@predy-js/math 0.3.0-beta.23 → 0.3.0-beta.26

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package/dist/index.js CHANGED
@@ -1086,6 +1086,19 @@ function quatFromRotation(out, x, y, z) {
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  out[3] = c1 * c2 * c3 + s1 * s2 * s3;
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  return out;
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  }
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+ function quatFromRotationXYZ(out, x, y, z) {
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+ const c1 = Math.cos((x * d2r) / 2);
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+ const c2 = Math.cos((y * d2r) / 2);
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+ const c3 = Math.cos((z * d2r) / 2);
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+ const s1 = Math.sin((x * d2r) / 2);
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+ const s2 = Math.sin((y * d2r) / 2);
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+ const s3 = Math.sin((z * d2r) / 2);
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+ out[0] = s1 * c2 * c3 + c1 * s2 * s3;
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+ out[1] = c1 * s2 * c3 - s1 * c2 * s3;
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+ out[2] = c1 * c2 * s3 + s1 * s2 * c3;
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+ out[3] = c1 * c2 * c3 - s1 * s2 * s3;
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+ return out;
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+ }
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  function quatStar(out, quat) {
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  const x = quat[0], y = quat[1], z = quat[2], w = quat[3];
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  out[0] = -x;
@@ -1126,6 +1139,7 @@ exports.mat4translate = mat4translate;
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  exports.quatCreate = quatCreate;
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  exports.quatEquals = quatEquals;
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  exports.quatFromRotation = quatFromRotation;
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+ exports.quatFromRotationXYZ = quatFromRotationXYZ;
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  exports.quatMultiply = quatMultiply;
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  exports.quatStar = quatStar;
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  exports.rotateVec2 = rotateVec2;
package/dist/index.mjs CHANGED
@@ -1082,6 +1082,19 @@ function quatFromRotation(out, x, y, z) {
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  out[3] = c1 * c2 * c3 + s1 * s2 * s3;
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  return out;
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  }
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+ function quatFromRotationXYZ(out, x, y, z) {
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+ const c1 = Math.cos((x * d2r) / 2);
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+ const c2 = Math.cos((y * d2r) / 2);
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+ const c3 = Math.cos((z * d2r) / 2);
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+ const s1 = Math.sin((x * d2r) / 2);
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+ const s2 = Math.sin((y * d2r) / 2);
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+ const s3 = Math.sin((z * d2r) / 2);
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+ out[0] = s1 * c2 * c3 + c1 * s2 * s3;
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+ out[1] = c1 * s2 * c3 - s1 * c2 * s3;
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+ out[2] = c1 * c2 * s3 + s1 * s2 * c3;
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+ out[3] = c1 * c2 * c3 - s1 * s2 * s3;
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+ return out;
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+ }
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  function quatStar(out, quat) {
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  const x = quat[0], y = quat[1], z = quat[2], w = quat[3];
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  out[0] = -x;
@@ -1091,4 +1104,4 @@ function quatStar(out, quat) {
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  return out;
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  }
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- export { NumberEpsilon, clamp, ensureVec3, getMat4TR, getMat4TRS, getMat4Transform, invertMat4, isZeroVec, mat3FromQuat, mat3FromRotation, mat3FromRotationZ, mat3MulMat3, mat3NormalFromMat4, mat3Rotate, mat3Scale, mat3Translate, mat3create, mat4Clone, mat4Determinate, mat4create, mat4fromRotationTranslationScale, mat4identity, mat4invert, mat4multiply, mat4perspective, mat4rotate, mat4scale, mat4translate, quatCreate, quatEquals, quatFromRotation, quatMultiply, quatStar, rotateVec2, rotationFromMat3, transposeMat3, transposeMat4, vec2AddVec2, vec2Create, vec2MulMat3, vec2MulVec2, vec2SubVec2, vec2TransformByMat3, vec3AddVec3, vec3Create, vec3Cross, vec3MulMat3, vec3MulMat4, vec3MulNum, vec3MulVec3, vec3RotateByMat4, vec3RotateByQuat, vec3TranslateByMat4, vec4Create, vecAdd, vecAddCombine, vecAssign, vecDot, vecFill, vecMinus, vecMulCombine, vecMulScalar, vecNormalize, vecSquareDistance, vecSub };
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+ export { NumberEpsilon, clamp, ensureVec3, getMat4TR, getMat4TRS, getMat4Transform, invertMat4, isZeroVec, mat3FromQuat, mat3FromRotation, mat3FromRotationZ, mat3MulMat3, mat3NormalFromMat4, mat3Rotate, mat3Scale, mat3Translate, mat3create, mat4Clone, mat4Determinate, mat4create, mat4fromRotationTranslationScale, mat4identity, mat4invert, mat4multiply, mat4perspective, mat4rotate, mat4scale, mat4translate, quatCreate, quatEquals, quatFromRotation, quatFromRotationXYZ, quatMultiply, quatStar, rotateVec2, rotationFromMat3, transposeMat3, transposeMat4, vec2AddVec2, vec2Create, vec2MulMat3, vec2MulVec2, vec2SubVec2, vec2TransformByMat3, vec3AddVec3, vec3Create, vec3Cross, vec3MulMat3, vec3MulMat4, vec3MulNum, vec3MulVec3, vec3RotateByMat4, vec3RotateByQuat, vec3TranslateByMat4, vec4Create, vecAdd, vecAddCombine, vecAssign, vecDot, vecFill, vecMinus, vecMulCombine, vecMulScalar, vecNormalize, vecSquareDistance, vecSub };
package/dist/quat.d.ts CHANGED
@@ -4,4 +4,5 @@ export declare function quatMultiply(out: vec4, a: vec4, b: vec4): vec4;
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  export declare function mat3FromQuat(out: mat3 | number[], quat: vec4): mat3;
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  export declare function quatEquals(q1: vec4, q2: vec4): boolean;
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  export declare function quatFromRotation(out: vec4, x: number, y: number, z: number): vec4;
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+ export declare function quatFromRotationXYZ(out: vec4, x: number, y: number, z: number): vec4;
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  export declare function quatStar(out: vec4, quat: vec4): vec4;
package/dist/vec4.d.ts CHANGED
@@ -1,2 +1,2 @@
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  import type { vec4 } from '@predy-js/render-interface';
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- export declare function vec4Create(v: vec4): vec4;
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+ export declare function vec4Create(v?: vec4): vec4;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@predy-js/math",
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- "version": "0.3.0-beta.23",
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+ "version": "0.3.0-beta.26",
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  "description": "Mars JSON Specification",
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  "module": "./dist/index.mjs",
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  "main": "./dist/index.js",
@@ -28,7 +28,7 @@
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  "prepublishOnly": "npm run build"
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  },
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  "devDependencies": {
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- "@predy-js/render-interface": "0.3.0-beta.23",
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+ "@predy-js/render-interface": "0.3.0-beta.26",
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  "@commitlint/cli": "^13.2.1",
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  "@commitlint/config-conventional": "^13.2.0",
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  "@rollup/plugin-commonjs": "^21.0.3",