@popaya/pgsg-viewer 0.1.8 → 0.1.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-RWHLWC6Z.js → chunk-3HV5SAZ7.js} +2 -2
- package/dist/core/index.js +1 -1
- package/dist/index.js +1 -1
- package/dist/{pgsg-three-viewer-KDDVV5TI.js → pgsg-three-viewer-TOCXQMZQ.js} +1 -2
- package/dist/pgsg-three-viewer-TOCXQMZQ.js.map +1 -0
- package/dist/react/index.js +1 -1
- package/package.json +1 -1
- package/dist/pgsg-three-viewer-KDDVV5TI.js.map +0 -1
- /package/dist/{chunk-RWHLWC6Z.js.map → chunk-3HV5SAZ7.js.map} +0 -0
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@@ -10,7 +10,7 @@ var PGSGViewer = class {
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const { PGSGPlayCanvasViewer } = await import("./pgsg-playcanvas-viewer-4WORM4WU.js");
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this.engine = new PGSGPlayCanvasViewer(this.options);
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} else {
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const { PGSGThreeViewer } = await import("./pgsg-three-viewer-
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const { PGSGThreeViewer } = await import("./pgsg-three-viewer-TOCXQMZQ.js");
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this.engine = new PGSGThreeViewer(this.options);
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}
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await this.engine.load();
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@@ -36,4 +36,4 @@ var PGSGViewer = class {
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export {
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PGSGViewer
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};
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//# sourceMappingURL=chunk-
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//# sourceMappingURL=chunk-3HV5SAZ7.js.map
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package/dist/core/index.js
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package/dist/index.js
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@@ -944,7 +944,6 @@ var PGSGThreeViewer = class {
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this.splatPivot.add(mesh);
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this.worldRoot.add(this.splatPivot);
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this.worldRoot.rotation.x = Math.PI;
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this.worldRoot.position.y -= bounds.min.y;
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this.worldRoot.updateMatrixWorld(true);
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if (this.options.colliderSource) {
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await this.loadCollider(this.options.colliderSource);
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@@ -1213,4 +1212,4 @@ var PGSGThreeViewer = class {
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export {
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PGSGThreeViewer
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};
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//# sourceMappingURL=pgsg-three-viewer-
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//# sourceMappingURL=pgsg-three-viewer-TOCXQMZQ.js.map
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@@ -0,0 +1 @@
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{"version":3,"sources":["../src/viewers/three/pgsg-three-viewer.ts","../src/viewers/spark/SparkSplatRenderer.ts","../src/viewers/three/controls/WalkCapsuleController.ts","../src/viewers/three/controls/OrbitCameraController.ts","../src/viewers/three/controls/MeasurementController.ts"],"sourcesContent":["import type { PGSGViewerOptions } from \"../../core/types\";\nimport * as THREE from \"three\";\nimport { GLTFLoader } from \"three/examples/jsm/Addons.js\";\nimport nipplejs from \"nipplejs\";\n\nimport { SparkSplatRenderer } from \"../spark/SparkSplatRenderer\";\nimport { WalkCapsuleController } from \"./controls/WalkCapsuleController\";\nimport { OrbitCameraController } from \"./controls/OrbitCameraController\";\nimport { MeasurementController } from \"./controls/MeasurementController\";\n\nexport class PGSGThreeViewer {\n private scene = new THREE.Scene();\n private camera!: THREE.PerspectiveCamera;\n private renderer!: THREE.WebGLRenderer;\n private splats!: SparkSplatRenderer;\n\n private container: HTMLElement;\n private resizeObserver: ResizeObserver | null = null;\n\n private controls!:\n | WalkCapsuleController\n | OrbitCameraController\n | MeasurementController;\n private running = false;\n\n private orbitTarget = new THREE.Vector3();\n private lastTime = performance.now();\n\n private colliders: THREE.Object3D[] = [];\n private persistentMeasurements: any[] = [];\n private measurementController: MeasurementController | null = null;\n\n private worldRoot = new THREE.Object3D();\n private splatPivot = new THREE.Object3D();\n private colliderMesh?: THREE.Object3D;\n\n private modeButton?: HTMLDivElement;\n\n constructor(private options: PGSGViewerOptions) {\n this.container = options.container;\n this.options = options;\n if (!this.container) {\n throw new Error(\"[PGSGThreeViewer] Container is required\");\n }\n }\n\n async load() {\n this.initRenderer();\n this.initCamera();\n this.initScene();\n\n // Resize\n this.bindResize();\n this.resize();\n\n this.scene.add(this.worldRoot);\n\n this.splats = new SparkSplatRenderer();\n const { mesh, bounds } = await this.splats.load(this.options.source);\n\n this.splatPivot.clear();\n this.splatPivot.add(mesh);\n this.worldRoot.add(this.splatPivot);\n\n this.worldRoot.rotation.x = Math.PI;\n // this.worldRoot.position.y -= bounds.min.y;\n this.worldRoot.updateMatrixWorld(true);\n\n if (this.options.colliderSource) {\n await this.loadCollider(this.options.colliderSource);\n }\n\n this.scene.updateMatrixWorld(true);\n\n if (this.isMobile()) {\n this.initJoystick();\n this.initModeToggle();\n this.switchToWalk();\n this.updateModeLabel(\"WALK\");\n\n const walk = this.controls as WalkCapsuleController;\n window.addEventListener(\n \"keydown\",\n (e) => {\n if (e.key === \"g\") {\n walk.enableGyro();\n }\n },\n { once: true },\n );\n } else {\n this.switchToMeasure();\n }\n window.addEventListener(\"keydown\", this.onKeyToggle);\n }\n\n start() {\n if (this.running) return;\n this.running = true;\n this.renderer.setAnimationLoop((time) => {\n const now = performance.now();\n const delta = (now - this.lastTime) / 1000;\n this.lastTime = now;\n\n (this.controls as any)?.update?.(delta);\n\n this.renderer.render(this.scene, this.camera);\n });\n }\n\n pause() {\n this.running = false;\n }\n\n resize() {\n if (!this.renderer || !this.camera) return;\n\n const w = Math.max(1, this.container.clientWidth);\n const h = Math.max(1, this.container.clientHeight);\n\n this.renderer.setSize(w, h);\n this.camera.aspect = w / h;\n this.camera.updateProjectionMatrix();\n }\n\n destroy() {\n this.running = false;\n this.renderer.setAnimationLoop(null);\n this.resizeObserver?.disconnect();\n this.resizeObserver = null;\n this.controls?.dispose();\n this.renderer.dispose();\n }\n\n setCameraMode(mode: \"orbit\" | \"walk\" | \"measure\") {\n console.log(\"[PGSGThreeViewer] setCameraMode:\", mode);\n\n // Save state from old controller if it was measurement\n if (this.controls instanceof MeasurementController) {\n this.persistentMeasurements = (this.controls as any).measurements;\n this.controls.setVisible(false);\n }\n\n switch (mode) {\n case \"measure\":\n document.exitPointerLock();\n this.switchToMeasure();\n if (this.controls instanceof MeasurementController) {\n this.controls.setVisible(true);\n }\n break;\n case \"orbit\":\n document.exitPointerLock();\n this.switchToOrbit();\n break;\n case \"walk\":\n this.switchToWalk();\n break;\n default:\n this.switchToMeasure();\n break;\n }\n }\n\n toggleCameraMode() {\n if (this.controls instanceof WalkCapsuleController) {\n this.switchToOrbit();\n this.updateModeLabel(\"ORBIT\");\n } else {\n this.switchToWalk();\n this.updateModeLabel(\"WALK\");\n }\n }\n\n private initRenderer() {\n if (this.renderer) return;\n\n this.renderer = new THREE.WebGLRenderer({\n antialias: this.options.renderer?.antialias ?? false,\n alpha: false,\n powerPreference: \"high-performance\",\n });\n\n this.renderer.setClearColor(0x111111, 1);\n this.renderer.outputColorSpace = THREE.SRGBColorSpace;\n\n this.renderer.setSize(\n this.container.clientWidth,\n this.container.clientHeight,\n );\n\n this.renderer.setPixelRatio(\n this.options.renderer?.pixelRatio ?? window.devicePixelRatio,\n );\n\n this.container.appendChild(this.renderer.domElement);\n\n this.renderer.domElement.addEventListener(\"webglcontextlost\", (e) => {\n e.preventDefault();\n console.log(\"[PGSG Viewer] WebGL context lost\");\n });\n }\n\n private initScene() {\n this.scene = new THREE.Scene();\n this.scene.background = new THREE.Color(0x111111);\n\n const gridHelper = new THREE.GridHelper(10, 10);\n // this.scene.add(gridHelper);\n\n const light = new THREE.HemisphereLight(0xffffff, 0x222222, 1.0);\n this.scene.add(light);\n }\n\n private initCamera() {\n this.camera = new THREE.PerspectiveCamera(\n this.options.camera?.fov ?? 60,\n this.container.clientWidth / this.container.clientHeight,\n this.options.camera?.near ?? 0.01,\n this.options.camera?.far ?? 10000,\n );\n\n this.camera.position.set(2, 2, 5);\n this.camera.lookAt(0, 0, 0);\n }\n\n private initJoystick() {\n const zone = document.createElement(\"div\");\n zone.style.position = \"absolute\";\n zone.style.left = \"20px\";\n zone.style.bottom = \"20px\";\n zone.style.width = \"150px\";\n zone.style.height = \"150px\";\n zone.style.zIndex = \"1000\";\n\n this.container.appendChild(zone);\n\n const joystick = nipplejs.create({\n zone,\n mode: \"static\",\n position: { left: \"50px\", bottom: \"50px\" },\n color: \"white\",\n });\n\n joystick.on(\"move\", (_, data) => {\n const angle = data.angle.radian;\n const force = data.force;\n\n if (\n this.controls instanceof WalkCapsuleController ||\n this.controls instanceof OrbitCameraController\n ) {\n (this.controls as any).setMovementVector(\n Math.sin(angle) * force,\n Math.cos(angle) * force,\n );\n }\n });\n\n joystick.on(\"end\", () => {\n if (\n this.controls instanceof WalkCapsuleController ||\n this.controls instanceof OrbitCameraController\n ) {\n (this.controls as any).setMovementVector(0, 0);\n }\n });\n }\n\n private initModeToggle() {\n // Obsolete - using measurement mode only\n }\n\n private updateModeLabel(mode: \"WALK\" | \"ORBIT\" | \"MEASURE\") {\n if (!this.modeButton) return;\n this.modeButton.innerText = mode;\n }\n\n private bindResize() {\n this.resizeObserver?.disconnect();\n this.resizeObserver = new ResizeObserver(() => this.resize());\n this.resizeObserver.observe(this.container);\n }\n\n private async loadCollider(url: string) {\n console.log(\"[PGSG Viewer] Loading collider:\", url);\n const loader = new GLTFLoader();\n const gltf = await loader.loadAsync(url);\n\n this.colliderMesh = gltf.scene;\n this.worldRoot.add(this.colliderMesh);\n\n this.colliders.length = 0;\n\n this.colliderMesh.traverse((child: any) => {\n if ((child as THREE.Mesh).isMesh) {\n child.material = new THREE.MeshBasicMaterial({\n visible: false,\n side: THREE.DoubleSide,\n });\n child.updateMatrixWorld(true);\n this.colliders.push(child);\n }\n });\n\n console.log(\"[PGSG Viewer] Colliders loaded:\", this.colliders.length);\n this.worldRoot.updateMatrixWorld(true);\n }\n\n private isMobile(): boolean {\n return (\n \"ontouchstart\" in window ||\n navigator.maxTouchPoints > 0 ||\n window.innerWidth < 768\n );\n }\n\n private onKeyToggle = (e: KeyboardEvent) => {\n if (e.key !== \"v\") return;\n\n if (this.controls instanceof WalkCapsuleController) {\n this.switchToOrbit();\n } else {\n this.switchToWalk();\n }\n };\n\n private switchToMeasure() {\n this.controls?.dispose();\n this.measurementController = new MeasurementController({\n dom: this.renderer.domElement,\n camera: this.camera,\n scene: this.scene,\n colliders: this.colliders,\n });\n // Restore persistent data and re-add to scene\n this.measurementController.restoreMeasurements(this.persistentMeasurements);\n this.controls = this.measurementController;\n }\n\n private switchToWalk() {\n this.controls?.dispose();\n const walk = new WalkCapsuleController({\n camera: this.camera,\n dom: this.renderer.domElement,\n colliders: this.colliders,\n eyeHeight: 1.6,\n radius: 0.35,\n walkSpeed: 2.5,\n runMultiplier: 2.0,\n gravity: 9.8,\n usePointerLock: !this.isMobile(),\n }) as any;\n\n this.controls = walk;\n walk.snapToGround();\n }\n\n private switchToOrbit() {\n this.controls?.dispose();\n\n const distance = 5; // Math.max(this.camera.position.distanceTo(this.orbitTarget), 0.5);\n\n this.controls = new OrbitCameraController(\n this.camera,\n this.renderer.domElement,\n {\n target: this.orbitTarget.clone(),\n distance: distance,\n usePointerLock: !this.isMobile(),\n },\n );\n }\n\n getMeasurements() {\n if (this.measurementController) {\n return this.measurementController.getMeasurements();\n }\n return [];\n }\n\n clearMeasurements() {\n if (this.measurementController) {\n this.measurementController.clearAll();\n this.persistentMeasurements = [];\n }\n }\n\n finalizePolyline() {\n if (this.controls instanceof MeasurementController) {\n this.controls.finalizePolyline();\n }\n }\n\n deleteMeasurement(index: number) {\n if (this.measurementController) {\n this.measurementController.deleteMeasurement(index);\n }\n }\n}\n","import { SplatMesh } from \"@sparkjsdev/spark\";\nimport * as THREE from \"three\";\nimport type { ViewerSource } from \"../../core/types\";\nimport { computePLYBounds, parsePLYHeader } from \"../three/utils\";\n\nexport class SparkSplatRenderer {\n private mesh!: SplatMesh;\n\n async load(source: ViewerSource) {\n if (source.type !== \"ply\" && source.type !== \"pgsg\") {\n throw new Error(\"SparkJS supports splat-based sources only\");\n }\n\n // const res = await fetch(source.url);\n // const buffer = await res.arrayBuffer();\n\n // const { vertexCount, headerSize } = parsePLYHeader(buffer);\n // const bounds = computePLYBounds(buffer, headerSize, vertexCount);\n\n this.mesh = new SplatMesh({\n url: source.url,\n });\n\n await this.mesh.initialized;\n this.mesh.updateMatrixWorld(true);\n\n const box = this.mesh.getBoundingBox(true);\n\n const min = box.min.clone();\n const max = box.max.clone();\n\n // Match SparkJS doc defaults\n this.mesh.position.set(0, 0, 0);\n this.mesh.quaternion.identity();\n\n return {\n mesh: this.mesh,\n bounds: {\n min,\n max,\n },\n };\n }\n\n addToScene(scene: THREE.Scene) {\n scene.add(this.mesh);\n }\n\n update(dt: number) {\n // optional: rotation / animation\n }\n\n destroy(scene: THREE.Scene) {\n scene.remove(this.mesh);\n this.mesh.dispose?.();\n }\n}\n","import * as THREE from \"three\";\n\nexport type WalkCapsuleOptions = {\n dom: HTMLElement;\n camera: THREE.PerspectiveCamera;\n colliders: THREE.Object3D[];\n\n eyeHeight?: number;\n radius?: number;\n gravity?: number;\n walkSpeed?: number;\n runMultiplier?: number;\n lookSensitivity?: number;\n usePointerLock?: boolean;\n};\n\nexport class WalkCapsuleController {\n private dom: HTMLElement;\n private camera: THREE.PerspectiveCamera;\n private colliders: THREE.Object3D[];\n\n private eyeHeight: number;\n private radius: number;\n\n private gravity: number;\n private walkSpeed: number;\n private runMultiplier: number;\n private lookSensitivity: number;\n\n private yaw = 0;\n private pitch = 0;\n\n private velocity = new THREE.Vector3();\n private onGround = false;\n private lastGroundY: number | null = null;\n\n private keys = new Set<string>();\n private raycaster = new THREE.Raycaster();\n\n private usePointerLock: boolean = false;\n\n private lastTouchX = 0;\n private lastTouchY = 0;\n private externalMove = new THREE.Vector2(0, 0);\n\n private useGyro = false;\n private gyroAlpha = 0;\n private gyroBeta = 0;\n private gyroGamma = 0;\n\n constructor(opts: WalkCapsuleOptions) {\n this.dom = opts.dom;\n this.camera = opts.camera;\n this.colliders = opts.colliders;\n console.log(\"colliders\", this.colliders.length);\n\n this.eyeHeight = opts.eyeHeight ?? 1.6;\n this.radius = opts.radius ?? 0.35;\n this.gravity = opts.gravity ?? 9.8;\n this.walkSpeed = opts.walkSpeed ?? 2.5;\n this.runMultiplier = opts.runMultiplier ?? 2.0;\n this.lookSensitivity = opts.lookSensitivity ?? 0.0022;\n this.usePointerLock = opts.usePointerLock ?? false;\n\n // Init yaw / pitch from camera\n const euler = new THREE.Euler().setFromQuaternion(\n this.camera.quaternion,\n \"YXZ\",\n );\n this.pitch = euler.x;\n this.yaw = euler.y;\n\n if (this.usePointerLock === false) {\n this.bindTouch();\n } else {\n this.bind();\n }\n }\n\n dispose() {\n if (this.usePointerLock === false) {\n this.unbindTouch();\n } else {\n this.unbind();\n if (this.usePointerLock) document.exitPointerLock();\n }\n }\n\n setMovementVector(x: number, y: number) {\n this.externalMove.set(x, y);\n }\n\n enableGyro() {\n if (typeof DeviceOrientationEvent === \"undefined\") return;\n\n // iOS permission\n if ((DeviceOrientationEvent as any).requestPermission) {\n (DeviceOrientationEvent as any)\n .requestPermission()\n .then((response: string) => {\n if (response === \"granted\") {\n this.startGyro();\n }\n })\n .catch(console.error);\n } else {\n this.startGyro();\n }\n }\n\n // --------------------------------------------------\n // Input binding (SAFE for pointer lock)\n // --------------------------------------------------\n\n private bind() {\n // 🔴 IMPORTANT: pointer lock ONLY on click\n this.dom.addEventListener(\"click\", this.onClick);\n\n window.addEventListener(\"mousemove\", this.onMouseMove);\n window.addEventListener(\"keydown\", this.onKeyDown);\n window.addEventListener(\"keyup\", this.onKeyUp);\n window.addEventListener(\"blur\", this.onBlur);\n\n this.dom.addEventListener(\"contextmenu\", (e) => e.preventDefault());\n }\n\n private bindTouch() {\n this.dom.addEventListener(\"touchstart\", this.onTouchStart);\n this.dom.addEventListener(\"touchmove\", this.onTouchMove);\n }\n\n private unbind() {\n this.dom.removeEventListener(\"click\", this.onClick);\n window.removeEventListener(\"mousemove\", this.onMouseMove);\n window.removeEventListener(\"keydown\", this.onKeyDown);\n window.removeEventListener(\"keyup\", this.onKeyUp);\n window.removeEventListener(\"blur\", this.onBlur);\n }\n\n private unbindTouch() {\n this.dom.removeEventListener(\"touchstart\", this.onTouchStart);\n this.dom.removeEventListener(\"touchmove\", this.onTouchMove);\n }\n\n private onClick = () => {\n if (this.usePointerLock && document.pointerLockElement !== this.dom) {\n this.dom.requestPointerLock();\n }\n };\n\n private onBlur = () => {\n if (this.usePointerLock) {\n document.exitPointerLock();\n }\n this.keys.clear();\n };\n\n private onMouseMove = (e: MouseEvent) => {\n if (this.usePointerLock && document.pointerLockElement !== this.dom) return;\n\n this.yaw -= e.movementX * this.lookSensitivity;\n this.pitch -= e.movementY * this.lookSensitivity;\n\n this.pitch = THREE.MathUtils.clamp(\n this.pitch,\n -Math.PI / 2 + 0.01,\n Math.PI / 2 - 0.01,\n );\n\n this.camera.quaternion.setFromEuler(\n new THREE.Euler(this.pitch, this.yaw, 0, \"YXZ\"),\n );\n };\n\n private onKeyDown = (e: KeyboardEvent) => {\n this.keys.add(e.key.toLowerCase());\n };\n\n private onKeyUp = (e: KeyboardEvent) => {\n this.keys.delete(e.key.toLowerCase());\n };\n\n private onTouchStart = (e: TouchEvent) => {\n const t = e.touches[0];\n this.lastTouchX = t.clientX;\n this.lastTouchY = t.clientY;\n };\n\n private onTouchMove = (e: TouchEvent) => {\n const t = e.touches[0];\n\n const deltaX = t.clientX - this.lastTouchX;\n const deltaY = t.clientY - this.lastTouchY;\n\n this.lastTouchX = t.clientX;\n this.lastTouchY = t.clientY;\n\n this.yaw -= deltaX * 0.002;\n this.pitch -= deltaY * 0.002;\n\n this.pitch = Math.max(-Math.PI / 2, Math.min(Math.PI / 2, this.pitch));\n this.camera.quaternion.setFromEuler(\n new THREE.Euler(this.pitch, this.yaw, 0, \"YXZ\"),\n );\n };\n\n private startGyro() {\n this.useGyro = true;\n\n window.addEventListener(\"deviceorientation\", (e) => {\n if (!e.alpha || !e.beta) return;\n\n this.gyroAlpha = THREE.MathUtils.degToRad(e.alpha);\n this.gyroBeta = THREE.MathUtils.degToRad(e.beta);\n this.gyroGamma = THREE.MathUtils.degToRad(e.gamma ?? 0);\n });\n }\n\n // --------------------------------------------------\n // Update loop\n // --------------------------------------------------\n\n update(dt: number) {\n if (this.useGyro) {\n this.yaw = THREE.MathUtils.lerp(this.yaw, -this.gyroAlpha, 0.1);\n this.pitch = THREE.MathUtils.lerp(\n this.pitch,\n this.gyroBeta - Math.PI / 2,\n 0.1,\n );\n\n this.camera.quaternion.setFromEuler(\n new THREE.Euler(this.pitch, this.yaw, 0, \"YXZ\"),\n );\n }\n if (!Number.isFinite(this.camera.position.y)) return;\n\n dt = Math.min(dt, 0.05);\n\n // Direction vectors (yaw-only)\n const forward = new THREE.Vector3();\n this.camera.getWorldDirection(forward);\n forward.y = 0;\n if (forward.lengthSq() < 0.01) {\n forward.set(0, 0, -1).applyQuaternion(new THREE.Quaternion().setFromEuler(new THREE.Euler(0, this.yaw, 0)));\n }\n forward.normalize();\n\n const right = new THREE.Vector3()\n .crossVectors(forward, new THREE.Vector3(0, 1, 0))\n .normalize();\n\n const wish = new THREE.Vector3();\n\n // Desktop\n if (this.keys.has(\"w\")) wish.add(forward);\n if (this.keys.has(\"s\")) wish.sub(forward);\n if (this.keys.has(\"d\")) wish.add(right);\n if (this.keys.has(\"a\")) wish.sub(right);\n\n // Mobile\n if (this.externalMove.lengthSq() > 0) {\n wish.addScaledVector(forward, this.externalMove.x);\n wish.addScaledVector(right, this.externalMove.y);\n }\n\n if (wish.lengthSq() > 0) wish.normalize();\n\n // if (this.keys.size > 0) {\n // console.log(\"walking\", [...this.keys]);\n // }\n\n const speed =\n this.walkSpeed * (this.keys.has(\"shift\") ? this.runMultiplier : 1);\n\n this.velocity.x = wish.x * speed;\n this.velocity.z = wish.z * speed;\n\n // gravity (once)\n this.velocity.y -= this.gravity * dt;\n\n // integrate position once\n const nextPos = this.camera.position.clone();\n nextPos.x += this.velocity.x * dt;\n nextPos.z += this.velocity.z * dt;\n nextPos.y += this.velocity.y * dt;\n\n const resolved = this.resolveGroundAndCollisions(nextPos);\n this.camera.position.copy(resolved);\n }\n\n snapToGround() {\n const origin = this.camera.position.clone();\n origin.y += 5;\n\n this.raycaster.set(origin, new THREE.Vector3(0, -1, 0));\n this.raycaster.far = 50;\n\n const hits = this.raycaster.intersectObjects(this.colliders, true);\n\n for (const hit of hits) {\n if (!hit.face) continue;\n\n const normalMatrix = new THREE.Matrix3().getNormalMatrix(\n hit.object.matrixWorld,\n );\n\n const worldNormal = hit.face.normal\n .clone()\n .applyMatrix3(normalMatrix)\n .normalize();\n\n if (worldNormal.y > 0.5) {\n this.lastGroundY = hit.point.y;\n this.camera.position.y = this.lastGroundY + this.eyeHeight;\n this.velocity.y = 0;\n this.onGround = true;\n return;\n }\n }\n\n // fallback if no hit\n this.lastGroundY = this.camera.position.y - this.eyeHeight;\n }\n\n // --------------------------------------------------\n // Collision & Ground\n // --------------------------------------------------\n\n private resolveGroundAndCollisions(desiredCamPos: THREE.Vector3) {\n const camPos = desiredCamPos.clone();\n\n // ----- Ground check (robust) -----\n const maxRayDown = 20.0;\n\n const origin = camPos.clone();\n origin.y += 5.0; // Start higher to catch floors above camera\n\n this.raycaster.set(origin, new THREE.Vector3(0, -1, 0));\n this.raycaster.near = 0;\n this.raycaster.far = maxRayDown;\n\n const hits = this.raycaster.intersectObjects(this.colliders, true);\n\n let groundHit: THREE.Intersection | null = null;\n\n for (const hit of hits) {\n if (!hit.face) continue;\n\n // Convert face normal to world space\n const normalMatrix = new THREE.Matrix3().getNormalMatrix(\n hit.object.matrixWorld,\n );\n\n const worldNormal = hit.face.normal\n .clone()\n .applyMatrix3(normalMatrix)\n .normalize();\n\n // Accept only surfaces that face upward\n if (worldNormal.y > 0.5) {\n groundHit = hit;\n break;\n }\n }\n\n if (groundHit) {\n const groundY = groundHit.point.y;\n const targetY = groundY + this.eyeHeight;\n\n this.lastGroundY = groundY;\n\n const falling = this.velocity.y <= 0;\n const maxSnap = 1.0;\n\n if (falling && camPos.y <= targetY + maxSnap) {\n camPos.y = targetY;\n this.velocity.y = 0;\n this.onGround = true;\n } else {\n this.onGround = false;\n }\n } else {\n if (this.lastGroundY !== null) {\n camPos.y = this.lastGroundY + this.eyeHeight;\n this.velocity.y = 0;\n this.onGround = true;\n } else {\n this.onGround = false;\n }\n }\n\n // ----- Wall push -----\n const center = camPos.clone();\n center.y -= this.eyeHeight * 0.9;\n\n const dirs = [\n new THREE.Vector3(1, 0, 0),\n new THREE.Vector3(-1, 0, 0),\n new THREE.Vector3(0, 0, 1),\n new THREE.Vector3(0, 0, -1),\n ];\n\n for (const d of dirs) {\n this.raycaster.set(center, d);\n this.raycaster.far = this.radius + 0.25;\n\n const wallHits = this.raycaster.intersectObjects(this.colliders, true);\n if (!wallHits.length) continue;\n\n const overlap = this.radius + 0.25 - wallHits[0].distance;\n if (overlap > 0) camPos.addScaledVector(d, -overlap);\n }\n\n // console.log({\n // camY: camPos.y.toFixed(2),\n // footY: footY.toFixed(2),\n // groundHit: hits[0]?.point.y.toFixed(2),\n // onGround: this.onGround,\n // });\n\n return camPos;\n }\n}\n","import * as THREE from \"three\";\n\nexport interface OrbitOptions {\n target: THREE.Vector3;\n distance: number;\n minDistance?: number;\n maxDistance?: number;\n rotateSpeed?: number;\n zoomSpeed?: number;\n usePointerLock?: boolean;\n}\n\nexport class OrbitCameraController {\n private camera: THREE.PerspectiveCamera;\n private dom: HTMLElement;\n\n private target: THREE.Vector3;\n private distance: number;\n private minDistance: number;\n private maxDistance: number;\n\n private yaw = 0;\n private pitch = 0;\n\n private rotateSpeed: number;\n private zoomSpeed: number;\n\n private dragging = false;\n private lastX = 0;\n private lastY = 0;\n\n private panning = false;\n private panSpeed = 0.002;\n\n private usePointerLock?: boolean = false;\n private lastTouchX = 0;\n private lastTouchY = 0;\n private externalMove = new THREE.Vector2(0, 0);\n private moveSpeed: number = 5;\n\n constructor(\n camera: THREE.PerspectiveCamera,\n dom: HTMLElement,\n opts: OrbitOptions,\n ) {\n this.camera = camera;\n this.dom = dom;\n\n this.target = opts.target.clone();\n this.distance = opts.distance;\n this.minDistance = opts.minDistance ?? 0.2;\n this.maxDistance = opts.maxDistance ?? 500;\n\n this.rotateSpeed = opts.rotateSpeed ?? 0.005;\n this.zoomSpeed = opts.zoomSpeed ?? 1.1;\n this.usePointerLock = opts.usePointerLock ?? false;\n\n this.syncFromCamera();\n if (this.usePointerLock === false) {\n this.bindTouch();\n } else {\n this.bind();\n this.updateCamera();\n }\n }\n\n update(dt: number) {\n if (this.externalMove.lengthSq() === 0) return;\n\n const forward = new THREE.Vector3();\n this.camera.getWorldDirection(forward);\n forward.y = 0;\n forward.normalize();\n\n const right = new THREE.Vector3()\n .crossVectors(forward, new THREE.Vector3(0, 1, 0))\n .normalize();\n\n const move = new THREE.Vector3()\n .addScaledVector(forward, this.externalMove.x)\n .addScaledVector(right, this.externalMove.y);\n\n if (move.lengthSq() > 0) move.normalize();\n\n move.multiplyScalar(this.moveSpeed * dt);\n\n this.target.add(move);\n\n this.updateCamera();\n }\n\n dispose() {\n if (this.usePointerLock === false) {\n this.unbindTouch();\n } else {\n this.unbind();\n if (this.usePointerLock) document.exitPointerLock();\n }\n }\n\n setMovementVector(x: number, y: number) {\n this.externalMove.set(x, y);\n }\n\n // -----------------------------\n // Setup\n // -----------------------------\n\n private bind() {\n this.dom.addEventListener(\"contextmenu\", (e) => e.preventDefault());\n this.dom.addEventListener(\"mousedown\", this.onMouseDown);\n window.addEventListener(\"mouseup\", this.onMouseUp);\n window.addEventListener(\"mousemove\", this.onMouseMove);\n this.dom.addEventListener(\"wheel\", this.onWheel, { passive: false });\n }\n\n private bindTouch() {\n this.dom.addEventListener(\"touchstart\", this.onTouchStart);\n this.dom.addEventListener(\"touchmove\", this.onTouchMove);\n }\n\n private unbind() {\n this.dom.removeEventListener(\"mousedown\", this.onMouseDown);\n window.removeEventListener(\"mouseup\", this.onMouseUp);\n window.removeEventListener(\"mousemove\", this.onMouseMove);\n this.dom.removeEventListener(\"wheel\", this.onWheel);\n }\n\n private unbindTouch() {\n this.dom.removeEventListener(\"touchstart\", this.onTouchStart);\n this.dom.removeEventListener(\"touchmove\", this.onTouchMove);\n }\n\n private syncFromCamera() {\n const offset = this.camera.position.clone().sub(this.target);\n this.distance = offset.length();\n\n const spherical = new THREE.Spherical().setFromVector3(offset);\n this.yaw = spherical.theta;\n this.pitch = spherical.phi;\n }\n\n // -----------------------------\n // Input\n // -----------------------------\n\n private onMouseDown = (e: MouseEvent) => {\n if (e.button === 0) {\n // LEFT = orbit\n this.dragging = true;\n } else if (e.button === 2 || e.button === 1) {\n // RIGHT or MIDDLE = pan\n this.panning = true;\n }\n\n this.lastX = e.clientX;\n this.lastY = e.clientY;\n };\n\n private onMouseUp = () => {\n this.dragging = false;\n this.panning = false;\n };\n\n private onMouseMove = (e: MouseEvent) => {\n if (!this.dragging && !this.panning) return;\n\n const dx = e.clientX - this.lastX;\n const dy = e.clientY - this.lastY;\n\n this.lastX = e.clientX;\n this.lastY = e.clientY;\n\n // -----------------\n // ORBIT ROTATION\n // -----------------\n if (this.dragging) {\n this.yaw -= dx * this.rotateSpeed;\n this.pitch -= dy * this.rotateSpeed;\n\n this.pitch = THREE.MathUtils.clamp(this.pitch, 0.01, Math.PI - 0.01);\n\n this.updateCamera();\n return;\n }\n\n // -----------------\n // PANNING\n // -----------------\n if (this.panning) {\n const panScale = this.distance * this.panSpeed;\n\n const right = new THREE.Vector3();\n const up = new THREE.Vector3();\n\n this.camera.getWorldDirection(up);\n right.crossVectors(this.camera.up, up).normalize();\n up.crossVectors(\n right,\n this.camera.getWorldDirection(new THREE.Vector3()),\n ).normalize();\n\n const panOffset = new THREE.Vector3()\n .addScaledVector(right, dx * panScale)\n .addScaledVector(up, -dy * panScale);\n\n this.target.add(panOffset);\n this.camera.position.add(panOffset);\n\n // no updateCamera() — we already moved both\n }\n };\n\n private onWheel = (e: WheelEvent) => {\n e.preventDefault();\n\n const zoomFactor = Math.pow(this.zoomSpeed, e.deltaY / 100);\n this.distance *= zoomFactor;\n\n this.distance = THREE.MathUtils.clamp(\n this.distance,\n this.minDistance,\n this.maxDistance,\n );\n\n this.updateCamera();\n };\n\n private onTouchStart = (e: TouchEvent) => {\n const t = e.touches[0];\n this.lastTouchX = t.clientX;\n this.lastTouchY = t.clientY;\n };\n\n private onTouchMove = (e: TouchEvent) => {\n const t = e.touches[0];\n\n const deltaX = t.clientX - this.lastTouchX;\n const deltaY = t.clientY - this.lastTouchY;\n\n this.lastTouchX = t.clientX;\n this.lastTouchY = t.clientY;\n\n this.yaw -= deltaX * 0.002;\n this.pitch -= deltaY * 0.002;\n\n this.pitch = Math.max(-Math.PI / 2, Math.min(Math.PI / 2, this.pitch));\n this.camera.quaternion.setFromEuler(\n new THREE.Euler(this.pitch, this.yaw, 0, \"YXZ\"),\n );\n };\n\n // -----------------------------\n // Camera math\n // -----------------------------\n\n private updateCamera() {\n const spherical = new THREE.Spherical(this.distance, this.pitch, this.yaw);\n\n const pos = new THREE.Vector3()\n .setFromSpherical(spherical)\n .add(this.target);\n\n this.camera.position.copy(pos);\n this.camera.lookAt(this.target);\n }\n\n setTarget(v: THREE.Vector3) {\n this.target.copy(v);\n this.updateCamera();\n }\n}\n","import * as THREE from \"three\";\n\nexport type MeasurementOptions = {\n dom: HTMLElement;\n camera: THREE.PerspectiveCamera;\n scene: THREE.Scene;\n colliders: THREE.Object3D[];\n};\n\ninterface Measurement {\n points: THREE.Vector3[];\n markers: THREE.Mesh[];\n lines: THREE.Line[]; // Changed from line: THREE.Line\n labels: HTMLDivElement[]; // Changed from label: HTMLDivElement\n}\n\nexport class MeasurementController {\n private dom: HTMLElement;\n private camera: THREE.PerspectiveCamera;\n private scene: THREE.Scene;\n private colliders: THREE.Object3D[];\n\n private raycaster = new THREE.Raycaster();\n private mouse = new THREE.Vector2();\n\n private measurements: Measurement[] = [];\n private activePoints: THREE.Vector3[] = [];\n private activeMarkers: THREE.Mesh[] = [];\n private activeLines: THREE.Line[] = [];\n private activeLabels: HTMLDivElement[] = [];\n\n // Ghost elements for the *next* potential segment\n private ghostLine: THREE.Line | null = null;\n private ghostLabel: HTMLDivElement | null = null;\n private lastGhostPoint: THREE.Vector3 | null = null;\n\n private yaw = 0;\n private pitch = Math.PI / 4;\n private dragging = false;\n private panning = false;\n private lastX = 0;\n private lastY = 0;\n private rotateSpeed = 0.005;\n private panSpeed = 0.01;\n private keys: Record<string, boolean> = {};\n private moveSpeed: number = 10;\n private isVisible = true;\n\n constructor(opts: MeasurementOptions) {\n this.dom = opts.dom;\n this.camera = opts.camera;\n this.scene = opts.scene;\n this.colliders = opts.colliders;\n\n this.bind();\n this.bindKeyboard();\n }\n\n dispose() {\n this.unbind();\n this.unbindKeyboard();\n this.clearAll();\n }\n\n private bindKeyboard() {\n window.addEventListener(\"keydown\", this.onKeyDown);\n window.addEventListener(\"keyup\", this.onKeyUp);\n }\n\n private unbindKeyboard() {\n window.removeEventListener(\"keydown\", this.onKeyDown);\n window.removeEventListener(\"keyup\", this.onKeyUp);\n }\n\n private onKeyDown = (e: KeyboardEvent) => {\n this.keys[e.code] = true;\n };\n\n private onKeyUp = (e: KeyboardEvent) => {\n this.keys[e.code] = false;\n };\n\n public setVisible(visible: boolean) {\n this.isVisible = visible;\n this.measurements.forEach(m => {\n m.markers.forEach(mk => mk.visible = visible);\n m.lines.forEach(l => l.visible = visible);\n if (!visible) m.labels.forEach(lbl => lbl.style.display = \"none\");\n });\n\n this.activeMarkers.forEach(mk => mk.visible = visible);\n this.activeLines.forEach(l => l.visible = visible);\n if (!visible) this.activeLabels.forEach(lbl => lbl.style.display = \"none\");\n\n if (this.ghostLine) this.ghostLine.visible = visible;\n if (this.ghostLabel && !visible) this.ghostLabel.style.display = \"none\";\n }\n\n private bind() {\n this.dom.addEventListener(\"contextmenu\", (e) => e.preventDefault());\n this.dom.addEventListener(\"mousedown\", this.onMouseDown);\n window.addEventListener(\"mousemove\", this.onMouseMove);\n window.addEventListener(\"mouseup\", this.onMouseUp);\n }\n\n private unbind() {\n this.dom.removeEventListener(\"mousedown\", this.onMouseDown);\n window.removeEventListener(\"mousemove\", this.onMouseMove);\n window.removeEventListener(\"mouseup\", this.onMouseUp);\n }\n\n private onMouseDown = (e: MouseEvent) => {\n if (e.button === 0) {\n if (!this.isVisible) return;\n if (e.shiftKey) {\n this.dragging = true;\n } else {\n this.handleLeftClick(e);\n }\n } else if (e.button === 2) {\n this.panning = true;\n if (this.isVisible) this.handleRightClick(e);\n } else if (e.button === 1) {\n this.dragging = true;\n }\n\n this.lastX = e.clientX;\n this.lastY = e.clientY;\n };\n\n private onMouseUp = () => {\n this.dragging = false;\n this.panning = false;\n };\n\n private handleLeftClick(e: MouseEvent) {\n const rect = this.dom.getBoundingClientRect();\n this.mouse.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;\n this.mouse.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;\n\n this.raycaster.setFromCamera(this.mouse, this.camera);\n const intersects = this.raycaster.intersectObjects(this.colliders, true);\n\n if (intersects.length > 0) {\n const hit = intersects[0].point;\n this.addPoint(hit);\n }\n }\n\n private handleRightClick(e: MouseEvent) {\n console.log(\"[Measure] handleRightClick, activePoints:\", this.activePoints.length);\n if (this.activePoints.length > 0) {\n this.finalizePolyline();\n }\n }\n\n private onMouseMove = (e: MouseEvent) => {\n const dx = e.clientX - this.lastX;\n const dy = e.clientY - this.lastY;\n this.lastX = e.clientX;\n this.lastY = e.clientY;\n\n if (!this.isVisible && !this.dragging && !this.panning) return;\n\n if (this.dragging) {\n this.yaw -= dx * this.rotateSpeed;\n this.pitch -= dy * this.rotateSpeed;\n this.pitch = Math.max(0.01, Math.min(Math.PI - 0.01, this.pitch));\n this.camera.quaternion.setFromEuler(new THREE.Euler(this.pitch, this.yaw, 0, 'YXZ'));\n return;\n }\n\n if (this.panning) {\n const right = new THREE.Vector3().set(1, 0, 0).applyQuaternion(this.camera.quaternion);\n const up = new THREE.Vector3().set(0, 1, 0).applyQuaternion(this.camera.quaternion);\n const pan = new THREE.Vector3().addScaledVector(right, -dx * this.panSpeed).addScaledVector(up, dy * this.panSpeed);\n this.camera.position.add(pan);\n return;\n }\n\n if (this.activePoints.length > 0 || true) { // Always update mouse pos for raycasting\n const rect = this.dom.getBoundingClientRect();\n this.mouse.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;\n this.mouse.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;\n\n if (this.activePoints.length > 0) {\n this.raycaster.setFromCamera(this.mouse, this.camera);\n const intersects = this.raycaster.intersectObjects(this.colliders, true);\n if (intersects.length > 0) {\n this.lastGhostPoint = intersects[0].point.clone();\n this.updateGhost(this.activePoints[this.activePoints.length - 1], this.lastGhostPoint);\n }\n }\n }\n };\n\n private addPoint(pos: THREE.Vector3) {\n // Add Marker for new point\n const marker = this.createMarker(pos);\n this.scene.add(marker);\n this.activeMarkers.push(marker);\n\n // If this isn't the first point, create a permanent line + label from previous point\n if (this.activePoints.length > 0) {\n const prev = this.activePoints[this.activePoints.length - 1];\n const current = pos.clone();\n\n const line = this.createLine(prev, current, 0.8); // 0.8 opacity for permanent\n this.scene.add(line);\n this.activeLines.push(line);\n\n const label = this.createLabel();\n this.updateLabelPos(label, prev, current);\n this.activeLabels.push(label);\n }\n\n this.activePoints.push(pos.clone());\n }\n\n private updateGhost(p1: THREE.Vector3, p2: THREE.Vector3) {\n // Update Line\n if (this.ghostLine) this.scene.remove(this.ghostLine);\n this.ghostLine = this.createLine(p1, p2, 0.4); // lower opacity for ghost\n this.scene.add(this.ghostLine);\n\n // Update Label\n if (!this.ghostLabel) {\n this.ghostLabel = this.createLabel();\n }\n this.updateLabelPos(this.ghostLabel, p1, p2);\n }\n\n public finalizePolyline() {\n console.log(\"[Measure] finalizePolyline, points:\", this.activePoints.length);\n if (this.activePoints.length === 0) {\n this.clearActiveSession();\n return;\n }\n\n // Bundle everything into a measurement object\n // NOTE: In a real polyline impl, we might want to store all segments. \n // For 'getMeasurements', we'll flatten this or just store lines.\n // For now, let's treat the whole polyline as one \"Measurement\" entry \n // but it holds multiple lines/markers.\n\n // We'll trick the existing structure a bit or assume the consumer handles it,\n // but to keep it compatible with existing types, let's construct a \"Measurement\" \n // that holds arrays of these things.\n\n // Actually, we're better off refactoring `Measurement` interface if we want true polyline support.\n // But to stick to the requested \"add multiple point functionality\" quickly:\n // We will push ONE measurement object per polyline.\n // However, the `Measurement` interface defined previously had `line: THREE.Line` (singular).\n // Let's update `Measurement` interface to support multiple.\n\n // Wait, to avoid breaking too much code, let's just make `Measurement` hold arrays of lines too?\n // Or better: Each segment is a measurement? No, that spams the list.\n // Let's assume a \"Distance\" is total distance? \n\n // Let's assume the user just wants to click-click-click and leave trails.\n // We will group them.\n\n const newMeasurement: Measurement = {\n points: [...this.activePoints],\n markers: [...this.activeMarkers],\n // We need to change the interface to support multiple lines/labels or change how we store them.\n // For this specific 'hack' to work with minimal changes, let's cast or change the type below.\n // See 'createLine' helper.\n lines: [...this.activeLines],\n labels: [...this.activeLabels]\n } as any;\n\n this.measurements.push(newMeasurement);\n\n // Clear active session state WITHOUT removing from scene\n this.activePoints = [];\n this.activeMarkers = [];\n this.activeLines = [];\n this.activeLabels = [];\n\n if (this.ghostLine) {\n this.scene.remove(this.ghostLine);\n this.ghostLine = null;\n }\n if (this.ghostLabel) {\n this.ghostLabel.remove();\n this.ghostLabel = null;\n }\n this.lastGhostPoint = null;\n }\n\n private clearActiveSession() {\n this.activeMarkers.forEach(mk => this.scene.remove(mk));\n this.activeLines.forEach(l => this.scene.remove(l));\n this.activeLabels.forEach(l => l.remove());\n\n this.activePoints = [];\n this.activeMarkers = [];\n this.activeLines = [];\n this.activeLabels = [];\n\n if (this.ghostLine) {\n this.scene.remove(this.ghostLine);\n this.ghostLine = null;\n }\n if (this.ghostLabel) {\n this.ghostLabel.remove();\n this.ghostLabel = null;\n }\n this.lastGhostPoint = null;\n }\n\n private createLine(p1: THREE.Vector3, p2: THREE.Vector3, opacity: number) {\n const geometry = new THREE.BufferGeometry().setFromPoints([p1, p2]);\n const material = new THREE.LineBasicMaterial({\n color: 0xffffff,\n linewidth: 1,\n depthTest: false,\n transparent: true,\n opacity: opacity\n });\n const line = new THREE.Line(geometry, material);\n line.renderOrder = 1000;\n line.frustumCulled = false;\n return line;\n }\n\n private createMarker(pos: THREE.Vector3) {\n const marker = new THREE.Mesh(\n new THREE.SphereGeometry(0.02),\n new THREE.MeshBasicMaterial({\n color: 0xffffff,\n depthTest: false,\n transparent: true,\n opacity: 0.9\n })\n );\n marker.position.copy(pos);\n marker.renderOrder = 1001;\n marker.frustumCulled = false;\n return marker;\n }\n\n private createLabel() {\n const label = document.createElement(\"div\");\n label.style.position = \"absolute\";\n label.style.pointerEvents = \"none\";\n label.style.background = \"rgba(0,0,0,0.6)\";\n label.style.color = \"white\";\n label.style.padding = \"4px 8px\";\n label.style.borderRadius = \"12px\";\n label.style.fontSize = \"11px\";\n label.style.fontFamily = \"sans-serif\";\n label.style.fontWeight = \"500\";\n label.style.zIndex = \"100\";\n label.style.backdropFilter = \"blur(4px)\";\n // label.style.border = \"1px solid rgba(255,255,255,0.2)\";\n this.dom.parentElement?.appendChild(label);\n return label;\n }\n\n private updateLabelPos(label: HTMLDivElement, p1: THREE.Vector3, p2: THREE.Vector3) {\n const distance = p1.distanceTo(p2);\n const midPoint = new THREE.Vector3().lerpVectors(p1, p2, 0.5);\n const vector = midPoint.project(this.camera);\n\n if (vector.z > 1) {\n label.style.display = \"none\";\n return;\n }\n\n const x = (vector.x * 0.5 + 0.5) * this.dom.clientWidth;\n const y = (-(vector.y * 0.5) + 0.5) * this.dom.clientHeight;\n\n label.style.left = `${x}px`;\n label.style.top = `${y}px`;\n label.innerText = `${distance.toFixed(3)}m`;\n label.style.display = (this.isVisible && vector.z <= 1) ? \"block\" : \"none\";\n }\n\n public restoreMeasurements(measurements: Measurement[]) {\n this.measurements = measurements;\n this.measurements.forEach(m => {\n m.markers.forEach(mk => {\n mk.visible = this.isVisible;\n this.scene.add(mk);\n });\n m.lines.forEach(l => {\n l.visible = this.isVisible;\n this.scene.add(l);\n });\n m.labels.forEach((lbl, idx) => {\n this.dom.parentElement?.appendChild(lbl);\n if (idx < m.points.length - 1) {\n this.updateLabelPos(lbl, m.points[idx], m.points[idx + 1]);\n }\n });\n });\n }\n\n public getMeasurements() {\n return this.measurements.map((m, i) => {\n // Calculate total distance for the polyline\n let totalDist = 0;\n for (let j = 0; j < m.points.length - 1; j++) {\n totalDist += m.points[j].distanceTo(m.points[j + 1]);\n }\n\n return {\n id: i,\n distance: totalDist,\n points: m.points.map(p => p.clone()),\n segments: m.points.length - 1\n };\n });\n }\n\n public deleteMeasurement(index: number) {\n if (index < 0 || index >= this.measurements.length) return;\n const m = this.measurements[index];\n m.markers.forEach(mk => this.scene.remove(mk));\n m.lines.forEach(l => this.scene.remove(l));\n m.labels.forEach(lbl => lbl.remove());\n this.measurements.splice(index, 1);\n }\n\n public clearAll() {\n this.measurements.forEach(m => {\n m.markers.forEach(mk => this.scene.remove(mk));\n m.lines.forEach(l => this.scene.remove(l));\n m.labels.forEach(lbl => lbl.remove());\n });\n this.measurements = [];\n this.activePoints = [];\n if (this.ghostLine) this.scene.remove(this.ghostLine);\n\n // Clear any leftover active markers if the session was abandoned\n this.activeMarkers.forEach(mk => this.scene.remove(mk));\n this.activeLines.forEach(l => this.scene.remove(l));\n this.activeLabels.forEach(l => l.remove());\n\n if (this.ghostLabel) this.ghostLabel.remove();\n this.ghostLine = null;\n this.ghostLabel = null;\n this.lastGhostPoint = null;\n }\n\n update(dt: number = 1 / 60) {\n if (!this.isVisible) return;\n const move = new THREE.Vector3(0, 0, 0);\n\n // Keyboard Movement (WASDQE)\n const forward = new THREE.Vector3();\n this.camera.getWorldDirection(forward);\n const orbitForward = forward.clone();\n orbitForward.y = 0;\n orbitForward.normalize();\n\n const right = new THREE.Vector3()\n .crossVectors(orbitForward, new THREE.Vector3(0, 1, 0))\n .normalize();\n\n if (this.keys[\"KeyW\"]) move.add(orbitForward);\n if (this.keys[\"KeyS\"]) 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{"version":3,"sources":["../src/viewers/three/pgsg-three-viewer.ts","../src/viewers/spark/SparkSplatRenderer.ts","../src/viewers/three/controls/WalkCapsuleController.ts","../src/viewers/three/controls/OrbitCameraController.ts","../src/viewers/three/controls/MeasurementController.ts"],"sourcesContent":["import type { PGSGViewerOptions } from \"../../core/types\";\nimport * as THREE from \"three\";\nimport { GLTFLoader } from \"three/examples/jsm/Addons.js\";\nimport nipplejs from \"nipplejs\";\n\nimport { SparkSplatRenderer } from \"../spark/SparkSplatRenderer\";\nimport { WalkCapsuleController } from \"./controls/WalkCapsuleController\";\nimport { OrbitCameraController } from \"./controls/OrbitCameraController\";\nimport { MeasurementController } from \"./controls/MeasurementController\";\n\nexport class PGSGThreeViewer {\n private scene = new THREE.Scene();\n private camera!: THREE.PerspectiveCamera;\n private renderer!: THREE.WebGLRenderer;\n private splats!: SparkSplatRenderer;\n\n private container: HTMLElement;\n private resizeObserver: ResizeObserver | null = null;\n\n private controls!:\n | WalkCapsuleController\n | OrbitCameraController\n | MeasurementController;\n private running = false;\n\n private orbitTarget = new THREE.Vector3();\n private lastTime = performance.now();\n\n private colliders: THREE.Object3D[] = [];\n private persistentMeasurements: any[] = [];\n private measurementController: MeasurementController | null = null;\n\n private worldRoot = new THREE.Object3D();\n private splatPivot = new THREE.Object3D();\n private colliderMesh?: THREE.Object3D;\n\n private modeButton?: HTMLDivElement;\n\n constructor(private options: PGSGViewerOptions) {\n this.container = options.container;\n this.options = options;\n if (!this.container) {\n throw new Error(\"[PGSGThreeViewer] Container is required\");\n }\n }\n\n async load() {\n this.initRenderer();\n this.initCamera();\n this.initScene();\n\n // Resize\n this.bindResize();\n this.resize();\n\n this.scene.add(this.worldRoot);\n\n this.splats = new SparkSplatRenderer();\n const { mesh, bounds } = await this.splats.load(this.options.source);\n\n this.splatPivot.clear();\n this.splatPivot.add(mesh);\n this.worldRoot.add(this.splatPivot);\n\n this.worldRoot.rotation.x = Math.PI;\n this.worldRoot.position.y -= bounds.min.y;\n this.worldRoot.updateMatrixWorld(true);\n\n if (this.options.colliderSource) {\n await this.loadCollider(this.options.colliderSource);\n }\n\n this.scene.updateMatrixWorld(true);\n\n if (this.isMobile()) {\n this.initJoystick();\n this.initModeToggle();\n this.switchToWalk();\n this.updateModeLabel(\"WALK\");\n\n const walk = this.controls as WalkCapsuleController;\n window.addEventListener(\n \"keydown\",\n (e) => {\n if (e.key === \"g\") {\n walk.enableGyro();\n }\n },\n { once: true },\n );\n } else {\n this.switchToMeasure();\n }\n window.addEventListener(\"keydown\", this.onKeyToggle);\n }\n\n start() {\n if (this.running) return;\n this.running = true;\n this.renderer.setAnimationLoop((time) => {\n const now = performance.now();\n const delta = (now - this.lastTime) / 1000;\n this.lastTime = now;\n\n (this.controls as any)?.update?.(delta);\n\n this.renderer.render(this.scene, this.camera);\n });\n }\n\n pause() {\n this.running = false;\n }\n\n resize() {\n if (!this.renderer || !this.camera) return;\n\n const w = Math.max(1, this.container.clientWidth);\n const h = Math.max(1, this.container.clientHeight);\n\n this.renderer.setSize(w, h);\n this.camera.aspect = w / h;\n this.camera.updateProjectionMatrix();\n }\n\n destroy() {\n this.running = false;\n this.renderer.setAnimationLoop(null);\n this.resizeObserver?.disconnect();\n this.resizeObserver = null;\n this.controls?.dispose();\n this.renderer.dispose();\n }\n\n setCameraMode(mode: \"orbit\" | \"walk\" | \"measure\") {\n console.log(\"[PGSGThreeViewer] setCameraMode:\", mode);\n\n // Save state from old controller if it was measurement\n if (this.controls instanceof MeasurementController) {\n this.persistentMeasurements = (this.controls as any).measurements;\n this.controls.setVisible(false);\n }\n\n switch (mode) {\n case \"measure\":\n document.exitPointerLock();\n this.switchToMeasure();\n if (this.controls instanceof MeasurementController) {\n this.controls.setVisible(true);\n }\n break;\n case \"orbit\":\n document.exitPointerLock();\n this.switchToOrbit();\n break;\n case \"walk\":\n this.switchToWalk();\n break;\n default:\n this.switchToMeasure();\n break;\n }\n }\n\n toggleCameraMode() {\n if (this.controls instanceof WalkCapsuleController) {\n this.switchToOrbit();\n this.updateModeLabel(\"ORBIT\");\n } else {\n this.switchToWalk();\n this.updateModeLabel(\"WALK\");\n }\n }\n\n private initRenderer() {\n if (this.renderer) return;\n\n this.renderer = new THREE.WebGLRenderer({\n antialias: this.options.renderer?.antialias ?? false,\n alpha: false,\n powerPreference: \"high-performance\",\n });\n\n this.renderer.setClearColor(0x111111, 1);\n this.renderer.outputColorSpace = THREE.SRGBColorSpace;\n\n this.renderer.setSize(\n this.container.clientWidth,\n this.container.clientHeight,\n );\n\n this.renderer.setPixelRatio(\n this.options.renderer?.pixelRatio ?? window.devicePixelRatio,\n );\n\n this.container.appendChild(this.renderer.domElement);\n\n this.renderer.domElement.addEventListener(\"webglcontextlost\", (e) => {\n e.preventDefault();\n console.log(\"[PGSG Viewer] WebGL context lost\");\n });\n }\n\n private initScene() {\n this.scene = new THREE.Scene();\n this.scene.background = new THREE.Color(0x111111);\n\n const gridHelper = new THREE.GridHelper(10, 10);\n // this.scene.add(gridHelper);\n\n const light = new THREE.HemisphereLight(0xffffff, 0x222222, 1.0);\n this.scene.add(light);\n }\n\n private initCamera() {\n this.camera = new THREE.PerspectiveCamera(\n this.options.camera?.fov ?? 60,\n this.container.clientWidth / this.container.clientHeight,\n this.options.camera?.near ?? 0.01,\n this.options.camera?.far ?? 10000,\n );\n\n this.camera.position.set(2, 2, 5);\n this.camera.lookAt(0, 0, 0);\n }\n\n private initJoystick() {\n const zone = document.createElement(\"div\");\n zone.style.position = \"absolute\";\n zone.style.left = \"20px\";\n zone.style.bottom = \"20px\";\n zone.style.width = \"150px\";\n zone.style.height = \"150px\";\n zone.style.zIndex = \"1000\";\n\n this.container.appendChild(zone);\n\n const joystick = nipplejs.create({\n zone,\n mode: \"static\",\n position: { left: \"50px\", bottom: \"50px\" },\n color: \"white\",\n });\n\n joystick.on(\"move\", (_, data) => {\n const angle = data.angle.radian;\n const force = data.force;\n\n if (\n this.controls instanceof WalkCapsuleController ||\n this.controls instanceof OrbitCameraController\n ) {\n (this.controls as any).setMovementVector(\n Math.sin(angle) * force,\n Math.cos(angle) * force,\n );\n }\n });\n\n joystick.on(\"end\", () => {\n if (\n this.controls instanceof WalkCapsuleController ||\n this.controls instanceof OrbitCameraController\n ) {\n (this.controls as any).setMovementVector(0, 0);\n }\n });\n }\n\n private initModeToggle() {\n // Obsolete - using measurement mode only\n }\n\n private updateModeLabel(mode: \"WALK\" | \"ORBIT\" | \"MEASURE\") {\n if (!this.modeButton) return;\n this.modeButton.innerText = mode;\n }\n\n private bindResize() {\n this.resizeObserver?.disconnect();\n this.resizeObserver = new ResizeObserver(() => this.resize());\n this.resizeObserver.observe(this.container);\n }\n\n private async loadCollider(url: string) {\n console.log(\"[PGSG Viewer] Loading collider:\", url);\n const loader = new GLTFLoader();\n const gltf = await loader.loadAsync(url);\n\n this.colliderMesh = gltf.scene;\n this.worldRoot.add(this.colliderMesh);\n\n this.colliders.length = 0;\n\n this.colliderMesh.traverse((child: any) => {\n if ((child as THREE.Mesh).isMesh) {\n child.material = new THREE.MeshBasicMaterial({\n visible: false,\n side: THREE.DoubleSide,\n });\n child.updateMatrixWorld(true);\n this.colliders.push(child);\n }\n });\n\n console.log(\"[PGSG Viewer] Colliders loaded:\", this.colliders.length);\n this.worldRoot.updateMatrixWorld(true);\n }\n\n private isMobile(): boolean {\n return (\n \"ontouchstart\" in window ||\n navigator.maxTouchPoints > 0 ||\n window.innerWidth < 768\n );\n }\n\n private onKeyToggle = (e: KeyboardEvent) => {\n if (e.key !== \"v\") return;\n\n if (this.controls instanceof WalkCapsuleController) {\n this.switchToOrbit();\n } else {\n this.switchToWalk();\n }\n };\n\n private switchToMeasure() {\n this.controls?.dispose();\n this.measurementController = new MeasurementController({\n dom: this.renderer.domElement,\n camera: this.camera,\n scene: this.scene,\n colliders: this.colliders,\n });\n // Restore persistent data and re-add to scene\n this.measurementController.restoreMeasurements(this.persistentMeasurements);\n this.controls = this.measurementController;\n }\n\n private switchToWalk() {\n this.controls?.dispose();\n const walk = new WalkCapsuleController({\n camera: this.camera,\n dom: this.renderer.domElement,\n colliders: this.colliders,\n eyeHeight: 1.6,\n radius: 0.35,\n walkSpeed: 2.5,\n runMultiplier: 2.0,\n gravity: 9.8,\n usePointerLock: !this.isMobile(),\n }) as any;\n\n this.controls = walk;\n walk.snapToGround();\n }\n\n private switchToOrbit() {\n this.controls?.dispose();\n\n const distance = 5; // Math.max(this.camera.position.distanceTo(this.orbitTarget), 0.5);\n\n this.controls = new OrbitCameraController(\n this.camera,\n this.renderer.domElement,\n {\n target: this.orbitTarget.clone(),\n distance: distance,\n usePointerLock: !this.isMobile(),\n },\n );\n }\n\n getMeasurements() {\n if (this.measurementController) {\n return this.measurementController.getMeasurements();\n }\n return [];\n }\n\n clearMeasurements() {\n if (this.measurementController) {\n this.measurementController.clearAll();\n this.persistentMeasurements = [];\n }\n }\n\n finalizePolyline() {\n if (this.controls instanceof MeasurementController) {\n this.controls.finalizePolyline();\n }\n }\n\n deleteMeasurement(index: number) {\n if (this.measurementController) {\n this.measurementController.deleteMeasurement(index);\n }\n }\n}\n","import { SplatMesh } from \"@sparkjsdev/spark\";\nimport * as THREE from \"three\";\nimport type { ViewerSource } from \"../../core/types\";\nimport { computePLYBounds, parsePLYHeader } from \"../three/utils\";\n\nexport class SparkSplatRenderer {\n private mesh!: SplatMesh;\n\n async load(source: ViewerSource) {\n if (source.type !== \"ply\" && source.type !== \"pgsg\") {\n throw new Error(\"SparkJS supports splat-based sources only\");\n }\n\n // const res = await fetch(source.url);\n // const buffer = await res.arrayBuffer();\n\n // const { vertexCount, headerSize } = parsePLYHeader(buffer);\n // const bounds = computePLYBounds(buffer, headerSize, vertexCount);\n\n this.mesh = new SplatMesh({\n url: source.url,\n });\n\n await this.mesh.initialized;\n this.mesh.updateMatrixWorld(true);\n\n const box = this.mesh.getBoundingBox(true);\n\n const min = box.min.clone();\n const max = box.max.clone();\n\n // Match SparkJS doc defaults\n this.mesh.position.set(0, 0, 0);\n this.mesh.quaternion.identity();\n\n return {\n mesh: this.mesh,\n bounds: {\n min,\n max,\n },\n };\n }\n\n addToScene(scene: THREE.Scene) {\n scene.add(this.mesh);\n }\n\n update(dt: number) {\n // optional: rotation / animation\n }\n\n destroy(scene: THREE.Scene) {\n scene.remove(this.mesh);\n this.mesh.dispose?.();\n }\n}\n","import * as THREE from \"three\";\n\nexport type WalkCapsuleOptions = {\n dom: HTMLElement;\n camera: THREE.PerspectiveCamera;\n colliders: THREE.Object3D[];\n\n eyeHeight?: number;\n radius?: number;\n gravity?: number;\n walkSpeed?: number;\n runMultiplier?: number;\n lookSensitivity?: number;\n usePointerLock?: boolean;\n};\n\nexport class WalkCapsuleController {\n private dom: HTMLElement;\n private camera: THREE.PerspectiveCamera;\n private colliders: THREE.Object3D[];\n\n private eyeHeight: number;\n private radius: number;\n\n private gravity: number;\n private walkSpeed: number;\n private runMultiplier: number;\n private lookSensitivity: number;\n\n private yaw = 0;\n private pitch = 0;\n\n private velocity = new THREE.Vector3();\n private onGround = false;\n private lastGroundY: number | null = null;\n\n private keys = new Set<string>();\n private raycaster = new THREE.Raycaster();\n\n private usePointerLock: boolean = false;\n\n private lastTouchX = 0;\n private lastTouchY = 0;\n private externalMove = new THREE.Vector2(0, 0);\n\n private useGyro = false;\n private gyroAlpha = 0;\n private gyroBeta = 0;\n private gyroGamma = 0;\n\n constructor(opts: WalkCapsuleOptions) {\n this.dom = opts.dom;\n this.camera = opts.camera;\n this.colliders = opts.colliders;\n console.log(\"colliders\", this.colliders.length);\n\n this.eyeHeight = opts.eyeHeight ?? 1.6;\n this.radius = opts.radius ?? 0.35;\n this.gravity = opts.gravity ?? 9.8;\n this.walkSpeed = opts.walkSpeed ?? 2.5;\n this.runMultiplier = opts.runMultiplier ?? 2.0;\n this.lookSensitivity = opts.lookSensitivity ?? 0.0022;\n this.usePointerLock = opts.usePointerLock ?? false;\n\n // Init yaw / pitch from camera\n const euler = new THREE.Euler().setFromQuaternion(\n this.camera.quaternion,\n \"YXZ\",\n );\n this.pitch = euler.x;\n this.yaw = euler.y;\n\n if (this.usePointerLock === false) {\n this.bindTouch();\n } else {\n this.bind();\n }\n }\n\n dispose() {\n if (this.usePointerLock === false) {\n this.unbindTouch();\n } else {\n this.unbind();\n if (this.usePointerLock) document.exitPointerLock();\n }\n }\n\n setMovementVector(x: number, y: number) {\n this.externalMove.set(x, y);\n }\n\n enableGyro() {\n if (typeof DeviceOrientationEvent === \"undefined\") return;\n\n // iOS permission\n if ((DeviceOrientationEvent as any).requestPermission) {\n (DeviceOrientationEvent as any)\n .requestPermission()\n .then((response: string) => {\n if (response === \"granted\") {\n this.startGyro();\n }\n })\n .catch(console.error);\n } else {\n this.startGyro();\n }\n }\n\n // --------------------------------------------------\n // Input binding (SAFE for pointer lock)\n // --------------------------------------------------\n\n private bind() {\n // 🔴 IMPORTANT: pointer lock ONLY on click\n this.dom.addEventListener(\"click\", this.onClick);\n\n window.addEventListener(\"mousemove\", this.onMouseMove);\n window.addEventListener(\"keydown\", this.onKeyDown);\n window.addEventListener(\"keyup\", this.onKeyUp);\n window.addEventListener(\"blur\", this.onBlur);\n\n this.dom.addEventListener(\"contextmenu\", (e) => e.preventDefault());\n }\n\n private bindTouch() {\n this.dom.addEventListener(\"touchstart\", this.onTouchStart);\n this.dom.addEventListener(\"touchmove\", this.onTouchMove);\n }\n\n private unbind() {\n this.dom.removeEventListener(\"click\", this.onClick);\n window.removeEventListener(\"mousemove\", this.onMouseMove);\n window.removeEventListener(\"keydown\", this.onKeyDown);\n window.removeEventListener(\"keyup\", this.onKeyUp);\n window.removeEventListener(\"blur\", this.onBlur);\n }\n\n private unbindTouch() {\n this.dom.removeEventListener(\"touchstart\", this.onTouchStart);\n this.dom.removeEventListener(\"touchmove\", this.onTouchMove);\n }\n\n private onClick = () => {\n if (this.usePointerLock && document.pointerLockElement !== this.dom) {\n this.dom.requestPointerLock();\n }\n };\n\n private onBlur = () => {\n if (this.usePointerLock) {\n document.exitPointerLock();\n }\n this.keys.clear();\n };\n\n private onMouseMove = (e: MouseEvent) => {\n if (this.usePointerLock && document.pointerLockElement !== this.dom) return;\n\n this.yaw -= e.movementX * this.lookSensitivity;\n this.pitch -= e.movementY * this.lookSensitivity;\n\n this.pitch = THREE.MathUtils.clamp(\n this.pitch,\n -Math.PI / 2 + 0.01,\n Math.PI / 2 - 0.01,\n );\n\n this.camera.quaternion.setFromEuler(\n new THREE.Euler(this.pitch, this.yaw, 0, \"YXZ\"),\n );\n };\n\n private onKeyDown = (e: KeyboardEvent) => {\n this.keys.add(e.key.toLowerCase());\n };\n\n private onKeyUp = (e: KeyboardEvent) => {\n this.keys.delete(e.key.toLowerCase());\n };\n\n private onTouchStart = (e: TouchEvent) => {\n const t = e.touches[0];\n this.lastTouchX = t.clientX;\n this.lastTouchY = t.clientY;\n };\n\n private onTouchMove = (e: TouchEvent) => {\n const t = e.touches[0];\n\n const deltaX = t.clientX - this.lastTouchX;\n const deltaY = t.clientY - this.lastTouchY;\n\n this.lastTouchX = t.clientX;\n this.lastTouchY = t.clientY;\n\n this.yaw -= deltaX * 0.002;\n this.pitch -= deltaY * 0.002;\n\n this.pitch = Math.max(-Math.PI / 2, Math.min(Math.PI / 2, this.pitch));\n this.camera.quaternion.setFromEuler(\n new THREE.Euler(this.pitch, this.yaw, 0, \"YXZ\"),\n );\n };\n\n private startGyro() {\n this.useGyro = true;\n\n window.addEventListener(\"deviceorientation\", (e) => {\n if (!e.alpha || !e.beta) return;\n\n this.gyroAlpha = THREE.MathUtils.degToRad(e.alpha);\n this.gyroBeta = THREE.MathUtils.degToRad(e.beta);\n this.gyroGamma = THREE.MathUtils.degToRad(e.gamma ?? 0);\n });\n }\n\n // --------------------------------------------------\n // Update loop\n // --------------------------------------------------\n\n update(dt: number) {\n if (this.useGyro) {\n this.yaw = THREE.MathUtils.lerp(this.yaw, -this.gyroAlpha, 0.1);\n this.pitch = THREE.MathUtils.lerp(\n this.pitch,\n this.gyroBeta - Math.PI / 2,\n 0.1,\n );\n\n this.camera.quaternion.setFromEuler(\n new THREE.Euler(this.pitch, this.yaw, 0, \"YXZ\"),\n );\n }\n if (!Number.isFinite(this.camera.position.y)) return;\n\n dt = Math.min(dt, 0.05);\n\n // Direction vectors (yaw-only)\n const forward = new THREE.Vector3();\n this.camera.getWorldDirection(forward);\n forward.y = 0;\n if (forward.lengthSq() < 0.01) {\n forward.set(0, 0, -1).applyQuaternion(new THREE.Quaternion().setFromEuler(new THREE.Euler(0, this.yaw, 0)));\n }\n forward.normalize();\n\n const right = new THREE.Vector3()\n .crossVectors(forward, new THREE.Vector3(0, 1, 0))\n .normalize();\n\n const wish = new THREE.Vector3();\n\n // Desktop\n if (this.keys.has(\"w\")) wish.add(forward);\n if (this.keys.has(\"s\")) wish.sub(forward);\n if (this.keys.has(\"d\")) wish.add(right);\n if (this.keys.has(\"a\")) wish.sub(right);\n\n // Mobile\n if (this.externalMove.lengthSq() > 0) {\n wish.addScaledVector(forward, this.externalMove.x);\n wish.addScaledVector(right, this.externalMove.y);\n }\n\n if (wish.lengthSq() > 0) wish.normalize();\n\n // if (this.keys.size > 0) {\n // console.log(\"walking\", [...this.keys]);\n // }\n\n const speed =\n this.walkSpeed * (this.keys.has(\"shift\") ? this.runMultiplier : 1);\n\n this.velocity.x = wish.x * speed;\n this.velocity.z = wish.z * speed;\n\n // gravity (once)\n this.velocity.y -= this.gravity * dt;\n\n // integrate position once\n const nextPos = this.camera.position.clone();\n nextPos.x += this.velocity.x * dt;\n nextPos.z += this.velocity.z * dt;\n nextPos.y += this.velocity.y * dt;\n\n const resolved = this.resolveGroundAndCollisions(nextPos);\n this.camera.position.copy(resolved);\n }\n\n snapToGround() {\n const origin = this.camera.position.clone();\n origin.y += 5;\n\n this.raycaster.set(origin, new THREE.Vector3(0, -1, 0));\n this.raycaster.far = 50;\n\n const hits = this.raycaster.intersectObjects(this.colliders, true);\n\n for (const hit of hits) {\n if (!hit.face) continue;\n\n const normalMatrix = new THREE.Matrix3().getNormalMatrix(\n hit.object.matrixWorld,\n );\n\n const worldNormal = hit.face.normal\n .clone()\n .applyMatrix3(normalMatrix)\n .normalize();\n\n if (worldNormal.y > 0.5) {\n this.lastGroundY = hit.point.y;\n this.camera.position.y = this.lastGroundY + this.eyeHeight;\n this.velocity.y = 0;\n this.onGround = true;\n return;\n }\n }\n\n // fallback if no hit\n this.lastGroundY = this.camera.position.y - this.eyeHeight;\n }\n\n // --------------------------------------------------\n // Collision & Ground\n // --------------------------------------------------\n\n private resolveGroundAndCollisions(desiredCamPos: THREE.Vector3) {\n const camPos = desiredCamPos.clone();\n\n // ----- Ground check (robust) -----\n const maxRayDown = 20.0;\n\n const origin = camPos.clone();\n origin.y += 5.0; // Start higher to catch floors above camera\n\n this.raycaster.set(origin, new THREE.Vector3(0, -1, 0));\n this.raycaster.near = 0;\n this.raycaster.far = maxRayDown;\n\n const hits = this.raycaster.intersectObjects(this.colliders, true);\n\n let groundHit: THREE.Intersection | null = null;\n\n for (const hit of hits) {\n if (!hit.face) continue;\n\n // Convert face normal to world space\n const normalMatrix = new THREE.Matrix3().getNormalMatrix(\n hit.object.matrixWorld,\n );\n\n const worldNormal = hit.face.normal\n .clone()\n .applyMatrix3(normalMatrix)\n .normalize();\n\n // Accept only surfaces that face upward\n if (worldNormal.y > 0.5) {\n groundHit = hit;\n break;\n }\n }\n\n if (groundHit) {\n const groundY = groundHit.point.y;\n const targetY = groundY + this.eyeHeight;\n\n this.lastGroundY = groundY;\n\n const falling = this.velocity.y <= 0;\n const maxSnap = 1.0;\n\n if (falling && camPos.y <= targetY + maxSnap) {\n camPos.y = targetY;\n this.velocity.y = 0;\n this.onGround = true;\n } else {\n this.onGround = false;\n }\n } else {\n if (this.lastGroundY !== null) {\n camPos.y = this.lastGroundY + this.eyeHeight;\n this.velocity.y = 0;\n this.onGround = true;\n } else {\n this.onGround = false;\n }\n }\n\n // ----- Wall push -----\n const center = camPos.clone();\n center.y -= this.eyeHeight * 0.9;\n\n const dirs = [\n new THREE.Vector3(1, 0, 0),\n new THREE.Vector3(-1, 0, 0),\n new THREE.Vector3(0, 0, 1),\n new THREE.Vector3(0, 0, -1),\n ];\n\n for (const d of dirs) {\n this.raycaster.set(center, d);\n this.raycaster.far = this.radius + 0.25;\n\n const wallHits = this.raycaster.intersectObjects(this.colliders, true);\n if (!wallHits.length) continue;\n\n const overlap = this.radius + 0.25 - wallHits[0].distance;\n if (overlap > 0) camPos.addScaledVector(d, -overlap);\n }\n\n // console.log({\n // camY: camPos.y.toFixed(2),\n // footY: footY.toFixed(2),\n // groundHit: hits[0]?.point.y.toFixed(2),\n // onGround: this.onGround,\n // });\n\n return camPos;\n }\n}\n","import * as THREE from \"three\";\n\nexport interface OrbitOptions {\n target: THREE.Vector3;\n distance: number;\n minDistance?: number;\n maxDistance?: number;\n rotateSpeed?: number;\n zoomSpeed?: number;\n usePointerLock?: boolean;\n}\n\nexport class OrbitCameraController {\n private camera: THREE.PerspectiveCamera;\n private dom: HTMLElement;\n\n private target: THREE.Vector3;\n private distance: number;\n private minDistance: number;\n private maxDistance: number;\n\n private yaw = 0;\n private pitch = 0;\n\n private rotateSpeed: number;\n private zoomSpeed: number;\n\n private dragging = false;\n private lastX = 0;\n private lastY = 0;\n\n private panning = false;\n private panSpeed = 0.002;\n\n private usePointerLock?: boolean = false;\n private lastTouchX = 0;\n private lastTouchY = 0;\n private externalMove = new THREE.Vector2(0, 0);\n private moveSpeed: number = 5;\n\n constructor(\n camera: THREE.PerspectiveCamera,\n dom: HTMLElement,\n opts: OrbitOptions,\n ) {\n this.camera = camera;\n this.dom = dom;\n\n this.target = opts.target.clone();\n this.distance = opts.distance;\n this.minDistance = opts.minDistance ?? 0.2;\n this.maxDistance = opts.maxDistance ?? 500;\n\n this.rotateSpeed = opts.rotateSpeed ?? 0.005;\n this.zoomSpeed = opts.zoomSpeed ?? 1.1;\n this.usePointerLock = opts.usePointerLock ?? false;\n\n this.syncFromCamera();\n if (this.usePointerLock === false) {\n this.bindTouch();\n } else {\n this.bind();\n this.updateCamera();\n }\n }\n\n update(dt: number) {\n if (this.externalMove.lengthSq() === 0) return;\n\n const forward = new THREE.Vector3();\n this.camera.getWorldDirection(forward);\n forward.y = 0;\n forward.normalize();\n\n const right = new THREE.Vector3()\n .crossVectors(forward, new THREE.Vector3(0, 1, 0))\n .normalize();\n\n const move = new THREE.Vector3()\n .addScaledVector(forward, this.externalMove.x)\n .addScaledVector(right, this.externalMove.y);\n\n if (move.lengthSq() > 0) move.normalize();\n\n move.multiplyScalar(this.moveSpeed * dt);\n\n this.target.add(move);\n\n this.updateCamera();\n }\n\n dispose() {\n if (this.usePointerLock === false) {\n this.unbindTouch();\n } else {\n this.unbind();\n if (this.usePointerLock) document.exitPointerLock();\n }\n }\n\n setMovementVector(x: number, y: number) {\n this.externalMove.set(x, y);\n }\n\n // -----------------------------\n // Setup\n // -----------------------------\n\n private bind() {\n this.dom.addEventListener(\"contextmenu\", (e) => e.preventDefault());\n this.dom.addEventListener(\"mousedown\", this.onMouseDown);\n window.addEventListener(\"mouseup\", this.onMouseUp);\n window.addEventListener(\"mousemove\", this.onMouseMove);\n this.dom.addEventListener(\"wheel\", this.onWheel, { passive: false });\n }\n\n private bindTouch() {\n this.dom.addEventListener(\"touchstart\", this.onTouchStart);\n this.dom.addEventListener(\"touchmove\", this.onTouchMove);\n }\n\n private unbind() {\n this.dom.removeEventListener(\"mousedown\", this.onMouseDown);\n window.removeEventListener(\"mouseup\", this.onMouseUp);\n window.removeEventListener(\"mousemove\", this.onMouseMove);\n this.dom.removeEventListener(\"wheel\", this.onWheel);\n }\n\n private unbindTouch() {\n this.dom.removeEventListener(\"touchstart\", this.onTouchStart);\n this.dom.removeEventListener(\"touchmove\", this.onTouchMove);\n }\n\n private syncFromCamera() {\n const offset = this.camera.position.clone().sub(this.target);\n this.distance = offset.length();\n\n const spherical = new THREE.Spherical().setFromVector3(offset);\n this.yaw = spherical.theta;\n this.pitch = spherical.phi;\n }\n\n // -----------------------------\n // Input\n // -----------------------------\n\n private onMouseDown = (e: MouseEvent) => {\n if (e.button === 0) {\n // LEFT = orbit\n this.dragging = true;\n } else if (e.button === 2 || e.button === 1) {\n // RIGHT or MIDDLE = pan\n this.panning = true;\n }\n\n this.lastX = e.clientX;\n this.lastY = e.clientY;\n };\n\n private onMouseUp = () => {\n this.dragging = false;\n this.panning = false;\n };\n\n private onMouseMove = (e: MouseEvent) => {\n if (!this.dragging && !this.panning) return;\n\n const dx = e.clientX - this.lastX;\n const dy = e.clientY - this.lastY;\n\n this.lastX = e.clientX;\n this.lastY = e.clientY;\n\n // -----------------\n // ORBIT ROTATION\n // -----------------\n if (this.dragging) {\n this.yaw -= dx * this.rotateSpeed;\n this.pitch -= dy * this.rotateSpeed;\n\n this.pitch = THREE.MathUtils.clamp(this.pitch, 0.01, Math.PI - 0.01);\n\n this.updateCamera();\n return;\n }\n\n // -----------------\n // PANNING\n // -----------------\n if (this.panning) {\n const panScale = this.distance * this.panSpeed;\n\n const right = new THREE.Vector3();\n const up = new THREE.Vector3();\n\n this.camera.getWorldDirection(up);\n right.crossVectors(this.camera.up, up).normalize();\n up.crossVectors(\n right,\n this.camera.getWorldDirection(new THREE.Vector3()),\n ).normalize();\n\n const panOffset = new THREE.Vector3()\n .addScaledVector(right, dx * panScale)\n .addScaledVector(up, -dy * panScale);\n\n this.target.add(panOffset);\n this.camera.position.add(panOffset);\n\n // no updateCamera() — we already moved both\n }\n };\n\n private onWheel = (e: WheelEvent) => {\n e.preventDefault();\n\n const zoomFactor = Math.pow(this.zoomSpeed, e.deltaY / 100);\n this.distance *= zoomFactor;\n\n this.distance = THREE.MathUtils.clamp(\n this.distance,\n this.minDistance,\n this.maxDistance,\n );\n\n this.updateCamera();\n };\n\n private onTouchStart = (e: TouchEvent) => {\n const t = e.touches[0];\n this.lastTouchX = t.clientX;\n this.lastTouchY = t.clientY;\n };\n\n private onTouchMove = (e: TouchEvent) => {\n const t = e.touches[0];\n\n const deltaX = t.clientX - this.lastTouchX;\n const deltaY = t.clientY - this.lastTouchY;\n\n this.lastTouchX = t.clientX;\n this.lastTouchY = t.clientY;\n\n this.yaw -= deltaX * 0.002;\n this.pitch -= deltaY * 0.002;\n\n this.pitch = Math.max(-Math.PI / 2, Math.min(Math.PI / 2, this.pitch));\n this.camera.quaternion.setFromEuler(\n new THREE.Euler(this.pitch, this.yaw, 0, \"YXZ\"),\n );\n };\n\n // -----------------------------\n // Camera math\n // -----------------------------\n\n private updateCamera() {\n const spherical = new THREE.Spherical(this.distance, this.pitch, this.yaw);\n\n const pos = new THREE.Vector3()\n .setFromSpherical(spherical)\n .add(this.target);\n\n this.camera.position.copy(pos);\n this.camera.lookAt(this.target);\n }\n\n setTarget(v: THREE.Vector3) {\n this.target.copy(v);\n this.updateCamera();\n }\n}\n","import * as THREE from \"three\";\n\nexport type MeasurementOptions = {\n dom: HTMLElement;\n camera: THREE.PerspectiveCamera;\n scene: THREE.Scene;\n colliders: THREE.Object3D[];\n};\n\ninterface Measurement {\n points: THREE.Vector3[];\n markers: THREE.Mesh[];\n lines: THREE.Line[]; // Changed from line: THREE.Line\n labels: HTMLDivElement[]; // Changed from label: HTMLDivElement\n}\n\nexport class MeasurementController {\n private dom: HTMLElement;\n private camera: THREE.PerspectiveCamera;\n private scene: THREE.Scene;\n private colliders: THREE.Object3D[];\n\n private raycaster = new THREE.Raycaster();\n private mouse = new THREE.Vector2();\n\n private measurements: Measurement[] = [];\n private activePoints: THREE.Vector3[] = [];\n private activeMarkers: THREE.Mesh[] = [];\n private activeLines: THREE.Line[] = [];\n private activeLabels: HTMLDivElement[] = [];\n\n // Ghost elements for the *next* potential segment\n private ghostLine: THREE.Line | null = null;\n private ghostLabel: HTMLDivElement | null = null;\n private lastGhostPoint: THREE.Vector3 | null = null;\n\n private yaw = 0;\n private pitch = Math.PI / 4;\n private dragging = false;\n private panning = false;\n private lastX = 0;\n private lastY = 0;\n private rotateSpeed = 0.005;\n private panSpeed = 0.01;\n private keys: Record<string, boolean> = {};\n private moveSpeed: number = 10;\n private isVisible = true;\n\n constructor(opts: MeasurementOptions) {\n this.dom = opts.dom;\n this.camera = opts.camera;\n this.scene = opts.scene;\n this.colliders = opts.colliders;\n\n this.bind();\n this.bindKeyboard();\n }\n\n dispose() {\n this.unbind();\n this.unbindKeyboard();\n this.clearAll();\n }\n\n private bindKeyboard() {\n window.addEventListener(\"keydown\", this.onKeyDown);\n window.addEventListener(\"keyup\", this.onKeyUp);\n }\n\n private unbindKeyboard() {\n window.removeEventListener(\"keydown\", this.onKeyDown);\n window.removeEventListener(\"keyup\", this.onKeyUp);\n }\n\n private onKeyDown = (e: KeyboardEvent) => {\n this.keys[e.code] = true;\n };\n\n private onKeyUp = (e: KeyboardEvent) => {\n this.keys[e.code] = false;\n };\n\n public setVisible(visible: boolean) {\n this.isVisible = visible;\n this.measurements.forEach(m => {\n m.markers.forEach(mk => mk.visible = visible);\n m.lines.forEach(l => l.visible = visible);\n if (!visible) m.labels.forEach(lbl => lbl.style.display = \"none\");\n });\n\n this.activeMarkers.forEach(mk => mk.visible = visible);\n this.activeLines.forEach(l => l.visible = visible);\n if (!visible) this.activeLabels.forEach(lbl => lbl.style.display = \"none\");\n\n if (this.ghostLine) this.ghostLine.visible = visible;\n if (this.ghostLabel && !visible) this.ghostLabel.style.display = \"none\";\n }\n\n private bind() {\n this.dom.addEventListener(\"contextmenu\", (e) => e.preventDefault());\n this.dom.addEventListener(\"mousedown\", this.onMouseDown);\n window.addEventListener(\"mousemove\", this.onMouseMove);\n window.addEventListener(\"mouseup\", this.onMouseUp);\n }\n\n private unbind() {\n this.dom.removeEventListener(\"mousedown\", this.onMouseDown);\n window.removeEventListener(\"mousemove\", this.onMouseMove);\n window.removeEventListener(\"mouseup\", this.onMouseUp);\n }\n\n private onMouseDown = (e: MouseEvent) => {\n if (e.button === 0) {\n if (!this.isVisible) return;\n if (e.shiftKey) {\n this.dragging = true;\n } else {\n this.handleLeftClick(e);\n }\n } else if (e.button === 2) {\n this.panning = true;\n if (this.isVisible) this.handleRightClick(e);\n } else if (e.button === 1) {\n this.dragging = true;\n }\n\n this.lastX = e.clientX;\n this.lastY = e.clientY;\n };\n\n private onMouseUp = () => {\n this.dragging = false;\n this.panning = false;\n };\n\n private handleLeftClick(e: MouseEvent) {\n const rect = this.dom.getBoundingClientRect();\n this.mouse.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;\n this.mouse.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;\n\n this.raycaster.setFromCamera(this.mouse, this.camera);\n const intersects = this.raycaster.intersectObjects(this.colliders, true);\n\n if (intersects.length > 0) {\n const hit = intersects[0].point;\n this.addPoint(hit);\n }\n }\n\n private handleRightClick(e: MouseEvent) {\n console.log(\"[Measure] handleRightClick, activePoints:\", this.activePoints.length);\n if (this.activePoints.length > 0) {\n this.finalizePolyline();\n }\n }\n\n private onMouseMove = (e: MouseEvent) => {\n const dx = e.clientX - this.lastX;\n const dy = e.clientY - this.lastY;\n this.lastX = e.clientX;\n this.lastY = e.clientY;\n\n if (!this.isVisible && !this.dragging && !this.panning) return;\n\n if (this.dragging) {\n this.yaw -= dx * this.rotateSpeed;\n this.pitch -= dy * this.rotateSpeed;\n this.pitch = Math.max(0.01, Math.min(Math.PI - 0.01, this.pitch));\n this.camera.quaternion.setFromEuler(new THREE.Euler(this.pitch, this.yaw, 0, 'YXZ'));\n return;\n }\n\n if (this.panning) {\n const right = new THREE.Vector3().set(1, 0, 0).applyQuaternion(this.camera.quaternion);\n const up = new THREE.Vector3().set(0, 1, 0).applyQuaternion(this.camera.quaternion);\n const pan = new THREE.Vector3().addScaledVector(right, -dx * this.panSpeed).addScaledVector(up, dy * this.panSpeed);\n this.camera.position.add(pan);\n return;\n }\n\n if (this.activePoints.length > 0 || true) { // Always update mouse pos for raycasting\n const rect = this.dom.getBoundingClientRect();\n this.mouse.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;\n this.mouse.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;\n\n if (this.activePoints.length > 0) {\n this.raycaster.setFromCamera(this.mouse, this.camera);\n const intersects = this.raycaster.intersectObjects(this.colliders, true);\n if (intersects.length > 0) {\n this.lastGhostPoint = intersects[0].point.clone();\n this.updateGhost(this.activePoints[this.activePoints.length - 1], this.lastGhostPoint);\n }\n }\n }\n };\n\n private addPoint(pos: THREE.Vector3) {\n // Add Marker for new point\n const marker = this.createMarker(pos);\n this.scene.add(marker);\n this.activeMarkers.push(marker);\n\n // If this isn't the first point, create a permanent line + label from previous point\n if (this.activePoints.length > 0) {\n const prev = this.activePoints[this.activePoints.length - 1];\n const current = pos.clone();\n\n const line = this.createLine(prev, current, 0.8); // 0.8 opacity for permanent\n this.scene.add(line);\n this.activeLines.push(line);\n\n const label = this.createLabel();\n this.updateLabelPos(label, prev, current);\n this.activeLabels.push(label);\n }\n\n this.activePoints.push(pos.clone());\n }\n\n private updateGhost(p1: THREE.Vector3, p2: THREE.Vector3) {\n // Update Line\n if (this.ghostLine) this.scene.remove(this.ghostLine);\n this.ghostLine = this.createLine(p1, p2, 0.4); // lower opacity for ghost\n this.scene.add(this.ghostLine);\n\n // Update Label\n if (!this.ghostLabel) {\n this.ghostLabel = this.createLabel();\n }\n this.updateLabelPos(this.ghostLabel, p1, p2);\n }\n\n public finalizePolyline() {\n console.log(\"[Measure] finalizePolyline, points:\", this.activePoints.length);\n if (this.activePoints.length === 0) {\n this.clearActiveSession();\n return;\n }\n\n // Bundle everything into a measurement object\n // NOTE: In a real polyline impl, we might want to store all segments. \n // For 'getMeasurements', we'll flatten this or just store lines.\n // For now, let's treat the whole polyline as one \"Measurement\" entry \n // but it holds multiple lines/markers.\n\n // We'll trick the existing structure a bit or assume the consumer handles it,\n // but to keep it compatible with existing types, let's construct a \"Measurement\" \n // that holds arrays of these things.\n\n // Actually, we're better off refactoring `Measurement` interface if we want true polyline support.\n // But to stick to the requested \"add multiple point functionality\" quickly:\n // We will push ONE measurement object per polyline.\n // However, the `Measurement` interface defined previously had `line: THREE.Line` (singular).\n // Let's update `Measurement` interface to support multiple.\n\n // Wait, to avoid breaking too much code, let's just make `Measurement` hold arrays of lines too?\n // Or better: Each segment is a measurement? No, that spams the list.\n // Let's assume a \"Distance\" is total distance? \n\n // Let's assume the user just wants to click-click-click and leave trails.\n // We will group them.\n\n const newMeasurement: Measurement = {\n points: [...this.activePoints],\n markers: [...this.activeMarkers],\n // We need to change the interface to support multiple lines/labels or change how we store them.\n // For this specific 'hack' to work with minimal changes, let's cast or change the type below.\n // See 'createLine' helper.\n lines: [...this.activeLines],\n labels: [...this.activeLabels]\n } as any;\n\n this.measurements.push(newMeasurement);\n\n // Clear active session state WITHOUT removing from scene\n this.activePoints = [];\n this.activeMarkers = [];\n this.activeLines = [];\n this.activeLabels = [];\n\n if (this.ghostLine) {\n this.scene.remove(this.ghostLine);\n this.ghostLine = null;\n }\n if (this.ghostLabel) {\n this.ghostLabel.remove();\n this.ghostLabel = null;\n }\n this.lastGhostPoint = null;\n }\n\n private clearActiveSession() {\n this.activeMarkers.forEach(mk => this.scene.remove(mk));\n this.activeLines.forEach(l => this.scene.remove(l));\n this.activeLabels.forEach(l => l.remove());\n\n this.activePoints = [];\n this.activeMarkers = [];\n this.activeLines = [];\n this.activeLabels = [];\n\n if (this.ghostLine) {\n this.scene.remove(this.ghostLine);\n this.ghostLine = null;\n }\n if (this.ghostLabel) {\n this.ghostLabel.remove();\n this.ghostLabel = null;\n }\n this.lastGhostPoint = null;\n }\n\n private createLine(p1: THREE.Vector3, p2: THREE.Vector3, opacity: number) {\n const geometry = new THREE.BufferGeometry().setFromPoints([p1, p2]);\n const material = new THREE.LineBasicMaterial({\n color: 0xffffff,\n linewidth: 1,\n depthTest: false,\n transparent: true,\n opacity: opacity\n });\n const line = new THREE.Line(geometry, material);\n line.renderOrder = 1000;\n line.frustumCulled = false;\n return line;\n }\n\n private createMarker(pos: THREE.Vector3) {\n const marker = new THREE.Mesh(\n new THREE.SphereGeometry(0.02),\n new THREE.MeshBasicMaterial({\n color: 0xffffff,\n depthTest: false,\n transparent: true,\n opacity: 0.9\n })\n );\n marker.position.copy(pos);\n marker.renderOrder = 1001;\n marker.frustumCulled = false;\n return marker;\n }\n\n private createLabel() {\n const label = document.createElement(\"div\");\n label.style.position = \"absolute\";\n label.style.pointerEvents = \"none\";\n label.style.background = \"rgba(0,0,0,0.6)\";\n label.style.color = \"white\";\n label.style.padding = \"4px 8px\";\n label.style.borderRadius = \"12px\";\n label.style.fontSize = \"11px\";\n label.style.fontFamily = \"sans-serif\";\n label.style.fontWeight = \"500\";\n label.style.zIndex = \"100\";\n label.style.backdropFilter = \"blur(4px)\";\n // label.style.border = \"1px solid rgba(255,255,255,0.2)\";\n this.dom.parentElement?.appendChild(label);\n return label;\n }\n\n private updateLabelPos(label: HTMLDivElement, p1: THREE.Vector3, p2: THREE.Vector3) {\n const distance = p1.distanceTo(p2);\n const midPoint = new THREE.Vector3().lerpVectors(p1, p2, 0.5);\n const vector = midPoint.project(this.camera);\n\n if (vector.z > 1) {\n label.style.display = \"none\";\n return;\n }\n\n const x = (vector.x * 0.5 + 0.5) * this.dom.clientWidth;\n const y = (-(vector.y * 0.5) + 0.5) * this.dom.clientHeight;\n\n label.style.left = `${x}px`;\n label.style.top = `${y}px`;\n label.innerText = `${distance.toFixed(3)}m`;\n label.style.display = (this.isVisible && vector.z <= 1) ? \"block\" : \"none\";\n }\n\n public restoreMeasurements(measurements: Measurement[]) {\n this.measurements = measurements;\n this.measurements.forEach(m => {\n m.markers.forEach(mk => {\n mk.visible = this.isVisible;\n this.scene.add(mk);\n });\n m.lines.forEach(l => {\n l.visible = this.isVisible;\n this.scene.add(l);\n });\n m.labels.forEach((lbl, idx) => {\n this.dom.parentElement?.appendChild(lbl);\n if (idx < m.points.length - 1) {\n this.updateLabelPos(lbl, m.points[idx], m.points[idx + 1]);\n }\n });\n });\n }\n\n public getMeasurements() {\n return this.measurements.map((m, i) => {\n // Calculate total distance for the polyline\n let totalDist = 0;\n for (let j = 0; j < m.points.length - 1; j++) {\n totalDist += m.points[j].distanceTo(m.points[j + 1]);\n }\n\n return {\n id: i,\n distance: totalDist,\n points: m.points.map(p => p.clone()),\n segments: m.points.length - 1\n };\n });\n }\n\n public deleteMeasurement(index: number) {\n if (index < 0 || index >= this.measurements.length) return;\n const m = this.measurements[index];\n m.markers.forEach(mk => this.scene.remove(mk));\n m.lines.forEach(l => this.scene.remove(l));\n m.labels.forEach(lbl => lbl.remove());\n this.measurements.splice(index, 1);\n }\n\n public clearAll() {\n this.measurements.forEach(m => {\n m.markers.forEach(mk => this.scene.remove(mk));\n m.lines.forEach(l => this.scene.remove(l));\n m.labels.forEach(lbl => lbl.remove());\n });\n this.measurements = [];\n this.activePoints = [];\n if (this.ghostLine) this.scene.remove(this.ghostLine);\n\n // Clear any leftover active markers if the session was abandoned\n this.activeMarkers.forEach(mk => this.scene.remove(mk));\n this.activeLines.forEach(l => this.scene.remove(l));\n this.activeLabels.forEach(l => l.remove());\n\n if (this.ghostLabel) this.ghostLabel.remove();\n this.ghostLine = null;\n this.ghostLabel = null;\n this.lastGhostPoint = null;\n }\n\n update(dt: number = 1 / 60) {\n if (!this.isVisible) return;\n const move = new THREE.Vector3(0, 0, 0);\n\n // Keyboard Movement (WASDQE)\n const forward = new THREE.Vector3();\n this.camera.getWorldDirection(forward);\n const orbitForward = forward.clone();\n orbitForward.y = 0;\n orbitForward.normalize();\n\n const right = new THREE.Vector3()\n .crossVectors(orbitForward, new THREE.Vector3(0, 1, 0))\n .normalize();\n\n if (this.keys[\"KeyW\"]) move.add(orbitForward);\n if (this.keys[\"KeyS\"]) move.sub(orbitForward);\n if (this.keys[\"KeyA\"]) move.sub(right);\n if (this.keys[\"KeyD\"]) move.add(right);\n if (this.keys[\"KeyE\"]) move.y += 1;\n if (this.keys[\"KeyQ\"]) move.y -= 1;\n\n if (move.lengthSq() > 0) {\n move.normalize();\n move.multiplyScalar(this.moveSpeed * dt);\n this.camera.position.add(move);\n }\n\n // Update raycasting/ghost even if mouse isn't moving, because camera is moving\n if (this.activePoints.length > 0) {\n this.raycaster.setFromCamera(this.mouse, this.camera);\n const intersects = this.raycaster.intersectObjects(this.colliders, true);\n if (intersects.length > 0) {\n this.lastGhostPoint = intersects[0].point.clone();\n this.updateGhost(this.activePoints[this.activePoints.length - 1], this.lastGhostPoint);\n }\n }\n\n this.measurements.forEach(m => {\n // Update all labels in this measurement\n m.labels.forEach((lbl, idx) => {\n if (idx < m.points.length - 1) {\n this.updateLabelPos(lbl, m.points[idx], m.points[idx + 1]);\n }\n });\n });\n\n // Also update active session labels\n this.activeLabels.forEach((lbl, idx) => {\n if (idx < this.activePoints.length - 1) {\n this.updateLabelPos(lbl, this.activePoints[idx], this.activePoints[idx + 1]);\n }\n });\n\n if (this.ghostLabel && this.activePoints.length > 0 && this.lastGhostPoint) {\n this.updateLabelPos(this.ghostLabel, this.activePoints[this.activePoints.length - 1], this.lastGhostPoint);\n }\n 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