@predy-js/math 0.3.0-beta.8 → 0.3.0-beta.81

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -170,6 +170,13 @@ const temps = [0, 0, 0];
170
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  function mat4create() {
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  return new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
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  }
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+ function mat4FromArray(arrLike, index = 0) {
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+ const ret = new Float32Array(16);
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+ for (let i = 0; i < 16; i++) {
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+ ret[i] = (arrLike[index + i]) || 0;
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+ }
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+ return ret;
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+ }
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  function mat4fromRotationTranslationScale(out, q, v, s) {
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  const x = q[0];
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  const y = q[1];
@@ -541,6 +548,29 @@ function mat4scale(out, a, v) {
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  out[15] = a[15];
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  return out;
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  }
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+ function mat4transpose(out, a) {
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+ //transpose mat4
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+ const a01 = a[1], a02 = a[2], a03 = a[3];
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+ const a12 = a[6], a13 = a[7];
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+ const a23 = a[11];
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+ out[0] = a[0];
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+ out[1] = a[4];
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+ out[2] = a[8];
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+ out[3] = a[12];
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+ out[4] = a01;
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+ out[5] = a[5];
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+ out[6] = a[9];
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+ out[7] = a[13];
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+ out[8] = a02;
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+ out[9] = a12;
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+ out[10] = a[10];
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+ out[11] = a[14];
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+ out[12] = a03;
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+ out[13] = a13;
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+ out[14] = a23;
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+ out[15] = a[15];
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+ return out;
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+ }
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  function mat4rotate(out, a, rad, axis) {
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  let x = axis[0];
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  let y = axis[1];
@@ -752,9 +782,9 @@ function getMat4Transform(te) {
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  // create vec2
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  function vec2Create(v2) {
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  if (v2) {
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- return [v2[0], v2[1]];
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+ return new Float32Array([v2[0], v2[1]]);
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  }
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- return [0, 0];
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+ return new Float32Array([0, 0]);
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  }
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  // vec2 add vec2
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  function vec2AddVec2(out, a, b) {
@@ -917,9 +947,9 @@ function clamp(v, min, max) {
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  const r2d = 180 / Math.PI;
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  function vec3Create(v) {
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  if (v) {
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- return [v[0], v[1], v[2]];
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+ return new Float32Array([v[0], v[1], v[2]]);
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  }
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- return [0, 0, 0];
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+ return new Float32Array([0, 0, 0]);
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  }
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  function vec3MulVec3(out, a, b) {
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  out[0] = a[0] * b[0];
@@ -1023,9 +1053,9 @@ function vec3RotateByQuat(out, a, quat) {
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1053
 
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  function vec4Create(v) {
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  if (v) {
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- return [v[0], v[1], v[2], v[3]];
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+ return new Float32Array([v[0], v[1], v[2], v[3]]);
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  }
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- return [0, 0, 0, 0];
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+ return new Float32Array([0, 0, 0, 0]);
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  }
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1060
 
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  const d2r = Math.PI / 180;
@@ -1086,6 +1116,19 @@ function quatFromRotation(out, x, y, z) {
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  out[3] = c1 * c2 * c3 + s1 * s2 * s3;
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  return out;
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  }
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+ function quatFromRotationXYZ(out, x, y, z) {
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+ const c1 = Math.cos((x * d2r) / 2);
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+ const c2 = Math.cos((y * d2r) / 2);
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+ const c3 = Math.cos((z * d2r) / 2);
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+ const s1 = Math.sin((x * d2r) / 2);
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+ const s2 = Math.sin((y * d2r) / 2);
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+ const s3 = Math.sin((z * d2r) / 2);
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+ out[0] = s1 * c2 * c3 + c1 * s2 * s3;
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+ out[1] = c1 * s2 * c3 - s1 * c2 * s3;
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+ out[2] = c1 * c2 * s3 + s1 * s2 * c3;
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+ out[3] = c1 * c2 * c3 - s1 * s2 * s3;
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+ return out;
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+ }
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  function quatStar(out, quat) {
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  const x = quat[0], y = quat[1], z = quat[2], w = quat[3];
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  out[0] = -x;
@@ -1094,6 +1137,33 @@ function quatStar(out, quat) {
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  out[3] = w;
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  return out;
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  }
1140
+ /**
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+ * @param {vec3} vstart
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+ * @param {vec3} vend
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+ * @returns {vec4}
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+ */
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+ function quatFromVec3s(v1, v2) {
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+ const cross = [
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+ v1[1] * v2[2] - v1[2] * v2[1],
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+ v1[2] * v2[0] - v1[0] * v2[2],
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+ v1[0] * v2[1] - v1[1] * v2[0],
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+ ];
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+ const dot = v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
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+ if (dot < -0.999999) {
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+ let orthogonalAxis = [1, 0, 0];
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+ if (Math.abs(v1[0]) > Math.abs(v1[2])) {
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+ orthogonalAxis = [0, 0, 1];
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+ }
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+ const orthogonalCross = [
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+ v1[1] * orthogonalAxis[2] - v1[2] * orthogonalAxis[1],
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+ v1[2] * orthogonalAxis[0] - v1[0] * orthogonalAxis[2],
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+ v1[0] * orthogonalAxis[1] - v1[1] * orthogonalAxis[0],
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+ ];
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+ return vecNormalize([orthogonalCross[0], orthogonalCross[1], orthogonalCross[2], 0]);
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+ }
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+ const w = Math.sqrt((Math.pow(v1[0], 2) + Math.pow(v1[1], 2) + Math.pow(v1[2], 2)) * (Math.pow(v2[0], 2) + Math.pow(v2[1], 2) + Math.pow(v2[2], 2))) + dot;
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+ return vecNormalize([cross[0], cross[1], cross[2], w]);
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+ }
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  exports.NumberEpsilon = NumberEpsilon;
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  exports.clamp = clamp;
@@ -1114,6 +1184,7 @@ exports.mat3Translate = mat3Translate;
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  exports.mat3create = mat3create;
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  exports.mat4Clone = mat4Clone;
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  exports.mat4Determinate = mat4Determinate;
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+ exports.mat4FromArray = mat4FromArray;
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  exports.mat4create = mat4create;
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  exports.mat4fromRotationTranslationScale = mat4fromRotationTranslationScale;
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  exports.mat4identity = mat4identity;
@@ -1123,9 +1194,12 @@ exports.mat4perspective = mat4perspective;
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  exports.mat4rotate = mat4rotate;
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  exports.mat4scale = mat4scale;
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  exports.mat4translate = mat4translate;
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+ exports.mat4transpose = mat4transpose;
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  exports.quatCreate = quatCreate;
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  exports.quatEquals = quatEquals;
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  exports.quatFromRotation = quatFromRotation;
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+ exports.quatFromRotationXYZ = quatFromRotationXYZ;
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+ exports.quatFromVec3s = quatFromVec3s;
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  exports.quatMultiply = quatMultiply;
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  exports.quatStar = quatStar;
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  exports.rotateVec2 = rotateVec2;
package/dist/index.mjs CHANGED
@@ -166,6 +166,13 @@ const temps = [0, 0, 0];
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  function mat4create() {
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  return new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
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  }
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+ function mat4FromArray(arrLike, index = 0) {
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+ const ret = new Float32Array(16);
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+ for (let i = 0; i < 16; i++) {
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+ ret[i] = (arrLike[index + i]) || 0;
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+ }
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+ return ret;
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+ }
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  function mat4fromRotationTranslationScale(out, q, v, s) {
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  const x = q[0];
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  const y = q[1];
@@ -537,6 +544,29 @@ function mat4scale(out, a, v) {
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  out[15] = a[15];
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  return out;
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  }
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+ function mat4transpose(out, a) {
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+ //transpose mat4
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+ const a01 = a[1], a02 = a[2], a03 = a[3];
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+ const a12 = a[6], a13 = a[7];
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+ const a23 = a[11];
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+ out[0] = a[0];
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+ out[1] = a[4];
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+ out[2] = a[8];
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+ out[3] = a[12];
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+ out[4] = a01;
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+ out[5] = a[5];
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+ out[6] = a[9];
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+ out[7] = a[13];
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+ out[8] = a02;
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+ out[9] = a12;
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+ out[10] = a[10];
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+ out[11] = a[14];
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+ out[12] = a03;
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+ out[13] = a13;
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+ out[14] = a23;
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+ out[15] = a[15];
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+ return out;
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+ }
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  function mat4rotate(out, a, rad, axis) {
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  let x = axis[0];
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  let y = axis[1];
@@ -748,9 +778,9 @@ function getMat4Transform(te) {
748
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  // create vec2
749
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  function vec2Create(v2) {
750
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  if (v2) {
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- return [v2[0], v2[1]];
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+ return new Float32Array([v2[0], v2[1]]);
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  }
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- return [0, 0];
783
+ return new Float32Array([0, 0]);
754
784
  }
755
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  // vec2 add vec2
756
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  function vec2AddVec2(out, a, b) {
@@ -913,9 +943,9 @@ function clamp(v, min, max) {
913
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  const r2d = 180 / Math.PI;
914
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  function vec3Create(v) {
915
945
  if (v) {
916
- return [v[0], v[1], v[2]];
946
+ return new Float32Array([v[0], v[1], v[2]]);
917
947
  }
918
- return [0, 0, 0];
948
+ return new Float32Array([0, 0, 0]);
919
949
  }
920
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  function vec3MulVec3(out, a, b) {
921
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  out[0] = a[0] * b[0];
@@ -1019,9 +1049,9 @@ function vec3RotateByQuat(out, a, quat) {
1019
1049
 
1020
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  function vec4Create(v) {
1021
1051
  if (v) {
1022
- return [v[0], v[1], v[2], v[3]];
1052
+ return new Float32Array([v[0], v[1], v[2], v[3]]);
1023
1053
  }
1024
- return [0, 0, 0, 0];
1054
+ return new Float32Array([0, 0, 0, 0]);
1025
1055
  }
1026
1056
 
1027
1057
  const d2r = Math.PI / 180;
@@ -1082,6 +1112,19 @@ function quatFromRotation(out, x, y, z) {
1082
1112
  out[3] = c1 * c2 * c3 + s1 * s2 * s3;
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1113
  return out;
1084
1114
  }
1115
+ function quatFromRotationXYZ(out, x, y, z) {
1116
+ const c1 = Math.cos((x * d2r) / 2);
1117
+ const c2 = Math.cos((y * d2r) / 2);
1118
+ const c3 = Math.cos((z * d2r) / 2);
1119
+ const s1 = Math.sin((x * d2r) / 2);
1120
+ const s2 = Math.sin((y * d2r) / 2);
1121
+ const s3 = Math.sin((z * d2r) / 2);
1122
+ out[0] = s1 * c2 * c3 + c1 * s2 * s3;
1123
+ out[1] = c1 * s2 * c3 - s1 * c2 * s3;
1124
+ out[2] = c1 * c2 * s3 + s1 * s2 * c3;
1125
+ out[3] = c1 * c2 * c3 - s1 * s2 * s3;
1126
+ return out;
1127
+ }
1085
1128
  function quatStar(out, quat) {
1086
1129
  const x = quat[0], y = quat[1], z = quat[2], w = quat[3];
1087
1130
  out[0] = -x;
@@ -1090,5 +1133,32 @@ function quatStar(out, quat) {
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1133
  out[3] = w;
1091
1134
  return out;
1092
1135
  }
1136
+ /**
1137
+ * @param {vec3} vstart
1138
+ * @param {vec3} vend
1139
+ * @returns {vec4}
1140
+ */
1141
+ function quatFromVec3s(v1, v2) {
1142
+ const cross = [
1143
+ v1[1] * v2[2] - v1[2] * v2[1],
1144
+ v1[2] * v2[0] - v1[0] * v2[2],
1145
+ v1[0] * v2[1] - v1[1] * v2[0],
1146
+ ];
1147
+ const dot = v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
1148
+ if (dot < -0.999999) {
1149
+ let orthogonalAxis = [1, 0, 0];
1150
+ if (Math.abs(v1[0]) > Math.abs(v1[2])) {
1151
+ orthogonalAxis = [0, 0, 1];
1152
+ }
1153
+ const orthogonalCross = [
1154
+ v1[1] * orthogonalAxis[2] - v1[2] * orthogonalAxis[1],
1155
+ v1[2] * orthogonalAxis[0] - v1[0] * orthogonalAxis[2],
1156
+ v1[0] * orthogonalAxis[1] - v1[1] * orthogonalAxis[0],
1157
+ ];
1158
+ return vecNormalize([orthogonalCross[0], orthogonalCross[1], orthogonalCross[2], 0]);
1159
+ }
1160
+ const w = Math.sqrt((Math.pow(v1[0], 2) + Math.pow(v1[1], 2) + Math.pow(v1[2], 2)) * (Math.pow(v2[0], 2) + Math.pow(v2[1], 2) + Math.pow(v2[2], 2))) + dot;
1161
+ return vecNormalize([cross[0], cross[1], cross[2], w]);
1162
+ }
1093
1163
 
1094
- export { NumberEpsilon, clamp, ensureVec3, getMat4TR, getMat4TRS, getMat4Transform, invertMat4, isZeroVec, mat3FromQuat, mat3FromRotation, mat3FromRotationZ, mat3MulMat3, mat3NormalFromMat4, mat3Rotate, mat3Scale, mat3Translate, mat3create, mat4Clone, mat4Determinate, mat4create, mat4fromRotationTranslationScale, mat4identity, mat4invert, mat4multiply, mat4perspective, mat4rotate, mat4scale, mat4translate, quatCreate, quatEquals, quatFromRotation, quatMultiply, quatStar, rotateVec2, rotationFromMat3, transposeMat3, transposeMat4, vec2AddVec2, vec2Create, vec2MulMat3, vec2MulVec2, vec2SubVec2, vec2TransformByMat3, vec3AddVec3, vec3Create, vec3Cross, vec3MulMat3, vec3MulMat4, vec3MulNum, vec3MulVec3, vec3RotateByMat4, vec3RotateByQuat, vec3TranslateByMat4, vec4Create, vecAdd, vecAddCombine, vecAssign, vecDot, vecFill, vecMinus, vecMulCombine, vecMulScalar, vecNormalize, vecSquareDistance, vecSub };
1164
+ export { NumberEpsilon, clamp, ensureVec3, getMat4TR, getMat4TRS, getMat4Transform, invertMat4, isZeroVec, mat3FromQuat, mat3FromRotation, mat3FromRotationZ, mat3MulMat3, mat3NormalFromMat4, mat3Rotate, mat3Scale, mat3Translate, mat3create, mat4Clone, mat4Determinate, mat4FromArray, mat4create, mat4fromRotationTranslationScale, mat4identity, mat4invert, mat4multiply, mat4perspective, mat4rotate, mat4scale, mat4translate, mat4transpose, quatCreate, quatEquals, quatFromRotation, quatFromRotationXYZ, quatFromVec3s, quatMultiply, quatStar, rotateVec2, rotationFromMat3, transposeMat3, transposeMat4, vec2AddVec2, vec2Create, vec2MulMat3, vec2MulVec2, vec2SubVec2, vec2TransformByMat3, vec3AddVec3, vec3Create, vec3Cross, vec3MulMat3, vec3MulMat4, vec3MulNum, vec3MulVec3, vec3RotateByMat4, vec3RotateByQuat, vec3TranslateByMat4, vec4Create, vecAdd, vecAddCombine, vecAssign, vecDot, vecFill, vecMinus, vecMulCombine, vecMulScalar, vecNormalize, vecSquareDistance, vecSub };
package/dist/mat4.d.ts CHANGED
@@ -1,6 +1,7 @@
1
1
  import type { mat4 } from '@predy-js/render-interface';
2
2
  import type { vec3, vec4 } from '@predy-js/render-interface';
3
3
  export declare function mat4create(): mat4;
4
+ export declare function mat4FromArray(arrLike: ArrayLike<number>, index?: number): mat4;
4
5
  export declare function mat4fromRotationTranslationScale(out: mat4 | number[], q: vec4, v: vec3, s: vec3): mat4;
5
6
  export declare function invertMat4(out: mat4 | number[], a: mat4): mat4;
6
7
  export declare function mat4Determinate(a: mat4): number;
@@ -11,6 +12,7 @@ export declare function mat4Clone(out: mat4 | number[], from: mat4): mat4;
11
12
  export declare function mat4invert(out: mat4 | number[], a: mat4): mat4;
12
13
  export declare function mat4translate(out: mat4, a: mat4, v: vec3): mat4;
13
14
  export declare function mat4scale(out: mat4, a: mat4, v: vec3): mat4;
15
+ export declare function mat4transpose(out: mat4, a: mat4): mat4;
14
16
  export declare function mat4rotate(out: mat4, a: mat4, rad: number, axis: vec3): mat4;
15
17
  export declare function mat4perspective(out: number[] | mat4, fovy: number, aspect: number, near: number, far: number, reverse?: boolean): mat4;
16
18
  export declare function mat4identity(out: mat4): void;
package/dist/quat.d.ts CHANGED
@@ -1,7 +1,14 @@
1
- import type { mat3, vec4 } from '@predy-js/render-interface';
1
+ import type { mat3, vec3, vec4 } from '@predy-js/render-interface';
2
2
  export declare function quatCreate(): vec4;
3
3
  export declare function quatMultiply(out: vec4, a: vec4, b: vec4): vec4;
4
4
  export declare function mat3FromQuat(out: mat3 | number[], quat: vec4): mat3;
5
5
  export declare function quatEquals(q1: vec4, q2: vec4): boolean;
6
6
  export declare function quatFromRotation(out: vec4, x: number, y: number, z: number): vec4;
7
+ export declare function quatFromRotationXYZ(out: vec4, x: number, y: number, z: number): vec4;
7
8
  export declare function quatStar(out: vec4, quat: vec4): vec4;
9
+ /**
10
+ * @param {vec3} vstart
11
+ * @param {vec3} vend
12
+ * @returns {vec4}
13
+ */
14
+ export declare function quatFromVec3s(v1: vec3, v2: vec3): vec4;
package/dist/vec2.d.ts CHANGED
@@ -1,5 +1,5 @@
1
1
  import type { vec2, mat3 } from '@predy-js/render-interface';
2
- export declare function vec2Create(v2?: vec2): number[];
2
+ export declare function vec2Create(v2?: vec2): any;
3
3
  export declare function vec2AddVec2(out: vec2, a: vec2, b: vec2): vec2;
4
4
  export declare function vec2SubVec2(out: vec2, a: vec2, b: vec2): vec2;
5
5
  export declare function vec2MulVec2(out: vec2, a: vec2, b: vec2): vec2;
package/dist/vec4.d.ts CHANGED
@@ -1,2 +1,2 @@
1
1
  import type { vec4 } from '@predy-js/render-interface';
2
- export declare function vec4Create(v: vec4): vec4;
2
+ export declare function vec4Create(v?: vec4): vec4;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@predy-js/math",
3
- "version": "0.3.0-beta.8",
3
+ "version": "0.3.0-beta.81",
4
4
  "description": "Mars JSON Specification",
5
5
  "module": "./dist/index.mjs",
6
6
  "main": "./dist/index.js",
@@ -28,7 +28,7 @@
28
28
  "prepublishOnly": "npm run build"
29
29
  },
30
30
  "devDependencies": {
31
- "@predy-js/render-interface": "0.3.0-beta.8",
31
+ "@predy-js/render-interface": "0.3.0-beta.81",
32
32
  "@commitlint/cli": "^13.2.1",
33
33
  "@commitlint/config-conventional": "^13.2.0",
34
34
  "@rollup/plugin-commonjs": "^21.0.3",