@popcraft/kit 0.24.2 → 0.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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- package/dist/chunks/api-GWG3RH2R.js +29 -0
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import { createRequire as __popcraftRequire } from 'node:module';
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import { fileURLToPath as __popcraftPath } from 'node:url';
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import { dirname as __popcraftDirname } from 'node:path';
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const require = __popcraftRequire(import.meta.url);
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const __filename = __popcraftPath(import.meta.url);
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const __dirname = __popcraftDirname(__filename);
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import {
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H,
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W,
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arc,
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back,
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box,
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close,
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drift,
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focusColumn,
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focusRow,
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gameKit,
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gameVar,
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glow,
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go,
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keybind,
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keys,
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label,
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menu,
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onAll,
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oneShot,
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overlay,
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poly,
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readout,
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rebindListener,
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screen,
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set,
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slider,
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spin,
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toggle,
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toggleComponent,
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when
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} from "./chunk-TQKUAF43.js";
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import {
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defineTemplate
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} from "./chunk-A44WEVKR.js";
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import {
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init_define_POPCRAFT_COMPONENT_IDS
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} from "./chunk-6VMOKHMF.js";
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// templates/src/game/iron-lotus-fighter.ts
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init_define_POPCRAFT_COMPONENT_IDS();
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var FIGHTERS = [
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{
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name: "SUMIRE",
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seal: "S",
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style: "Ink Crane",
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weapon: "brush staff",
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home: "Nine Petal Temple, above the cedar mist",
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bio: "A calligrapher-monk who fights in single strokes and never lifts her brush twice.",
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stats: [62, 84, 50, 88],
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sup: "THOUSAND STROKE SUTRA",
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rival: ["\u201CYour name is the one stroke I have not yet written, ", ".\u201D"],
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win: "\u201CInk dries. Regret does not. Go home and practise.\u201D"
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},
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{
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name: "TETSUGEN",
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seal: "T",
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style: "Iron Bell",
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weapon: "bare hands",
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66
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home: "The bell tower of Mount Kurokane",
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67
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bio: "Rang the midnight bell for forty winters. He has found a louder bell to ring.",
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68
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stats: [96, 34, 90, 52],
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69
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sup: "MIDNIGHT BELL TOLL",
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70
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rival: ["\u201CThe bell tolls once for ", ". Only once.\u201D"],
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71
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win: "\u201CListen. That silence is you, still ringing.\u201D"
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},
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{
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name: "AOI MARLOWE",
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seal: "A",
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76
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style: "Paper Fan",
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77
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weapon: "iron-ribbed fan",
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78
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home: "The lantern docks of Shiohama harbour",
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79
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bio: "A fan dancer who smuggles poems past the harbour guard, and cuts anyone who reads them.",
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80
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stats: [55, 90, 46, 74],
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81
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sup: "HARBOUR LANTERN GALE",
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82
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rival: ["\u201CDance with me, ", ". Try not to bleed on the silk.\u201D"],
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83
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win: "\u201CFold, flick, farewell. The tide keeps better time than you.\u201D"
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84
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},
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85
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{
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name: "BRAM ODELL",
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seal: "B",
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88
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style: "Salt Wind",
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89
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weapon: "tarred fists",
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90
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home: "The last lighthouse on Cape Noroshi",
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91
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bio: "A lighthouse keeper who learned to box against the gale, and never once lost to it.",
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92
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stats: [82, 62, 70, 48],
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93
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sup: "LAMP OF THE LAST CAPE",
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94
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rival: ["\u201CI have seen storms bigger than you, ", ". I outlasted every one.\u201D"],
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95
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win: "\u201CKeep your guard up. The sea never drops hers.\u201D"
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96
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},
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97
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{
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name: "YUZU HANABI",
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seal: "Y",
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style: "Firecracker",
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weapon: "lit heels",
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home: "The festival alleys of Lower Akebono",
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bio: "A festival street-kid with twelve rockets in her sash, and every one of them lit.",
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stats: [58, 96, 40, 56],
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sup: "NINE ROCKET NIGHT",
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rival: ["\u201CHey, ", "! Bet you cannot catch a spark.\u201D"],
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win: "\u201CBoom! Did you see it? Tell me you saw it!\u201D"
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},
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{
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name: "MOTHER KOKE",
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seal: "K",
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style: "Moss Hand",
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weapon: "cedar cane",
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home: "The still-water garden behind the old shrine",
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bio: "Ninety winters old. She raked this gravel before your grandmother was born.",
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stats: [70, 44, 94, 80],
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sup: "GARDEN OF STILL WATER",
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rival: ["\u201CSit down, ", ". The moss has waited longer than you.\u201D"],
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win: "\u201CSlow is a kind of fast, child. Rest now.\u201D"
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120
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}
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121
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];
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var STAT_NAMES = ["Power", "Speed", "Defense", "Reach"];
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var MODES = [
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{ label: "Arcade", blurb: "Six fighters, one lotus. Win two rounds and the next challenger steps onto the bridge." },
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{ label: "Versus", blurb: "Two players, one keyboard. Pick both fighters and settle it on the Petal Bridge." },
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{ label: "Training", blurb: "The dojo at dusk. Health refills, the clock never runs, practise your strings." },
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127
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{ label: "Settings", blurb: "Volume, round time, rounds to win, ink splatter and your key bindings." },
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128
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{ label: "Credits", blurb: "The brushes, bells and people behind the ink." },
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{ label: "Quit", blurb: "Close the gate and return to the title. The lotus will wait." }
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];
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var CREDITS = [
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["Game direction", "Haruka Del Valle"],
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["Combat design", "Ilya Brennan-Moto"],
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["Character art", "Wen Sato \xB7 Pia Okonkwo"],
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["Ink effects", "Mina Albescu"],
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["Music", "The Cedar Bell Ensemble"],
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["Sound", "Tom\xE1s Reyes"],
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["Netcode", "Farid Castellanos"],
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["Quality assurance", "The Tuesday Night Dojo"],
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["Special thanks", "Every player Mother Koke beat"]
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];
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function rng(seed) {
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let a = seed >>> 0;
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return () => {
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a = a + 1831565813 >>> 0;
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let t = a;
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t = Math.imul(t ^ t >>> 15, t | 1);
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t ^= t + Math.imul(t ^ t >>> 7, t | 61);
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return ((t ^ t >>> 14) >>> 0) / 4294967296;
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};
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}
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var rd = (n) => Math.round(n * 10) / 10;
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var rot = (pts, deg, cx, cy) => {
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const a = deg * Math.PI / 180, c = Math.cos(a), s = Math.sin(a);
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return pts.map(([x, y]) => [rd(cx + (x - cx) * c - (y - cy) * s), rd(cy + (x - cx) * s + (y - cy) * c)]);
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};
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function strokePts(x, y, w, h, seed, o = {}) {
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const r = rng(seed), n = 22, top = [], bot = [];
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const tail = o.tail ?? 0.62;
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for (let i = 0; i <= n; i++) {
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const t = i / n;
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const prof = t < 0.05 ? 0.55 + 0.45 * (t / 0.05) : t > tail ? Math.max(0.06, 1 - (t - tail) / (1 - tail) * 0.94) : 1;
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const cy = y + h / 2 + Math.sin(t * Math.PI) * (o.bow ?? 0);
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const half = h / 2 * prof;
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top.push([rd(x + w * t), rd(cy - half * (0.9 + r() * 0.2))]);
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const bite = t > tail - 0.1 && r() < 0.35 ? 0.45 : 1;
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bot.push([rd(x + w * t + (r() - 0.5) * 6), rd(cy + half * (0.88 + r() * 0.24) * bite)]);
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}
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const pts = [...top, ...bot.reverse()];
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return o.angle ? rot(pts, o.angle, x + w / 2, y + h / 2) : pts;
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}
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function tornPts(x, y, w, h, seed, amp = 7) {
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const r = rng(seed), out = [];
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const side = (x0, y0, x1, y1, nx2, ny2, n) => {
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for (let i = 0; i < n; i++) {
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const t = i / n, j = (r() - 0.3) * amp;
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out.push([rd(x0 + (x1 - x0) * t + nx2 * j), rd(y0 + (y1 - y0) * t + ny2 * j)]);
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}
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};
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180
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const nx = Math.max(6, Math.round(w / 60)), ny = Math.max(4, Math.round(h / 60));
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side(x, y, x + w, y, 0, -1, nx);
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side(x + w, y, x + w, y + h, 1, 0, ny);
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side(x + w, y + h, x, y + h, 0, 1, nx);
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side(x, y + h, x, y, -1, 0, ny);
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return out;
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}
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function blobPts(cx, cy, r0, seed, n = 12, j = 0.22) {
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const r = rng(seed);
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return Array.from({ length: n }, (_, i) => {
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const a = i / n * Math.PI * 2, rr = r0 * (1 - j / 2 + r() * j);
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return [rd(cx + Math.cos(a) * rr), rd(cy + Math.sin(a) * rr)];
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});
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}
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function ovalPts(cx, cy, rx, ry, n = 36) {
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return Array.from({ length: n }, (_, i) => {
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const a = i / n * Math.PI * 2;
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return [rd(cx + Math.cos(a) * rx), rd(cy + Math.sin(a) * ry)];
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});
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}
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function limbPts(path, th) {
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const left = [], right = [];
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path.forEach((p, i) => {
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const a = path[Math.max(0, i - 1)], b = path[Math.min(path.length - 1, i + 1)];
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const dx = b[0] - a[0], dy = b[1] - a[1], len = Math.hypot(dx, dy) || 1;
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const nx = -dy / len, ny = dx / len, t = th[i] / 2;
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left.push([rd(p[0] + nx * t), rd(p[1] + ny * t)]);
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right.push([rd(p[0] - nx * t), rd(p[1] - ny * t)]);
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});
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return [...left, ...right.reverse()];
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}
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function figureParts(i) {
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const P = [];
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const cx = 150;
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const add = (pts, color = "sumi", name = "Body", o = {}) => P.push({ pts, color, name, ...o });
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const limb = (path, th, color = "sumi", name = "Limb") => add(limbPts(path, th), color, name);
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|
+
const foot = (fx, dir) => add(dir > 0 ? [[fx - 16, 500], [fx + 36, 506], [fx + 38, 516], [fx - 18, 516]] : [[fx + 16, 500], [fx - 36, 506], [fx - 38, 516], [fx + 18, 516]], "sumi", "Foot");
|
|
217
|
+
const eye = (hx, hy) => add([[hx + 6, hy - 6], [hx + 24, hy - 9], [hx + 23, hy - 3], [hx + 7, hy - 1]], "washi", "Eye");
|
|
218
|
+
const sash = (y, ww, color, tail = true) => {
|
|
219
|
+
add([[cx - ww - 4, y - 10], [cx + ww + 4, y - 12], [cx + ww + 6, y + 10], [cx - ww - 6, y + 12]], color, "Sash");
|
|
220
|
+
if (tail) add(strokePts(cx - ww - 90, y, 96, 22, 40 + i, { angle: -18 }), color, "Sash tail");
|
|
221
|
+
};
|
|
222
|
+
const hem = (x0, x1, y, seed) => {
|
|
223
|
+
const r = rng(seed);
|
|
224
|
+
const out = [];
|
|
225
|
+
for (let s = 0; s <= 8; s++) {
|
|
226
|
+
const t = s / 8;
|
|
227
|
+
out.push([rd(x1 + (x0 - x1) * t), rd(y + (s % 2 ? 14 : 0) * r())]);
|
|
228
|
+
}
|
|
229
|
+
return out;
|
|
230
|
+
};
|
|
231
|
+
const robe = (ww, bottom, seed, color = "sumi") => add([[cx - ww - 4, 282], [cx + ww + 4, 282], ...hem(cx - ww - 76, cx + ww + 64, bottom, seed)], color, "Robe");
|
|
232
|
+
switch (i) {
|
|
233
|
+
case 0: {
|
|
234
|
+
const sw = 40, ww = 30, hx = 164, hy = 86;
|
|
235
|
+
limb([[cx - 22, 296], [cx - 64, 404], [cx - 100, 504]], [38, 28, 20]);
|
|
236
|
+
foot(cx - 100, -1);
|
|
237
|
+
limb([[cx - sw + 14, 150], [cx - sw - 4, 238], [cx + 4, 230]], [22, 19, 15]);
|
|
238
|
+
add(blobPts(cx + 4, 230, 11, 3), "sumi", "Fist");
|
|
239
|
+
add([[cx - sw, 134], [cx + sw, 130], [cx + ww, 300], [cx - ww, 300]]);
|
|
240
|
+
limb([[cx + 22, 296], [cx + 72, 404], [cx + 94, 504]], [38, 28, 20]);
|
|
241
|
+
foot(cx + 94, 1);
|
|
242
|
+
robe(ww, 468, 11);
|
|
243
|
+
sash(290, ww, "vermilion");
|
|
244
|
+
add(limbPts([[70, 512], [296, 18]], [9, 7]), "gold", "Staff");
|
|
245
|
+
add([[286, 34], [300, 0], [312, 30], [300, 44]], "washi", "Brush tuft");
|
|
246
|
+
limb([[cx + sw - 8, 146], [cx + sw + 28, 218], [cx + 92, 212]], [22, 19, 15]);
|
|
247
|
+
add(blobPts(cx + 92, 210, 12, 5), "sumi", "Fist");
|
|
248
|
+
add([[hx - 10, 108], [hx + 10, 108], [hx + 12, 140], [hx - 12, 140]], "sumi", "Neck");
|
|
249
|
+
add(blobPts(hx, hy, 30, 7, 12, 0.08), "sumi", "Head");
|
|
250
|
+
add(blobPts(hx - 22, hy - 30, 14, 8, 10, 0.1), "sumi", "Topknot");
|
|
251
|
+
add(strokePts(hx - 110, hy - 34, 96, 16, 51, { angle: 14 }), "vermilion", "Ribbon");
|
|
252
|
+
eye(hx, hy);
|
|
253
|
+
break;
|
|
254
|
+
}
|
|
255
|
+
case 1: {
|
|
256
|
+
const sw = 74, ww = 58, hx = 158, hy = 78;
|
|
257
|
+
limb([[cx - 30, 300], [cx - 74, 404], [cx - 104, 504]], [58, 44, 30]);
|
|
258
|
+
foot(cx - 104, -1);
|
|
259
|
+
limb([[cx - sw + 18, 150], [cx - sw - 10, 246], [cx - 6, 232]], [40, 34, 26]);
|
|
260
|
+
add(blobPts(cx - 6, 232, 20, 3), "sumi", "Fist");
|
|
261
|
+
add([[cx - sw, 128], [cx + sw, 124], [cx + ww, 300], [cx - ww, 300]]);
|
|
262
|
+
limb([[cx + 30, 300], [cx + 78, 404], [cx + 100, 504]], [58, 44, 30]);
|
|
263
|
+
foot(cx + 100, 1);
|
|
264
|
+
add([[cx - ww - 4, 286], [cx + ww + 4, 286], [cx + ww + 36, 430], ...hem(cx - ww - 40, cx + ww + 36, 430, 12).slice(1)], "sumi", "Hakama");
|
|
265
|
+
sash(292, ww, "washi", false);
|
|
266
|
+
add(blobPts(cx + 18, 322, 16, 21, 10, 0.1), "gold", "Temple bell");
|
|
267
|
+
limb([[cx + sw - 12, 142], [cx + sw + 22, 224], [cx + sw + 70, 198]], [40, 34, 26]);
|
|
268
|
+
add(blobPts(cx + sw + 72, 196, 21, 5), "sumi", "Fist");
|
|
269
|
+
add(limbPts([[cx + sw + 30, 214], [cx + sw + 58, 204]], [36, 36]), "gold", "Bracer");
|
|
270
|
+
add(limbPts([[cx - sw + 6, 238], [cx - 22, 234]], [30, 30]), "gold", "Bracer");
|
|
271
|
+
add([[hx - 16, 98], [hx + 16, 98], [hx + 18, 132], [hx - 18, 132]], "sumi", "Neck");
|
|
272
|
+
add(blobPts(hx, hy, 34, 7, 12, 0.06), "sumi", "Head");
|
|
273
|
+
add(limbPts([[hx - 33, hy - 10], [hx + 33, hy - 14]], [10, 10]), "washi", "Headband");
|
|
274
|
+
for (let b = 0; b < 9; b++) {
|
|
275
|
+
const a = Math.PI * (0.15 + 0.7 * b / 8);
|
|
276
|
+
add(blobPts(cx + Math.cos(a) * 46, 132 + Math.sin(a) * 50, 6, 60 + b, 8, 0.1), "washi", "Prayer bead");
|
|
277
|
+
}
|
|
278
|
+
eye(hx, hy);
|
|
279
|
+
break;
|
|
280
|
+
}
|
|
281
|
+
case 2: {
|
|
282
|
+
const sw = 34, ww = 26, hx = 162, hy = 92;
|
|
283
|
+
limb([[cx - 20, 296], [cx - 58, 404], [cx - 92, 504]], [34, 26, 18]);
|
|
284
|
+
foot(cx - 92, -1);
|
|
285
|
+
limb([[cx - sw + 12, 152], [cx - sw - 26, 214], [cx - sw - 64, 178]], [20, 17, 14]);
|
|
286
|
+
add(blobPts(cx - sw - 64, 178, 10, 3), "sumi", "Fist");
|
|
287
|
+
add([[cx - sw, 138], [cx + sw, 134], [cx + ww, 300], [cx - ww, 300]]);
|
|
288
|
+
limb([[cx + 20, 296], [cx + 66, 404], [cx + 90, 504]], [34, 26, 18]);
|
|
289
|
+
foot(cx + 90, 1);
|
|
290
|
+
robe(ww, 480, 13);
|
|
291
|
+
sash(288, ww, "gold");
|
|
292
|
+
limb([[cx + sw - 6, 150], [cx + sw + 32, 206], [cx + sw + 86, 168]], [20, 17, 14]);
|
|
293
|
+
add(blobPts(cx + sw + 86, 168, 11, 5), "sumi", "Fist");
|
|
294
|
+
const fx = cx + sw + 88, fy = 170;
|
|
295
|
+
const fan = [[fx, fy]];
|
|
296
|
+
for (let s = 0; s <= 16; s++) {
|
|
297
|
+
const a = -Math.PI * (0.92 - 0.7 * s / 16);
|
|
298
|
+
fan.push([rd(fx + Math.cos(a) * 88), rd(fy + Math.sin(a) * 88)]);
|
|
299
|
+
}
|
|
300
|
+
add(fan, "vermilion", "Fan");
|
|
301
|
+
for (let s = 1; s < 6; s++) {
|
|
302
|
+
const a = -Math.PI * (0.92 - 0.7 * s / 6);
|
|
303
|
+
add([[fx, fy], [rd(fx + Math.cos(a) * 84), rd(fy + Math.sin(a) * 84)]], "washi", "Fan rib", { stroke: 2 });
|
|
304
|
+
}
|
|
305
|
+
add([[hx - 10, 112], [hx + 10, 112], [hx + 12, 142], [hx - 12, 142]], "sumi", "Neck");
|
|
306
|
+
add(blobPts(hx, hy, 28, 7, 12, 0.08), "sumi", "Head");
|
|
307
|
+
add([[hx - 74, hy - 12], [hx + 70, hy - 16], [hx + 6, hy - 62]], "gold", "Straw hat");
|
|
308
|
+
add(limbPts([[hx - 30, hy - 18], [hx + 32, hy - 21]], [7, 7]), "vermilion", "Hat band");
|
|
309
|
+
eye(hx, hy);
|
|
310
|
+
break;
|
|
311
|
+
}
|
|
312
|
+
case 3: {
|
|
313
|
+
const sw = 54, ww = 40, hx = 162, hy = 84;
|
|
314
|
+
limb([[cx - 26, 298], [cx - 70, 404], [cx - 98, 504]], [46, 34, 24]);
|
|
315
|
+
foot(cx - 98, -1);
|
|
316
|
+
limb([[cx - sw + 14, 150], [cx - sw + 2, 232], [cx + 24, 196]], [30, 26, 20]);
|
|
317
|
+
add(blobPts(cx + 26, 192, 24, 3, 10, 0.1), "vermDeep", "Glove");
|
|
318
|
+
add([[cx - sw, 132], [cx + sw, 128], [cx + ww, 300], [cx - ww, 300]]);
|
|
319
|
+
limb([[cx + 26, 298], [cx + 70, 404], [cx + 96, 504]], [46, 34, 24]);
|
|
320
|
+
foot(cx + 96, 1);
|
|
321
|
+
add([[cx - ww - 2, 284], [cx + ww + 2, 284], [cx + ww + 8, 330], [cx - ww - 8, 332]], "sumi", "Belt");
|
|
322
|
+
sash(292, ww, "gold", false);
|
|
323
|
+
add(strokePts(hx - 150, 118, 150, 26, 77, { angle: 10 }), "washi", "Scarf");
|
|
324
|
+
limb([[cx + sw - 8, 144], [cx + sw + 30, 214], [cx + sw + 84, 170]], [30, 26, 20]);
|
|
325
|
+
add(blobPts(cx + sw + 88, 166, 26, 5, 10, 0.1), "vermilion", "Glove");
|
|
326
|
+
add([[hx - 12, 106], [hx + 12, 106], [hx + 14, 136], [hx - 14, 136]], "sumi", "Neck");
|
|
327
|
+
add(blobPts(hx, hy, 30, 7, 12, 0.08), "sumi", "Head");
|
|
328
|
+
add([[hx - 32, hy - 6], [hx - 28, hy - 32], [hx, hy - 42], [hx + 28, hy - 32], [hx + 32, hy - 8]], "vermDeep", "Knit cap");
|
|
329
|
+
eye(hx, hy);
|
|
330
|
+
break;
|
|
331
|
+
}
|
|
332
|
+
case 4: {
|
|
333
|
+
const sw = 32, ww = 26, hx = 138, hy = 104;
|
|
334
|
+
limb([[cx - 14, 300], [cx - 26, 404], [cx - 34, 504]], [32, 26, 18]);
|
|
335
|
+
foot(cx - 34, -1);
|
|
336
|
+
limb([[cx - sw + 10, 166], [cx - sw - 30, 216], [cx - sw - 64, 190]], [18, 16, 13]);
|
|
337
|
+
add(blobPts(cx - sw - 64, 190, 10, 3), "sumi", "Fist");
|
|
338
|
+
add([[cx - sw, 152], [cx + sw, 150], [cx + ww, 300], [cx - ww, 300]]);
|
|
339
|
+
add([[cx - ww - 4, 282], [cx + ww + 4, 282], [cx + ww + 18, 352], [cx - ww - 22, 354]], "sumi", "Skirt");
|
|
340
|
+
sash(290, ww, "vermilion");
|
|
341
|
+
for (let r = 0; r < 5; r++) add([[cx - ww - 10 - r * 14, 302 + r * 10], [cx - ww - 2 - r * 14, 302 + r * 10], [cx - ww - 2 - r * 14, 330 + r * 10], [cx - ww - 10 - r * 14, 330 + r * 10]], r % 2 ? "gold" : "vermilion", "Firecracker");
|
|
342
|
+
limb([[cx + 20, 296], [cx + 94, 268], [cx + 170, 232]], [32, 26, 18]);
|
|
343
|
+
add([[cx + 164, 218], [cx + 206, 222], [cx + 204, 240], [cx + 168, 246]], "sumi", "Foot");
|
|
344
|
+
add(strokePts(cx + 160, 206, 80, 20, 91, { angle: -20 }), "gold", "Spark trail");
|
|
345
|
+
limb([[cx + sw - 6, 162], [cx + sw + 22, 220], [cx + sw + 62, 196]], [18, 16, 13]);
|
|
346
|
+
add(blobPts(cx + sw + 64, 194, 11, 5), "sumi", "Fist");
|
|
347
|
+
add([[hx - 10, 126], [hx + 10, 126], [hx + 12, 158], [hx - 12, 158]], "sumi", "Neck");
|
|
348
|
+
add(blobPts(hx, hy, 27, 7, 12, 0.08), "sumi", "Head");
|
|
349
|
+
add(blobPts(hx - 22, hy - 26, 13, 8, 10, 0.1), "sumi", "Hair bun");
|
|
350
|
+
add(blobPts(hx + 18, hy - 30, 13, 9, 10, 0.1), "sumi", "Hair bun");
|
|
351
|
+
eye(hx, hy);
|
|
352
|
+
break;
|
|
353
|
+
}
|
|
354
|
+
default: {
|
|
355
|
+
const hx = 196, hy = 150;
|
|
356
|
+
add([[cx - 56, 172], [cx + 34, 150], [cx + 36, 300], [cx - 44, 300]]);
|
|
357
|
+
robe(40, 506, 17);
|
|
358
|
+
foot(cx + 70, 1);
|
|
359
|
+
foot(cx - 70, -1);
|
|
360
|
+
sash(300, 40, "gold", false);
|
|
361
|
+
add(limbPts([[cx + 118, 262], [cx + 132, 514]], [9, 7]), "washiShade", "Cane");
|
|
362
|
+
limb([[cx + 22, 176], [cx + 70, 236], [cx + 116, 262]], [22, 19, 15]);
|
|
363
|
+
add(blobPts(cx + 118, 262, 12, 5), "sumi", "Hand");
|
|
364
|
+
add(blobPts(hx, hy, 27, 7, 12, 0.08), "sumi", "Head");
|
|
365
|
+
add([[hx - 44, hy + 34], [hx - 42, hy - 28], [hx - 6, hy - 46], [hx + 30, hy - 30], [hx + 36, hy - 12], [hx + 8, hy - 20], [hx - 16, hy + 12], [hx - 20, hy + 40]], "sumi", "Hood");
|
|
366
|
+
for (let s = 0; s < 4; s++) add([[hx - 4 + s * 7, hy + 6], [hx - 10 + s * 7, hy + 60 + s * 8]], "washi", "White hair", { stroke: 3 });
|
|
367
|
+
for (let m = 0; m < 5; m++) add(blobPts(cx - 30 + m * 16, 330 + m % 2 * 40, 7, 80 + m, 8, 0.3), "gold", "Moss");
|
|
368
|
+
eye(hx, hy);
|
|
369
|
+
break;
|
|
370
|
+
}
|
|
371
|
+
}
|
|
372
|
+
return P;
|
|
373
|
+
}
|
|
374
|
+
var iron_lotus_fighter_default = defineTemplate({
|
|
375
|
+
id: "game-iron-lotus-fighter",
|
|
376
|
+
meta: {
|
|
377
|
+
name: "IRON LOTUS \u2014 2D fighting game UI",
|
|
378
|
+
description: "A playable 2D fighting game front end and HUD in sumi ink and torn rice paper: ink-drop boot, an opening lotus title, slashing menus, a six-fighter select grid with live stats and a roulette CPU pick, a VS splash with rivalry lines, working settings and key bindings, a fight HUD with chip-trail health strokes that crack, a growing combo counter, super meter and full-screen ink flash, round pips and a ticking clock, K.O. and PERFECT, pause, victory with win quotes and stats, and a ten-second continue countdown",
|
|
379
|
+
category: "game-ui",
|
|
380
|
+
tags: ["game", "game ui", "hud", "fighting game", "fighting", "versus", "arcade", "ink", "interactive", "variables", "keyboard", "menus", "present mode"],
|
|
381
|
+
platforms: ["desktop"],
|
|
382
|
+
formats: ["screen"],
|
|
383
|
+
useCases: ["launch", "pitch"],
|
|
384
|
+
created: "2026-09-30",
|
|
385
|
+
updated: "2026-09-30"
|
|
386
|
+
},
|
|
387
|
+
build() {
|
|
388
|
+
const k = gameKit("IRON LOTUS");
|
|
389
|
+
k.brand({
|
|
390
|
+
sumi: "#121014",
|
|
391
|
+
sumiDeep: "#09080A",
|
|
392
|
+
dusk: "#1E171B",
|
|
393
|
+
mist: "#3B3237",
|
|
394
|
+
mist2: "#2A2327",
|
|
395
|
+
mist3: "#4E4348",
|
|
396
|
+
washi: "#EFE6D2",
|
|
397
|
+
washiShade: "#D5C8AD",
|
|
398
|
+
onWashi: "#18130E",
|
|
399
|
+
dim: "#B3A898",
|
|
400
|
+
vermilion: "#D42A1E",
|
|
401
|
+
vermDeep: "#8E1B13",
|
|
402
|
+
onVermilion: "#FFF4E4",
|
|
403
|
+
ember: "#FF6A45",
|
|
404
|
+
gold: "#C9A13B",
|
|
405
|
+
goldLight: "#E9CD7C",
|
|
406
|
+
onGold: "#1B1306",
|
|
407
|
+
scrim: "#060506",
|
|
408
|
+
primary: "#D42A1E",
|
|
409
|
+
onPrimary: "#FFF4E4",
|
|
410
|
+
accent: "#C9A13B",
|
|
411
|
+
onAccent: "#1B1306"
|
|
412
|
+
}, { title: "IRON LOTUS", studio: "Nine Petal Works", tagline: "Every petal is a blade. Every blade, a prayer." });
|
|
413
|
+
const pname = gameVar(k, "Player", "name", "STRING", "RONIN-09");
|
|
414
|
+
const maxHp = gameVar(k, "Fight", "maxHealth", "FLOAT", 100);
|
|
415
|
+
const lightDmg = gameVar(k, "Fight", "lightDamage", "FLOAT", 7);
|
|
416
|
+
const heavyDmg = gameVar(k, "Fight", "heavyDamage", "FLOAT", 12);
|
|
417
|
+
const superDmg = gameVar(k, "Fight", "superDamage", "FLOAT", 30);
|
|
418
|
+
const enemyDmg = gameVar(k, "Fight", "enemyDamage", "FLOAT", 11);
|
|
419
|
+
const blockDmg = gameVar(k, "Fight", "blockChip", "FLOAT", 2);
|
|
420
|
+
const p1hp = gameVar(k, "Fight", "p1Health", "FLOAT", 100);
|
|
421
|
+
const p1chip = gameVar(k, "Fight", "p1Chip", "FLOAT", 100);
|
|
422
|
+
const cpuhp = gameVar(k, "Fight", "cpuHealth", "FLOAT", 100);
|
|
423
|
+
const cpuchip = gameVar(k, "Fight", "cpuChip", "FLOAT", 100);
|
|
424
|
+
const meter = gameVar(k, "Fight", "meter", "FLOAT", 0);
|
|
425
|
+
const cpuMeter = gameVar(k, "Fight", "cpuMeter", "FLOAT", 0);
|
|
426
|
+
const combo = gameVar(k, "Fight", "combo", "FLOAT", 0);
|
|
427
|
+
const comboDmg = gameVar(k, "Fight", "comboDamage", "FLOAT", 0);
|
|
428
|
+
const maxCombo = gameVar(k, "Fight", "maxCombo", "FLOAT", 0);
|
|
429
|
+
const dmg = gameVar(k, "Fight", "damage", "FLOAT", 0);
|
|
430
|
+
const guard = gameVar(k, "Fight", "guard", "FLOAT", 0);
|
|
431
|
+
const counterReady = gameVar(k, "Fight", "counterReady", "FLOAT", 0);
|
|
432
|
+
const first = gameVar(k, "Fight", "firstHit", "FLOAT", 0);
|
|
433
|
+
const live = gameVar(k, "Fight", "live", "FLOAT", 0);
|
|
434
|
+
const paused = gameVar(k, "Fight", "paused", "FLOAT", 0);
|
|
435
|
+
const timer = gameVar(k, "Fight", "timer", "FLOAT", 60);
|
|
436
|
+
const round = gameVar(k, "Fight", "round", "FLOAT", 1);
|
|
437
|
+
const p1Wins = gameVar(k, "Fight", "p1Wins", "FLOAT", 0);
|
|
438
|
+
const cpuWins = gameVar(k, "Fight", "cpuWins", "FLOAT", 0);
|
|
439
|
+
const koKind = gameVar(k, "Fight", "koKind", "FLOAT", 0);
|
|
440
|
+
const winner = gameVar(k, "Fight", "roundWinner", "FLOAT", 0);
|
|
441
|
+
const perfect = gameVar(k, "Fight", "perfect", "FLOAT", 0);
|
|
442
|
+
const perfects = gameVar(k, "Fight", "perfectRounds", "FLOAT", 0);
|
|
443
|
+
const hits = gameVar(k, "Fight", "hitsLanded", "FLOAT", 0);
|
|
444
|
+
const dealt = gameVar(k, "Fight", "damageDealt", "FLOAT", 0);
|
|
445
|
+
const taken = gameVar(k, "Fight", "damageTaken", "FLOAT", 0);
|
|
446
|
+
const lastHit = gameVar(k, "Fight", "lastInput", "FLOAT", 0);
|
|
447
|
+
const p1 = gameVar(k, "Fight", "p1", "FLOAT", 0);
|
|
448
|
+
const cpu = gameVar(k, "Fight", "cpu", "FLOAT", 1);
|
|
449
|
+
const mode = gameVar(k, "Fight", "mode", "FLOAT", 0);
|
|
450
|
+
const shake = gameVar(k, "FX", "shake", "FLOAT", 0);
|
|
451
|
+
const pop = gameVar(k, "FX", "comboPop", "FLOAT", 0);
|
|
452
|
+
const cpuFlinch = gameVar(k, "FX", "cpuFlinch", "FLOAT", 0);
|
|
453
|
+
const p1Flinch = gameVar(k, "FX", "p1Flinch", "FLOAT", 0);
|
|
454
|
+
const p1Lunge = gameVar(k, "FX", "p1Lunge", "FLOAT", 0);
|
|
455
|
+
const cpuLunge = gameVar(k, "FX", "cpuLunge", "FLOAT", 0);
|
|
456
|
+
const superFx = gameVar(k, "FX", "superFlash", "FLOAT", 0);
|
|
457
|
+
const sel = gameVar(k, "Select", "selected", "FLOAT", 0);
|
|
458
|
+
const curX = gameVar(k, "Select", "cursorColumn", "FLOAT", 0);
|
|
459
|
+
const curY = gameVar(k, "Select", "cursorRow", "FLOAT", 0);
|
|
460
|
+
const locked = gameVar(k, "Select", "locked", "FLOAT", 0);
|
|
461
|
+
const cpuSpin = gameVar(k, "Select", "cpuRoulette", "FLOAT", 1);
|
|
462
|
+
const stats = STAT_NAMES.map((s, i) => gameVar(k, "Select", s.toLowerCase(), "FLOAT", FIGHTERS[0].stats[i]));
|
|
463
|
+
const menuFocus = gameVar(k, "UI", "menuFocus", "FLOAT", 0);
|
|
464
|
+
const setFocus = gameVar(k, "UI", "settingsFocus", "FLOAT", 0);
|
|
465
|
+
const pauseFocus = gameVar(k, "UI", "pauseFocus", "FLOAT", 0);
|
|
466
|
+
const winFocus = gameVar(k, "UI", "victoryFocus", "FLOAT", 0);
|
|
467
|
+
const contFocus = gameVar(k, "UI", "continueFocus", "FLOAT", 0);
|
|
468
|
+
const rebind = gameVar(k, "UI", "rebinding", "STRING", "");
|
|
469
|
+
const master = gameVar(k, "Settings", "masterVolume", "FLOAT", 80);
|
|
470
|
+
const music = gameVar(k, "Settings", "musicVolume", "FLOAT", 60);
|
|
471
|
+
const roundTime = gameVar(k, "Settings", "roundTime", "FLOAT", 60);
|
|
472
|
+
const toWin = gameVar(k, "Settings", "roundsToWin", "FLOAT", 2);
|
|
473
|
+
const ink = gameVar(k, "Settings", "inkSplatter", "FLOAT", 1);
|
|
474
|
+
const inputDisplay = gameVar(k, "Settings", "inputDisplay", "FLOAT", 0);
|
|
475
|
+
const keyLight = gameVar(k, "Keys", "light", "STRING", "J");
|
|
476
|
+
const keyHeavy = gameVar(k, "Keys", "heavy", "STRING", "K");
|
|
477
|
+
const keyBlock = gameVar(k, "Keys", "block", "STRING", "B");
|
|
478
|
+
const keySuper = gameVar(k, "Keys", "super", "STRING", "U");
|
|
479
|
+
const serif = { fontFamily: "Source Serif 4", fontStyle: "italic" };
|
|
480
|
+
k.textStyle("Studio 28", { size: 28, fontWeight: 800, letterSpacing: 12, lineHeight: 36, textCase: "UPPER", textAlign: "CENTER" });
|
|
481
|
+
k.textStyle("Mega 190", { size: 190, fontWeight: 900, letterSpacing: -9, lineHeight: 176, textCase: "UPPER", textAlign: "CENTER" });
|
|
482
|
+
k.textStyle("Flavor 34", { size: 34, fontWeight: 400, lineHeight: 44, ...serif });
|
|
483
|
+
k.textStyle("Flavor 26", { size: 26, fontWeight: 400, lineHeight: 36, ...serif });
|
|
484
|
+
k.textStyle("Flavor 22", { size: 22, fontWeight: 400, lineHeight: 30, ...serif });
|
|
485
|
+
k.textStyle("Prompt 26", { size: 26, fontWeight: 900, letterSpacing: 14, lineHeight: 34, textCase: "UPPER", textAlign: "CENTER" });
|
|
486
|
+
k.textStyle("Menu 52", { size: 52, fontWeight: 900, letterSpacing: -1, lineHeight: 60, textCase: "UPPER" });
|
|
487
|
+
k.textStyle("Heading 84", { size: 84, fontWeight: 900, letterSpacing: -3, lineHeight: 84, textCase: "UPPER" });
|
|
488
|
+
k.textStyle("Name 64", { size: 64, fontWeight: 900, letterSpacing: -2, lineHeight: 68, textCase: "UPPER" });
|
|
489
|
+
k.textStyle("Label 24", { size: 24, fontWeight: 700, lineHeight: 32 });
|
|
490
|
+
k.textStyle("Value 24", { size: 24, fontWeight: 900, lineHeight: 32 });
|
|
491
|
+
k.textStyle("Cap 20", { size: 20, fontWeight: 900, letterSpacing: 2, lineHeight: 26, textCase: "UPPER", textAlign: "CENTER" });
|
|
492
|
+
k.textStyle("Small 16", { size: 16, fontWeight: 800, letterSpacing: 4, lineHeight: 22, textCase: "UPPER" });
|
|
493
|
+
k.textStyle("HUD name 30", { size: 30, fontWeight: 900, letterSpacing: 1, lineHeight: 36, textCase: "UPPER" });
|
|
494
|
+
k.textStyle("Seal 60", { size: 60, fontWeight: 900, lineHeight: 64, textAlign: "CENTER", textCase: "UPPER" });
|
|
495
|
+
k.textStyle("Timer 88", { size: 88, fontWeight: 900, letterSpacing: -4, lineHeight: 88, textAlign: "CENTER" });
|
|
496
|
+
k.textStyle("Combo 120", { size: 120, fontWeight: 900, letterSpacing: -6, lineHeight: 112, textAlign: "RIGHT", fontStyle: "italic" });
|
|
497
|
+
k.textStyle("Combo word 40", { size: 40, fontWeight: 900, letterSpacing: 2, lineHeight: 44, textCase: "UPPER", fontStyle: "italic" });
|
|
498
|
+
k.textStyle("Callout 50", { size: 50, fontWeight: 900, letterSpacing: -1, lineHeight: 56, textCase: "UPPER", fontStyle: "italic" });
|
|
499
|
+
k.textStyle("Super 92", { size: 92, fontWeight: 900, letterSpacing: -3, lineHeight: 96, textCase: "UPPER", fontStyle: "italic", textAlign: "CENTER" });
|
|
500
|
+
k.textStyle("KO 300", { size: 300, fontWeight: 900, letterSpacing: -14, lineHeight: 280, textAlign: "CENTER", textCase: "UPPER", fontStyle: "italic" });
|
|
501
|
+
k.textStyle("VS 240", { size: 240, fontWeight: 900, letterSpacing: -12, lineHeight: 220, textAlign: "CENTER", textCase: "UPPER", fontStyle: "italic" });
|
|
502
|
+
k.textStyle("Stat 56", { size: 56, fontWeight: 900, letterSpacing: -2, lineHeight: 60 });
|
|
503
|
+
k.textStyle("Count 280", { size: 280, fontWeight: 900, letterSpacing: -10, lineHeight: 260, textAlign: "CENTER" });
|
|
504
|
+
k.textStyle("Credit role 18", { size: 18, fontWeight: 800, letterSpacing: 5, lineHeight: 24, textCase: "UPPER", textAlign: "CENTER" });
|
|
505
|
+
k.textStyle("Credit name 34", { size: 34, fontWeight: 900, lineHeight: 42, textAlign: "CENTER", textCase: "UPPER" });
|
|
506
|
+
const pick = (e, words) => "(" + words.slice(0, -1).map((w, i) => `${e} == ${i} ? "${w}"`).join(" : ") + ` : "${words[words.length - 1]}")`;
|
|
507
|
+
const pickN = (e, nums) => "(" + nums.slice(0, -1).map((v, i) => `${e} == ${i} ? ${v}`).join(" : ") + ` : ${nums[nums.length - 1]})`;
|
|
508
|
+
const nameOf = (e) => pick(e, FIGHTERS.map((f) => f.name));
|
|
509
|
+
const oppLabel = `(${mode.n} == 1 ? "P2" : "CPU")`;
|
|
510
|
+
const pressed = (key) => `upper($key) == ${key.n}`;
|
|
511
|
+
const LIGHT = pressed(keyLight), HEAVY = pressed(keyHeavy), BLOCK = pressed(keyBlock), SUPER = pressed(keySuper), ENEMY = 'upper($key) == "L"';
|
|
512
|
+
const LIVE = `${live.n} == 1`;
|
|
513
|
+
const P1HIT = `(${LIGHT} || ${HEAVY} || (${SUPER} && ${meter.n} >= 100))`;
|
|
514
|
+
const imp = (v, ms, easing = "EASE_OUT") => [set(v.id, { value: 1 }), set(v.id, { value: 0, glide: ms, easing })];
|
|
515
|
+
const brush = (parent, x, y, w, h, color, seed, o = {}) => poly(k, parent, strokePts(x, y, w, h, seed, o), color, { name: o.name ?? "Brush stroke", opacity: o.opacity });
|
|
516
|
+
const paper = (parent, x, y, w, h, seed, color = "washi", name = "Rice paper") => poly(k, parent, tornPts(x, y, w, h, seed), color, { name });
|
|
517
|
+
const fighter = (parent, i, x, y, s, o = {}) => {
|
|
518
|
+
const g = box(k, parent, x, y, Math.round(300 * s), Math.round(520 * s), { name: o.name ?? FIGHTERS[i].name });
|
|
519
|
+
for (const part of figureParts(i)) {
|
|
520
|
+
const pts = part.pts.map(([px, py]) => [rd((o.mirror ? 300 - px : px) * s), rd(py * s)]);
|
|
521
|
+
poly(k, g, pts, part.color, { name: part.name, ...part.stroke ? { stroke: part.stroke * s, closed: false } : {}, ...part.opacity !== void 0 ? { opacity: part.opacity } : {} });
|
|
522
|
+
}
|
|
523
|
+
return g;
|
|
524
|
+
};
|
|
525
|
+
const roster = (parent, e, x, y, s, o) => {
|
|
526
|
+
const holder = box(k, parent, x, y, Math.round(300 * s), Math.round(520 * s), { name: o.name });
|
|
527
|
+
FIGHTERS.forEach((_, i) => {
|
|
528
|
+
const f = fighter(holder, i, 0, 0, s, { mirror: o.mirror });
|
|
529
|
+
k.bindExpression(f, "visible", `${e} == ${i}`);
|
|
530
|
+
});
|
|
531
|
+
return holder;
|
|
532
|
+
};
|
|
533
|
+
const petals = (parent, n, seed, area) => {
|
|
534
|
+
const r = rng(seed);
|
|
535
|
+
for (let i = 0; i < n; i++) {
|
|
536
|
+
const x = area.x + r() * area.w, y = -40 - r() * 200, s = 10 + r() * 12;
|
|
537
|
+
const p = poly(k, parent, [[x, y], [x + s, y - s * 0.4], [x + s * 1.6, y + s * 0.3], [x + s * 0.6, y + s * 0.7]], i % 4 === 0 ? "washi" : "vermilion", { name: "Falling petal", opacity: 0.85 });
|
|
538
|
+
k.behave(p, "translateY", [{ kind: "spin", rate: 60 + r() * 50 }, { kind: "mod", period: 1300, offset: 0 }]);
|
|
539
|
+
drift(k, p, "translateX", 30 + r() * 30, 0.2 + r() * 0.3, r() * 6);
|
|
540
|
+
spin(k, p, (r() - 0.5) * 120);
|
|
541
|
+
}
|
|
542
|
+
};
|
|
543
|
+
const hintBar = (id, text, y = H - 60) => {
|
|
544
|
+
const b = box(k, id, 0, y, W, 60, { name: "Hint bar", fill: k.tint("sumiDeep", 0.9), direction: "HORIZONTAL", align: "CENTER", padding: { top: 0, right: 80, bottom: 0, left: 80 } });
|
|
545
|
+
k.text(b, text, { style: "Small 16", color: "dim", autoWidth: true, name: "Hints" });
|
|
546
|
+
};
|
|
547
|
+
const gauge = (parent, o) => {
|
|
548
|
+
const frame = box(k, parent, o.x, o.y, o.w, o.h, { name: o.name, fill: o.back, clip: true });
|
|
549
|
+
const width = (e) => `clamp((${e}) / (${o.max}), 0, 1) * ${o.w}`;
|
|
550
|
+
const place = (id, e) => {
|
|
551
|
+
k.bindExpression(id, "width", width(e));
|
|
552
|
+
if (o.fromRight) k.bindExpression(id, "x", `${o.w} - ${width(e)}`);
|
|
553
|
+
};
|
|
554
|
+
if (o.chip) place(k.rect(frame, o.w, o.h, o.chipColor ?? "vermilion", { name: `${o.name} chip`, absolute: { x: 0, y: 0 } }), o.chip);
|
|
555
|
+
const fill = k.rect(frame, o.w, o.h, o.fill, { name: `${o.name} fill`, absolute: { x: 0, y: 0 } });
|
|
556
|
+
place(fill, o.value);
|
|
557
|
+
const r = rng(o.seed);
|
|
558
|
+
for (let s = 0; s < 4; s++) {
|
|
559
|
+
const yy = rd(o.h * (0.2 + s * 0.2) + (r() - 0.5) * 4);
|
|
560
|
+
poly(k, frame, [[o.w * r() * 0.3, yy], [o.w * (0.55 + r() * 0.45), yy + (r() - 0.5) * 3]], o.edge, { name: "Bristle", stroke: 1.5, closed: false, opacity: 0.35 });
|
|
561
|
+
}
|
|
562
|
+
const top = [[o.x - 2, o.y - 10], [o.x + o.w + 2, o.y - 10]], bot = [[o.x - 2, o.y + o.h + 10], [o.x + o.w + 2, o.y + o.h + 10]];
|
|
563
|
+
for (let s = 20; s >= 0; s--) {
|
|
564
|
+
top.push([rd(o.x + o.w * s / 20), rd(o.y + r() * 5)]);
|
|
565
|
+
bot.push([rd(o.x + o.w * s / 20), rd(o.y + o.h - r() * 5)]);
|
|
566
|
+
}
|
|
567
|
+
poly(k, parent, top, o.edge, { name: "Ragged edge" });
|
|
568
|
+
poly(k, parent, bot, o.edge, { name: "Ragged edge" });
|
|
569
|
+
const outer = o.fromRight ? o.x : o.x + o.w, inner = o.fromRight ? o.x + o.w : o.x, d = o.fromRight ? 1 : -1;
|
|
570
|
+
poly(k, parent, [[outer - d * 2, o.y - 2], [outer - d * 30, o.y - 2], [outer - d * 2, o.y + o.h * 0.55], [outer - d * 14, o.y + o.h + 2], [outer - d * 2, o.y + o.h + 2]].map(([a, b]) => [a, b]), o.edge, { name: "Tapered end" });
|
|
571
|
+
poly(k, parent, [[inner + d * 2, o.y - 2], [inner + d * 10, o.y - 2], [inner + d * 2, o.y + o.h + 2]].map(([a, b]) => [a, b]), o.edge, { name: "Blunt end" });
|
|
572
|
+
return frame;
|
|
573
|
+
};
|
|
574
|
+
k.variantSet(
|
|
575
|
+
"Brush button",
|
|
576
|
+
"State",
|
|
577
|
+
["Idle", "Hover", "Pressed"],
|
|
578
|
+
{ direction: "HORIZONTAL", width: "HUG", gap: 12, align: "CENTER", padding: { top: 16, right: 30, bottom: 16, left: 30 }, props: { Label: "Back" }, description: "A button cut from ink: hover floods it vermilion, pressing leafs it gold." },
|
|
579
|
+
(state, id) => {
|
|
580
|
+
k.propText(id, "Label", { style: "Cap 20", color: state === "Idle" ? "washi" : state === "Hover" ? "onPrimary" : "onAccent", autoWidth: true });
|
|
581
|
+
},
|
|
582
|
+
(state) => ({ fill: state === "Idle" ? k.tint("sumi", 0.92) : state === "Hover" ? "primary" : "accent", stroke: { color: state === "Idle" ? "mist3" : "goldLight", width: 2, align: "INSIDE" } })
|
|
583
|
+
);
|
|
584
|
+
k.changeTo("Brush button/Idle", "ON_HOVER", "Brush button/Hover", 120);
|
|
585
|
+
k.changeTo("Brush button/Hover", "ON_PRESS", "Brush button/Pressed", 60);
|
|
586
|
+
toggleComponent(k, { track: "mist", on: "vermilion", knob: "washi", stateStyle: "Small 16", ink: "washi" });
|
|
587
|
+
oneShot(k, "Ink splash", { width: 640, height: 640, state: "Splash", duration: 760, description: "A sumi-ink splash thrown out from a hit: change to Splash on every hit (it replays)." }, (state, id) => {
|
|
588
|
+
const core = poly(k, id, blobPts(320, 320, 150, 11, 18, 0.45), "sumiDeep", { name: "Splash core", opacity: 0 });
|
|
589
|
+
const heart = poly(k, id, blobPts(320, 320, 78, 23, 12, 0.5), "vermilion", { name: "Splash heart", opacity: 0 });
|
|
590
|
+
const r = rng(5);
|
|
591
|
+
const drops = [];
|
|
592
|
+
for (let j = 0; j < 14; j++) {
|
|
593
|
+
const a = j / 14 * Math.PI * 2 + r() * 0.3, d = 170 + r() * 120, rr = 8 + r() * 22;
|
|
594
|
+
const dx = Math.cos(a) * d, dy = Math.sin(a) * d;
|
|
595
|
+
drops.push([poly(k, id, blobPts(320 + dx, 320 + dy, rr, 30 + j, 9, 0.4), j % 3 === 0 ? "vermilion" : j % 5 === 0 ? "gold" : "sumiDeep", { name: "Droplet", opacity: 0 }), dx, dy]);
|
|
596
|
+
}
|
|
597
|
+
const streaks = [0, 1, 2, 3, 4].map((s) => poly(k, id, strokePts(330, 306, 280, 26, 70 + s, { angle: s * 72 + 20 }), "sumiDeep", { name: "Splatter streak", opacity: 0 }));
|
|
598
|
+
if (state !== "Splash") return;
|
|
599
|
+
const pop2 = { kind: "ease", name: "expo-out" };
|
|
600
|
+
keys(k, core, "opacity", [{ t: 0, v: 0.95, ease: { kind: "hold" } }, { t: 380, v: 0.95, ease: { kind: "ease", name: "cubic-in" } }, { t: 740, v: 0 }]);
|
|
601
|
+
for (const p of ["scaleX", "scaleY"]) keys(k, core, p, [{ t: 0, v: 0.25, ease: pop2 }, { t: 240, v: 1.1, ease: { kind: "linear" } }, { t: 740, v: 1.2 }]);
|
|
602
|
+
keys(k, heart, "opacity", [{ t: 0, v: 1, ease: { kind: "ease", name: "cubic-in" } }, { t: 600, v: 0 }]);
|
|
603
|
+
for (const p of ["scaleX", "scaleY"]) keys(k, heart, p, [{ t: 0, v: 0.2, ease: pop2 }, { t: 200, v: 1 }]);
|
|
604
|
+
for (const [d, dx, dy] of drops) {
|
|
605
|
+
keys(k, d, "opacity", [{ t: 0, v: 1, ease: { kind: "hold" } }, { t: 360, v: 1, ease: { kind: "ease", name: "cubic-in" } }, { t: 720, v: 0 }]);
|
|
606
|
+
keys(k, d, "translateX", [{ t: 0, v: rd(-dx * 0.75), ease: pop2 }, { t: 320, v: 0, ease: { kind: "linear" } }, { t: 720, v: rd(dx * 0.08) }]);
|
|
607
|
+
keys(k, d, "translateY", [{ t: 0, v: rd(-dy * 0.75), ease: pop2 }, { t: 320, v: 0, ease: { kind: "linear" } }, { t: 720, v: rd(dy * 0.08 + 24) }]);
|
|
608
|
+
}
|
|
609
|
+
for (const s of streaks) {
|
|
610
|
+
keys(k, s, "opacity", [{ t: 0, v: 0.9, ease: { kind: "ease", name: "cubic-in" } }, { t: 520, v: 0 }]);
|
|
611
|
+
for (const p of ["scaleX", "scaleY"]) keys(k, s, p, [{ t: 0, v: 0.3, ease: pop2 }, { t: 260, v: 1 }]);
|
|
612
|
+
}
|
|
613
|
+
});
|
|
614
|
+
oneShot(k, "Hit spark", { width: 300, height: 300, state: "Spark", duration: 340, description: "Brush-slash hit sparks: change to Spark on a hit." }, (state, id) => {
|
|
615
|
+
const slashes = [[-32, "washi"], [18, "goldLight"], [66, "washi"]].map(([a, c], s) => poly(k, id, strokePts(20, 136, 260, 28, 100 + s, { angle: a }), c, { name: "Spark slash", opacity: 0 }));
|
|
616
|
+
const star = k.star(id, 130, "goldLight", { name: "Spark star", absolute: { x: 85, y: 85 }, opacity: 0 });
|
|
617
|
+
if (state !== "Spark") return;
|
|
618
|
+
for (const s of slashes) {
|
|
619
|
+
keys(k, s, "opacity", [{ t: 0, v: 1, ease: { kind: "ease", name: "cubic-in" } }, { t: 320, v: 0 }]);
|
|
620
|
+
keys(k, s, "scaleX", [{ t: 0, v: 0.2, ease: { kind: "ease", name: "expo-out" } }, { t: 180, v: 1.25 }]);
|
|
621
|
+
}
|
|
622
|
+
keys(k, star, "opacity", [{ t: 0, v: 1, ease: { kind: "ease", name: "cubic-in" } }, { t: 300, v: 0 }]);
|
|
623
|
+
for (const p of ["scaleX", "scaleY"]) keys(k, star, p, [{ t: 0, v: 0.3, ease: { kind: "ease", name: "back-out", param: 2 } }, { t: 200, v: 1.4 }]);
|
|
624
|
+
keys(k, star, "rotation", [{ t: 0, v: 0, ease: { kind: "ease", name: "cubic-out" } }, { t: 320, v: 40 }]);
|
|
625
|
+
});
|
|
626
|
+
oneShot(k, "Ink flash", { width: W, height: H, state: "Flash", duration: 1500, description: "The super art: the screen floods with ink and a vermilion sun blooms. Change to Flash when the super lands." }, (state, id) => {
|
|
627
|
+
const wash = k.rect(id, W, H, "sumiDeep", { name: "Ink wash", absolute: { x: 0, y: 0 }, opacity: 0 });
|
|
628
|
+
const sun = k.ellipse(id, 820, "vermilion", { name: "Blood sun", absolute: { x: 550, y: 130 }, opacity: 0, effects: [glow(k, "vermilion", 80, 0.8)] });
|
|
629
|
+
const slash = brush(id, 120, 460, 1680, 150, "goldLight", 404, { angle: -9, name: "Gold leaf slash", opacity: 0 });
|
|
630
|
+
k.patch(slash, { anchorX: 0 });
|
|
631
|
+
const strike = k.rect(id, W, H, "washi", { name: "White strike", absolute: { x: 0, y: 0 }, opacity: 0 });
|
|
632
|
+
if (state !== "Flash") return;
|
|
633
|
+
keys(k, strike, "opacity", [{ t: 0, v: 0.85, ease: { kind: "ease", name: "cubic-out" } }, { t: 180, v: 0 }]);
|
|
634
|
+
keys(k, wash, "opacity", [{ t: 0, v: 0, ease: { kind: "ease", name: "cubic-out" } }, { t: 100, v: 0.9, ease: { kind: "hold" } }, { t: 1080, v: 0.9, ease: { kind: "ease", name: "cubic-in" } }, { t: 1480, v: 0 }]);
|
|
635
|
+
keys(k, sun, "opacity", [{ t: 0, v: 0, ease: { kind: "linear" } }, { t: 80, v: 1, ease: { kind: "hold" } }, { t: 1e3, v: 1, ease: { kind: "ease", name: "cubic-in" } }, { t: 1440, v: 0 }]);
|
|
636
|
+
for (const p of ["scaleX", "scaleY"]) keys(k, sun, p, [{ t: 0, v: 0.05, ease: { kind: "ease", name: "expo-out" } }, { t: 560, v: 1, ease: { kind: "linear" } }, { t: 1440, v: 1.12 }]);
|
|
637
|
+
keys(k, slash, "opacity", [{ t: 0, v: 0, ease: { kind: "hold" } }, { t: 220, v: 1, ease: { kind: "hold" } }, { t: 1100, v: 1, ease: { kind: "ease", name: "cubic-in" } }, { t: 1420, v: 0 }]);
|
|
638
|
+
keys(k, slash, "scaleX", [{ t: 0, v: 0, ease: { kind: "hold" } }, { t: 220, v: 0.02, ease: { kind: "ease", name: "expo-out" } }, { t: 560, v: 1 }]);
|
|
639
|
+
});
|
|
640
|
+
const callout = (name, text, plate, ink2, w, seed, duration) => oneShot(k, name, { width: w, height: 130, state: "Show", duration, description: `The "${text}" callout: a brush plate slashes in under the words and both fade. Change to Show to call it.` }, (state, id) => {
|
|
641
|
+
const p = brush(id, 0, 10, w, 110, plate, seed, { name: "Callout plate", opacity: 0, tail: 0.8 });
|
|
642
|
+
k.patch(p, { anchorX: 0 });
|
|
643
|
+
if (state !== "Show") return;
|
|
644
|
+
const t = label(k, id, text, "Callout 50", ink2, 44, 36, { name: "Callout words" });
|
|
645
|
+
keys(k, p, "opacity", [{ t: 0, v: 0, ease: { kind: "linear" } }, { t: 50, v: 1, ease: { kind: "hold" } }, { t: duration - 320, v: 1, ease: { kind: "ease", name: "cubic-in" } }, { t: duration - 40, v: 0 }]);
|
|
646
|
+
keys(k, p, "scaleX", [{ t: 0, v: 0.2, ease: { kind: "ease", name: "expo-out" } }, { t: 240, v: 1 }]);
|
|
647
|
+
keys(k, t, "opacity", [{ t: 0, v: 0, ease: { kind: "hold" } }, { t: 90, v: 1, ease: { kind: "hold" } }, { t: duration - 320, v: 1, ease: { kind: "ease", name: "cubic-in" } }, { t: duration - 40, v: 0 }]);
|
|
648
|
+
keys(k, t, "translateX", [{ t: 0, v: -50, ease: { kind: "ease", name: "expo-out" } }, { t: 300, v: 0 }]);
|
|
649
|
+
});
|
|
650
|
+
callout("First attack", "First attack", "vermilion", "onVermilion", 520, 311, 1300);
|
|
651
|
+
callout("Counter", "Counter!", "gold", "onGold", 400, 322, 1100);
|
|
652
|
+
oneShot(k, "Combo burst", { width: 460, height: 240, state: "Pop", duration: 480, description: "A vermilion brush burst behind the combo counter: change to Pop on every hit." }, (state, id) => {
|
|
653
|
+
const p = brush(id, 0, 50, 460, 140, "vermilion", 333, { angle: -6, name: "Burst stroke", opacity: 0 });
|
|
654
|
+
const q = brush(id, 40, 150, 360, 40, "goldLight", 334, { angle: -4, name: "Burst underline", opacity: 0 });
|
|
655
|
+
if (state !== "Pop") return;
|
|
656
|
+
keys(k, p, "opacity", [{ t: 0, v: 0.95, ease: { kind: "ease", name: "cubic-in" } }, { t: 460, v: 0 }]);
|
|
657
|
+
for (const s of ["scaleX", "scaleY"]) keys(k, p, s, [{ t: 0, v: 0.6, ease: { kind: "ease", name: "back-out", param: 3 } }, { t: 200, v: 1 }]);
|
|
658
|
+
keys(k, q, "opacity", [{ t: 0, v: 1, ease: { kind: "ease", name: "cubic-in" } }, { t: 400, v: 0 }]);
|
|
659
|
+
keys(k, q, "translateX", [{ t: 0, v: -60, ease: { kind: "ease", name: "expo-out" } }, { t: 260, v: 0 }]);
|
|
660
|
+
});
|
|
661
|
+
oneShot(k, "Block flash", { width: 300, height: 420, state: "Block", duration: 520, description: "A gold ward flares where the hit was blocked: change to Block." }, (state, id) => {
|
|
662
|
+
const a1 = arc(k, id, 60, 210, 190, -1, 1, "goldLight", 12, { name: "Ward", opacity: 0, effects: [glow(k, "gold", 20)] });
|
|
663
|
+
const a2 = arc(k, id, 60, 210, 150, -0.8, 0.8, "washi", 5, { name: "Ward inner", opacity: 0 });
|
|
664
|
+
if (state !== "Block") return;
|
|
665
|
+
for (const a of [a1, a2]) {
|
|
666
|
+
keys(k, a, "opacity", [{ t: 0, v: 1, ease: { kind: "hold" } }, { t: 200, v: 1, ease: { kind: "ease", name: "cubic-in" } }, { t: 500, v: 0 }]);
|
|
667
|
+
for (const s of ["scaleX", "scaleY"]) keys(k, a, s, [{ t: 0, v: 0.7, ease: { kind: "ease", name: "back-out", param: 2 } }, { t: 260, v: 1.08 }]);
|
|
668
|
+
}
|
|
669
|
+
});
|
|
670
|
+
const boot = screen(k, "Boot", { ground: "washi", first: true, duration: 3800 });
|
|
671
|
+
const title = screen(k, "Title", { ground: "sumi" });
|
|
672
|
+
const main = screen(k, "Main menu", { ground: "dusk" });
|
|
673
|
+
const select = screen(k, "Character select", { ground: "dusk" });
|
|
674
|
+
const vs = screen(k, "VS", { ground: "sumiDeep", duration: 4400 });
|
|
675
|
+
const call = screen(k, "Round call", { ground: "dusk", duration: 2600 });
|
|
676
|
+
const fight = screen(k, "Fight", { ground: "dusk" });
|
|
677
|
+
const pause = screen(k, "Pause", { ground: "sumi", fills: k.tint("scrim", 0.8) });
|
|
678
|
+
const ko = screen(k, "K.O.", { ground: "sumi", fills: k.tint("scrim", 0.5), duration: 3e3 });
|
|
679
|
+
const victory = screen(k, "Victory", { ground: "washi" });
|
|
680
|
+
const cont = screen(k, "Continue", { ground: "sumiDeep", duration: 11e3 });
|
|
681
|
+
const over = screen(k, "Game over", { ground: "sumiDeep" });
|
|
682
|
+
const settings = screen(k, "Settings", { ground: "dusk" });
|
|
683
|
+
const credits = screen(k, "Credits", { ground: "sumi", duration: 12e3 });
|
|
684
|
+
k.flowStart(boot, "Play IRON LOTUS");
|
|
685
|
+
const resetRound = [
|
|
686
|
+
set(p1hp.id, { expression: maxHp.n }),
|
|
687
|
+
set(p1chip.id, { expression: maxHp.n }),
|
|
688
|
+
set(cpuhp.id, { expression: maxHp.n }),
|
|
689
|
+
set(cpuchip.id, { expression: maxHp.n }),
|
|
690
|
+
set(combo.id, { value: 0 }),
|
|
691
|
+
set(guard.id, { value: 0 }),
|
|
692
|
+
set(counterReady.id, { value: 0 }),
|
|
693
|
+
set(first.id, { value: 0 }),
|
|
694
|
+
set(perfect.id, { value: 0 }),
|
|
695
|
+
set(timer.id, { expression: roundTime.n }),
|
|
696
|
+
set(live.id, { value: 0 }),
|
|
697
|
+
set(paused.id, { value: 0 }),
|
|
698
|
+
set(lastHit.id, { value: 0 })
|
|
699
|
+
];
|
|
700
|
+
const resetMatch = [
|
|
701
|
+
set(round.id, { value: 1 }),
|
|
702
|
+
set(p1Wins.id, { value: 0 }),
|
|
703
|
+
set(cpuWins.id, { value: 0 }),
|
|
704
|
+
set(meter.id, { value: 0 }),
|
|
705
|
+
set(cpuMeter.id, { value: 0 }),
|
|
706
|
+
set(maxCombo.id, { value: 0 }),
|
|
707
|
+
set(hits.id, { value: 0 }),
|
|
708
|
+
set(dealt.id, { value: 0 }),
|
|
709
|
+
set(taken.id, { value: 0 }),
|
|
710
|
+
set(perfects.id, { value: 0 }),
|
|
711
|
+
...resetRound
|
|
712
|
+
];
|
|
713
|
+
const toSelect = (m) => [set(mode.id, { value: m }), set(locked.id, { value: 0 }), go(select, "PUSH_FROM_RIGHT", { duration: 380 })];
|
|
714
|
+
const toCall = go(call, "DISSOLVE", { duration: 450 });
|
|
715
|
+
const startFight = [set(live.id, { value: 1 }), set(paused.id, { value: 0 }), set(timer.id, { expression: roundTime.n }), go(fight, "DISSOLVE", { duration: 300 })];
|
|
716
|
+
const stage = (id, full) => {
|
|
717
|
+
const st = box(k, id, 0, 0, W, H, { name: "Stage" });
|
|
718
|
+
k.rect(st, W, H, [k.gradient({ from: "vermDeep", to: "dusk", angle: 270, fromOpacity: 0.55, toOpacity: 0 })], { name: "Dusk wash", absolute: { x: 0, y: 0 } });
|
|
719
|
+
k.ellipse(st, 560, "vermilion", { name: "Blood sun", absolute: { x: 1120, y: 120 }, effects: [glow(k, "vermilion", 90, 0.55)] });
|
|
720
|
+
brush(st, 980, 330, 780, 44, "dusk", 21, { name: "Cloud stroke" });
|
|
721
|
+
brush(st, 1180, 420, 640, 30, "dusk", 22, { name: "Cloud stroke" });
|
|
722
|
+
const ridge = (y, amp, seed, color, name) => {
|
|
723
|
+
const r = rng(seed), pts = [[0, H], [0, y]];
|
|
724
|
+
for (let x = 0; x <= W; x += 80) pts.push([x, rd(y - r() * amp - (Math.sin(x / 260 + seed) + 1) * amp * 0.6)]);
|
|
725
|
+
pts.push([W, H]);
|
|
726
|
+
return poly(k, st, pts, color, { name });
|
|
727
|
+
};
|
|
728
|
+
ridge(640, 110, 3, "mist3", "Far range");
|
|
729
|
+
ridge(720, 90, 7, "mist", "Middle range");
|
|
730
|
+
if (full) {
|
|
731
|
+
const px = 1540;
|
|
732
|
+
for (let t = 0; t < 5; t++) {
|
|
733
|
+
const y = 470 + t * 62, w = 240 - t * 34;
|
|
734
|
+
poly(k, st, [[px - w / 2 - 26, y + 22], [px - w / 2 + 6, y], [px + w / 2 - 6, y], [px + w / 2 + 26, y + 22], [px + w / 2 - 10, y + 16], [px - w / 2 + 10, y + 16]].map(([a, b]) => [rd(a), rd(b)]), "sumi", { name: "Pagoda roof" });
|
|
735
|
+
k.rect(st, Math.round(w * 0.6), 46, "sumi", { name: "Pagoda storey", absolute: { x: Math.round(px - w * 0.3), y: y + 18 } });
|
|
736
|
+
}
|
|
737
|
+
poly(k, st, [[px - 4, 470], [px + 4, 470], [px + 1, 380], [px - 1, 380]], "sumi", { name: "Spire" });
|
|
738
|
+
poly(k, st, limbPts([[250, 900], [270, 700], [220, 560], [300, 430]], [34, 26, 18, 10]), "sumi", { name: "Pine trunk" });
|
|
739
|
+
[[300, 430, 90], [180, 560, 70], [380, 520, 80], [120, 680, 60]].forEach(([x, y, r], j) => poly(k, st, blobPts(x, y, r, 200 + j, 14, 0.35).map(([a, b]) => [a, rd(b * 0.6 + y * 0.4)]), "sumi", { name: "Pine cloud" }));
|
|
740
|
+
}
|
|
741
|
+
ridge(800, 50, 11, "mist2", "Near range");
|
|
742
|
+
poly(k, st, [[0, 880], [W, 870], [W, H], [0, H]], "sumi", { name: "Bridge deck" });
|
|
743
|
+
for (let x = 0; x < W; x += 120) poly(k, st, [[x, 882], [x - 60, H]], "mist2", { name: "Plank seam", stroke: 2, closed: false });
|
|
744
|
+
brush(st, -20, 818, W + 40, 26, "vermilion", 31, { tail: 0.95, name: "Bridge rail" });
|
|
745
|
+
for (let x = 60; x < W; x += 300) k.rect(st, 18, 70, "vermDeep", { name: "Rail post", absolute: { x, y: 820 } });
|
|
746
|
+
if (full) {
|
|
747
|
+
;
|
|
748
|
+
[[140, 700], [1760, 700]].forEach(([x, y]) => {
|
|
749
|
+
const lan = box(k, st, x, y, 60, 110, { name: "Paper lantern" });
|
|
750
|
+
poly(k, lan, [[29, 0], [31, 0], [31, 20], [29, 20]], "sumi", { name: "Lantern cord" });
|
|
751
|
+
k.ellipse(lan, 60, "washi", { name: "Lantern paper", absolute: { x: 0, y: 20 }, effects: [glow(k, "gold", 40, 0.7)] });
|
|
752
|
+
k.rect(lan, 60, 6, "vermilion", { name: "Lantern band", absolute: { x: 0, y: 46 } });
|
|
753
|
+
k.patch(lan, { anchorX: 0.5, anchorY: 0 });
|
|
754
|
+
drift(k, lan, "rotation", 4, 0.4, x / 300);
|
|
755
|
+
});
|
|
756
|
+
}
|
|
757
|
+
petals(st, full ? 16 : 10, 9, { x: 0, w: W });
|
|
758
|
+
return st;
|
|
759
|
+
};
|
|
760
|
+
{
|
|
761
|
+
const drop = poly(k, boot, blobPts(960, 400, 150, 71, 22, 0.28), "sumi", { name: "Ink drop" });
|
|
762
|
+
for (const p of ["scaleX", "scaleY"]) keys(k, drop, p, [{ t: 0, v: 0.04, ease: { kind: "ease", name: "expo-out" } }, { t: 1400, v: 1, ease: { kind: "linear" } }, { t: 3600, v: 1.06 }]);
|
|
763
|
+
const r = rng(72);
|
|
764
|
+
for (let j = 0; j < 9; j++) {
|
|
765
|
+
const a = Math.PI * (0.95 + r() * 1.1), d = 180 + r() * 80;
|
|
766
|
+
const spot = poly(k, boot, blobPts(960 + Math.cos(a) * d, 400 + Math.sin(a) * d, 6 + r() * 12, 80 + j, 8, 0.4), j % 3 ? "sumi" : "vermilion", { name: "Ink fleck" });
|
|
767
|
+
keys(k, spot, "opacity", [{ t: 0, v: 0, ease: { kind: "hold" } }, { t: 300 + j * 40, v: 0, ease: { kind: "ease", name: "cubic-out" } }, { t: 700 + j * 40, v: 1 }]);
|
|
768
|
+
}
|
|
769
|
+
k.logo(boot, 150, 150, { absolute: { x: 885, y: 325 } });
|
|
770
|
+
label(k, boot, "{{brand.studio}}", "Studio 28", "onWashi", 160, 640, { w: 1600, align: "CENTER", name: "Studio" });
|
|
771
|
+
label(k, boot, "Grinding the ink stone. Wetting the brush.", "Flavor 26", "onWashi", 160, 700, { w: 1600, align: "CENTER", name: "Loading line" });
|
|
772
|
+
const seal = box(k, boot, 1620, 900, 110, 110, { name: "Studio seal", fill: "vermilion", align: "CENTER", justify: "CENTER", stroke: { color: "vermDeep", width: 4, align: "INSIDE" } });
|
|
773
|
+
k.text(seal, "NP", { style: "Seal 60", color: "onVermilion", autoWidth: true, name: "Seal mark" });
|
|
774
|
+
label(k, boot, "This game shows sudden flashes of ink and light.", "Small 16", "onWashi", 160, 960, { w: 1300, name: "Notice" });
|
|
775
|
+
k.cues(boot, [
|
|
776
|
+
{ layer: "{{brand.logo}}", preset: "pop-in", at: 500 },
|
|
777
|
+
{ layer: "Studio", preset: "fade-in", at: 900 },
|
|
778
|
+
{ layer: "Loading line", preset: "fade-in", at: 1300 },
|
|
779
|
+
{ layer: "Studio seal", preset: "pop-in", at: 1700 }
|
|
780
|
+
]);
|
|
781
|
+
k.link(boot, title, "DISSOLVE", { trigger: "AFTER_TIMEOUT", delay: 3600, duration: 700 });
|
|
782
|
+
k.link(boot, title, "DISSOLVE", { key: "*", duration: 400 });
|
|
783
|
+
k.link(boot, title, "DISSOLVE", { duration: 400 });
|
|
784
|
+
}
|
|
785
|
+
{
|
|
786
|
+
k.rect(title, W, H, [k.gradient({ from: "vermDeep", to: "sumi", kind: "RADIAL", fromOpacity: 0.5, toOpacity: 0, handles: [{ x: 0.5, y: 0.85 }, { x: 1, y: 0.85 }, { x: 0.5, y: 1.4 }] })], { name: "Ember glow", absolute: { x: 0, y: 0 } });
|
|
787
|
+
petals(title, 18, 41, { x: 0, w: W });
|
|
788
|
+
const slash = brush(title, 180, 130, 1560, 210, "vermilion", 12, { angle: -4, name: "Title slash", tail: 0.7 });
|
|
789
|
+
k.patch(slash, { anchorX: 0 });
|
|
790
|
+
const lock = k.stack(title, { name: "Title lockup", width: 1600, gap: 18, align: "CENTER", absolute: { x: 160, y: 150 } });
|
|
791
|
+
k.text(lock, "{{brand.title}}", { style: "Mega 190", color: "washi", width: 1600, align: "CENTER", name: "Title" });
|
|
792
|
+
k.text(lock, "{{brand.tagline}}", { style: "Flavor 34", color: "goldLight", width: 1400, align: "CENTER", name: "Tagline" });
|
|
793
|
+
const lotus = box(k, title, 560, 560, 800, 420, { name: "Lotus" });
|
|
794
|
+
const ring = (n, spread, pw, ph, color, name, at) => {
|
|
795
|
+
for (let j = 0; j < n; j++) {
|
|
796
|
+
const a = n === 1 ? 0 : -spread + 2 * spread * j / (n - 1);
|
|
797
|
+
const bx = 400, by = 400;
|
|
798
|
+
const p = poly(k, lotus, [[bx, by], [bx - pw * 0.5, by - ph * 0.45], [bx - pw * 0.2, by - ph * 0.88], [bx, by - ph], [bx + pw * 0.2, by - ph * 0.88], [bx + pw * 0.5, by - ph * 0.45]].map(([x, y]) => [rd(x), rd(y)]), color, { name });
|
|
799
|
+
k.patch(p, { anchorX: 0.5, anchorY: 1 });
|
|
800
|
+
keys(k, p, "rotation", [{ t: at, v: rd(a * 0.06), ease: { kind: "ease", name: "back-out", param: 1.2 } }, { t: at + 1500, v: rd(a) }]);
|
|
801
|
+
for (const s of ["scaleX", "scaleY"]) keys(k, p, s, [{ t: at, v: 0.5, ease: { kind: "ease", name: "cubic-out" } }, { t: at + 1300, v: 1 }]);
|
|
802
|
+
}
|
|
803
|
+
};
|
|
804
|
+
ring(9, 84, 120, 320, "vermDeep", "Outer petal", 200);
|
|
805
|
+
ring(7, 62, 110, 280, "vermilion", "Middle petal", 450);
|
|
806
|
+
ring(5, 34, 96, 220, "washi", "Inner petal", 700);
|
|
807
|
+
k.ellipse(lotus, 70, "gold", { name: "Lotus heart", absolute: { x: 365, y: 350 }, effects: [glow(k, "gold", 30)] });
|
|
808
|
+
for (const [rx, ry, ph] of [[260, 30, 0], [340, 44, 1.5]]) {
|
|
809
|
+
const ripple = poly(k, lotus, ovalPts(400, 404, rx, ry), "mist3", { name: "Ripple", stroke: 2, closed: true });
|
|
810
|
+
drift(k, ripple, "opacity", 0.3, 0.5, ph);
|
|
811
|
+
}
|
|
812
|
+
const prompt = label(k, title, "Press any key", "Prompt 26", "washi", 0, 470, { w: W, align: "CENTER", name: "Prompt" });
|
|
813
|
+
drift(k, prompt, "opacity", 0.35, 0.7);
|
|
814
|
+
label(k, title, "\xA9 2026 {{brand.studio}}", "Small 16", "dim", 60, 1040, { w: 600, name: "Legal" });
|
|
815
|
+
k.cues(title, [{ layer: "Title slash", preset: "wipe-in", at: 0 }, { layer: "Title lockup", preset: "blur-in", at: 300 }, { layer: "Prompt", preset: "fade-in", at: 1800 }]);
|
|
816
|
+
k.link(title, main, "DISSOLVE", { key: "*", duration: 400 });
|
|
817
|
+
k.link(title, main, "DISSOLVE", { duration: 400 });
|
|
818
|
+
}
|
|
819
|
+
{
|
|
820
|
+
k.ellipse(main, 640, "vermilion", { name: "Menu sun", absolute: { x: 1180, y: 120 }, effects: [glow(k, "vermilion", 90, 0.5)] });
|
|
821
|
+
poly(k, main, [[900, 1080], [1300, 620], [1500, 700], [1720, 560], [1920, 660], [1920, 1080]], "mist", { name: "Menu hills" });
|
|
822
|
+
petals(main, 12, 55, { x: 900, w: 1e3 });
|
|
823
|
+
fighter(main, 0, 1310, 330, 1.35, { name: "Fighter of the day" });
|
|
824
|
+
brush(main, 700, 850, 1300, 90, "vermilion", 61, { angle: -24, name: "Diagonal slash", tail: 0.8 });
|
|
825
|
+
poly(k, main, [[0, 0], [1040, 0], [760, 1080], [0, 1080]], "sumi", { name: "Ink panel" });
|
|
826
|
+
poly(k, main, [[1040, 0], [1070, 0], [790, 1080], [760, 1080]], "gold", { name: "Gold leaf edge" });
|
|
827
|
+
label(k, main, "{{brand.title}}", "Heading 84", "washi", 110, 80, { w: 800, name: "Wordmark" });
|
|
828
|
+
brush(main, 104, 176, 300, 22, "vermilion", 62, { name: "Wordmark stroke" });
|
|
829
|
+
menu(k, main, MODES.map((m, i) => ({
|
|
830
|
+
label: m.label,
|
|
831
|
+
actions: i === 0 ? toSelect(0) : i === 1 ? toSelect(1) : i === 2 ? toSelect(2) : i === 3 ? [go(settings, "PUSH_FROM_RIGHT", { duration: 380 })] : i === 4 ? [go(credits, "DISSOLVE", { duration: 450 })] : [go(title, "DISSOLVE", { duration: 450 })]
|
|
832
|
+
})), { focus: menuFocus, x: 90, y: 250, width: 700, pitch: 88, itemHeight: 76, style: "Menu 52", color: "washi", plate: [k.gradient({ from: "primary", to: "primary", angle: 0, fromOpacity: 0.85, toOpacity: 0 })], marker: { color: "goldLight", size: 26 } });
|
|
833
|
+
const note = box(k, main, 100, 800, 640, 124, { name: "Mode note" });
|
|
834
|
+
paper(note, 0, 0, 640, 124, 81);
|
|
835
|
+
readout(k, note, pick(`round(${menuFocus.n})`, MODES.map((m) => m.blurb)), MODES[0].blurb, "Flavor 22", "onWashi", 30, 22, { w: 580, name: "Mode blurb" });
|
|
836
|
+
readout(k, main, `"FIGHTER " + ${pname.n}`, "FIGHTER RONIN-09", "Small 16", "goldLight", 110, 204, { w: 600, name: "Player tag" });
|
|
837
|
+
hintBar(main, "\u2191 \u2193 CHOOSE ENTER CONFIRM MOUSE POINT AND CLICK");
|
|
838
|
+
k.cues(main, [
|
|
839
|
+
{ layer: "Ink panel", preset: "slide-in", at: 0, params: { direction: "left", duration: 500 } },
|
|
840
|
+
{ layer: "Menu item", preset: "slide-in", at: 200, params: { direction: "left" }, stagger: { delay: 70 } },
|
|
841
|
+
{ layer: "Fighter of the day", preset: "rise-in", at: 400 },
|
|
842
|
+
{ layer: "Diagonal slash", preset: "wipe-in", at: 600 }
|
|
843
|
+
]);
|
|
844
|
+
}
|
|
845
|
+
{
|
|
846
|
+
const CELL = { x: 100, y: 220, w: 250, h: 300, gx: 270, gy: 320 };
|
|
847
|
+
poly(k, select, [[0, 0], [980, 0], [880, 1080], [0, 1080]], "sumi", { name: "Grid panel" });
|
|
848
|
+
label(k, select, "Choose your fighter", "Name 64", "washi", 100, 70, { w: 860, name: "Screen title" });
|
|
849
|
+
readout(k, select, `(${mode.n} == 0 ? "ARCADE" : ${mode.n} == 1 ? "VERSUS" : "TRAINING") + " \xB7 " + ${pname.n}`, "ARCADE \xB7 RONIN-09", "Small 16", "goldLight", 104, 150, { w: 700, name: "Mode tag" });
|
|
850
|
+
const focusFx = [
|
|
851
|
+
set(curX.id, { expression: `${sel.n} % 3`, glide: 150 }),
|
|
852
|
+
set(curY.id, { expression: `floor(${sel.n} / 3)`, glide: 150 }),
|
|
853
|
+
...stats.map((v, s) => set(v.id, { expression: pickN(sel.n, FIGHTERS.map((f) => f.stats[s])), glide: 420, easing: "EASE_IN_OUT" }))
|
|
854
|
+
];
|
|
855
|
+
const lockLogic = when([
|
|
856
|
+
{ if: `${locked.n} == 2`, then: [go(vs, "SLIDE_FROM_RIGHT", { duration: 450 })] },
|
|
857
|
+
{ if: `${locked.n} == 1`, then: [set(cpu.id, { expression: sel.n }), set(cpuSpin.id, { expression: sel.n }), set(locked.id, { value: 2 })] },
|
|
858
|
+
{ if: `${mode.n} == 1`, then: [set(p1.id, { expression: sel.n }), set(locked.id, { value: 1 })] },
|
|
859
|
+
{ then: [
|
|
860
|
+
set(p1.id, { expression: sel.n }),
|
|
861
|
+
set(cpu.id, { expression: `(${sel.n} + random(1, 5)) % 6` }),
|
|
862
|
+
set(cpuSpin.id, { value: 0 }),
|
|
863
|
+
set(cpuSpin.id, { expression: `${cpu.n} + 18`, glide: 1600, easing: "EASE_OUT" }),
|
|
864
|
+
set(locked.id, { value: 2 })
|
|
865
|
+
] }
|
|
866
|
+
]);
|
|
867
|
+
const grid = box(k, select, 0, 0, 980, 1080, { name: "Fighter grid" });
|
|
868
|
+
FIGHTERS.forEach((f, i) => {
|
|
869
|
+
const cx = CELL.x + i % 3 * CELL.gx, cy = CELL.y + Math.floor(i / 3) * CELL.gy;
|
|
870
|
+
const cell2 = box(k, grid, cx, cy, CELL.w, CELL.h, { name: "Fighter cell", fill: "mist2", clip: true });
|
|
871
|
+
k.ellipse(cell2, 190, "vermDeep", { name: "Cell sun", absolute: { x: 30, y: 20 }, opacity: 0.8 });
|
|
872
|
+
fighter(cell2, i, 50, 4, 0.5, { name: "Cell fighter" });
|
|
873
|
+
const plate = box(k, cell2, 0, 248, CELL.w, 52, { name: "Cell name plate", fill: "sumi", align: "CENTER", justify: "CENTER" });
|
|
874
|
+
k.text(plate, f.name, { style: "Cap 20", color: "washi", width: CELL.w - 16, align: "CENTER", name: "Cell name" });
|
|
875
|
+
onAll(k, cell2, [set(sel.id, { value: i }), ...focusFx], { trigger: "MOUSE_ENTER" });
|
|
876
|
+
onAll(k, cell2, [set(sel.id, { value: i }), ...focusFx, lockLogic]);
|
|
877
|
+
});
|
|
878
|
+
const cursor = box(k, select, CELL.x - 12, CELL.y - 12, CELL.w + 24, CELL.h + 24, { name: "P1 cursor" });
|
|
879
|
+
for (const [x, y, w, h, s] of [[0, 0, CELL.w + 24, 16, 1], [0, CELL.h + 8, CELL.w + 24, 16, 2], [0, 0, 16, CELL.h + 24, 3], [CELL.w + 8, 0, 16, CELL.h + 24, 4]])
|
|
880
|
+
poly(k, cursor, w > h ? strokePts(x, y, w, h, 500 + s, { tail: 0.85 }) : strokePts(x - (h - w) / 2, y + h / 2 - w / 2, h, w, 500 + s, { tail: 0.85, angle: 90 }), "vermilion", { name: "Cursor stroke" });
|
|
881
|
+
const tag = box(k, cursor, -6, -34, 70, 40, { name: "P1 tag", fill: "vermilion", align: "CENTER", justify: "CENTER" });
|
|
882
|
+
k.text(tag, "P1", { style: "Cap 20", color: "onVermilion", autoWidth: true, name: "P1 tag word" });
|
|
883
|
+
k.bindExpression(cursor, "x", `${CELL.x - 12} + ${curX.n} * ${CELL.gx}`);
|
|
884
|
+
k.bindExpression(cursor, "y", `${CELL.y - 12} + ${curY.n} * ${CELL.gy}`);
|
|
885
|
+
const cell = `(floor(${cpuSpin.n}) % 6)`;
|
|
886
|
+
const cpuCur = box(k, select, CELL.x - 4, CELL.y - 4, CELL.w + 8, CELL.h + 8, { name: "CPU cursor", stroke: { color: "goldLight", width: 6, align: "INSIDE" } });
|
|
887
|
+
const ctag = box(k, cpuCur, 10, 10, 88, 40, { name: "CPU tag", fill: "gold", align: "CENTER", justify: "CENTER" });
|
|
888
|
+
const ctw = k.text(ctag, "CPU", { style: "Cap 20", color: "onGold", autoWidth: true, name: "CPU tag word" });
|
|
889
|
+
k.bindExpression(ctw, "characters", oppLabel);
|
|
890
|
+
k.bindExpression(cpuCur, "x", `${CELL.x - 4} + (${cell} % 3) * ${CELL.gx}`);
|
|
891
|
+
k.bindExpression(cpuCur, "y", `${CELL.y - 4} + floor(${cell} / 3) * ${CELL.gy}`);
|
|
892
|
+
k.bindExpression(cpuCur, "visible", `${locked.n} == 2`);
|
|
893
|
+
const stamp = box(k, select, CELL.x + 160, CELL.y + 16, 76, 76, { name: "P1 seal", fill: "vermilion", align: "CENTER", justify: "CENTER", stroke: { color: "onVermilion", width: 3, align: "INSIDE" } });
|
|
894
|
+
k.text(stamp, "P1", { style: "Cap 20", color: "onVermilion", autoWidth: true, name: "Seal word" });
|
|
895
|
+
k.bindExpression(stamp, "x", `${CELL.x + 160} + (${p1.n} % 3) * ${CELL.gx}`);
|
|
896
|
+
k.bindExpression(stamp, "y", `${CELL.y + 16} + floor(${p1.n} / 3) * ${CELL.gy}`);
|
|
897
|
+
k.bindExpression(stamp, "visible", `${locked.n} >= 1`);
|
|
898
|
+
k.patch(stamp, { rotation: -8 });
|
|
899
|
+
const banner = box(k, select, 100, 880, 790, 110, { name: "Lock banner", fill: k.tint("sumiDeep", 0.95), stroke: { color: "gold", width: 2, align: "INSIDE" } });
|
|
900
|
+
readout(k, banner, `${locked.n} == 1 ? "P2 \u2014 CHOOSE YOUR FIGHTER" : ${locked.n} == 2 ? ${nameOf(p1.n)} + " VS " + ${nameOf(cpu.n)} : "ENTER \u2014 LOCK IN YOUR FIGHTER"`, "ENTER \u2014 LOCK IN YOUR FIGHTER", "Cap 20", "washi", 20, 22, { w: 750, align: "CENTER", name: "Lock words" });
|
|
901
|
+
const go2 = readout(k, banner, `${locked.n} == 2 ? "PRESS ENTER \u2014 TO THE PETAL BRIDGE" : "ARROWS MOVE \xB7 ESC BACK"`, "ARROWS MOVE \xB7 ESC BACK", "Small 16", "goldLight", 20, 64, { w: 750, align: "CENTER", name: "Lock hint" });
|
|
902
|
+
drift(k, go2, "opacity", 0.2, 1.2);
|
|
903
|
+
const panel = box(k, select, 960, 170, 900, 820, { name: "Portrait panel" });
|
|
904
|
+
paper(panel, 0, 0, 900, 820, 91);
|
|
905
|
+
k.ellipse(panel, 400, "vermilion", { name: "Portrait sun", absolute: { x: 20, y: 150 }, opacity: 0.92 });
|
|
906
|
+
roster(panel, sel.n, 40, 200, 1.1, { name: "Portrait" });
|
|
907
|
+
readout(k, panel, nameOf(sel.n), FIGHTERS[0].name, "Name 64", "onWashi", 40, 34, { w: 820, name: "Fighter name" });
|
|
908
|
+
readout(k, panel, FIGHTERS.map((f, i) => `${sel.n} == ${i} ? "${f.style} style \xB7 ${f.weapon}"`).join(" : ") + ' : ""', `${FIGHTERS[0].style} style \xB7 ${FIGHTERS[0].weapon}`, "Flavor 26", "vermDeep", 44, 110, { w: 820, name: "Fighter style" });
|
|
909
|
+
readout(k, panel, pick(sel.n, FIGHTERS.map((f) => f.home)), FIGHTERS[0].home, "Small 16", "onWashi", 420, 190, { w: 440, name: "Fighter home" });
|
|
910
|
+
readout(k, panel, pick(sel.n, FIGHTERS.map((f) => f.bio)), FIGHTERS[0].bio, "Flavor 22", "onWashi", 420, 250, { w: 440, name: "Fighter bio" });
|
|
911
|
+
stats.forEach((v, s) => {
|
|
912
|
+
label(k, panel, STAT_NAMES[s], "Small 16", "onWashi", 420, 440 + s * 64, { name: "Stat name" });
|
|
913
|
+
readout(k, panel, `round(${v.n})`, String(FIGHTERS[0].stats[s]), "Cap 20", "onWashi", 780, 436 + s * 64, { w: 80, align: "RIGHT", name: "Stat value" });
|
|
914
|
+
gauge(panel, { x: 420, y: 470 + s * 64, w: 440, h: 18, value: v.n, max: "100", back: "washiShade", fill: "vermilion", edge: "washi", name: `${STAT_NAMES[s]} stroke`, seed: 600 + s });
|
|
915
|
+
});
|
|
916
|
+
label(k, panel, "Super art", "Small 16", "vermDeep", 420, 720, { name: "Super label" });
|
|
917
|
+
readout(k, panel, pick(sel.n, FIGHTERS.map((f) => f.sup)), FIGHTERS[0].sup, "Cap 20", "onWashi", 420, 748, { w: 440, align: "LEFT", name: "Super name" });
|
|
918
|
+
hintBar(select, "ARROWS MOVE ENTER LOCK IN ESC BACK MOUSE HOVER AND CLICK");
|
|
919
|
+
const free = `${locked.n} != 2`;
|
|
920
|
+
const move = (e) => when([{ if: free, then: [set(sel.id, { expression: e }), ...focusFx] }]);
|
|
921
|
+
const row = `floor(${sel.n} / 3) * 3`;
|
|
922
|
+
for (const key of ["ArrowRight", "d"]) k.on(grid, move(`${row} + (${sel.n} % 3 + 1) % 3`), { key });
|
|
923
|
+
for (const key of ["ArrowLeft", "a"]) k.on(grid, move(`${row} + (${sel.n} % 3 + 2) % 3`), { key });
|
|
924
|
+
for (const key of ["ArrowDown", "s", "ArrowUp", "w"]) k.on(grid, move(`(${sel.n} + 3) % 6`), { key });
|
|
925
|
+
for (const key of ["Enter", " "]) k.on(grid, lockLogic, { key });
|
|
926
|
+
k.on(grid, when([{ if: `${locked.n} >= 1`, then: [set(locked.id, { value: 0 })] }, { then: [back()] }]), { key: "Escape" });
|
|
927
|
+
k.cues(select, [
|
|
928
|
+
{ layer: "Fighter cell", preset: "pop-in", at: 0, stagger: { delay: 60 } },
|
|
929
|
+
{ layer: "Portrait panel", preset: "slide-in", at: 150, params: { direction: "right" } }
|
|
930
|
+
]);
|
|
931
|
+
}
|
|
932
|
+
{
|
|
933
|
+
poly(k, vs, [[0, 0], [1080, 0], [840, 1080], [0, 1080]], "primary", { name: "P1 half" });
|
|
934
|
+
poly(k, vs, [[1080, 0], [W, 0], [W, H], [840, 1080]], "washi", { name: "CPU half" });
|
|
935
|
+
k.rect(vs, W, H, [k.gradient({ from: "sumiDeep", to: "sumiDeep", angle: 90, fromOpacity: 0, toOpacity: 0.25 })], { name: "Floor shade", absolute: { x: 0, y: 0 } });
|
|
936
|
+
poly(k, vs, [[1060, 0], [1100, 0], [860, 1080], [820, 1080]], "gold", { name: "Split", effects: [glow(k, "gold", 30, 0.8)] });
|
|
937
|
+
brush(vs, 60, 690, 900, 60, "vermDeep", 701, { angle: -6, name: "P1 floor stroke" });
|
|
938
|
+
brush(vs, 1e3, 690, 880, 60, "washiShade", 702, { angle: 6, name: "CPU floor stroke" });
|
|
939
|
+
roster(vs, p1.n, 200, 120, 1.25, { name: "P1 fighter" });
|
|
940
|
+
roster(vs, cpu.n, 1340, 120, 1.25, { mirror: true, name: "CPU fighter" });
|
|
941
|
+
const rivalry = (who, opp) => FIGHTERS.map((f, i) => `${who} == ${i} ? "${f.rival[0]}" + ${`(${nameOf(opp)})`} + "${f.rival[1]}"`).join(" : ") + ' : ""';
|
|
942
|
+
const p1n = box(k, vs, 80, 800, 760, 230, { name: "P1 words" });
|
|
943
|
+
readout(k, p1n, nameOf(p1.n), FIGHTERS[0].name, "Name 64", "onPrimary", 0, 0, { w: 740, name: "P1 name" });
|
|
944
|
+
readout(k, p1n, rivalry(p1.n, cpu.n), `${FIGHTERS[0].rival[0]}${FIGHTERS[1].name}${FIGHTERS[0].rival[1]}`, "Flavor 26", "onPrimary", 0, 80, { w: 700, name: "P1 rivalry" });
|
|
945
|
+
const cpun = box(k, vs, 1080, 800, 780, 230, { name: "CPU words" });
|
|
946
|
+
readout(k, cpun, nameOf(cpu.n), FIGHTERS[1].name, "Name 64", "onWashi", 0, 0, { w: 780, align: "RIGHT", name: "CPU name" });
|
|
947
|
+
readout(k, cpun, rivalry(cpu.n, p1.n), `${FIGHTERS[1].rival[0]}${FIGHTERS[0].name}${FIGHTERS[1].rival[1]}`, "Flavor 26", "onWashi", 60, 80, { w: 720, align: "RIGHT", name: "CPU rivalry" });
|
|
948
|
+
const vsMark = box(k, vs, 660, 330, 600, 360, { name: "VS mark" });
|
|
949
|
+
poly(k, vsMark, blobPts(300, 180, 170, 707, 18, 0.3), "sumiDeep", { name: "VS blot" });
|
|
950
|
+
label(k, vsMark, "VS", "VS 240", "goldLight", 0, 70, { w: 600, align: "CENTER", name: "VS word" });
|
|
951
|
+
label(k, vs, "The Petal Bridge \xB7 Dusk", "Small 16", "onPrimary", 80, 60, { w: 700, name: "Stage name" });
|
|
952
|
+
k.cues(vs, [
|
|
953
|
+
{ layer: "P1 fighter", preset: "slide-in", at: 0, params: { direction: "left", duration: 450 } },
|
|
954
|
+
{ layer: "CPU fighter", preset: "slide-in", at: 0, params: { direction: "right", duration: 450 } },
|
|
955
|
+
{ layer: "VS mark", preset: "pop-in", at: 500 },
|
|
956
|
+
{ layer: "VS word", preset: "shake", at: 1e3 },
|
|
957
|
+
{ layer: "P1 words", preset: "rise-in", at: 900 },
|
|
958
|
+
{ layer: "CPU words", preset: "rise-in", at: 1100 }
|
|
959
|
+
]);
|
|
960
|
+
const on = [...resetMatch, toCall];
|
|
961
|
+
k.on(vs, when([{ then: on }]), { trigger: "AFTER_TIMEOUT", delay: 4200 });
|
|
962
|
+
k.on(vs, when([{ if: '$key != "Escape"', then: on }]), { key: "*" });
|
|
963
|
+
onAll(k, vs, on);
|
|
964
|
+
}
|
|
965
|
+
{
|
|
966
|
+
stage(call, false);
|
|
967
|
+
k.rect(call, W, H, k.tint("scrim", 0.55), { name: "Hush", absolute: { x: 0, y: 0 } });
|
|
968
|
+
const word = box(k, call, 0, 300, W, 260, { name: "Round words" });
|
|
969
|
+
brush(word, 260, 30, 1400, 200, "sumiDeep", 801, { angle: -3, name: "Round stroke" });
|
|
970
|
+
readout(k, word, `${p1Wins.n} == ${toWin.n} - 1 && ${cpuWins.n} == ${toWin.n} - 1 ? "FINAL ROUND" : "ROUND " + ${round.n}`, "ROUND 1", "Heading 84", "washi", 0, 88, { w: W, align: "CENTER", name: "Round word" });
|
|
971
|
+
const fightWord = box(k, call, 560, 600, 800, 180, { name: "Fight word" });
|
|
972
|
+
brush(fightWord, 0, 20, 800, 150, "vermilion", 802, { angle: -4, name: "Fight stroke" });
|
|
973
|
+
label(k, fightWord, "Fight!", "Callout 50", "onVermilion", 0, 62, { w: 800, align: "CENTER", name: "Fight shout" });
|
|
974
|
+
readout(k, call, `${nameOf(p1.n)} + " " + ${p1Wins.n} + " \u2014 " + ${cpuWins.n} + " " + ${nameOf(cpu.n)}`, "SUMIRE 0 \u2014 0 TETSUGEN", "Cap 20", "goldLight", 0, 840, { w: W, align: "CENTER", name: "Match score" });
|
|
975
|
+
k.cues(call, [{ layer: "Round words", preset: "scale-in", at: 0, params: { duration: 450 } }, { layer: "Fight word", preset: "pop-in", at: 900 }, { layer: "Fight word", preset: "shake", at: 1450 }]);
|
|
976
|
+
k.on(call, when([{ then: startFight }]), { trigger: "AFTER_TIMEOUT", delay: 2400 });
|
|
977
|
+
k.on(call, when([{ if: '$key != "Escape"', then: startFight }]), { key: "*" });
|
|
978
|
+
onAll(k, call, startFight);
|
|
979
|
+
}
|
|
980
|
+
{
|
|
981
|
+
const world = stage(fight, true);
|
|
982
|
+
k.bindExpression(world, "translateX", `${shake.n} * ((${shake.n} * 23) % 2 < 1 ? 16 : -16)`);
|
|
983
|
+
k.bindExpression(world, "translateY", `${shake.n} * ((${shake.n} * 17) % 2 < 1 ? 8 : -8)`);
|
|
984
|
+
poly(k, world, ovalPts(570, 896, 150, 18), k.tint("sumiDeep", 0.7), { name: "P1 shadow" });
|
|
985
|
+
poly(k, world, ovalPts(1350, 896, 150, 18), k.tint("sumiDeep", 0.7), { name: "CPU shadow" });
|
|
986
|
+
const p1f = roster(world, p1.n, 420, 380, 1, { name: "P1 on stage" });
|
|
987
|
+
const cpuf = roster(world, cpu.n, 1200, 380, 1, { mirror: true, name: "CPU on stage" });
|
|
988
|
+
drift(k, p1f, "translateY", 5, 0.9);
|
|
989
|
+
drift(k, cpuf, "translateY", 5, 0.8, 1.3);
|
|
990
|
+
k.bindExpression(p1f, "translateX", `${p1Lunge.n} * 60 - ${p1Flinch.n} * 46`);
|
|
991
|
+
k.bindExpression(cpuf, "translateX", `${cpuFlinch.n} * 46 - ${cpuLunge.n} * 60`);
|
|
992
|
+
k.bindExpression(cpuf, "rotation", `${cpuFlinch.n} * -6`);
|
|
993
|
+
k.bindExpression(p1f, "rotation", `${p1Flinch.n} * 6`);
|
|
994
|
+
const ward = arc(k, world, 560, 620, 230, -0.9, 0.9, "goldLight", 8, { name: "Guard ward", effects: [glow(k, "gold", 24)] });
|
|
995
|
+
k.bindExpression(ward, "visible", `${guard.n} == 1`);
|
|
996
|
+
drift(k, ward, "opacity", 0.25, 2);
|
|
997
|
+
const fx = box(k, fight, 0, 0, W, H, { name: "Effects" });
|
|
998
|
+
const splashCpu = k.instance(fx, "Ink splash", {}, { name: "Ink splash on CPU", absolute: { x: 1030, y: 280 } });
|
|
999
|
+
const splashP1 = k.instance(fx, "Ink splash", {}, { name: "Ink splash on P1", absolute: { x: 250, y: 280 } });
|
|
1000
|
+
const sparkCpu = k.instance(fx, "Hit spark", {}, { name: "Spark on CPU", absolute: { x: 1190, y: 440 } });
|
|
1001
|
+
const sparkP1 = k.instance(fx, "Hit spark", {}, { name: "Spark on P1", absolute: { x: 420, y: 440 } });
|
|
1002
|
+
const blockFx = k.instance(fx, "Block flash", {}, { name: "Block flash", absolute: { x: 560, y: 400 } });
|
|
1003
|
+
k.on(splashCpu, when([{ if: `${LIVE} && ${ink.n} == 1 && ${P1HIT}`, then: [k.changeAction("Ink splash/Splash", 0)] }]), { key: "*" });
|
|
1004
|
+
k.on(splashP1, when([{ if: `${LIVE} && ${ink.n} == 1 && ${ENEMY} && ${guard.n} == 0`, then: [k.changeAction("Ink splash/Splash", 0)] }]), { key: "*" });
|
|
1005
|
+
k.on(sparkCpu, when([{ if: `${LIVE} && ${P1HIT}`, then: [k.changeAction("Hit spark/Spark", 0)] }]), { key: "*" });
|
|
1006
|
+
k.on(sparkP1, when([{ if: `${LIVE} && ${ENEMY} && ${guard.n} == 0`, then: [k.changeAction("Hit spark/Spark", 0)] }]), { key: "*" });
|
|
1007
|
+
k.on(blockFx, when([{ if: `${LIVE} && ${ENEMY} && ${guard.n} == 1`, then: [k.changeAction("Block flash/Block", 0)] }]), { key: "*" });
|
|
1008
|
+
const hud = box(k, fight, 0, 0, W, H, { name: "HUD" });
|
|
1009
|
+
poly(k, hud, strokePts(-40, 74, 2e3, 190, 901, { tail: 0.97 }), k.tint("sumi", 0.94), { name: "Top ink band" });
|
|
1010
|
+
for (const [x, s] of [[640, 1], [1300, 2], [1500, 3]]) poly(k, hud, blobPts(x, 90 + s * 40, 5 + s * 2, 910 + s, 7, 0.5), "gold", { name: "Gold leaf fleck" });
|
|
1011
|
+
const bar = (side) => {
|
|
1012
|
+
const isP1 = side === "p1";
|
|
1013
|
+
const x = isP1 ? 170 : 1060, hp = isP1 ? p1hp : cpuhp, chip = isP1 ? p1chip : cpuchip;
|
|
1014
|
+
const g = gauge(hud, { x, y: 110, w: 690, h: 46, value: hp.n, max: maxHp.n, chip: chip.n, fromRight: isP1, back: "mist2", fill: "washi", chipColor: "vermilion", edge: "sumi", name: isP1 ? "P1 health" : "CPU health", seed: isP1 ? 920 : 930 });
|
|
1015
|
+
const low = k.rect(g, 690, 46, "ember", { name: isP1 ? "P1 health bleed" : "CPU health bleed", absolute: { x: 0, y: 0 } });
|
|
1016
|
+
k.bindExpression(low, "width", `clamp(${hp.n} / ${maxHp.n}, 0, 1) * 690`);
|
|
1017
|
+
if (isP1) k.bindExpression(low, "x", `690 - clamp(${hp.n} / ${maxHp.n}, 0, 1) * 690`);
|
|
1018
|
+
k.bindExpression(low, "visible", `${hp.n} < 30`);
|
|
1019
|
+
drift(k, low, "opacity", 0.3, 2.2);
|
|
1020
|
+
const r = rng(isP1 ? 940 : 950);
|
|
1021
|
+
const crack = (n, name, when2) => {
|
|
1022
|
+
for (let c = 0; c < n; c++) {
|
|
1023
|
+
const cx0 = x + 60 + r() * 570, pts = [[cx0, 104]];
|
|
1024
|
+
for (let s = 1; s <= 4; s++) pts.push([rd(cx0 + (r() - 0.5) * 36), 104 + s * 14]);
|
|
1025
|
+
const cr = poly(k, hud, pts, "sumi", { name, stroke: 3, closed: false });
|
|
1026
|
+
k.bindExpression(cr, "visible", when2);
|
|
1027
|
+
}
|
|
1028
|
+
};
|
|
1029
|
+
crack(3, isP1 ? "P1 crack" : "CPU crack", `${hp.n} < 35`);
|
|
1030
|
+
crack(4, isP1 ? "P1 splinter" : "CPU splinter", `${hp.n} < 15`);
|
|
1031
|
+
const sx = isP1 ? 40 : 1770;
|
|
1032
|
+
const seal = box(k, hud, sx, 100, 110, 110, { name: isP1 ? "P1 seal" : "CPU seal", fill: "vermilion", align: "CENTER", justify: "CENTER", stroke: { color: "vermDeep", width: 5, align: "INSIDE" } });
|
|
1033
|
+
const who = isP1 ? p1.n : cpu.n;
|
|
1034
|
+
readout(k, seal, pick(who, FIGHTERS.map((f) => f.seal)), FIGHTERS[isP1 ? 0 : 1].seal, "Seal 60", "onVermilion", 0, 22, { w: 110, align: "CENTER", name: "Seal initial" });
|
|
1035
|
+
k.patch(seal, { rotation: isP1 ? -4 : 4 });
|
|
1036
|
+
readout(k, hud, nameOf(who), FIGHTERS[isP1 ? 0 : 1].name, "HUD name 30", "washi", isP1 ? 170 : 1330, 166, { w: 420, align: isP1 ? "LEFT" : "RIGHT", name: isP1 ? "P1 name" : "CPU name" });
|
|
1037
|
+
readout(k, hud, isP1 ? pick(who, FIGHTERS.map((f) => `${f.style} style`)) : `${oppLabel} + " \xB7 " + (${pick(who, FIGHTERS.map((f) => `${f.style} style`))})`, isP1 ? `${FIGHTERS[0].style} style` : `CPU \xB7 ${FIGHTERS[1].style} style`, "Flavor 22", "dim", isP1 ? 170 : 1330, 204, { w: 420, align: isP1 ? "LEFT" : "RIGHT", name: isP1 ? "P1 style" : "CPU style" });
|
|
1038
|
+
const wins = isP1 ? p1Wins : cpuWins;
|
|
1039
|
+
for (let p = 0; p < 3; p++) {
|
|
1040
|
+
const px = isP1 ? 836 - p * 36 : 1066 + p * 36;
|
|
1041
|
+
const d = [[px, 166], [px + 12, 178], [px, 190], [px - 12, 178]];
|
|
1042
|
+
const slot = poly(k, hud, d, "mist3", { name: "Pip slot" });
|
|
1043
|
+
k.bindExpression(slot, "visible", `${toWin.n} > ${p}`);
|
|
1044
|
+
const won = poly(k, hud, d, "goldLight", { name: isP1 ? "P1 pip" : "CPU pip", effects: [glow(k, "gold", 12)] });
|
|
1045
|
+
k.bindExpression(won, "visible", `${toWin.n} > ${p} && ${wins.n} > ${p}`);
|
|
1046
|
+
}
|
|
1047
|
+
};
|
|
1048
|
+
bar("p1");
|
|
1049
|
+
bar("cpu");
|
|
1050
|
+
const clock = box(k, hud, 876, 92, 168, 132, { name: "Round clock" });
|
|
1051
|
+
paper(clock, 0, 0, 168, 132, 960);
|
|
1052
|
+
const tNorm = readout(k, clock, `${mode.n} == 2 ? "--" : round(${timer.n})`, "60", "Timer 88", "onWashi", 0, 22, { w: 168, align: "CENTER", name: "Timer" });
|
|
1053
|
+
k.bindExpression(tNorm, "visible", `${timer.n} >= 10 || ${mode.n} == 2`);
|
|
1054
|
+
const tRed = readout(k, clock, `round(${timer.n})`, "9", "Timer 88", "vermilion", 0, 22, { w: 168, align: "CENTER", name: "Timer red" });
|
|
1055
|
+
k.bindExpression(tRed, "visible", `${timer.n} < 10 && ${mode.n} != 2`);
|
|
1056
|
+
drift(k, tRed, "opacity", 0.4, 2.5);
|
|
1057
|
+
const roundPlate = box(k, hud, 896, 232, 128, 30, { name: "Round plate", fill: "sumiDeep", align: "CENTER", justify: "CENTER" });
|
|
1058
|
+
const rw = k.text(roundPlate, "ROUND 1", { style: "Small 16", color: "goldLight", autoWidth: true, name: "Round number" });
|
|
1059
|
+
k.bindExpression(rw, "characters", `${mode.n} == 2 ? "TRAINING" : "ROUND " + ${round.n}`);
|
|
1060
|
+
const guardTag = box(k, hud, 600, 208, 150, 32, { name: "Guard tag", fill: "gold", align: "CENTER", justify: "CENTER" });
|
|
1061
|
+
k.text(guardTag, "Guard up", { style: "Small 16", color: "onGold", autoWidth: true, name: "Guard words" });
|
|
1062
|
+
k.bindExpression(guardTag, "visible", `${guard.n} == 1`);
|
|
1063
|
+
const comboBox = box(k, hud, 60, 300, 460, 240, { name: "Combo" });
|
|
1064
|
+
const burst = k.instance(comboBox, "Combo burst", {}, { name: "Combo burst", absolute: { x: 0, y: 0 } });
|
|
1065
|
+
poly(k, comboBox, strokePts(10, 70, 440, 120, 970, { angle: -6 }), k.tint("sumiDeep", 0.85), { name: "Combo plate" });
|
|
1066
|
+
readout(k, comboBox, `round(${combo.n})`, "7", "Combo 120", "goldLight", 20, 50, { w: 220, align: "RIGHT", name: "Combo count" });
|
|
1067
|
+
label(k, comboBox, "Hits", "Combo word 40", "washi", 252, 84, { name: "Combo word" });
|
|
1068
|
+
readout(k, comboBox, `${comboDmg.n} + " DAMAGE"`, "38 DAMAGE", "Small 16", "washi", 256, 136, { w: 180, name: "Combo damage" });
|
|
1069
|
+
k.bindExpression(comboBox, "visible", `${combo.n} >= 2`);
|
|
1070
|
+
k.bindExpression(comboBox, "scaleX", `min(1.45, 1 + ${combo.n} * 0.045) + ${pop.n} * 0.2`);
|
|
1071
|
+
k.bindExpression(comboBox, "scaleY", `min(1.45, 1 + ${combo.n} * 0.045) + ${pop.n} * 0.2`);
|
|
1072
|
+
k.bindExpression(comboBox, "rotation", `${pop.n} * -4`);
|
|
1073
|
+
k.patch(comboBox, { anchorX: 0, anchorY: 0.5 });
|
|
1074
|
+
k.on(burst, when([{ if: `${LIVE} && ${P1HIT} && ${combo.n} >= 1`, then: [k.changeAction("Combo burst/Pop", 0)] }]), { key: "*" });
|
|
1075
|
+
const firstP1 = k.instance(hud, "First attack", {}, { name: "First attack P1", absolute: { x: 60, y: 560 } });
|
|
1076
|
+
const firstCpu = k.instance(hud, "First attack", {}, { name: "First attack CPU", absolute: { x: 1340, y: 560 } });
|
|
1077
|
+
const counterFx = k.instance(hud, "Counter", {}, { name: "Counter callout", absolute: { x: 60, y: 690 } });
|
|
1078
|
+
k.on(firstP1, when([{ if: `${LIVE} && ${P1HIT} && ${first.n} == 0`, then: [k.changeAction("First attack/Show", 0)] }]), { key: "*" });
|
|
1079
|
+
k.on(firstCpu, when([{ if: `${LIVE} && ${ENEMY} && ${first.n} == 0`, then: [k.changeAction("First attack/Show", 0)] }]), { key: "*" });
|
|
1080
|
+
k.on(counterFx, when([{ if: `${LIVE} && ${P1HIT} && ${counterReady.n} == 1`, then: [k.changeAction("Counter/Show", 0)] }]), { key: "*" });
|
|
1081
|
+
poly(k, hud, strokePts(-40, 858, 800, 240, 980, { tail: 0.8 }), k.tint("sumi", 0.92), { name: "Bottom ink band" });
|
|
1082
|
+
poly(k, hud, strokePts(1160, 858, 800, 240, 981, { tail: 0.97 }), k.tint("sumi", 0.92), { name: "Bottom ink band" });
|
|
1083
|
+
readout(k, hud, `${keyLight.n} + " LIGHT \xB7 " + ${keyHeavy.n} + " HEAVY \xB7 " + ${keyBlock.n} + " BLOCK \xB7 " + ${keySuper.n} + " SUPER \xB7 L ENEMY STRIKES \xB7 ESC PAUSE"`, "J LIGHT \xB7 K HEAVY \xB7 B BLOCK \xB7 U SUPER \xB7 L ENEMY STRIKES \xB7 ESC PAUSE", "Small 16", "dim", 60, 884, { w: 600, name: "Controls" });
|
|
1084
|
+
label(k, hud, "Super art", "Small 16", "goldLight", 60, 944, { name: "Meter label" });
|
|
1085
|
+
const ready = readout(k, hud, `"READY \xB7 PRESS " + ${keySuper.n}`, "READY \xB7 PRESS U", "Small 16", "goldLight", 300, 944, { w: 320, align: "RIGHT", name: "Super ready" });
|
|
1086
|
+
k.bindExpression(ready, "visible", `${meter.n} >= 100`);
|
|
1087
|
+
drift(k, ready, "opacity", 0.3, 3);
|
|
1088
|
+
gauge(hud, { x: 60, y: 976, w: 560, h: 28, value: meter.n, max: "100", back: "mist2", fill: [k.gradient({ from: "vermilion", to: "goldLight", angle: 0 })], edge: "sumi", name: "P1 meter", seed: 990 });
|
|
1089
|
+
const full = k.rect(hud, 560, 6, "goldLight", { name: "Meter full glint", absolute: { x: 60, y: 1012 }, effects: [glow(k, "gold", 18)] });
|
|
1090
|
+
k.bindExpression(full, "visible", `${meter.n} >= 100`);
|
|
1091
|
+
label(k, hud, "Super art", "Small 16", "goldLight", 1300, 944, { w: 560, align: "RIGHT", name: "CPU meter label" });
|
|
1092
|
+
gauge(hud, { x: 1300, y: 976, w: 560, h: 28, value: cpuMeter.n, max: "100", back: "mist2", fill: [k.gradient({ from: "goldLight", to: "vermilion", angle: 0 })], edge: "sumi", name: "CPU meter", seed: 995, fromRight: true });
|
|
1093
|
+
const inputs = readout(k, hud, `"LAST INPUT " + (${lastHit.n} == 1 ? "LIGHT" : ${lastHit.n} == 2 ? "HEAVY" : ${lastHit.n} == 3 ? "SUPER ART" : ${lastHit.n} == 4 ? "HIT TAKEN" : ${lastHit.n} == 5 ? "BLOCKED" : ${lastHit.n} == 6 ? "GUARD" : "\u2014")`, "LAST INPUT \u2014", "Small 16", "washi", 1300, 890, { w: 560, align: "RIGHT", name: "Input display" });
|
|
1094
|
+
k.bindExpression(inputs, "visible", `${inputDisplay.n} == 1`);
|
|
1095
|
+
const flash = k.instance(fight, "Ink flash", {}, { name: "Ink flash", absolute: { x: 0, y: 0 } });
|
|
1096
|
+
k.on(flash, when([{ if: `${LIVE} && ${SUPER} && ${meter.n} >= 100`, then: [k.changeAction("Ink flash/Flash", 0)] }]), { key: "*" });
|
|
1097
|
+
const supName = readout(k, fight, pick(p1.n, FIGHTERS.map((f) => f.sup)), FIGHTERS[0].sup, "Super 92", "washi", 0, 480, { w: W, align: "CENTER", name: "Super art name" });
|
|
1098
|
+
k.bindExpression(supName, "visible", `${superFx.n} > 0.04`);
|
|
1099
|
+
k.bindExpression(supName, "translateX", `(1 - ${superFx.n}) * -160`);
|
|
1100
|
+
const winTime = [
|
|
1101
|
+
set(live.id, { value: 0 }),
|
|
1102
|
+
set(koKind.id, { value: 1 }),
|
|
1103
|
+
when([
|
|
1104
|
+
{ if: `${p1hp.n} > ${cpuhp.n}`, then: [set(p1Wins.id, { expression: `${p1Wins.n} + 1` }), set(winner.id, { value: 1 }), set(perfect.id, { expression: `${p1hp.n} >= ${maxHp.n} ? 1 : 0` }), set(perfects.id, { expression: `${perfects.n} + ${perfect.n}` })] },
|
|
1105
|
+
{ if: `${cpuhp.n} > ${p1hp.n}`, then: [set(cpuWins.id, { expression: `${cpuWins.n} + 1` }), set(winner.id, { value: 2 }), set(perfect.id, { value: 0 })] },
|
|
1106
|
+
{ then: [set(p1Wins.id, { expression: `${p1Wins.n} + 1` }), set(cpuWins.id, { expression: `${cpuWins.n} + 1` }), set(winner.id, { value: 0 }), set(perfect.id, { value: 0 })] }
|
|
1107
|
+
]),
|
|
1108
|
+
overlay(ko)
|
|
1109
|
+
];
|
|
1110
|
+
const tick = when([{ if: `${LIVE} && ${paused.n} == 0 && ${mode.n} != 2 && ${timer.n} > 0`, then: [set(timer.id, { expression: `${timer.n} - 1` }), when([{ if: `${timer.n} <= 0`, then: winTime }])] }]);
|
|
1111
|
+
const ticker = box(k, fight, 0, 0, 1, 1, { name: "Round ticker" });
|
|
1112
|
+
for (let s = 1; s <= 99; s++) k.on(ticker, tick, { trigger: "AFTER_TIMEOUT", delay: s * 1e3 });
|
|
1113
|
+
const cpuDown = when([
|
|
1114
|
+
{ if: `${cpuhp.n} <= 0 && ${mode.n} == 2`, then: [set(cpuhp.id, { expression: maxHp.n, glide: 800 }), set(cpuchip.id, { expression: maxHp.n, glide: 800 })] },
|
|
1115
|
+
{ if: `${cpuhp.n} <= 0`, then: [
|
|
1116
|
+
set(live.id, { value: 0 }),
|
|
1117
|
+
set(koKind.id, { value: 0 }),
|
|
1118
|
+
set(winner.id, { value: 1 }),
|
|
1119
|
+
set(p1Wins.id, { expression: `${p1Wins.n} + 1` }),
|
|
1120
|
+
set(perfect.id, { expression: `${p1hp.n} >= ${maxHp.n} ? 1 : 0` }),
|
|
1121
|
+
set(perfects.id, { expression: `${perfects.n} + ${perfect.n}` }),
|
|
1122
|
+
overlay(ko)
|
|
1123
|
+
] }
|
|
1124
|
+
]);
|
|
1125
|
+
const p1Down = when([
|
|
1126
|
+
{ if: `${p1hp.n} <= 0 && ${mode.n} == 2`, then: [set(p1hp.id, { expression: maxHp.n, glide: 800 }), set(p1chip.id, { expression: maxHp.n, glide: 800 })] },
|
|
1127
|
+
{ if: `${p1hp.n} <= 0`, then: [set(live.id, { value: 0 }), set(koKind.id, { value: 0 }), set(winner.id, { value: 2 }), set(perfect.id, { value: 0 }), set(cpuWins.id, { expression: `${cpuWins.n} + 1` }), overlay(ko)] }
|
|
1128
|
+
]);
|
|
1129
|
+
const strike = (base, gain, kind, heavy) => [
|
|
1130
|
+
set(dmg.id, { expression: `round((${base}) * (${counterReady.n} == 1 ? 1.5 : 1))` }),
|
|
1131
|
+
set(cpuhp.id, { expression: `max(0, ${cpuhp.n} - ${dmg.n})`, glide: 160 }),
|
|
1132
|
+
// The chip trail: the same value, drawn on a long, slow-starting glide, so the red lingers then catches up.
|
|
1133
|
+
set(cpuchip.id, { expression: cpuhp.n, glide: 1500, easing: "EASE_IN" }),
|
|
1134
|
+
set(combo.id, { expression: `${combo.n} + 1` }),
|
|
1135
|
+
set(comboDmg.id, { expression: `(${combo.n} == 1 ? 0 : ${comboDmg.n}) + ${dmg.n}` }),
|
|
1136
|
+
set(maxCombo.id, { expression: `max(${maxCombo.n}, ${combo.n})` }),
|
|
1137
|
+
set(hits.id, { expression: `${hits.n} + 1` }),
|
|
1138
|
+
set(dealt.id, { expression: `${dealt.n} + ${dmg.n}` }),
|
|
1139
|
+
set(meter.id, { expression: `min(100, ${meter.n} + ${gain})`, glide: 320 }),
|
|
1140
|
+
set(cpuMeter.id, { expression: `min(100, ${cpuMeter.n} + 4)`, glide: 320 }),
|
|
1141
|
+
set(counterReady.id, { value: 0 }),
|
|
1142
|
+
set(guard.id, { value: 0 }),
|
|
1143
|
+
set(first.id, { value: 1 }),
|
|
1144
|
+
set(lastHit.id, { value: kind }),
|
|
1145
|
+
...imp(pop, 420),
|
|
1146
|
+
...imp(cpuFlinch, 520),
|
|
1147
|
+
...imp(p1Lunge, 300),
|
|
1148
|
+
...heavy ? imp(shake, 420) : []
|
|
1149
|
+
];
|
|
1150
|
+
const logic = box(k, fight, 0, 0, 1, 1, { name: "Game logic" });
|
|
1151
|
+
k.on(logic, when([
|
|
1152
|
+
{ if: `${LIVE} && ${SUPER} && ${meter.n} >= 100`, then: [...strike(superDmg.n, 0, 3, true), set(meter.id, { value: 0, glide: 700 }), ...imp(superFx, 1900, "EASE_IN"), cpuDown] },
|
|
1153
|
+
{ if: `${LIVE} && ${LIGHT}`, then: [...strike(lightDmg.n, 10, 1, false), cpuDown] },
|
|
1154
|
+
{ if: `${LIVE} && ${HEAVY}`, then: [...strike(heavyDmg.n, 16, 2, true), cpuDown] },
|
|
1155
|
+
{ if: `${LIVE} && ${BLOCK}`, then: [set(guard.id, { value: 1 }), set(lastHit.id, { value: 6 })] },
|
|
1156
|
+
{ if: `${LIVE} && ${ENEMY} && ${guard.n} == 1`, then: [
|
|
1157
|
+
set(p1hp.id, { expression: `max(0, ${p1hp.n} - ${blockDmg.n})`, glide: 160 }),
|
|
1158
|
+
set(p1chip.id, { expression: p1hp.n, glide: 1500, easing: "EASE_IN" }),
|
|
1159
|
+
set(taken.id, { expression: `${taken.n} + ${blockDmg.n}` }),
|
|
1160
|
+
set(guard.id, { value: 0 }),
|
|
1161
|
+
set(counterReady.id, { value: 1 }),
|
|
1162
|
+
set(lastHit.id, { value: 5 }),
|
|
1163
|
+
set(meter.id, { expression: `min(100, ${meter.n} + 3)`, glide: 320 }),
|
|
1164
|
+
set(cpuMeter.id, { expression: `min(100, ${cpuMeter.n} + 3)`, glide: 320 }),
|
|
1165
|
+
set(first.id, { value: 1 }),
|
|
1166
|
+
...imp(cpuLunge, 300),
|
|
1167
|
+
p1Down
|
|
1168
|
+
] },
|
|
1169
|
+
{ if: `${LIVE} && ${ENEMY}`, then: [
|
|
1170
|
+
set(p1hp.id, { expression: `max(0, ${p1hp.n} - ${enemyDmg.n})`, glide: 160 }),
|
|
1171
|
+
set(p1chip.id, { expression: p1hp.n, glide: 1500, easing: "EASE_IN" }),
|
|
1172
|
+
set(taken.id, { expression: `${taken.n} + ${enemyDmg.n}` }),
|
|
1173
|
+
set(combo.id, { value: 0 }),
|
|
1174
|
+
set(counterReady.id, { value: 0 }),
|
|
1175
|
+
set(lastHit.id, { value: 4 }),
|
|
1176
|
+
set(meter.id, { expression: `min(100, ${meter.n} + 6)`, glide: 320 }),
|
|
1177
|
+
set(cpuMeter.id, { expression: `min(100, ${cpuMeter.n} + 8)`, glide: 320 }),
|
|
1178
|
+
set(first.id, { value: 1 }),
|
|
1179
|
+
...imp(p1Flinch, 520),
|
|
1180
|
+
...imp(cpuLunge, 300),
|
|
1181
|
+
...imp(shake, 300),
|
|
1182
|
+
p1Down
|
|
1183
|
+
] }
|
|
1184
|
+
]), { key: "*" });
|
|
1185
|
+
onAll(k, logic, [set(paused.id, { value: 1 }), set(pauseFocus.id, { value: 0 }), overlay(pause)], { key: "Escape" });
|
|
1186
|
+
k.cues(fight, [{ layer: "Top ink band", preset: "wipe-in", at: 0, params: { direction: "right", duration: 500 } }, { layer: "Round clock", preset: "drop-in", at: 200 }]);
|
|
1187
|
+
}
|
|
1188
|
+
{
|
|
1189
|
+
const afterKo = when([
|
|
1190
|
+
{ if: `${p1Wins.n} >= ${toWin.n}`, then: [set(winFocus.id, { value: 0 }), go(victory, "CIRCLE_WIPE", { duration: 700 })] },
|
|
1191
|
+
{ if: `${cpuWins.n} >= ${toWin.n}`, then: [set(contFocus.id, { value: 0 }), go(cont, "DISSOLVE", { duration: 700 })] },
|
|
1192
|
+
{ then: [set(round.id, { expression: `${round.n} + 1` }), ...resetRound, toCall] }
|
|
1193
|
+
]);
|
|
1194
|
+
const slash = brush(ko, 80, 320, 1760, 360, "vermilion", 1001, { angle: -8, name: "K.O. slash", tail: 0.75 });
|
|
1195
|
+
k.patch(slash, { anchorX: 0 });
|
|
1196
|
+
const word = box(k, ko, 0, 340, W, 300, { name: "K.O. word" });
|
|
1197
|
+
readout(k, word, `${koKind.n} == 1 ? "TIME" : "K.O."`, "K.O.", "KO 300", "washi", 0, 10, { w: W, align: "CENTER", name: "K.O. letters" });
|
|
1198
|
+
const perf = box(k, ko, 610, 660, 700, 110, { name: "Perfect", fill: "gold", align: "CENTER", justify: "CENTER", effects: [glow(k, "gold", 40)] });
|
|
1199
|
+
k.text(perf, "Perfect", { style: "Callout 50", color: "onGold", autoWidth: true, name: "Perfect word" });
|
|
1200
|
+
k.bindExpression(perf, "visible", `${perfect.n} == 1`);
|
|
1201
|
+
const res = box(k, ko, 360, 800, 1200, 130, { name: "Round result", fill: k.tint("sumiDeep", 0.92) });
|
|
1202
|
+
readout(k, res, `${winner.n} == 1 ? ${nameOf(p1.n)} + " TAKES THE ROUND" : ${winner.n} == 2 ? ${nameOf(cpu.n)} + " TAKES THE ROUND" : "DRAW \u2014 BOTH FIGHTERS SCORE"`, "SUMIRE TAKES THE ROUND", "Cap 20", "washi", 0, 26, { w: 1200, align: "CENTER", name: "Result words" });
|
|
1203
|
+
readout(k, res, `"P1 " + ${p1Wins.n} + " \u2014 " + ${cpuWins.n} + " " + ${oppLabel} + " ENTER \u2014 CONTINUE"`, "P1 1 \u2014 0 CPU ENTER \u2014 CONTINUE", "Small 16", "goldLight", 0, 76, { w: 1200, align: "CENTER", name: "Result score" });
|
|
1204
|
+
k.cues(ko, [
|
|
1205
|
+
{ layer: "K.O. slash", preset: "wipe-in", at: 0, params: { duration: 260 } },
|
|
1206
|
+
{ layer: "K.O. word", preset: "scale-in", at: 120, params: { duration: 380 } },
|
|
1207
|
+
{ layer: "K.O. word", preset: "shake", at: 500, params: { distance: 22 } },
|
|
1208
|
+
{ layer: "Perfect", preset: "drop-in", at: 800 },
|
|
1209
|
+
{ layer: "Round result", preset: "rise-in", at: 1e3 }
|
|
1210
|
+
]);
|
|
1211
|
+
k.on(ko, afterKo, { trigger: "AFTER_TIMEOUT", delay: 4600 });
|
|
1212
|
+
for (const key of ["Enter", " "]) k.on(ko, afterKo, { key });
|
|
1213
|
+
k.on(ko, afterKo);
|
|
1214
|
+
}
|
|
1215
|
+
{
|
|
1216
|
+
const panel = box(k, pause, 200, 170, 760, 740, { name: "Pause panel" });
|
|
1217
|
+
paper(panel, 0, 0, 760, 740, 1101, "sumi", "Pause ink");
|
|
1218
|
+
label(k, panel, "Paused", "Heading 84", "washi", 70, 60, { name: "Screen title" });
|
|
1219
|
+
brush(panel, 66, 150, 260, 20, "vermilion", 1102, { name: "Title stroke" });
|
|
1220
|
+
const resume = [set(paused.id, { value: 0 }), close()];
|
|
1221
|
+
menu(k, pause, [
|
|
1222
|
+
{ label: "Resume", actions: resume },
|
|
1223
|
+
{ label: "Restart round", actions: [...resetRound, toCall] },
|
|
1224
|
+
{ label: "Character select", actions: [set(paused.id, { value: 0 }), set(locked.id, { value: 0 }), go(select, "DISSOLVE", { duration: 400 })] },
|
|
1225
|
+
{ label: "Main menu", actions: [set(paused.id, { value: 0 }), go(main, "DISSOLVE", { duration: 400 })] }
|
|
1226
|
+
], { focus: pauseFocus, x: 230, y: 380, width: 680, pitch: 96, itemHeight: 80, style: "Menu 52", color: "washi", plate: [k.gradient({ from: "primary", to: "primary", angle: 0, fromOpacity: 0.85, toOpacity: 0 })], marker: { color: "goldLight", size: 26 }, escape: resume });
|
|
1227
|
+
const list = box(k, pause, 1060, 170, 680, 740, { name: "Move list" });
|
|
1228
|
+
paper(list, 0, 0, 680, 740, 1103);
|
|
1229
|
+
label(k, list, "Command list", "Small 16", "vermDeep", 50, 50, { name: "List title" });
|
|
1230
|
+
readout(k, list, nameOf(p1.n), FIGHTERS[0].name, "Name 64", "onWashi", 50, 80, { w: 600, name: "List fighter" });
|
|
1231
|
+
const rows = [[keyLight.n, "Light strike \u2014 7, builds meter"], [keyHeavy.n, "Heavy strike \u2014 12, jolts the stage"], [keyBlock.n, "Guard \u2014 the next hit only chips"], [keySuper.n, "Super art \u2014 needs a full meter"], ['"L"', "The opponent strikes you"]];
|
|
1232
|
+
rows.forEach(([key, what], i) => {
|
|
1233
|
+
const cap = box(k, list, 50, 200 + i * 92, 110, 60, { name: "Key cap", fill: "sumi", align: "CENTER", justify: "CENTER" });
|
|
1234
|
+
const t = k.text(cap, "J", { style: "Cap 20", color: "washi", width: 100, align: "CENTER", name: "Key" });
|
|
1235
|
+
k.bindExpression(t, "characters", key);
|
|
1236
|
+
label(k, list, what, "Label 24", "onWashi", 190, 212 + i * 92, { w: 440, name: "Move" });
|
|
1237
|
+
});
|
|
1238
|
+
readout(k, list, `"SUPER ART \xB7 " + (${pick(p1.n, FIGHTERS.map((f) => f.sup))})`, `SUPER ART \xB7 ${FIGHTERS[0].sup}`, "Small 16", "vermDeep", 50, 680, { w: 600, name: "List super" });
|
|
1239
|
+
k.cues(pause, [{ layer: "Pause panel", preset: "slide-in", at: 0, params: { direction: "left", duration: 350 } }, { layer: "Move list", preset: "slide-in", at: 80, params: { direction: "right", duration: 350 } }]);
|
|
1240
|
+
}
|
|
1241
|
+
{
|
|
1242
|
+
k.ellipse(victory, 900, "vermilion", { name: "Victory sun", absolute: { x: 60, y: 60 } });
|
|
1243
|
+
const r = rng(1200), hill = [[0, H], [0, 820]];
|
|
1244
|
+
for (let x = 0; x <= W; x += 70) hill.push([x, rd(800 - r() * 80 - Math.sin(x / 200) * 40)]);
|
|
1245
|
+
hill.push([W, H]);
|
|
1246
|
+
poly(k, victory, hill, "washiShade", { name: "Ink hill" });
|
|
1247
|
+
petals(victory, 14, 1201, { x: 0, w: 1100 });
|
|
1248
|
+
roster(victory, p1.n, 250, 190, 1.45, { name: "Winner" });
|
|
1249
|
+
brush(victory, 1030, 60, 860, 150, "sumi", 1202, { angle: -3, name: "Victory stroke", tail: 0.8 });
|
|
1250
|
+
label(k, victory, "Victory", "Heading 84", "washi", 1090, 92, { name: "Screen title" });
|
|
1251
|
+
readout(k, victory, `${nameOf(p1.n)} + " WINS"`, "SUMIRE WINS", "Name 64", "onWashi", 1080, 250, { w: 780, name: "Winner name" });
|
|
1252
|
+
readout(k, victory, pick(p1.n, FIGHTERS.map((f) => f.win)), FIGHTERS[0].win, "Flavor 34", "onWashi", 1080, 330, { w: 780, name: "Win quote" });
|
|
1253
|
+
readout(k, victory, `"\u2014 " + ${pname.n}`, "\u2014 RONIN-09", "Small 16", "vermDeep", 1080, 450, { w: 780, name: "Win signature" });
|
|
1254
|
+
const tally = box(k, victory, 1080, 500, 780, 230, { name: "Tally", fill: "sumi" });
|
|
1255
|
+
[["Max combo", `round(${maxCombo.n})`, "8"], ["Hits landed", `round(${hits.n})`, "21"], ["Damage dealt", `round(${dealt.n})`, "200"], ["Perfects", `round(${perfects.n})`, "1"]].forEach(([name, e, rest], i) => {
|
|
1256
|
+
label(k, tally, name, "Small 16", "goldLight", 30 + i % 2 * 380, 26 + Math.floor(i / 2) * 104, { name: "Tally name" });
|
|
1257
|
+
readout(k, tally, e, rest, "Stat 56", "washi", 30 + i % 2 * 380, 48 + Math.floor(i / 2) * 104, { w: 330, name: "Tally value" });
|
|
1258
|
+
});
|
|
1259
|
+
const menuPlate = box(k, victory, 1080, 760, 780, 260, { name: "Victory menu plate", fill: "sumi" });
|
|
1260
|
+
void menuPlate;
|
|
1261
|
+
menu(k, victory, [
|
|
1262
|
+
{ label: "Rematch", actions: [go(vs, "SLIDE_FROM_RIGHT", { duration: 450 })] },
|
|
1263
|
+
{ label: "Character select", actions: [set(locked.id, { value: 0 }), go(select, "DISSOLVE", { duration: 400 })] },
|
|
1264
|
+
{ label: "Main menu", actions: [go(main, "DISSOLVE", { duration: 400 })] }
|
|
1265
|
+
], { focus: winFocus, x: 1090, y: 780, width: 760, pitch: 76, itemHeight: 68, style: "Menu 52", color: "washi", plate: [k.gradient({ from: "primary", to: "primary", angle: 0, fromOpacity: 0.9, toOpacity: 0 })], marker: { color: "goldLight", size: 24 } });
|
|
1266
|
+
k.cues(victory, [
|
|
1267
|
+
{ layer: "Winner", preset: "rise-in", at: 0 },
|
|
1268
|
+
{ layer: "Victory stroke", preset: "wipe-in", at: 200 },
|
|
1269
|
+
{ layer: "Win quote", preset: "fade-in", at: 600 },
|
|
1270
|
+
{ layer: "Tally", preset: "rise-in", at: 800 }
|
|
1271
|
+
]);
|
|
1272
|
+
}
|
|
1273
|
+
{
|
|
1274
|
+
k.rect(cont, W, H, [k.gradient({ from: "vermDeep", to: "sumiDeep", kind: "RADIAL", fromOpacity: 0.6, toOpacity: 0, handles: [{ x: 0.5, y: 0.45 }, { x: 1, y: 0.45 }, { x: 0.5, y: 1.2 }] })], { name: "Ember glow", absolute: { x: 0, y: 0 } });
|
|
1275
|
+
const fallen = roster(cont, p1.n, 160, 420, 1.1, { name: "Fallen fighter" });
|
|
1276
|
+
k.patch(fallen, { opacity: 0.45, rotation: 8 });
|
|
1277
|
+
label(k, cont, "Continue?", "Heading 84", "washi", 0, 110, { w: W, align: "CENTER", name: "Screen title" });
|
|
1278
|
+
const lotus = box(k, cont, 660, 230, 600, 600, { name: "Countdown lotus" });
|
|
1279
|
+
for (let j = 0; j < 10; j++) {
|
|
1280
|
+
const a = -Math.PI / 2 + j / 10 * Math.PI * 2;
|
|
1281
|
+
const px = 300 + Math.cos(a) * 250, py = 300 + Math.sin(a) * 250;
|
|
1282
|
+
const pet = poly(k, lotus, rot([[px, py - 46], [px + 22, py], [px, py + 46], [px - 22, py]], a * 180 / Math.PI + 90, px, py), j % 2 ? "vermilion" : "vermDeep", { name: "Countdown petal" });
|
|
1283
|
+
const at = (j + 1) * 1e3 - 200;
|
|
1284
|
+
keys(k, pet, "opacity", [{ t: at, v: 1, ease: { kind: "ease", name: "cubic-in" } }, { t: at + 600, v: 0 }]);
|
|
1285
|
+
keys(k, pet, "translateY", [{ t: at, v: 0, ease: { kind: "ease", name: "cubic-in" } }, { t: at + 600, v: 160 }]);
|
|
1286
|
+
keys(k, pet, "rotation", [{ t: at, v: 0, ease: { kind: "linear" } }, { t: at + 600, v: j % 2 ? 50 : -50 }]);
|
|
1287
|
+
}
|
|
1288
|
+
poly(k, lotus, blobPts(300, 300, 180, 1301, 16, 0.15), "sumi", { name: "Count blot" });
|
|
1289
|
+
label(k, lotus, "10", "Count 280", "washi", 215, 170, { w: 400, name: "Countdown" });
|
|
1290
|
+
k.counts(cont, [{ layer: "Countdown", at: 0, duration: 1e4, counter: { from: 10, to: 0 }, tick: 1e3 }]);
|
|
1291
|
+
readout(k, cont, `${nameOf(cpu.n)} + " STANDS OVER YOU. " + ${p1Wins.n} + " \u2014 " + ${cpuWins.n}`, "TETSUGEN STANDS OVER YOU. 1 \u2014 2", "Cap 20", "dim", 0, 850, { w: W, align: "CENTER", name: "Defeat line" });
|
|
1292
|
+
const yes = [...resetMatch, toCall];
|
|
1293
|
+
const no = [go(over, "DISSOLVE", { duration: 700 })];
|
|
1294
|
+
menu(k, cont, [{ label: "Yes", actions: yes }, { label: "No", actions: no }], {
|
|
1295
|
+
focus: contFocus,
|
|
1296
|
+
x: 610,
|
|
1297
|
+
y: 910,
|
|
1298
|
+
width: 330,
|
|
1299
|
+
pitch: 40,
|
|
1300
|
+
itemHeight: 76,
|
|
1301
|
+
horizontal: true,
|
|
1302
|
+
style: "Menu 52",
|
|
1303
|
+
color: "washi",
|
|
1304
|
+
nudge: 0,
|
|
1305
|
+
plate: [k.gradient({ from: "primary", to: "primary", angle: 0, fromOpacity: 0.9, toOpacity: 0.3 })],
|
|
1306
|
+
marker: { color: "goldLight", size: 24 }
|
|
1307
|
+
});
|
|
1308
|
+
k.on(cont, when([{ then: no }]), { trigger: "AFTER_TIMEOUT", delay: 10600 });
|
|
1309
|
+
}
|
|
1310
|
+
{
|
|
1311
|
+
const r = rng(1400);
|
|
1312
|
+
for (let d = 0; d < 16; d++) {
|
|
1313
|
+
const x = 40 + d * 118 + r() * 40, w = 26 + r() * 50, h = 220 + r() * 520;
|
|
1314
|
+
const drip = poly(k, over, [[x, 0], [x + w, 0], [x + w * 0.8, h * 0.8], [x + w / 2, h], [x + w * 0.2, h * 0.8]].map(([a, b]) => [rd(a), rd(b)]), d % 5 === 2 ? "vermDeep" : "mist2", { name: "Ink drip" });
|
|
1315
|
+
k.patch(drip, { anchorX: 0.5, anchorY: 0 });
|
|
1316
|
+
keys(k, drip, "scaleY", [{ t: 0, v: 0.05, ease: { kind: "ease", name: "cubic-out" } }, { t: 1400 + r() * 1600, v: 1 }]);
|
|
1317
|
+
}
|
|
1318
|
+
const lock = box(k, over, 0, 360, W, 360, { name: "Game over lockup" });
|
|
1319
|
+
brush(lock, 300, 40, 1320, 220, "vermilion", 1401, { angle: -4, name: "Game over stroke" });
|
|
1320
|
+
label(k, lock, "Game over", "Mega 190", "washi", 0, 60, { w: W, align: "CENTER", name: "Game over words" });
|
|
1321
|
+
label(k, over, "The lotus closes. It will open again.", "Flavor 34", "washi", 0, 760, { w: W, align: "CENTER", name: "Epitaph" });
|
|
1322
|
+
readout(k, over, `${pname.n} + " \xB7 " + round(${hits.n}) + " HITS LANDED \xB7 MAX COMBO " + round(${maxCombo.n})`, "RONIN-09 \xB7 0 HITS LANDED \xB7 MAX COMBO 0", "Small 16", "dim", 0, 840, { w: W, align: "CENTER", name: "Run stats" });
|
|
1323
|
+
const pr = label(k, over, "Press any key", "Prompt 26", "goldLight", 0, 910, { w: W, align: "CENTER", name: "Prompt" });
|
|
1324
|
+
drift(k, pr, "opacity", 0.3, 0.8);
|
|
1325
|
+
k.cues(over, [{ layer: "Game over lockup", preset: "blur-in", at: 400 }, { layer: "Epitaph", preset: "fade-in", at: 1400 }]);
|
|
1326
|
+
k.link(over, title, "DISSOLVE", { key: "*", duration: 600 });
|
|
1327
|
+
k.link(over, title, "DISSOLVE", { duration: 600 });
|
|
1328
|
+
}
|
|
1329
|
+
{
|
|
1330
|
+
poly(k, settings, [[0, 0], [1300, 0], [1200, 1080], [0, 1080]], "sumi", { name: "Settings panel" });
|
|
1331
|
+
label(k, settings, "Settings", "Heading 84", "washi", 120, 60, { name: "Screen title" });
|
|
1332
|
+
brush(settings, 116, 146, 280, 20, "vermilion", 1501, { name: "Title stroke" });
|
|
1333
|
+
const col = box(k, settings, 120, 196, 1060, 780, { name: "Settings list" });
|
|
1334
|
+
focusColumn(k, settings, { focus: setFocus, count: 10, x: 100, y: 190, w: 1100, pitch: 76, plate: k.tint("vermilion", 0.3), guard: `${rebind.n} == ""`, escape: [back()], radius: 0 });
|
|
1335
|
+
const common = { labelStyle: "Label 24", ink: "washi" };
|
|
1336
|
+
const sl = { ...common, valueStyle: "Value 24", track: "mist", fill: "vermilion", knob: "washi" };
|
|
1337
|
+
const at = (i) => ({ x: 0, y: i * 76, width: 1060, focus: { n: setFocus.n, index: i } });
|
|
1338
|
+
const rows = [
|
|
1339
|
+
slider(k, col, { ...sl, ...at(0), label: "Master volume", variable: master, suffix: "%" }),
|
|
1340
|
+
slider(k, col, { ...sl, ...at(1), label: "Music", variable: music, suffix: "%" }),
|
|
1341
|
+
slider(k, col, { ...sl, ...at(2), label: "Round time", variable: roundTime, min: 30, max: 90, step: 10, suffix: "s" }),
|
|
1342
|
+
slider(k, col, { ...sl, ...at(3), label: "Rounds to win", variable: toWin, min: 1, max: 3, step: 1 }),
|
|
1343
|
+
toggle(k, col, { ...common, ...at(4), label: "Ink splatter", variable: ink }),
|
|
1344
|
+
toggle(k, col, { ...common, ...at(5), label: "Input display", variable: inputDisplay })
|
|
1345
|
+
];
|
|
1346
|
+
const kb = { ...common, capStyle: "Cap 20", cap: "washi", onCap: "onWashi", listening: "vermilion", rebind };
|
|
1347
|
+
rows.push(
|
|
1348
|
+
keybind(k, col, { ...kb, ...at(6), action: "Light strike", slot: "light", variable: keyLight }),
|
|
1349
|
+
keybind(k, col, { ...kb, ...at(7), action: "Heavy strike", slot: "heavy", variable: keyHeavy }),
|
|
1350
|
+
keybind(k, col, { ...kb, ...at(8), action: "Block", slot: "block", variable: keyBlock }),
|
|
1351
|
+
keybind(k, col, { ...kb, ...at(9), action: "Super art", slot: "super", variable: keySuper })
|
|
1352
|
+
);
|
|
1353
|
+
rows.forEach((r, i) => focusRow(k, r, setFocus, i));
|
|
1354
|
+
rebindListener(k, settings, rebind, [{ slot: "light", variable: keyLight }, { slot: "heavy", variable: keyHeavy }, { slot: "block", variable: keyBlock }, { slot: "super", variable: keySuper }]);
|
|
1355
|
+
const prev = box(k, settings, 1340, 190, 500, 560, { name: "Round preview" });
|
|
1356
|
+
paper(prev, 0, 0, 500, 560, 1502);
|
|
1357
|
+
label(k, prev, "Round preview", "Small 16", "vermDeep", 40, 40, { name: "Preview title" });
|
|
1358
|
+
readout(k, prev, `round(${roundTime.n})`, "60", "Count 280", "onWashi", 0, 80, { w: 500, align: "CENTER", name: "Preview clock" });
|
|
1359
|
+
readout(k, prev, `"BEST OF " + (round(${toWin.n}) * 2 - 1)`, "BEST OF 3", "Cap 20", "onWashi", 0, 350, { w: 500, align: "CENTER", name: "Preview rounds" });
|
|
1360
|
+
for (let p = 0; p < 3; p++) {
|
|
1361
|
+
const px = 250 + (p - 1) * 44;
|
|
1362
|
+
const pip = poly(k, prev, [[px, 400], [px + 14, 414], [px, 428], [px - 14, 414]], "vermilion", { name: "Preview pip" });
|
|
1363
|
+
k.bindExpression(pip, "visible", `round(${toWin.n}) > ${p}`);
|
|
1364
|
+
}
|
|
1365
|
+
const blot = poly(k, prev, blobPts(250, 490, 40, 1503, 12, 0.4), "sumi", { name: "Preview blot" });
|
|
1366
|
+
k.bindExpression(blot, "visible", `${ink.n} == 1`);
|
|
1367
|
+
const b = k.instance(settings, "Brush button", { Label: "Back ESC" }, { name: "Back", absolute: { x: 1340, y: 800 } });
|
|
1368
|
+
k.on(b, back());
|
|
1369
|
+
hintBar(settings, "\u2191 \u2193 ROW LEFT RIGHT ADJUST ENTER TOGGLE / REBIND ESC BACK");
|
|
1370
|
+
}
|
|
1371
|
+
{
|
|
1372
|
+
k.ellipse(credits, 700, "vermDeep", { name: "Credits sun", absolute: { x: 1360, y: 380 }, opacity: 0.7 });
|
|
1373
|
+
fighter(credits, 5, 1440, 440, 1.1, { name: "Mother Koke watches" });
|
|
1374
|
+
petals(credits, 12, 1601, { x: 0, w: W });
|
|
1375
|
+
const roll = box(k, credits, 240, 50, 1e3, 980, { name: "Credits roll", gap: 20, align: "CENTER" });
|
|
1376
|
+
k.text(roll, "Credits", { style: "Heading 84", color: "washi", align: "CENTER", name: "Roll title" });
|
|
1377
|
+
for (const [role, name] of CREDITS) {
|
|
1378
|
+
const g = k.stack(roll, { gap: 4, align: "CENTER", name: "Credit" });
|
|
1379
|
+
k.text(g, role, { style: "Credit role 18", color: "goldLight", align: "CENTER", name: "Role" });
|
|
1380
|
+
k.text(g, name, { style: "Credit name 34", color: "washi", align: "CENTER", name: "Name" });
|
|
1381
|
+
}
|
|
1382
|
+
k.text(roll, "A {{brand.studio}} game", { style: "Credit role 18", color: "dim", align: "CENTER", name: "Sign-off" });
|
|
1383
|
+
keys(k, roll, "translateY", [{ t: 0, v: 420, ease: { kind: "linear" } }, { t: 11800, v: -1100 }]);
|
|
1384
|
+
k.link(credits, main, "DISSOLVE", { key: "*", duration: 400 });
|
|
1385
|
+
k.link(credits, main, "DISSOLVE", { duration: 400 });
|
|
1386
|
+
}
|
|
1387
|
+
return k.finish();
|
|
1388
|
+
}
|
|
1389
|
+
});
|
|
1390
|
+
|
|
1391
|
+
export {
|
|
1392
|
+
iron_lotus_fighter_default
|
|
1393
|
+
};
|