@predy-js/math 0.3.0-beta.73 → 0.3.0-beta.75
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- package/dist/index.js +6 -6
- package/dist/index.mjs +6 -6
- package/dist/vec2.d.ts +1 -1
- package/package.json +2 -2
package/dist/index.js
CHANGED
@@ -782,9 +782,9 @@ function getMat4Transform(te) {
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|
782
782
|
// create vec2
|
783
783
|
function vec2Create(v2) {
|
784
784
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if (v2) {
|
785
|
-
return [v2[0], v2[1]];
|
785
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+
return new Float32Array([v2[0], v2[1]]);
|
786
786
|
}
|
787
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-
return [0, 0];
|
787
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+
return new Float32Array([0, 0]);
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788
788
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}
|
789
789
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// vec2 add vec2
|
790
790
|
function vec2AddVec2(out, a, b) {
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@@ -947,9 +947,9 @@ function clamp(v, min, max) {
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|
947
947
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const r2d = 180 / Math.PI;
|
948
948
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function vec3Create(v) {
|
949
949
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if (v) {
|
950
|
-
return [v[0], v[1], v[2]];
|
950
|
+
return new Float32Array([v[0], v[1], v[2]]);
|
951
951
|
}
|
952
|
-
return [0, 0, 0];
|
952
|
+
return new Float32Array([0, 0, 0]);
|
953
953
|
}
|
954
954
|
function vec3MulVec3(out, a, b) {
|
955
955
|
out[0] = a[0] * b[0];
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@@ -1053,9 +1053,9 @@ function vec3RotateByQuat(out, a, quat) {
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|
1053
1053
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|
1054
1054
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function vec4Create(v) {
|
1055
1055
|
if (v) {
|
1056
|
-
return [v[0], v[1], v[2], v[3]];
|
1056
|
+
return new Float32Array([v[0], v[1], v[2], v[3]]);
|
1057
1057
|
}
|
1058
|
-
return [0, 0, 0, 0];
|
1058
|
+
return new Float32Array([0, 0, 0, 0]);
|
1059
1059
|
}
|
1060
1060
|
|
1061
1061
|
const d2r = Math.PI / 180;
|
package/dist/index.mjs
CHANGED
@@ -778,9 +778,9 @@ function getMat4Transform(te) {
|
|
778
778
|
// create vec2
|
779
779
|
function vec2Create(v2) {
|
780
780
|
if (v2) {
|
781
|
-
return [v2[0], v2[1]];
|
781
|
+
return new Float32Array([v2[0], v2[1]]);
|
782
782
|
}
|
783
|
-
return [0, 0];
|
783
|
+
return new Float32Array([0, 0]);
|
784
784
|
}
|
785
785
|
// vec2 add vec2
|
786
786
|
function vec2AddVec2(out, a, b) {
|
@@ -943,9 +943,9 @@ function clamp(v, min, max) {
|
|
943
943
|
const r2d = 180 / Math.PI;
|
944
944
|
function vec3Create(v) {
|
945
945
|
if (v) {
|
946
|
-
return [v[0], v[1], v[2]];
|
946
|
+
return new Float32Array([v[0], v[1], v[2]]);
|
947
947
|
}
|
948
|
-
return [0, 0, 0];
|
948
|
+
return new Float32Array([0, 0, 0]);
|
949
949
|
}
|
950
950
|
function vec3MulVec3(out, a, b) {
|
951
951
|
out[0] = a[0] * b[0];
|
@@ -1049,9 +1049,9 @@ function vec3RotateByQuat(out, a, quat) {
|
|
1049
1049
|
|
1050
1050
|
function vec4Create(v) {
|
1051
1051
|
if (v) {
|
1052
|
-
return [v[0], v[1], v[2], v[3]];
|
1052
|
+
return new Float32Array([v[0], v[1], v[2], v[3]]);
|
1053
1053
|
}
|
1054
|
-
return [0, 0, 0, 0];
|
1054
|
+
return new Float32Array([0, 0, 0, 0]);
|
1055
1055
|
}
|
1056
1056
|
|
1057
1057
|
const d2r = Math.PI / 180;
|
package/dist/vec2.d.ts
CHANGED
@@ -1,5 +1,5 @@
|
|
1
1
|
import type { vec2, mat3 } from '@predy-js/render-interface';
|
2
|
-
export declare function vec2Create(v2?: vec2):
|
2
|
+
export declare function vec2Create(v2?: vec2): any;
|
3
3
|
export declare function vec2AddVec2(out: vec2, a: vec2, b: vec2): vec2;
|
4
4
|
export declare function vec2SubVec2(out: vec2, a: vec2, b: vec2): vec2;
|
5
5
|
export declare function vec2MulVec2(out: vec2, a: vec2, b: vec2): vec2;
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "@predy-js/math",
|
3
|
-
"version": "0.3.0-beta.
|
3
|
+
"version": "0.3.0-beta.75",
|
4
4
|
"description": "Mars JSON Specification",
|
5
5
|
"module": "./dist/index.mjs",
|
6
6
|
"main": "./dist/index.js",
|
@@ -28,7 +28,7 @@
|
|
28
28
|
"prepublishOnly": "npm run build"
|
29
29
|
},
|
30
30
|
"devDependencies": {
|
31
|
-
"@predy-js/render-interface": "0.3.0-beta.
|
31
|
+
"@predy-js/render-interface": "0.3.0-beta.75",
|
32
32
|
"@commitlint/cli": "^13.2.1",
|
33
33
|
"@commitlint/config-conventional": "^13.2.0",
|
34
34
|
"@rollup/plugin-commonjs": "^21.0.3",
|