@predy-js/math 0.3.0-beta.1 → 0.3.0-beta.2
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- package/dist/index.d.ts +1 -0
- package/dist/index.js +177 -0
- package/dist/index.mjs +169 -1
- package/dist/mat3.d.ts +1 -0
- package/dist/mat4.d.ts +6 -0
- package/dist/vec.d.ts +1 -0
- package/dist/vec2.d.ts +6 -0
- package/dist/vec3.d.ts +1 -1
- package/package.json +2 -2
package/dist/index.d.ts
CHANGED
package/dist/index.js
CHANGED
@@ -138,6 +138,30 @@ function mat3Scale(out, a, v) {
|
|
138
138
|
out[8] = a[8];
|
139
139
|
return out;
|
140
140
|
}
|
141
|
+
function transposeMat3(out, e) {
|
142
|
+
if (!e || out === e) {
|
143
|
+
let t;
|
144
|
+
t = out[1];
|
145
|
+
out[1] = out[3];
|
146
|
+
out[3] = t;
|
147
|
+
t = out[2];
|
148
|
+
out[2] = out[6];
|
149
|
+
out[6] = t;
|
150
|
+
t = out[5];
|
151
|
+
out[5] = out[7];
|
152
|
+
out[7] = t;
|
153
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+
}
|
154
|
+
else {
|
155
|
+
const a01 = e[1], a02 = e[2], a12 = e[5];
|
156
|
+
out[1] = e[3];
|
157
|
+
out[2] = e[6];
|
158
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+
out[3] = a01;
|
159
|
+
out[5] = e[7];
|
160
|
+
out[6] = a02;
|
161
|
+
out[7] = a12;
|
162
|
+
}
|
163
|
+
return out;
|
164
|
+
}
|
141
165
|
|
142
166
|
const d2r$1 = Math.PI / 180;
|
143
167
|
const matrixRotation = new Float32Array(9);
|
@@ -619,6 +643,144 @@ function mat4identity(out) {
|
|
619
643
|
out[14] = 0;
|
620
644
|
out[15] = 1;
|
621
645
|
}
|
646
|
+
function transposeMat4(out, e) {
|
647
|
+
if (!e || out === e) {
|
648
|
+
let t;
|
649
|
+
t = out[1];
|
650
|
+
out[1] = out[4];
|
651
|
+
out[4] = t;
|
652
|
+
t = out[2];
|
653
|
+
out[2] = out[8];
|
654
|
+
out[8] = t;
|
655
|
+
t = out[3];
|
656
|
+
out[3] = out[12];
|
657
|
+
out[12] = t;
|
658
|
+
//
|
659
|
+
t = out[6];
|
660
|
+
out[6] = out[9];
|
661
|
+
out[9] = t;
|
662
|
+
t = out[7];
|
663
|
+
out[7] = out[13];
|
664
|
+
out[13] = t;
|
665
|
+
t = out[11];
|
666
|
+
out[11] = out[14];
|
667
|
+
out[14] = t;
|
668
|
+
}
|
669
|
+
else {
|
670
|
+
out[0] = e[0];
|
671
|
+
out[1] = e[4];
|
672
|
+
out[2] = e[8];
|
673
|
+
out[3] = e[12];
|
674
|
+
out[4] = e[1];
|
675
|
+
out[5] = e[5];
|
676
|
+
out[6] = e[9];
|
677
|
+
out[7] = e[13];
|
678
|
+
out[8] = e[2];
|
679
|
+
out[9] = e[6];
|
680
|
+
out[10] = e[10];
|
681
|
+
out[11] = e[14];
|
682
|
+
out[12] = e[3];
|
683
|
+
out[13] = e[7];
|
684
|
+
out[14] = e[11];
|
685
|
+
out[15] = e[15];
|
686
|
+
}
|
687
|
+
return out;
|
688
|
+
}
|
689
|
+
function getMat4Transform(te) {
|
690
|
+
// Extract the translation
|
691
|
+
const translation = [te[12], te[13], te[14]];
|
692
|
+
// Extract the scale
|
693
|
+
const sx = Math.hypot(te[0], te[1], te[2]);
|
694
|
+
const sy = Math.hypot(te[4], te[5], te[6]);
|
695
|
+
const sz = Math.hypot(te[8], te[9], te[10]);
|
696
|
+
const scale = [sx, sy, sz];
|
697
|
+
// Remove the scale from the matrix
|
698
|
+
const matrix = [
|
699
|
+
te[0] / sx, te[1] / sx, te[2] / sx, 0,
|
700
|
+
te[4] / sy, te[5] / sy, te[6] / sy, 0,
|
701
|
+
te[8] / sz, te[9] / sz, te[10] / sz, 0,
|
702
|
+
0, 0, 0, 1,
|
703
|
+
];
|
704
|
+
// Extract the rotation as a quaternion
|
705
|
+
const m11 = matrix[0];
|
706
|
+
const m12 = matrix[4];
|
707
|
+
const m13 = matrix[8];
|
708
|
+
const m21 = matrix[1];
|
709
|
+
const m22 = matrix[5];
|
710
|
+
const m23 = matrix[9];
|
711
|
+
const m31 = matrix[2];
|
712
|
+
const m32 = matrix[6];
|
713
|
+
const m33 = matrix[10];
|
714
|
+
const trace = m11 + m22 + m33;
|
715
|
+
let s;
|
716
|
+
let x;
|
717
|
+
let y;
|
718
|
+
let z;
|
719
|
+
let w;
|
720
|
+
if (trace > 0) {
|
721
|
+
s = 0.5 / Math.sqrt(trace + 1.0);
|
722
|
+
w = 0.25 / s;
|
723
|
+
x = (m32 - m23) * s;
|
724
|
+
y = (m13 - m31) * s;
|
725
|
+
z = (m21 - m12) * s;
|
726
|
+
}
|
727
|
+
else if (m11 > m22 && m11 > m33) {
|
728
|
+
s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33);
|
729
|
+
w = (m32 - m23) / s;
|
730
|
+
x = 0.25 * s;
|
731
|
+
y = (m12 + m21) / s;
|
732
|
+
z = (m13 + m31) / s;
|
733
|
+
}
|
734
|
+
else if (m22 > m33) {
|
735
|
+
s = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33);
|
736
|
+
w = (m13 - m31) / s;
|
737
|
+
x = (m12 + m21) / s;
|
738
|
+
y = 0.25 * s;
|
739
|
+
z = (m23 + m32) / s;
|
740
|
+
}
|
741
|
+
else {
|
742
|
+
s = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22);
|
743
|
+
w = (m21 - m12) / s;
|
744
|
+
x = (m13 + m31) / s;
|
745
|
+
y = (m23 + m32) / s;
|
746
|
+
z = 0.25 * s;
|
747
|
+
}
|
748
|
+
const rotation = [x, y, z, w];
|
749
|
+
return { translation, rotation, scale };
|
750
|
+
}
|
751
|
+
|
752
|
+
// create vec2
|
753
|
+
function vec2Create(v2) {
|
754
|
+
if (v2) {
|
755
|
+
return [v2[0], v2[1]];
|
756
|
+
}
|
757
|
+
return [0, 0];
|
758
|
+
}
|
759
|
+
// vec2 add vec2
|
760
|
+
function vec2AddVec2(out, a, b) {
|
761
|
+
out[0] = a[0] + b[0];
|
762
|
+
out[1] = a[1] + b[1];
|
763
|
+
return out;
|
764
|
+
}
|
765
|
+
// vec2 sub vec2
|
766
|
+
function vec2SubVec2(out, a, b) {
|
767
|
+
out[0] = a[0] - b[0];
|
768
|
+
out[1] = a[1] - b[1];
|
769
|
+
return out;
|
770
|
+
}
|
771
|
+
// vec2 mul vec2
|
772
|
+
function vec2MulVec2(out, a, b) {
|
773
|
+
out[0] = a[0] * b[0];
|
774
|
+
out[1] = a[1] * b[1];
|
775
|
+
return out;
|
776
|
+
}
|
777
|
+
// vec2 transform by mat3
|
778
|
+
function vec2MulMat3(out, a, m) {
|
779
|
+
const x = a[0], y = a[1];
|
780
|
+
out[0] = x * m[0] + y * m[3] + m[6];
|
781
|
+
out[1] = x * m[1] + y * m[4] + m[7];
|
782
|
+
return out;
|
783
|
+
}
|
622
784
|
|
623
785
|
const cos$1 = Math.cos;
|
624
786
|
const sin$1 = Math.sin;
|
@@ -628,6 +790,12 @@ function vecAdd(out, a, b) {
|
|
628
790
|
}
|
629
791
|
return out;
|
630
792
|
}
|
793
|
+
function vecSub(out, a, b) {
|
794
|
+
for (let i = 0, len = a.length; i < len; i++) {
|
795
|
+
out[i] = a[i] - b[i];
|
796
|
+
}
|
797
|
+
return out;
|
798
|
+
}
|
631
799
|
function vecFill(out, number) {
|
632
800
|
for (let i = 0, len = out.length; i < len; i++) {
|
633
801
|
out[i] = number;
|
@@ -932,6 +1100,7 @@ exports.clamp = clamp;
|
|
932
1100
|
exports.ensureVec3 = ensureVec3;
|
933
1101
|
exports.getMat4TR = getMat4TR;
|
934
1102
|
exports.getMat4TRS = getMat4TRS;
|
1103
|
+
exports.getMat4Transform = getMat4Transform;
|
935
1104
|
exports.invertMat4 = invertMat4;
|
936
1105
|
exports.isZeroVec = isZeroVec;
|
937
1106
|
exports.mat3FromQuat = mat3FromQuat;
|
@@ -961,6 +1130,13 @@ exports.quatMultiply = quatMultiply;
|
|
961
1130
|
exports.quatStar = quatStar;
|
962
1131
|
exports.rotateVec2 = rotateVec2;
|
963
1132
|
exports.rotationFromMat3 = rotationFromMat3;
|
1133
|
+
exports.transposeMat3 = transposeMat3;
|
1134
|
+
exports.transposeMat4 = transposeMat4;
|
1135
|
+
exports.vec2AddVec2 = vec2AddVec2;
|
1136
|
+
exports.vec2Create = vec2Create;
|
1137
|
+
exports.vec2MulMat3 = vec2MulMat3;
|
1138
|
+
exports.vec2MulVec2 = vec2MulVec2;
|
1139
|
+
exports.vec2SubVec2 = vec2SubVec2;
|
964
1140
|
exports.vec2TransformByMat3 = vec2TransformByMat3;
|
965
1141
|
exports.vec3AddVec3 = vec3AddVec3;
|
966
1142
|
exports.vec3Create = vec3Create;
|
@@ -983,3 +1159,4 @@ exports.vecMulCombine = vecMulCombine;
|
|
983
1159
|
exports.vecMulScalar = vecMulScalar;
|
984
1160
|
exports.vecNormalize = vecNormalize;
|
985
1161
|
exports.vecSquareDistance = vecSquareDistance;
|
1162
|
+
exports.vecSub = vecSub;
|
package/dist/index.mjs
CHANGED
@@ -134,6 +134,30 @@ function mat3Scale(out, a, v) {
|
|
134
134
|
out[8] = a[8];
|
135
135
|
return out;
|
136
136
|
}
|
137
|
+
function transposeMat3(out, e) {
|
138
|
+
if (!e || out === e) {
|
139
|
+
let t;
|
140
|
+
t = out[1];
|
141
|
+
out[1] = out[3];
|
142
|
+
out[3] = t;
|
143
|
+
t = out[2];
|
144
|
+
out[2] = out[6];
|
145
|
+
out[6] = t;
|
146
|
+
t = out[5];
|
147
|
+
out[5] = out[7];
|
148
|
+
out[7] = t;
|
149
|
+
}
|
150
|
+
else {
|
151
|
+
const a01 = e[1], a02 = e[2], a12 = e[5];
|
152
|
+
out[1] = e[3];
|
153
|
+
out[2] = e[6];
|
154
|
+
out[3] = a01;
|
155
|
+
out[5] = e[7];
|
156
|
+
out[6] = a02;
|
157
|
+
out[7] = a12;
|
158
|
+
}
|
159
|
+
return out;
|
160
|
+
}
|
137
161
|
|
138
162
|
const d2r$1 = Math.PI / 180;
|
139
163
|
const matrixRotation = new Float32Array(9);
|
@@ -615,6 +639,144 @@ function mat4identity(out) {
|
|
615
639
|
out[14] = 0;
|
616
640
|
out[15] = 1;
|
617
641
|
}
|
642
|
+
function transposeMat4(out, e) {
|
643
|
+
if (!e || out === e) {
|
644
|
+
let t;
|
645
|
+
t = out[1];
|
646
|
+
out[1] = out[4];
|
647
|
+
out[4] = t;
|
648
|
+
t = out[2];
|
649
|
+
out[2] = out[8];
|
650
|
+
out[8] = t;
|
651
|
+
t = out[3];
|
652
|
+
out[3] = out[12];
|
653
|
+
out[12] = t;
|
654
|
+
//
|
655
|
+
t = out[6];
|
656
|
+
out[6] = out[9];
|
657
|
+
out[9] = t;
|
658
|
+
t = out[7];
|
659
|
+
out[7] = out[13];
|
660
|
+
out[13] = t;
|
661
|
+
t = out[11];
|
662
|
+
out[11] = out[14];
|
663
|
+
out[14] = t;
|
664
|
+
}
|
665
|
+
else {
|
666
|
+
out[0] = e[0];
|
667
|
+
out[1] = e[4];
|
668
|
+
out[2] = e[8];
|
669
|
+
out[3] = e[12];
|
670
|
+
out[4] = e[1];
|
671
|
+
out[5] = e[5];
|
672
|
+
out[6] = e[9];
|
673
|
+
out[7] = e[13];
|
674
|
+
out[8] = e[2];
|
675
|
+
out[9] = e[6];
|
676
|
+
out[10] = e[10];
|
677
|
+
out[11] = e[14];
|
678
|
+
out[12] = e[3];
|
679
|
+
out[13] = e[7];
|
680
|
+
out[14] = e[11];
|
681
|
+
out[15] = e[15];
|
682
|
+
}
|
683
|
+
return out;
|
684
|
+
}
|
685
|
+
function getMat4Transform(te) {
|
686
|
+
// Extract the translation
|
687
|
+
const translation = [te[12], te[13], te[14]];
|
688
|
+
// Extract the scale
|
689
|
+
const sx = Math.hypot(te[0], te[1], te[2]);
|
690
|
+
const sy = Math.hypot(te[4], te[5], te[6]);
|
691
|
+
const sz = Math.hypot(te[8], te[9], te[10]);
|
692
|
+
const scale = [sx, sy, sz];
|
693
|
+
// Remove the scale from the matrix
|
694
|
+
const matrix = [
|
695
|
+
te[0] / sx, te[1] / sx, te[2] / sx, 0,
|
696
|
+
te[4] / sy, te[5] / sy, te[6] / sy, 0,
|
697
|
+
te[8] / sz, te[9] / sz, te[10] / sz, 0,
|
698
|
+
0, 0, 0, 1,
|
699
|
+
];
|
700
|
+
// Extract the rotation as a quaternion
|
701
|
+
const m11 = matrix[0];
|
702
|
+
const m12 = matrix[4];
|
703
|
+
const m13 = matrix[8];
|
704
|
+
const m21 = matrix[1];
|
705
|
+
const m22 = matrix[5];
|
706
|
+
const m23 = matrix[9];
|
707
|
+
const m31 = matrix[2];
|
708
|
+
const m32 = matrix[6];
|
709
|
+
const m33 = matrix[10];
|
710
|
+
const trace = m11 + m22 + m33;
|
711
|
+
let s;
|
712
|
+
let x;
|
713
|
+
let y;
|
714
|
+
let z;
|
715
|
+
let w;
|
716
|
+
if (trace > 0) {
|
717
|
+
s = 0.5 / Math.sqrt(trace + 1.0);
|
718
|
+
w = 0.25 / s;
|
719
|
+
x = (m32 - m23) * s;
|
720
|
+
y = (m13 - m31) * s;
|
721
|
+
z = (m21 - m12) * s;
|
722
|
+
}
|
723
|
+
else if (m11 > m22 && m11 > m33) {
|
724
|
+
s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33);
|
725
|
+
w = (m32 - m23) / s;
|
726
|
+
x = 0.25 * s;
|
727
|
+
y = (m12 + m21) / s;
|
728
|
+
z = (m13 + m31) / s;
|
729
|
+
}
|
730
|
+
else if (m22 > m33) {
|
731
|
+
s = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33);
|
732
|
+
w = (m13 - m31) / s;
|
733
|
+
x = (m12 + m21) / s;
|
734
|
+
y = 0.25 * s;
|
735
|
+
z = (m23 + m32) / s;
|
736
|
+
}
|
737
|
+
else {
|
738
|
+
s = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22);
|
739
|
+
w = (m21 - m12) / s;
|
740
|
+
x = (m13 + m31) / s;
|
741
|
+
y = (m23 + m32) / s;
|
742
|
+
z = 0.25 * s;
|
743
|
+
}
|
744
|
+
const rotation = [x, y, z, w];
|
745
|
+
return { translation, rotation, scale };
|
746
|
+
}
|
747
|
+
|
748
|
+
// create vec2
|
749
|
+
function vec2Create(v2) {
|
750
|
+
if (v2) {
|
751
|
+
return [v2[0], v2[1]];
|
752
|
+
}
|
753
|
+
return [0, 0];
|
754
|
+
}
|
755
|
+
// vec2 add vec2
|
756
|
+
function vec2AddVec2(out, a, b) {
|
757
|
+
out[0] = a[0] + b[0];
|
758
|
+
out[1] = a[1] + b[1];
|
759
|
+
return out;
|
760
|
+
}
|
761
|
+
// vec2 sub vec2
|
762
|
+
function vec2SubVec2(out, a, b) {
|
763
|
+
out[0] = a[0] - b[0];
|
764
|
+
out[1] = a[1] - b[1];
|
765
|
+
return out;
|
766
|
+
}
|
767
|
+
// vec2 mul vec2
|
768
|
+
function vec2MulVec2(out, a, b) {
|
769
|
+
out[0] = a[0] * b[0];
|
770
|
+
out[1] = a[1] * b[1];
|
771
|
+
return out;
|
772
|
+
}
|
773
|
+
// vec2 transform by mat3
|
774
|
+
function vec2MulMat3(out, a, m) {
|
775
|
+
const x = a[0], y = a[1];
|
776
|
+
out[0] = x * m[0] + y * m[3] + m[6];
|
777
|
+
out[1] = x * m[1] + y * m[4] + m[7];
|
778
|
+
return out;
|
779
|
+
}
|
618
780
|
|
619
781
|
const cos$1 = Math.cos;
|
620
782
|
const sin$1 = Math.sin;
|
@@ -624,6 +786,12 @@ function vecAdd(out, a, b) {
|
|
624
786
|
}
|
625
787
|
return out;
|
626
788
|
}
|
789
|
+
function vecSub(out, a, b) {
|
790
|
+
for (let i = 0, len = a.length; i < len; i++) {
|
791
|
+
out[i] = a[i] - b[i];
|
792
|
+
}
|
793
|
+
return out;
|
794
|
+
}
|
627
795
|
function vecFill(out, number) {
|
628
796
|
for (let i = 0, len = out.length; i < len; i++) {
|
629
797
|
out[i] = number;
|
@@ -923,4 +1091,4 @@ function quatStar(out, quat) {
|
|
923
1091
|
return out;
|
924
1092
|
}
|
925
1093
|
|
926
|
-
export { NumberEpsilon, clamp, ensureVec3, getMat4TR, getMat4TRS, invertMat4, isZeroVec, mat3FromQuat, mat3FromRotation, mat3FromRotationZ, mat3MulMat3, mat3NormalFromMat4, mat3Rotate, mat3Scale, mat3Translate, mat3create, mat4Clone, mat4Determinate, mat4create, mat4fromRotationTranslationScale, mat4identity, mat4invert, mat4multiply, mat4perspective, mat4rotate, mat4scale, mat4translate, quatCreate, quatEquals, quatFromRotation, quatMultiply, quatStar, rotateVec2, rotationFromMat3, vec2TransformByMat3, vec3AddVec3, vec3Create, vec3Cross, vec3MulMat3, vec3MulMat4, vec3MulNum, vec3MulVec3, vec3RotateByMat4, vec3RotateByQuat, vec3TranslateByMat4, vec4Create, vecAdd, vecAddCombine, vecAssign, vecDot, vecFill, vecMinus, vecMulCombine, vecMulScalar, vecNormalize, vecSquareDistance };
|
1094
|
+
export { NumberEpsilon, clamp, ensureVec3, getMat4TR, getMat4TRS, getMat4Transform, invertMat4, isZeroVec, mat3FromQuat, mat3FromRotation, mat3FromRotationZ, mat3MulMat3, mat3NormalFromMat4, mat3Rotate, mat3Scale, mat3Translate, mat3create, mat4Clone, mat4Determinate, mat4create, mat4fromRotationTranslationScale, mat4identity, mat4invert, mat4multiply, mat4perspective, mat4rotate, mat4scale, mat4translate, quatCreate, quatEquals, quatFromRotation, quatMultiply, quatStar, rotateVec2, rotationFromMat3, transposeMat3, transposeMat4, vec2AddVec2, vec2Create, vec2MulMat3, vec2MulVec2, vec2SubVec2, vec2TransformByMat3, vec3AddVec3, vec3Create, vec3Cross, vec3MulMat3, vec3MulMat4, vec3MulNum, vec3MulVec3, vec3RotateByMat4, vec3RotateByQuat, vec3TranslateByMat4, vec4Create, vecAdd, vecAddCombine, vecAssign, vecDot, vecFill, vecMinus, vecMulCombine, vecMulScalar, vecNormalize, vecSquareDistance, vecSub };
|
package/dist/mat3.d.ts
CHANGED
@@ -7,3 +7,4 @@ export declare function mat3NormalFromMat4(out: mat3 | number[], a: mat4): mat3;
|
|
7
7
|
export declare function mat3Translate(out: mat3, a: mat3, v: vec2): mat3;
|
8
8
|
export declare function mat3Rotate(out: mat3, a: mat3, rad: number): mat3;
|
9
9
|
export declare function mat3Scale(out: mat3, a: mat3, v: vec2): mat3;
|
10
|
+
export declare function transposeMat3(out: mat3 | number[], e?: mat3): mat3;
|
package/dist/mat4.d.ts
CHANGED
@@ -14,3 +14,9 @@ export declare function mat4scale(out: mat4, a: mat4, v: vec3): mat4;
|
|
14
14
|
export declare function mat4rotate(out: mat4, a: mat4, rad: number, axis: vec3): mat4;
|
15
15
|
export declare function mat4perspective(out: number[] | mat4, fovy: number, aspect: number, near: number, far: number, reverse?: boolean): mat4;
|
16
16
|
export declare function mat4identity(out: mat4): void;
|
17
|
+
export declare function transposeMat4(out: mat4 | number[], e?: mat4): mat4;
|
18
|
+
export declare function getMat4Transform(te: mat4): {
|
19
|
+
translation: vec3;
|
20
|
+
rotation: vec4;
|
21
|
+
scale: vec3;
|
22
|
+
};
|
package/dist/vec.d.ts
CHANGED
@@ -2,6 +2,7 @@ import type { vec3, vec4, vec2, mat4, mat2, mat3 } from '@predy-js/render-interf
|
|
2
2
|
export type vec = number[];
|
3
3
|
export { vec2, vec4, vec3, mat2, mat3, mat4 };
|
4
4
|
export declare function vecAdd<T extends vec | vec3 | vec4 | vec2>(out: T | number[], a: T, b: T): T;
|
5
|
+
export declare function vecSub<T extends vec | vec3 | vec4 | vec2>(out: T | number[], a: T, b: T): T;
|
5
6
|
export declare function vecFill<T extends vec | vec3 | vec4 | vec2>(out: T | number[], number: number): T;
|
6
7
|
export declare function vecAddCombine<T extends vec | vec3 | vec4 | vec2>(out: T | number[], a: T, b: T): T;
|
7
8
|
export declare function vecAssign<T extends vec | vec3 | vec4 | vec2>(out: T | number[], a: T, count: number, start?: number): T;
|
package/dist/vec2.d.ts
ADDED
@@ -0,0 +1,6 @@
|
|
1
|
+
import type { vec2, mat3 } from '@predy-js/render-interface';
|
2
|
+
export declare function vec2Create(v2?: vec2): number[];
|
3
|
+
export declare function vec2AddVec2(out: vec2, a: vec2, b: vec2): vec2;
|
4
|
+
export declare function vec2SubVec2(out: vec2, a: vec2, b: vec2): vec2;
|
5
|
+
export declare function vec2MulVec2(out: vec2, a: vec2, b: vec2): vec2;
|
6
|
+
export declare function vec2MulMat3(out: vec2, a: vec2, m: mat3): vec2;
|
package/dist/vec3.d.ts
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
import type { vec3, mat4, mat3 } from '@predy-js/render-interface';
|
2
2
|
import type { vec4 } from '@predy-js/render-interface';
|
3
|
-
export declare function vec3Create(v?: vec3): vec3;
|
3
|
+
export declare function vec3Create(v?: vec3 | number[] | Float32Array): vec3;
|
4
4
|
export declare function vec3MulVec3(out: vec3, a: vec3, b: vec3): vec3;
|
5
5
|
export declare function vec3AddVec3(out: vec3, a: vec3, b: vec3): vec3;
|
6
6
|
export declare function vec3Cross(out: vec3, a: vec3, b: vec3): vec3;
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "@predy-js/math",
|
3
|
-
"version": "0.3.0-beta.
|
3
|
+
"version": "0.3.0-beta.2",
|
4
4
|
"description": "Mars JSON Specification",
|
5
5
|
"module": "./dist/index.mjs",
|
6
6
|
"main": "./dist/index.js",
|
@@ -28,7 +28,7 @@
|
|
28
28
|
"prepublishOnly": "npm run build"
|
29
29
|
},
|
30
30
|
"devDependencies": {
|
31
|
-
"@predy-js/render-interface": "0.3.0-beta.
|
31
|
+
"@predy-js/render-interface": "0.3.0-beta.2",
|
32
32
|
"@commitlint/cli": "^13.2.1",
|
33
33
|
"@commitlint/config-conventional": "^13.2.0",
|
34
34
|
"@rollup/plugin-commonjs": "^21.0.3",
|