@popp0102/questify 0.9.2 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/questify.js CHANGED
@@ -255,7 +255,8 @@ function V() {
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  {
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  title: n.title,
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  onBack: i.moveToTrialSelectScreen,
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- TrialComponent: () => /* @__PURE__ */ T(l, { ...n.blueprint, title: n.title, solved: n.isSolved })
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+ isSolved: n.isSolved,
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+ TrialComponent: () => /* @__PURE__ */ T(l, { ...n.blueprint, title: n.title })
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  }
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  );
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"questify.js","sources":["../lib/store/MemoryPersister.ts","../lib/models/Trial.ts","../lib/models/Hunt.ts","../lib/models/PlayerLocation.ts","../lib/store/QuestifyContext.tsx","../lib/registry/TrialRegistry.ts","../lib/hooks/useQuestify.tsx","../lib/index.ts"],"sourcesContent":["const storage = {};\nexport const memoryPersister = {\n store: async (key, value) => {\n storage[key] = value;\n },\n load: async (key) => {\n return storage[key];\n },\n};\n","class Trial {\n id: number;\n type: string;\n title: string;\n solution: string;\n blueprint: Record<string, any>;\n isSolved: boolean;\n\n constructor(id: number, type: string, title: string, solution: string, blueprint: Record<string, any>) {\n this.id = id;\n this.type = type;\n this.title = title;\n this.solution = solution;\n this.blueprint = blueprint;\n this.isSolved = false;\n }\n\n private clone({ isSolved }: { isSolved: boolean }): Trial {\n const cloned = Object.create(Trial.prototype);\n cloned.id = this.id;\n cloned.type = this.type;\n cloned.title = this.title;\n cloned.solution = this.solution;\n cloned.blueprint = this.blueprint;\n cloned.isSolved = isSolved;\n return cloned;\n }\n\n markAsSolved(): Trial {\n return this.clone({ isSolved: true });\n }\n}\n\nexport default Trial;\n","import Trial from '@models/Trial';\n\nenum HuntStatus {\n NOT_STARTED = 'not-started',\n IN_PROGRESS = 'in-progress',\n COMPLETED = 'completed'\n}\n\ninterface TrialConfig {\n type: string;\n title: string;\n solution: string;\n blueprint: Record<string, any>;\n}\n\ninterface HuntConfig {\n id: string;\n name: string;\n trials: TrialConfig[];\n}\n\ninterface ProgressSummary {\n status: HuntStatus;\n solvedCount: number;\n totalTrials: number;\n percentageComplete: number;\n}\n\nclass Hunt {\n id: string;\n name: string;\n trials: Trial[];\n progressSummary: ProgressSummary;\n\n constructor(config: HuntConfig) {\n this.id = config.id;\n this.name = config.name;\n this.trials = config.trials.map((trialConfig, index) =>\n new Trial(index, trialConfig.type, trialConfig.title, trialConfig.solution, trialConfig.blueprint)\n );\n this.updateStatus();\n }\n\n static constructFromTrials(id: string, name: string, trials: Trial[]): Hunt {\n const hunt = Object.create(Hunt.prototype);\n hunt.id = id;\n hunt.name = name;\n hunt.trials = trials;\n hunt.updateStatus();\n return hunt;\n }\n\n submitAnswer(trialId: number, answer: string): Hunt | null {\n const trial = this.trials.find(trial => trial.id === trialId);\n\n if (!trial) {\n return null;\n }\n\n if (trial.solution === answer.trim().toLowerCase()) {\n const updatedTrials = this.trials.map(trial =>\n trial.id === trialId ? trial.markAsSolved() : trial\n );\n return this.clone({ trials: updatedTrials });\n }\n\n return null;\n }\n\n private updateStatus(): void {\n const solvedCount = this.trials.filter(trial => trial.isSolved).length;\n const totalTrials = this.trials.length;\n\n let status: HuntStatus;\n if (solvedCount === 0) {\n status = HuntStatus.NOT_STARTED;\n } else if (solvedCount === totalTrials) {\n status = HuntStatus.COMPLETED;\n } else {\n status = HuntStatus.IN_PROGRESS;\n }\n\n this.progressSummary = {\n status,\n solvedCount,\n totalTrials,\n percentageComplete: totalTrials > 0 ? (solvedCount / totalTrials) * 100 : 0\n };\n }\n\n private clone(updates: Partial<{ trials: Trial[] }>): Hunt {\n const cloned = Object.create(Hunt.prototype);\n cloned.id = this.id;\n cloned.name = this.name;\n cloned.trials = updates.trials ?? this.trials;\n cloned.updateStatus();\n return cloned;\n }\n}\n\nexport default Hunt;\n","class PlayerLocation {\n activeHuntId: string | null;\n activeTrialIndex: number | null;\n\n constructor(huntId: string | null = null, trialIndex: number | null = null) {\n this.activeHuntId = huntId;\n this.activeTrialIndex = trialIndex;\n }\n\n private clone(): PlayerLocation {\n const cloned = Object.create(PlayerLocation.prototype);\n cloned.activeHuntId = this.activeHuntId;\n cloned.activeTrialIndex = this.activeTrialIndex;\n return cloned;\n }\n\n isOnHuntSelection(): boolean {\n return this.activeHuntId === null;\n }\n\n isOnTrialSelection(): boolean {\n return this.activeHuntId !== null && this.activeTrialIndex === null;\n }\n\n isOnActiveTrial(): boolean {\n return this.activeHuntId !== null && this.activeTrialIndex !== null;\n }\n\n moveToHuntSelection(): PlayerLocation {\n const newLocation = this.clone();\n newLocation.activeHuntId = null;\n newLocation.activeTrialIndex = null;\n return newLocation;\n }\n\n moveToHunt(huntId: string): PlayerLocation {\n const newLocation = this.clone();\n newLocation.activeHuntId = huntId;\n newLocation.activeTrialIndex = null;\n return newLocation;\n }\n\n moveToTrialSelectScreen(): PlayerLocation {\n if (this.activeHuntId === null) {\n throw new Error('Cannot move to trial select when no hunt is active');\n }\n\n const newLocation = this.clone();\n newLocation.activeTrialIndex = null;\n return newLocation;\n }\n\n moveToTrialScreen(trialIdx: number): PlayerLocation {\n if (this.activeHuntId === null) {\n throw new Error('Cannot move to trial when no hunt is active');\n }\n\n const newLocation = this.clone();\n newLocation.activeTrialIndex = trialIdx;\n return newLocation;\n }\n}\n\nexport default PlayerLocation;\n","import { useState, useEffect, createContext } from \"react\";\nimport { memoryPersister } from '@store/MemoryPersister';\nimport Hunt from '@models/Hunt';\nimport PlayerLocation from '@models/PlayerLocation';\n\nexport const QuestifyContext = createContext({\n hunts: [],\n playerLocation: null,\n activeHunt: () => null,\n activeTrial: () => null,\n isOnHuntSelection: () => false,\n isOnTrialSelection: () => false,\n isOnActiveTrial: () => false,\n activateHunt: () => {},\n moveToHuntSelection: () => {},\n moveToTrialSelectScreen: () => {},\n moveToTrialScreen: () => {},\n submitAnswer: () => {},\n});\n\nexport default function QuestifyProvider({ huntConfigs, persister, children }) {\n const progressPersister = persister || memoryPersister;\n const [hunts, setHunts] = useState(huntConfigs.map(config => new Hunt(config)));\n const [playerLocation, setPlayerLocation] = useState(new PlayerLocation());\n\n useEffect(() => {\n async function loadProgress() {\n const restoredHunts = await Promise.all(\n huntConfigs.map(async (config) => {\n const storageKey = `questify-${config.id}-solved-trials`;\n const savedTrialsStr = await progressPersister.load(storageKey);\n const restoredHunt = new Hunt(config);\n\n if (savedTrialsStr) {\n const solvedTrialIds = JSON.parse(savedTrialsStr);\n const updatedTrials = restoredHunt.trials.map(trial => solvedTrialIds.includes(trial.id) ? trial.markAsSolved() : trial);\n return Hunt.constructFromTrials(config.id, config.name, updatedTrials);\n }\n\n return restoredHunt;\n })\n );\n\n setHunts(restoredHunts);\n }\n\n loadProgress();\n }, [progressPersister, huntConfigs]);\n\n function activeHunt() {\n if (playerLocation.activeHuntId === null) {\n return null;\n }\n return hunts.find(hunt => hunt.id === playerLocation.activeHuntId) || null;\n }\n\n function activeTrial() {\n const hunt = activeHunt();\n if (!hunt || playerLocation.activeTrialIndex === null) {\n return null;\n }\n return hunt.trials[playerLocation.activeTrialIndex] || null;\n }\n\n function isOnHuntSelection() {\n return playerLocation.isOnHuntSelection();\n }\n\n function isOnTrialSelection() {\n return playerLocation.isOnTrialSelection();\n }\n\n function isOnActiveTrial() {\n return playerLocation.isOnActiveTrial();\n }\n\n function activateHunt(huntId) {\n const hunt = hunts.find(hunt => hunt.id === huntId);\n if (!hunt) {\n throw new Error(`Hunt with id \"${huntId}\" not found`);\n }\n setPlayerLocation(playerLocation.moveToHunt(huntId));\n }\n\n function moveToHuntSelection() {\n setPlayerLocation(playerLocation.moveToHuntSelection());\n }\n\n function moveToTrialSelectScreen() {\n setPlayerLocation(playerLocation.moveToTrialSelectScreen());\n }\n\n function moveToTrialScreen(trialIdx) {\n const hunt = activeHunt();\n if (!hunt) {\n throw new Error('Cannot move to trial when no hunt is selected');\n }\n if (trialIdx < 0 || trialIdx >= hunt.trials.length) {\n throw new Error(`Trial index ${trialIdx} is out of bounds for hunt \"${hunt.id}\"`);\n }\n setPlayerLocation(playerLocation.moveToTrialScreen(trialIdx));\n }\n\n async function handleSubmitAnswer(answer) {\n const trial = activeTrial();\n const currentHunt = activeHunt();\n\n if (!trial || !currentHunt) {\n return false;\n }\n\n const newHunt = currentHunt.submitAnswer(trial.id, answer);\n\n if (newHunt) {\n const updatedHunts = hunts.map(hunt => hunt.id === currentHunt.id ? newHunt : hunt);\n setHunts(updatedHunts);\n\n const storageKey = `questify-${currentHunt.id}-solved-trials`;\n const solvedTrialIds = newHunt.trials.filter(trial => trial.isSolved).map(trial => trial.id);\n await progressPersister.store(storageKey, JSON.stringify(solvedTrialIds));\n return true;\n }\n\n return false;\n }\n\n const questifyCtxValue = {\n hunts: hunts,\n playerLocation: playerLocation,\n activeHunt: activeHunt,\n activeTrial: activeTrial,\n isOnHuntSelection: isOnHuntSelection,\n isOnTrialSelection: isOnTrialSelection,\n isOnActiveTrial: isOnActiveTrial,\n activateHunt: activateHunt,\n moveToHuntSelection: moveToHuntSelection,\n moveToTrialSelectScreen: moveToTrialSelectScreen,\n moveToTrialScreen: moveToTrialScreen,\n submitAnswer: handleSubmitAnswer,\n };\n\n return (\n <QuestifyContext.Provider value={questifyCtxValue}>\n {children}\n </QuestifyContext.Provider>\n );\n}\n","type TrialComponent = React.ComponentType<any>;\n\nclass TrialRegistry {\n private registry: Map<string, TrialComponent> = new Map();\n\n register(type: string, component: TrialComponent): void {\n this.registry.set(type, component);\n }\n\n get(type: string): TrialComponent | undefined {\n return this.registry.get(type);\n }\n\n has(type: string): boolean {\n return this.registry.has(type);\n }\n}\n\nexport const trialRegistry = new TrialRegistry();\n","import { useContext } from \"react\";\nimport { QuestifyContext } from \"@store/QuestifyContext\";\nimport { trialRegistry } from \"@registry/TrialRegistry\";\n\nexport function useQuestify() {\n const context = useContext(QuestifyContext);\n\n if (!context.hunts || context.hunts.length === 0) {\n throw new Error(\"No hunts found. Make sure you pass huntConfigs to the QuestifyProvider\");\n }\n\n function renderScreen(HuntSelectComponent, TrialSelectComponent, TrialScreenComponent) {\n if (context.isOnHuntSelection()) {\n const hunts = context.hunts.map((hunt) => ({\n id: hunt.id,\n name: hunt.name,\n progressSummary: hunt.progressSummary,\n onSelectHunt: () => context.activateHunt(hunt.id)\n }));\n return <HuntSelectComponent hunts={hunts} />;\n }\n\n if (context.isOnTrialSelection()) {\n const activeHunt = context.activeHunt();\n if (!activeHunt) {\n throw new Error(\"Cannot render trial selection without an active hunt\");\n }\n\n const trials = activeHunt.trials.map((trial) => ({\n id: trial.id,\n title: trial.title,\n type: trial.type,\n isSolved: trial.isSolved,\n onSelectTrial: () => context.moveToTrialScreen(trial.id)\n }));\n\n return <TrialSelectComponent\n hunt={activeHunt}\n trials={trials}\n onBack={context.moveToHuntSelection}\n />;\n }\n\n if (context.isOnActiveTrial()) {\n const trial = context.activeTrial();\n if (!trial) {\n throw new Error(\"Cannot render trial screen without an active trial\");\n }\n\n const TrialComponent = trialRegistry.get(trial.type);\n\n if (!TrialComponent) {\n throw new Error(`No trial component registered for type: ${trial.type}`);\n }\n\n return <TrialScreenComponent\n title={trial.title}\n onBack={context.moveToTrialSelectScreen}\n TrialComponent={() => <TrialComponent {...trial.blueprint} title={trial.title} solved={trial.isSolved} />}\n />;\n }\n\n throw new Error(\"Invalid player location state\");\n }\n\n function submitAnswer(answer) {\n return context.submitAnswer(answer);\n }\n\n return {\n renderScreen: renderScreen,\n submitAnswer: submitAnswer,\n };\n}\n","import { useQuestify } from '@hooks/useQuestify';\nimport QuestifyProvider from '@store/QuestifyContext';\nimport { trialRegistry } from '@registry/TrialRegistry';\n\nexport const registerTrialComponent = (type: string, component: React.ComponentType<any>) => {\n 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trial.markAsSolved() : trial);\n return Hunt.constructFromTrials(config.id, config.name, updatedTrials);\n }\n\n return restoredHunt;\n })\n );\n\n setHunts(restoredHunts);\n }\n\n loadProgress();\n }, [progressPersister, huntConfigs]);\n\n function activeHunt() {\n if (playerLocation.activeHuntId === null) {\n return null;\n }\n return hunts.find(hunt => hunt.id === playerLocation.activeHuntId) || null;\n }\n\n function activeTrial() {\n const hunt = activeHunt();\n if (!hunt || playerLocation.activeTrialIndex === null) {\n return null;\n }\n return hunt.trials[playerLocation.activeTrialIndex] || null;\n }\n\n function isOnHuntSelection() {\n return playerLocation.isOnHuntSelection();\n }\n\n function isOnTrialSelection() {\n return playerLocation.isOnTrialSelection();\n }\n\n function isOnActiveTrial() {\n return playerLocation.isOnActiveTrial();\n }\n\n function activateHunt(huntId) {\n const hunt = hunts.find(hunt => hunt.id === huntId);\n if (!hunt) {\n throw new Error(`Hunt with id \"${huntId}\" not found`);\n }\n setPlayerLocation(playerLocation.moveToHunt(huntId));\n }\n\n function moveToHuntSelection() {\n setPlayerLocation(playerLocation.moveToHuntSelection());\n }\n\n function moveToTrialSelectScreen() {\n setPlayerLocation(playerLocation.moveToTrialSelectScreen());\n }\n\n function moveToTrialScreen(trialIdx) {\n const hunt = activeHunt();\n if (!hunt) {\n throw new Error('Cannot move to trial when no hunt is selected');\n }\n if (trialIdx < 0 || trialIdx >= hunt.trials.length) {\n throw new Error(`Trial index ${trialIdx} is out of bounds for hunt \"${hunt.id}\"`);\n }\n setPlayerLocation(playerLocation.moveToTrialScreen(trialIdx));\n }\n\n async function handleSubmitAnswer(answer) {\n const trial = activeTrial();\n const currentHunt = activeHunt();\n\n if (!trial || !currentHunt) {\n return false;\n }\n\n const newHunt = currentHunt.submitAnswer(trial.id, answer);\n\n if (newHunt) {\n const updatedHunts = hunts.map(hunt => hunt.id === currentHunt.id ? 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3
  "private": false,
4
- "version": "0.9.2",
4
+ "version": "0.9.3",
5
5
  "type": "module",
6
6
  "scripts": {
7
7
  "dev": "vite --config config/vite.config.ts public",