@predy-js/math 0.3.0-beta.23 → 0.3.0-beta.26
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- package/dist/index.js +14 -0
- package/dist/index.mjs +14 -1
- package/dist/quat.d.ts +1 -0
- package/dist/vec4.d.ts +1 -1
- package/package.json +2 -2
package/dist/index.js
CHANGED
@@ -1086,6 +1086,19 @@ function quatFromRotation(out, x, y, z) {
|
|
1086
1086
|
out[3] = c1 * c2 * c3 + s1 * s2 * s3;
|
1087
1087
|
return out;
|
1088
1088
|
}
|
1089
|
+
function quatFromRotationXYZ(out, x, y, z) {
|
1090
|
+
const c1 = Math.cos((x * d2r) / 2);
|
1091
|
+
const c2 = Math.cos((y * d2r) / 2);
|
1092
|
+
const c3 = Math.cos((z * d2r) / 2);
|
1093
|
+
const s1 = Math.sin((x * d2r) / 2);
|
1094
|
+
const s2 = Math.sin((y * d2r) / 2);
|
1095
|
+
const s3 = Math.sin((z * d2r) / 2);
|
1096
|
+
out[0] = s1 * c2 * c3 + c1 * s2 * s3;
|
1097
|
+
out[1] = c1 * s2 * c3 - s1 * c2 * s3;
|
1098
|
+
out[2] = c1 * c2 * s3 + s1 * s2 * c3;
|
1099
|
+
out[3] = c1 * c2 * c3 - s1 * s2 * s3;
|
1100
|
+
return out;
|
1101
|
+
}
|
1089
1102
|
function quatStar(out, quat) {
|
1090
1103
|
const x = quat[0], y = quat[1], z = quat[2], w = quat[3];
|
1091
1104
|
out[0] = -x;
|
@@ -1126,6 +1139,7 @@ exports.mat4translate = mat4translate;
|
|
1126
1139
|
exports.quatCreate = quatCreate;
|
1127
1140
|
exports.quatEquals = quatEquals;
|
1128
1141
|
exports.quatFromRotation = quatFromRotation;
|
1142
|
+
exports.quatFromRotationXYZ = quatFromRotationXYZ;
|
1129
1143
|
exports.quatMultiply = quatMultiply;
|
1130
1144
|
exports.quatStar = quatStar;
|
1131
1145
|
exports.rotateVec2 = rotateVec2;
|
package/dist/index.mjs
CHANGED
@@ -1082,6 +1082,19 @@ function quatFromRotation(out, x, y, z) {
|
|
1082
1082
|
out[3] = c1 * c2 * c3 + s1 * s2 * s3;
|
1083
1083
|
return out;
|
1084
1084
|
}
|
1085
|
+
function quatFromRotationXYZ(out, x, y, z) {
|
1086
|
+
const c1 = Math.cos((x * d2r) / 2);
|
1087
|
+
const c2 = Math.cos((y * d2r) / 2);
|
1088
|
+
const c3 = Math.cos((z * d2r) / 2);
|
1089
|
+
const s1 = Math.sin((x * d2r) / 2);
|
1090
|
+
const s2 = Math.sin((y * d2r) / 2);
|
1091
|
+
const s3 = Math.sin((z * d2r) / 2);
|
1092
|
+
out[0] = s1 * c2 * c3 + c1 * s2 * s3;
|
1093
|
+
out[1] = c1 * s2 * c3 - s1 * c2 * s3;
|
1094
|
+
out[2] = c1 * c2 * s3 + s1 * s2 * c3;
|
1095
|
+
out[3] = c1 * c2 * c3 - s1 * s2 * s3;
|
1096
|
+
return out;
|
1097
|
+
}
|
1085
1098
|
function quatStar(out, quat) {
|
1086
1099
|
const x = quat[0], y = quat[1], z = quat[2], w = quat[3];
|
1087
1100
|
out[0] = -x;
|
@@ -1091,4 +1104,4 @@ function quatStar(out, quat) {
|
|
1091
1104
|
return out;
|
1092
1105
|
}
|
1093
1106
|
|
1094
|
-
export { NumberEpsilon, clamp, ensureVec3, getMat4TR, getMat4TRS, getMat4Transform, invertMat4, isZeroVec, mat3FromQuat, mat3FromRotation, mat3FromRotationZ, mat3MulMat3, mat3NormalFromMat4, mat3Rotate, mat3Scale, mat3Translate, mat3create, mat4Clone, mat4Determinate, mat4create, mat4fromRotationTranslationScale, mat4identity, mat4invert, mat4multiply, mat4perspective, mat4rotate, mat4scale, mat4translate, quatCreate, quatEquals, quatFromRotation, quatMultiply, quatStar, rotateVec2, rotationFromMat3, transposeMat3, transposeMat4, vec2AddVec2, vec2Create, vec2MulMat3, vec2MulVec2, vec2SubVec2, vec2TransformByMat3, vec3AddVec3, vec3Create, vec3Cross, vec3MulMat3, vec3MulMat4, vec3MulNum, vec3MulVec3, vec3RotateByMat4, vec3RotateByQuat, vec3TranslateByMat4, vec4Create, vecAdd, vecAddCombine, vecAssign, vecDot, vecFill, vecMinus, vecMulCombine, vecMulScalar, vecNormalize, vecSquareDistance, vecSub };
|
1107
|
+
export { NumberEpsilon, clamp, ensureVec3, getMat4TR, getMat4TRS, getMat4Transform, invertMat4, isZeroVec, mat3FromQuat, mat3FromRotation, mat3FromRotationZ, mat3MulMat3, mat3NormalFromMat4, mat3Rotate, mat3Scale, mat3Translate, mat3create, mat4Clone, mat4Determinate, mat4create, mat4fromRotationTranslationScale, mat4identity, mat4invert, mat4multiply, mat4perspective, mat4rotate, mat4scale, mat4translate, quatCreate, quatEquals, quatFromRotation, quatFromRotationXYZ, quatMultiply, quatStar, rotateVec2, rotationFromMat3, transposeMat3, transposeMat4, vec2AddVec2, vec2Create, vec2MulMat3, vec2MulVec2, vec2SubVec2, vec2TransformByMat3, vec3AddVec3, vec3Create, vec3Cross, vec3MulMat3, vec3MulMat4, vec3MulNum, vec3MulVec3, vec3RotateByMat4, vec3RotateByQuat, vec3TranslateByMat4, vec4Create, vecAdd, vecAddCombine, vecAssign, vecDot, vecFill, vecMinus, vecMulCombine, vecMulScalar, vecNormalize, vecSquareDistance, vecSub };
|
package/dist/quat.d.ts
CHANGED
@@ -4,4 +4,5 @@ export declare function quatMultiply(out: vec4, a: vec4, b: vec4): vec4;
|
|
4
4
|
export declare function mat3FromQuat(out: mat3 | number[], quat: vec4): mat3;
|
5
5
|
export declare function quatEquals(q1: vec4, q2: vec4): boolean;
|
6
6
|
export declare function quatFromRotation(out: vec4, x: number, y: number, z: number): vec4;
|
7
|
+
export declare function quatFromRotationXYZ(out: vec4, x: number, y: number, z: number): vec4;
|
7
8
|
export declare function quatStar(out: vec4, quat: vec4): vec4;
|
package/dist/vec4.d.ts
CHANGED
@@ -1,2 +1,2 @@
|
|
1
1
|
import type { vec4 } from '@predy-js/render-interface';
|
2
|
-
export declare function vec4Create(v
|
2
|
+
export declare function vec4Create(v?: vec4): vec4;
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "@predy-js/math",
|
3
|
-
"version": "0.3.0-beta.
|
3
|
+
"version": "0.3.0-beta.26",
|
4
4
|
"description": "Mars JSON Specification",
|
5
5
|
"module": "./dist/index.mjs",
|
6
6
|
"main": "./dist/index.js",
|
@@ -28,7 +28,7 @@
|
|
28
28
|
"prepublishOnly": "npm run build"
|
29
29
|
},
|
30
30
|
"devDependencies": {
|
31
|
-
"@predy-js/render-interface": "0.3.0-beta.
|
31
|
+
"@predy-js/render-interface": "0.3.0-beta.26",
|
32
32
|
"@commitlint/cli": "^13.2.1",
|
33
33
|
"@commitlint/config-conventional": "^13.2.0",
|
34
34
|
"@rollup/plugin-commonjs": "^21.0.3",
|