@predy-js/math 0.3.0-beta.27 → 0.3.0-beta.28
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- package/dist/index.js +0 -37
- package/dist/index.mjs +1 -36
- package/dist/quat.d.ts +1 -3
- package/dist/vec4.d.ts +1 -1
- package/package.json +2 -2
package/dist/index.js
CHANGED
@@ -1086,19 +1086,6 @@ function quatFromRotation(out, x, y, z) {
|
|
1086
1086
|
out[3] = c1 * c2 * c3 + s1 * s2 * s3;
|
1087
1087
|
return out;
|
1088
1088
|
}
|
1089
|
-
function quatFromRotationXYZ(out, x, y, z) {
|
1090
|
-
const c1 = Math.cos((x * d2r) / 2);
|
1091
|
-
const c2 = Math.cos((y * d2r) / 2);
|
1092
|
-
const c3 = Math.cos((z * d2r) / 2);
|
1093
|
-
const s1 = Math.sin((x * d2r) / 2);
|
1094
|
-
const s2 = Math.sin((y * d2r) / 2);
|
1095
|
-
const s3 = Math.sin((z * d2r) / 2);
|
1096
|
-
out[0] = s1 * c2 * c3 + c1 * s2 * s3;
|
1097
|
-
out[1] = c1 * s2 * c3 - s1 * c2 * s3;
|
1098
|
-
out[2] = c1 * c2 * s3 + s1 * s2 * c3;
|
1099
|
-
out[3] = c1 * c2 * c3 - s1 * s2 * s3;
|
1100
|
-
return out;
|
1101
|
-
}
|
1102
1089
|
function quatStar(out, quat) {
|
1103
1090
|
const x = quat[0], y = quat[1], z = quat[2], w = quat[3];
|
1104
1091
|
out[0] = -x;
|
@@ -1107,28 +1094,6 @@ function quatStar(out, quat) {
|
|
1107
1094
|
out[3] = w;
|
1108
1095
|
return out;
|
1109
1096
|
}
|
1110
|
-
function quatFromVec3s(v1, v2) {
|
1111
|
-
const cross = [
|
1112
|
-
v1[1] * v2[2] - v1[2] * v2[1],
|
1113
|
-
v1[2] * v2[0] - v1[0] * v2[2],
|
1114
|
-
v1[0] * v2[1] - v1[1] * v2[0],
|
1115
|
-
];
|
1116
|
-
const dot = v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
|
1117
|
-
if (dot < -0.999999) {
|
1118
|
-
let orthogonalAxis = [1, 0, 0];
|
1119
|
-
if (Math.abs(v1[0]) > Math.abs(v1[2])) {
|
1120
|
-
orthogonalAxis = [0, 0, 1];
|
1121
|
-
}
|
1122
|
-
const orthogonalCross = [
|
1123
|
-
v1[1] * orthogonalAxis[2] - v1[2] * orthogonalAxis[1],
|
1124
|
-
v1[2] * orthogonalAxis[0] - v1[0] * orthogonalAxis[2],
|
1125
|
-
v1[0] * orthogonalAxis[1] - v1[1] * orthogonalAxis[0],
|
1126
|
-
];
|
1127
|
-
return vecNormalize([orthogonalCross[0], orthogonalCross[1], orthogonalCross[2], 0]);
|
1128
|
-
}
|
1129
|
-
const w = Math.sqrt((Math.pow(v1[0], 2) + Math.pow(v1[1], 2) + Math.pow(v1[2], 2)) * (Math.pow(v2[0], 2) + Math.pow(v2[1], 2) + Math.pow(v2[2], 2))) + dot;
|
1130
|
-
return vecNormalize([cross[0], cross[1], cross[2], w]);
|
1131
|
-
}
|
1132
1097
|
|
1133
1098
|
exports.NumberEpsilon = NumberEpsilon;
|
1134
1099
|
exports.clamp = clamp;
|
@@ -1161,8 +1126,6 @@ exports.mat4translate = mat4translate;
|
|
1161
1126
|
exports.quatCreate = quatCreate;
|
1162
1127
|
exports.quatEquals = quatEquals;
|
1163
1128
|
exports.quatFromRotation = quatFromRotation;
|
1164
|
-
exports.quatFromRotationXYZ = quatFromRotationXYZ;
|
1165
|
-
exports.quatFromVec3s = quatFromVec3s;
|
1166
1129
|
exports.quatMultiply = quatMultiply;
|
1167
1130
|
exports.quatStar = quatStar;
|
1168
1131
|
exports.rotateVec2 = rotateVec2;
|
package/dist/index.mjs
CHANGED
@@ -1082,19 +1082,6 @@ function quatFromRotation(out, x, y, z) {
|
|
1082
1082
|
out[3] = c1 * c2 * c3 + s1 * s2 * s3;
|
1083
1083
|
return out;
|
1084
1084
|
}
|
1085
|
-
function quatFromRotationXYZ(out, x, y, z) {
|
1086
|
-
const c1 = Math.cos((x * d2r) / 2);
|
1087
|
-
const c2 = Math.cos((y * d2r) / 2);
|
1088
|
-
const c3 = Math.cos((z * d2r) / 2);
|
1089
|
-
const s1 = Math.sin((x * d2r) / 2);
|
1090
|
-
const s2 = Math.sin((y * d2r) / 2);
|
1091
|
-
const s3 = Math.sin((z * d2r) / 2);
|
1092
|
-
out[0] = s1 * c2 * c3 + c1 * s2 * s3;
|
1093
|
-
out[1] = c1 * s2 * c3 - s1 * c2 * s3;
|
1094
|
-
out[2] = c1 * c2 * s3 + s1 * s2 * c3;
|
1095
|
-
out[3] = c1 * c2 * c3 - s1 * s2 * s3;
|
1096
|
-
return out;
|
1097
|
-
}
|
1098
1085
|
function quatStar(out, quat) {
|
1099
1086
|
const x = quat[0], y = quat[1], z = quat[2], w = quat[3];
|
1100
1087
|
out[0] = -x;
|
@@ -1103,27 +1090,5 @@ function quatStar(out, quat) {
|
|
1103
1090
|
out[3] = w;
|
1104
1091
|
return out;
|
1105
1092
|
}
|
1106
|
-
function quatFromVec3s(v1, v2) {
|
1107
|
-
const cross = [
|
1108
|
-
v1[1] * v2[2] - v1[2] * v2[1],
|
1109
|
-
v1[2] * v2[0] - v1[0] * v2[2],
|
1110
|
-
v1[0] * v2[1] - v1[1] * v2[0],
|
1111
|
-
];
|
1112
|
-
const dot = v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
|
1113
|
-
if (dot < -0.999999) {
|
1114
|
-
let orthogonalAxis = [1, 0, 0];
|
1115
|
-
if (Math.abs(v1[0]) > Math.abs(v1[2])) {
|
1116
|
-
orthogonalAxis = [0, 0, 1];
|
1117
|
-
}
|
1118
|
-
const orthogonalCross = [
|
1119
|
-
v1[1] * orthogonalAxis[2] - v1[2] * orthogonalAxis[1],
|
1120
|
-
v1[2] * orthogonalAxis[0] - v1[0] * orthogonalAxis[2],
|
1121
|
-
v1[0] * orthogonalAxis[1] - v1[1] * orthogonalAxis[0],
|
1122
|
-
];
|
1123
|
-
return vecNormalize([orthogonalCross[0], orthogonalCross[1], orthogonalCross[2], 0]);
|
1124
|
-
}
|
1125
|
-
const w = Math.sqrt((Math.pow(v1[0], 2) + Math.pow(v1[1], 2) + Math.pow(v1[2], 2)) * (Math.pow(v2[0], 2) + Math.pow(v2[1], 2) + Math.pow(v2[2], 2))) + dot;
|
1126
|
-
return vecNormalize([cross[0], cross[1], cross[2], w]);
|
1127
|
-
}
|
1128
1093
|
|
1129
|
-
export { NumberEpsilon, clamp, ensureVec3, getMat4TR, getMat4TRS, getMat4Transform, invertMat4, isZeroVec, mat3FromQuat, mat3FromRotation, mat3FromRotationZ, mat3MulMat3, mat3NormalFromMat4, mat3Rotate, mat3Scale, mat3Translate, mat3create, mat4Clone, mat4Determinate, mat4create, mat4fromRotationTranslationScale, mat4identity, mat4invert, mat4multiply, mat4perspective, mat4rotate, mat4scale, mat4translate, quatCreate, quatEquals, quatFromRotation,
|
1094
|
+
export { NumberEpsilon, clamp, ensureVec3, getMat4TR, getMat4TRS, getMat4Transform, invertMat4, isZeroVec, mat3FromQuat, mat3FromRotation, mat3FromRotationZ, mat3MulMat3, mat3NormalFromMat4, mat3Rotate, mat3Scale, mat3Translate, mat3create, mat4Clone, mat4Determinate, mat4create, mat4fromRotationTranslationScale, mat4identity, mat4invert, mat4multiply, mat4perspective, mat4rotate, mat4scale, mat4translate, quatCreate, quatEquals, quatFromRotation, quatMultiply, quatStar, rotateVec2, rotationFromMat3, transposeMat3, transposeMat4, vec2AddVec2, vec2Create, vec2MulMat3, vec2MulVec2, vec2SubVec2, vec2TransformByMat3, vec3AddVec3, vec3Create, vec3Cross, vec3MulMat3, vec3MulMat4, vec3MulNum, vec3MulVec3, vec3RotateByMat4, vec3RotateByQuat, vec3TranslateByMat4, vec4Create, vecAdd, vecAddCombine, vecAssign, vecDot, vecFill, vecMinus, vecMulCombine, vecMulScalar, vecNormalize, vecSquareDistance, vecSub };
|
package/dist/quat.d.ts
CHANGED
@@ -1,9 +1,7 @@
|
|
1
|
-
import type { mat3,
|
1
|
+
import type { mat3, vec4 } from '@predy-js/render-interface';
|
2
2
|
export declare function quatCreate(): vec4;
|
3
3
|
export declare function quatMultiply(out: vec4, a: vec4, b: vec4): vec4;
|
4
4
|
export declare function mat3FromQuat(out: mat3 | number[], quat: vec4): mat3;
|
5
5
|
export declare function quatEquals(q1: vec4, q2: vec4): boolean;
|
6
6
|
export declare function quatFromRotation(out: vec4, x: number, y: number, z: number): vec4;
|
7
|
-
export declare function quatFromRotationXYZ(out: vec4, x: number, y: number, z: number): vec4;
|
8
7
|
export declare function quatStar(out: vec4, quat: vec4): vec4;
|
9
|
-
export declare function quatFromVec3s(v1: vec3, v2: vec3): vec4;
|
package/dist/vec4.d.ts
CHANGED
@@ -1,2 +1,2 @@
|
|
1
1
|
import type { vec4 } from '@predy-js/render-interface';
|
2
|
-
export declare function vec4Create(v
|
2
|
+
export declare function vec4Create(v: vec4): vec4;
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "@predy-js/math",
|
3
|
-
"version": "0.3.0-beta.
|
3
|
+
"version": "0.3.0-beta.28",
|
4
4
|
"description": "Mars JSON Specification",
|
5
5
|
"module": "./dist/index.mjs",
|
6
6
|
"main": "./dist/index.js",
|
@@ -28,7 +28,7 @@
|
|
28
28
|
"prepublishOnly": "npm run build"
|
29
29
|
},
|
30
30
|
"devDependencies": {
|
31
|
-
"@predy-js/render-interface": "0.3.0-beta.
|
31
|
+
"@predy-js/render-interface": "0.3.0-beta.28",
|
32
32
|
"@commitlint/cli": "^13.2.1",
|
33
33
|
"@commitlint/config-conventional": "^13.2.0",
|
34
34
|
"@rollup/plugin-commonjs": "^21.0.3",
|