@praxisjs/runtime 0.5.5 → 0.6.0

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package/src/index.ts CHANGED
@@ -1,22 +1,17 @@
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  import { mountChildren } from "./children";
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  import { runInScope } from "./context";
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+ import { reconcile } from "./hydration";
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+ import { runInRecording } from "./hydration-context";
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  import { Scope } from "./scope";
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- /**
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- * Renders a component tree into a container element.
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- *
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- * The factory function is called once inside the root scope,
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- * so `jsx()` can access the current scope via `getCurrentScope()`.
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- *
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- * @example
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- * render(() => <App />, document.getElementById('app'));
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- */
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- export function render(
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+ /** Written by `@praxisjs/ssg` onto the mount container in its prerendered HTML. */
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+ const SSG_MARKER = "data-praxis-ssg";
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+
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+ function mountCreate(
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  factory: () => Node | Node[] | null,
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  container: HTMLElement,
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  ): () => void {
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  const rootScope = new Scope();
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-
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  container.innerHTML = "";
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  runInScope(rootScope, () => {
@@ -30,6 +25,57 @@ export function render(
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  };
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  }
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+ function hydrate(
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+ factory: () => Node | Node[] | null,
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+ container: HTMLElement,
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+ ): () => void {
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+ const rootScope = new Scope();
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+ const scratch = document.createDocumentFragment();
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+
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+ // Build normally — same code as mountCreate, just into a detached scratch
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+ // node instead of the real container, so it can be walked in document
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+ // order afterwards (its own construction order is bottom-up, not useful
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+ // for matching against the server-rendered DOM directly).
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+ runInRecording(() => {
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+ runInScope(rootScope, () => {
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+ const result = factory();
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+ mountChildren(scratch, result, rootScope);
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+ });
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+ });
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+
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+ reconcile(container, Array.from(scratch.childNodes));
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+
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+ return () => {
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+ rootScope.dispose();
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+ container.innerHTML = "";
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+ };
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+ }
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+
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+ /**
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+ * Renders a component tree into a container element.
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+ *
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+ * The factory function is called once inside the root scope,
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+ * so `jsx()` can access the current scope via `getCurrentScope()`.
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+ *
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+ * If `container` carries the marker `@praxisjs/ssg` stamps onto prerendered
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+ * HTML, the tree is built normally into a detached scratch node and then
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+ * reconciled against the existing DOM (real elements are kept and have their
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+ * props/listeners replayed onto them; text/comments and any mismatched nodes
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+ * are recreated) instead of clearing the container and mounting fresh.
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+ *
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+ * @example
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+ * render(() => <App />, document.getElementById('app'));
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+ */
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+ export function render(
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+ factory: () => Node | Node[] | null,
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+ container: HTMLElement,
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+ ): () => void {
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+ if (container.hasAttribute(SSG_MARKER)) {
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+ return hydrate(factory, container);
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+ }
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+ return mountCreate(factory, container);
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+ }
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+
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  export { Scope } from "./scope";
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  export { runInScope, getCurrentScope } from "./context";
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  export { mountElement } from "./element";
package/src/portal.ts CHANGED
@@ -1,4 +1,5 @@
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  import { StatelessComponent } from "@praxisjs/core";
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+ import { isServerRenderPass } from "@praxisjs/core/internal";
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  import { mountChildren } from "./children";
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  import { getCurrentScope } from "./context";
@@ -12,6 +13,13 @@ export class Portal extends StatelessComponent<PortalProps> {
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  static readonly __isStateless = true;
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  render() {
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+ // Portals escape to an arbitrary external target (default document.body),
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+ // which would need a hydration cursor shared across every portal mounted at
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+ // that same target — out of scope for v1. Skip during the server render pass
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+ // (target content isn't part of the static HTML); the client mounts normally,
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+ // create-mode, right after hydration completes — no duplication.
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+ if (isServerRenderPass()) return null;
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+
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  const scope = getCurrentScope();
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  const target = resolvePortalTarget(this.props.to);
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  if (!target) return null;
package/src/reactive.ts CHANGED
@@ -1,4 +1,5 @@
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  import { runInScope } from "./context";
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+ import { isRecording, registerReactiveNode } from "./hydration-context";
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  import { Scope } from "./scope";
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  function collectNodes(value: unknown, out: Node[]): void {
@@ -37,6 +38,15 @@ export function mountReactive(
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  const newNodes: Node[] = [];
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  collectNodes(result, newNodes);
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+ // During a hydration build pass, remember that each of these fresh nodes
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+ // belongs to *this* array — reconcile() mutates `newNodes` in place (by
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+ // reference, same array `currentNodes` ends up pointing at) if it decides
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+ // to keep a real element instead of one of them, so future diffs here
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+ // stay correct.
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+ if (isRecording()) {
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+ for (const n of newNodes) registerReactiveNode(n, newNodes);
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+ }
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+
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  const anchor = end.parentNode ?? parent;
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  if (currentNodes.length > 0) {