@predy-js/math 0.3.0-beta.47 → 0.3.0-beta.49

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package/dist/index.js CHANGED
@@ -170,6 +170,13 @@ const temps = [0, 0, 0];
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  function mat4create() {
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  return new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
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  }
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+ function mat4FromArray(arrLike, index = 0) {
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+ const ret = new Float32Array(16);
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+ for (let i = 0; i < 16; i++) {
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+ ret[i] = (arrLike[index + i]) || 0;
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+ }
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+ return ret;
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+ }
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  function mat4fromRotationTranslationScale(out, q, v, s) {
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  const x = q[0];
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  const y = q[1];
@@ -541,6 +548,29 @@ function mat4scale(out, a, v) {
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  out[15] = a[15];
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  return out;
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  }
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+ function mat4transpose(out, a) {
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+ //transpose mat4
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+ const a01 = a[1], a02 = a[2], a03 = a[3];
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+ const a12 = a[6], a13 = a[7];
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+ const a23 = a[11];
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+ out[0] = a[0];
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+ out[1] = a[4];
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+ out[2] = a[8];
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+ out[3] = a[12];
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+ out[4] = a01;
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+ out[5] = a[5];
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+ out[6] = a[9];
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+ out[7] = a[13];
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+ out[8] = a02;
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+ out[9] = a12;
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+ out[10] = a[10];
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+ out[11] = a[14];
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+ out[12] = a03;
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+ out[13] = a13;
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+ out[14] = a23;
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+ out[15] = a[15];
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+ return out;
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+ }
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  function mat4rotate(out, a, rad, axis) {
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  let x = axis[0];
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  let y = axis[1];
@@ -1154,6 +1184,7 @@ exports.mat3Translate = mat3Translate;
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  exports.mat3create = mat3create;
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  exports.mat4Clone = mat4Clone;
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  exports.mat4Determinate = mat4Determinate;
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+ exports.mat4FromArray = mat4FromArray;
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  exports.mat4create = mat4create;
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  exports.mat4fromRotationTranslationScale = mat4fromRotationTranslationScale;
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  exports.mat4identity = mat4identity;
@@ -1163,6 +1194,7 @@ exports.mat4perspective = mat4perspective;
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  exports.mat4rotate = mat4rotate;
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  exports.mat4scale = mat4scale;
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  exports.mat4translate = mat4translate;
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+ exports.mat4transpose = mat4transpose;
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  exports.quatCreate = quatCreate;
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  exports.quatEquals = quatEquals;
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  exports.quatFromRotation = quatFromRotation;
package/dist/index.mjs CHANGED
@@ -166,6 +166,13 @@ const temps = [0, 0, 0];
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  function mat4create() {
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  return new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
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  }
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+ function mat4FromArray(arrLike, index = 0) {
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+ const ret = new Float32Array(16);
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+ for (let i = 0; i < 16; i++) {
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+ ret[i] = (arrLike[index + i]) || 0;
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+ }
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+ return ret;
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+ }
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  function mat4fromRotationTranslationScale(out, q, v, s) {
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  const x = q[0];
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  const y = q[1];
@@ -537,6 +544,29 @@ function mat4scale(out, a, v) {
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  out[15] = a[15];
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  return out;
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  }
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+ function mat4transpose(out, a) {
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+ //transpose mat4
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+ const a01 = a[1], a02 = a[2], a03 = a[3];
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+ const a12 = a[6], a13 = a[7];
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+ const a23 = a[11];
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+ out[0] = a[0];
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+ out[1] = a[4];
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+ out[2] = a[8];
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+ out[3] = a[12];
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+ out[4] = a01;
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+ out[5] = a[5];
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+ out[6] = a[9];
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+ out[7] = a[13];
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+ out[8] = a02;
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+ out[9] = a12;
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+ out[10] = a[10];
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+ out[11] = a[14];
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+ out[12] = a03;
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+ out[13] = a13;
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+ out[14] = a23;
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+ out[15] = a[15];
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+ return out;
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+ }
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  function mat4rotate(out, a, rad, axis) {
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  let x = axis[0];
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  let y = axis[1];
@@ -1131,4 +1161,4 @@ function quatFromVec3s(v1, v2) {
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  return vecNormalize([cross[0], cross[1], cross[2], w]);
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  }
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- export { NumberEpsilon, clamp, ensureVec3, getMat4TR, getMat4TRS, getMat4Transform, invertMat4, isZeroVec, mat3FromQuat, mat3FromRotation, mat3FromRotationZ, mat3MulMat3, mat3NormalFromMat4, mat3Rotate, mat3Scale, mat3Translate, mat3create, mat4Clone, mat4Determinate, mat4create, mat4fromRotationTranslationScale, mat4identity, mat4invert, mat4multiply, mat4perspective, mat4rotate, mat4scale, mat4translate, quatCreate, quatEquals, quatFromRotation, quatFromRotationXYZ, quatFromVec3s, quatMultiply, quatStar, rotateVec2, rotationFromMat3, transposeMat3, transposeMat4, vec2AddVec2, vec2Create, vec2MulMat3, vec2MulVec2, vec2SubVec2, vec2TransformByMat3, vec3AddVec3, vec3Create, vec3Cross, vec3MulMat3, vec3MulMat4, vec3MulNum, vec3MulVec3, vec3RotateByMat4, vec3RotateByQuat, vec3TranslateByMat4, vec4Create, vecAdd, vecAddCombine, vecAssign, vecDot, vecFill, vecMinus, vecMulCombine, vecMulScalar, vecNormalize, vecSquareDistance, vecSub };
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+ export { NumberEpsilon, clamp, ensureVec3, getMat4TR, getMat4TRS, getMat4Transform, invertMat4, isZeroVec, mat3FromQuat, mat3FromRotation, mat3FromRotationZ, mat3MulMat3, mat3NormalFromMat4, mat3Rotate, mat3Scale, mat3Translate, mat3create, mat4Clone, mat4Determinate, mat4FromArray, mat4create, mat4fromRotationTranslationScale, mat4identity, mat4invert, mat4multiply, mat4perspective, mat4rotate, mat4scale, mat4translate, mat4transpose, quatCreate, quatEquals, quatFromRotation, quatFromRotationXYZ, quatFromVec3s, quatMultiply, quatStar, rotateVec2, rotationFromMat3, transposeMat3, transposeMat4, vec2AddVec2, vec2Create, vec2MulMat3, vec2MulVec2, vec2SubVec2, vec2TransformByMat3, vec3AddVec3, vec3Create, vec3Cross, vec3MulMat3, vec3MulMat4, vec3MulNum, vec3MulVec3, vec3RotateByMat4, vec3RotateByQuat, vec3TranslateByMat4, vec4Create, vecAdd, vecAddCombine, vecAssign, vecDot, vecFill, vecMinus, vecMulCombine, vecMulScalar, vecNormalize, vecSquareDistance, vecSub };
package/dist/mat4.d.ts CHANGED
@@ -1,6 +1,7 @@
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  import type { mat4 } from '@predy-js/render-interface';
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  import type { vec3, vec4 } from '@predy-js/render-interface';
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  export declare function mat4create(): mat4;
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+ export declare function mat4FromArray(arrLike: ArrayLike<number>, index?: number): mat4;
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  export declare function mat4fromRotationTranslationScale(out: mat4 | number[], q: vec4, v: vec3, s: vec3): mat4;
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  export declare function invertMat4(out: mat4 | number[], a: mat4): mat4;
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  export declare function mat4Determinate(a: mat4): number;
@@ -11,6 +12,7 @@ export declare function mat4Clone(out: mat4 | number[], from: mat4): mat4;
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  export declare function mat4invert(out: mat4 | number[], a: mat4): mat4;
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  export declare function mat4translate(out: mat4, a: mat4, v: vec3): mat4;
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  export declare function mat4scale(out: mat4, a: mat4, v: vec3): mat4;
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+ export declare function mat4transpose(out: mat4, a: mat4): mat4;
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  export declare function mat4rotate(out: mat4, a: mat4, rad: number, axis: vec3): mat4;
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  export declare function mat4perspective(out: number[] | mat4, fovy: number, aspect: number, near: number, far: number, reverse?: boolean): mat4;
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  export declare function mat4identity(out: mat4): void;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@predy-js/math",
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- "version": "0.3.0-beta.47",
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+ "version": "0.3.0-beta.49",
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  "description": "Mars JSON Specification",
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  "module": "./dist/index.mjs",
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  "main": "./dist/index.js",
@@ -28,7 +28,7 @@
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  "prepublishOnly": "npm run build"
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  },
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  "devDependencies": {
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- "@predy-js/render-interface": "0.3.0-beta.47",
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+ "@predy-js/render-interface": "0.3.0-beta.49",
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  "@commitlint/cli": "^13.2.1",
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  "@commitlint/config-conventional": "^13.2.0",
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  "@rollup/plugin-commonjs": "^21.0.3",