@pouchy_ai/world-sdk 0.25.0 → 0.25.1

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package/CHANGELOG.md CHANGED
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  # @pouchy_ai/world-sdk
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+ ## 0.25.1
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+ - **Docs links now resolve.** The README sent readers to `docs/*.md` "in the Pouchy
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+ repo" — which is PRIVATE, so every pointer in the shipped package was a dead end
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+ for the people the package is for. The world documentation is now published at
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+ pouchy.ai/docs, and the README links there.
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+ - No code change; the client surface is byte-identical to 0.25.0.
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  ## 0.25.0
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  - **`WorldApiError.rejectedEffects`** — a rejected turn (422) now arrives with
package/README.md CHANGED
@@ -266,8 +266,8 @@ It returns the recent refusals with a closed reason vocabulary — `missing`,
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  `malformed`, `unknown_key`, `stale`, `bad_signature`, `no_keys` — plus how many
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  audit rows it scanned, because an empty feed is not a clean bill of health.
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- `docs/world-sdk-errors.md` in the Pouchy repo maps every reason and every
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- `WorldApiError` code to what to change.
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+ [World SDK — errors and refusals](https://pouchy.ai/docs/world-sdk-errors) maps
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+ every reason and every `WorldApiError` code to what to change.
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  ## The three things integrators get wrong
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  ## Quickstarts
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- - `docs/world-quickstart-drama.md` — screenplay → world → new screenplay draft
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- - `docs/world-quickstart-npc.md` — one town, three NPCs, one shared state
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- - `docs/world-quickstart-nextjs.md`a Next.js app: one route handler, one page,
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+ - [An interactive drama](https://pouchy.ai/docs/world-quickstart-drama) — screenplay → world → new screenplay draft
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+ - [NPCs that share one world](https://pouchy.ai/docs/world-quickstart-npc) — one town, three NPCs, one shared state
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+ - [Inside your Next.js app](https://pouchy.ai/docs/world-quickstart-nextjs) — one route handler, one page,
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  no browser login anywhere in the deployment
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+ Everything else starts at the [documentation index](https://pouchy.ai/docs/pouchy-world).
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  ## License
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  See LICENSE.
package/dist/index.d.ts CHANGED
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  * a project is running — which is exactly the field you reach for when a
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  * customer's integration behaves like an older SDK than they say they have.
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  * It sat at '0.1.0' for eight releases before anything compared the two. */
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- export declare const WORLD_SDK_VERSION = "0.25.0";
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+ export declare const WORLD_SDK_VERSION = "0.25.1";
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  export declare const DEFAULT_BASE_URL = "https://pouchy.ai/v1";
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  /** One direction a beat could take. The WHOLE of what a deliberation shows a
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  * player: no reasoning, no role secrets, no simulated effects, no scores. */
package/dist/index.js CHANGED
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  * a project is running — which is exactly the field you reach for when a
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  * customer's integration behaves like an older SDK than they say they have.
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  * It sat at '0.1.0' for eight releases before anything compared the two. */
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- export const WORLD_SDK_VERSION = '0.25.0';
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+ export const WORLD_SDK_VERSION = '0.25.1';
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  export const DEFAULT_BASE_URL = 'https://pouchy.ai/v1';
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  /** Read the commit turn id out of an envelope, so the signature covers the id
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  * the server will commit under. The payload half is base64url JSON; the
package/package.json CHANGED
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  {
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  "name": "@pouchy_ai/world-sdk",
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- "version": "0.25.0",
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+ "version": "0.25.1",
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  "description": "Server-side TypeScript client for Pouchy World \u2014 story packages, world definitions, world sessions, coordinated turns, trusted events, replay verification and script drafts. Node only: it holds a project Secret Key and a source signing key, which never belong in a browser or a mobile app.",
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  "type": "module",
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  "license": "SEE LICENSE IN LICENSE",