|
-
else {
|
738
|
-
s = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22);
|
739
|
-
w = (m21 - m12) / s;
|
740
|
-
x = (m13 + m31) / s;
|
741
|
-
y = (m23 + m32) / s;
|
742
|
-
z = 0.25 * s;
|
743
|
-
}
|
744
|
-
const rotation = [x, y, z, w];
|
745
|
-
return { translation, rotation, scale };
|
746
|
-
}
|
747
|
-
|
748
|
-
// create vec2
|
749
|
-
function vec2Create(v2) {
|
750
|
-
if (v2) {
|
751
|
-
return [v2[0], v2[1]];
|
752
|
-
}
|
753
|
-
return [0, 0];
|
754
|
-
}
|
755
|
-
// vec2 add vec2
|
756
|
-
function vec2AddVec2(out, a, b) {
|
757
|
-
out[0] = a[0] + b[0];
|
758
|
-
out[1] = a[1] + b[1];
|
759
|
-
return out;
|
760
|
-
}
|
761
|
-
// vec2 sub vec2
|
762
|
-
function vec2SubVec2(out, a, b) {
|
763
|
-
out[0] = a[0] - b[0];
|
764
|
-
out[1] = a[1] - b[1];
|
765
|
-
return out;
|
766
|
-
}
|
767
|
-
// vec2 mul vec2
|
768
|
-
function vec2MulVec2(out, a, b) {
|
769
|
-
out[0] = a[0] * b[0];
|
770
|
-
out[1] = a[1] * b[1];
|
771
|
-
return out;
|
772
|
-
}
|
773
|
-
// vec2 transform by mat3
|
774
|
-
function vec2MulMat3(out, a, m) {
|
775
|
-
const x = a[0], y = a[1];
|
776
|
-
out[0] = x * m[0] + y * m[3] + m[6];
|
777
|
-
out[1] = x * m[1] + y * m[4] + m[7];
|
778
|
-
return out;
|
779
|
-
}
|
780
618
|
|
781
619
|
const cos$1 = Math.cos;
|
782
620
|
const sin$1 = Math.sin;
|
@@ -786,12 +624,6 @@ function vecAdd(out, a, b) {
|
|
786
624
|
}
|
787
625
|
return out;
|
788
626
|
}
|
789
|
-
function vecSub(out, a, b) {
|
790
|
-
for (let i = 0, len = a.length; i < len; i++) {
|
791
|
-
out[i] = a[i] - b[i];
|
792
|
-
}
|
793
|
-
return out;
|
794
|
-
}
|
795
627
|
function vecFill(out, number) {
|
796
628
|
for (let i = 0, len = out.length; i < len; i++) {
|
797
629
|
out[i] = number;
|
@@ -1091,4 +923,4 @@ function quatStar(out, quat) {
|
|
1091
923
|
return out;
|
1092
924
|
}
|
1093
925
|
|
1094
|
-
export { NumberEpsilon, clamp, ensureVec3, getMat4TR, getMat4TRS,
|
926
|
+
export { NumberEpsilon, clamp, ensureVec3, getMat4TR, getMat4TRS, invertMat4, isZeroVec, mat3FromQuat, mat3FromRotation, mat3FromRotationZ, mat3MulMat3, mat3NormalFromMat4, mat3Rotate, mat3Scale, mat3Translate, mat3create, mat4Clone, mat4Determinate, mat4create, mat4fromRotationTranslationScale, mat4identity, mat4invert, mat4multiply, mat4perspective, mat4rotate, mat4scale, mat4translate, quatCreate, quatEquals, quatFromRotation, quatMultiply, quatStar, rotateVec2, rotationFromMat3, vec2TransformByMat3, vec3AddVec3, vec3Create, vec3Cross, vec3MulMat3, vec3MulMat4, vec3MulNum, vec3MulVec3, vec3RotateByMat4, vec3RotateByQuat, vec3TranslateByMat4, vec4Create, vecAdd, vecAddCombine, vecAssign, vecDot, vecFill, vecMinus, vecMulCombine, vecMulScalar, vecNormalize, vecSquareDistance };
|
package/dist/mat3.d.ts
CHANGED
@@ -7,4 +7,3 @@ export declare function mat3NormalFromMat4(out: mat3 | number[], a: mat4): mat3;
|
|
7
7
|
export declare function mat3Translate(out: mat3, a: mat3, v: vec2): mat3;
|
8
8
|
export declare function mat3Rotate(out: mat3, a: mat3, rad: number): mat3;
|
9
9
|
export declare function mat3Scale(out: mat3, a: mat3, v: vec2): mat3;
|
10
|
-
export declare function transposeMat3(out: mat3 | number[], e?: mat3): mat3;
|
package/dist/mat4.d.ts
CHANGED
@@ -14,9 +14,3 @@ export declare function mat4scale(out: mat4, a: mat4, v: vec3): mat4;
|
|
14
14
|
export declare function mat4rotate(out: mat4, a: mat4, rad: number, axis: vec3): mat4;
|
15
15
|
export declare function mat4perspective(out: number[] | mat4, fovy: number, aspect: number, near: number, far: number, reverse?: boolean): mat4;
|
16
16
|
export declare function mat4identity(out: mat4): void;
|
17
|
-
export declare function transposeMat4(out: mat4 | number[], e?: mat4): mat4;
|
18
|
-
export declare function getMat4Transform(te: mat4): {
|
19
|
-
translation: vec3;
|
20
|
-
rotation: vec4;
|
21
|
-
scale: vec3;
|
22
|
-
};
|
package/dist/vec.d.ts
CHANGED
@@ -2,7 +2,6 @@ import type { vec3, vec4, vec2, mat4, mat2, mat3 } from '@predy-js/render-interf
|
|
2
2
|
export type vec = number[];
|
3
3
|
export { vec2, vec4, vec3, mat2, mat3, mat4 };
|
4
4
|
export declare function vecAdd<T extends vec | vec3 | vec4 | vec2>(out: T | number[], a: T, b: T): T;
|
5
|
-
export declare function vecSub<T extends vec | vec3 | vec4 | vec2>(out: T | number[], a: T, b: T): T;
|
6
5
|
export declare function vecFill<T extends vec | vec3 | vec4 | vec2>(out: T | number[], number: number): T;
|
7
6
|
export declare function vecAddCombine<T extends vec | vec3 | vec4 | vec2>(out: T | number[], a: T, b: T): T;
|
8
7
|
export declare function vecAssign<T extends vec | vec3 | vec4 | vec2>(out: T | number[], a: T, count: number, start?: number): T;
|
package/dist/vec3.d.ts
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
import type { vec3, mat4, mat3 } from '@predy-js/render-interface';
|
2
2
|
import type { vec4 } from '@predy-js/render-interface';
|
3
|
-
export declare function vec3Create(v?: vec3
|
3
|
+
export declare function vec3Create(v?: vec3): vec3;
|
4
4
|
export declare function vec3MulVec3(out: vec3, a: vec3, b: vec3): vec3;
|
5
5
|
export declare function vec3AddVec3(out: vec3, a: vec3, b: vec3): vec3;
|
6
6
|
export declare function vec3Cross(out: vec3, a: vec3, b: vec3): vec3;
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "@predy-js/math",
|
3
|
-
"version": "0.3.
|
3
|
+
"version": "0.3.1",
|
4
4
|
"description": "Mars JSON Specification",
|
5
5
|
"module": "./dist/index.mjs",
|
6
6
|
"main": "./dist/index.js",
|
@@ -28,7 +28,7 @@
|
|
28
28
|
"prepublishOnly": "npm run build"
|
29
29
|
},
|
30
30
|
"devDependencies": {
|
31
|
-
"@predy-js/render-interface": "0.3.
|
31
|
+
"@predy-js/render-interface": "0.3.1",
|
32
32
|
"@commitlint/cli": "^13.2.1",
|
33
33
|
"@commitlint/config-conventional": "^13.2.0",
|
34
34
|
"@rollup/plugin-commonjs": "^21.0.3",
|
package/dist/vec2.d.ts
DELETED
@@ -1,6 +0,0 @@
|
|
1
|
-
import type { vec2, mat3 } from '@predy-js/render-interface';
|
2
|
-
export declare function vec2Create(v2?: vec2): number[];
|
3
|
-
export declare function vec2AddVec2(out: vec2, a: vec2, b: vec2): vec2;
|
4
|
-
export declare function vec2SubVec2(out: vec2, a: vec2, b: vec2): vec2;
|
5
|
-
export declare function vec2MulVec2(out: vec2, a: vec2, b: vec2): vec2;
|
6
|
-
export declare function vec2MulMat3(out: vec2, a: vec2, m: mat3): vec2;
|