@possumtech/rummy 2.0.1 → 2.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (3912) hide show
  1. package/.env.example +48 -18
  2. package/.xai.key +1 -0
  3. package/PLUGINS.md +260 -52
  4. package/README.md +38 -32
  5. package/SPEC.md +621 -157
  6. package/audit/SWEEP.md +106 -0
  7. package/audit/SWEEPX.md +241 -0
  8. package/audit/SWEEP_TEMPLATE.md +156 -0
  9. package/audit/build.js +528 -0
  10. package/audit/extract.js +445 -0
  11. package/audit/sweep/1_build-pov-ray/deliverables.md +19 -0
  12. package/audit/sweep/1_build-pov-ray/logs.md +482 -0
  13. package/audit/sweep/1_build-pov-ray/prompt.md +12 -0
  14. package/audit/sweep/1_build-pov-ray/searches.md +14 -0
  15. package/audit/sweep/1_build-pov-ray/summary.md +87 -0
  16. package/audit/sweep/1_build-pov-ray/timing.md +46 -0
  17. package/audit/sweep/1_build-pov-ray/tools.md +44 -0
  18. package/audit/sweep/1_build-pov-ray/turns/turn_001.md +86 -0
  19. package/audit/sweep/1_build-pov-ray/turns/turn_002.md +111 -0
  20. package/audit/sweep/1_build-pov-ray/turns/turn_003.md +59 -0
  21. package/audit/sweep/1_build-pov-ray/turns/turn_004.md +161 -0
  22. package/audit/sweep/1_build-pov-ray/turns/turn_005.md +146 -0
  23. package/audit/sweep/1_build-pov-ray/turns/turn_006.md +75 -0
  24. package/audit/sweep/1_build-pov-ray/turns/turn_007.md +117 -0
  25. package/audit/sweep/1_build-pov-ray/turns/turn_008.md +150 -0
  26. package/audit/sweep/1_build-pov-ray/turns/turn_009.md +56 -0
  27. package/audit/sweep/1_build-pov-ray/turns/turn_010.md +70 -0
  28. package/audit/sweep/1_build-pov-ray/turns/turn_011.md +71 -0
  29. package/audit/sweep/1_build-pov-ray/turns/turn_012.md +80 -0
  30. package/audit/sweep/1_build-pov-ray/turns/turn_013.md +88 -0
  31. package/audit/sweep/1_build-pov-ray/turns/turn_014.md +87 -0
  32. package/audit/sweep/1_build-pov-ray/turns/turn_015.md +67 -0
  33. package/audit/sweep/1_build-pov-ray/turns/turn_016.md +67 -0
  34. package/audit/sweep/1_build-pov-ray/turns/turn_017.md +115 -0
  35. package/audit/sweep/1_build-pov-ray/turns/turn_018.md +67 -0
  36. package/audit/sweep/1_build-pov-ray/turns/turn_019.md +65 -0
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  39. package/audit/sweep/1_build-pov-ray/turns/turn_022.md +57 -0
  40. package/audit/sweep/1_build-pov-ray/turns/turn_023.md +307 -0
  41. package/audit/sweep/1_build-pov-ray/turns/turn_024.md +143 -0
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  45. package/audit/sweep/1_build-pov-ray/turns/turn_028.md +102 -0
  46. package/audit/sweep/1_build-pov-ray/turns/turn_029.md +56 -0
  47. package/audit/sweep/1_build-pov-ray/turns/turn_030.md +116 -0
  48. package/audit/sweep/1_build-pov-ray/turns/turn_031.md +58 -0
  49. package/audit/sweep/1_build-pov-ray/turns/turn_032.md +116 -0
  50. package/audit/sweep/1_build-pov-ray/turns/turn_033.md +119 -0
  51. package/audit/sweep/1_build-pov-ray/turns/turn_034.md +74 -0
  52. package/audit/sweep/1_build-pov-ray/turns/turn_035.md +71 -0
  53. package/audit/sweep/1_build-pov-ray/turns/turn_036.md +158 -0
  54. package/audit/sweep/1_build-pov-ray/turns/turn_037.md +127 -0
  55. package/audit/sweep/1_build-pov-ray/turns/turn_038.md +42 -0
  56. package/audit/sweep/1_build-pov-ray/turns/turn_039.md +74 -0
  57. package/audit/sweep/1_build-pov-ray/verifier.md +223 -0
  58. package/audit/sweep/1_cancel-async-tasks/deliverables.md +40 -0
  59. package/audit/sweep/1_cancel-async-tasks/logs.md +915 -0
  60. package/audit/sweep/1_cancel-async-tasks/prompt.md +9 -0
  61. package/audit/sweep/1_cancel-async-tasks/searches.md +9 -0
  62. package/audit/sweep/1_cancel-async-tasks/summary.md +87 -0
  63. package/audit/sweep/1_cancel-async-tasks/timing.md +86 -0
  64. package/audit/sweep/1_cancel-async-tasks/tools.md +65 -0
  65. package/audit/sweep/1_cancel-async-tasks/turns/turn_001.md +80 -0
  66. package/audit/sweep/1_cancel-async-tasks/turns/turn_002.md +103 -0
  67. package/audit/sweep/1_cancel-async-tasks/turns/turn_003.md +165 -0
  68. package/audit/sweep/1_cancel-async-tasks/turns/turn_004.md +67 -0
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  71. package/audit/sweep/1_cancel-async-tasks/turns/turn_007.md +154 -0
  72. package/audit/sweep/1_cancel-async-tasks/turns/turn_008.md +88 -0
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  90. package/audit/sweep/1_cancel-async-tasks/turns/turn_026.md +60 -0
  91. package/audit/sweep/1_cancel-async-tasks/turns/turn_027.md +109 -0
  92. package/audit/sweep/1_cancel-async-tasks/turns/turn_028.md +110 -0
  93. package/audit/sweep/1_cancel-async-tasks/turns/turn_029.md +119 -0
  94. package/audit/sweep/1_cancel-async-tasks/turns/turn_030.md +109 -0
  95. package/audit/sweep/1_cancel-async-tasks/turns/turn_031.md +114 -0
  96. package/audit/sweep/1_cancel-async-tasks/turns/turn_032.md +111 -0
  97. package/audit/sweep/1_cancel-async-tasks/turns/turn_033.md +60 -0
  98. package/audit/sweep/1_cancel-async-tasks/turns/turn_034.md +94 -0
  99. package/audit/sweep/1_cancel-async-tasks/turns/turn_035.md +109 -0
  100. package/audit/sweep/1_cancel-async-tasks/turns/turn_036.md +84 -0
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  104. package/audit/sweep/1_cancel-async-tasks/turns/turn_040.md +126 -0
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  124. package/audit/sweep/1_cancel-async-tasks/turns/turn_060.md +113 -0
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  143. package/audit/sweep/1_cancel-async-tasks/turns/turn_079.md +68 -0
  144. package/audit/sweep/1_cancel-async-tasks/verifier.md +235 -0
  145. package/audit/sweep/1_crack-7z-hash/deliverables.md +5 -0
  146. package/audit/sweep/1_crack-7z-hash/logs.md +882 -0
  147. package/audit/sweep/1_crack-7z-hash/prompt.md +7 -0
  148. package/audit/sweep/1_crack-7z-hash/searches.md +8 -0
  149. package/audit/sweep/1_crack-7z-hash/summary.md +87 -0
  150. package/audit/sweep/1_crack-7z-hash/timing.md +72 -0
  151. package/audit/sweep/1_crack-7z-hash/tools.md +110 -0
  152. package/audit/sweep/1_crack-7z-hash/turns/turn_001.md +85 -0
  153. package/audit/sweep/1_crack-7z-hash/turns/turn_002.md +101 -0
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@@ -0,0 +1,2064 @@
1
+ # turn 005
2
+
3
+ tokens: prompt=8942 cached=1744 completion=250 reasoning=0 total=9192 cost=0
4
+ created: 2026-05-01 23:53:49
5
+
6
+ update: status=155 body=discovering MuJoCo docs for tuning params distillation
7
+
8
+ ---
9
+
10
+ ## reasoning (think)
11
+
12
+ ```
13
+ * Still in Distillation Stage: 5 unresolved mujoco unknowns need sources distilled into known:// entries
14
+ * Key sources already promoted: Isaac Gym tuning (Flex/PhysX params), MCP MuJoCo tuning skill (high-level), search results pointing to official MuJoCo docs
15
+ * Need MuJoCo-specific tuning params: Distill from current sources + get official MuJoCo modeling/simulation docs (top search results, reasonable token cost)
16
+ * Prioritize: tuning_params → correctness_test → eval_script/model_ref (files missing, may need sh/env later)
17
+ * Budget ok: MuJoCo docs ~45k-67k tokens total but use line/limit if needed; get 2 key pages now
18
+ * After gets: distill known://mujoco/tuning_params with <option>, <solver> etc. references
19
+ * Continue 155 after discovering MuJoCo docs
20
+ ```
21
+
22
+ ## assistant emission
23
+
24
+ ```
25
+ <think>
26
+ * Still in Distillation Stage: 5 unresolved mujoco unknowns need sources distilled into known:// entries
27
+ * Key sources already promoted: Isaac Gym tuning (Flex/PhysX params), MCP MuJoCo tuning skill (high-level), search results pointing to official MuJoCo docs
28
+ * Need MuJoCo-specific tuning params: Distill from current sources + get official MuJoCo modeling/simulation docs (top search results, reasonable token cost)
29
+ * Prioritize: tuning_params → correctness_test → eval_script/model_ref (files missing, may need sh/env later)
30
+ * Budget ok: MuJoCo docs ~45k-67k tokens total but use line/limit if needed; get 2 key pages now
31
+ * After gets: distill known://mujoco/tuning_params with <option>, <solver> etc. references
32
+ * Continue 155 after discovering MuJoCo docs
33
+ </think>
34
+
35
+ <get path="https://mujoco.readthedocs.io/en/stable/modeling.html" line="1" limit="2000"/>
36
+ <get path="https://mujoco.readthedocs.io/en/stable/programming/simulation.html"/>
37
+
38
+ <update status="155">discovering MuJoCo docs for tuning params distillation</update>
39
+ ```
40
+
41
+ ## actions (chronological log entries)
42
+
43
+ ### `log://turn_5/get/https%3A/mujoco.readthedocs.io/en/stable/modeling.html`
44
+ scheme=log action=get attrs={"path":"https://mujoco.readthedocs.io/en/stable/modeling.html","lineStart":1,"lineEnd":2000,"totalLines":2442,"action":"get"}
45
+
46
+ ```
47
+ https://mujoco.readthedocs.io/en/stable/modeling.html
48
+ [lines 1–2000 / 2442 total]
49
+ # Modeling - MuJoCo Documentation
50
+
51
+ ## Introduction[#](#introduction "Link to this heading")
52
+
53
+ MuJoCo can load XML model files in its native **MJCF** format, as well as in the
54
+ popular but more limited **URDF** format. This chapter is the MJCF modeling
55
+ guide. The reference manual is available in the
56
+ [XML Reference](https://mujoco.readthedocs.io/en/stable/XMLreference.html)
57
+ chapter. The URDF documentation can be found elsewhere; here we only describe
58
+ MuJoCo-specific [URDF extensions](#curdf) .
59
+
60
+ MJCF models can represent complex dynamical systems with a wide range of
61
+ features and model elements. Accessing all these features requires a rich
62
+ modeling format, which can become cumbersome if it is not designed with
63
+ usability in mind. Therefore we have made an effort to design MJCF as a scalable
64
+ format, allowing users to start small and build more detailed models later.
65
+ Particularly helpful in this regard is the extensive
66
+ [default setting](#cdefault) mechanism inspired by the idea of Cascading Style
67
+ Sheets (CSS) inlined in HTML. It enables users to rapidly create new models and
68
+ experiment with them. Experimentation is further aided by numerous
69
+ [options](https://mujoco.readthedocs.io/en/stable/XMLreference.html#option)
70
+ which can be used to reconfigure the simulation pipeline, and by quick
71
+ re-loading that makes model editing an interactive process.
72
+
73
+ One can think of MJCF as a hybrid between a modeling format and a programming
74
+ language. There is a built-in compiler, which is a concept normally associated
75
+ with programming languages. While MJCF does not have the power of a
76
+ general-purpose programming language, a number of sophisticated compile-time
77
+ computations are invoked automatically depending on how the model is designed.
78
+
79
+ ### Loading models[#](#loading-models "Link to this heading")
80
+
81
+ As explained in
82
+ [Model instances](https://mujoco.readthedocs.io/en/stable/overview.html#instance)
83
+ in the Overview chapter, MuJoCo models can be loaded from plain-text XML files
84
+ in the MJCF or URDF formats, and then compiled into a low-level mjModel.
85
+ Alternatively a previously saved mjModel can be loaded directly from a binary
86
+ MJB file – whose format is not documented but is essentially a copy of the
87
+ mjModel memory buffer. MJCF and URDF files are loaded with
88
+ [mj\_loadXML](https://mujoco.readthedocs.io/en/stable/APIreference/APIfunctions.html#mj-loadxml)
89
+ while MJB files are loaded with
90
+ [mj\_loadModel](https://mujoco.readthedocs.io/en/stable/APIreference/APIfunctions.html#mj-loadmodel)
91
+ .
92
+
93
+ When an XML file is loaded, it is first parsed into a document object model
94
+ (DOM) using the TinyXML parser internally. This DOM is then processed and
95
+ converted into a high-level
96
+ [mjSpec](https://mujoco.readthedocs.io/en/stable/APIreference/APItypes.html#mjspec)
97
+ object. The conversion depends on the model format – which is inferred from the
98
+ top-level element in the XML file, and not from the file extension. Recall that
99
+ a valid XML file has a unique top-level element. This element must be mujoco for
100
+ MJCF, and robot for URDF.
101
+
102
+ ### Compiling models[#](#compiling-models "Link to this heading")
103
+
104
+ Once a high-level
105
+ [mjSpec](https://mujoco.readthedocs.io/en/stable/APIreference/APItypes.html#mjspec)
106
+ is created—by loading an MJCF file or a URDF file, or
107
+ [programmatically](https://mujoco.readthedocs.io/en/stable/programming/modeledit.html)
108
+ —it is compiled into
109
+ [mjModel](https://mujoco.readthedocs.io/en/stable/APIreference/APItypes.html#mjmodel)
110
+ . Compilation is independent of loading, meaning that the compiler works in the
111
+ same way regardless of how
112
+ [mjSpec](https://mujoco.readthedocs.io/en/stable/APIreference/APItypes.html#mjspec)
113
+ was created. Both the parser and the compiler perform extensive error checking,
114
+ and abort when the first error is encountered. The resulting error messages
115
+ contain the row and column number in the XML file, and are self-explanatory so
116
+ we do not document them here. The parser uses a custom schema to make sure that
117
+ the file structure, elements and attributes are valid. The compiler then applies
118
+ many additional semantic checks. Finally, one simulation step of the compiled
119
+ model is performed and any runtime errors are intercepted. The latter is done by
120
+ (temporarily) setting
121
+ [mju\_user\_error](https://mujoco.readthedocs.io/en/stable/APIreference/APIglobals.html#mju-user-error)
122
+ to point to a function that throws C++ exceptions; the user can implement
123
+ similar error-interception functionality at runtime if desired.
124
+
125
+ The entire process of parsing and compilation is very fast – less than a second
126
+ if the model does not contain large meshes or actuator lengthranges that need to
127
+ be computed via simulation. This makes it possible to design models
128
+ interactively, by re-loading often and visualizing the changes. Note that the
129
+ [simulate.cc](https://mujoco.readthedocs.io/en/stable/programming/samples.html#sasimulate)
130
+ code sample has a keyboard shortcut for re-loading the current model (Ctrl+L).
131
+
132
+ ### Saving models[#](#saving-models "Link to this heading")
133
+
134
+ An MJCF model can consist of multiple (included) XML files as well as meshes,
135
+ height fields and textures referenced from the XML. After compilation, the
136
+ contents of all these files are assembled into mjModel, which can be saved into
137
+ a binary MJB file with
138
+ [mj\_saveModel](https://mujoco.readthedocs.io/en/stable/APIreference/APIfunctions.html#mj-savemodel)
139
+ . The MJB is a stand-alone file and does not refer to any other files. It also
140
+ loads faster. So we recommend saving commonly used models as MJB and loading
141
+ them when needed for simulation.
142
+
143
+ It is also possible to save a compiled
144
+ [mjSpec](https://mujoco.readthedocs.io/en/stable/APIreference/APItypes.html#mjspec)
145
+ as MJCF with
146
+ [mj\_saveLastXML](https://mujoco.readthedocs.io/en/stable/APIreference/APIfunctions.html#mj-savelastxml)
147
+ . If any real-valued fields in the corresponding mjModel were modified after
148
+ compilation (which is unusual but can happen in system identification
149
+ applications for example), the modifications are automatically copied back into
150
+ [mjSpec](https://mujoco.readthedocs.io/en/stable/APIreference/APItypes.html#mjspec)
151
+ before saving. Note that structural changes cannot be made in the compiled
152
+ model. The XML writer attempts to generate the smallest MJCF file which is
153
+ guaranteed to compile into the same model, modulo negligible numeric differences
154
+ caused by the plain text representation of real values. The resulting file may
155
+ not have the same structure as the original because MJCF has many user
156
+ convenience features, allowing the same model to be specified in different ways.
157
+ The XML writer uses a “canonical” subset of MJCF where all coordinates are local
158
+ and all body positions, orientations and inertial properties are explicitly
159
+ specified. In the Computation chapter we showed an
160
+ [example](https://mujoco.readthedocs.io/en/stable/_static/example.xml) MJCF file
161
+ and the corresponding
162
+ [saved example](https://mujoco.readthedocs.io/en/stable/_static/example_saved.xml)
163
+ .
164
+
165
+ ### Editing models[#](#editing-models "Link to this heading")
166
+
167
+ As of MuJoCo 3.2, it is possible to create and modify models using the
168
+ [mjSpec](https://mujoco.readthedocs.io/en/stable/APIreference/APItypes.html#mjspec)
169
+ struct and related API. For further documentation, please see the
170
+ [Model Editing](https://mujoco.readthedocs.io/en/stable/programming/modeledit.html)
171
+ chapter.
172
+
173
+ ## MJCF Mechanisms[#](#mjcf-mechanisms "Link to this heading")
174
+
175
+ MJCF uses several mechanisms for model creation which span multiple model
176
+ elements. To avoid repetition we describe them in detail only once in this
177
+ section. These mechanisms do not correspond to new simulation concepts beyond
178
+ those introduced in the Computation chapter. Their role is to simplify the
179
+ creation of MJCF models, and to enable the use of different data formats without
180
+ need for manual conversion to a canonical format.
181
+
182
+ ### Kinematic tree[#](#kinematic-tree "Link to this heading")
183
+
184
+ The main part of the MJCF file is an XML tree created by nested
185
+ [body](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body) elements.
186
+ The top-level body is special and is called worldbody. This tree organization is
187
+ in contrast with URDF where one creates a collection of links and then connects
188
+ them with joints that specify a child and a parent link. In MJCF the child body
189
+ is literally a child of the parent body, in the sense of XML.
190
+
191
+ When a
192
+ [joint](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-joint) is
193
+ defined inside a body, its function is not to connect the parent and child but
194
+ rather to create motion degrees of freedom between them. If no joints are
195
+ defined within a given body, that body is welded to its parent. A body in MJCF
196
+ can contain multiple joints, thus there is no need to introduce dummy bodies for
197
+ creating composite joints. Instead simply define all the primitive joints that
198
+ form the desired composite joint within the same body. For example, two sliders
199
+ and one hinge can be used to model a body moving in a plane.
200
+
201
+ Other MJCF elements can be defined within the tree created by nested body
202
+ elements, in particular
203
+ [joint](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-joint) ,
204
+ [geom](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-geom) ,
205
+ [site](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-site) ,
206
+ [camera](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-camera)
207
+ , [light](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-light)
208
+ . When an element is defined within a body, it is fixed to the local frame of
209
+ that body and always moves with it. Elements that refer to multiple bodies, or
210
+ do not refer to bodies at all, are defined in separate sections outside the
211
+ kinematic tree.
212
+
213
+ ### Default settings[#](#default-settings "Link to this heading")
214
+
215
+ MJCF has an elaborate mechanism for setting default attribute values. This
216
+ allows us to have a large number of elements and attributes needed to expose the
217
+ rich functionality of the software, and at the same time write short and
218
+ readable model files. This mechanism further enables the user to introduce a
219
+ change in one place and have it propagate throughout the model. We start with an
220
+ example.
221
+
222
+ <mujoco>
223
+ <default class="main"\>
224
+ <geom rgba="1 0 0 1"/>
225
+ <default class="sub"\>
226
+ <geom rgba="0 1 0 1"/>
227
+ </default>
228
+ </default>
229
+
230
+ <worldbody>
231
+ <geom type="box"/>
232
+ <body childclass="sub"\>
233
+ <geom type="ellipsoid"/>
234
+ <geom type="sphere" rgba="0 0 1 1"/>
235
+ <geom type="cylinder" class="main"/>
236
+ </body>
237
+ </worldbody>
238
+ </mujoco>
239
+
240
+ This example will not actually compile because some required information is
241
+ missing, but here we are only interested in the setting of geom rgba values. The
242
+ four geoms created above will end up with the following rgba values as a result
243
+ of the default setting mechanism:
244
+
245
+
246
+
247
+ geom type
248
+
249
+ geom rgba
250
+
251
+ box
252
+
253
+ 1 0 0 1
254
+
255
+ ellipsoid
256
+
257
+ 0 1 0 1
258
+
259
+ sphere
260
+
261
+ 0 0 1 1
262
+
263
+ cylinder
264
+
265
+ 1 0 0 1
266
+
267
+ The box uses the top-level defaults class “main” to set the values of its
268
+ undefined attributes, because no other class was specified. The body specifies
269
+ childclass “sub”, causing all children of this body (and all their children
270
+ etc.) to use class “sub” unless specified otherwise. So the ellipsoid uses class
271
+ “sub”. The sphere has explicitly defined rgba which overrides the default
272
+ settings. The cylinder specifies defaults class “main”, and so it uses “main”
273
+ instead of “sub”, even though the latter was specified in the childclass
274
+ attribute of the body containing the geom.
275
+
276
+ Now we describe the general rules. MuJoCo supports unlimited number of defaults
277
+ classes, created by possibly nested
278
+ [default](https://mujoco.readthedocs.io/en/stable/XMLreference.html#default)
279
+ elements in the XML. Each class has a unique name – which is a required
280
+ attribute except for the top-level class whose name is “main” if left undefined.
281
+ Each class also has a complete collection of dummy model elements, with their
282
+ attributes set as follows. When a defaults class is defined within another
283
+ defaults class, the child automatically inherits all attribute values from the
284
+ parent. It can then override some or all of them by defining the corresponding
285
+ attributes. The top-level defaults class does not have a parent, and so its
286
+ attributes are initialized to internal defaults which are shown in the
287
+ [Reference chapter](https://mujoco.readthedocs.io/en/stable/XMLreference.html) .
288
+
289
+ The dummy elements contained in the defaults classes are not part of the model;
290
+ they are only used to initialize the attribute values of the actual model
291
+ elements. When an actual element is first created, all its attributes are copied
292
+ from the corresponding dummy element in the defaults class that is currently
293
+ active. There is always an active defaults class, which can be determined in one
294
+ of three ways. If no class is specified in the present element or any of its
295
+ ancestor bodies, the top-level class is used (regardless of whether it is called
296
+ “main” or something else). If no class is specified in the present element but
297
+ one or more of its ancestor bodies specify a childclass, then the childclass
298
+ from the nearest ancestor body is used. If the present element specifies a
299
+ class, that class is used regardless of any childclass attributes in its
300
+ ancestor bodies.
301
+
302
+ Some attributes, such as body inertia, can be in a special undefined state. This
303
+ instructs the compiler to infer the corresponding value from other information,
304
+ in this case the inertias of the geoms attached to the body. The undefined state
305
+ cannot be entered in the XML file. Therefore once an attribute is defined in a
306
+ given class, it cannot be undefined in that class or in any of its child
307
+ classes. So if the goal is to leave a certain attribute undefined in a given
308
+ model element, it must be undefined in the active defaults class.
309
+
310
+ A final twist here is actuators. They are different because some of the
311
+ actuator-related elements are actually shortcuts, and shortcuts interact with
312
+ the defaults setting mechanism in a non-obvious way. This is explained in the
313
+ [Actuator shortcuts](#cactshortcuts) section below.
314
+
315
+ ### Coordinate frames[#](#coordinate-frames "Link to this heading")
316
+
317
+ The positions and orientations of all elements defined in the kinematic tree are
318
+ expressed in local coordinates, relative to the parent body for bodies, and
319
+ relative to the body that contains the element for geoms, joints, sites, cameras
320
+ and lights.
321
+
322
+ A related attribute is
323
+ [compiler/angle](https://mujoco.readthedocs.io/en/stable/XMLreference.html#compiler-angle)
324
+ . It specifies whether angles in the MJCF file are expressed in degrees or
325
+ radians (after compilation, angles are always expressed in radians).
326
+
327
+ Positions are specified using
328
+
329
+ pos: real(3), “0 0 0”
330
+
331
+ Position relative to parent.
332
+
333
+ #### Frame orientations[#](#frame-orientations "Link to this heading")
334
+
335
+ Several model elements have right-handed spatial frames associated with them.
336
+ These are all the elements defined in the kinematic tree except for joints. A
337
+ spatial frame is defined by its position and orientation. Specifying 3D
338
+ positions is straightforward, but specifying 3D orientations can be challenging.
339
+ This is why MJCF provides several alternative mechanisms. No matter which
340
+ mechanism the user chooses, the frame orientation is always converted internally
341
+ to a unit quaternion. Recall that a 3D rotation by angle aa around axis given by
342
+ the unit vector (x,y,z)(x, y, z) corresponds to the quaternion (cos⁡(a/2),
343
+ sin⁡(a/2)⋅(x,y,z))(\\cos(a/2), \\: \\sin(a/2) \\cdot (x, y, z)). Also recall
344
+ that every 3D orientation can be uniquely specified by a single 3D rotation by
345
+ some angle around some axis.
346
+
347
+ All MJCF elements that have spatial frames allow the five attributes listed
348
+ below. The frame orientation is specified using at most one of these attributes.
349
+ The quat attribute has a default value corresponding to the null rotation, while
350
+ the others are initialized in the special undefined state. Thus if none of these
351
+ attributes are specified by the user, the frame is not rotated.
352
+
353
+ quat: real(4), “1 0 0 0”
354
+
355
+ If the quaternion is known, this is the preferred was to specify the frame
356
+ orientation because it does not involve conversions. Instead it is normalized to
357
+ unit length and copied into mjModel during compilation. When a model is saved as
358
+ MJCF, all frame orientations are expressed as quaternions using this attribute.
359
+
360
+ axisangle: real(4), optional
361
+
362
+ These are the quantities (x,y,z,a)(x, y, z, a) mentioned above. The last number
363
+ is the angle of rotation, in degrees or radians as specified by the angle
364
+ attribute of
365
+ [compiler](https://mujoco.readthedocs.io/en/stable/XMLreference.html#compiler) .
366
+ The first three numbers determine a 3D vector which is the rotation axis. This
367
+ vector is normalized to unit length during compilation, so the user can specify
368
+ a vector of any non-zero length. Keep in mind that the rotation is right-handed;
369
+ if the direction of the vector (x,y,z)(x, y, z) is reversed this will result in
370
+ the opposite rotation. Changing the sign of aa can also be used to specify the
371
+ opposite rotation.
372
+
373
+ euler: real(3), optional
374
+
375
+ Rotation angles around three coordinate axes. The sequence of axes around which
376
+ these rotations are applied is determined by the eulerseq attribute of
377
+ [compiler](https://mujoco.readthedocs.io/en/stable/XMLreference.html#compiler)
378
+ and is the same for the entire model.
379
+
380
+ xyaxes: real(6), optional
381
+
382
+ The first 3 numbers are the X axis of the frame. The next 3 numbers are the Y
383
+ axis of the frame, which is automatically made orthogonal to the X axis. The Z
384
+ axis is then defined as the cross-product of the X and Y axes.
385
+
386
+ zaxis: real(3), optional
387
+
388
+ The Z axis of the frame. The compiler finds the minimal rotation that maps the
389
+ vector (0,0,1)(0, 0, 1) into the vector specified here. This determines the X
390
+ and Y axes of the frame implicitly. This is useful for geoms with rotational
391
+ symmetry around the Z axis, as well as lights – which are oriented along the Z
392
+ axis of their frame.
393
+
394
+ ### Solver parameters[#](#solver-parameters "Link to this heading")
395
+
396
+ The constraint solver finds forces that satisfy soft constraints, parameterized
397
+ by three quantities: the _impedance_ dd (how strongly to enforce the
398
+ constraint), _stiffness_ kk, and _damping_ bb (how to respond to violations).
399
+ These are described mathematically in the
400
+ [Parameters](https://mujoco.readthedocs.io/en/stable/computation/index.html#soparameters)
401
+ section of the Computation chapter. Here we explain how to set them. Setting is
402
+ done indirectly, through the attributes solref and solimp which are available in
403
+ all MJCF elements involving constraints. These parameters can be adjusted per
404
+ constraint, or per defaults class, or left undefined – in which case MuJoCo uses
405
+ the internal defaults shown below. Note also the override mechanism available in
406
+ [option](https://mujoco.readthedocs.io/en/stable/XMLreference.html#option) ; it
407
+ can be used to change all contact-related solver parameters at runtime, so as to
408
+ experiment interactively with parameter settings or implement continuation
409
+ methods for numerical optimization.
410
+
411
+ Here we focus on a single scalar constraint. Using slightly different notation
412
+ from the Computation chapter, let a1\\ac denote the acceleration, vv the
413
+ velocity, rr the position or residual (defined as 0 in friction dimensions), kk
414
+ and bb the stiffness and damping of the virtual spring used to define the
415
+ reference acceleration aref\=−bv−kr\\ar = -b v - k r (see
416
+ [(12)](https://mujoco.readthedocs.io/en/stable/computation/index.html#equation-eq-aref)
417
+ ). Let dd be the constraint impedance, and a0\\au the acceleration in the
418
+ absence of constraint force. Our earlier analysis revealed that the dynamics in
419
+ constraint space are approximately
420
+
421
+ (1)[#](#equation-eq-constraint "Permalink to this
422
+ equation")a1+d⋅(bv+kr)\=(1−d)⋅a0\\ac + d \\cdot (b v + k r) = (1 - d)\\cdot \\au
423
+
424
+ Again, the parameters that are under the user’s control are d,b,kd, b, k. The
425
+ remaining quantities are functions of the system state and are computed
426
+ automatically at each time step.
427
+
428
+ #### Impedance[#](#impedance "Link to this heading")
429
+
430
+ We begin by explaining the constraint impedance dd.
431
+
432
+ Intuitive description of the **impedance**
433
+
434
+ The _impedance_ d∈(0,1)d \\in (0, 1) corresponds to a constraint’s **ability to
435
+ generate force**. Small values of dd correspond to weak constraints while large
436
+ values of dd correspond to strong constraints. The impedance affects the
437
+ constraint at all times, in particular when the system is at rest. Impedance is
438
+ set using the solimp attribute.
439
+
440
+ Recall that dd must lie between 0 and 1; internally MuJoCo clamps it to the
441
+ range \[[mjMINIMP
442
+ mjMAXIMP](https://mujoco.readthedocs.io/en/stable/APIreference/APIglobals.html#glnumericengine)\]
443
+ which is currently set to \[0.0001 0.9999\]. It causes the solver to interpolate
444
+ between the unforced acceleration a0\\au and reference acceleration aref\\ar.
445
+ The user can set dd to a constant, or take advantage of its interpolating
446
+ property and make it position-dependent, i.e., a function of the constraint
447
+ violation rr. Position-dependent impedance can be used to model soft contact
448
+ layers around objects, or define equality constraints that become stronger with
449
+ larger violation (so as to approximate backlash, for example). The shape of the
450
+ function d(r)d(r) is determined by the element-specific parameter vector solimp.
451
+
452
+ **solimp :** real(5), “0.9 0.95 0.001 0.5 2”
453
+
454
+ The five numbers (d0d\_0, dwidthd\_\\text{width}, width\\text{width},
455
+ midpoint\\text{midpoint}, power\\text{power}) parameterize d(r)d(r) – the
456
+ impedance dd as a function of the constraint violation rr.
457
+
458
+ The first 3 values indicate that the impedance will vary smoothly as rr varies
459
+ from 00 to width\\text{width}:
460
+
461
+ d(0)\=d0,d(width)\=dwidthd(0) = d\_0, \\quad d(\\text{width}) = d\_\\text{width}
462
+
463
+ The 4th and 5th values, midpoint\\text{midpoint} and power\\text{power}, control
464
+ the shape of the sigmoidal function that interpolates between d0d\_0 and
465
+ dwidthd\_\\text{width}, as shown in the plots below. The plots show two
466
+ reflected sigmoids, because the impedance d(r)d(r) depends on the absolute value
467
+ of rr. The power\\text{power} (of the polynomial spline used to generate the
468
+ function) must be 1 or greater. The midpoint\\text{midpoint} (specifying the
469
+ inflection point) must be between 0 and 1, and is expressed in units of
470
+ width\\text{width}. Note that when power\\text{power} is 1, the function is
471
+ linear regardless of the midpoint\\text{midpoint}.
472
+
473
+ [![\_images/impedance.png](https://mujoco.readthedocs.io/en/stable/_images/impedance.png)](https://mujoco.readthedocs.io/en/stable/_images/impedance.png)[![\_images/impedance\_dark.png](https://mujoco.readthedocs.io/en/stable/_images/impedance_dark.png)](https://mujoco.readthedocs.io/en/stable/_images/impedance_dark.png)
474
+
475
+ These plots show the impedance d(r)d(r) on the vertical axis, as a function of
476
+ the constraint violation rr on the horizontal axis.
477
+
478
+ For equality constraints, rr is the constraint violation. For limits, normal
479
+ directions of elliptic cones and all directions of pyramidal cones, rr is the
480
+ (limit or contact) distance minus the margin at which the constraint becomes
481
+ active; for contacts this margin is
482
+ [margin](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-geom-margin)
483
+ \-[gap](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-geom-gap).
484
+ Limit and contact constraints are active when r<0r < 0 (penetration).
485
+
486
+ For frictional constraints, see [Friction](#csolverfriction) .
487
+
488
+ Smoothness and differentiability
489
+
490
+ For completely smooth (differentiable) dynamics, limits and contacts should have
491
+ d0\=0d\_0=0 (`solimp[0]=0`). Specifically for contacts, the
492
+ [mixing rules](#solmixing) of geom-associated solver parameters should be kept
493
+ in mind. See also discussion of derivatives in the
494
+ [Computation chapter](https://mujoco.readthedocs.io/en/stable/computation/index.html#derivatives)
495
+ and in the
496
+ [mjd\_transitionFD](https://mujoco.readthedocs.io/en/stable/APIreference/APIfunctions.html#mjd-transitionfd)
497
+ documentation.
498
+
499
+ #### Reference[#](#reference "Link to this heading")
500
+
501
+ Next we explain the setting of the stiffness kk and damping bb which control the
502
+ reference acceleration aref\\ar.
503
+
504
+ Intuitive description of the **reference acceleration**
505
+
506
+ The _reference acceleration_ aref\\ar determines the **motion that constraint is
507
+ trying to achieve** in order to rectify violation. Imagine a body dropped onto
508
+ the plane. Upon impact the constraint will generate a normal force which
509
+ attempts to rectify the penetration using a particular motion; this motion is
510
+ the reference acceleration.
511
+
512
+ Another way of understanding the reference acceleration is to think of the
513
+ unmodeled deformation variables described in the
514
+ [Computation chapter](https://mujoco.readthedocs.io/en/stable/computation/index.html#soprimal)
515
+ . Imagine two bodies pressed together, leading to deformation at the contact.
516
+ Now pull the bodies apart very quickly; the motion of the deformation as it
517
+ settles into its undeformed state is the reference acceleration.
518
+
519
+ This acceleration is defined by two numbers, a stiffness kk and damping bb which
520
+ can be set directly or re-parameterized as the time-constant and damping ratio
521
+ of a mass-spring-damper system (a
522
+ [harmonic oscillator](https://en.wikipedia.org/wiki/Harmonic_oscillator) ). The
523
+ reference acceleration is controlled by the solref attribute.
524
+
525
+ There are two formats for this attribute, determined by the sign of the numbers.
526
+ If both numbers are positive the specification is considered to be in the
527
+ (timeconst,dampratio)(\\text{timeconst}, \\text{dampratio}) format. If negative
528
+ it is in the “direct” (−stiffness,−damping)(-\\text{stiffness},
529
+ -\\text{damping}) format.
530
+
531
+ For frictional constraints, the mass-spring-damper analysis below does not
532
+ directly apply; see [Friction](#csolverfriction) .
533
+
534
+ **solref :** real(2), “0.02 1”
535
+
536
+ We first describe the default, positive-value format where the two numbers are
537
+ (timeconst,dampratio)(\\text{timeconst}, \\text{dampratio}).
538
+
539
+ The idea here is to re-parameterize the model in terms of the time constant and
540
+ damping ratio of a mass-spring-damper system. By “time constant” we mean the
541
+ inverse of the natural frequency times the damping ratio. Now recall that the
542
+ products d⋅kd \\cdot k and d⋅bd \\cdot b in [(1)](#equation-eq-constraint) are
543
+ the effective stiffness and damping in constraint space. Because the impedance
544
+ d(r)d(r) varies with the position residual rr, we cannot achieve constant
545
+ mass-spring-damper properties; completely undoing the scaling by dd is
546
+ undesirable because the limit d\=0d = 0 would no longer disable the constraint.
547
+ Instead, we absorb one factor of d(r)d(r) into kk (but not into bb), so that the
548
+ damping ratio remains constant while the time constant scales with d(r)d(r). The
549
+ formulas are
550
+
551
+ (2)[#](#equation-eq-solref-standard "Permalink to this
552
+ equation")b\=2/(dwidth⋅timeconst)k\=d(r)/(dwidth2⋅timeconst2⋅dampratio2)\\begin{aligned}
553
+ b &= 2 / (d\_\\text{width}\\cdot \\text{timeconst}) \\\\ k &= d(r) /
554
+ (d\_\\text{width}^2 \\cdot \\text{timeconst}^2 \\cdot \\text{dampratio}^2) \\\\
555
+ \\end{aligned}
556
+
557
+ The timeconst parameter should be at least two times larger than the simulation
558
+ time step, otherwise the system can become too stiff relative to the numerical
559
+ integrator (especially when Euler integration is used) and the simulation can go
560
+ unstable. This is enforced internally, unless the
561
+ [refsafe](https://mujoco.readthedocs.io/en/stable/XMLreference.html#option-flag-refsafe)
562
+ attribute of
563
+ [flag](https://mujoco.readthedocs.io/en/stable/XMLreference.html#option-flag) is
564
+ set to false. The dampratio\\text{dampratio} parameter would normally be set to
565
+ 1, corresponding to critical damping. Smaller values result in under-damped or
566
+ bouncy constraints, while larger values result in over-damped constraints.
567
+ Combining [(2)](#equation-eq-solref-standard) with
568
+ [(1)](#equation-eq-constraint) , we can derive the following If the reference
569
+ acceleration is given using the positive number format and the impedance is
570
+ constant d\=d0\=dwidthd = d\_0 = d\_\\text{width}, then the penetration depth at
571
+ rest is
572
+
573
+ r\=a0⋅(1−d)⋅timeconst2⋅dampratio2r = \\au \\cdot (1 - d) \\cdot
574
+ \\text{timeconst}^2 \\cdot \\text{dampratio}^2
575
+
576
+ Next we describe the direct format where the two numbers are
577
+ (−stiffness,−damping)(-\\text{stiffness}, -\\text{damping}). This allows direct
578
+ control over restitution in particular. We still apply some scaling so that the
579
+ same numbers can be used with different impedances, but the scaling no longer
580
+ depends on rr and the two numbers no longer interact. The scaling formulas are
581
+
582
+ (3)[#](#equation-eq-solref-direct "Permalink to this
583
+ equation")b\=damping/dwidthk\=stiffness⋅d(r)/dwidth2\\begin{aligned} b &=
584
+ \\text{damping} / d\_\\text{width} \\\\ k &= \\text{stiffness} \\cdot d(r) /
585
+ d\_\\text{width}^2 \\\\ \\end{aligned}
586
+
587
+ Similarly to the derivation following [(2)](#equation-eq-solref-standard) , if
588
+ the reference acceleration is given using the impedance is constant, then the
589
+ penetration depth at rest is
590
+
591
+ r\=a0(1−d)stiffnessr = \\frac{\\au (1 - d)}{\\text{stiffness}}
592
+
593
+ Tip
594
+
595
+ In the positive-value default format, the timeconst\\text{timeconst} parameter
596
+ controls constraint **softness**. It is specified in units of time and means
597
+ “how quickly is the constraint trying to resolve the violation”. Larger values
598
+ correspond to softer constraints.
599
+
600
+ The negative-value “direct” format is more flexible, for example allowing for
601
+ perfectly elastic collisions (damping\=0\\text{damping} = 0). It is the
602
+ recommended format for system identification.
603
+
604
+ A dampratio\\text{dampratio} of 1 in the positive-value format is equivalent to
605
+ damping\=2stiffness\\text{damping} = 2 \\sqrt{ \\text{stiffness} } in the direct
606
+ format.
607
+
608
+ #### Friction[#](#friction "Link to this heading")
609
+
610
+ Friction loss constraints (in joints and tendons) and friction dimensions of
611
+ elliptic contact cones have zero position violation: r≡0r \\equiv 0. This
612
+ simplifies the constraint model (see also
613
+ [Parameters](https://mujoco.readthedocs.io/en/stable/computation/index.html#soparameters)
614
+ ):
615
+
616
+ * The **impedance** is always d0d\_0 (solimp\[0\]), since d(r)d(r) is evaluated at
617
+ r\=0r=0. The sigmoid shape parameters (width\\text{width},
618
+ midpoint\\text{midpoint}, power\\text{power}) have no effect.
619
+
620
+ * The dynamics are **first-order** (exponential decay of constraint velocity, no
621
+ spring): the stiffness kk is always 0.
622
+
623
+ * In the standard solref format, the time constant controls exponential velocity
624
+ decay. The damping ratio is ignored (it only appears in the kk formula).
625
+
626
+ * In the direct solref format, the damping (second value) is used but the
627
+ stiffness (first value) is ignored.
628
+
629
+ * dwidthd\_\\text{width} (solimp\[1\]) still affects the damping bb as a scaling
630
+ denominator ([(2)](#equation-eq-solref-standard),
631
+ [(3)](#equation-eq-solref-direct) ), even though it does not affect the
632
+ impedance.
633
+
634
+
635
+ ### Contact parameters[#](#contact-parameters "Link to this heading")
636
+
637
+ The parameters of each contact were described in the
638
+ [Contact](https://mujoco.readthedocs.io/en/stable/computation/index.html#cocontact)
639
+ section of the Computation chapter. Here we explain how these parameters are
640
+ set. If the geom pair is explicitly defined with the XML element
641
+ [pair](https://mujoco.readthedocs.io/en/stable/XMLreference.html#contact-pair) ,
642
+ it has attributes specifying all contact parameters directly. In that case the
643
+ parameters of the individual geoms are ignored. If on the other hand the contact
644
+ is generated by the dynamic mechanism, its parameters need to be inferred from
645
+ the two geoms in the contact pair. If the two geoms have identical parameters
646
+ there is nothing to do, but what if their parameters are different? In that case
647
+ we use the geom attributes solmix and priority to decide how to combine them.
648
+ The combination rules for each contact parameter are as follows:
649
+
650
+ **condim**
651
+
652
+ If one of the two geoms has higher priority, its condim is used. If both geoms
653
+ have the same priority, the maximum of the two condims is used. In this way a
654
+ frictionless geom and a frictional geom form a frictional contact, unless the
655
+ frictionless geom has higher priority. The latter is desirable in particle
656
+ systems for example, where we may not want the particles to stick to any
657
+ objects.
658
+
659
+ **friction**
660
+
661
+ Recall that contacts can have up to 5 friction coefficients: two tangential, one
662
+ torsional, two rolling. Each contact in mjData.contact actually has all 5 of
663
+ them, even if condim is less than 6 and not all coefficients are used. In
664
+ contrast, geoms have only 3 friction coefficients: tangential (same for both
665
+ axes), torsional, rolling (same for both axes). Each of these 3D vectors of
666
+ friction coefficients is expanded into a 5D vector of friction coefficients by
667
+ replicating the tangential and rolling components. See the
668
+ [Contact](https://mujoco.readthedocs.io/en/stable/computation/index.html#cocontact)
669
+ section in the Computation chapter for an intuitive description of the semantics
670
+ of tangential, torsional and rolling coefficients.
671
+
672
+ The contact friction coefficients are then computed according to the following
673
+ rule: if one of the two geoms has higher priority, its friction coefficients are
674
+ used. Otherwise the **element-wise maximum** of each friction coefficient over
675
+ the two geoms is used.
676
+
677
+ The reason for having 5 coefficients per contact and only 3 per geom is as
678
+ follows. For a contact pair, we want to allow the most flexible model our solver
679
+ can handle. As mentioned earlier, anisotropic friction can be exploited to model
680
+ effects such as skating. This however requires knowing how the two axes of the
681
+ contact tangent plane are oriented. For a predefined contact pair we know the
682
+ two geom types in advance, and the corresponding collision function always
683
+ generates contact frames oriented in the same way – which we do not describe
684
+ here but it can be seen in the visualizer. For individual geoms however, we do
685
+ not know which other geoms they might collide with and what their geom types
686
+ might be, so there is no way to know how the contact tangent plane will be
687
+ oriented when specifying an individual geom. This is why MuJoCo does not allow
688
+ anisotropic friction in the individual geom specifications, but only in the
689
+ explicit contact pair specifications.
690
+
691
+ **margin**, **gap**
692
+
693
+ The sum of the two geom margins (or gaps respectively) is used. The geom
694
+ priority is ignored here, because the margin and gap are distance properties and
695
+ a one-sided specification makes little sense.
696
+
697
+ **solref**, **solimp**
698
+
699
+ If one of the two geoms has higher
700
+ [priority](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-geom-priority)
701
+ , its solref and solimp parameters are used. If both geoms have the same
702
+ priority, the weighted average is used. The weights are proportional to the
703
+ solmix attributes, i.e., weight1 = solmix1 / (solmix1 + solmix2) and similarly
704
+ for weight2. There is one important exception to this weighted averaging rule.
705
+ If solref for either geom is non-positive, i.e., it relies on the direct format,
706
+ then the element-wise minimum is used regardless of solmix. This is because
707
+ averaging solref parameters in different formats would be meaningless.
708
+
709
+ ### Contact override[#](#contact-override "Link to this heading")
710
+
711
+ MuJoCo uses an elaborate as well as novel
712
+ [Constraint model](https://mujoco.readthedocs.io/en/stable/computation/index.html#constraint)
713
+ described in the Computation chapter. Gaining an intuition for how this model
714
+ works requires some experimentation. In order to facilitate this process, we
715
+ provide a mechanism to override some of the solver parameters, without making
716
+ changes to the actual model. Once the override is disabled, the simulation
717
+ reverts to the parameters specified in the model. This mechanism can also be
718
+ used to implement continuation methods in the context of numerical optimization
719
+ (such as optimal control or state estimation). This is done by allowing contacts
720
+ to act from a distance in the early phases of optimization—so as to help the
721
+ optimizer find a gradient and get close to a good solution—and reducing this
722
+ effect later to make the final solution physically realistic.
723
+
724
+ The relevant settings here are the override attribute of
725
+ [flag](https://mujoco.readthedocs.io/en/stable/XMLreference.html#option-flag)
726
+ which enables and disables this mechanism, and the o\_margin, o\_solref,
727
+ o\_solimp attributes of
728
+ [option](https://mujoco.readthedocs.io/en/stable/XMLreference.html#option) which
729
+ specify the new solver parameters. Note that the override applies only to
730
+ contacts, and not to other types of constraints. In principle there are many
731
+ real-valued parameters in a MuJoCo model that could benefit from a similar
732
+ override mechanism. However we had to draw a line somewhere, and contacts are
733
+ the natural choice because they give rise to the richest yet most
734
+ difficult-to-tune behavior. Furthermore, contact dynamics often present a
735
+ challenge in terms of numerical optimization, and experience has shown that
736
+ continuation over contact parameters can help avoid local minima.
737
+
738
+ ### User parameters[#](#user-parameters "Link to this heading")
739
+
740
+ A number of MJCF elements have the optional attribute user, which defines a
741
+ custom element-specific parameter array. This interacts with the corresponding
742
+ “nuser\_XXX” attribute of the
743
+ [size](https://mujoco.readthedocs.io/en/stable/XMLreference.html#size) element.
744
+ If for example we set nuser\_geom to 5, then every geom in mjModel will have a
745
+ custom array of 5 real-valued parameters. These geom- specific parameters are
746
+ either defined in the MJCF file via the user attribute of
747
+ [geom](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-geom) , or
748
+ set to 0 by the compiler if this attribute is omitted. The default value of all
749
+ “nuser\_XXX” attributes is -1, which instructs the compiler to automatically set
750
+ this value to the length of the maximum associated user attribute defined in the
751
+ model. MuJoCo does not use these parameters in any internal computations;
752
+ instead they are available for custom computations. The parser allows arrays of
753
+ arbitrary length in the XML, and the compiler later resizes them to length
754
+ nuser\_XXX.
755
+
756
+ Some element-specific parameters that are normally used in internal computations
757
+ can also be used in custom computations. This is done by installing user
758
+ callbacks which override parts of the simulation pipeline. For example, the
759
+ [general](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-general)
760
+ actuator element has attributes dyntype and dynprm. If dyntype is set to “user”,
761
+ then MuJoCo will call
762
+ [mjcb\_act\_dyn](https://mujoco.readthedocs.io/en/stable/APIreference/APIglobals.html#mjcb-act-dyn)
763
+ to compute the actuator dynamics instead of calling its internal function. The
764
+ user function pointed to by
765
+ [mjcb\_act\_dyn](https://mujoco.readthedocs.io/en/stable/APIreference/APIglobals.html#mjcb-act-dyn)
766
+ can interpret the parameters defined in dynprm however it wishes. However the
767
+ length of this parameter array cannot be changed (unlike the custom arrays
768
+ described earlier whose length is defined in the MJCF file). The same applies to
769
+ other callbacks.
770
+
771
+ In addition to the element-specific user parameters described above, one can
772
+ include global data in the model via
773
+ [custom](https://mujoco.readthedocs.io/en/stable/XMLreference.html#custom)
774
+ elements. For data that change in the course of the simulation, there is also
775
+ the array mjData.userdata whose size is determined by the nuserdata attribute of
776
+ the [size](https://mujoco.readthedocs.io/en/stable/XMLreference.html#size)
777
+ element.
778
+
779
+ ### Solver settings[#](#solver-settings "Link to this heading")
780
+
781
+ The computation of constraint forces and constrained accelerations involves
782
+ solving an optimization problem numerically. MuJoCo has three algorithms for
783
+ solving this optimization problem: Newton, CG, PGS. Each of them can be applied
784
+ to a pyramidal or elliptic model of the friction cones, and with dense or sparse
785
+ constraint Jacobians. In addition, the user can specify the maximum number of
786
+ iterations, and tolerance level which controls early termination. There is also
787
+ a NoSlip solver, which is a post-processing step enabled by specifying a
788
+ positive number of NoSlip iterations. All these algorithm settings can be
789
+ specified in the
790
+ [option](https://mujoco.readthedocs.io/en/stable/XMLreference.html#option)
791
+ element.
792
+
793
+ The default settings work well for most models, but in some cases it is
794
+ necessary to tune the algorithm. The best way to do this is to experiment with
795
+ the relevant settings and use the visual profiler in
796
+ [simulate.cc](https://mujoco.readthedocs.io/en/stable/programming/samples.html#sasimulate)
797
+ , which shows the timing of different computations as well as solver statistics
798
+ per iteration. We can offer the following general guidelines and observations:
799
+
800
+ * The constraint Jacobian should be dense for small models and sparse for large
801
+ models. The default setting is ‘auto’; it resolves to dense when the number of
802
+ degrees of freedom is up to 60, and sparse over 60. Note however that the
803
+ threshold is better defined in terms of number of active constraints, which is
804
+ model and behavior dependent.
805
+
806
+ * The choice between pyramidal and elliptic friction cones is a modeling choice
807
+ rather than an algorithmic choice, i.e., it leads to a different optimization
808
+ problem solved with the same algorithms. Elliptic cones correspond more closely
809
+ to physical reality. However pyramidal cones can improve the performance of the
810
+ algorithms – but not necessarily. While the default is pyramidal, we recommend
811
+ trying the elliptic cones. When contact slip is a problem, the best way to
812
+ suppress it is to use elliptic cones, large impratio, and the Newton algorithm
813
+ with very small tolerance. If that is not sufficient, enable the Noslip solver.
814
+
815
+ * The Newton algorithm is the best choice for most models. It has quadratic
816
+ convergence near the global minimum and gets there in surprisingly few
817
+ iterations – usually around 5, and rarely more than 20. It should be used with
818
+ aggressive tolerance values, say 1e-10, because it is capable of achieving high
819
+ accuracy without added delay (due to quadratic convergence at the end). The only
820
+ situation where we have seen it slow down are large models with elliptic cones
821
+ and many slipping contacts. In that regime the Hessian factorization needs a lot
822
+ of updates. It may also slow down in some large models with unfortunate ordering
823
+ of model elements that results in high fill-in (computing the optimal
824
+ elimination order is NP-hard, so we are relying on a heuristic). Note that the
825
+ number of non-zeros in the factorized Hessian can be monitored in the profiler.
826
+
827
+ * The CG algorithm works well in the situation described above where Newton slows
828
+ down. In general CG shows linear convergence with a good rate, but it cannot
829
+ compete with Newton in terms of number of iterations, especially when high
830
+ accuracy is desired. However its iterations are much faster, and are not
831
+ affected by fill-in or increased complexity due to elliptic cones. If Newton
832
+ proves to be too slow, try CG next.
833
+
834
+ * The PGS solver is best when the number of degrees of freedom is larger than the
835
+ number of constraints. PGS solves a constrained optimization problem and has
836
+ sub-linear convergence in our experience, however it usually makes rapid
837
+ progress on the first few iterations. So it is a good choice when inaccurate
838
+ solutions can be tolerated. For systems with large mass ratios or other model
839
+ properties causing poor conditioning, PGS convergence tends to be rather slow.
840
+ Keep in mind that PGS performs sequential updates, and therefore breaks symmetry
841
+ in systems where the physics should be symmetric. In contrast, CG and Newton
842
+ perform parallel updates and preserve symmetry.
843
+
844
+ * The NoSlip solver is a modified PGS solver. It is executed as a post-processing
845
+ step after the main solver (which can be Newton, CG or PGS). The main solver
846
+ updates all unknowns. In contrast, the NoSlip solver updates only the constraint
847
+ forces in friction dimensions, and ignores constraint regularization. This has
848
+ the effect of suppressing the drift or slip caused by the soft-constraint model.
849
+ However, this cascade of optimization steps is no longer solving a well-defined
850
+ optimization problem (or any other problem); instead it is just an adhoc
851
+ mechanism. While it usually does its job, we have seen some instabilities in
852
+ models with more complex interactions among multiple contacts.
853
+
854
+ * PGS has a setup cost (in terms of CPU time) for computing the inverse inertia in
855
+ constraint space. Similarly, Newton has a setup cost for the initial
856
+ factorization of the Hessian, and incurs additional factorization costs
857
+ depending on how many factorization updates are needed later. CG does not have
858
+ any setup cost. Since the NoSlip solver is also a PGS solver, the PGS setup cost
859
+ will be paid whenever NoSlip is enabled, even if the main solver is CG or
860
+ Newton. The setup operation for the main PGS and NoSlip PGS is the same, thus
861
+ the setup cost is paid only once when both are enabled.
862
+
863
+
864
+ ### Actuators[#](#actuators "Link to this heading")
865
+
866
+ This section describes various aspects of using actuators in MuJoCo. See the
867
+ [Actuation model](https://mujoco.readthedocs.io/en/stable/computation/index.html#geactuation)
868
+ regarding the computational model.
869
+
870
+ #### Group disable[#](#group-disable "Link to this heading")
871
+
872
+ The
873
+ [actuatorgroupdisable](https://mujoco.readthedocs.io/en/stable/XMLreference.html#option-actuatorgroupdisable)
874
+ attribute, which can be changed at runtime by setting the
875
+ [mjOption.disableactuator](https://mujoco.readthedocs.io/en/stable/APIreference/APItypes.html#mjoption)
876
+ integer bitfield, allows the user to disable sets of actuators according to
877
+ their
878
+ [group](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-general-group)
879
+ . This feature is convenient when one would like to use multiple types of
880
+ actuators for the same kinematic tree. For example consider a robot with
881
+ firmware that supports multiple control modes e.g., torque-control and
882
+ position-control. In this case, one can define both types of actuators in the
883
+ same MJCF model, assigning one type of actuator to group 0 and the other to
884
+ group 1.
885
+
886
+ The
887
+ [actuatorgroupdisable](https://mujoco.readthedocs.io/en/stable/XMLreference.html#option-actuatorgroupdisable)
888
+ MJCF attribute selects which groups are disabled by default, and
889
+ [mjOption.disableactuator](https://mujoco.readthedocs.io/en/stable/APIreference/APItypes.html#mjoption)
890
+ can be set at runtime to switch the active set. Note that the total number of
891
+ actuators `mjModel.nu` remains unchanged, as do the actuator indices, so it is
892
+ up to the user to know that the respective `mjData.ctrl` values of disabled
893
+ actuators will be ignored and produce no force.
894
+ [This example model](https://github.com/google-deepmind/mujoco/blob/main/test/engine/testdata/actuation/actuator_group_disable.xml)
895
+ has three actuator groups which can be toggled at runtime in the
896
+ [simulate](https://mujoco.readthedocs.io/en/stable/programming/samples.html#sasimulate)
897
+ interactive viewer. See
898
+ [example model](https://github.com/google-deepmind/mujoco/blob/main/test/engine/testdata/actuation/actuator_group_disable.xml)
899
+ and associated screen-capture on the right.
900
+
901
+ #### Shortcuts[#](#shortcuts "Link to this heading")
902
+
903
+ As explained in the
904
+ [Actuation model](https://mujoco.readthedocs.io/en/stable/computation/index.html#geactuation)
905
+ section of the Computation chapter, MuJoCo offers a flexible actuator model with
906
+ transmission, activation dynamics and force generation components that can be
907
+ specified independently. The full functionality can be accessed via the XML
908
+ element
909
+ [general](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-general)
910
+ which allows the user to create a variety of custom actuators. In addition, MJCF
911
+ provides shortcuts for configuring common actuators. This is done via the XML
912
+ elements
913
+ [motor](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-motor)
914
+ ,
915
+ [position](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-position)
916
+ ,
917
+ [velocity](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-velocity)
918
+ ,
919
+ [intvelocity](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-intvelocity)
920
+ ,
921
+ [damper](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-damper)
922
+ ,
923
+ [cylinder](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-cylinder)
924
+ ,
925
+ [muscle](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-muscle)
926
+ ,
927
+ [adhesion](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-adhesion)
928
+ , and
929
+ [dcmotor](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-dcmotor)
930
+ . These are _not_ separate model elements. Internally MuJoCo supports only one
931
+ actuator type -which is why when an MJCF model is saved all actuators are
932
+ written as general. Shortcuts create general actuators implicitly, set their
933
+ attributes to suitable values, and expose a subset of attributes with possibly
934
+ different names. For example, position creates a position servo with attribute
935
+ kp which is the servo gain. However general does not have an attribute kp.
936
+ Instead the parser adjusts the gain and bias parameters of the general actuator
937
+ in a coordinated way so as to mimic a position servo. The same effect could have
938
+ been achieved by using general directly, and setting its attributes to certain
939
+ values as described below.
940
+
941
+ Actuator shortcuts also interact with defaults. Recall that the
942
+ [default setting](#cdefault) mechanism involves classes, each of which has a
943
+ complete collection of dummy elements (one of each element type) used to
944
+ initialize the attributes of the actual model elements. In particular, each
945
+ defaults class has only one general actuator element. What happens if we specify
946
+ position and later velocity in the same defaults class? The XML elements are
947
+ processed in order, and the attributes of the single general actuator are set
948
+ every time an actuator-related element is encountered. Thus velocity has
949
+ precedence. If however we specify general in the defaults class, it will only
950
+ set the attributes that are given explicitly, and leave the rest unchanged. A
951
+ similar complication arises when creating actual model elements. Suppose the
952
+ active defaults class specified position, and now we create an actuator using
953
+ general and omit some of its attributes. The missing attributes will be set to
954
+ whatever values are used to model a position servo, even though this actuator
955
+ may not be intended as a position servo.
956
+
957
+ In light of these potential complications, we recommend a simple approach: use
958
+ the same actuator shortcut in both the defaults class and in the creation of
959
+ actual model elements. If a given model requires different actuators, either
960
+ create multiple defaults classes, or avoid using defaults for actuators and
961
+ instead specify all their attributes explicitly.
962
+
963
+ #### Force limits[#](#force-limits "Link to this heading")
964
+
965
+ Actuator forces are usually limited between lower and upper bounds. These limits
966
+ can be enforced in three ways:
967
+
968
+ Control clamping with [ctrlrange](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-general-ctrlrange):
969
+
970
+ If this actuator attribute is set, the input control value will be clamped. For
971
+ simple
972
+ [motors](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-motor)
973
+ , clamping the control input is equivalent to clamping the force output.
974
+
975
+ Force clamping at actuator output with [forcerange](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-general-forcerange):
976
+
977
+ If this actuator attribute is set, the actuator’s output force will be clamped.
978
+ This attribute is useful for e.g.
979
+ [position actuators](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-position)
980
+ , to keep the forces within bounds. Note that position actuators usually also
981
+ require control range clamping to avoid hitting joint limits.
982
+
983
+ Force clamping at joint input with [joint/actuatorfrcrange](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-joint-actuatorfrcrange):
984
+
985
+ This joint attribute clamps input forces from all actuators acting on the joint,
986
+ after passing through the
987
+ [transmission](https://mujoco.readthedocs.io/en/stable/computation/index.html#getransmission)
988
+ . Clamping actuator forces at the joint is equivalent to clamping them at the
989
+ actuator if the transmission is trivial (there is a one-to-one relationship
990
+ between the actuator and the joint). However, in situations where multiple
991
+ actuators act on one joint or one actuator acts on multiple joints—yet the
992
+ actual torque is applied by a single physical actuator at the joint—it is
993
+ desirable to clamp the forces at the joint itself. Below are three examples
994
+ where it is desirable to clamp actuator forces at the joint, rather than the
995
+ actuator:
996
+
997
+ * In
998
+ [this example model](https://github.com/google-deepmind/mujoco/blob/main/test/engine/testdata/actuation/joint_force_clamp.xml)
999
+ , two actuators, a
1000
+ [motor](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-motor)
1001
+ and a
1002
+ [damper](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-damper)
1003
+ , act on a single joint.
1004
+
1005
+ * In
1006
+ [this example model](https://github.com/google-deepmind/mujoco/blob/main/model/car/car.xml)
1007
+ (similar to a “Dubin’s Car”), two actuators act on two wheels via a
1008
+ [fixed tendon](https://mujoco.readthedocs.io/en/stable/XMLreference.html#tendon-fixed)
1009
+ transmission in order to apply symmetric (roll forward/back) and antisymmetric
1010
+ (turn right/left) torques.
1011
+
1012
+ * In
1013
+ [this example model](https://github.com/google-deepmind/mujoco/tree/main/test/engine/testdata/actuation/refsite.xml)
1014
+ , a
1015
+ [site transmission](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-general-refsite)
1016
+ implements a Cartesian controller of an arm end-effector. In order for the
1017
+ computed torques to be realisable by individual, torque-limited joint motors,
1018
+ they need to be clamped at the joints.
1019
+
1020
+
1021
+ Note that in this case, where forces/torques are combined by the transmission,
1022
+ one should use the
1023
+ [jointactuatorfrc](https://mujoco.readthedocs.io/en/stable/XMLreference.html#sensor-jointactuatorfrc)
1024
+ sensor to report the total actuator force acting on a joint. The standard
1025
+ [actuatorfrc](https://mujoco.readthedocs.io/en/stable/XMLreference.html#sensor-actuatorfrc)
1026
+ sensor will continue to report the pre-clamped actuator force.
1027
+
1028
+ Force clamping at tendon input with [tendon/actuatorfrcrange](https://mujoco.readthedocs.io/en/stable/XMLreference.html#tendon-spatial-actuatorfrcrange):
1029
+
1030
+ This tendon attribute clamps input forces from all actuators acting on the
1031
+ tendon.
1032
+
1033
+ The clamping options above are non-exclusive and can be combined as required.
1034
+
1035
+ #### Length range[#](#length-range "Link to this heading")
1036
+
1037
+ The field `mjModel.actuator_lengthrange` contains the range of feasible actuator
1038
+ lengths (or more precisely, lengths of the actuator’s transmission). This is
1039
+ needed to simulate [muscle actuators](#cmuscle) . Here we focus on what
1040
+ actuator\_lengthrange means and how to set it.
1041
+
1042
+ Unlike all other fields of mjModel which are exact physical or geometric
1043
+ quantities, actuator\_lengthrange is an approximation. Intuitively it
1044
+ corresponds to the minimum and maximum length that the actuator’s transmission
1045
+ can reach over all “feasible” configurations of the model. However MuJoCo
1046
+ constraints are soft, so in principle any configuration is feasible. Yet we need
1047
+ a well-defined range for muscle modeling. There are three ways to set this
1048
+ range: (1) provide it explicitly using the attribute lengthrange available in
1049
+ all actuators; (2) copy it from the limits of the joint or tendon to which the
1050
+ actuator is attached; (3) compute it automatically, as explained in the rest of
1051
+ this section. There are many options here, controlled with the XML element
1052
+ [lengthrange](https://mujoco.readthedocs.io/en/stable/XMLreference.html#compiler-lengthrange)
1053
+ .
1054
+
1055
+ Automatic computation of actuator length ranges is done at compile time, and the
1056
+ results are stored in mjModel.actuator\_lengthrange of the compiled model. If
1057
+ the model is then saved (either as XML or MJB), the computation does not need to
1058
+ be repeated at the next load. This is important because the computation can slow
1059
+ down the model compiler with large musculo-skeletal models. Indeed we have made
1060
+ the compiler multi-threaded just to speed up this operation (different actuators
1061
+ are processed in parallel in different threads).
1062
+
1063
+ Automatic computation relies on modified physics simulation. For each actuator
1064
+ we apply force (negative when computing the minimum, positive when computing the
1065
+ maximum) through the actuator’s transmission, advance the simulation in a damped
1066
+ regime avoiding instabilities, give it enough time to settle and record the
1067
+ result. This is related to gradient descent with momentum, and indeed we have
1068
+ experimented with explicit gradient-based optimization, but the problem is that
1069
+ it is not clear what objective we should be optimizing (given the mix of soft
1070
+ constraints). By using simulation, we are essentially letting the physics tell
1071
+ us what to optimize. Keep in mind though that this is still an optimization
1072
+ process, and as such it has parameters that may need to be adjusted. We provide
1073
+ conservative defaults which should work with most models, but if they don’t, use
1074
+ the attributes of
1075
+ [lengthrange](https://mujoco.readthedocs.io/en/stable/XMLreference.html#compiler-lengthrange)
1076
+ for fine-tuning.
1077
+
1078
+ It is important to keep in mind the geometry of the model when using this
1079
+ feature. The implicit assumption here is that feasible actuator lengths are
1080
+ indeed limited. Furthermore we do not consider contacts as limiting factors (in
1081
+ fact we disable contacts internally in this simulation, together with passive
1082
+ forces, gravity, friction loss and actuator forces). This is because models with
1083
+ contacts can tangle up and produce many local minima. So the actuator should be
1084
+ limited either because of joint or tendon limits defined in the model (which are
1085
+ enabled during this simulation) or due to geometry. To illustrate the latter,
1086
+ consider a tendon with one end attached to the world and the other end attached
1087
+ to an object spinning around a hinge joint attached to the world. In this case
1088
+ the minimum and maximum length of the tendon are well-defined and depend on the
1089
+ size of the circle that the attachment point traces in space, even though
1090
+ neither the joint nor the tendon have limits defined by the user. But if the
1091
+ actuator is attached to the joint, or to a fixed tendon equal to the joint, then
1092
+ it is unlimited. The compiler will return an error in this case, but it cannot
1093
+ tell if the error is due to lack of convergence or because the actuator length
1094
+ is unlimited. All of this sounds overly complicated, and it is in the sense that
1095
+ we are considering all possible corner cases here. In practice length ranges
1096
+ will almost always be used with muscle actuators attached to spatial tendons,
1097
+ and there will be joint limits defined in the model, effectively limiting the
1098
+ lengths of the muscle actuators. If you get a convergence error in such a model,
1099
+ the most likely explanation is that you forgot to include joint limits.
1100
+
1101
+ #### Stateful actuators[#](#stateful-actuators "Link to this heading")
1102
+
1103
+ As described in the
1104
+ [Actuation model](https://mujoco.readthedocs.io/en/stable/computation/index.html#geactuation)
1105
+ section of the Computation chapter, MuJoCo supports actuators with internal
1106
+ dynamics whose states are called “activations”.
1107
+
1108
+ ##### Activation limits[#](#activation-limits "Link to this heading")
1109
+
1110
+ One useful application of stateful actuators is the “integrated-velocity”
1111
+ actuator, implemented by the
1112
+ [intvelocity](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-intvelocity)
1113
+ shortcut. Different from the
1114
+ [pure velocity](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-velocity)
1115
+ actuators, which implement direct feedback on transmission target’s velocity,
1116
+ _integrated-velocity_ actuators couple an _integrator_ with a
1117
+ _position-feedback_ actuator. In this case the semantics of the activation state
1118
+ are “the setpoint of the position actuator”, and the semantics of the control
1119
+ signal are “the velocity of the setpoint of the position actuator”. Note that in
1120
+ real robotic systems this integrated-velocity actuator is the most common
1121
+ implementation of actuators with velocity semantics, rather than pure feedback
1122
+ on velocity which is often quite unstable (both in real life and in simulation).
1123
+
1124
+ In the case of integrated-velocity actuators, it is often desirable to _clamp_
1125
+ the activation state, since otherwise the position target would keep integrating
1126
+ beyond the joint limits, leading to loss of controllabillity. To see the effect
1127
+ of activation clamping, load the example model below:
1128
+
1129
+ Example model with activation limits
1130
+
1131
+ <mujoco>
1132
+ <default>
1133
+ <joint axis="0 0 1" limited="true" range="-90 90" damping="0.3"/>
1134
+ <geom size=".1 .1 .1" type="box"/>
1135
+ </default>
1136
+
1137
+ <worldbody>
1138
+ <body>
1139
+ <joint name="joint1"/>
1140
+ <geom/>
1141
+ </body>
1142
+ <body pos=".3 0 0"\>
1143
+ <joint name="joint2"/>
1144
+ <geom/>
1145
+ </body>
1146
+ </worldbody>
1147
+
1148
+ <actuator>
1149
+ <general name="unclamped" joint="joint1" gainprm="1" biastype="affine"
1150
+ biasprm="0 -1" dyntype="integrator"/>
1151
+ <intvelocity name="clamped" joint="joint2" actrange="-1.57 1.57"/>
1152
+ </actuator>
1153
+ </mujoco>
1154
+
1155
+ Note that the actrange attribute is always specified in native units (radians),
1156
+ even though the joint range can be either in degrees (the default) or radians,
1157
+ depending on the
1158
+ [compiler/angle](https://mujoco.readthedocs.io/en/stable/XMLreference.html#compiler)
1159
+ attribute.
1160
+
1161
+ ##### Muscles[#](#muscles "Link to this heading")
1162
+
1163
+ We provide a set of tools for modeling biological muscles. Users who want to add
1164
+ muscles with minimum effort can do so with a single line of XML in the actuator
1165
+ section:
1166
+
1167
+ <actuator>
1168
+ <muscle name="mymuscle" tendon="mytendon"\>
1169
+ </actuator>
1170
+
1171
+ Biological muscles look very different from each other, yet behave in remarkably
1172
+ similar ways once certain scaling is applied. Our default settings apply such
1173
+ scaling, which is why one can obtain a reasonable muscle model without adjusting
1174
+ any parameters. Constructing a more detailed model will of course require
1175
+ parameter adjustment, as explained in this section.
1176
+
1177
+ Keep in mind that even though the muscle model is quite elaborate, it is still a
1178
+ type of MuJoCo actuator and obeys the same conventions as all other actuators. A
1179
+ muscle can be defined using
1180
+ [general](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-general)
1181
+ , but the shortcut
1182
+ [muscle](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-muscle)
1183
+ is more convenient. As with all other actuators, the force production mechanism
1184
+ and the transmission are defined independently. Nevertheless, muscles only make
1185
+ (bio)physical sense when attached to tendon or joint transmissions. For
1186
+ concreteness we will assume a tendon transmission here.
1187
+
1188
+ First we discuss length and length scaling. The range of feasible lengths of the
1189
+ transmission (i.e., MuJoCo tendon) will play an important role; see
1190
+ [Length range](#clengthrange) section above. In biomechanics, a muscle and a
1191
+ tendon are attached in series and form a muscle-tendon actuator. Our convention
1192
+ is somewhat different: in MuJoCo the entity that has spatial properties (in
1193
+ particular length and velocity) is the tendon, while the muscle is an abstract
1194
+ force- generating mechanism that pulls on the tendon. Thus the tendon length in
1195
+ MuJoCo corresponds to the muscle+tendon length in biomechanics. We assume that
1196
+ the biological tendon is inelastic, with constant length LTL\_T, while the
1197
+ biological muscle length LML\_M varies over time. The MuJoCo tendon length is
1198
+ the sum of the biological muscle and tendon lengths:
1199
+
1200
+ actuator\_length\=LT+LM\\texttt{actuator\\\_length} = L\_T + L\_M
1201
+
1202
+ Another important constant is the optimal resting length of the muscle, denoted
1203
+ L0L\_0. It equals the length LML\_M at which the muscle generates maximum active
1204
+ force at zero velocity. We do not ask the user to specify L0L\_0 and LTL\_T
1205
+ directly, because it is difficult to know their numeric values given the spatial
1206
+ complexity of the tendon routing and wrapping. Instead we compute L0L\_0 and
1207
+ LTL\_T automatically as follows. The length range computation described above
1208
+ already provided the operating range for LT+LML\_T+L\_M. In addition, we ask the
1209
+ user to specify the operating range for the muscle length LML\_M scaled by the
1210
+ (still unknown) constant L0L\_0. This is done with the attribute range; the
1211
+ default scaled range is (0.75,1.05)(0.75, 1.05). Now we can compute the two
1212
+ constants, using the fact that the actual and scaled ranges have to map to each
1213
+ other:
1214
+
1215
+ (actuator\_lengthrange\[0\]−LT)/L0\=range\[0\](actuator\_lengthrange\[1\]−LT)/L0\=range\[1\]\\begin{aligned}
1216
+ (\\texttt{actuator\\\_lengthrange\[0\]} - L\_T) / L\_0 &= \\texttt{range\[0\]}
1217
+ \\\\ (\\texttt{actuator\\\_lengthrange\[1\]} - L\_T) / L\_0 &=
1218
+ \\texttt{range\[1\]} \\\\ \\end{aligned}
1219
+
1220
+ At runtime, we compute the scaled muscle length and velocity as:
1221
+
1222
+ L\=(actuator\_length−LT)/L0V\=actuator\_velocity/L0\\begin{aligned} L &=
1223
+ (\\texttt{actuator\\\_length} - L\_T) / L\_0 \\\\ V &=
1224
+ \\texttt{actuator\\\_velocity} / L\_0 \\\\ \\end{aligned}
1225
+
1226
+ The advantage of the scaled quantities is that all muscles behave similarly in
1227
+ that representation. The behavior is captured by the Force-Length-Velocity
1228
+ (FLV\\text{\\small FLV}) function measured in many experimental papers. We
1229
+ approximate this function as follows:
1230
+
1231
+ [![\_images/musclemodel.png](https://mujoco.readthedocs.io/en/stable/_images/musclemodel.png)](https://mujoco.readthedocs.io/en/stable/_images/musclemodel.png)[![\_images/musclemodel\_dark.png](https://mujoco.readthedocs.io/en/stable/_images/musclemodel_dark.png)](https://mujoco.readthedocs.io/en/stable/_images/musclemodel_dark.png)
1232
+
1233
+ The function is in the form:
1234
+
1235
+ FLV(L,V,act)\=FL(L)⋅FV(V)⋅act+FP(L)\\text{\\small FLV}(L, V, \\texttt{act}) =
1236
+ F\_L(L)\\cdot F\_V(V)\\cdot \\texttt{act} + F\_P(L)
1237
+
1238
+ Comparing to the general form of a MuJoCo actuator, we see that FL⋅FVF\_L\\cdot
1239
+ F\_V is the actuator gain and FPF\_P is the actuator bias. FLF\_L is the active
1240
+ force as a function of length, while FVF\_V is the active force as a function of
1241
+ velocity. They are multiplied to obtain the overall active force (note the
1242
+ scaling by act which is the actuator activation). FPF\_P is the passive force
1243
+ which is always present regardless of activation. The output of the
1244
+ FLV\\text{\\small FLV} function is the scaled muscle force. We multiply the
1245
+ scaled force by a muscle-specific constant F0F\_0 to obtain the actual force:
1246
+
1247
+ actuator\_force\=−FLV(L,V,act)⋅F0\\texttt{actuator\\\_force} = -\\text{\\small
1248
+ FLV}(L, V, \\texttt{act}) \\cdot F\_0
1249
+
1250
+ The negative sign is because positive muscle activation generates pulling force.
1251
+ The constant F0F\_0 is the peak active force at zero velocity. It is related to
1252
+ the muscle thickness (i.e., physiological cross-sectional area or PCSA). If
1253
+ known, it can be set with the attribute force of element
1254
+ [muscle](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-muscle)
1255
+ . If it is not known, we set it to −1\-1 which is the default. In that case we
1256
+ rely on the fact that larger muscles tend to act on joints that move more
1257
+ weight. The attribute scale defines this relationship as:
1258
+
1259
+ F0\=scale/actuator\_acc0F\_0 = \\text{scale} / \\texttt{actuator\\\_acc0}
1260
+
1261
+ The quantity actuator\_acc0\\texttt{actuator\\\_acc0} is precomputed by the
1262
+ model compiler. It is the norm of the joint acceleration caused by unit force
1263
+ acting on the actuator transmission. Intuitively, scale\\text{scale} determines
1264
+ how strong the muscle is “on average” while its actual strength depends on the
1265
+ geometric and inertial properties of the entire model.
1266
+
1267
+ Thus far we encountered three constants that define the properties of an
1268
+ individual muscle: LT,L0,F0L\_T, L\_0, F\_0. In addition, the function
1269
+ FLV\\text{\\small FLV} itself has several parameters illustrated in the above
1270
+ figure: lmin,lmax,vmax,fpmax,fvmaxl\_\\text{min}, l\_\\text{max},
1271
+ v\_\\text{max}, f\_\\text{pmax}, f\_\\text{vmax}. These are supposed to be the
1272
+ same for all muscles, however different experimental papers suggest different
1273
+ shapes of the FLV function, thus users familiar with that literature may want to
1274
+ adjust them. We provide the MATLAB function
1275
+ [FLV.m](https://mujoco.readthedocs.io/en/stable/_static/FLV.m) which was used to
1276
+ generate the above figure and shows how we compute the FLV\\text{\\small FLV}
1277
+ function.
1278
+
1279
+ Before embarking on a mission to design more accurate FLV\\text{\\small FLV}
1280
+ functions, consider the fact that the operating range of the muscle has a bigger
1281
+ effect than the shape of the FLV\\text{\\small FLV} function, and in many cases
1282
+ this parameter is unknown. Below is a graphical illustration:
1283
+
1284
+ [![\_images/musclerange.png](https://mujoco.readthedocs.io/en/stable/_images/musclerange.png)](https://mujoco.readthedocs.io/en/stable/_images/musclerange.png)[![\_images/musclerange\_dark.png](https://mujoco.readthedocs.io/en/stable/_images/musclerange_dark.png)](https://mujoco.readthedocs.io/en/stable/_images/musclerange_dark.png)
1285
+
1286
+ This figure format is common in the biomechanics literature, showing the
1287
+ operating range of each muscle superimposed on the normalized FL\\text{FL} curve
1288
+ (ignore the vertical displacement). Our default range is shown in black. The
1289
+ blue curves are experimental data for two arm muscles. One can find muscles with
1290
+ small range, large range, range spanning the ascending portion of the
1291
+ FL\\text{FL} curve, or the descending portion, or some of both. Now suppose you
1292
+ have a model with 50 muscles. Do you believe that someone did careful
1293
+ experiments and measured the operating range for every muscle in your model,
1294
+ taking into account all the joints that the muscle spans? If not, then it is
1295
+ better to think of musculo-skeletal models as having the same general behavior
1296
+ as the biological system, while being different in various details – including
1297
+ details that are of great interest to some research community. For most muscle
1298
+ properties which modelers consider constant and known, there is an experimental
1299
+ paper showing that they vary under some conditions. This is not to discourage
1300
+ people from building accurate models, but rather to discourage people from
1301
+ believing too strongly in their models.
1302
+
1303
+ Coming back to our muscle model, there is the muscle activation `act` . This is
1304
+ the state of a first-order nonlinear filter whose input is the control signal.
1305
+ The filter dynamics are:
1306
+
1307
+ ∂∂tact\=ctrl−actτ(ctrl,act)\\frac{\\partial}{\\partial t}\\texttt{act} =
1308
+ \\frac{\\texttt{ctrl} - \\texttt{act}}{\\tau(\\texttt{ctrl}, \\texttt{act})}
1309
+
1310
+ Internally the control signal is clamped to \[0, 1\] even if the actuator does
1311
+ not have a control range specified. There are two time constants specified with
1312
+ the attribute timeconst, namely timeconst\=(τact,τdeact)\\text{timeconst} =
1313
+ (\\tau\_\\text{act}, \\tau\_\\text{deact}) with defaults (0.01,0.04)(0.01,
1314
+ 0.04). Following [Millard et al. (2013)](https://doi.org/10.1115/1.4023390) ,
1315
+ the effective time constant τ\\tau is then computed at runtime as:
1316
+
1317
+ τ(ctrl,act)\={τact⋅(0.5+1.5⋅act)ctrl−act\>0τdeact/(0.5+1.5⋅act)ctrl−act≤0\\tau(\\texttt{ctrl},
1318
+ \\texttt{act}) = \\begin{cases} \\tau\_\\text{act} \\cdot (0.5 +
1319
+ 1.5\\cdot\\texttt{act}) & \\texttt{ctrl}-\\texttt{act} \\gt 0 \\\\
1320
+ \\tau\_\\text{deact} / (0.5 + 1.5\\cdot\\texttt{act}) & \\texttt{ctrl} -
1321
+ \\texttt{act} \\leq 0 \\end{cases}
1322
+
1323
+ Since the above equation describes discontinuous switching, which can be
1324
+ undesirable when using derivative-based optimization, we introduce the optional
1325
+ smoothing parameter
1326
+ [tausmooth](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-muscle-tausmooth)
1327
+ . When greater than 0, the switching is replaced by
1328
+ [mju\_sigmoid](https://mujoco.readthedocs.io/en/stable/APIreference/APIfunctions.html#mju-sigmoid)
1329
+ , which will smoothly interpolate between the two values within the range
1330
+ (ctrl−act)±tausmooth/2(\\texttt{ctrl}-\\texttt{act}) \\pm \\text{tausmooth}/2.
1331
+
1332
+ Now we summarize the attributes of element
1333
+ [muscle](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-muscle)
1334
+ which users may want to adjust, depending on their familiarity with the
1335
+ biomechanics literature and availability of detailed measurements with regard to
1336
+ a particular model:
1337
+
1338
+ Defaults
1339
+
1340
+ Use the built-in defaults everywhere. All you have to do is attach a muscle to a
1341
+ tendon, as shown at the beginning of this section. This yields a generic yet
1342
+ reasonable model.
1343
+
1344
+ scale
1345
+
1346
+ If you do not know the strength of individual muscles but want to make all
1347
+ muscles stronger or weaker, adjust scale. This can be adjusted separately for
1348
+ each muscle, but it makes more sense to set it once in the
1349
+ [default](https://mujoco.readthedocs.io/en/stable/XMLreference.html#default)
1350
+ element.
1351
+
1352
+ force
1353
+
1354
+ If you know the peak active force F0F\_0 of the individual muscles, enter it
1355
+ here. Many experimental papers contain this data.
1356
+
1357
+ range
1358
+
1359
+ The operating range of the muscle in scaled lengths is also available in some
1360
+ papers. It is not clear how reliable such measurements are (given that muscles
1361
+ act on many joints) but they do exist. Note that the range differs substantially
1362
+ between muscles.
1363
+
1364
+ timeconst
1365
+
1366
+ Muscles are composed of slow-twitch and fast-twitch fibers. The typical muscle
1367
+ is mixed, but some muscles have a higher proportion of one or the other fiber
1368
+ type, making them faster or slower. This can be modeled by adjusting the time
1369
+ constants. The vmax parameter of the FLV\\text{\\small FLV} function should also
1370
+ be adjusted accordingly.
1371
+
1372
+ tausmooth
1373
+
1374
+ When positive, smooths the transition between activation and de-activation
1375
+ time-constants. While a single
1376
+ [motor unit](https://en.wikipedia.org/wiki/Motor_unit) is either activating or
1377
+ de-activating, an entire muscle will have a mixture of many units, leading to a
1378
+ corresponding mixture of timescales.
1379
+
1380
+ lmin, lmax, vmax, fpmax, fvmax
1381
+
1382
+ These are the parameters controlling the shape of the FLV\\text{\\small FLV}
1383
+ function. Advanced users can experiment with them; see MATLAB function
1384
+ [FLV.m](https://mujoco.readthedocs.io/en/stable/_static/FLV.m) . Similar to the
1385
+ scale setting, if you want to change the FLV\\text{\\small FLV} parameters for
1386
+ all muscles, do so in the
1387
+ [default](https://mujoco.readthedocs.io/en/stable/XMLreference.html#default)
1388
+ element.
1389
+
1390
+ Custom model
1391
+
1392
+ Instead of adjusting the parameters of our muscle model, users can implement a
1393
+ different model, by setting gaintype, biastype and dyntype of a
1394
+ [general](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-general)
1395
+ actuator to “user” and providing callbacks at runtime. Or, leave some of these
1396
+ types set to “muscle” and use our model, while replacing the other components.
1397
+ Note that tendon geometry computations are still handled by the standard MuJoCo
1398
+ pipeline providing actuator\_length, actuator\_velocity and
1399
+ actuator\_lengthrange as inputs to the user’s muscle model. Custom callbacks
1400
+ could then simulate elastic tendons or any other detail we have chosen to omit.
1401
+
1402
+ **Relation to OpenSim**
1403
+
1404
+ The standard software used by researchers in biomechanics is OpenSim. We have
1405
+ designed our muscle model to be similar to the OpenSim model where possible,
1406
+ while making simplifications which result in significantly faster and more
1407
+ stable simulations. To help MuJoCo users convert OpenSim models, here we
1408
+ summarize the similarities and differences.
1409
+
1410
+ The activation dynamics model is identical to OpenSim, including the default
1411
+ time constants.
1412
+
1413
+ The FLV\\text{\\small FLV} function is not exactly the same, but both MuJoCo and
1414
+ OpenSim approximate the same experimental data, so they are very close. For a
1415
+ description of the OpenSim model and summary of relevant experimental data, see
1416
+ [Millard et al. (2013)](https://doi.org/10.1115/1.4023390) .
1417
+
1418
+ We assume inelastic tendons while OpenSim can model tendon elasticity. We
1419
+ decided not to do that here, because tendon elasticity requires fast-equilibrium
1420
+ assumptions which in turn require various tweaks and are prone to simulation
1421
+ instability. In practice tendons are quite stiff, and their effect can be
1422
+ captured approximately by stretching the FL\\text{FL} curve corresponding to the
1423
+ inelastic case ([Zajac (1989)](https://pubmed.ncbi.nlm.nih.gov/2676342/)). This
1424
+ can be done in MuJoCo by shortening the muscle operating range.
1425
+
1426
+ Pennation angle (i.e., the angle between the muscle and the line of force) is
1427
+ not modeled in MuJoCo and is assumed to be 0. This effect can be approximated by
1428
+ scaling down the muscle force and also adjusting the operating range.
1429
+
1430
+ Tendon wrapping is also more limited in MuJoCo. We allow spheres and infinite
1431
+ cylinders as wrapping objects, and require two wrapping objects to be separated
1432
+ by a fixed site in the tendon path. This is to avoid the need for iterative
1433
+ computations of tendon paths. We also allow “side sites” to be placed inside the
1434
+ sphere or cylinder, which causes an inverse wrap: the tendon path is constrained
1435
+ to pass through the object instead of going around it. This can replace torus
1436
+ wrapping objects used in OpenSim to keep the tendon path within a given area.
1437
+ Overall, tendon wrapping is the most challenging part of converting an OpenSim
1438
+ model to a MuJoCo model, and requires some manual work. On the bright side,
1439
+ there is a small number of high-quality OpenSim models in use, so once they are
1440
+ converted we are done.
1441
+
1442
+ Below we illustrate the four types of tendon wrapping available. Note that the
1443
+ curved sections of the wrapping tendons are rendered as straight, but the
1444
+ geometry pipeline works with the actual curves and computes their lengths and
1445
+ moments analytically:
1446
+
1447
+ [![image3](https://mujoco.readthedocs.io/en/stable/_images/tendonwraps.png)
1448
+ ](https://mujoco.readthedocs.io/en/stable/_images/tendonwraps.png)
1449
+
1450
+ ### Sensors[#](#sensors "Link to this heading")
1451
+
1452
+ MuJoCo can simulate a wide variety of sensors as described in the
1453
+ [sensor](https://mujoco.readthedocs.io/en/stable/XMLreference.html#sensor)
1454
+ element below. User sensor types can also be defined, and are evaluated by the
1455
+ callback
1456
+ [mjcb\_sensor](https://mujoco.readthedocs.io/en/stable/APIreference/APIglobals.html#mjcb-sensor)
1457
+ . Sensors do not affect the simulation. Instead their outputs are copied in the
1458
+ array mjData.sensordata and are available for user processing.
1459
+
1460
+ Here we describe the XML attributes common to all sensor types, so as to avoid
1461
+ repetition later.
1462
+
1463
+ name: string, optional
1464
+
1465
+ Name of the sensor.
1466
+
1467
+ noise: real, “0”
1468
+
1469
+ The standard deviation of the noise model of this sensor. This attribute does
1470
+ not affect the simulation; it serves as a convenient location for storing
1471
+ standard deviation information for later use.
1472
+
1473
+ cutoff: real, “0”
1474
+
1475
+ When this value is positive, it limits the absolute value of the sensor output.
1476
+ It is also used to normalize the sensor data plots in
1477
+ [simulate.cc](https://mujoco.readthedocs.io/en/stable/programming/samples.html#sasimulate)
1478
+ . Note that cutoff has a different meaning for
1479
+ [collision sensors](https://mujoco.readthedocs.io/en/stable/XMLreference.html#collision-sensors)
1480
+ .
1481
+
1482
+ nsample: int, “0”
1483
+
1484
+ If nsample is greater than 0, creates a time-indexed ring buffer with nsample
1485
+ slots of sensor data. During state advancement, the current sensor data is
1486
+ appended to the buffer with timestamp `time` , and the oldest sample is removed.
1487
+ Values in the history buffer can be read via
1488
+ [mj\_readSensor](https://mujoco.readthedocs.io/en/stable/APIreference/APIfunctions.html#mj-readsensor)
1489
+ . A positive nsample is required for both [delay](#sensor-delay) and
1490
+ [interval](#sensor-interval) features.
1491
+
1492
+ See [Delays](#cdelay) for details.
1493
+
1494
+ interp: \[zoh, linear, cubic\], “zoh”
1495
+
1496
+ The interpolation method used when reading from the history buffer. Corresponds
1497
+ to the `interp` argument in
1498
+ [mj\_readSensor](https://mujoco.readthedocs.io/en/stable/APIreference/APIfunctions.html#mj-readsensor)
1499
+ .
1500
+
1501
+ * `zoh` : Zero-order hold (piecewise constant).
1502
+
1503
+ * `linear` : Piecewise linear interpolation.
1504
+
1505
+ * `cubic` : Cubic spline interpolation (Catmull-Rom).
1506
+
1507
+
1508
+ The interp value is for advanced use-cases, see [Delays](#cdelay) for details.
1509
+
1510
+ delay: real, “0”
1511
+
1512
+ If greater than 0, sensor values in `mjData.sensordata` are read from the
1513
+ history buffer at `time - delay` rather than computed directly. Requires
1514
+ positive [nsample](#sensor-nsample) , cannot be negative.
1515
+
1516
+ In the most common case, `delay = nsample * timestep` , see [Delays](#cdelay)
1517
+ for details.
1518
+
1519
+ interval: real, “0 0”
1520
+
1521
+ This attribute controls how often sensor values are recomputed. It is useful for
1522
+ modeling sensors that have a larger sampling period than the simulation
1523
+ timestep. Requires a history buffer ([nsample](#sensor-nsample) > 0).
1524
+
1525
+ This attribute is defined by two real-valued numbers, both in units of time,
1526
+ called interval = “period phase”. It is possible to only specify the period, in
1527
+ which case the phase is assumed to be 0.
1528
+
1529
+ The period specifies the interval period between recomputations. The default
1530
+ value of 0 has the special meaning “every simulation timestep”. Note that the
1531
+ period is not required to be an integer multiple of the timestep. For example,
1532
+ if the simulation timestep is 1.0, and period is 2.5, the sensor will be
1533
+ computed at times 0.0, 3.0, 5.0, 8.0, 10.0, 13.0, … with the actual interval
1534
+ alternating between 2 and 3 timesteps. period cannot be negative. Note that only
1535
+ `period > timestep` values make sense; values smaller than or equal to the
1536
+ timestep will not lead to an error but merely cause the sensor to be recomputed
1537
+ at every timestep.
1538
+
1539
+ The phase only takes effect during history buffer initialization in
1540
+ [mj\_resetData](https://mujoco.readthedocs.io/en/stable/APIreference/APIfunctions.html#mj-resetdata)
1541
+ . It specifies the last time that the sensor was computed “before the simulation
1542
+ started” in continuous time (i.e., disregarding the quantization of timesteps).
1543
+ It is useful for precisely controlling the _relative phase_ of sensor
1544
+ computation and simulation time, when interval is used. The default value of 0
1545
+ has the special meaning “\-period”, i.e. specifying that the sensor should be
1546
+ computed at the first timestep of the simulation. Continuing our example from
1547
+ earlier, if the timestep is 1.0 and interval is “2.5 -1.5”, the sensor will be
1548
+ computed at times 1.0, 4.0, 6.0, 9.0, 11.0, 14.0, etc. phase must be in the
1549
+ range (−period,0\](-\\text{period}, 0\].
1550
+
1551
+ user: real(nuser\_sensor), “0 0 …”
1552
+
1553
+ See [User parameters](#cuser) .
1554
+
1555
+ ### Delays[#](#delays "Link to this heading")
1556
+
1557
+ Both actuators and sensors support time delays via a ring buffer that stores
1558
+ timestamped samples. When the integer attribute nsample
1559
+ ([actuators](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-general-nsample),
1560
+ [sensors](#sensor-nsample) ) is positive, a buffer with nsample slots is
1561
+ included in the
1562
+ [physics state](https://mujoco.readthedocs.io/en/stable/programming/simulation.html#siphysicsstate)
1563
+ component `mjData.history` and the samples and current timestamps are written
1564
+ into the buffer upon state advancement.
1565
+
1566
+ If additionally the real-valued delay attribute
1567
+ ([actuators](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-general-delay),
1568
+ [sensors](#sensor-delay) ) is positive, then during the forward dynamics the
1569
+ control or sensor values are read from the history buffer (instead of being read
1570
+ from `ctrl` or recomputed, respectively). Positive delay requires positive
1571
+ nsample.
1572
+
1573
+ Note that since reading happens before writing, the minimum positive delay is
1574
+ effectively one timestep, despite delay being real-valued.
1575
+
1576
+ Delayed reading in the engine is triggered by positive delay, and performed by
1577
+ the API functions
1578
+ [mj\_readCtrl](https://mujoco.readthedocs.io/en/stable/APIreference/APIfunctions.html#mj-readctrl)
1579
+ and
1580
+ [mj\_readSensor](https://mujoco.readthedocs.io/en/stable/APIreference/APIfunctions.html#mj-readsensor)
1581
+ , which read from the buffer at `time - delay` , effectively implementing the
1582
+ requested delay. These functions take `time` as an argument and can be used
1583
+ whenever nsample is positive, allowing the user to inspect the contents of the
1584
+ history buffer at any time, including in a “history-only” mode (nsample > 0,
1585
+ delay = 0), where past values are accessible via the API but the simulation is
1586
+ unaffected.
1587
+
1588
+ **Sensor Modes**
1589
+
1590
+ Sensors support both [delay](#sensor-delay) and
1591
+ [interval/period](#sensor-interval) attributes. The combination determines
1592
+ behavior:
1593
+
1594
+
1595
+
1596
+ delay
1597
+
1598
+ period
1599
+
1600
+ Write / Read behavior
1601
+
1602
+ \= 0
1603
+
1604
+ \= 0
1605
+
1606
+ History-only: computed every step, written to `sensordata` , pushed into history
1607
+ buffer
1608
+
1609
+ \> 0
1610
+
1611
+ \= 0
1612
+
1613
+ Delayed: computed every step, `sensordata` contains delayed reading (read from
1614
+ buffer)
1615
+
1616
+ \= 0
1617
+
1618
+ \> 0
1619
+
1620
+ Periodic: computed on period, `sensordata` contains last computed value (no
1621
+ delay)
1622
+
1623
+ \> 0
1624
+
1625
+ \> 0
1626
+
1627
+ Periodic + Delayed: computed on period, `sensordata` contains delayed reading
1628
+ (read from buffer)
1629
+
1630
+ **Initialization**
1631
+
1632
+ History buffers are initialized by
1633
+ [mj\_resetData](https://mujoco.readthedocs.io/en/stable/APIreference/APIfunctions.html#mj-resetdata)
1634
+ as follows:
1635
+
1636
+ * **Values**: Always initialized to zero. For custom initialization after reset,
1637
+ call
1638
+ [mj\_initCtrlHistory](https://mujoco.readthedocs.io/en/stable/APIreference/APIfunctions.html#mj-initctrlhistory)
1639
+ and
1640
+ [mj\_initSensorHistory](https://mujoco.readthedocs.io/en/stable/APIreference/APIfunctions.html#mj-initsensorhistory)
1641
+ .
1642
+
1643
+ * **Actuator timestamps**: `[..., -2*dt, -dt]` .
1644
+
1645
+ * **Sensor timestamps** without [interval](#sensor-interval) : `[..., -2*dt, -dt]`
1646
+ .
1647
+
1648
+ * **Sensor timestamps** with [interval](#sensor-interval) : Samples are spaced at
1649
+ `period` intervals rather than `dt` . The continuous-time timestamps
1650
+ `[..., phase-2*period, phase-period, phase]` are rounded up to the nearest
1651
+ multiple of `dt` , since that is when samples could have been computed. If
1652
+ `phase = 0` (the default), it is interpreted as `-period` , meaning the first
1653
+ sample will be computed at `t = 0` .
1654
+
1655
+
1656
+ **Causality and interpolation**
1657
+
1658
+ The most common positive delay value is `delay = timestep * nsample` , which
1659
+ implements a simple history buffer, with no causality issues.
1660
+
1661
+ Warning
1662
+
1663
+ If `delay > timestep * nsample` , then data will be read before the earliest
1664
+ buffer bound, resulting in non-causal extrapolation: using a value from before
1665
+ it was actually recorded. This scenario will not lead to a runtime error, so it
1666
+ is up to the user to avoid it.
1667
+
1668
+ Setting `delay < timestep * nsample` is not problematic and can be useful for
1669
+ system identification and stochastic delays. In these use cases, one should
1670
+ choose a maximum possible `delay_max` and set
1671
+ `nsample = ceil(delay_max / timestep)` . Then at run-time or sysID-time, the
1672
+ [mjModel](https://mujoco.readthedocs.io/en/stable/APIreference/APItypes.html#mjmodel)
1673
+ fields `actuator_delay` or `sensor_delay` can be safely modified, so long as
1674
+ `delay_max` is not exceeded.
1675
+
1676
+ [![\_images/delay\_buffer\_light.svg](https://mujoco.readthedocs.io/en/stable/_images/delay_buffer_light.svg)](https://mujoco.readthedocs.io/en/stable/_images/delay_buffer_light.svg)[![\_images/delay\_buffer\_dark.svg](https://mujoco.readthedocs.io/en/stable/_images/delay_buffer_dark.svg)](https://mujoco.readthedocs.io/en/stable/_images/delay_buffer_dark.svg)
1677
+
1678
+ These two use cases are the reason for including the interp attribute
1679
+ ([actuators](https://mujoco.readthedocs.io/en/stable/XMLreference.html#actuator-general-interp),
1680
+ [sensors](#sensor-interp) ). While real-world exogenous delays are generally a
1681
+ zero-order-hold phenomenon, this implies discontinuity: a small change in the
1682
+ delay has no effect, until the timestep threshold is crossed. For example with
1683
+ `dt = 0.1` and `nsample = 2` , there is no functional difference between
1684
+ `delay = 0.2` and `delay = 0.101` (both read from the oldest sample), but
1685
+ stepping from `delay = 0.101` to `delay = 0.1` crosses a threshold and changes
1686
+ behavior. By allowing higher order interpolation, the effect of delays becomes
1687
+ continuous (`interp = linear`) and differentiable (`interp = cubic`).
1688
+
1689
+ Note that interpolation does not makes sense for some types of sensors, for
1690
+ example sensors that report integer values (e.g.
1691
+ [insidesite](https://mujoco.readthedocs.io/en/stable/XMLreference.html#sensor-insidesite)
1692
+ ).
1693
+
1694
+ ### Cameras[#](#cameras "Link to this heading")
1695
+
1696
+ Besides the default, user-controllable, free camera, “fixed” cameras can be
1697
+ attached to the kinematic tree.
1698
+
1699
+ Extrinsics
1700
+
1701
+ By default, camera frames are attached to the containing body. The optional
1702
+ [mode](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-camera-mode)
1703
+ and
1704
+ [target](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-camera-target)
1705
+ attributes can be used to specify cameras that track (move with) or target (look
1706
+ at) a body or subtree. Cameras look towards the negative Z axis of the camera
1707
+ frame, while positive X and Y correspond to _right_ and _up_ in the image plane,
1708
+ respectively.
1709
+
1710
+ Projection
1711
+
1712
+ Cameras use
1713
+ [perspective](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-camera-projection)
1714
+ projection by default. Setting
1715
+ [projection](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-camera-projection)
1716
+ to `orthographic` switches to an orthographic projection, where the
1717
+ [fovy](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-camera-fovy)
1718
+ attribute is interpreted as the vertical extent in length units rather than
1719
+ degrees.
1720
+
1721
+ Intrinsics
1722
+
1723
+ Camera intrinsics are specified using
1724
+ [ipd](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-camera-ipd)
1725
+ (inter-pupilary distance, required for stereoscopic rendering and VR) and
1726
+ [fovy](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-camera-fovy)
1727
+ (vertical field of view, in degrees).
1728
+
1729
+ The above specification implies a perfect point camera with no aberrations.
1730
+ However when calibrating real cameras, two types of linear aberration can be
1731
+ expressed using standard rendering pipelines. The first is different focal
1732
+ lengths in the vertical and horizontal directions (axis-aligned astigmatism).
1733
+ The second is a non-centered principal point. These can be specified using the
1734
+ [focal](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-camera-focal)
1735
+ and
1736
+ [principal](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-camera-principal)
1737
+ attributes. When these calibration-related attributes are used, the physical
1738
+ [sensor size](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-camera-sensorsize)
1739
+ and camera
1740
+ [resolution](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-camera-resolution)
1741
+ must also be specified. In this case, the rendering frustum can be visualized.
1742
+
1743
+ ### Composite objects[#](#composite-objects "Link to this heading")
1744
+
1745
+ Composite objects are collections of existing elements originally designed to
1746
+ simulate particle systems, ropes, cloth, and soft bodies. Over time, most of
1747
+ these types have been replaced by
1748
+ [replicate](https://mujoco.readthedocs.io/en/stable/XMLreference.html#replicate)
1749
+ (for repeated objects) and
1750
+ [flexcomp](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-flexcomp)
1751
+ (for soft objects). Therefore, the only supported composite type is now `cable`
1752
+ , which produces an inextensible chain of bodies connected with ball joints.
1753
+
1754
+ Composite objects are made up of regular MuJoCo bodies, which we call “element
1755
+ bodies” in this context. The collection of element bodies is generated by the
1756
+ model compiler automatically. The user configures the automatic generator on a
1757
+ high level, using the XML element
1758
+ [composite](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-composite)
1759
+ and its attributes and sub-elements, as described in the XML reference chapter.
1760
+ If the compiled model is then saved, composite is no longer present and is
1761
+ replaced with the collection of regular model elements that were automatically
1762
+ generated. So think of it as a macro that gets expanded by the model compiler.
1763
+ The element bodies are created as children of the body within which composite
1764
+ appears; thus a composite object appears in the same place in the XML where a
1765
+ regular child body may have been defined. Each automatically-generated element
1766
+ body has a single geom attached to it. We have designed the composite object
1767
+ generator to have intuitive high-level controls as much as possible, but at the
1768
+ same time it exposes a large number of options that interact with each other and
1769
+ can profoundly affect the resulting physics. So at some point users should read
1770
+ the
1771
+ [reference documentation](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-composite)
1772
+ carefully.
1773
+
1774
+ In addition to setting up the physics, the composite object generator creates
1775
+ suitable rendering. Objects can be rendered as
1776
+ [skins](https://mujoco.readthedocs.io/en/stable/XMLreference.html#asset-skin) .
1777
+ The skin is generated automatically, and can be textured as well as subdivided
1778
+ using bi-cubic interpolation. The actual physics and in particular the collision
1779
+ detection are based on the element bodies and their geoms, while the skin is
1780
+ purely a visualization object. Yet in some situations we prefer to look at the
1781
+ skin representation, as in
1782
+ [this model](https://github.com/google-deepmind/mujoco/blob/main/model/plugin/elasticity/belt.xml)
1783
+ , whose skin is a continuous flexible surface and not a collection of
1784
+ discontinuous thin boxes. However when fine-tuning the model and trying to
1785
+ understand the physics behind it, it is useful to be able to render the geoms.
1786
+ To switch the rendering style, disable the rendering of skins and enable group 3
1787
+ for geoms and tendons.
1788
+
1789
+ **Cable**.
1790
+
1791
+ As a quick start, MuJoCo comes with an example of composite cables. In all
1792
+ examples we have a static scene which is included in the model, followed by a
1793
+ single composite object. The XML snippets below are just the definition of the
1794
+ composite object; see the XML model files in the distribution for the complete
1795
+ examples.
1796
+
1797
+ [![coil](https://mujoco.readthedocs.io/en/stable/_images/coil.png)
1798
+ ](https://mujoco.readthedocs.io/en/stable/_images/coil.png)
1799
+
1800
+ <extension>
1801
+ <plugin plugin="mujoco.elasticity.cable"/>
1802
+ </extension>
1803
+
1804
+ <worldbody>
1805
+ <composite prefix="actuated" type="cable" curve="cos(s) sin(s) s" count="41 1 1"
1806
+ size="0.25 .1 4" offset="0.25 0 .05" initial="none"\>
1807
+ <plugin plugin="mujoco.elasticity.cable"\>
1808
+ <!--Units are in Pa (SI)-->
1809
+ <config key="twist" value="5e8"/>
1810
+ <config key="bend" value="15e8"/>
1811
+ <config key="vmax" value="0"/>
1812
+ </plugin>
1813
+ <joint kind="main" damping="0.15" armature="0.01"/>
1814
+ <geom type="capsule" size=".005" rgba=".8 .2 .1 1"/>
1815
+ </composite>
1816
+ </worldbody>
1817
+
1818
+ The cable simulates an inextensible elastic 1D object having twist and bending
1819
+ stiffness. It is discretized using a sequence of capsules or boxes. Its
1820
+ stiffness and inertia properties are computed directly from the given parameters
1821
+ and the shape of the cross section, which allows for anisotropic behaviors,
1822
+ which can be found in e.g. belts or computer cables. It is a single kinematic
1823
+ tree, so it is exactly inextensible without the use of additional constraints,
1824
+ enabling the use of large time steps. The elastic model is geometrically exact
1825
+ and based on computing the Bishop or twist-free frame of the centerline, i.e.,
1826
+ the line passing through the center of the cross section. The orientations of
1827
+ the geoms are expressed with respect to this frame and then decomposed into
1828
+ twist and bending components, hence different stiffnesses can be set
1829
+ independently. Moreover, it is possible to specify if the stress-free
1830
+ configuration is flat or curve, such as in the case of coil springs. The cable
1831
+ requires using a first-party
1832
+ [engine plugin](https://mujoco.readthedocs.io/en/stable/programming/extension.html#explugin)
1833
+ , which may be integrated directly into the engine in the future.
1834
+
1835
+ **Deprecated types**.
1836
+
1837
+ All composite types other than `cable` have been deprecated or removed. Use
1838
+ [replicate](https://mujoco.readthedocs.io/en/stable/XMLreference.html#replicate)
1839
+ for repeated objects (e.g., particle systems) and [flex](#cdeformable)
1840
+ deformable objects for soft bodies (ropes, cloth, volumetric solids).
1841
+
1842
+ ### Deformable objects[#](#deformable-objects "Link to this heading")
1843
+
1844
+ The [composite objects](#ccomposite) described earlier were intended to emulate
1845
+ soft bodies in what is effectively a rigid-body simulator. This was possible
1846
+ because MuJoCo constraints are soft, but nevertheless it was limited in
1847
+ functionality and modeling power. In MuJoCo 3.0 we have introduced true
1848
+ deformable objects involving new model elements. The
1849
+ [skin](https://mujoco.readthedocs.io/en/stable/XMLreference.html#deformable-skin)
1850
+ described earlier was actually one such element, but it is merely used for
1851
+ visualization. We now have a related element
1852
+ [flex](https://mujoco.readthedocs.io/en/stable/XMLreference.html#deformable-flex)
1853
+ which generates contact forces, constraint forces and passive forces as needed
1854
+ to model a wide range of deformable entities. Both skins and flexes are now
1855
+ defined within a new grouping element in the XML called
1856
+ [deformable](https://mujoco.readthedocs.io/en/stable/XMLreference.html#deformable)
1857
+ . A flex is a low-level element that specifies everything needed at runtime, but
1858
+ is difficult to design at modeling time. To aid with modeling, we have further
1859
+ introduced the element
1860
+ [flexcomp](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-flexcomp)
1861
+ which automates the creation of the low-level flex, similar to how
1862
+ [composite](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-composite)
1863
+ automates the creation of (collections of) MuJoCo objects needed to emulate a
1864
+ soft body. Flexes may eventually supersede composites, but for now both are
1865
+ useful for somewhat different purposes.
1866
+
1867
+ A flex is a collection of MuJoCo bodies that are connected with massless
1868
+ stretchable elements. These elements can be capsules (1D flex), triangles (2D
1869
+ flex), or tetrahedra (3D flex). In all cases we allow a radius, which makes the
1870
+ elements smooth and also volumetric in 1D and 2D. The primitive elements are
1871
+ illustrated below:
1872
+
1873
+ [![\_images/flexelem.png](https://mujoco.readthedocs.io/en/stable/_images/flexelem.png)](https://mujoco.readthedocs.io/en/stable/_images/flexelem.png)
1874
+
1875
+ Thus far these look like geoms. But the key difference is that they deform: as
1876
+ the bodies (vertices) move independently of each other, the shape of the
1877
+ elements changes in real time. Collisions and contact forces are now generalized
1878
+ to handle these deformable geometric elements. Note that when two such elements
1879
+ collide, the contact no longer involves just two bodies, but can involve up to 8
1880
+ bodies (if both elements are tetrahedra). Contact forces are computed as before,
1881
+ given the contact frame and relevant quantities expressed in that frame. But
1882
+ then the contact force is distributed among all interacting bodies. The notion
1883
+ of contact Jacobian is complicated because the contact point cannot be
1884
+ considered fixed in any body frame. Instead we use a weighting scheme to
1885
+ “assign” each contact point to multiple bodies. It is also possible to create a
1886
+ rigid flex, by assigning all vertices to the same body. This is a way to
1887
+ re-purpose the new flex collision machinery to implement rigid non-convex mesh
1888
+ collisions (unlike mesh geoms which are convexified for collision purposes).
1889
+
1890
+ **Deformation model**.
1891
+
1892
+ In order to preserve the shape of the flex (in a soft sense), we need to
1893
+ generate passive or constraint forces. Prior to MuJoCo 3.0 this would involve a
1894
+ large number of tendons plus constraints on tendons and joints. This is still
1895
+ possible here, but inefficient both in terms of modeling and in terms of
1896
+ simulation when the flex is large. Instead, the design philosophy is to use a
1897
+ single set of parameters and provide two modeling choices: a new (soft) equality
1898
+ constraint type that applies to all edges of a given flex, which permits large
1899
+ time steps, or a discretized continuum representation, where each element is in
1900
+ a constant stress state, which is equivalent to piecewise linear finite elements
1901
+ and achieves improved realism and accuracy. The edge-based model could be seen
1902
+ as a “lumped” stiffness model, where the correct coupling of deformation modes
1903
+ (e.g. shear and volumetric) is averaged in a single quantity. The continuum
1904
+ model enables instead to specify shear and volumetric stiffnesses separately
1905
+ using the [Poisson’s ratio](https://en.wikipedia.org/wiki/Poisson%27s_ratio) of
1906
+ the material. For more details, see the
1907
+ [Saint Venant-Kirchhoff](https://en.wikipedia.org/wiki/Hyperelastic_material#Saint_Venant%E2%80%93Kirchhoff_model)
1908
+ hyperelastic model.
1909
+
1910
+ **Parametrization types**.
1911
+
1912
+ While the default behavior of flexcomp produces a “full” flex where every node
1913
+ corresponds to a MuJoCo body, it also supports specialized
1914
+ [parametrizations](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-flexcomp-dof)
1915
+ for volumetric objects: **trilinear** and **quadratic**. Instead of directly
1916
+ simulating all nodes, these options define a background grid of cells. The
1917
+ positions of the interior vertices are computed by interpolating the positions
1918
+ of the cell corners. Trilinear flexes use 8-node hexahedral cells with linear
1919
+ interpolation along each axis, while quadratic flexes use 27-node cells with
1920
+ quadratic interpolation, allowing for curved deformation modes. These grid-based
1921
+ parametrizations require fewer degrees of freedom than full flexes and can
1922
+ result in significantly faster simulation times, especially for large volumetric
1923
+ soft bodies.
1924
+
1925
+ **Creation and visualization**.
1926
+
1927
+ <option timestep=".001"/>
1928
+
1929
+ <worldbody>
1930
+ <flexcomp type="grid" count="24 4 4" spacing=".1 .1 .1" pos=".1 0 1.5"
1931
+ radius=".0" rgba="0 .7 .7 1" name="softbody" dim="3" mass="7"\>
1932
+ <contact condim="3" solref="0.01 1" solimp=".95 .99 .0001" selfcollide="none"/>
1933
+ <edge damping="1"/>
1934
+ <elasticity poisson="0.2" young="5e4"\>
1935
+ </flexcomp>
1936
+ </worldbody>
1937
+
1938
+ Using the
1939
+ [flexcomp](https://mujoco.readthedocs.io/en/stable/XMLreference.html#body-flexcomp)
1940
+ element, we can create flexes from meshes, including tetrahedral meshes, and
1941
+ automatically generate all the bodies/vertices and connect them with suitable
1942
+ elements. We can also create grids and other topologies automatically. This
1943
+ machinery makes it easy to create very large flexes, involving thousands or even
1944
+ tens of thousands of bodies, elements and edges. Obviously such simulations will
1945
+ not be fast. Even for medium-sized flexes, pruning of collision pairs is
1946
+ essential. This is why we have developed elaborate methods for pruning
1947
+ self-collisions; see XML reference.
1948
+
1949
+ In case of 3D flexes made of tetrahedra, it may be useful to examine how the
1950
+ flex is “triangulated” internally. We have a special visualization mode that
1951
+ peels off the outer layers. Below is an example with the Stanford Bunny. Note
1952
+ how it has smaller tetrahedra on the outside and larger ones on the inside. This
1953
+ mesh design makes sense, because we want the collision surface to be accurate,
1954
+ but on the inside we just need soft material properties – which require less
1955
+ spatial resolution. In order to convert a surface mesh to a tetrahedral mesh, we
1956
+ recommend open tools like the
1957
+ [fTetWild library](https://github.com/wildmeshing/fTetWild) .
1958
+
1959
+ [![bunny1](https://mujoco.readthedocs.io/en/stable/_images/bunny1.png)
1960
+ ](https://mujoco.readthedocs.io/en/stable/_images/bunny1.png)
1961
+ [![bunny2](https://mujoco.readthedocs.io/en/stable/_images/bunny2.png)
1962
+ ](https://mujoco.readthedocs.io/en/stable/_images/bunny2.png)
1963
+
1964
+ ### Including files[#](#including-files "Link to this heading")
1965
+
1966
+ MJCF files can include other XML files using the
1967
+ [include](https://mujoco.readthedocs.io/en/stable/XMLreference.html#include)
1968
+ element. Mechanistically, the parser replaces the DOM node corresponding to the
1969
+ include element in the master file with the list of XML elements that are
1970
+ children of the top-level element in the included file. The top-level element
1971
+ itself is discarded, because it is a grouping element for XML purposes and would
1972
+ violate the MJCF format if included.
1973
+
1974
+ This functionality enables modular MJCF models; see the MPL family of models in
1975
+ the model library. One example of modularity is constructing a model of a robot
1976
+ (which tends to be elaborate) and then including it in multiple “scenes”, i.e.,
1977
+ MJCF models defining the objects in the robot’s environment. Another example is
1978
+ creating a file with commonly used assets (say materials with carefully adjusted
1979
+ rgba values) and including it in multiple models which reference those assets.
1980
+
1981
+ The included files are not required to be valid MJCF files on their own, but
1982
+ they usually are. Indeed we have designed this mechanism to allow MJCF models to
1983
+ be included in other MJCF models. To make this possible, repeated MJCF sections
1984
+ are allowed even when that does not make sense semantically in the context of a
1985
+ single model. For example, we allow the kinematic tree to have multiple roots
1986
+ (i.e., multiple worldbody elements) which are merged automatically by the
1987
+ parser. Otherwise including robots into scenes would be impossible.
1988
+
1989
+ The flexibility of repeated MJCF sections comes at a price: global settings that
1990
+ apply to the entire model, such as the angle attribute of
1991
+ [compiler](https://mujoco.readthedocs.io/en/stable/XMLreference.html#compiler)
1992
+ for example, can be defined multiple times. MuJoCo allows this, and uses the
1993
+ last definition encountered in the composite model, after all include elements
1994
+ have been processed. So if model A is defined in degrees and model B is defined
1995
+ in radians, and A is included in B after the compiler element in B, the entire
1996
+ composite model will be treated as if it was defined in degrees – leading to
1997
+ undesirable consequences in this case. The user has to make sure that models
1998
+ included in each other are compatible in this sense; local vs. global
1999
+ coordinates is another compatibility requirement.
2000
+
2001
+ Finally, as explained next, element names must be unique among all elements of
2002
+ the same type. So for example if the same geom name is used in two models, and
2003
+ one model is included in the other, this will result in compile error. Including
2004
+ the same XML file more than once is a parsing error. The reason for this
2005
+ restriction is that we want to avoid repeated element names as well as infinite
2006
+ recursion caused by inclusion.
2007
+
2008
+ ### Naming elements[#](#naming-elements "Link to this heading")
2009
+
2010
+ Most model elements in MJCF can have names. They are defined with the attribute
2011
+ name of the corresponding XML element. When a given model element is named, its
2012
+ name must be unique among all elements of the same type. Names are
2013
+ case-sensitive. They are used at compile time to reference the corresponding
2014
+ element, and are also saved in mjModel for user convenience at runtime.
2015
+
2016
+ The name is usually an optional attribute. We recommend leaving it undefined (so
2017
+ as to keep the model file shorter) unless there is a specific reason to define
2018
+ it. There can be several such reasons:
2019
+
2020
+ * Some model elements need to reference other elements as part of their creation.
2021
+ For example, a spatial tendon needs to reference sites in order to specify the
2022
+ via points it passes through. Referencing can only be done by name. Note that
2023
+ assets exist for the sole purpose of being referenced, so they must have a name,
2024
+ however it can be omitted and set implicitly from the corresponding file name.
2025
+
2026
+ * The visualizer offers the option to label all model elements of a given type.
2027
+ When a name is available, it is printed next to the object in the 3D view;
2028
+ otherwise a generic label in the format “body 7” is printed.
2029
+
2030
+ * The function
2031
+ [mj\_name2id](https://mujoco.readthedocs.io/en/stable/APIreference/APIfunctions.html#mj-name2id)
2032
+ returns the index of the model element with given type and name. Conversely, the
2033
+ function
2034
+ [mj\_id2name](https://mujoco.readthedocs.io/en/stable/APIreference/APIfunctions.html#mj-id2name)
2035
+ returns the name given the index. This is useful for custom computations
2036
+ involving a model element that is identified by its name in the XML (as opposed
2037
+ to relying on a fixed index which can change when the model is edited).
2038
+
2039
+ * The model file could in principle become more readable by naming certain
2040
+ elements. Keep in mind however that XML itself has a commenting mechanism, and
2041
+ that mechanism is more suitable for achieving readability – especially since
2042
+ most text editors provide syntax highlighting which detects XML comments.
2043
+
2044
+
2045
+ ### URDF extensions[#](#urdf-extensions "Link to this heading")
2046
+
2047
+ The Unified Robot Description Format (URDF) is a popular XML file format in
2048
+ which many existing robots have been modeled. This is why we have implemented
2049
+ ```
2050
+
2051
+ ### `log://turn_5/get/https%3A/mujoco.readthedocs.io/en/stable/programming/simulation.html`
2052
+ scheme=log action=get attrs={"path":"https://mujoco.readthedocs.io/en/stable/programming/simulation.html","action":"get"}
2053
+
2054
+ ```
2055
+ https://mujoco.readthedocs.io/en/stable/programming/simulation.html promoted
2056
+ ```
2057
+
2058
+ ### `log://turn_5/update/discovering_MuJoCo_docs_for_tuning_params_distillation`
2059
+ scheme=log action=update attrs={"status":155,"action":"update"}
2060
+
2061
+ ```
2062
+ discovering MuJoCo docs for tuning params distillation
2063
+ ```
2064
+