@predy-js/math 0.3.0-beta.6 → 0.3.0-beta.61
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- package/dist/index.js +74 -0
- package/dist/index.mjs +71 -1
- package/dist/mat4.d.ts +2 -0
- package/dist/quat.d.ts +8 -1
- package/dist/vec4.d.ts +1 -1
- package/package.json +2 -2
package/dist/index.js
CHANGED
@@ -170,6 +170,13 @@ const temps = [0, 0, 0];
|
|
170
170
|
function mat4create() {
|
171
171
|
return new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
|
172
172
|
}
|
173
|
+
function mat4FromArray(arrLike, index = 0) {
|
174
|
+
const ret = new Float32Array(16);
|
175
|
+
for (let i = 0; i < 16; i++) {
|
176
|
+
ret[i] = (arrLike[index + i]) || 0;
|
177
|
+
}
|
178
|
+
return ret;
|
179
|
+
}
|
173
180
|
function mat4fromRotationTranslationScale(out, q, v, s) {
|
174
181
|
const x = q[0];
|
175
182
|
const y = q[1];
|
@@ -541,6 +548,29 @@ function mat4scale(out, a, v) {
|
|
541
548
|
out[15] = a[15];
|
542
549
|
return out;
|
543
550
|
}
|
551
|
+
function mat4transpose(out, a) {
|
552
|
+
//transpose mat4
|
553
|
+
const a01 = a[1], a02 = a[2], a03 = a[3];
|
554
|
+
const a12 = a[6], a13 = a[7];
|
555
|
+
const a23 = a[11];
|
556
|
+
out[0] = a[0];
|
557
|
+
out[1] = a[4];
|
558
|
+
out[2] = a[8];
|
559
|
+
out[3] = a[12];
|
560
|
+
out[4] = a01;
|
561
|
+
out[5] = a[5];
|
562
|
+
out[6] = a[9];
|
563
|
+
out[7] = a[13];
|
564
|
+
out[8] = a02;
|
565
|
+
out[9] = a12;
|
566
|
+
out[10] = a[10];
|
567
|
+
out[11] = a[14];
|
568
|
+
out[12] = a03;
|
569
|
+
out[13] = a13;
|
570
|
+
out[14] = a23;
|
571
|
+
out[15] = a[15];
|
572
|
+
return out;
|
573
|
+
}
|
544
574
|
function mat4rotate(out, a, rad, axis) {
|
545
575
|
let x = axis[0];
|
546
576
|
let y = axis[1];
|
@@ -1086,6 +1116,19 @@ function quatFromRotation(out, x, y, z) {
|
|
1086
1116
|
out[3] = c1 * c2 * c3 + s1 * s2 * s3;
|
1087
1117
|
return out;
|
1088
1118
|
}
|
1119
|
+
function quatFromRotationXYZ(out, x, y, z) {
|
1120
|
+
const c1 = Math.cos((x * d2r) / 2);
|
1121
|
+
const c2 = Math.cos((y * d2r) / 2);
|
1122
|
+
const c3 = Math.cos((z * d2r) / 2);
|
1123
|
+
const s1 = Math.sin((x * d2r) / 2);
|
1124
|
+
const s2 = Math.sin((y * d2r) / 2);
|
1125
|
+
const s3 = Math.sin((z * d2r) / 2);
|
1126
|
+
out[0] = s1 * c2 * c3 + c1 * s2 * s3;
|
1127
|
+
out[1] = c1 * s2 * c3 - s1 * c2 * s3;
|
1128
|
+
out[2] = c1 * c2 * s3 + s1 * s2 * c3;
|
1129
|
+
out[3] = c1 * c2 * c3 - s1 * s2 * s3;
|
1130
|
+
return out;
|
1131
|
+
}
|
1089
1132
|
function quatStar(out, quat) {
|
1090
1133
|
const x = quat[0], y = quat[1], z = quat[2], w = quat[3];
|
1091
1134
|
out[0] = -x;
|
@@ -1094,6 +1137,33 @@ function quatStar(out, quat) {
|
|
1094
1137
|
out[3] = w;
|
1095
1138
|
return out;
|
1096
1139
|
}
|
1140
|
+
/**
|
1141
|
+
* @param {vec3} vstart
|
1142
|
+
* @param {vec3} vend
|
1143
|
+
* @returns {vec4}
|
1144
|
+
*/
|
1145
|
+
function quatFromVec3s(v1, v2) {
|
1146
|
+
const cross = [
|
1147
|
+
v1[1] * v2[2] - v1[2] * v2[1],
|
1148
|
+
v1[2] * v2[0] - v1[0] * v2[2],
|
1149
|
+
v1[0] * v2[1] - v1[1] * v2[0],
|
1150
|
+
];
|
1151
|
+
const dot = v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
|
1152
|
+
if (dot < -0.999999) {
|
1153
|
+
let orthogonalAxis = [1, 0, 0];
|
1154
|
+
if (Math.abs(v1[0]) > Math.abs(v1[2])) {
|
1155
|
+
orthogonalAxis = [0, 0, 1];
|
1156
|
+
}
|
1157
|
+
const orthogonalCross = [
|
1158
|
+
v1[1] * orthogonalAxis[2] - v1[2] * orthogonalAxis[1],
|
1159
|
+
v1[2] * orthogonalAxis[0] - v1[0] * orthogonalAxis[2],
|
1160
|
+
v1[0] * orthogonalAxis[1] - v1[1] * orthogonalAxis[0],
|
1161
|
+
];
|
1162
|
+
return vecNormalize([orthogonalCross[0], orthogonalCross[1], orthogonalCross[2], 0]);
|
1163
|
+
}
|
1164
|
+
const w = Math.sqrt((Math.pow(v1[0], 2) + Math.pow(v1[1], 2) + Math.pow(v1[2], 2)) * (Math.pow(v2[0], 2) + Math.pow(v2[1], 2) + Math.pow(v2[2], 2))) + dot;
|
1165
|
+
return vecNormalize([cross[0], cross[1], cross[2], w]);
|
1166
|
+
}
|
1097
1167
|
|
1098
1168
|
exports.NumberEpsilon = NumberEpsilon;
|
1099
1169
|
exports.clamp = clamp;
|
@@ -1114,6 +1184,7 @@ exports.mat3Translate = mat3Translate;
|
|
1114
1184
|
exports.mat3create = mat3create;
|
1115
1185
|
exports.mat4Clone = mat4Clone;
|
1116
1186
|
exports.mat4Determinate = mat4Determinate;
|
1187
|
+
exports.mat4FromArray = mat4FromArray;
|
1117
1188
|
exports.mat4create = mat4create;
|
1118
1189
|
exports.mat4fromRotationTranslationScale = mat4fromRotationTranslationScale;
|
1119
1190
|
exports.mat4identity = mat4identity;
|
@@ -1123,9 +1194,12 @@ exports.mat4perspective = mat4perspective;
|
|
1123
1194
|
exports.mat4rotate = mat4rotate;
|
1124
1195
|
exports.mat4scale = mat4scale;
|
1125
1196
|
exports.mat4translate = mat4translate;
|
1197
|
+
exports.mat4transpose = mat4transpose;
|
1126
1198
|
exports.quatCreate = quatCreate;
|
1127
1199
|
exports.quatEquals = quatEquals;
|
1128
1200
|
exports.quatFromRotation = quatFromRotation;
|
1201
|
+
exports.quatFromRotationXYZ = quatFromRotationXYZ;
|
1202
|
+
exports.quatFromVec3s = quatFromVec3s;
|
1129
1203
|
exports.quatMultiply = quatMultiply;
|
1130
1204
|
exports.quatStar = quatStar;
|
1131
1205
|
exports.rotateVec2 = rotateVec2;
|
package/dist/index.mjs
CHANGED
@@ -166,6 +166,13 @@ const temps = [0, 0, 0];
|
|
166
166
|
function mat4create() {
|
167
167
|
return new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
|
168
168
|
}
|
169
|
+
function mat4FromArray(arrLike, index = 0) {
|
170
|
+
const ret = new Float32Array(16);
|
171
|
+
for (let i = 0; i < 16; i++) {
|
172
|
+
ret[i] = (arrLike[index + i]) || 0;
|
173
|
+
}
|
174
|
+
return ret;
|
175
|
+
}
|
169
176
|
function mat4fromRotationTranslationScale(out, q, v, s) {
|
170
177
|
const x = q[0];
|
171
178
|
const y = q[1];
|
@@ -537,6 +544,29 @@ function mat4scale(out, a, v) {
|
|
537
544
|
out[15] = a[15];
|
538
545
|
return out;
|
539
546
|
}
|
547
|
+
function mat4transpose(out, a) {
|
548
|
+
//transpose mat4
|
549
|
+
const a01 = a[1], a02 = a[2], a03 = a[3];
|
550
|
+
const a12 = a[6], a13 = a[7];
|
551
|
+
const a23 = a[11];
|
552
|
+
out[0] = a[0];
|
553
|
+
out[1] = a[4];
|
554
|
+
out[2] = a[8];
|
555
|
+
out[3] = a[12];
|
556
|
+
out[4] = a01;
|
557
|
+
out[5] = a[5];
|
558
|
+
out[6] = a[9];
|
559
|
+
out[7] = a[13];
|
560
|
+
out[8] = a02;
|
561
|
+
out[9] = a12;
|
562
|
+
out[10] = a[10];
|
563
|
+
out[11] = a[14];
|
564
|
+
out[12] = a03;
|
565
|
+
out[13] = a13;
|
566
|
+
out[14] = a23;
|
567
|
+
out[15] = a[15];
|
568
|
+
return out;
|
569
|
+
}
|
540
570
|
function mat4rotate(out, a, rad, axis) {
|
541
571
|
let x = axis[0];
|
542
572
|
let y = axis[1];
|
@@ -1082,6 +1112,19 @@ function quatFromRotation(out, x, y, z) {
|
|
1082
1112
|
out[3] = c1 * c2 * c3 + s1 * s2 * s3;
|
1083
1113
|
return out;
|
1084
1114
|
}
|
1115
|
+
function quatFromRotationXYZ(out, x, y, z) {
|
1116
|
+
const c1 = Math.cos((x * d2r) / 2);
|
1117
|
+
const c2 = Math.cos((y * d2r) / 2);
|
1118
|
+
const c3 = Math.cos((z * d2r) / 2);
|
1119
|
+
const s1 = Math.sin((x * d2r) / 2);
|
1120
|
+
const s2 = Math.sin((y * d2r) / 2);
|
1121
|
+
const s3 = Math.sin((z * d2r) / 2);
|
1122
|
+
out[0] = s1 * c2 * c3 + c1 * s2 * s3;
|
1123
|
+
out[1] = c1 * s2 * c3 - s1 * c2 * s3;
|
1124
|
+
out[2] = c1 * c2 * s3 + s1 * s2 * c3;
|
1125
|
+
out[3] = c1 * c2 * c3 - s1 * s2 * s3;
|
1126
|
+
return out;
|
1127
|
+
}
|
1085
1128
|
function quatStar(out, quat) {
|
1086
1129
|
const x = quat[0], y = quat[1], z = quat[2], w = quat[3];
|
1087
1130
|
out[0] = -x;
|
@@ -1090,5 +1133,32 @@ function quatStar(out, quat) {
|
|
1090
1133
|
out[3] = w;
|
1091
1134
|
return out;
|
1092
1135
|
}
|
1136
|
+
/**
|
1137
|
+
* @param {vec3} vstart
|
1138
|
+
* @param {vec3} vend
|
1139
|
+
* @returns {vec4}
|
1140
|
+
*/
|
1141
|
+
function quatFromVec3s(v1, v2) {
|
1142
|
+
const cross = [
|
1143
|
+
v1[1] * v2[2] - v1[2] * v2[1],
|
1144
|
+
v1[2] * v2[0] - v1[0] * v2[2],
|
1145
|
+
v1[0] * v2[1] - v1[1] * v2[0],
|
1146
|
+
];
|
1147
|
+
const dot = v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
|
1148
|
+
if (dot < -0.999999) {
|
1149
|
+
let orthogonalAxis = [1, 0, 0];
|
1150
|
+
if (Math.abs(v1[0]) > Math.abs(v1[2])) {
|
1151
|
+
orthogonalAxis = [0, 0, 1];
|
1152
|
+
}
|
1153
|
+
const orthogonalCross = [
|
1154
|
+
v1[1] * orthogonalAxis[2] - v1[2] * orthogonalAxis[1],
|
1155
|
+
v1[2] * orthogonalAxis[0] - v1[0] * orthogonalAxis[2],
|
1156
|
+
v1[0] * orthogonalAxis[1] - v1[1] * orthogonalAxis[0],
|
1157
|
+
];
|
1158
|
+
return vecNormalize([orthogonalCross[0], orthogonalCross[1], orthogonalCross[2], 0]);
|
1159
|
+
}
|
1160
|
+
const w = Math.sqrt((Math.pow(v1[0], 2) + Math.pow(v1[1], 2) + Math.pow(v1[2], 2)) * (Math.pow(v2[0], 2) + Math.pow(v2[1], 2) + Math.pow(v2[2], 2))) + dot;
|
1161
|
+
return vecNormalize([cross[0], cross[1], cross[2], w]);
|
1162
|
+
}
|
1093
1163
|
|
1094
|
-
export { NumberEpsilon, clamp, ensureVec3, getMat4TR, getMat4TRS, getMat4Transform, invertMat4, isZeroVec, mat3FromQuat, mat3FromRotation, mat3FromRotationZ, mat3MulMat3, mat3NormalFromMat4, mat3Rotate, mat3Scale, mat3Translate, mat3create, mat4Clone, mat4Determinate, mat4create, mat4fromRotationTranslationScale, mat4identity, mat4invert, mat4multiply, mat4perspective, mat4rotate, mat4scale, mat4translate, quatCreate, quatEquals, quatFromRotation, quatMultiply, quatStar, rotateVec2, rotationFromMat3, transposeMat3, transposeMat4, vec2AddVec2, vec2Create, vec2MulMat3, vec2MulVec2, vec2SubVec2, vec2TransformByMat3, vec3AddVec3, vec3Create, vec3Cross, vec3MulMat3, vec3MulMat4, vec3MulNum, vec3MulVec3, vec3RotateByMat4, vec3RotateByQuat, vec3TranslateByMat4, vec4Create, vecAdd, vecAddCombine, vecAssign, vecDot, vecFill, vecMinus, vecMulCombine, vecMulScalar, vecNormalize, vecSquareDistance, vecSub };
|
1164
|
+
export { NumberEpsilon, clamp, ensureVec3, getMat4TR, getMat4TRS, getMat4Transform, invertMat4, isZeroVec, mat3FromQuat, mat3FromRotation, mat3FromRotationZ, mat3MulMat3, mat3NormalFromMat4, mat3Rotate, mat3Scale, mat3Translate, mat3create, mat4Clone, mat4Determinate, mat4FromArray, mat4create, mat4fromRotationTranslationScale, mat4identity, mat4invert, mat4multiply, mat4perspective, mat4rotate, mat4scale, mat4translate, mat4transpose, quatCreate, quatEquals, quatFromRotation, quatFromRotationXYZ, quatFromVec3s, quatMultiply, quatStar, rotateVec2, rotationFromMat3, transposeMat3, transposeMat4, vec2AddVec2, vec2Create, vec2MulMat3, vec2MulVec2, vec2SubVec2, vec2TransformByMat3, vec3AddVec3, vec3Create, vec3Cross, vec3MulMat3, vec3MulMat4, vec3MulNum, vec3MulVec3, vec3RotateByMat4, vec3RotateByQuat, vec3TranslateByMat4, vec4Create, vecAdd, vecAddCombine, vecAssign, vecDot, vecFill, vecMinus, vecMulCombine, vecMulScalar, vecNormalize, vecSquareDistance, vecSub };
|
package/dist/mat4.d.ts
CHANGED
@@ -1,6 +1,7 @@
|
|
1
1
|
import type { mat4 } from '@predy-js/render-interface';
|
2
2
|
import type { vec3, vec4 } from '@predy-js/render-interface';
|
3
3
|
export declare function mat4create(): mat4;
|
4
|
+
export declare function mat4FromArray(arrLike: ArrayLike<number>, index?: number): mat4;
|
4
5
|
export declare function mat4fromRotationTranslationScale(out: mat4 | number[], q: vec4, v: vec3, s: vec3): mat4;
|
5
6
|
export declare function invertMat4(out: mat4 | number[], a: mat4): mat4;
|
6
7
|
export declare function mat4Determinate(a: mat4): number;
|
@@ -11,6 +12,7 @@ export declare function mat4Clone(out: mat4 | number[], from: mat4): mat4;
|
|
11
12
|
export declare function mat4invert(out: mat4 | number[], a: mat4): mat4;
|
12
13
|
export declare function mat4translate(out: mat4, a: mat4, v: vec3): mat4;
|
13
14
|
export declare function mat4scale(out: mat4, a: mat4, v: vec3): mat4;
|
15
|
+
export declare function mat4transpose(out: mat4, a: mat4): mat4;
|
14
16
|
export declare function mat4rotate(out: mat4, a: mat4, rad: number, axis: vec3): mat4;
|
15
17
|
export declare function mat4perspective(out: number[] | mat4, fovy: number, aspect: number, near: number, far: number, reverse?: boolean): mat4;
|
16
18
|
export declare function mat4identity(out: mat4): void;
|
package/dist/quat.d.ts
CHANGED
@@ -1,7 +1,14 @@
|
|
1
|
-
import type { mat3, vec4 } from '@predy-js/render-interface';
|
1
|
+
import type { mat3, vec3, vec4 } from '@predy-js/render-interface';
|
2
2
|
export declare function quatCreate(): vec4;
|
3
3
|
export declare function quatMultiply(out: vec4, a: vec4, b: vec4): vec4;
|
4
4
|
export declare function mat3FromQuat(out: mat3 | number[], quat: vec4): mat3;
|
5
5
|
export declare function quatEquals(q1: vec4, q2: vec4): boolean;
|
6
6
|
export declare function quatFromRotation(out: vec4, x: number, y: number, z: number): vec4;
|
7
|
+
export declare function quatFromRotationXYZ(out: vec4, x: number, y: number, z: number): vec4;
|
7
8
|
export declare function quatStar(out: vec4, quat: vec4): vec4;
|
9
|
+
/**
|
10
|
+
* @param {vec3} vstart
|
11
|
+
* @param {vec3} vend
|
12
|
+
* @returns {vec4}
|
13
|
+
*/
|
14
|
+
export declare function quatFromVec3s(v1: vec3, v2: vec3): vec4;
|
package/dist/vec4.d.ts
CHANGED
@@ -1,2 +1,2 @@
|
|
1
1
|
import type { vec4 } from '@predy-js/render-interface';
|
2
|
-
export declare function vec4Create(v
|
2
|
+
export declare function vec4Create(v?: vec4): vec4;
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "@predy-js/math",
|
3
|
-
"version": "0.3.0-beta.
|
3
|
+
"version": "0.3.0-beta.61",
|
4
4
|
"description": "Mars JSON Specification",
|
5
5
|
"module": "./dist/index.mjs",
|
6
6
|
"main": "./dist/index.js",
|
@@ -28,7 +28,7 @@
|
|
28
28
|
"prepublishOnly": "npm run build"
|
29
29
|
},
|
30
30
|
"devDependencies": {
|
31
|
-
"@predy-js/render-interface": "0.3.0-beta.
|
31
|
+
"@predy-js/render-interface": "0.3.0-beta.61",
|
32
32
|
"@commitlint/cli": "^13.2.1",
|
33
33
|
"@commitlint/config-conventional": "^13.2.0",
|
34
34
|
"@rollup/plugin-commonjs": "^21.0.3",
|