@portabletext/editor 1.11.1 → 1.11.2

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package/README.md CHANGED
@@ -21,7 +21,7 @@ In order to provide a robust and consistent end-user experience, the editor is b
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  > [!WARNING]
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  > The `@portabletext/editor` is currently on the path to deprecate legacy APIs and introduce new ones. The end goals are to make the editor easier to use outside of `Sanity` (and without `@sanity/*` libraries) as well as providing a brand new API to configure the behavior of the editor.
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  >
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- > This means that the `defineSchema` and `useEditor` APIs showcased here are still experimental APIs tagged with `@alpha` and cannot be considered stable yet. At the same time, the examples below showcase usages of legacy static methods on the `PortableTextEditor` (for example, `PortableTextEditor.isMarkActive(...)` and `PortableTextEditor.toggleMark(...)`) that will soon be discouraged and deprecrated.
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+ > This means that the `defineSchema` and `EditorProvider` APIs showcased here are still experimental APIs tagged with `@alpha` and cannot be considered stable yet. At the same time, the examples below showcase usages of legacy static methods on the `PortableTextEditor` (for example, `PortableTextEditor.isMarkActive(...)` and `PortableTextEditor.toggleMark(...)`) that will soon be discouraged and deprecrated.
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  Check [/examples/basic/src/App.tsx](/examples/basic/src/App.tsx) for a basic example of how to set up the edior. Most of the source code from this example app can also be found in the instructions below.
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@@ -369,3 +369,12 @@ function Toolbar() {
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  )
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  }
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  ```
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+ ## Behavior API (Coming Soon)
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+ The Behavior API is a new way of interfacing with the Portable Text Editor. It allows you to think of and treat the editor as a state machine by:
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+ 1. Declaratively hooking into editor **events** and defining new behaviors using `defineBehavior`. (A "Behavior" (1) listens for an **event**, (2) uses a **guard** to determine whether it should run and (3) raises a set of **actions** to be performed on the editor.)
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+ 2. Imperatively trigger **events** using `editor.send(…)` which in turn can trigger behaviors defined using `defineBehavior`.
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+ 3. Deriving editor **state** using **pure functions**.
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+ 4. Subscribe to **emitted** editor **events** using `editor.on(…)`.
package/lib/index.esm.js CHANGED
@@ -5744,7 +5744,7 @@ const editorMachine = setup({
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  event: event.behaviorEvent
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  }, shouldRun));
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  for (const actionIntends of actionIntendSets)
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- behaviorOverwritten = actionIntends.length > 0 && actionIntends.some((actionIntend) => actionIntend.type !== "effect"), enqueue.raise({
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+ behaviorOverwritten = behaviorOverwritten || actionIntends.length > 0 && actionIntends.some((actionIntend) => actionIntend.type !== "effect"), enqueue.raise({
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  type: "behavior action intends",
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  editor: event.editor,
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  actionIntends