@popcraft/kit 0.25.0 → 0.26.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2982) hide show
  1. package/dist/chunks/agent-WHQ76GA2.js +44 -0
  2. package/dist/chunks/api-ZYWHZ57F.js +29 -0
  3. package/dist/chunks/apply-ET5FQFYT.js +45 -0
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@@ -0,0 +1,1307 @@
1
+ import { createRequire as __popcraftRequire } from 'node:module';
2
+ import { fileURLToPath as __popcraftPath } from 'node:url';
3
+ import { dirname as __popcraftDirname } from 'node:path';
4
+ const require = __popcraftRequire(import.meta.url);
5
+ const __filename = __popcraftPath(import.meta.url);
6
+ const __dirname = __popcraftDirname(__filename);
7
+ import {
8
+ H,
9
+ W,
10
+ arc,
11
+ arcPoints,
12
+ back,
13
+ bar,
14
+ blurFx,
15
+ box,
16
+ close,
17
+ drift,
18
+ focusColumn,
19
+ focusRow,
20
+ gameKit,
21
+ gameVar,
22
+ glow,
23
+ go,
24
+ keybind,
25
+ keys,
26
+ label,
27
+ menu,
28
+ onAll,
29
+ oneShot,
30
+ overlay,
31
+ poly,
32
+ readout,
33
+ rebindListener,
34
+ screen,
35
+ sector,
36
+ set,
37
+ shaderLayer,
38
+ slider,
39
+ spin,
40
+ toggle,
41
+ toggleComponent,
42
+ when
43
+ } from "./chunk-2KS3HQ6F.js";
44
+ import {
45
+ defineTemplate
46
+ } from "./chunk-QBBW3JXO.js";
47
+ import {
48
+ init_variables,
49
+ resolveNodeVariables
50
+ } from "./chunk-OYXVKB4X.js";
51
+ import {
52
+ init_define_POPCRAFT_COMPONENT_IDS
53
+ } from "./chunk-6VMOKHMF.js";
54
+
55
+ // templates/src/game/emberfall-rpg.ts
56
+ init_define_POPCRAFT_COMPONENT_IDS();
57
+ init_variables();
58
+ var ITEMS = [
59
+ { name: "Dawnbrand", kind: "sword", slot: "weapon", rarity: "legendary", stat: 48, lore: "Forged in the last sunrise before the Fall. It still remembers the light." },
60
+ { name: "Hollow Pike", kind: "pike", slot: "weapon", rarity: "rare", stat: 30, lore: "A bellringer's pole, iron-shod, long enough to keep a wraith at arm's length." },
61
+ { name: "Rusted Falchion", kind: "sword", slot: "weapon", rarity: "common", stat: 18, lore: "It has cut worse things than rust. Barely." },
62
+ { name: "Wyrmtooth Dagger", kind: "dagger", slot: "weapon", rarity: "epic", stat: 36, lore: "Carved from a single fang. It hums whenever fire is near." },
63
+ { name: "Cindermail", kind: "mail", slot: "armour", rarity: "legendary", stat: 34, lore: "Links of cooled ember that glow again wherever they are struck." },
64
+ { name: "Warden's Coat", kind: "coat", slot: "armour", rarity: "rare", stat: 22, lore: "Boiled leather, stitched with the names of every gate it kept." },
65
+ { name: "Pilgrim's Cloak", kind: "cloak", slot: "armour", rarity: "common", stat: 10, lore: "Grey wool that smells of road dust and other people's prayers." },
66
+ { name: "Ashwoven Mantle", kind: "mantle", slot: "armour", rarity: "epic", stat: 28, lore: "Woven from the ash of a burned library. The words are still in it." },
67
+ { name: "Vial of Heartsblood", kind: "flask", slot: "none", rarity: "common", stat: 35, lore: "Warm to the touch. Restores 35 health when drunk." },
68
+ { name: "Ember of Vaelmoor", kind: "ember", slot: "none", rarity: "legendary", stat: 0, lore: "Oriel's daughter carried it. It opens the bell tower, and it has not cooled." },
69
+ { name: "Map of the Marches", kind: "map", slot: "none", rarity: "rare", stat: 0, lore: "Every road on it ends at the bell tower. The cartographer did not." },
70
+ { name: "Bell-tower Key", kind: "key", slot: "none", rarity: "epic", stat: 0, lore: "Cold iron. The teeth are shaped like little tongues." }
71
+ ];
72
+ var START_WEAPON = 2;
73
+ var START_ARMOUR = 6;
74
+ var SAVES = [
75
+ { name: "Seren Ashgrove", level: 14, cls: "Ashbound Knight", region: "The Cinder Marches", time: "12h 41m", gold: 1240, potions: 3, memory: "The fields burned the night she left, and she did not look back." },
76
+ { name: "Bram Holloway", level: 7, cls: "Fen Warden", region: "Vaelmoor Fen", time: "5h 02m", gold: 310, potions: 1, memory: "The moon on the water, and the ferry lantern that never moves." },
77
+ { name: "Ilse Morrow", level: 22, cls: "Spire Scholar", region: "The Ashen Spire", time: "31h 17m", gold: 4875, potions: 5, memory: "Ash falling upward, and a door at the top that was already open." }
78
+ ];
79
+ var CREDITS = [
80
+ ["Game direction", "Wenna Calloway-Stroud"],
81
+ ["Narrative", "Idris Blackwood \xB7 Maren Oduya"],
82
+ ["Art direction", "Lucan Ferreira-Holt"],
83
+ ["Illumination and interface", "Saoirse Nakamura"],
84
+ ["Systems design", "Teodor Vasz"],
85
+ ["Music", "The Hollow Lantern Consort"],
86
+ ["Engineering", "Aurelio Brandt \xB7 Nkechi Obi \xB7 Pim de Waal"],
87
+ ["Quality assurance", "The Candlekeepers"],
88
+ ["With thanks", "Everyone who kept a light on for us"]
89
+ ];
90
+ function rng(seed) {
91
+ let s = seed >>> 0 || 1;
92
+ return () => {
93
+ s = s * 1664525 + 1013904223 >>> 0;
94
+ return s / 4294967296;
95
+ };
96
+ }
97
+ function deckle(w, h, c, j, seed) {
98
+ const r = rng(seed);
99
+ const out = [];
100
+ const edge = (x0, y0, x1, y1, nx, ny) => {
101
+ const n = Math.max(2, Math.round(Math.hypot(x1 - x0, y1 - y0) / 34));
102
+ for (let i = 0; i < n; i++) {
103
+ const t = i / n, d = i === 0 ? 0 : r() * j;
104
+ out.push([x0 + (x1 - x0) * t + nx * d, y0 + (y1 - y0) * t + ny * d]);
105
+ }
106
+ };
107
+ edge(c, 0, w - c, 0, 0, 1);
108
+ edge(w - c, 0, w, c, 0, 0);
109
+ edge(w, c, w, h - c, -1, 0);
110
+ edge(w, h - c, w - c, h, 0, 0);
111
+ edge(w - c, h, c, h, 0, -1);
112
+ edge(c, h, 0, h - c, 0, 0);
113
+ edge(0, h - c, 0, c, 1, 0);
114
+ edge(0, c, c, 0, 0, 0);
115
+ return out;
116
+ }
117
+ function lines(k, parent, segs, color, width, o = {}) {
118
+ const all = segs.flat();
119
+ const x0 = Math.min(...all.map((p) => p[0])), y0 = Math.min(...all.map((p) => p[1]));
120
+ const w = Math.max(1, Math.max(...all.map((p) => p[0])) - x0), h = Math.max(1, Math.max(...all.map((p) => p[1])) - y0);
121
+ const paths = segs.map((s) => ({ closed: false, points: s.map(([x, y]) => ({ x: x - x0, y: y - y0 })) }));
122
+ return k.vector(parent, w, h, paths, color, { name: o.name ?? "Strokes", absolute: { x: x0, y: y0 }, strokeWidth: width, ...o.opacity !== void 0 ? { opacity: o.opacity } : {}, ...o.effects ? { effects: o.effects } : {} });
123
+ }
124
+ var RUNES = [
125
+ [[[0.3, 0], [0.3, 1]], [[0.3, 0.18], [0.6, 0.38]], [[0.3, 0.46], [0.6, 0.66]]],
126
+ [[[0.05, 0], [0.05, 1]], [[0.55, 0], [0.55, 1]], [[0.05, 0.3], [0.55, 0.62]]],
127
+ [[[0.3, 0], [0.3, 1]], [[0, 0.22], [0.3, 0.5], [0.6, 0.22]]],
128
+ [[[0, 0], [0.6, 1]], [[0.6, 0], [0, 1]], [[0.3, 0], [0.3, 0.2]]],
129
+ [[[0.3, 0], [0.3, 1]], [[0.3, 0.28], [0, 0.52], [0.3, 0.76]]],
130
+ [[[0.3, 0], [0.6, 0.5], [0.3, 1], [0, 0.5], [0.3, 0]], [[0.3, 0.3], [0.3, 0.7]]],
131
+ [[[0, 1], [0.3, 0], [0.6, 1]], [[0.12, 0.62], [0.48, 0.62]]]
132
+ ];
133
+ function rune(k, parent, x, y, size, idx, color, o = {}) {
134
+ const segs = RUNES[idx % RUNES.length].map((s) => s.map(([px, py]) => [x + px * size, y + py * size]));
135
+ return lines(k, parent, segs, color, o.width ?? Math.max(2, size / 14), { name: o.name ?? "Rune", opacity: o.opacity, effects: o.effects });
136
+ }
137
+ function flourish(k, parent, cx, y, w, color, name = "Flourish") {
138
+ const g = box(k, parent, cx - w / 2, y - 14, w, 28, { name });
139
+ const m = w / 2;
140
+ lines(k, g, [[[0, 14], [m - 22, 14]], [[m + 22, 14], [w, 14]], ...[0, w].map((ex) => arcPoints(ex + (ex === 0 ? 8 : -8), 8, 7, ex === 0 ? Math.PI : 0, ex === 0 ? Math.PI * 2.4 : Math.PI * 1.4, 10))], color, 2, { name: "Rules" });
141
+ poly(k, g, [[m, 2], [m + 12, 14], [m, 26], [m - 12, 14]], color, { name: "Lozenge" });
142
+ return g;
143
+ }
144
+ var tear = (cx, top, cy, r) => [[cx, top], ...arcPoints(cx, cy, r, -Math.PI * 0.12, Math.PI * 1.12, 18)];
145
+ var emberfall_rpg_default = defineTemplate({
146
+ id: "game-emberfall-rpg",
147
+ meta: {
148
+ name: "EMBERFALL \u2014 fantasy RPG UI",
149
+ description: "A playable fantasy RPG front end and HUD in an illuminated-manuscript-on-fire style: lantern boot, burning title, a candle-lit keyboard menu, save-slot memories that load their hero, working settings and key bindings, a HUD whose health, mana and stamina drain with chip trails as a wraith strikes, an Emberbolt with a cooldown sweep, potions, gold, compass and fogged minimap, a satchel with click-to-equip and gliding stats, a skill tree whose lines ink in, a quest log, branching dialogue with a live trust meter, pause, and the embers-dim and crown-reclaimed endings",
150
+ category: "game-ui",
151
+ tags: ["game", "game ui", "hud", "rpg", "fantasy", "role-playing", "inventory", "skill tree", "dialogue", "interactive", "variables", "keyboard", "menus", "present mode"],
152
+ platforms: ["desktop"],
153
+ formats: ["screen"],
154
+ useCases: ["launch", "pitch"],
155
+ created: "2026-09-30",
156
+ updated: "2026-09-30"
157
+ },
158
+ build() {
159
+ const k = gameKit("EMBERFALL");
160
+ k.brand({
161
+ void: "#0C0706",
162
+ soot: "#171010",
163
+ oxblood: "#3A0E0C",
164
+ blood: "#6E1812",
165
+ panel: "#1F1512",
166
+ line: "#5E3E24",
167
+ parchment: "#EAD7AE",
168
+ parchShade: "#CDB080",
169
+ sepia: "#2A160B",
170
+ sepiaSoft: "#5A391C",
171
+ goldDeep: "#8E5E17",
172
+ gold: "#E6B04A",
173
+ onGold: "#1C0F03",
174
+ ember: "#FF7B22",
175
+ flame: "#FFD27A",
176
+ wax: "#EBDDC2",
177
+ onVoid: "#F6E8CC",
178
+ dim: "#C9AE86",
179
+ health: "#C9312A",
180
+ mana: "#3F80E2",
181
+ stamina: "#8FC152",
182
+ chip: "#FAEBC8",
183
+ wraith: "#9ED9CF",
184
+ wraithEye: "#EFFFFB",
185
+ danger: "#E24B30",
186
+ onDanger: "#180302",
187
+ common: "#A99B82",
188
+ rare: "#4D96E8",
189
+ epic: "#B46DE2",
190
+ legendary: "#F4AA3A",
191
+ scrim: "#080404",
192
+ fen: "#16233A",
193
+ primary: "#9A2A1D",
194
+ onPrimary: "#FFF1DE",
195
+ accent: "#E6B04A",
196
+ onAccent: "#1C0F03"
197
+ }, { title: "Emberfall", studio: "Hollow Lantern Games", tagline: "Reclaim the crown before the last ember dies." });
198
+ const name = gameVar(k, "Player", "name", "STRING", SAVES[0].name);
199
+ const level = gameVar(k, "Player", "level", "FLOAT", SAVES[0].level);
200
+ const cls = gameVar(k, "Player", "calling", "STRING", SAVES[0].cls);
201
+ const region = gameVar(k, "Player", "region", "STRING", SAVES[0].region);
202
+ const playtime = gameVar(k, "Player", "playtime", "STRING", SAVES[0].time);
203
+ const health = gameVar(k, "Player", "health", "FLOAT", 100);
204
+ const healthLag = gameVar(k, "Player", "healthTrail", "FLOAT", 100);
205
+ const maxHealth = gameVar(k, "Player", "maxHealth", "FLOAT", 100);
206
+ const mana = gameVar(k, "Player", "mana", "FLOAT", 100);
207
+ const manaLag = gameVar(k, "Player", "manaTrail", "FLOAT", 100);
208
+ const maxMana = gameVar(k, "Player", "maxMana", "FLOAT", 100);
209
+ const stamina = gameVar(k, "Player", "stamina", "FLOAT", 100);
210
+ const staminaLag = gameVar(k, "Player", "staminaTrail", "FLOAT", 100);
211
+ const gold = gameVar(k, "Player", "gold", "FLOAT", SAVES[0].gold);
212
+ const potions = gameVar(k, "Player", "potions", "FLOAT", SAVES[0].potions);
213
+ const castAt = gameVar(k, "Player", "castAt", "FLOAT", 0);
214
+ const spellCost = gameVar(k, "Player", "spellCost", "FLOAT", 25);
215
+ const wraith = gameVar(k, "Foe", "wraith", "FLOAT", 160);
216
+ const wraithLag = gameVar(k, "Foe", "wraithTrail", "FLOAT", 160);
217
+ const maxWraith = gameVar(k, "Foe", "maxWraith", "FLOAT", 160);
218
+ const weapon = gameVar(k, "Gear", "weapon", "FLOAT", START_WEAPON);
219
+ const armour = gameVar(k, "Gear", "armour", "FLOAT", START_ARMOUR);
220
+ const weaponAtk = gameVar(k, "Gear", "weaponAttack", "FLOAT", ITEMS[START_WEAPON].stat);
221
+ const armourDef = gameVar(k, "Gear", "armourDefence", "FLOAT", ITEMS[START_ARMOUR].stat);
222
+ const invFocus = gameVar(k, "Gear", "selected", "FLOAT", START_WEAPON);
223
+ const points = gameVar(k, "Skills", "embers", "FLOAT", 3);
224
+ const skillFocus = gameVar(k, "Skills", "focus", "FLOAT", 1);
225
+ const bonusAtk = gameVar(k, "Skills", "bonusAttack", "FLOAT", 0);
226
+ const bonusDef = gameVar(k, "Skills", "bonusDefence", "FLOAT", 0);
227
+ const bonusSpell = gameVar(k, "Skills", "bonusSpell", "FLOAT", 0);
228
+ const strikeCost = gameVar(k, "Skills", "strikeCost", "FLOAT", 20);
229
+ const questTab = gameVar(k, "Quest", "tab", "FLOAT", 0);
230
+ const hasEmber = gameVar(k, "Quest", "hasEmber", "FLOAT", 0);
231
+ const metOriel = gameVar(k, "Quest", "metOriel", "FLOAT", 0);
232
+ const stage = gameVar(k, "Talk", "stage", "FLOAT", 0);
233
+ const trust = gameVar(k, "Talk", "trust", "FLOAT", 40);
234
+ const talkFocus = gameVar(k, "Talk", "focus", "FLOAT", 0);
235
+ const menuFocus = gameVar(k, "UI", "menuFocus", "FLOAT", 0);
236
+ const slotFocus = gameVar(k, "UI", "slotFocus", "FLOAT", 0);
237
+ const pauseFocus = gameVar(k, "UI", "pauseFocus", "FLOAT", 0);
238
+ const endFocus = gameVar(k, "UI", "endFocus", "FLOAT", 0);
239
+ const setFocus = gameVar(k, "UI", "settingsFocus", "FLOAT", 0);
240
+ const rebind = gameVar(k, "UI", "rebinding", "STRING", "");
241
+ const master = gameVar(k, "Settings", "masterVolume", "FLOAT", 80);
242
+ const music = gameVar(k, "Settings", "musicVolume", "FLOAT", 60);
243
+ const voices = gameVar(k, "Settings", "voiceVolume", "FLOAT", 70);
244
+ const textSpeed = gameVar(k, "Settings", "textSpeed", "FLOAT", 3);
245
+ const subs = gameVar(k, "Settings", "subtitles", "FLOAT", 1);
246
+ const embersOn = gameVar(k, "Settings", "embers", "FLOAT", 1);
247
+ const keyStrike = gameVar(k, "Keys", "strike", "STRING", "F");
248
+ const keySpell = gameVar(k, "Keys", "spell", "STRING", "M");
249
+ const keyPotion = gameVar(k, "Keys", "potion", "STRING", "Q");
250
+ const skills = [1, 0, 0, 0, 0, 0, 0].map((v, i) => gameVar(k, "Skills", `node${i}`, "FLOAT", v));
251
+ const V = { maxMana, mana, maxHealth, health, bonusAtk, bonusDef, bonusSpell, strikeCost };
252
+ const serif = { fontFamily: "Source Serif 4" };
253
+ k.textStyle("Studio 30", { size: 30, fontWeight: 600, letterSpacing: 12, lineHeight: 40, textCase: "UPPER", ...serif });
254
+ k.textStyle("Title 150", { size: 150, fontWeight: 900, letterSpacing: 10, lineHeight: 150, textCase: "UPPER", ...serif });
255
+ k.textStyle("Subtitle 44", { size: 44, fontWeight: 400, letterSpacing: 4, lineHeight: 54, fontStyle: "italic", ...serif });
256
+ k.textStyle("Tagline 28", { size: 28, fontWeight: 400, lineHeight: 38, fontStyle: "italic", ...serif });
257
+ k.textStyle("Prompt 24", { size: 24, fontWeight: 600, letterSpacing: 12, lineHeight: 32, textCase: "UPPER", ...serif });
258
+ k.textStyle("Menu 44", { size: 44, fontWeight: 700, letterSpacing: 6, lineHeight: 52, textCase: "UPPER", ...serif });
259
+ k.textStyle("Hint 18", { size: 18, fontWeight: 600, letterSpacing: 3, lineHeight: 24, textCase: "UPPER" });
260
+ k.textStyle("Heading 60", { size: 60, fontWeight: 800, letterSpacing: 10, lineHeight: 68, textCase: "UPPER", ...serif });
261
+ k.textStyle("Label 26", { size: 26, fontWeight: 600, lineHeight: 34, ...serif });
262
+ k.textStyle("Value 26", { size: 26, fontWeight: 700, lineHeight: 34 });
263
+ k.textStyle("Cap 20", { size: 20, fontWeight: 700, letterSpacing: 2, lineHeight: 26, textAlign: "CENTER" });
264
+ k.textStyle("Small 18", { size: 18, fontWeight: 600, letterSpacing: 2, lineHeight: 24, textCase: "UPPER" });
265
+ k.textStyle("Tiny 16", { size: 16, fontWeight: 700, letterSpacing: 2, lineHeight: 20, textCase: "UPPER" });
266
+ k.textStyle("Body 24", { size: 24, fontWeight: 400, lineHeight: 36, ...serif });
267
+ k.textStyle("Lore 24", { size: 24, fontWeight: 400, lineHeight: 34, fontStyle: "italic", ...serif });
268
+ k.textStyle("Numeral 40", { size: 40, fontWeight: 800, lineHeight: 48 });
269
+ k.textStyle("Stat 64", { size: 64, fontWeight: 800, lineHeight: 72 });
270
+ k.textStyle("Dialogue 32", { size: 32, fontWeight: 400, lineHeight: 46, ...serif });
271
+ k.textStyle("Speaker 34", { size: 34, fontWeight: 700, letterSpacing: 8, lineHeight: 42, textCase: "UPPER", ...serif });
272
+ k.textStyle("Choice 26", { size: 26, fontWeight: 500, lineHeight: 34, ...serif });
273
+ k.textStyle("Item 38", { size: 38, fontWeight: 700, lineHeight: 44, ...serif });
274
+ k.textStyle("Banner 110", { size: 110, fontWeight: 800, letterSpacing: 4, lineHeight: 118, fontStyle: "italic", textAlign: "CENTER", ...serif });
275
+ k.textStyle("Credit role 18", { size: 18, fontWeight: 600, letterSpacing: 5, lineHeight: 24, textCase: "UPPER", textAlign: "CENTER" });
276
+ k.textStyle("Credit name 34", { size: 34, fontWeight: 600, lineHeight: 42, textAlign: "CENTER", ...serif });
277
+ const parchment = (parent, x, y, w, h, o = {}) => {
278
+ const b = box(k, parent, x, y, w, h, { name: o.name ?? "Parchment" });
279
+ const edge = deckle(w, h, 20, 5, o.seed ?? x * 7 + y * 13 + w);
280
+ poly(k, b, edge, "parchment", { name: "Sheet", effects: [glow(k, "scrim", 36, 0.85)] });
281
+ poly(k, b, edge, [k.gradient({ from: "parchShade", to: "parchShade", kind: "RADIAL", fromOpacity: 0, toOpacity: 0.75, handles: [{ x: 0.5, y: 0.5 }, { x: 1.05, y: 0.5 }, { x: 0.5, y: 1.1 }] })], { name: "Aged rim" });
282
+ const c = 30, i = 14;
283
+ poly(k, b, [[i + c, i], [w - i - c, i], [w - i, i + c], [w - i, h - i - c], [w - i - c, h - i], [i + c, h - i], [i, h - i - c], [i, i + c]], "goldDeep", { name: "Filigree", stroke: 2, closed: true });
284
+ for (const [cx, cy] of [[i + 8, i + 8], [w - i - 8, i + 8], [w - i - 8, h - i - 8], [i + 8, h - i - 8]]) poly(k, b, [[cx, cy - 8], [cx + 8, cy], [cx, cy + 8], [cx - 8, cy]], "goldDeep", { name: "Corner lozenge" });
285
+ if (o.burn) {
286
+ const burn = poly(k, b, edge, "ember", { name: "Burning edge", stroke: 6, closed: true, effects: [glow(k, "ember", 36)] });
287
+ k.behave(burn, "opacity", [{ kind: "noise", amp: 0.35, freq: 3, seed: 5 }]);
288
+ k.bindExpression(burn, "visible", o.burn);
289
+ const char = poly(k, b, edge, "soot", { name: "Char", stroke: 12, closed: true, opacity: 0.75 });
290
+ k.bindExpression(char, "visible", o.burn);
291
+ }
292
+ return b;
293
+ };
294
+ const candle = (parent, x, y, o) => {
295
+ const g = box(k, parent, x, y, 60, 70 + o.h, { name: o.name ?? "Candle" });
296
+ const halo = k.ellipse(g, o.halo ?? 200, [k.gradient({ from: "flame", to: "ember", kind: "RADIAL", fromOpacity: 0.55, toOpacity: 0, handles: [{ x: 0.5, y: 0.5 }, { x: 1, y: 0.5 }, { x: 0.5, y: 1 }] })], { name: "Halo", absolute: { x: 30 - (o.halo ?? 200) / 2, y: 40 - (o.halo ?? 200) / 2 } });
297
+ k.behave(halo, "opacity", [{ kind: "noise", amp: 0.25, freq: 2.2, seed: (o.seed ?? 1) + 11 }]);
298
+ const wrap = box(k, g, 0, 0, 60, 66, { name: "Flame" });
299
+ const outer = poly(k, wrap, tear(30, 2, 44, 16), "ember", { name: "Flame outer", effects: [glow(k, "ember", 26)] });
300
+ poly(k, wrap, tear(30, 22, 48, 9), "flame", { name: "Flame core" });
301
+ k.patch(wrap, { anchorX: 0.5, anchorY: 1 });
302
+ k.patch(outer, { anchorX: 0.5, anchorY: 1 });
303
+ k.behave(outer, "scaleY", [{ kind: "noise", amp: 0.16, freq: 3.2, seed: o.seed ?? 1 }]);
304
+ k.behave(outer, "scaleX", [{ kind: "noise", amp: 0.07, freq: 4.1, seed: (o.seed ?? 1) + 3 }]);
305
+ k.rect(g, 3, 10, "soot", { name: "Wick", absolute: { x: 28.5, y: 60 } });
306
+ k.rect(g, 36, o.h, o.wax ?? "wax", { name: "Wax", radius: 4, absolute: { x: 12, y: 68 } });
307
+ poly(k, g, [[12, 68], [48, 68], [48, 92], [43, 92], [41, 78], [36, 80], [34, 104], [29, 104], [27, 80], [20, 82], [18, 96], [12, 96]], o.wax ?? "wax", { name: "Drips" });
308
+ return { g, flame: wrap };
309
+ };
310
+ const embers = (parent, count, area, seed) => {
311
+ const g = box(k, parent, area.x, area.y, area.w, area.h, { name: "Ember motes" });
312
+ const r = rng(seed);
313
+ for (let i = 0; i < count; i++) {
314
+ const s = 3 + Math.round(r() * 6);
315
+ const m = k.ellipse(g, s, r() > 0.4 ? "ember" : "flame", { name: "Mote", absolute: { x: Math.round(r() * (area.w - 10)), y: area.h - 10 }, effects: [glow(k, "ember", 10 + s, 0.9)] });
316
+ const climb = area.h - 20;
317
+ k.behave(m, "translateY", [{ kind: "spin", rate: -(26 + r() * 50) }, { kind: "mod", period: climb, offset: -climb + Math.round(r() * climb * 0.9) }]);
318
+ k.behave(m, "translateX", [{ kind: "sine", amp: 10 + r() * 22, freq: 0.15 + r() * 0.3, phase: r() }]);
319
+ k.behave(m, "opacity", [{ kind: "sine", amp: 0.35, freq: 0.4 + r() * 1.2, phase: r() }]);
320
+ }
321
+ k.bindExpression(g, "visible", `${embersOn.n} == 1`);
322
+ return g;
323
+ };
324
+ const horizon = (parent, y, seed, glowH = 320) => {
325
+ k.rect(parent, W, H - y + glowH, [k.gradient({ from: "ember", to: "oxblood", angle: 270, fromOpacity: 0.85, toOpacity: 0 })], { name: "Fire glow", absolute: { x: 0, y: y - glowH } });
326
+ const r = rng(seed);
327
+ const ridge = [[0, H]];
328
+ for (let x = 0; x <= W; x += 60) ridge.push([x, y + 30 + Math.round(r() * 60 - Math.sin(x / 300) * 30)]);
329
+ ridge.push([W, H]);
330
+ const top = 200, g = box(k, parent, 0, y - top, W, H - y + top, { name: "Burning ridge" });
331
+ for (const [rank, count, color, tall] of [[0, 18, "blood", 1.25], [1, 24, "ember", 1], [2, 16, "flame", 0.6]]) {
332
+ for (let i = 0; i < count; i++) {
333
+ const fx = Math.round((i + r() * 0.8) * (W / count)), base = top + 75, rr = 10 + r() * (rank === 2 ? 8 : 16);
334
+ const f = poly(k, g, tear(fx, base - (70 + r() * 110) * tall, base, rr), color, { name: "Horizon flame", opacity: rank === 0 ? 0.9 : 0.95, effects: rank === 1 ? [glow(k, "ember", 24)] : void 0 });
335
+ k.patch(f, { anchorX: 0.5, anchorY: 1 });
336
+ k.behave(f, "scaleY", [{ kind: "noise", amp: 0.28, freq: 1.2 + r() * 1.5, seed: seed + rank * 40 + i }]);
337
+ k.behave(f, "scaleX", [{ kind: "noise", amp: 0.12, freq: 1.8 + r(), seed: seed + rank * 40 + i + 17 }]);
338
+ }
339
+ }
340
+ poly(k, g, ridge.map(([x, yy]) => [x, yy - (y - top)]), "soot", { name: "Ridge" });
341
+ };
342
+ const hintBar = (id, text) => {
343
+ const b = box(k, id, 0, H - 64, W, 64, { name: "Hint bar", fill: k.tint("scrim", 0.88), direction: "HORIZONTAL", align: "CENTER", padding: { top: 0, right: 64, bottom: 0, left: 64 } });
344
+ k.text(b, text, { style: "Hint 18", color: "dim", autoWidth: true, name: "Hints" });
345
+ };
346
+ const heading = (id, text, x = 120, y = 70) => {
347
+ label(k, id, text, "Heading 60", "onVoid", x, y, { name: "Screen title" });
348
+ lines(k, id, [[[x, y + 82], [x + 180, y + 82]]], "gold", 3, { name: "Title rule" });
349
+ poly(k, id, [[x + 190, y + 76], [x + 196, y + 82], [x + 190, y + 88], [x + 184, y + 82]], "gold", { name: "Title lozenge" });
350
+ };
351
+ const portrait = (parent, x, y, size, look, nameIt = "Portrait") => {
352
+ const g = box(k, parent, x, y, size, size * 1.2, { name: nameIt });
353
+ const s = size / 100;
354
+ k.rect(g, size, size * 1.2, "oxblood", { name: "Oval", radius: size / 2, stroke: { color: "gold", width: 4 }, absolute: { x: 0, y: 0 } });
355
+ const P = (pts) => pts.map(([px, py]) => [px * s, py * s]);
356
+ const bust = [
357
+ [[50, 22], [70, 34], [76, 62], [68, 78], [92, 100], [100, 120], [0, 120], [8, 100], [32, 78], [24, 62], [30, 34]],
358
+ [[50, 24], [72, 36], [74, 66], [64, 80], [92, 98], [100, 120], [0, 120], [8, 98], [36, 80], [26, 66], [28, 36], [50, 14], [56, 26]],
359
+ [[50, 26], [68, 34], [72, 60], [80, 96], [96, 104], [100, 120], [0, 120], [4, 104], [20, 96], [28, 60], [32, 34]]
360
+ ];
361
+ poly(k, g, P(bust[look % 3]), "parchShade", { name: "Bust" });
362
+ poly(k, g, P(look % 3 === 1 ? [[34, 50], [66, 50], [64, 56], [36, 56]] : [[40, 44], [60, 44], [64, 62], [50, 72], [36, 62]]), look % 3 === 1 ? "ember" : "soot", { name: "Face shadow", effects: look % 3 === 1 ? [glow(k, "ember", 10)] : void 0 });
363
+ return g;
364
+ };
365
+ const icon = (parent, kind, x, y, s, color, nameIt = "Icon") => {
366
+ const g = box(k, parent, x, y, 100 * s, 100 * s, { name: nameIt });
367
+ const P = (pts) => pts.map(([px, py]) => [px * s, py * s]);
368
+ const shapes = {
369
+ sword: [[[70, 8], [78, 16], [36, 62], [28, 56]], [[18, 58], [42, 82], [36, 88], [12, 64]], [[24, 70], [30, 76], [16, 92], [10, 86]]],
370
+ pike: [[[80, 4], [92, 16], [80, 26], [72, 22], [70, 14]], [[74, 20], [80, 26], [14, 92], [8, 86]]],
371
+ dagger: [[[62, 22], [70, 30], [44, 62], [38, 56]], [[30, 54], [46, 70], [40, 76], [24, 60]], [[32, 66], [38, 72], [24, 86], [18, 80]]],
372
+ mail: [[[26, 14], [42, 20], [58, 20], [74, 14], [90, 30], [80, 44], [76, 40], [76, 90], [24, 90], [24, 40], [20, 44], [10, 30]]],
373
+ coat: [[[30, 10], [50, 22], [70, 10], [86, 24], [80, 96], [56, 96], [50, 40], [44, 96], [20, 96], [14, 24]]],
374
+ cloak: [[[50, 6], [66, 18], [70, 34], [90, 94], [10, 94], [30, 34], [34, 18]]],
375
+ mantle: [[[50, 20], [84, 30], [94, 58], [74, 50], [66, 84], [34, 84], [26, 50], [6, 58], [16, 30]]],
376
+ flask: [[[42, 8], [58, 8], [58, 32], [80, 54], [80, 76], [66, 92], [34, 92], [20, 76], [20, 54], [42, 32]]],
377
+ ember: [[[50, 6], [80, 42], [50, 94], [20, 42]]],
378
+ map: [[[14, 22], [86, 22], [86, 78], [14, 78]]],
379
+ key: [[[14, 34], [38, 34], [38, 58], [14, 58]], [[38, 42], [92, 42], [92, 50], [38, 50]], [[70, 50], [78, 50], [78, 66], [70, 66]], [[82, 50], [90, 50], [90, 62], [82, 62]]]
380
+ };
381
+ shapes[kind].forEach((pts, i) => poly(k, g, P(pts), color, { name: i ? "Icon part" : "Icon body", effects: kind === "ember" ? [glow(k, "ember", 18)] : void 0 }));
382
+ if (kind === "map") lines(k, g, [P([[26, 38], [46, 50], [60, 36], [76, 58]]), P([[22, 64], [40, 60]])], "soot", 3 * s, { name: "Roads" });
383
+ if (kind === "flask") poly(k, g, P([[24, 60], [76, 60], [76, 76], [64, 88], [36, 88], [24, 76]]), "health", { name: "Heartsblood" });
384
+ if (kind === "ember") poly(k, g, P([[50, 30], [64, 46], [50, 74], [36, 46]]), "flame", { name: "Ember core" });
385
+ return g;
386
+ };
387
+ k.variantSet(
388
+ "Seal button",
389
+ "State",
390
+ ["Idle", "Hover", "Pressed"],
391
+ { direction: "HORIZONTAL", width: "HUG", gap: 14, align: "CENTER", padding: { top: 14, right: 30, bottom: 14, left: 30 }, radius: 4, props: { Label: "Back" }, description: "A gilt-edged manuscript button: hover gilds it, pressing kindles it." },
392
+ (state, id) => {
393
+ k.propText(id, "Label", { style: "Hint 18", color: state === "Idle" ? "onVoid" : "onGold", autoWidth: true });
394
+ },
395
+ (state) => ({ fill: state === "Idle" ? k.tint("panel", 0.94) : state === "Hover" ? "gold" : "ember", stroke: { color: "gold", width: 2, align: "INSIDE" } })
396
+ );
397
+ k.changeTo("Seal button/Idle", "ON_HOVER", "Seal button/Hover", 120);
398
+ k.changeTo("Seal button/Hover", "ON_PRESS", "Seal button/Pressed", 60);
399
+ toggleComponent(k, { track: "line", on: "gold", knob: "onVoid", stateStyle: "Small 18", ink: "onVoid" });
400
+ oneShot(k, "Wound flash", { width: W, height: H, duration: 520, description: "Full-screen wound: change to Hit on every blow taken." }, (state, id) => {
401
+ const f = k.rect(id, W, H, [k.gradient({ from: "health", to: "blood", kind: "RADIAL", fromOpacity: 0, toOpacity: 0.9, handles: [{ x: 0.5, y: 0.5 }, { x: 1.05, y: 0.5 }, { x: 0.5, y: 1.1 }] })], { name: "Flash", absolute: { x: 0, y: 0 }, opacity: 0 });
402
+ if (state === "Hit") keys(k, f, "opacity", [{ t: 0, v: 1, ease: { kind: "ease", name: "expo-out" } }, { t: 500, v: 0 }]);
403
+ });
404
+ k.variantSet("Wraith", "State", ["Idle", "Strike", "Hurt"], { width: 400, height: 470, description: "The Hollow Bellringer: change to Strike when it hits you, Hurt when you hit it (each replays)." }, (state, id) => {
405
+ const body = box(k, id, 0, 0, 400, 470, { name: "Wraith body" });
406
+ const robe = [[200, 20], [262, 44], [292, 112], [302, 190], [340, 262], [362, 342], [384, 424], [352, 404], [332, 452], [302, 408], [272, 462], [242, 414], [200, 458], [164, 412], [130, 462], [100, 404], [70, 450], [46, 400], [18, 424], [40, 342], [60, 262], [98, 190], [108, 112], [138, 44]];
407
+ k.ellipse(body, 380, [k.gradient({ from: "wraith", to: "wraith", kind: "RADIAL", fromOpacity: 0.28, toOpacity: 0, handles: [{ x: 0.5, y: 0.5 }, { x: 1, y: 0.5 }, { x: 0.5, y: 1 }] })], { name: "Wraith aura", absolute: { x: 10, y: 40 } });
408
+ poly(k, body, robe, k.tint("wraith", 0.5), { name: "Robe", effects: [glow(k, "wraith", 36, 0.7)] });
409
+ poly(k, body, robe, "wraith", { name: "Robe edge", stroke: 2, closed: true, opacity: 0.8 });
410
+ poly(k, body, [[104, 206], [36, 262], [14, 300], [44, 292], [64, 306], [124, 252]], k.tint("wraith", 0.6), { name: "Arm reaching" });
411
+ poly(k, body, [[296, 206], [352, 250], [376, 236], [372, 270], [288, 262]], k.tint("wraith", 0.6), { name: "Arm holding" });
412
+ poly(k, body, [[364, 236], [396, 300], [336, 300]], "goldDeep", { name: "Hand bell", effects: [glow(k, "gold", 12, 0.6)] });
413
+ k.ellipse(body, 12, "gold", { name: "Bell clapper", absolute: { x: 360, y: 298 } });
414
+ poly(k, body, [[200, 62], [242, 84], [252, 142], [226, 188], [174, 188], [148, 142], [158, 84]], "void", { name: "Hood hollow" });
415
+ const eyes = [k.ellipse(body, 16, "wraithEye", { name: "Eye", absolute: { x: 172, y: 118 }, effects: [glow(k, "wraith", 18)] }), k.ellipse(body, 16, "wraithEye", { name: "Eye", absolute: { x: 212, y: 118 }, effects: [glow(k, "wraith", 18)] })];
416
+ const hurt = poly(k, body, robe, "chip", { name: "Hurt glow", opacity: 0 });
417
+ if (state === "Strike") {
418
+ keys(k, body, "scaleX", [{ t: 0, v: 1, ease: { kind: "ease", name: "expo-out" } }, { t: 180, v: 1.34, ease: { kind: "ease", name: "cubic-in-out" } }, { t: 660, v: 1 }]);
419
+ keys(k, body, "scaleY", [{ t: 0, v: 1, ease: { kind: "ease", name: "expo-out" } }, { t: 180, v: 1.34, ease: { kind: "ease", name: "cubic-in-out" } }, { t: 660, v: 1 }]);
420
+ keys(k, body, "translateY", [{ t: 0, v: 0, ease: { kind: "ease", name: "expo-out" } }, { t: 180, v: 70, ease: { kind: "ease", name: "cubic-in-out" } }, { t: 660, v: 0 }]);
421
+ for (const e of eyes) {
422
+ keys(k, e, "scaleX", [{ t: 0, v: 1 }, { t: 120, v: 1.8 }, { t: 600, v: 1 }]);
423
+ keys(k, e, "scaleY", [{ t: 0, v: 1 }, { t: 120, v: 1.8 }, { t: 600, v: 1 }]);
424
+ }
425
+ }
426
+ if (state === "Hurt") {
427
+ keys(k, body, "translateX", [{ t: 0, v: 0 }, { t: 60, v: -22 }, { t: 140, v: 16 }, { t: 220, v: -9 }, { t: 300, v: 4 }, { t: 400, v: 0 }]);
428
+ keys(k, hurt, "opacity", [{ t: 0, v: 0.85, ease: { kind: "ease", name: "cubic-out" } }, { t: 420, v: 0 }]);
429
+ }
430
+ }, (state) => state === "Idle" ? {} : { timeline: { duration: state === "Strike" ? 700 : 450 } });
431
+ oneShot(k, "Emberbolt", { width: W, height: H, state: "Cast", duration: 900, description: "The Emberbolt spell: change to Cast when it is cast." }, (state, id) => {
432
+ const orb = k.ellipse(id, 64, "flame", { name: "Orb", absolute: { x: 928, y: 930 }, opacity: 0, effects: [glow(k, "ember", 48)] });
433
+ const trail = k.ellipse(id, 40, "ember", { name: "Orb trail", absolute: { x: 940, y: 960 }, opacity: 0, effects: [glow(k, "ember", 30)] });
434
+ const burst = k.ellipse(id, 260, [], { name: "Burst", stroke: { color: "flame", width: 8 }, absolute: { x: 830, y: 330 }, opacity: 0, effects: [glow(k, "ember", 40)] });
435
+ if (state === "Cast") {
436
+ keys(k, orb, "opacity", [{ t: 0, v: 1, ease: { kind: "hold" } }, { t: 420, v: 1, ease: { kind: "linear" } }, { t: 460, v: 0 }]);
437
+ keys(k, orb, "translateY", [{ t: 0, v: 0, ease: { kind: "ease", name: "cubic-in" } }, { t: 420, v: -530 }]);
438
+ keys(k, trail, "opacity", [{ t: 0, v: 0.8, ease: { kind: "hold" } }, { t: 440, v: 0.8, ease: { kind: "linear" } }, { t: 480, v: 0 }]);
439
+ keys(k, trail, "translateY", [{ t: 0, v: 0, ease: { kind: "ease", name: "cubic-in" } }, { t: 460, v: -520 }]);
440
+ keys(k, burst, "opacity", [{ t: 0, v: 0, ease: { kind: "hold" } }, { t: 420, v: 1, ease: { kind: "ease", name: "cubic-out" } }, { t: 880, v: 0 }]);
441
+ keys(k, burst, "scaleX", [{ t: 0, v: 0.2, ease: { kind: "hold" } }, { t: 420, v: 0.2, ease: { kind: "ease", name: "expo-out" } }, { t: 880, v: 1.6 }]);
442
+ keys(k, burst, "scaleY", [{ t: 0, v: 0.2, ease: { kind: "hold" } }, { t: 420, v: 0.2, ease: { kind: "ease", name: "expo-out" } }, { t: 880, v: 1.6 }]);
443
+ }
444
+ });
445
+ const COOLDOWN = 3e3;
446
+ oneShot(k, "Spell slot", { width: 124, height: 124, state: "Cooldown", duration: COOLDOWN + 300, description: "The Emberbolt slot: change to Cooldown on a cast; the shadow sweeps away over the cooldown." }, (state, id) => {
447
+ k.rect(id, 124, 124, "panel", { name: "Slot", radius: 12, stroke: { color: "gold", width: 2 }, absolute: { x: 0, y: 0 } });
448
+ poly(k, id, tear(62, 18, 72, 26), "ember", { name: "Bolt flame", effects: [glow(k, "ember", 22)] });
449
+ rune(k, id, 50, 52, 36, 5, "flame", { width: 4, name: "Bolt rune" });
450
+ for (let i = 0; i < 12; i++) {
451
+ const a0 = -Math.PI / 2 + i * Math.PI / 6, a1 = a0 + Math.PI / 6 + 0.01;
452
+ const w = sector(k, id, 62, 62, 60, 0, a0, a1, "scrim", { name: "Shadow wedge", opacity: 0 });
453
+ if (state === "Cooldown") keys(k, w, "opacity", [{ t: 0, v: 0.8, ease: { kind: "hold" } }, { t: COOLDOWN * (i + 1) / 12, v: 0 }]);
454
+ }
455
+ const ready = k.rect(id, 124, 124, [], { name: "Ready flare", radius: 12, stroke: { color: "flame", width: 5 }, absolute: { x: 0, y: 0 }, opacity: 0, effects: [glow(k, "ember", 24)] });
456
+ if (state === "Cooldown") keys(k, ready, "opacity", [{ t: 0, v: 0, ease: { kind: "hold" } }, { t: COOLDOWN - 40, v: 0, ease: { kind: "ease", name: "cubic-out" } }, { t: COOLDOWN + 40, v: 1, ease: { kind: "ease", name: "cubic-in" } }, { t: COOLDOWN + 300, v: 0 }]);
457
+ });
458
+ oneShot(k, "Heal bloom", { width: 220, height: 260, state: "Pop", duration: 1100, description: "A potion drunk: the flask pops and the health it gave rises away." }, (state, id) => {
459
+ if (state !== "Pop") return;
460
+ const ring = k.ellipse(id, 150, [], { name: "Bloom ring", stroke: { color: "health", width: 6 }, absolute: { x: 35, y: 90 }, effects: [glow(k, "health", 24)] });
461
+ const words = box(k, id, 20, 40, 180, 56, { name: "Heal words", fill: "health", radius: 28, align: "CENTER", justify: "CENTER" });
462
+ k.text(words, "+35 HEALTH", { style: "Cap 20", color: "onVoid", autoWidth: true, name: "Heal amount" });
463
+ keys(k, ring, "opacity", [{ t: 0, v: 1, ease: { kind: "ease", name: "cubic-out" } }, { t: 600, v: 0 }]);
464
+ keys(k, ring, "scaleX", [{ t: 0, v: 0.3, ease: { kind: "ease", name: "back-out", param: 2 } }, { t: 500, v: 1.3 }]);
465
+ keys(k, ring, "scaleY", [{ t: 0, v: 0.3, ease: { kind: "ease", name: "back-out", param: 2 } }, { t: 500, v: 1.3 }]);
466
+ keys(k, words, "opacity", [{ t: 0, v: 0, ease: { kind: "ease", name: "back-out", param: 2 } }, { t: 160, v: 1, ease: { kind: "hold" } }, { t: 800, v: 1, ease: { kind: "ease", name: "cubic-in" } }, { t: 1080, v: 0 }]);
467
+ keys(k, words, "scaleX", [{ t: 0, v: 0.5, ease: { kind: "ease", name: "back-out", param: 2.4 } }, { t: 260, v: 1 }]);
468
+ keys(k, words, "scaleY", [{ t: 0, v: 0.5, ease: { kind: "ease", name: "back-out", param: 2.4 } }, { t: 260, v: 1 }]);
469
+ keys(k, words, "translateY", [{ t: 300, v: 0, ease: { kind: "ease", name: "cubic-in" } }, { t: 1080, v: -60 }]);
470
+ });
471
+ oneShot(k, "Coin pop", { width: 300, height: 120, state: "Loot", duration: 1200, description: "Gold looted: coins leap and the amount floats away." }, (state, id) => {
472
+ if (state !== "Loot") return;
473
+ const words = box(k, id, 40, 50, 220, 52, { name: "Loot words", fill: "gold", radius: 26, align: "CENTER", justify: "CENTER" });
474
+ k.text(words, "+35 GOLD", { style: "Cap 20", color: "onGold", autoWidth: true, name: "Loot amount" });
475
+ keys(k, words, "opacity", [{ t: 0, v: 0, ease: { kind: "ease", name: "cubic-out" } }, { t: 140, v: 1, ease: { kind: "hold" } }, { t: 900, v: 1, ease: { kind: "ease", name: "cubic-in" } }, { t: 1180, v: 0 }]);
476
+ keys(k, words, "translateY", [{ t: 0, v: 30, ease: { kind: "ease", name: "back-out", param: 2 } }, { t: 320, v: 0, ease: { kind: "ease", name: "cubic-in" } }, { t: 1180, v: -50 }]);
477
+ [[30, 0.1], [140, 0], [250, 0.2]].forEach(([x, d], i) => {
478
+ const c = k.ellipse(id, 22, "gold", { name: "Coin", stroke: { color: "goldDeep", width: 3 }, absolute: { x, y: 80 }, effects: [glow(k, "gold", 10)] });
479
+ const t0 = d * 1e3;
480
+ keys(k, c, "translateY", [{ t: t0, v: 0, ease: { kind: "ease", name: "cubic-out" } }, { t: t0 + 260, v: -70 - i * 14, ease: { kind: "ease", name: "cubic-in" } }, { t: t0 + 560, v: 0 }]);
481
+ keys(k, c, "opacity", [{ t: 0, v: 1, ease: { kind: "hold" } }, { t: 900, v: 1, ease: { kind: "linear" } }, { t: 1100, v: 0 }]);
482
+ });
483
+ });
484
+ const boot = screen(k, "Boot", { ground: "void", first: true, duration: 3800 });
485
+ const title = screen(k, "Title", { ground: "void" });
486
+ const main = screen(k, "Main menu", { ground: "void" });
487
+ const slots = screen(k, "Save slots", { ground: "soot" });
488
+ const settings = screen(k, "Settings", { ground: "soot" });
489
+ const credits = screen(k, "Credits", { ground: "void", duration: 14e3 });
490
+ const hud = screen(k, "World HUD", { ground: "void" });
491
+ const inventory = screen(k, "Inventory", { ground: "soot" });
492
+ const tree = screen(k, "Skill tree", { ground: "void" });
493
+ const quests = screen(k, "Quest log", { ground: "soot" });
494
+ const talk = screen(k, "Dialogue", { ground: "void" });
495
+ const pause = screen(k, "Pause", { ground: "void", fills: k.tint("scrim", 0.8) });
496
+ const over = screen(k, "Game over", { ground: "void", duration: 5e3 });
497
+ const victory = screen(k, "Victory", { ground: "oxblood" });
498
+ k.flowStart(boot, "Play EMBERFALL");
499
+ const freshFight = [
500
+ set(health.id, { expression: maxHealth.n }),
501
+ set(healthLag.id, { expression: maxHealth.n }),
502
+ set(mana.id, { expression: maxMana.n }),
503
+ set(manaLag.id, { expression: maxMana.n }),
504
+ set(stamina.id, { value: 100 }),
505
+ set(staminaLag.id, { value: 100 }),
506
+ set(wraith.id, { expression: maxWraith.n }),
507
+ set(wraithLag.id, { expression: maxWraith.n }),
508
+ set(castAt.id, { value: 0 })
509
+ ];
510
+ const loadSave = (i) => [
511
+ set(name.id, { value: SAVES[i].name }),
512
+ set(level.id, { value: SAVES[i].level }),
513
+ set(cls.id, { value: SAVES[i].cls }),
514
+ set(region.id, { value: SAVES[i].region }),
515
+ set(playtime.id, { value: SAVES[i].time }),
516
+ set(gold.id, { value: SAVES[i].gold }),
517
+ set(potions.id, { value: SAVES[i].potions }),
518
+ set(slotFocus.id, { value: i }),
519
+ ...freshFight
520
+ ];
521
+ const newJourney = [
522
+ set(name.id, { value: "Wren of the Ashes" }),
523
+ set(level.id, { value: 1 }),
524
+ set(cls.id, { value: "Unkindled" }),
525
+ set(region.id, { value: "The Cinder Marches" }),
526
+ set(playtime.id, { value: "0h 00m" }),
527
+ set(gold.id, { value: 0 }),
528
+ set(potions.id, { value: 3 }),
529
+ set(maxHealth.id, { value: 100 }),
530
+ set(maxMana.id, { value: 100 }),
531
+ set(weapon.id, { value: START_WEAPON }),
532
+ set(armour.id, { value: START_ARMOUR }),
533
+ set(weaponAtk.id, { value: ITEMS[START_WEAPON].stat }),
534
+ set(armourDef.id, { value: ITEMS[START_ARMOUR].stat }),
535
+ set(points.id, { value: 3 }),
536
+ ...skills.slice(1).map((s) => set(s.id, { value: 0 })),
537
+ set(bonusAtk.id, { value: 0 }),
538
+ set(bonusDef.id, { value: 0 }),
539
+ set(bonusSpell.id, { value: 0 }),
540
+ set(strikeCost.id, { value: 20 }),
541
+ set(hasEmber.id, { value: 0 }),
542
+ set(metOriel.id, { value: 0 }),
543
+ set(stage.id, { value: 0 }),
544
+ set(trust.id, { value: 40 }),
545
+ ...freshFight
546
+ ];
547
+ const toWorld = go(hud, "DISSOLVE", { duration: 700 });
548
+ {
549
+ k.rect(boot, W, H, [k.gradient({ from: "oxblood", to: "void", kind: "RADIAL", fromOpacity: 0.9, toOpacity: 0, handles: [{ x: 0.5, y: 0.4 }, { x: 1, y: 0.4 }, { x: 0.5, y: 1 }] })], { name: "Lantern light", absolute: { x: 0, y: 0 } });
550
+ const lamp = box(k, boot, 810, 150, 300, 420, { name: "Lantern sigil" });
551
+ const glowDisc = k.ellipse(lamp, 300, [k.gradient({ from: "flame", to: "ember", kind: "RADIAL", fromOpacity: 0.55, toOpacity: 0, handles: [{ x: 0.5, y: 0.5 }, { x: 1, y: 0.5 }, { x: 0.5, y: 1 }] })], { name: "Glass glow", absolute: { x: 0, y: 100 } });
552
+ k.behave(glowDisc, "opacity", [{ kind: "noise", amp: 0.3, freq: 2.5, seed: 4 }]);
553
+ k.ellipse(lamp, 60, [], { name: "Ring", stroke: { color: "gold", width: 6 }, absolute: { x: 120, y: 0 } });
554
+ poly(k, lamp, [[110, 60], [190, 60], [230, 110], [70, 110]], "goldDeep", { name: "Cap" });
555
+ poly(k, lamp, [[80, 110], [220, 110], [240, 330], [60, 330]], k.tint("ember", 0.18), { name: "Glass" });
556
+ lines(k, lamp, [[[80, 110], [60, 330]], [[220, 110], [240, 330]], [[150, 110], [150, 150]], [[150, 300], [150, 330]], [[70, 220], [230, 220]]], "gold", 5, { name: "Frame" });
557
+ poly(k, lamp, [[50, 330], [250, 330], [226, 372], [74, 372]], "goldDeep", { name: "Base" });
558
+ k.logo(lamp, 110, 110, { absolute: { x: 95, y: 165 } });
559
+ for (const [x, i] of [[640, 0], [1230, 3]]) rune(k, boot, x, 330, 60, i, "gold", { width: 4, name: "Sigil rune", opacity: 0.8 });
560
+ label(k, boot, "{{brand.studio}}", "Studio 30", "onVoid", 360, 640, { w: 1200, align: "CENTER", name: "Studio" });
561
+ flourish(k, boot, 960, 720, 420, "gold", "Studio flourish");
562
+ label(k, boot, "presents a tale in ash and gold", "Tagline 28", "dim", 360, 760, { w: 1200, align: "CENTER", name: "Presents" });
563
+ embers(boot, 18, { x: 700, y: 200, w: 520, h: 600 }, 3);
564
+ k.cues(boot, [
565
+ { layer: "Lantern sigil", preset: "scale-in", at: 0 },
566
+ { layer: "Studio", preset: "letters-in", at: 500 },
567
+ { layer: "Studio flourish", preset: "wipe-in", at: 1200 },
568
+ { layer: "Presents", preset: "fade-in", at: 1600 }
569
+ ]);
570
+ k.link(boot, title, "DISSOLVE", { trigger: "AFTER_TIMEOUT", delay: 3600, duration: 800 });
571
+ k.link(boot, title, "DISSOLVE", { key: "*", duration: 500 });
572
+ k.link(boot, title, "DISSOLVE", { duration: 500 });
573
+ }
574
+ {
575
+ shaderLayer(k, title, "Mesh gradient", { speed: 0.25, spread: 0.5, colorA: k.color("ember"), colorB: k.color("blood"), colorC: k.color("oxblood"), base: k.color("void") }, { name: "Smoke sky", y: 720, h: 360, opacity: 0.8 });
576
+ k.rect(title, W, 720, "void", { name: "Night", absolute: { x: 0, y: 0 } });
577
+ k.rect(title, W, 220, [k.gradient({ from: "void", to: "void", angle: 90, fromOpacity: 1, toOpacity: 0 })], { name: "Smoke fade", absolute: { x: 0, y: 718 } });
578
+ horizon(title, 860, 21, 200);
579
+ const crown = box(k, title, 660, 70, 600, 260, { name: "Ashen crown" });
580
+ const cpts = [[40, 250], [40, 110], [110, 170], [170, 60], [240, 150], [300, 10], [360, 150], [430, 60], [490, 170], [560, 110], [560, 250]];
581
+ poly(k, crown, cpts, "soot", { name: "Crown", effects: [glow(k, "ember", 50, 0.8)] });
582
+ poly(k, crown, cpts, "ember", { name: "Crown rim", stroke: 3, closed: true, effects: [glow(k, "ember", 14)] });
583
+ poly(k, crown, [[40, 206], [560, 206], [560, 222], [40, 222]], "goldDeep", { name: "Crown band" });
584
+ lines(k, crown, [[[300, 40], [284, 110], [312, 150], [290, 220]]], "flame", 3, { name: "Crack of fire", effects: [glow(k, "ember", 12)] });
585
+ for (const [x, y] of [[170, 52], [300, 2], [430, 52]]) k.ellipse(crown, 18, "ember", { name: "Crown point", absolute: { x: x - 9, y: y - 9 }, effects: [glow(k, "ember", 16)] });
586
+ drift(k, crown, "translateY", 6, 0.2);
587
+ const lock = k.stack(title, { name: "Title lockup", width: 1500, gap: 6, align: "CENTER", absolute: { x: 210, y: 350 } });
588
+ k.text(lock, "{{brand.title}}", { style: "Title 150", color: "onVoid", align: "CENTER", name: "Title" });
589
+ k.text(lock, "The Ashen Crown", { style: "Subtitle 44", color: "gold", align: "CENTER", name: "Subtitle" });
590
+ k.text(lock, "{{brand.tagline}}", { style: "Tagline 28", color: "dim", align: "CENTER", name: "Tagline" });
591
+ embers(title, 34, { x: 0, y: 300, w: W, h: 760 }, 9);
592
+ const plate = box(k, title, 660, 900, 600, 56, { name: "Prompt plate", fill: k.tint("scrim", 0.82), radius: 28, align: "CENTER", justify: "CENTER" });
593
+ const prompt = k.text(plate, "Press any key", { style: "Prompt 24", color: "flame", autoWidth: true, name: "Prompt" });
594
+ drift(k, prompt, "opacity", 0.3, 0.6);
595
+ for (const [x, i] of [[610, 2], [1290, 4]]) rune(k, title, x, 908, 40, i, "gold", { width: 3, name: "Prompt rune" });
596
+ k.cues(title, [{ layer: "Title lockup", preset: "blur-in", at: 200 }, { layer: "Ashen crown", preset: "rise-in", at: 0 }, { layer: "Prompt plate", preset: "fade-in", at: 1300 }]);
597
+ k.link(title, main, "DISSOLVE", { key: "*", duration: 450 });
598
+ k.link(title, main, "DISSOLVE", { duration: 450 });
599
+ }
600
+ {
601
+ k.rect(main, W, H, [k.gradient({ from: "oxblood", to: "void", kind: "RADIAL", fromOpacity: 0.9, toOpacity: 0, handles: [{ x: 0.75, y: 0.45 }, { x: 1.3, y: 0.45 }, { x: 0.75, y: 1.1 }] })], { name: "Hearth light", absolute: { x: 0, y: 0 } });
602
+ horizon(main, 960, 5, 150);
603
+ embers(main, 22, { x: 0, y: 380, w: W, h: 640 }, 12);
604
+ const ringG = box(k, main, 1180, 160, 640, 640, { name: "Rune wheel" });
605
+ const wheel = arc(k, ringG, 320, 320, 300, 0, Math.PI * 2, "goldDeep", 2, { name: "Wheel ring", opacity: 0.6 });
606
+ k.patch(wheel, { anchorX: 0.5, anchorY: 0.5 });
607
+ spin(k, wheel, 6);
608
+ for (let i = 0; i < 12; i++) {
609
+ const a = i * Math.PI / 6;
610
+ rune(k, ringG, 320 + Math.cos(a) * 300 - 9, 320 + Math.sin(a) * 300 - 15, 30, i, "goldDeep", { width: 3, name: "Wheel rune", opacity: 0.7 });
611
+ }
612
+ label(k, main, "{{brand.title}}", "Heading 60", "onVoid", 140, 90, { w: 900, name: "Wordmark" });
613
+ flourish(k, main, 320, 196, 360, "gold", "Wordmark flourish");
614
+ const MX = 190, MY = 290, PITCH = 88;
615
+ menu(k, main, [
616
+ { label: "Continue", hint: "Bell tower", actions: [toWorld] },
617
+ { label: "New journey", hint: "A fresh hero", actions: [...newJourney, toWorld] },
618
+ { label: "Load", actions: [go(slots, "PUSH_FROM_RIGHT", { duration: 380 })] },
619
+ { label: "Settings", actions: [go(settings, "PUSH_FROM_RIGHT", { duration: 380 })] },
620
+ { label: "Credits", actions: [go(credits, "DISSOLVE", { duration: 500 })] },
621
+ { label: "Quit", actions: [go(title, "DISSOLVE", { duration: 450 })] }
622
+ ], { focus: menuFocus, x: MX, y: MY, width: 820, pitch: PITCH, style: "Menu 44", color: "onVoid", plate: [k.gradient({ from: "ember", to: "ember", angle: 0, fromOpacity: 0.34, toOpacity: 0 })], hintStyle: "Hint 18", nudge: 18 });
623
+ const c = candle(main, MX - 76, MY - 44, { h: 40, name: "Focus candle", seed: 2, halo: 170 });
624
+ k.bindExpression(c.g, "y", `${MY - 44} + ${menuFocus.n} * ${PITCH}`);
625
+ const page = parchment(main, 1240, 260, 520, 520, { name: "Hero page", seed: 17 });
626
+ portrait(page, 190, 50, 140, 0, "Hero portrait");
627
+ readout(k, page, name.n, SAVES[0].name, "Item 38", "sepia", 40, 240, { w: 440, align: "CENTER", name: "Hero name" });
628
+ readout(k, page, `"Level " + ${level.n} + " \xB7 " + ${cls.n}`, `Level ${SAVES[0].level} \xB7 ${SAVES[0].cls}`, "Small 18", "sepiaSoft", 40, 296, { w: 440, align: "CENTER", name: "Hero calling" });
629
+ flourish(k, page, 260, 346, 240, "goldDeep", "Page flourish");
630
+ readout(k, page, region.n, SAVES[0].region, "Lore 24", "sepia", 40, 372, { w: 440, align: "CENTER", name: "Hero region" });
631
+ readout(k, page, `${playtime.n} + " in the ash \xB7 " + group(${gold.n}) + " gold"`, `${SAVES[0].time} in the ash \xB7 1,240 gold`, "Small 18", "sepiaSoft", 40, 420, { w: 440, align: "CENTER", name: "Hero record" });
632
+ hintBar(main, "\u2191 \u2193 CHOOSE ENTER CONFIRM MOUSE POINT AND CLICK");
633
+ k.cues(main, [{ layer: "Menu item", preset: "slide-in", at: 0, params: { direction: "left" }, stagger: { delay: 70 } }, { layer: "Hero page", preset: "rise-in", at: 250 }]);
634
+ }
635
+ {
636
+ k.rect(slots, W, H, [k.gradient({ from: "oxblood", to: "void", angle: 90, fromOpacity: 0.7, toOpacity: 0.2 })], { name: "Wash", absolute: { x: 0, y: 0 } });
637
+ heading(slots, "Choose a memory");
638
+ label(k, slots, "Each save is a memory of the road. Choose one, and the fire remembers you.", "Lore 24", "dim", 124, 176, { w: 1300, name: "Screen lead" });
639
+ const f = slotFocus.n;
640
+ const vignette = (parent, i) => {
641
+ const v = box(k, parent, 30, 30, 460, 240, { name: "Memory vignette", clip: true, radius: 4 });
642
+ if (i === 0) {
643
+ k.rect(v, 460, 240, [k.gradient({ from: "ember", to: "oxblood", angle: 270, fromOpacity: 1, toOpacity: 1 })], { name: "Sky", absolute: { x: 0, y: 0 } });
644
+ poly(k, v, [[0, 240], [0, 150], [90, 130], [200, 160], [320, 120], [460, 150], [460, 240]], "soot", { name: "Fields" });
645
+ for (let j = 0; j < 7; j++) {
646
+ const fl = poly(k, v, tear(30 + j * 66, 110 + j % 2 * 16, 150 + j % 2 * 10, 12), "flame", { name: "Field fire", effects: [glow(k, "ember", 16)] });
647
+ k.patch(fl, { anchorX: 0.5, anchorY: 1 });
648
+ k.behave(fl, "scaleY", [{ kind: "noise", amp: 0.3, freq: 2, seed: j + 30 }]);
649
+ }
650
+ lines(k, v, [[[360, 240], [360, 110], [340, 80]], [[360, 150], [396, 116], [410, 100]], [[360, 130], [330, 110]]], "void", 6, { name: "Dead tree" });
651
+ } else if (i === 1) {
652
+ k.rect(v, 460, 240, "fen", { name: "Sky", absolute: { x: 0, y: 0 } });
653
+ k.ellipse(v, 70, "parchment", { name: "Moon", absolute: { x: 320, y: 30 }, effects: [glow(k, "parchment", 30, 0.6)] });
654
+ k.rect(v, 460, 90, k.tint("mana", 0.35), { name: "Water", absolute: { x: 0, y: 150 } });
655
+ const shine = k.rect(v, 50, 6, "parchment", { name: "Moon path", radius: 3, absolute: { x: 330, y: 176 }, opacity: 0.7 });
656
+ drift(k, shine, "scaleX", 0.3, 0.5);
657
+ lines(k, v, [[[40, 240], [44, 130]], [[60, 240], [70, 120]], [[80, 240], [76, 140]], [[410, 240], [404, 146]], [[430, 240], [440, 136]]], "void", 4, { name: "Reeds" });
658
+ poly(k, v, [[150, 160], [270, 160], [250, 176], [170, 176]], "void", { name: "Ferry" });
659
+ const lamp = k.ellipse(v, 12, "flame", { name: "Ferry lantern", absolute: { x: 250, y: 136 }, effects: [glow(k, "ember", 18)] });
660
+ k.behave(lamp, "opacity", [{ kind: "noise", amp: 0.3, freq: 2, seed: 41 }]);
661
+ } else {
662
+ k.rect(v, 460, 240, [k.gradient({ from: "blood", to: "void", angle: 270, fromOpacity: 1, toOpacity: 1 })], { name: "Sky", absolute: { x: 0, y: 0 } });
663
+ poly(k, v, [[200, 240], [214, 60], [230, 10], [246, 60], [260, 240]], "void", { name: "Spire", effects: [glow(k, "ember", 20, 0.5)] });
664
+ k.rect(v, 8, 14, "flame", { name: "Spire window", absolute: { x: 226, y: 90 }, effects: [glow(k, "ember", 12)] });
665
+ poly(k, v, [[0, 240], [0, 200], [140, 180], [320, 196], [460, 176], [460, 240]], "soot", { name: "Ash dunes" });
666
+ const ash = box(k, v, 0, 0, 460, 240, { name: "Falling ash" });
667
+ for (let j = 0; j < 10; j++) {
668
+ const a = k.ellipse(ash, 4, "parchShade", { name: "Ash", absolute: { x: 20 + j * 44, y: 230 } });
669
+ k.behave(a, "translateY", [{ kind: "spin", rate: -(30 + j * 4) }, { kind: "mod", period: 230, offset: -230 + j * 20 }]);
670
+ }
671
+ }
672
+ const wash = k.rect(v, 460, 240, "sepia", { name: "Sepia", absolute: { x: 0, y: 0 } });
673
+ k.bindExpression(wash, "opacity", `0.78 - 0.72 * max(0, 1 - abs(${f} - ${i}))`);
674
+ return v;
675
+ };
676
+ const choose = (i) => [...loadSave(i), toWorld];
677
+ SAVES.forEach((s, i) => {
678
+ const x = 120 + i * 580;
679
+ const card = box(k, slots, x, 250, 520, 660, { name: "Save slot" });
680
+ const ring = k.rect(card, 540, 680, [], { name: "Slot glow", radius: 10, stroke: { color: "flame", width: 4 }, absolute: { x: -10, y: -10 }, effects: [glow(k, "ember", 30)] });
681
+ k.bindExpression(ring, "opacity", `max(0, 1 - abs(${f} - ${i}))`);
682
+ const p = parchment(card, 0, 0, 520, 660, { name: "Slot page", seed: 50 + i * 9 });
683
+ vignette(p, i);
684
+ portrait(p, 40, 214, 100, i, "Slot portrait");
685
+ label(k, p, s.name, "Item 38", "sepia", 160, 290, { w: 330, name: "Slot hero" });
686
+ label(k, p, `Lv ${s.level} \xB7 ${s.cls}`, "Small 18", "sepiaSoft", 160, 340, { w: 340, name: "Slot calling" });
687
+ label(k, p, s.region, "Label 26", "sepia", 40, 400, { w: 440, name: "Slot region" });
688
+ label(k, p, `${s.time} \xB7 ${s.gold.toLocaleString("en-US")} gold \xB7 ${s.potions} potions`, "Small 18", "sepiaSoft", 40, 442, { w: 440, name: "Slot record" });
689
+ flourish(k, p, 260, 492, 300, "goldDeep", "Slot flourish");
690
+ label(k, p, `\u201C${s.memory}\u201D`, "Lore 24", "sepia", 40, 516, { w: 440, name: "Slot memory" });
691
+ label(k, p, `Memory ${["I", "II", "III"][i]}`, "Tiny 16", "sepiaSoft", 40, 614, { w: 440, align: "RIGHT", name: "Slot number" });
692
+ onAll(k, card, [set(slotFocus.id, { value: i, glide: 160 })], { trigger: "MOUSE_ENTER" });
693
+ onAll(k, card, choose(i));
694
+ });
695
+ for (const key of ["ArrowRight", "d"]) k.on(slots, set(slotFocus.id, { expression: `(round(${f}) + 1) % 3`, glide: 160 }), { key });
696
+ for (const key of ["ArrowLeft", "a"]) k.on(slots, set(slotFocus.id, { expression: `(round(${f}) + 2) % 3`, glide: 160 }), { key });
697
+ const pick = when(SAVES.map((_, i) => ({ if: `round(${f}) == ${i}`, then: choose(i) })));
698
+ for (const key of ["Enter", " "]) k.on(slots, pick, { key });
699
+ k.on(slots, back(), { key: "Escape" });
700
+ const b = k.instance(slots, "Seal button", { Label: "Back ESC" }, { name: "Back", absolute: { x: 1620, y: 940 } });
701
+ k.on(b, back());
702
+ hintBar(slots, "LEFT RIGHT CHOOSE A MEMORY ENTER LOAD ESC BACK");
703
+ k.cues(slots, [{ layer: "Save slot", preset: "rise-in", at: 0, stagger: { delay: 120 } }]);
704
+ }
705
+ {
706
+ k.rect(settings, W, H, [k.gradient({ from: "oxblood", to: "void", angle: 0, fromOpacity: 0.5, toOpacity: 0.1 })], { name: "Wash", absolute: { x: 0, y: 0 } });
707
+ heading(settings, "Settings", 120, 60);
708
+ embers(settings, 12, { x: 1200, y: 400, w: 700, h: 600 }, 44);
709
+ const col = box(k, settings, 120, 190, 1060, 720, { name: "Settings list" });
710
+ focusColumn(k, settings, { focus: setFocus, count: 9, x: 100, y: 186, w: 1100, pitch: 80, plate: k.tint("ember", 0.2), guard: `${rebind.n} == ""`, escape: [back()], radius: 6 });
711
+ const common = { labelStyle: "Label 26", ink: "onVoid" };
712
+ const sl = { ...common, valueStyle: "Value 26", track: "line", fill: "gold", knob: "flame" };
713
+ const at = (i) => ({ x: 0, y: i * 80, width: 1060, focus: { n: setFocus.n, index: i } });
714
+ const rows = [
715
+ slider(k, col, { ...sl, ...at(0), label: "Master volume", variable: master, suffix: "%" }),
716
+ slider(k, col, { ...sl, ...at(1), label: "Music", variable: music, suffix: "%" }),
717
+ slider(k, col, { ...sl, ...at(2), label: "Voices", variable: voices, suffix: "%" }),
718
+ slider(k, col, { ...sl, ...at(3), label: "Text speed", variable: textSpeed, min: 1, max: 5, step: 1 }),
719
+ toggle(k, col, { ...common, ...at(4), label: "Subtitles", variable: subs }),
720
+ toggle(k, col, { ...common, ...at(5), label: "Drifting embers", variable: embersOn })
721
+ ];
722
+ const kb = { ...common, capStyle: "Cap 20", cap: "panel", onCap: "flame", listening: "ember", rebind };
723
+ rows.push(keybind(k, col, { ...kb, ...at(6), action: "Strike", slot: "strike", variable: keyStrike }));
724
+ rows.push(keybind(k, col, { ...kb, ...at(7), action: "Cast Emberbolt", slot: "spell", variable: keySpell }));
725
+ rows.push(keybind(k, col, { ...kb, ...at(8), action: "Drink a potion", slot: "potion", variable: keyPotion }));
726
+ rows.forEach((r, i) => focusRow(k, r, setFocus, i));
727
+ rebindListener(k, settings, rebind, [{ slot: "strike", variable: keyStrike }, { slot: "spell", variable: keySpell }, { slot: "potion", variable: keyPotion }]);
728
+ const pv = parchment(settings, 1290, 190, 520, 680, { name: "Preview page", seed: 77 });
729
+ label(k, pv, "Candles of sound", "Small 18", "sepiaSoft", 40, 40, { w: 440, align: "CENTER", name: "Preview title" });
730
+ [["Master", master], ["Music", music], ["Voices", voices]].forEach(([nm, v], i) => {
731
+ const c = candle(pv, 90 + i * 140, 90, { h: 120, seed: 20 + i, halo: 150 });
732
+ k.bindExpression(c.flame, "scaleX", `0.4 + ${v.n} / 100 * 0.8`);
733
+ k.bindExpression(c.flame, "scaleY", `0.3 + ${v.n} / 100 * 1.1`);
734
+ label(k, pv, nm, "Tiny 16", "sepia", 60 + i * 140, 300, { w: 120, align: "CENTER", name: "Candle name" });
735
+ });
736
+ flourish(k, pv, 260, 350, 300, "goldDeep", "Preview flourish");
737
+ readout(k, pv, `"Text speed: " + (${textSpeed.n} < 1.5 ? "Solemn" : ${textSpeed.n} < 2.5 ? "Measured" : ${textSpeed.n} < 3.5 ? "Brisk" : ${textSpeed.n} < 4.5 ? "Swift" : "At once")`, "Text speed: Brisk", "Small 18", "sepiaSoft", 40, 380, { w: 440, name: "Speed word" });
738
+ label(k, pv, "\u201CThe river keeps what it is owed, crownseeker.\u201D", "Lore 24", "sepia", 40, 420, { w: 440, name: "Sample line" });
739
+ const quill = box(k, pv, 40, 530, 440, 10, { name: "Speed track", fill: "parchShade", radius: 5, clip: true });
740
+ const qf = k.rect(quill, 440, 10, "goldDeep", { name: "Speed fill", radius: 5, absolute: { x: 0, y: 0 } });
741
+ k.bindExpression(qf, "width", `${textSpeed.n} / 5 * 440`);
742
+ readout(k, pv, `${subs.n} == 1 ? "Subtitles are shown" : "Subtitles are hidden"`, "Subtitles are shown", "Small 18", "sepiaSoft", 40, 570, { w: 440, name: "Subtitle note" });
743
+ readout(k, pv, `${embersOn.n} == 1 ? "Embers drift on every page" : "The embers have settled"`, "Embers drift on every page", "Small 18", "sepiaSoft", 40, 604, { w: 440, name: "Ember note" });
744
+ const b = k.instance(settings, "Seal button", { Label: "Back ESC" }, { name: "Back", absolute: { x: 1620, y: 910 } });
745
+ k.on(b, back());
746
+ hintBar(settings, "\u2191 \u2193 ROW LEFT RIGHT ADJUST ENTER TOGGLE / REBIND ESC BACK");
747
+ }
748
+ {
749
+ k.rect(credits, W, H, [k.gradient({ from: "oxblood", to: "void", kind: "RADIAL", fromOpacity: 0.8, toOpacity: 0, handles: [{ x: 0.5, y: 0.5 }, { x: 1.1, y: 0.5 }, { x: 0.5, y: 1.2 }] })], { name: "Glow", absolute: { x: 0, y: 0 } });
750
+ const scroll = parchment(credits, 560, 40, 800, 1e3, { name: "Credits scroll", seed: 91 });
751
+ const roll = box(k, scroll, 60, 60, 680, 820, { name: "Credits window", clip: true });
752
+ label(k, scroll, "A {{brand.studio}} tale", "Credit role 18", "sepiaSoft", 60, 910, { w: 680, align: "CENTER", name: "Sign-off" });
753
+ const list = k.stack(roll, { name: "Credits roll", width: 680, gap: 22, align: "CENTER", absolute: { x: 0, y: 0 } });
754
+ k.text(list, "Credits", { style: "Heading 60", color: "sepia", align: "CENTER", name: "Roll title" });
755
+ for (const [role, who] of CREDITS) {
756
+ const g = k.stack(list, { gap: 4, align: "CENTER", name: "Credit" });
757
+ k.text(g, role, { style: "Credit role 18", color: "sepiaSoft", align: "CENTER", name: "Role" });
758
+ k.text(g, who, { style: "Credit name 34", color: "sepia", align: "CENTER", name: "Name" });
759
+ }
760
+ keys(k, list, "translateY", [{ t: 0, v: 820, ease: { kind: "linear" } }, { t: 13600, v: -960 }]);
761
+ embers(credits, 20, { x: 0, y: 200, w: W, h: 880 }, 61);
762
+ k.link(credits, main, "DISSOLVE", { key: "*", duration: 400 });
763
+ k.link(credits, main, "DISSOLVE", { duration: 400 });
764
+ }
765
+ {
766
+ const scene = box(k, hud, 0, 0, W, H, { name: "Courtyard" });
767
+ k.rect(scene, W, H, [k.gradient({ from: "oxblood", to: "void", angle: 270, fromOpacity: 0.9, toOpacity: 0 })], { name: "Sky", absolute: { x: 0, y: 0 } });
768
+ k.rect(scene, W, 420, [k.gradient({ from: "ember", to: "ember", angle: 270, fromOpacity: 0.55, toOpacity: 0 })], { name: "Far fires", absolute: { x: 0, y: 380 } });
769
+ poly(k, scene, [[0, 700], [0, 560], [220, 520], [420, 580], [640, 530], [900, 590], [1180, 540], [1460, 600], [1700, 530], [W, 580], [W, 700]], "soot", { name: "Far walls" });
770
+ poly(k, scene, [[1180, 700], [1190, 250], [1230, 170], [1270, 90], [1310, 170], [1350, 250], [1360, 700]], "void", { name: "Bell tower" });
771
+ poly(k, scene, [[1245, 270], [1295, 270], [1300, 330], [1240, 330]], "goldDeep", { name: "Tower bell", effects: [glow(k, "gold", 20, 0.5)] });
772
+ poly(k, scene, [[0, H], [0, 690], [W, 690], [W, H]], "panel", { name: "Flagstones" });
773
+ lines(k, scene, [[[0, 760], [W, 760]], [[0, 860], [W, 860]], [[0, 990], [W, 990]], ...[-600, -300, 0, 300, 600, 900, 1200, 1500, 1800, 2100, 2400].map((x) => [[960 + (x - 960) * 0.3, 690], [x, H]])], "line", 2, { name: "Flag seams", opacity: 0.8 });
774
+ candle(scene, 250, 520, { h: 110, wax: "goldDeep", name: "Brazier", seed: 7, halo: 260 });
775
+ const mist = k.ellipse(scene, 900, k.tint("wraith", 0.07), { name: "Grave mist", absolute: { x: 520, y: 560 }, effects: [blurFx(60)] });
776
+ drift(k, mist, "translateX", 60, 0.05);
777
+ const foe = k.instance(hud, "Wraith", {}, { name: "Hollow Bellringer", absolute: { x: 760, y: 230 } });
778
+ drift(k, foe, "translateY", 14, 0.35);
779
+ drift(k, foe, "translateX", 22, 0.12);
780
+ embers(hud, 26, { x: 0, y: 300, w: W, h: 760 }, 77);
781
+ const bolt = k.instance(hud, "Emberbolt", {}, { name: "Emberbolt", absolute: { x: 0, y: 0 } });
782
+ const flash = k.instance(hud, "Wound flash", {}, { name: "Wound flash", absolute: { x: 0, y: 0 } });
783
+ const low = box(k, hud, 0, 0, W, H, { name: "Low health" });
784
+ const edge = k.gradient({ from: "health", to: "blood", kind: "RADIAL", fromOpacity: 0, toOpacity: 0.75, handles: [{ x: 0.5, y: 0.5 }, { x: 1.02, y: 0.5 }, { x: 0.5, y: 1.1 }] });
785
+ const stops = edge.gradientStops;
786
+ edge.gradientStops = [stops[0], { position: 0.6, color: stops[0].color }, stops[1]];
787
+ const vig = k.rect(low, W, H, [edge], { name: "Vignette", absolute: { x: 0, y: 0 } });
788
+ drift(k, vig, "opacity", 0.25, 0.9);
789
+ candle(low, 60, 700, { h: 260, wax: "blood", name: "Blood candle", seed: 13, halo: 240 });
790
+ candle(low, 1800, 700, { h: 260, wax: "blood", name: "Blood candle", seed: 17, halo: 240 });
791
+ k.bindExpression(low, "visible", `${health.n} < 35`);
792
+ const crit = box(k, hud, 560, 790, 800, 56, { name: "Critical warning", fill: "danger", radius: 28, align: "CENTER", justify: "CENTER" });
793
+ k.text(crit, "Your ember gutters \u2014 drink, or fall", { style: "Small 18", color: "onDanger", autoWidth: true, name: "Critical words" });
794
+ k.bindExpression(crit, "visible", `${health.n} < 35 && ${health.n} > 0`);
795
+ drift(k, crit, "opacity", 0.3, 1.6);
796
+ const vit = box(k, hud, 40, 36, 680, 200, { name: "Vitals", fill: k.tint("scrim", 0.72), radius: 8, stroke: { color: "line", width: 2 } });
797
+ portrait(vit, 20, 16, 140, 0, "Hero medallion");
798
+ const lvl = box(k, vit, 110, 140, 50, 50, { name: "Level seal", radius: 25, fill: "gold", align: "CENTER", justify: "CENTER" });
799
+ readout(k, lvl, `${level.n}`, String(SAVES[0].level), "Cap 20", "onGold", 0, 12, { w: 50, align: "CENTER", name: "Level" });
800
+ readout(k, vit, name.n, SAVES[0].name, "Label 26", "onVoid", 186, 14, { w: 470, name: "Hero name" });
801
+ bar(k, vit, { x: 186, y: 60, w: 400, h: 28, value: health.n, max: maxHealth.n, back: "oxblood", fill: [k.gradient({ from: "blood", to: "health", angle: 0 })], chip: { expression: healthLag.n, color: "chip" }, radius: 4, name: "Health bar" });
802
+ readout(k, vit, `round(${health.n})`, "100", "Value 26", "onVoid", 596, 57, { w: 70, align: "RIGHT", name: "Health value" });
803
+ bar(k, vit, { x: 186, y: 100, w: 400, h: 20, value: mana.n, max: maxMana.n, back: "fen", fill: "mana", chip: { expression: manaLag.n, color: "chip" }, radius: 4, name: "Mana bar" });
804
+ readout(k, vit, `round(${mana.n})`, "100", "Small 18", "onVoid", 596, 98, { w: 70, align: "RIGHT", name: "Mana value" });
805
+ bar(k, vit, { x: 186, y: 132, w: 400, h: 14, value: stamina.n, max: "100", back: "panel", fill: "stamina", chip: { expression: staminaLag.n, color: "chip" }, radius: 4, name: "Stamina bar" });
806
+ readout(k, vit, `round(${stamina.n})`, "100", "Small 18", "onVoid", 596, 126, { w: 70, align: "RIGHT", name: "Stamina value" });
807
+ readout(k, vit, region.n, SAVES[0].region, "Small 18", "dim", 186, 162, { w: 470, name: "Region" });
808
+ const legend = box(k, hud, 40, 250, 680, 64, { name: "Controls", fill: k.tint("scrim", 0.72), radius: 8, padding: { top: 8, right: 16, bottom: 8, left: 16 } });
809
+ readout(k, legend, `${keyStrike.n} + " STRIKE \xB7 " + ${keySpell.n} + " EMBERBOLT \xB7 " + ${keyPotion.n} + " POTION \xB7 H THE WRAITH STRIKES \xB7 E LOOT \xB7 I SATCHEL \xB7 K SKILLS \xB7 J QUESTS \xB7 T TALK \xB7 ESC PAUSE"`, "F STRIKE \xB7 M EMBERBOLT \xB7 Q POTION \xB7 H THE WRAITH STRIKES \xB7 E LOOT \xB7 I SATCHEL \xB7 K SKILLS \xB7 J QUESTS \xB7 T TALK \xB7 ESC PAUSE", "Tiny 16", "dim", 16, 8, { w: 648, name: "Legend" });
810
+ const compass = box(k, hud, 780, 30, 600, 56, { name: "Compass", clip: true, fill: k.tint("scrim", 0.72), radius: 6, stroke: { color: "goldDeep", width: 2 } });
811
+ const ribbon = box(k, compass, -300, 0, 1240, 56, { name: "Ribbon" });
812
+ label(k, ribbon, "W \xB7 \xB7 NW \xB7 \xB7 N \xB7 \xB7 NE \xB7 \xB7 E \xB7 \xB7 SE \xB7 \xB7 S \xB7 \xB7 SW", "Small 18", "onVoid", 60, 16, { name: "Headings" });
813
+ poly(k, ribbon, [[640, 8], [650, 18], [640, 28], [630, 18]], "flame", { name: "Quest mark", effects: [glow(k, "ember", 12)] });
814
+ drift(k, ribbon, "translateX", 90, 0.06);
815
+ poly(k, compass, [[292, 0], [308, 0], [300, 12]], "gold", { name: "Heading needle" });
816
+ label(k, hud, "Hollow Bellringer", "Speaker 34", "onVoid", 780, 100, { w: 600, align: "CENTER", name: "Foe name" });
817
+ bar(k, hud, { x: 780, y: 152, w: 600, h: 18, value: wraith.n, max: maxWraith.n, back: k.tint("scrim", 0.8), fill: [k.gradient({ from: "wraith", to: "wraithEye", angle: 0 })], chip: { expression: wraithLag.n, color: "ember" }, radius: 9, name: "Foe bar" });
818
+ for (const x of [760, 1388]) poly(k, hud, [[x + 6, 150], [x + 18, 161], [x + 6, 172], [x - 6, 161]], "gold", { name: "Bar lozenge" });
819
+ const map = box(k, hud, 1620, 110, 260, 260, { name: "Minimap", clip: true, radius: 130, fill: "parchShade" });
820
+ lines(k, map, [[[0, 180], [80, 150], [130, 120], [200, 110], [260, 70]], [[130, 120], [140, 40], [170, 0]]], "sepiaSoft", 6, { name: "Roads" });
821
+ lines(k, map, [[[0, 60], [60, 90], [100, 180], [160, 220], [260, 230]]], "mana", 10, { name: "River", opacity: 0.7 });
822
+ poly(k, map, [[184, 70], [196, 50], [208, 70], [208, 96], [184, 96]], "sepia", { name: "Tower mark" });
823
+ const qm = poly(k, map, [[196, 30], [206, 40], [196, 50], [186, 40]], "ember", { name: "Quest marker", effects: [glow(k, "ember", 12)] });
824
+ drift(k, qm, "opacity", 0.3, 1.2);
825
+ poly(k, map, [[130, 116], [142, 146], [130, 138], [118, 146]], "blood", { name: "You" });
826
+ [[-60, -40, 1], [150, 170, 2], [-80, 160, 3], [170, -70, 4]].forEach(([x, y, s]) => {
827
+ const fog = k.ellipse(map, 200, k.tint("void", 0.85), { name: "Fog", absolute: { x, y }, effects: [blurFx(34)] });
828
+ k.behave(fog, "translateX", [{ kind: "noise", amp: 18, freq: 0.2, seed: s }]);
829
+ k.behave(fog, "translateY", [{ kind: "noise", amp: 14, freq: 0.17, seed: s + 9 }]);
830
+ });
831
+ k.ellipse(map, 260, [k.gradient({ from: "void", to: "void", kind: "RADIAL", fromOpacity: 0, toOpacity: 0.9, handles: [{ x: 0.5, y: 0.5 }, { x: 1, y: 0.5 }, { x: 0.5, y: 1 }] })], { name: "Fog rim", absolute: { x: 0, y: 0 } });
832
+ k.ellipse(hud, 276, [], { name: "Map ring", stroke: { color: "gold", width: 4 }, absolute: { x: 1612, y: 102 } });
833
+ label(k, hud, "N", "Tiny 16", "onVoid", 1744, 88, { name: "Map north" });
834
+ const qt = box(k, hud, 1400, 400, 480, 196, { name: "Quest tracker", fill: k.tint("scrim", 0.72), radius: 8, stroke: { color: "line", width: 2 }, padding: 20, gap: 8 });
835
+ k.text(qt, "The Ashen Crown", { style: "Label 26", color: "gold", name: "Quest name" });
836
+ readout(k, qt, `"Silence the Bellringer \u2014 " + round(100 - ${wraith.n} / ${maxWraith.n} * 100) + "%"`, "Silence the Bellringer \u2014 0%", "Body 24", "onVoid", 20, 60, { w: 440, name: "Quest step" });
837
+ readout(k, qt, `${hasEmber.n} == 1 ? "Carry the Ember of Vaelmoor to the tower" : "Seek the ferrywoman at Vaelmoor (T)"`, "Seek the ferrywoman at Vaelmoor (T)", "Lore 24", "dim", 20, 100, { w: 440, name: "Quest side" });
838
+ for (const nm of ["Quest step", "Quest side"]) for (const id of k.named(qt, nm)) k.patch(id, { layoutPositioning: "AUTO" });
839
+ const coinPop = k.instance(hud, "Coin pop", {}, { name: "Coin pop", absolute: { x: 40, y: 830 } });
840
+ const purse = box(k, hud, 40, 950, 330, 80, { name: "Purse", fill: k.tint("scrim", 0.72), radius: 8, stroke: { color: "line", width: 2 } });
841
+ k.ellipse(purse, 44, "gold", { name: "Coin", stroke: { color: "goldDeep", width: 4 }, absolute: { x: 20, y: 18 }, effects: [glow(k, "gold", 14, 0.6)] });
842
+ rune(k, purse, 36, 28, 22, 6, "goldDeep", { width: 3, name: "Coin rune" });
843
+ readout(k, purse, `group(${gold.n})`, "1,240", "Numeral 40", "gold", 80, 14, { w: 170, name: "Gold" });
844
+ label(k, purse, "gold", "Tiny 16", "dim", 254, 32, { name: "Gold label" });
845
+ const hb = box(k, hud, 1190, 880, 690, 170, { name: "Hotbar", fill: k.tint("scrim", 0.72), radius: 8, stroke: { color: "line", width: 2 } });
846
+ const slotAt = [24, 170, 316];
847
+ const strikeSlot = box(k, hb, slotAt[0], 34, 124, 124, { name: "Strike slot", radius: 12, fill: "panel", stroke: { color: "gold", width: 2 } });
848
+ icon(strikeSlot, "sword", 12, 12, 1, "parchment", "Strike icon");
849
+ const spellSlot = k.instance(hb, "Spell slot", {}, { name: "Spell slot", absolute: { x: slotAt[1], y: 34 } });
850
+ const potSlot = box(k, hb, slotAt[2], 34, 124, 124, { name: "Potion slot", radius: 12, fill: "panel", stroke: { color: "gold", width: 2 } });
851
+ icon(potSlot, "flask", 12, 12, 1, "parchShade", "Potion icon");
852
+ readout(k, potSlot, `"\xD7 " + ${potions.n}`, `\xD7 ${SAVES[0].potions}`, "Small 18", "onVoid", 60, 96, { w: 56, align: "RIGHT", name: "Potion count" });
853
+ [keyStrike, keySpell, keyPotion].forEach((kv, i) => {
854
+ const cap = box(k, hb, slotAt[i] + 32, 4, 60, 26, { name: "Key cap", radius: 4, fill: "gold", align: "CENTER", justify: "CENTER" });
855
+ readout(k, cap, kv.n, String(k.doc.variables[kv.id].valuesByMode["Mode 1"]), "Tiny 16", "onGold", 0, 3, { w: 60, align: "CENTER", name: "Key" });
856
+ });
857
+ readout(k, hb, `"STRIKE " + ${strikeCost.n} + " STAMINA"`, "STRIKE 20 STAMINA", "Tiny 16", "dim", 462, 40, { w: 210, name: "Strike note" });
858
+ readout(k, hb, `"BOLT " + (30 + ${bonusSpell.n}) + " DAMAGE"`, "BOLT 30 DAMAGE", "Tiny 16", "dim", 462, 72, { w: 210, name: "Bolt note" });
859
+ const dry = label(k, hb, "Mana spent", "Tiny 16", "danger", 462, 104, { w: 210, name: "Mana warning" });
860
+ k.bindExpression(dry, "visible", `${mana.n} < ${spellCost.n}`);
861
+ const heal = k.instance(hud, "Heal bloom", {}, { name: "Heal bloom", absolute: { x: 1458, y: 690 } });
862
+ const logic = box(k, hud, 0, 0, 1, 1, { name: "Game logic" });
863
+ const K = (v) => `upper($key) == ${v.n}`;
864
+ const canStrike = `${K(keyStrike)} && ${stamina.n} >= ${strikeCost.n}`;
865
+ const canCast = `${K(keySpell)} && ${mana.n} >= ${spellCost.n} && now() - ${castAt.n} >= ${COOLDOWN}`;
866
+ const canDrink = `${K(keyPotion)} && ${potions.n} > 0`;
867
+ const blow = 'upper($key) == "H"';
868
+ const won = when([{ if: `${wraith.n} <= 0`, then: [go(victory, "DISSOLVE", { duration: 900 })] }]);
869
+ k.on(logic, when([
870
+ { if: canStrike, then: [
871
+ set(stamina.id, { expression: `max(0, ${stamina.n} - ${strikeCost.n})`, glide: 240 }),
872
+ set(staminaLag.id, { expression: stamina.n, glide: 900, easing: "EASE_IN_OUT" }),
873
+ set(wraith.id, { expression: `max(0, ${wraith.n} - (${weaponAtk.n} + ${bonusAtk.n}))`, glide: 260 }),
874
+ set(wraithLag.id, { expression: wraith.n, glide: 1100, easing: "EASE_IN_OUT" }),
875
+ won
876
+ ] },
877
+ { if: canCast, then: [
878
+ set(mana.id, { expression: `max(0, ${mana.n} - ${spellCost.n})`, glide: 300 }),
879
+ set(manaLag.id, { expression: mana.n, glide: 1e3, easing: "EASE_IN_OUT" }),
880
+ set(castAt.id, { expression: "now()" }),
881
+ set(stamina.id, { expression: `min(100, ${stamina.n} + 10)`, glide: 400 }),
882
+ set(staminaLag.id, { expression: stamina.n }),
883
+ set(wraith.id, { expression: `max(0, ${wraith.n} - (30 + ${bonusSpell.n}))`, glide: 400 }),
884
+ set(wraithLag.id, { expression: wraith.n, glide: 1200, easing: "EASE_IN_OUT" }),
885
+ won
886
+ ] },
887
+ { if: canDrink, then: [
888
+ set(potions.id, { expression: `${potions.n} - 1` }),
889
+ set(health.id, { expression: `min(${maxHealth.n}, ${health.n} + 35)`, glide: 600 }),
890
+ set(healthLag.id, { expression: health.n }),
891
+ set(stamina.id, { expression: `min(100, ${stamina.n} + 25)`, glide: 600 }),
892
+ set(staminaLag.id, { expression: stamina.n })
893
+ ] },
894
+ { if: blow, then: [
895
+ set(health.id, { expression: `max(0, ${health.n} - max(6, 30 - round((${armourDef.n} + ${bonusDef.n}) / 2)))`, glide: 220 }),
896
+ set(healthLag.id, { expression: health.n, glide: 1100, easing: "EASE_IN_OUT" }),
897
+ when([{ if: `${health.n} <= 0`, then: [go(over, "DISSOLVE", { duration: 900 })] }])
898
+ ] },
899
+ { if: 'upper($key) == "E"', then: [set(gold.id, { expression: `${gold.n} + 35`, glide: 700 })] },
900
+ { if: 'upper($key) == "I"', then: [go(inventory, "PUSH_FROM_BOTTOM", { duration: 380 })] },
901
+ { if: 'upper($key) == "K"', then: [go(tree, "DISSOLVE", { duration: 450 })] },
902
+ { if: 'upper($key) == "J"', then: [go(quests, "PUSH_FROM_RIGHT", { duration: 380 })] },
903
+ { if: 'upper($key) == "T"', then: [set(talkFocus.id, { value: 0 }), set(metOriel.id, { value: 1 }), go(talk, "DISSOLVE", { duration: 600 })] }
904
+ ]), { key: "*" });
905
+ k.on(logic, overlay(pause), { key: "Escape" });
906
+ k.on(foe, when([{ if: canStrike, then: [k.changeAction("Wraith/Hurt", 0)] }, { if: canCast, then: [k.changeAction("Wraith/Hurt", 0)] }, { if: blow, then: [k.changeAction("Wraith/Strike", 0)] }]), { key: "*" });
907
+ k.on(bolt, when([{ if: canCast, then: [k.changeAction("Emberbolt/Cast", 0)] }]), { key: "*" });
908
+ k.on(flash, when([{ if: blow, then: [k.changeAction("Wound flash/Hit", 0)] }]), { key: "*" });
909
+ k.on(spellSlot, when([{ if: canCast, then: [k.changeAction("Spell slot/Cooldown", 0)] }]), { key: "*" });
910
+ k.on(heal, when([{ if: canDrink, then: [k.changeAction("Heal bloom/Pop", 0)] }]), { key: "*" });
911
+ k.on(coinPop, when([{ if: 'upper($key) == "E"', then: [k.changeAction("Coin pop/Loot", 0)] }]), { key: "*" });
912
+ k.cues(hud, [{ layer: "Vitals", preset: "slide-in", at: 0, params: { direction: "left" } }, { layer: "Hotbar", preset: "slide-in", at: 100, params: { direction: "right" } }, { layer: "Quest tracker", preset: "fade-in", at: 300 }]);
913
+ }
914
+ {
915
+ k.rect(inventory, W, H, [k.gradient({ from: "oxblood", to: "void", angle: 90, fromOpacity: 0.6, toOpacity: 0.15 })], { name: "Wash", absolute: { x: 0, y: 0 } });
916
+ heading(inventory, "Satchel", 120, 50);
917
+ const f = invFocus.n;
918
+ const near = (i) => `max(0, 1 - abs(${f} - ${i}))`;
919
+ const GX = 120, GY = 200, CELL = 170, GAP = 18;
920
+ const equip = (i) => ITEMS[i].slot === "weapon" ? [set(weapon.id, { value: i }), set(weaponAtk.id, { value: ITEMS[i].stat, glide: 600 })] : ITEMS[i].slot === "armour" ? [set(armour.id, { value: i }), set(armourDef.id, { value: ITEMS[i].stat, glide: 600 })] : [];
921
+ ITEMS.forEach((it, i) => {
922
+ const x = GX + i % 4 * (CELL + GAP), y = GY + Math.floor(i / 4) * (CELL + GAP);
923
+ const cell = box(k, inventory, x, y, CELL, CELL, { name: "Item cell", fill: "panel", radius: 8, clip: true, stroke: { color: it.rarity, width: 3 } });
924
+ k.rect(cell, CELL, CELL, [k.gradient({ from: it.rarity, to: it.rarity, kind: "RADIAL", fromOpacity: 0.35, toOpacity: 0, handles: [{ x: 0.5, y: 0.5 }, { x: 1, y: 0.5 }, { x: 0.5, y: 1 }] })], { name: "Rarity glow", absolute: { x: 0, y: 0 } });
925
+ const art = icon(cell, it.kind, 30, 26, 1.1, it.rarity, "Item icon");
926
+ if (it.kind === "ember") {
927
+ k.bindExpression(art, "visible", `${hasEmber.n} == 1`);
928
+ const empty = box(k, cell, 35, 66, 100, 36, { name: "Empty note", fill: k.tint("scrim", 0.92), radius: 18, align: "CENTER", justify: "CENTER" });
929
+ k.text(empty, "Empty", { style: "Tiny 16", color: "onVoid", autoWidth: true, name: "Empty" });
930
+ k.bindExpression(empty, "visible", `${hasEmber.n} == 0`);
931
+ }
932
+ if (it.rarity === "legendary") {
933
+ const band = poly(k, cell, [[0, 0], [40, 0], [-20, CELL], [-60, CELL]], [k.gradient({ from: "flame", to: "flame", angle: 0, fromOpacity: 0, toOpacity: 0.55 })], { name: "Shimmer" });
934
+ k.behave(band, "translateX", [{ kind: "spin", rate: 320 }, { kind: "mod", period: 900, offset: -250 }]);
935
+ if (it.kind === "ember") k.bindExpression(band, "visible", `${hasEmber.n} == 1`);
936
+ }
937
+ const ring = k.rect(cell, CELL, CELL, [], { name: "Selected ring", radius: 8, stroke: { color: "flame", width: 5 }, absolute: { x: 0, y: 0 } });
938
+ k.bindExpression(ring, "opacity", near(i));
939
+ if (it.slot !== "none") {
940
+ const worn = box(k, cell, 8, 134, 92, 28, { name: "Worn badge", fill: "gold", radius: 4, align: "CENTER", justify: "CENTER" });
941
+ k.text(worn, "WORN", { style: "Tiny 16", color: "onGold", autoWidth: true, name: "Worn" });
942
+ k.bindExpression(worn, "visible", `${it.slot === "weapon" ? weapon.n : armour.n} == ${i}`);
943
+ }
944
+ if (it.kind === "flask") readout(k, cell, `"\xD7 " + ${potions.n}`, "\xD7 3", "Small 18", "onVoid", 100, 136, { w: 60, align: "RIGHT", name: "Stack" });
945
+ k.on(cell, set(invFocus.id, { value: i, glide: 140 }));
946
+ });
947
+ const move = (d) => set(invFocus.id, { expression: `(round(${f}) + ${d + 12}) % 12`, glide: 140 });
948
+ for (const key of ["ArrowRight", "d"]) k.on(inventory, move(1), { key });
949
+ for (const key of ["ArrowLeft", "a"]) k.on(inventory, move(-1), { key });
950
+ for (const key of ["ArrowDown", "s"]) k.on(inventory, move(4), { key });
951
+ for (const key of ["ArrowUp", "w"]) k.on(inventory, move(-4), { key });
952
+ k.on(inventory, when(ITEMS.map((it, i) => ({ if: `round(${f}) == ${i}`, then: equip(i) })).filter((_, i) => ITEMS[i].slot !== "none")), { key: "Enter" });
953
+ k.on(inventory, back(), { key: "Escape" });
954
+ k.on(inventory, when([{ if: 'upper($key) == "I"', then: [back()] }]), { key: "*" });
955
+ const doll = box(k, inventory, 900, 200, 420, 740, { name: "Equipped", fill: k.tint("scrim", 0.7), radius: 8, stroke: { color: "line", width: 2 } });
956
+ const slotBox = (y, title2, which) => {
957
+ const s = box(k, doll, 24, y, 372, 170, { name: `${title2} slot`, fill: "panel", radius: 8, stroke: { color: "gold", width: 2 } });
958
+ label(k, s, title2, "Small 18", "gold", 20, 16, { name: "Slot title" });
959
+ const v = which === "weapon" ? weapon : armour;
960
+ ITEMS.forEach((it, i) => {
961
+ if (it.slot === which) {
962
+ const ic = icon(s, it.kind, 20, 52, 0.95, it.rarity, "Worn icon");
963
+ k.bindExpression(ic, "visible", `${v.n} == ${i}`);
964
+ }
965
+ });
966
+ readout(k, s, ITEMS.map((it, i) => it.slot === which ? `${v.n} == ${i} ? "${it.name.replace(/"/g, "")}"` : "").filter(Boolean).join(" : ") + ' : ""', ITEMS[which === "weapon" ? START_WEAPON : START_ARMOUR].name, "Label 26", "onVoid", 130, 60, { w: 230, name: "Worn name" });
967
+ readout(k, s, `"Click to wear the selected " + "${which}"`, `Click to wear the selected ${which}`, "Tiny 16", "dim", 130, 124, { w: 230, name: "Slot hint" });
968
+ k.on(s, when(ITEMS.map((it, i) => ({ if: `round(${f}) == ${i}`, then: equip(i) })).filter((_, i) => ITEMS[i].slot === which)));
969
+ };
970
+ slotBox(24, "Weapon", "weapon");
971
+ slotBox(214, "Armour", "armour");
972
+ label(k, doll, "Attack", "Label 26", "onVoid", 24, 414, { name: "Stat name" });
973
+ readout(k, doll, `round(${weaponAtk.n} + ${bonusAtk.n})`, "18", "Stat 64", "flame", 220, 396, { w: 176, align: "RIGHT", name: "Attack" });
974
+ bar(k, doll, { x: 24, y: 476, w: 372, h: 12, value: `${weaponAtk.n} + ${bonusAtk.n}`, max: "60", back: "line", fill: [k.gradient({ from: "ember", to: "flame", angle: 0 })], radius: 6, name: "Attack bar" });
975
+ label(k, doll, "Defence", "Label 26", "onVoid", 24, 524, { name: "Stat name" });
976
+ readout(k, doll, `round(${armourDef.n} + ${bonusDef.n})`, "10", "Stat 64", "flame", 220, 506, { w: 176, align: "RIGHT", name: "Defence" });
977
+ bar(k, doll, { x: 24, y: 586, w: 372, h: 12, value: `${armourDef.n} + ${bonusDef.n}`, max: "60", back: "line", fill: [k.gradient({ from: "goldDeep", to: "gold", angle: 0 })], radius: 6, name: "Defence bar" });
978
+ readout(k, doll, `"Each blow takes " + max(6, 30 - round((${armourDef.n} + ${bonusDef.n}) / 2)) + " health"`, "Each blow takes 25 health", "Small 18", "dim", 24, 630, { w: 372, name: "Blow note" });
979
+ readout(k, doll, `"Gold " + group(${gold.n})`, "Gold 1,240", "Small 18", "gold", 24, 690, { w: 372, name: "Purse note" });
980
+ const legendary = ITEMS.map((it, i) => it.rarity === "legendary" ? i : -1).filter((i) => i >= 0);
981
+ const burnIf = `(${legendary.map((i) => `round(${f}) == ${i}`).join(" || ")})${" && (round(" + f + ") != 9 || " + hasEmber.n + " == 1)"}`;
982
+ const tip = parchment(inventory, 1360, 200, 460, 740, { name: "Tooltip", seed: 33, burn: burnIf });
983
+ const pick = (fn) => ITEMS.map((it, i) => `round(${f}) == ${i} ? "${fn(it, i).replace(/"/g, "")}"`).join(" : ") + ' : ""';
984
+ const nameExpr = ITEMS.map((it, i) => i === 9 ? `round(${f}) == 9 ? (${hasEmber.n} == 1 ? "${it.name}" : "An empty pocket")` : `round(${f}) == ${i} ? "${it.name.replace(/"/g, "")}"`).join(" : ") + ' : ""';
985
+ readout(k, tip, nameExpr, ITEMS[START_WEAPON].name, "Item 38", "sepia", 40, 44, { w: 380, name: "Tip name" });
986
+ readout(k, tip, pick((it) => `${it.rarity} \xB7 ${it.slot === "none" ? it.kind === "flask" ? "draught" : "relic" : it.slot}`), "common \xB7 weapon", "Small 18", "sepiaSoft", 40, 150, { w: 380, name: "Tip rarity" });
987
+ flourish(k, tip, 230, 200, 300, "goldDeep", "Tip flourish");
988
+ readout(k, tip, pick((it) => it.slot === "weapon" ? `ATTACK ${it.stat}` : it.slot === "armour" ? `DEFENCE ${it.stat}` : it.kind === "flask" ? "HEALS 35" : "QUEST RELIC"), "ATTACK 18", "Numeral 40", "sepia", 40, 226, { w: 380, name: "Tip stat" });
989
+ readout(k, tip, ITEMS.map((it, i) => `round(${f}) == ${i} ? ${it.slot === "weapon" ? `"If worn: attack " + (${it.stat} + ${bonusAtk.n}) + " (now " + round(${weaponAtk.n} + ${bonusAtk.n}) + ")"` : it.slot === "armour" ? `"If worn: defence " + (${it.stat} + ${bonusDef.n}) + " (now " + round(${armourDef.n} + ${bonusDef.n}) + ")"` : '"Carried, not worn"'}`).join(" : ") + ' : ""', "If worn: attack 18 (now 18)", "Small 18", "sepiaSoft", 40, 290, { w: 380, name: "Tip compare" });
990
+ readout(k, tip, ITEMS.map((it, i) => i === 9 ? `round(${f}) == 9 ? (${hasEmber.n} == 1 ? "${it.lore}" : "Something belongs here. The ferrywoman at Vaelmoor may know.")` : `round(${f}) == ${i} ? "${it.lore.replace(/"/g, "")}"`).join(" : ") + ' : ""', ITEMS[START_WEAPON].lore, "Lore 24", "sepia", 40, 350, { w: 380, name: "Tip lore" });
991
+ readout(k, tip, pick((it) => it.slot === "none" ? "Cannot be worn" : `Wear it: the ${it.slot} slot`), "Wear it: the weapon slot", "Tiny 16", "sepiaSoft", 40, 650, { w: 380, name: "Tip action" });
992
+ const b = k.instance(inventory, "Seal button", { Label: "Close I" }, { name: "Close", absolute: { x: 120, y: 900 } });
993
+ k.on(b, back());
994
+ hintBar(inventory, "ARROWS SELECT ENTER WEAR CLICK A SLOT EQUIP THE SELECTED ITEM I / ESC CLOSE");
995
+ k.cues(inventory, [{ layer: "Item cell", preset: "pop-in", at: 0, stagger: { delay: 40 } }, { layer: "Tooltip", preset: "slide-in", at: 200, params: { direction: "right" } }]);
996
+ }
997
+ {
998
+ k.rect(tree, W, H, [k.gradient({ from: "oxblood", to: "void", kind: "RADIAL", fromOpacity: 0.85, toOpacity: 0, handles: [{ x: 0.5, y: 0.5 }, { x: 1.05, y: 0.5 }, { x: 0.5, y: 1.1 }] })], { name: "Glow", absolute: { x: 0, y: 0 } });
999
+ heading(tree, "The Kindling", 120, 50);
1000
+ embers(tree, 20, { x: 0, y: 300, w: W, h: 700 }, 88);
1001
+ const SK = [
1002
+ { name: "Kindle", x: 960, y: 230, parents: [], rune: 5, lit: '"The first spark"', effect: () => [], desc: "Where every ember-knight begins. Already burning." },
1003
+ { name: "Cinder Lash", x: 700, y: 430, parents: [0], rune: 0, lit: `"Emberbolt " + (30 + ${bonusSpell.n}) + " dmg"`, effect: (v) => [set(v.bonusSpell.id, { expression: `${v.bonusSpell.n} + 10`, glide: 600 })], desc: "Your Emberbolt strikes 10 harder." },
1004
+ { name: "Ash Skin", x: 1220, y: 430, parents: [0], rune: 1, lit: `"Defence +" + round(${bonusDef.n})`, effect: (v) => [set(v.bonusDef.id, { expression: `${v.bonusDef.n} + 6`, glide: 600 })], desc: "Ash hardens on you: +6 defence against every blow." },
1005
+ { name: "Pyre Heart", x: 560, y: 640, parents: [1], rune: 2, lit: `"Mana " + round(${maxMana.n})`, effect: (v) => [set(v.maxMana.id, { expression: `${v.maxMana.n} + 20`, glide: 600 }), set(v.mana.id, { expression: `${v.mana.n} + 20`, glide: 600 })], desc: "A deeper well: +20 mana." },
1006
+ { name: "Emberstep", x: 850, y: 640, parents: [1], rune: 3, lit: `"Strike costs " + round(${strikeCost.n})`, effect: (v) => [set(v.strikeCost.id, { value: 12, glide: 600 })], desc: "Strikes cost 12 stamina instead of 20." },
1007
+ { name: "Bellward", x: 1220, y: 640, parents: [2], rune: 4, lit: `"Health " + round(${maxHealth.n})`, effect: (v) => [set(v.maxHealth.id, { expression: `${v.maxHealth.n} + 20`, glide: 600 }), set(v.health.id, { expression: `${v.health.n} + 20`, glide: 600 })], desc: "The bell cannot deafen you: +20 health." },
1008
+ { name: "Crown of Embers", x: 960, y: 830, parents: [3, 5], rune: 6, lit: `"Attack +" + round(${bonusAtk.n})`, effect: (v) => [set(v.bonusAtk.id, { expression: `${v.bonusAtk.n} + 12`, glide: 600 })], desc: "Needs Pyre Heart and Bellward. +12 attack." }
1009
+ ];
1010
+ const f = skillFocus.n;
1011
+ const lit = (i) => `${skills[i].n} >= 1`;
1012
+ const canUnlock = (i) => [`${points.n} > 0`, `${skills[i].n} < 1`, ...SK[i].parents.map(lit)].join(" && ");
1013
+ const unlock = (i) => when([{ if: canUnlock(i), then: [set(skills[i].id, { value: 1, glide: 700, easing: "EASE_IN_OUT" }), set(points.id, { expression: `${points.n} - 1` }), ...SK[i].effect(V)] }]);
1014
+ const lineLayer = box(k, tree, 0, 0, W, H, { name: "Ink lines" });
1015
+ SK.forEach((s, i) => s.parents.forEach((p) => {
1016
+ const a = SK[p];
1017
+ poly(k, lineLayer, [[a.x, a.y], [s.x, s.y]], "line", { name: "Ghost line", stroke: 3 });
1018
+ const ink = poly(k, lineLayer, [[a.x, a.y], [s.x, s.y]], "gold", { name: "Ink line", stroke: 6, effects: [glow(k, "ember", 14)] });
1019
+ const bb = k.node(ink);
1020
+ k.patch(ink, { anchorX: bb.width > 1 ? (a.x - bb.x) / bb.width : 0.5, anchorY: bb.height > 1 ? (a.y - bb.y) / bb.height : 0.5 });
1021
+ k.bindExpression(ink, "scaleX", `clamp(${skills[i].n}, 0, 1)`);
1022
+ k.bindExpression(ink, "scaleY", `clamp(${skills[i].n}, 0, 1)`);
1023
+ }));
1024
+ SK.forEach((s, i) => {
1025
+ const node = box(k, tree, s.x - 80, s.y - 70, 160, 140, { name: "Skill node" });
1026
+ const ready = k.ellipse(node, 132, [], { name: "Ready ring", stroke: { color: "gold", width: 3 }, absolute: { x: 14, y: 4 } });
1027
+ k.bindExpression(ready, "visible", canUnlock(i));
1028
+ drift(k, ready, "opacity", 0.35, 1);
1029
+ k.ellipse(node, 112, "panel", { name: "Seal", stroke: { color: "line", width: 3 }, absolute: { x: 24, y: 14 } });
1030
+ const glowSeal = k.ellipse(node, 112, [k.gradient({ from: "flame", to: "ember", kind: "RADIAL", fromOpacity: 1, toOpacity: 1, handles: [{ x: 0.5, y: 0.5 }, { x: 1, y: 0.5 }, { x: 0.5, y: 1 }] })], { name: "Lit seal", absolute: { x: 24, y: 14 }, effects: [glow(k, "ember", 30)] });
1031
+ k.bindExpression(glowSeal, "opacity", `clamp(${skills[i].n}, 0, 1)`);
1032
+ rune(k, node, 64, 44, 52, s.rune, "soot", { width: 5, name: "Seal rune" });
1033
+ const focusRing = k.ellipse(node, 140, [], { name: "Focus ring", stroke: { color: "flame", width: 4 }, absolute: { x: 10, y: 0 } });
1034
+ k.bindExpression(focusRing, "opacity", `max(0, 1 - abs(${f} - ${i}))`);
1035
+ label(k, tree, s.name, "Label 26", "onVoid", s.x - 150, s.y + 74, { w: 300, align: "CENTER", name: "Skill name" });
1036
+ readout(k, tree, `${lit(i)} ? ${s.lit} : (${canUnlock(i)} ? "Ready to kindle" : "Locked")`, i === 0 ? "The first spark" : "Locked", "Small 18", "gold", s.x - 150, s.y + 110, { w: 300, align: "CENTER", name: "Skill value" });
1037
+ onAll(k, node, [set(skillFocus.id, { value: i, glide: 140 })], { trigger: "MOUSE_ENTER" });
1038
+ onAll(k, node, [set(skillFocus.id, { value: i, glide: 140 }), unlock(i)]);
1039
+ });
1040
+ for (const key of ["ArrowRight", "ArrowDown", "d", "s"]) k.on(tree, set(skillFocus.id, { expression: `(round(${f}) + 1) % 7`, glide: 140 }), { key });
1041
+ for (const key of ["ArrowLeft", "ArrowUp", "a", "w"]) k.on(tree, set(skillFocus.id, { expression: `(round(${f}) + 6) % 7`, glide: 140 }), { key });
1042
+ k.on(tree, when(SK.map((_, i) => ({ if: `round(${f}) == ${i}`, then: [unlock(i)] }))), { key: "Enter" });
1043
+ k.on(tree, back(), { key: "Escape" });
1044
+ k.on(tree, when([{ if: 'upper($key) == "K"', then: [back()] }]), { key: "*" });
1045
+ const purse = box(k, tree, 120, 200, 320, 200, { name: "Embers", fill: k.tint("scrim", 0.72), radius: 8, stroke: { color: "line", width: 2 } });
1046
+ label(k, purse, "Embers to spend", "Small 18", "dim", 24, 20, { name: "Embers label" });
1047
+ readout(k, purse, `${points.n}`, "3", "Stat 64", "flame", 24, 50, { w: 120, name: "Points" });
1048
+ for (let i = 0; i < 3; i++) {
1049
+ const e = poly(k, purse, tear(170 + i * 44, 70, 100, 14), "ember", { name: "Ember pip", effects: [glow(k, "ember", 14)] });
1050
+ k.bindExpression(e, "visible", `${points.n} > ${i}`);
1051
+ }
1052
+ readout(k, purse, `"Attack " + round(${weaponAtk.n} + ${bonusAtk.n}) + " \xB7 Defence " + round(${armourDef.n} + ${bonusDef.n})`, "Attack 18 \xB7 Defence 10", "Tiny 16", "dim", 24, 140, { w: 280, name: "Stat line" });
1053
+ const page = parchment(tree, 1440, 200, 380, 420, { name: "Skill page", seed: 12 });
1054
+ readout(k, page, SK.map((s, i) => `round(${f}) == ${i} ? "${s.name}"`).join(" : ") + ' : ""', SK[1].name, "Item 38", "sepia", 36, 40, { w: 308, name: "Skill title" });
1055
+ flourish(k, page, 190, 110, 240, "goldDeep", "Skill flourish");
1056
+ readout(k, page, SK.map((s, i) => `round(${f}) == ${i} ? "${s.desc}"`).join(" : ") + ' : ""', SK[1].desc, "Lore 24", "sepia", 36, 136, { w: 308, name: "Skill text" });
1057
+ readout(k, page, SK.map((_, i) => `round(${f}) == ${i} ? (${lit(i)} ? "Kindled" : ${canUnlock(i)} ? "ENTER or click to kindle" : ${points.n} < 1 ? "No embers left to spend" : "Its parent must burn first")`).join(" : ") + ' : ""', "ENTER or click to kindle", "Tiny 16", "sepiaSoft", 36, 350, { w: 308, name: "Skill status" });
1058
+ const b = k.instance(tree, "Seal button", { Label: "Close K" }, { name: "Close", absolute: { x: 1660, y: 920 } });
1059
+ k.on(b, back());
1060
+ hintBar(tree, "ARROWS CHOOSE ENTER / CLICK KINDLE A SKILL K / ESC CLOSE");
1061
+ }
1062
+ {
1063
+ k.rect(quests, W, H, [k.gradient({ from: "oxblood", to: "void", angle: 90, fromOpacity: 0.6, toOpacity: 0.1 })], { name: "Wash", absolute: { x: 0, y: 0 } });
1064
+ heading(quests, "Quest log", 120, 50);
1065
+ const t = questTab.n;
1066
+ ["Active", "Completed"].forEach((nm, i) => {
1067
+ const tab = box(k, quests, 120 + i * 260, 190, 240, 60, { name: "Tab", radius: 6, stroke: { color: "gold", width: 2 }, align: "CENTER", justify: "CENTER" });
1068
+ const plate = k.rect(tab, 240, 60, "gold", { name: "Tab plate", radius: 6, absolute: { x: 0, y: 0 } });
1069
+ k.bindExpression(plate, "opacity", `max(0, 1 - abs(${t} - ${i}))`);
1070
+ const on = k.text(tab, nm, { style: "Hint 18", color: "onGold", autoWidth: true, name: "Tab word on" });
1071
+ k.bindExpression(on, "visible", `round(${t}) == ${i}`);
1072
+ const off = k.text(tab, nm, { style: "Hint 18", color: "onVoid", autoWidth: true, name: "Tab word" });
1073
+ k.bindExpression(off, "visible", `round(${t}) != ${i}`);
1074
+ k.on(tab, set(questTab.id, { value: i, glide: 200 }));
1075
+ });
1076
+ for (const key of ["ArrowLeft", "ArrowRight", "a", "d", "Tab"]) k.on(quests, set(questTab.id, { expression: `1 - round(${t})`, glide: 200 }), { key });
1077
+ k.on(quests, back(), { key: "Escape" });
1078
+ k.on(quests, when([{ if: 'upper($key) == "J"', then: [back()] }]), { key: "*" });
1079
+ const check = (parent, x, y, done2) => {
1080
+ k.rect(parent, 26, 26, [], { name: "Box", radius: 3, stroke: { color: "sepiaSoft", width: 2 }, absolute: { x, y } });
1081
+ if (done2 === "false") return;
1082
+ const m = poly(k, parent, [[x + 4, y + 13], [x + 11, y + 21], [x + 24, y + 3]], "blood", { name: "Tick", stroke: 4 });
1083
+ if (done2 !== "true") k.bindExpression(m, "visible", done2);
1084
+ };
1085
+ const active = box(k, quests, 120, 290, 1680, 640, { name: "Active quests" });
1086
+ k.bindExpression(active, "visible", `round(${t}) == 0`);
1087
+ const card = (parent, x, title2, giver, steps, seed, seal) => {
1088
+ const p = parchment(parent, x, 0, 540, 620, { name: "Quest card", seed });
1089
+ label(k, p, title2, "Item 38", "sepia", 40, 40, { w: 460, name: "Quest title" });
1090
+ label(k, p, giver, "Small 18", "sepiaSoft", 40, 136, { w: 460, name: "Quest giver" });
1091
+ flourish(k, p, 270, 186, 320, "goldDeep", "Quest flourish");
1092
+ steps.forEach(([text, done2, live], j) => {
1093
+ check(p, 40, 222 + j * 96, done2);
1094
+ if (live) readout(k, p, live, text, "Body 24", "sepia", 84, 216 + j * 96, { w: 420, name: "Quest objective" });
1095
+ else label(k, p, text, "Body 24", "sepia", 84, 216 + j * 96, { w: 420, name: "Quest objective" });
1096
+ });
1097
+ if (seal) {
1098
+ k.ellipse(p, 96, "blood", { name: "Wax seal", absolute: { x: 404, y: 494 }, effects: [glow(k, "scrim", 10, 0.6)] });
1099
+ rune(k, p, 437, 516, 50, 5, "wax", { width: 4, name: "Seal mark" });
1100
+ }
1101
+ return p;
1102
+ };
1103
+ card(active, 0, "The Ashen Crown", "Main quest", [
1104
+ ["Reach the bell tower courtyard", "true"],
1105
+ ["Silence the Bellringer 160/160", `${wraith.n} <= 0`, `"Silence the Bellringer " + round(${wraith.n}) + "/" + ${maxWraith.n}`],
1106
+ ["Lift the crown from the ash", `${wraith.n} <= 0`]
1107
+ ], 101);
1108
+ card(active, 570, "Ferry for the Drowned", "From Oriel Thane", [
1109
+ ["Speak with the ferrywoman at Vaelmoor", `${metOriel.n} == 1`],
1110
+ ["Earn her trust 40/60", `${trust.n} >= 60`, `"Earn her trust " + round(${trust.n}) + "/60"`],
1111
+ ["Receive the Ember of Vaelmoor", `${hasEmber.n} == 1`]
1112
+ ], 102);
1113
+ card(active, 1140, "A Bell Without a Tongue", "Found in the belfry", [
1114
+ ["Find the bell-tower key", "true"],
1115
+ ["Learn why the bell still rings", `${stage.n} == 4`],
1116
+ ["Ring it once, for the dead", "false"]
1117
+ ], 103);
1118
+ const done = box(k, quests, 120, 290, 1680, 640, { name: "Completed quests" });
1119
+ k.bindExpression(done, "visible", `round(${t}) == 1`);
1120
+ card(done, 0, "Kindling", "Prologue", [["Wake in the ash", "true"], ["Light the first brazier", "true"], ["Take up the falchion", "true"]], 104, true);
1121
+ card(done, 570, "The Pilgrim's Toll", "From Brother Aldous", [["Carry the pilgrims to the gate", "true"], ["Pay their toll in silver", "true"], ["Keep the cloak they gave you", "true"]], 105, true);
1122
+ card(done, 1140, "Salt for the Graves", "From the sexton", [["Gather salt from the marsh", "true"], ["Walk the graves at dusk", "true"], ["Say every name aloud", "true"]], 106, true);
1123
+ const b = k.instance(quests, "Seal button", { Label: "Close J" }, { name: "Close", absolute: { x: 1660, y: 190 } });
1124
+ k.on(b, back());
1125
+ hintBar(quests, "LEFT RIGHT ACTIVE / COMPLETED J / ESC CLOSE");
1126
+ }
1127
+ {
1128
+ const s = stage.n, tr = trust.n;
1129
+ k.rect(talk, W, 620, [k.gradient({ from: "fen", to: "void", angle: 90, fromOpacity: 1, toOpacity: 0.3 })], { name: "Night sky", absolute: { x: 0, y: 0 } });
1130
+ k.ellipse(talk, 150, "parchment", { name: "Moon", absolute: { x: 180, y: 70 }, effects: [glow(k, "parchment", 60, 0.5)] });
1131
+ k.rect(talk, W, 460, [k.gradient({ from: "fen", to: "void", angle: 90, fromOpacity: 0.9, toOpacity: 1 })], { name: "River", absolute: { x: 0, y: 620 } });
1132
+ for (let i = 0; i < 6; i++) {
1133
+ const r = k.rect(talk, 120 - i * 12, 6, "parchment", { name: "Moon on water", radius: 3, absolute: { x: 200 + i % 2 * 20, y: 650 + i * 22 }, opacity: 0.5 - i * 0.06 });
1134
+ drift(k, r, "scaleX", 0.3, 0.3 + i * 0.1, i * 0.2);
1135
+ }
1136
+ poly(k, talk, [[0, 640], [0, 560], [260, 540], [520, 600], [700, 620]], "soot", { name: "Far bank" });
1137
+ lines(k, talk, [[[80, 640], [86, 500]], [[110, 640], [124, 480]], [[140, 640], [134, 520]], [[1800, 640], [1790, 500]], [[1830, 640], [1846, 470]]], "void", 5, { name: "Reeds" });
1138
+ const ferry = box(k, talk, 560, 250, 800, 420, { name: "Ferry" });
1139
+ poly(k, ferry, [[40, 340], [760, 340], [700, 400], [100, 400]], "soot", { name: "Hull" });
1140
+ lines(k, ferry, [[[620, 340], [560, 40]]], "soot", 8, { name: "Pole" });
1141
+ const halo = k.ellipse(ferry, 360, [k.gradient({ from: "flame", to: "ember", kind: "RADIAL", fromOpacity: 0.7, toOpacity: 0, handles: [{ x: 0.5, y: 0.5 }, { x: 1, y: 0.5 }, { x: 0.5, y: 1 }] })], { name: "Lantern halo", absolute: { x: 380, y: -140 } });
1142
+ k.bindExpression(halo, "opacity", `0.25 + ${tr} / 100 * 0.75`);
1143
+ k.bindExpression(halo, "scaleX", `0.6 + ${tr} / 100 * 0.7`);
1144
+ k.bindExpression(halo, "scaleY", `0.6 + ${tr} / 100 * 0.7`);
1145
+ const lampFlame = poly(k, ferry, tear(560, 14, 46, 14), "flame", { name: "Lantern flame", effects: [glow(k, "ember", 24)] });
1146
+ k.patch(lampFlame, { anchorX: 0.5, anchorY: 1 });
1147
+ k.behave(lampFlame, "scaleY", [{ kind: "noise", amp: 0.2, freq: 3, seed: 8 }]);
1148
+ k.rect(ferry, 36, 50, [], { name: "Lantern cage", stroke: { color: "goldDeep", width: 4 }, absolute: { x: 542, y: 12 } });
1149
+ const oriel = [[300, 340], [310, 180], [340, 110], [380, 90], [420, 110], [446, 180], [470, 340]];
1150
+ poly(k, ferry, oriel, "void", { name: "Oriel" });
1151
+ poly(k, ferry, oriel, "ember", { name: "Oriel rim light", stroke: 2, closed: true, opacity: 0.7, effects: [glow(k, "ember", 16)] });
1152
+ poly(k, ferry, [[350, 150], [410, 150], [404, 190], [356, 190]], "panel", { name: "Oriel hood hollow" });
1153
+ k.ellipse(ferry, 8, "flame", { name: "Oriel eye", absolute: { x: 366, y: 164 } });
1154
+ k.ellipse(ferry, 8, "flame", { name: "Oriel eye", absolute: { x: 388, y: 164 } });
1155
+ lines(k, ferry, [[[440, 220], [560, 180]]], "void", 14, { name: "Oriel arm" });
1156
+ drift(k, ferry, "translateY", 6, 0.25);
1157
+ drift(k, ferry, "rotation", 0.6, 0.18);
1158
+ embers(talk, 10, { x: 900, y: 0, w: 400, h: 420 }, 101);
1159
+ const meter = box(k, talk, 1300, 40, 300, 150, { name: "Trust", fill: k.tint("scrim", 0.75), radius: 8, stroke: { color: "line", width: 2 } });
1160
+ label(k, meter, "Oriel's trust", "Small 18", "dim", 20, 16, { name: "Trust label" });
1161
+ readout(k, meter, `${tr} < 25 ? "Hostile" : ${tr} < 50 ? "Wary" : ${tr} < 75 ? "Warming" : "Trusted"`, "Wary", "Label 26", "flame", 20, 44, { w: 180, name: "Trust word" });
1162
+ readout(k, meter, `round(${tr})`, "40", "Value 26", "onVoid", 200, 44, { w: 80, align: "RIGHT", name: "Trust value" });
1163
+ box(k, meter, 20, 100, 260, 14, { name: "Trust track", radius: 7, fill: [k.gradient({ from: "danger", to: "gold", angle: 0 })] });
1164
+ const mark = poly(k, meter, [[13, 118], [27, 118], [20, 132]], "onVoid", { name: "Trust marker" });
1165
+ k.bindExpression(mark, "x", `13 + ${tr} / 100 * 260`);
1166
+ const pg = parchment(talk, 160, 640, 1600, 400, { name: "Dialogue page", seed: 211 });
1167
+ const plate = box(k, talk, 200, 606, 420, 64, { name: "Speaker plate", fill: "oxblood", radius: 6, stroke: { color: "gold", width: 2 }, align: "CENTER", justify: "CENTER" });
1168
+ k.text(plate, "Oriel Thane", { style: "Speaker 34", color: "onVoid", autoWidth: true, name: "Speaker" });
1169
+ const LINES = [
1170
+ "You smell of the fire, crownseeker. The river carries no one across the burning for free.",
1171
+ "Coin. It is always coin. Very well \u2014 but the Bellringer will hear the oars.",
1172
+ "You carried them all this way... Take this. It was my daughter's. The Ember of Vaelmoor opens the bell tower.",
1173
+ "Then row alone, and drown alone. The river keeps what it is owed.",
1174
+ "The Bellringer was the old king's own. It rings for the crown still. Strike while the bell is silent."
1175
+ ];
1176
+ const line = readout(k, pg, LINES.map((l, i) => `${s} == ${i} ? "${l}"`).join(" : ") + ' : ""', LINES[0], "Dialogue 32", "sepia", 60, 70, { w: 1480, name: "Oriel line" });
1177
+ k.bindExpression(line, "visible", `${subs.n} == 1`);
1178
+ const hushed = label(k, pg, "Oriel speaks, low and slow. (Subtitles are off.)", "Lore 24", "sepiaSoft", 60, 80, { w: 1480, name: "Subtitles off" });
1179
+ k.bindExpression(hushed, "visible", `${subs.n} == 0`);
1180
+ const CHOICES = [
1181
+ [{ text: "I can pay the toll in coin.", trust: 10, to: 1 }, { text: "I carry the ashes of Vaelmoor. Let me give them to the water.", trust: 25, to: 2, give: true }, { text: "Row the boat, old woman, or I take the oars.", trust: -25, to: 3 }],
1182
+ [{ text: "Tell me of the Bellringer.", trust: 5, to: 4 }, { text: "Then let it hear. Row.", trust: 0, to: "leave" }],
1183
+ [{ text: "I will bring it back to you, Oriel.", trust: 15, to: 4 }, { text: "Farewell.", trust: 0, to: "leave" }],
1184
+ [{ text: "Forgive me. The fire has made me cruel.", trust: 15, to: 0 }, { text: "Leave her to the river.", trust: 0, to: "leave" }],
1185
+ [{ text: "Farewell, ferrywoman.", trust: 0, to: "leave" }]
1186
+ ];
1187
+ const count = `(${CHOICES.map((c, i) => `${s} == ${i} ? ${c.length}`).join(" : ")} : 1)`;
1188
+ const act = (c) => [
1189
+ ...c.trust ? [set(trust.id, { expression: `clamp(${tr} + ${c.trust}, 0, 100)`, glide: 700, easing: "EASE_IN_OUT" })] : [],
1190
+ ...c.give ? [set(hasEmber.id, { value: 1, glide: 600 })] : [],
1191
+ set(talkFocus.id, { value: 0, glide: 120 }),
1192
+ ...c.to === "leave" ? [set(stage.id, { expression: `${hasEmber.n} == 1 ? 4 : 0` }), back()] : [set(stage.id, { value: c.to })]
1193
+ ];
1194
+ const rowAct = (r) => when(CHOICES.map((cs, st) => cs[r] ? { if: `${s} == ${st}`, then: act(cs[r]) } : null).filter((b) => !!b));
1195
+ for (let r = 0; r < 3; r++) {
1196
+ const row = box(k, pg, 60, 196 + r * 60, 1480, 54, { name: "Choice" });
1197
+ const pl = k.rect(row, 1480, 54, k.tint("ember", 0.28), { name: "Choice plate", radius: 6, absolute: { x: 0, y: 0 } });
1198
+ k.bindExpression(pl, "opacity", `max(0, 1 - abs(${talkFocus.n} - ${r}))`);
1199
+ const num = box(k, row, 10, 9, 36, 36, { name: "Choice number", radius: 18, fill: "goldDeep", align: "CENTER", justify: "CENTER" });
1200
+ k.text(num, String(r + 1), { style: "Cap 20", color: "onVoid", autoWidth: true, name: "Number" });
1201
+ readout(k, row, CHOICES.map((cs, st) => `${s} == ${st} ? "${cs[r]?.text ?? ""}"`).join(" : ") + ' : ""', CHOICES[0][r].text, "Choice 26", "sepia", 64, 10, { w: 1380, name: "Choice words" });
1202
+ k.bindExpression(row, "visible", `${count} > ${r}`);
1203
+ k.on(row, set(talkFocus.id, { value: r, glide: 120 }), { trigger: "MOUSE_ENTER" });
1204
+ k.on(row, rowAct(r));
1205
+ }
1206
+ for (const key of ["ArrowDown", "s"]) k.on(talk, set(talkFocus.id, { expression: `(round(${talkFocus.n}) + 1) % ${count}`, glide: 120 }), { key });
1207
+ for (const key of ["ArrowUp", "w"]) k.on(talk, set(talkFocus.id, { expression: `(round(${talkFocus.n}) + ${count} - 1) % ${count}`, glide: 120 }), { key });
1208
+ k.on(talk, when([0, 1, 2].map((r) => ({ if: `round(${talkFocus.n}) == ${r} && ${count} > ${r}`, then: [rowAct(r)] }))), { key: "Enter" });
1209
+ for (let r = 0; r < 3; r++) k.on(talk, when([{ if: `${count} > ${r}`, then: [rowAct(r)] }]), { key: String(r + 1) });
1210
+ k.on(talk, back(), { key: "Escape" });
1211
+ const gift = box(k, talk, 1640, 250, 240, 290, { name: "Gift" });
1212
+ const gp = parchment(gift, 0, 0, 240, 290, { name: "Gift page", seed: 5 });
1213
+ icon(gp, "ember", 60, 40, 1.2, "legendary", "Gift icon");
1214
+ label(k, gp, "Received", "Tiny 16", "sepiaSoft", 20, 180, { w: 200, align: "CENTER", name: "Gift label" });
1215
+ label(k, gp, "Ember of Vaelmoor", "Label 26", "sepia", 20, 206, { w: 200, align: "CENTER", name: "Gift name" });
1216
+ k.bindExpression(gift, "visible", `${hasEmber.n} > 0`);
1217
+ k.bindExpression(gift, "scaleX", `0.5 + ${hasEmber.n} * 0.5`);
1218
+ k.bindExpression(gift, "scaleY", `0.5 + ${hasEmber.n} * 0.5`);
1219
+ k.bindExpression(gift, "opacity", `${hasEmber.n}`);
1220
+ label(k, talk, "1 2 3 OR \u2191 \u2193 ENTER CHOOSE ESC LEAVE", "Hint 18", "dim", 160, 1046, { w: 1600, align: "CENTER", name: "Talk hints" });
1221
+ k.cues(talk, [{ layer: "Dialogue page", preset: "rise-in", at: 0 }, { layer: "Speaker plate", preset: "slide-in", at: 250, params: { direction: "left" } }]);
1222
+ }
1223
+ {
1224
+ const pg = parchment(pause, 610, 150, 700, 780, { name: "Pause page", seed: 303 });
1225
+ label(k, pg, "Paused", "Heading 60", "sepia", 0, 50, { w: 700, align: "CENTER", name: "Screen title" });
1226
+ flourish(k, pg, 350, 140, 360, "goldDeep", "Pause flourish");
1227
+ menu(k, pg, [
1228
+ { label: "Resume", actions: [close()] },
1229
+ { label: "Satchel", actions: [go(inventory, "DISSOLVE", { duration: 300 })] },
1230
+ { label: "Skills", actions: [go(tree, "DISSOLVE", { duration: 300 })] },
1231
+ { label: "Quest log", actions: [go(quests, "DISSOLVE", { duration: 300 })] },
1232
+ { label: "Settings", actions: [go(settings, "DISSOLVE", { duration: 300 })] },
1233
+ { label: "Abandon journey", actions: [go(main, "DISSOLVE", { duration: 450 })] }
1234
+ ], { focus: pauseFocus, x: 70, y: 180, width: 560, pitch: 80, style: "Menu 44", color: "sepia", plate: k.tint("gold", 0.55), marker: { color: "blood" }, escape: [close()], radius: 6 });
1235
+ readout(k, pg, `${name.n} + " \xB7 " + ${playtime.n} + " \xB7 " + group(${gold.n}) + " gold"`, `${SAVES[0].name} \xB7 ${SAVES[0].time} \xB7 1,240 gold`, "Small 18", "sepiaSoft", 40, 690, { w: 620, align: "CENTER", name: "Run stats" });
1236
+ }
1237
+ {
1238
+ k.rect(over, W, H, [k.gradient({ from: "blood", to: "void", kind: "RADIAL", fromOpacity: 0.5, toOpacity: 0, handles: [{ x: 0.5, y: 0.35 }, { x: 1, y: 0.35 }, { x: 0.5, y: 0.9 }] })], { name: "Last light", absolute: { x: 0, y: 0 } });
1239
+ const c = candle(over, 930, 90, { h: 150, name: "Last candle", seed: 31, halo: 320 });
1240
+ keys(k, c.flame, "scaleY", [{ t: 0, v: 1, ease: { kind: "ease", name: "cubic-in" } }, { t: 1800, v: 0.5, ease: { kind: "ease", name: "cubic-in" } }, { t: 2600, v: 0.05 }]);
1241
+ keys(k, c.flame, "opacity", [{ t: 0, v: 1, ease: { kind: "hold" } }, { t: 2300, v: 1, ease: { kind: "linear" } }, { t: 2700, v: 0 }]);
1242
+ const haloId = k.named(c.g, "Halo")[0];
1243
+ keys(k, haloId, "scaleX", [{ t: 0, v: 1, ease: { kind: "ease", name: "cubic-in" } }, { t: 2600, v: 0.1 }]);
1244
+ keys(k, haloId, "scaleY", [{ t: 0, v: 1, ease: { kind: "ease", name: "cubic-in" } }, { t: 2600, v: 0.1 }]);
1245
+ const smoke = box(k, over, 900, 0, 120, 160, { name: "Smoke" });
1246
+ for (let i = 0; i < 3; i++) {
1247
+ const w = lines(k, smoke, [[[60, 150], [50 + i * 6, 120], [70 - i * 4, 90], [54, 60], [66 + i * 3, 30]]], "dim", 5, { name: "Smoke wisp", opacity: 0, effects: [blurFx(3)] });
1248
+ keys(k, w, "opacity", [{ t: 2600 + i * 200, v: 0, ease: { kind: "ease", name: "cubic-out" } }, { t: 3e3 + i * 200, v: 0.85, ease: { kind: "ease", name: "cubic-in" } }, { t: 4600, v: 0 }]);
1249
+ keys(k, w, "translateY", [{ t: 2600 + i * 200, v: 20, ease: { kind: "linear" } }, { t: 4600, v: -60 }]);
1250
+ }
1251
+ label(k, over, "The embers dim", "Banner 110", "onVoid", 160, 420, { w: 1600, align: "CENTER", name: "Over title" });
1252
+ readout(k, over, `${name.n} + " fell in the bell-tower courtyard. The crown waits in the ash."`, `${SAVES[0].name} fell in the bell-tower courtyard. The crown waits in the ash.`, "Lore 24", "dim", 260, 560, { w: 1400, align: "CENTER", name: "Over line" });
1253
+ menu(k, over, [
1254
+ { label: "Rekindle", hint: "At the last brazier", actions: [...freshFight, go(hud, "DISSOLVE", { duration: 700 })] },
1255
+ { label: "Return to the hearth", actions: [go(main, "DISSOLVE", { duration: 500 })] }
1256
+ ], { focus: endFocus, x: 560, y: 680, width: 800, pitch: 88, style: "Menu 44", color: "onVoid", plate: k.tint("blood", 0.6), marker: { color: "ember" }, hintStyle: "Hint 18", radius: 6 });
1257
+ k.cues(over, [{ layer: "Over title", preset: "blur-in", at: 600 }, { layer: "Over line", preset: "fade-in", at: 1400 }]);
1258
+ }
1259
+ {
1260
+ k.rect(victory, W, H, [k.gradient({ from: "gold", to: "oxblood", kind: "RADIAL", fromOpacity: 0.3, toOpacity: 0, handles: [{ x: 0.5, y: 0.25 }, { x: 1.05, y: 0.25 }, { x: 0.5, y: 0.9 }] })], { name: "Dawn", absolute: { x: 0, y: 0 } });
1261
+ const rays = box(k, victory, 660, -60, 600, 600, { name: "Rays" });
1262
+ for (let i = 0; i < 12; i++) {
1263
+ const a = i * Math.PI / 6;
1264
+ if (Math.sin(a + 0.08) > 0.05) continue;
1265
+ sector(k, rays, 300, 300, 300, 60, a, a + 0.16, k.tint("flame", 0.22), { name: "Ray" });
1266
+ }
1267
+ k.patch(rays, { anchorX: 0.5, anchorY: 0.5 });
1268
+ spin(k, rays, 8);
1269
+ embers(victory, 30, { x: 0, y: 200, w: W, h: 880 }, 505);
1270
+ const crown = box(k, victory, 710, 110, 500, 240, { name: "Crown reclaimed" });
1271
+ const cpts = [[20, 220], [20, 90], [90, 150], [150, 40], [210, 130], [250, 0], [290, 130], [350, 40], [410, 150], [480, 90], [480, 220]];
1272
+ poly(k, crown, cpts, [k.gradient({ from: "flame", to: "goldDeep", angle: 90 })], { name: "Crown", effects: [glow(k, "gold", 50, 0.9)] });
1273
+ poly(k, crown, [[20, 180], [480, 180], [480, 200], [20, 200]], "blood", { name: "Crown band" });
1274
+ for (const x of [110, 250, 390]) poly(k, crown, [[x, 178], [x + 12, 190], [x, 202], [x - 12, 190]], "legendary", { name: "Crown gem" });
1275
+ drift(k, crown, "translateY", 8, 0.3);
1276
+ const lock = k.stack(victory, { name: "Victory lockup", width: 1600, gap: 8, align: "CENTER", absolute: { x: 160, y: 370 } });
1277
+ k.text(lock, "The crown reclaimed", { style: "Banner 110", color: "onVoid", align: "CENTER", name: "Victory title" });
1278
+ const vl = k.text(lock, "The bell is silent. The Bellringer rests.", { style: "Lore 24", color: "dim", align: "CENTER", name: "Victory line" });
1279
+ k.bindExpression(vl, "characters", `"The bell is silent. " + ${name.n} + " lifts the Ashen Crown from the cinders."`);
1280
+ const tally = parchment(victory, 310, 600, 1300, 280, { name: "Tally", seed: 404 });
1281
+ [
1282
+ ["Health kept", `round(${health.n}) + " / " + ${maxHealth.n}`, "100 / 100"],
1283
+ ["Gold carried", `group(${gold.n})`, "1,240"],
1284
+ ["Potions left", `${potions.n}`, "3"],
1285
+ ["Oriel's trust", `round(${trust.n})`, "40"]
1286
+ ].forEach(([nm, e, rest], i) => {
1287
+ label(k, tally, nm, "Small 18", "sepiaSoft", 60 + i * 300, 60, { w: 260, name: "Tally name" });
1288
+ readout(k, tally, e, rest, "Stat 64", "sepia", 60 + i * 300, 96, { w: 260, name: "Tally value" });
1289
+ });
1290
+ readout(k, tally, `"Renown: " + (${health.n} >= 80 ? "Crownbearer" : ${health.n} >= 50 ? "Ember Knight" : ${health.n} >= 25 ? "Ashwalker" : "Survivor")`, "Renown: Crownbearer", "Label 26", "blood", 60, 200, { w: 1180, align: "CENTER", name: "Renown" });
1291
+ const cont = k.instance(victory, "Seal button", { Label: "Return to the hearth ENTER" }, { name: "Continue", absolute: { x: 780, y: 920 } });
1292
+ k.on(cont, go(main, "DISSOLVE", { duration: 500 }));
1293
+ k.link(victory, main, "DISSOLVE", { key: "Enter", duration: 500 });
1294
+ k.cues(victory, [{ layer: "Crown reclaimed", preset: "rise-in", at: 0 }, { layer: "Victory lockup", preset: "blur-in", at: 400 }, { layer: "Tally", preset: "rise-in", at: 900 }]);
1295
+ }
1296
+ for (const n of Object.values(k.doc.nodes)) {
1297
+ if (n.boundExpressions?.visible === void 0) continue;
1298
+ const r = resolveNodeVariables(n, k.doc.variables, k.doc.variableCollections);
1299
+ k.patch(n.id, { visible: r.visible !== false });
1300
+ }
1301
+ return k.finish();
1302
+ }
1303
+ });
1304
+
1305
+ export {
1306
+ emberfall_rpg_default
1307
+ };