@predy-js/math 0.3.0-beta.23 → 0.3.0-beta.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +14 -0
- package/dist/index.mjs +14 -1
- package/dist/quat.d.ts +1 -0
- package/dist/vec4.d.ts +1 -1
- package/package.json +2 -2
package/dist/index.js
CHANGED
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@@ -1086,6 +1086,19 @@ function quatFromRotation(out, x, y, z) {
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1086
1086
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out[3] = c1 * c2 * c3 + s1 * s2 * s3;
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1087
1087
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return out;
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1088
1088
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}
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1089
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+
function quatFromRotationXYZ(out, x, y, z) {
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1090
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const c1 = Math.cos((x * d2r) / 2);
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1091
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const c2 = Math.cos((y * d2r) / 2);
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1092
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const c3 = Math.cos((z * d2r) / 2);
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1093
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const s1 = Math.sin((x * d2r) / 2);
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1094
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const s2 = Math.sin((y * d2r) / 2);
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1095
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const s3 = Math.sin((z * d2r) / 2);
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1096
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out[0] = s1 * c2 * c3 + c1 * s2 * s3;
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1097
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out[1] = c1 * s2 * c3 - s1 * c2 * s3;
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1098
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out[2] = c1 * c2 * s3 + s1 * s2 * c3;
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1099
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out[3] = c1 * c2 * c3 - s1 * s2 * s3;
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1100
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return out;
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1101
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+
}
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1089
1102
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function quatStar(out, quat) {
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1090
1103
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const x = quat[0], y = quat[1], z = quat[2], w = quat[3];
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1091
1104
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out[0] = -x;
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@@ -1126,6 +1139,7 @@ exports.mat4translate = mat4translate;
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1126
1139
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exports.quatCreate = quatCreate;
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1127
1140
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exports.quatEquals = quatEquals;
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1128
1141
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exports.quatFromRotation = quatFromRotation;
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1142
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+
exports.quatFromRotationXYZ = quatFromRotationXYZ;
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1129
1143
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exports.quatMultiply = quatMultiply;
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1130
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exports.quatStar = quatStar;
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exports.rotateVec2 = rotateVec2;
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package/dist/index.mjs
CHANGED
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@@ -1082,6 +1082,19 @@ function quatFromRotation(out, x, y, z) {
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1082
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out[3] = c1 * c2 * c3 + s1 * s2 * s3;
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1083
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return out;
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1084
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}
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1085
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+
function quatFromRotationXYZ(out, x, y, z) {
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1086
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const c1 = Math.cos((x * d2r) / 2);
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1087
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+
const c2 = Math.cos((y * d2r) / 2);
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1088
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+
const c3 = Math.cos((z * d2r) / 2);
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1089
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+
const s1 = Math.sin((x * d2r) / 2);
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1090
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+
const s2 = Math.sin((y * d2r) / 2);
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1091
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const s3 = Math.sin((z * d2r) / 2);
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1092
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out[0] = s1 * c2 * c3 + c1 * s2 * s3;
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1093
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out[1] = c1 * s2 * c3 - s1 * c2 * s3;
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1094
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out[2] = c1 * c2 * s3 + s1 * s2 * c3;
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1095
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out[3] = c1 * c2 * c3 - s1 * s2 * s3;
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1096
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return out;
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1097
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}
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1085
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function quatStar(out, quat) {
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1086
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const x = quat[0], y = quat[1], z = quat[2], w = quat[3];
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1087
1100
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out[0] = -x;
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@@ -1091,4 +1104,4 @@ function quatStar(out, quat) {
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1091
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return out;
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1092
1105
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}
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1093
1106
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1094
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-
export { NumberEpsilon, clamp, ensureVec3, getMat4TR, getMat4TRS, getMat4Transform, invertMat4, isZeroVec, mat3FromQuat, mat3FromRotation, mat3FromRotationZ, mat3MulMat3, mat3NormalFromMat4, mat3Rotate, mat3Scale, mat3Translate, mat3create, mat4Clone, mat4Determinate, mat4create, mat4fromRotationTranslationScale, mat4identity, mat4invert, mat4multiply, mat4perspective, mat4rotate, mat4scale, mat4translate, quatCreate, quatEquals, quatFromRotation, quatMultiply, quatStar, rotateVec2, rotationFromMat3, transposeMat3, transposeMat4, vec2AddVec2, vec2Create, vec2MulMat3, vec2MulVec2, vec2SubVec2, vec2TransformByMat3, vec3AddVec3, vec3Create, vec3Cross, vec3MulMat3, vec3MulMat4, vec3MulNum, vec3MulVec3, vec3RotateByMat4, vec3RotateByQuat, vec3TranslateByMat4, vec4Create, vecAdd, vecAddCombine, vecAssign, vecDot, vecFill, vecMinus, vecMulCombine, vecMulScalar, vecNormalize, vecSquareDistance, vecSub };
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1107
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+
export { NumberEpsilon, clamp, ensureVec3, getMat4TR, getMat4TRS, getMat4Transform, invertMat4, isZeroVec, mat3FromQuat, mat3FromRotation, mat3FromRotationZ, mat3MulMat3, mat3NormalFromMat4, mat3Rotate, mat3Scale, mat3Translate, mat3create, mat4Clone, mat4Determinate, mat4create, mat4fromRotationTranslationScale, mat4identity, mat4invert, mat4multiply, mat4perspective, mat4rotate, mat4scale, mat4translate, quatCreate, quatEquals, quatFromRotation, quatFromRotationXYZ, quatMultiply, quatStar, rotateVec2, rotationFromMat3, transposeMat3, transposeMat4, vec2AddVec2, vec2Create, vec2MulMat3, vec2MulVec2, vec2SubVec2, vec2TransformByMat3, vec3AddVec3, vec3Create, vec3Cross, vec3MulMat3, vec3MulMat4, vec3MulNum, vec3MulVec3, vec3RotateByMat4, vec3RotateByQuat, vec3TranslateByMat4, vec4Create, vecAdd, vecAddCombine, vecAssign, vecDot, vecFill, vecMinus, vecMulCombine, vecMulScalar, vecNormalize, vecSquareDistance, vecSub };
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package/dist/quat.d.ts
CHANGED
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@@ -4,4 +4,5 @@ export declare function quatMultiply(out: vec4, a: vec4, b: vec4): vec4;
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4
4
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export declare function mat3FromQuat(out: mat3 | number[], quat: vec4): mat3;
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5
5
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export declare function quatEquals(q1: vec4, q2: vec4): boolean;
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6
6
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export declare function quatFromRotation(out: vec4, x: number, y: number, z: number): vec4;
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7
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export declare function quatFromRotationXYZ(out: vec4, x: number, y: number, z: number): vec4;
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7
8
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export declare function quatStar(out: vec4, quat: vec4): vec4;
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package/dist/vec4.d.ts
CHANGED
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@@ -1,2 +1,2 @@
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1
1
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import type { vec4 } from '@predy-js/render-interface';
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2
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-
export declare function vec4Create(v
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2
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+
export declare function vec4Create(v?: vec4): vec4;
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
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"name": "@predy-js/math",
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3
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-
"version": "0.3.0-beta.
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3
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"version": "0.3.0-beta.26",
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4
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"description": "Mars JSON Specification",
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5
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"module": "./dist/index.mjs",
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6
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"main": "./dist/index.js",
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@@ -28,7 +28,7 @@
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"prepublishOnly": "npm run build"
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},
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"devDependencies": {
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31
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-
"@predy-js/render-interface": "0.3.0-beta.
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+
"@predy-js/render-interface": "0.3.0-beta.26",
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"@commitlint/cli": "^13.2.1",
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"@commitlint/config-conventional": "^13.2.0",
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"@rollup/plugin-commonjs": "^21.0.3",
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