@popaya/pgsg-viewer 0.1.1 → 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-T3YIIFRC.js → chunk-UDJ24YL2.js} +2 -2
- package/dist/core/index.js +1 -1
- package/dist/index.js +1 -1
- package/dist/{pgsg-three-viewer-K3IDJ3SK.js → pgsg-three-viewer-2ONIARDQ.js} +93 -55
- package/dist/pgsg-three-viewer-2ONIARDQ.js.map +1 -0
- package/dist/react/index.js +1 -1
- package/package.json +1 -1
- package/dist/pgsg-three-viewer-K3IDJ3SK.js.map +0 -1
- /package/dist/{chunk-T3YIIFRC.js.map → chunk-UDJ24YL2.js.map} +0 -0
|
@@ -10,7 +10,7 @@ var PGSGViewer = class {
|
|
|
10
10
|
const { PGSGPlayCanvasViewer } = await import("./pgsg-playcanvas-viewer-4WORM4WU.js");
|
|
11
11
|
this.engine = new PGSGPlayCanvasViewer(this.options);
|
|
12
12
|
} else {
|
|
13
|
-
const { PGSGThreeViewer } = await import("./pgsg-three-viewer-
|
|
13
|
+
const { PGSGThreeViewer } = await import("./pgsg-three-viewer-2ONIARDQ.js");
|
|
14
14
|
this.engine = new PGSGThreeViewer(this.options);
|
|
15
15
|
}
|
|
16
16
|
await this.engine.load();
|
|
@@ -30,4 +30,4 @@ var PGSGViewer = class {
|
|
|
30
30
|
export {
|
|
31
31
|
PGSGViewer
|
|
32
32
|
};
|
|
33
|
-
//# sourceMappingURL=chunk-
|
|
33
|
+
//# sourceMappingURL=chunk-UDJ24YL2.js.map
|
package/dist/core/index.js
CHANGED
package/dist/index.js
CHANGED
|
@@ -1,10 +1,9 @@
|
|
|
1
1
|
// src/viewers/three/pgsg-three-viewer.ts
|
|
2
|
-
import * as
|
|
2
|
+
import * as THREE3 from "three";
|
|
3
3
|
import { GLTFLoader } from "three/examples/jsm/Addons.js";
|
|
4
4
|
|
|
5
5
|
// src/viewers/spark/SparkSplatRenderer.ts
|
|
6
6
|
import { SplatMesh } from "@sparkjsdev/spark";
|
|
7
|
-
import * as THREE from "three";
|
|
8
7
|
var SparkSplatRenderer = class {
|
|
9
8
|
mesh;
|
|
10
9
|
async load(source) {
|
|
@@ -14,13 +13,18 @@ var SparkSplatRenderer = class {
|
|
|
14
13
|
this.mesh = new SplatMesh({
|
|
15
14
|
url: source.url
|
|
16
15
|
});
|
|
17
|
-
this.mesh.
|
|
16
|
+
await this.mesh.initialized;
|
|
17
|
+
this.mesh.updateMatrixWorld(true);
|
|
18
|
+
const box = this.mesh.getBoundingBox(true);
|
|
19
|
+
const min = box.min.clone();
|
|
20
|
+
const max = box.max.clone();
|
|
18
21
|
this.mesh.position.set(0, 0, 0);
|
|
22
|
+
this.mesh.quaternion.identity();
|
|
19
23
|
return {
|
|
20
24
|
mesh: this.mesh,
|
|
21
25
|
bounds: {
|
|
22
|
-
min
|
|
23
|
-
max
|
|
26
|
+
min,
|
|
27
|
+
max
|
|
24
28
|
}
|
|
25
29
|
};
|
|
26
30
|
}
|
|
@@ -36,7 +40,7 @@ var SparkSplatRenderer = class {
|
|
|
36
40
|
};
|
|
37
41
|
|
|
38
42
|
// src/viewers/three/controls/WalkCapsuleController.ts
|
|
39
|
-
import * as
|
|
43
|
+
import * as THREE from "three";
|
|
40
44
|
var WalkCapsuleController = class {
|
|
41
45
|
dom;
|
|
42
46
|
camera;
|
|
@@ -49,10 +53,10 @@ var WalkCapsuleController = class {
|
|
|
49
53
|
lookSensitivity;
|
|
50
54
|
yaw = 0;
|
|
51
55
|
pitch = 0;
|
|
52
|
-
velocity = new
|
|
56
|
+
velocity = new THREE.Vector3();
|
|
53
57
|
onGround = false;
|
|
54
58
|
keys = /* @__PURE__ */ new Set();
|
|
55
|
-
raycaster = new
|
|
59
|
+
raycaster = new THREE.Raycaster();
|
|
56
60
|
constructor(opts) {
|
|
57
61
|
this.dom = opts.dom;
|
|
58
62
|
this.camera = opts.camera;
|
|
@@ -64,7 +68,7 @@ var WalkCapsuleController = class {
|
|
|
64
68
|
this.walkSpeed = opts.walkSpeed ?? 2.5;
|
|
65
69
|
this.runMultiplier = opts.runMultiplier ?? 2;
|
|
66
70
|
this.lookSensitivity = opts.lookSensitivity ?? 22e-4;
|
|
67
|
-
const euler = new
|
|
71
|
+
const euler = new THREE.Euler().setFromQuaternion(
|
|
68
72
|
this.camera.quaternion,
|
|
69
73
|
"YXZ"
|
|
70
74
|
);
|
|
@@ -107,13 +111,13 @@ var WalkCapsuleController = class {
|
|
|
107
111
|
if (document.pointerLockElement !== this.dom) return;
|
|
108
112
|
this.yaw -= e.movementX * this.lookSensitivity;
|
|
109
113
|
this.pitch -= e.movementY * this.lookSensitivity;
|
|
110
|
-
this.pitch =
|
|
114
|
+
this.pitch = THREE.MathUtils.clamp(
|
|
111
115
|
this.pitch,
|
|
112
116
|
-Math.PI / 2 + 0.01,
|
|
113
117
|
Math.PI / 2 - 0.01
|
|
114
118
|
);
|
|
115
119
|
this.camera.quaternion.setFromEuler(
|
|
116
|
-
new
|
|
120
|
+
new THREE.Euler(this.pitch, this.yaw, 0, "YXZ")
|
|
117
121
|
);
|
|
118
122
|
};
|
|
119
123
|
onKeyDown = (e) => {
|
|
@@ -128,12 +132,12 @@ var WalkCapsuleController = class {
|
|
|
128
132
|
update(dt) {
|
|
129
133
|
if (!Number.isFinite(this.camera.position.y)) return;
|
|
130
134
|
dt = Math.min(dt, 0.05);
|
|
131
|
-
const forward = new
|
|
135
|
+
const forward = new THREE.Vector3();
|
|
132
136
|
this.camera.getWorldDirection(forward);
|
|
133
137
|
forward.y = 0;
|
|
134
138
|
forward.normalize();
|
|
135
|
-
const right = new
|
|
136
|
-
const wish = new
|
|
139
|
+
const right = new THREE.Vector3().crossVectors(forward, new THREE.Vector3(0, 1, 0)).normalize();
|
|
140
|
+
const wish = new THREE.Vector3();
|
|
137
141
|
if (this.keys.has("w")) wish.add(forward);
|
|
138
142
|
if (this.keys.has("s")) wish.sub(forward);
|
|
139
143
|
if (this.keys.has("d")) wish.add(right);
|
|
@@ -158,14 +162,14 @@ var WalkCapsuleController = class {
|
|
|
158
162
|
const maxRayDown = 10;
|
|
159
163
|
const origin = camPos.clone();
|
|
160
164
|
origin.y += 2;
|
|
161
|
-
this.raycaster.set(origin, new
|
|
165
|
+
this.raycaster.set(origin, new THREE.Vector3(0, -1, 0));
|
|
162
166
|
this.raycaster.near = 0;
|
|
163
167
|
this.raycaster.far = maxRayDown;
|
|
164
168
|
const hits = this.raycaster.intersectObjects(this.colliders, true);
|
|
165
169
|
let groundHit = null;
|
|
166
170
|
for (const hit of hits) {
|
|
167
171
|
if (!hit.face) continue;
|
|
168
|
-
const normalMatrix = new
|
|
172
|
+
const normalMatrix = new THREE.Matrix3().getNormalMatrix(
|
|
169
173
|
hit.object.matrixWorld
|
|
170
174
|
);
|
|
171
175
|
const worldNormal = hit.face.normal.clone().applyMatrix3(normalMatrix).normalize();
|
|
@@ -192,10 +196,10 @@ var WalkCapsuleController = class {
|
|
|
192
196
|
const center = camPos.clone();
|
|
193
197
|
center.y -= this.eyeHeight * 0.9;
|
|
194
198
|
const dirs = [
|
|
195
|
-
new
|
|
196
|
-
new
|
|
197
|
-
new
|
|
198
|
-
new
|
|
199
|
+
new THREE.Vector3(1, 0, 0),
|
|
200
|
+
new THREE.Vector3(-1, 0, 0),
|
|
201
|
+
new THREE.Vector3(0, 0, 1),
|
|
202
|
+
new THREE.Vector3(0, 0, -1)
|
|
199
203
|
];
|
|
200
204
|
for (const d of dirs) {
|
|
201
205
|
this.raycaster.set(center, d);
|
|
@@ -210,7 +214,7 @@ var WalkCapsuleController = class {
|
|
|
210
214
|
};
|
|
211
215
|
|
|
212
216
|
// src/viewers/three/controls/OrbitCameraController.ts
|
|
213
|
-
import * as
|
|
217
|
+
import * as THREE2 from "three";
|
|
214
218
|
var OrbitCameraController = class {
|
|
215
219
|
camera;
|
|
216
220
|
dom;
|
|
@@ -262,7 +266,7 @@ var OrbitCameraController = class {
|
|
|
262
266
|
syncFromCamera() {
|
|
263
267
|
const offset = this.camera.position.clone().sub(this.target);
|
|
264
268
|
this.distance = offset.length();
|
|
265
|
-
const spherical = new
|
|
269
|
+
const spherical = new THREE2.Spherical().setFromVector3(offset);
|
|
266
270
|
this.yaw = spherical.theta;
|
|
267
271
|
this.pitch = spherical.phi;
|
|
268
272
|
}
|
|
@@ -291,21 +295,21 @@ var OrbitCameraController = class {
|
|
|
291
295
|
if (this.dragging) {
|
|
292
296
|
this.yaw -= dx * this.rotateSpeed;
|
|
293
297
|
this.pitch -= dy * this.rotateSpeed;
|
|
294
|
-
this.pitch =
|
|
298
|
+
this.pitch = THREE2.MathUtils.clamp(this.pitch, 0.01, Math.PI - 0.01);
|
|
295
299
|
this.updateCamera();
|
|
296
300
|
return;
|
|
297
301
|
}
|
|
298
302
|
if (this.panning) {
|
|
299
303
|
const panScale = this.distance * this.panSpeed;
|
|
300
|
-
const right = new
|
|
301
|
-
const up = new
|
|
304
|
+
const right = new THREE2.Vector3();
|
|
305
|
+
const up = new THREE2.Vector3();
|
|
302
306
|
this.camera.getWorldDirection(up);
|
|
303
307
|
right.crossVectors(this.camera.up, up).normalize();
|
|
304
308
|
up.crossVectors(
|
|
305
309
|
right,
|
|
306
|
-
this.camera.getWorldDirection(new
|
|
310
|
+
this.camera.getWorldDirection(new THREE2.Vector3())
|
|
307
311
|
).normalize();
|
|
308
|
-
const panOffset = new
|
|
312
|
+
const panOffset = new THREE2.Vector3().addScaledVector(right, dx * panScale).addScaledVector(up, -dy * panScale);
|
|
309
313
|
this.target.add(panOffset);
|
|
310
314
|
this.camera.position.add(panOffset);
|
|
311
315
|
}
|
|
@@ -314,7 +318,7 @@ var OrbitCameraController = class {
|
|
|
314
318
|
e.preventDefault();
|
|
315
319
|
const zoomFactor = Math.pow(this.zoomSpeed, e.deltaY / 100);
|
|
316
320
|
this.distance *= zoomFactor;
|
|
317
|
-
this.distance =
|
|
321
|
+
this.distance = THREE2.MathUtils.clamp(
|
|
318
322
|
this.distance,
|
|
319
323
|
this.minDistance,
|
|
320
324
|
this.maxDistance
|
|
@@ -325,8 +329,8 @@ var OrbitCameraController = class {
|
|
|
325
329
|
// Camera math
|
|
326
330
|
// -----------------------------
|
|
327
331
|
updateCamera() {
|
|
328
|
-
const spherical = new
|
|
329
|
-
const pos = new
|
|
332
|
+
const spherical = new THREE2.Spherical(this.distance, this.pitch, this.yaw);
|
|
333
|
+
const pos = new THREE2.Vector3().setFromSpherical(spherical).add(this.target);
|
|
330
334
|
this.camera.position.copy(pos);
|
|
331
335
|
this.camera.lookAt(this.target);
|
|
332
336
|
}
|
|
@@ -346,36 +350,35 @@ var PGSGThreeViewer = class {
|
|
|
346
350
|
throw new Error("[PGSGThreeViewer] Container is required");
|
|
347
351
|
}
|
|
348
352
|
}
|
|
349
|
-
scene = new
|
|
353
|
+
scene = new THREE3.Scene();
|
|
350
354
|
camera;
|
|
351
355
|
renderer;
|
|
352
356
|
splats;
|
|
353
357
|
container;
|
|
354
358
|
controls;
|
|
355
359
|
running = false;
|
|
356
|
-
orbitTarget = new
|
|
360
|
+
orbitTarget = new THREE3.Vector3();
|
|
357
361
|
lastTime = performance.now();
|
|
358
362
|
colliders = [];
|
|
359
|
-
|
|
363
|
+
worldRoot = new THREE3.Object3D();
|
|
364
|
+
splatPivot = new THREE3.Object3D();
|
|
360
365
|
colliderMesh;
|
|
361
366
|
async load() {
|
|
362
367
|
this.initRenderer();
|
|
363
368
|
this.initCamera();
|
|
364
369
|
this.initScene();
|
|
370
|
+
this.scene.add(this.worldRoot);
|
|
365
371
|
this.splats = new SparkSplatRenderer();
|
|
366
372
|
const { mesh, bounds } = await this.splats.load(this.options.source);
|
|
367
373
|
this.splatPivot.clear();
|
|
368
374
|
this.splatPivot.add(mesh);
|
|
369
|
-
this.
|
|
370
|
-
this.
|
|
371
|
-
this.
|
|
372
|
-
this.
|
|
373
|
-
this.scene.position.y -= bounds.min.y;
|
|
374
|
-
this.scene.updateMatrixWorld(true);
|
|
375
|
+
this.worldRoot.add(this.splatPivot);
|
|
376
|
+
this.worldRoot.rotation.x = Math.PI;
|
|
377
|
+
this.worldRoot.position.y -= bounds.min.y;
|
|
378
|
+
this.worldRoot.updateMatrixWorld(true);
|
|
375
379
|
if (this.options.colliderSource) {
|
|
376
380
|
await this.loadCollider(this.options.colliderSource);
|
|
377
381
|
}
|
|
378
|
-
console.log("[PLY bounds]", bounds.min, bounds.max);
|
|
379
382
|
this.switchToOrbit();
|
|
380
383
|
window.addEventListener("keydown", this.onKeyToggle);
|
|
381
384
|
}
|
|
@@ -407,15 +410,28 @@ var PGSGThreeViewer = class {
|
|
|
407
410
|
this.controls?.dispose();
|
|
408
411
|
this.renderer.dispose();
|
|
409
412
|
}
|
|
413
|
+
setCameraMode(mode) {
|
|
414
|
+
if (mode === "orbit") {
|
|
415
|
+
document.exitPointerLock();
|
|
416
|
+
}
|
|
417
|
+
if (mode === "walk") {
|
|
418
|
+
setTimeout(() => {
|
|
419
|
+
if (document.pointerLockElement !== this.renderer.domElement) {
|
|
420
|
+
this.renderer.domElement.focus();
|
|
421
|
+
this.renderer.domElement.requestPointerLock();
|
|
422
|
+
}
|
|
423
|
+
}, 0);
|
|
424
|
+
}
|
|
425
|
+
}
|
|
410
426
|
initRenderer() {
|
|
411
427
|
if (this.renderer) return;
|
|
412
|
-
this.renderer = new
|
|
428
|
+
this.renderer = new THREE3.WebGLRenderer({
|
|
413
429
|
antialias: this.options.renderer?.antialias ?? false,
|
|
414
430
|
alpha: false,
|
|
415
431
|
powerPreference: "high-performance"
|
|
416
432
|
});
|
|
417
433
|
this.renderer.setClearColor(1118481, 1);
|
|
418
|
-
this.renderer.outputColorSpace =
|
|
434
|
+
this.renderer.outputColorSpace = THREE3.SRGBColorSpace;
|
|
419
435
|
this.renderer.setSize(
|
|
420
436
|
this.container.clientWidth,
|
|
421
437
|
this.container.clientHeight
|
|
@@ -430,39 +446,61 @@ var PGSGThreeViewer = class {
|
|
|
430
446
|
});
|
|
431
447
|
}
|
|
432
448
|
initScene() {
|
|
433
|
-
this.scene = new
|
|
434
|
-
this.scene.background = new
|
|
435
|
-
const gridHelper = new
|
|
436
|
-
|
|
437
|
-
const light = new THREE4.HemisphereLight(16777215, 2236962, 1);
|
|
449
|
+
this.scene = new THREE3.Scene();
|
|
450
|
+
this.scene.background = new THREE3.Color(1118481);
|
|
451
|
+
const gridHelper = new THREE3.GridHelper(10, 10);
|
|
452
|
+
const light = new THREE3.HemisphereLight(16777215, 2236962, 1);
|
|
438
453
|
this.scene.add(light);
|
|
439
|
-
console.log("Scene loaded");
|
|
440
454
|
}
|
|
441
455
|
initCamera() {
|
|
442
|
-
this.camera = new
|
|
456
|
+
this.camera = new THREE3.PerspectiveCamera(
|
|
443
457
|
60,
|
|
444
458
|
this.container.clientWidth / this.container.clientHeight,
|
|
445
459
|
0.01,
|
|
446
460
|
1e4
|
|
447
461
|
);
|
|
448
|
-
this.camera.position.set(0,
|
|
462
|
+
this.camera.position.set(0, 1.6, 3);
|
|
449
463
|
this.camera.lookAt(0, 0, 0);
|
|
450
|
-
console.log("Camera Loaded");
|
|
451
464
|
}
|
|
452
465
|
async loadCollider(url) {
|
|
453
466
|
const loader = new GLTFLoader();
|
|
454
467
|
const gltf = await loader.loadAsync(url);
|
|
455
468
|
this.colliderMesh = gltf.scene;
|
|
456
|
-
this.
|
|
469
|
+
this.worldRoot.add(this.colliderMesh);
|
|
457
470
|
this.colliders.length = 0;
|
|
458
471
|
this.colliderMesh.traverse((child) => {
|
|
459
472
|
if (child.isMesh) {
|
|
460
|
-
child.material = new
|
|
473
|
+
child.material = new THREE3.MeshNormalMaterial();
|
|
461
474
|
child.updateMatrixWorld(true);
|
|
462
475
|
this.colliders.push(child);
|
|
463
476
|
}
|
|
464
477
|
});
|
|
465
|
-
this.
|
|
478
|
+
this.worldRoot.updateMatrixWorld(true);
|
|
479
|
+
}
|
|
480
|
+
fitCameraToWorldBox(box) {
|
|
481
|
+
const center = box.getCenter(new THREE3.Vector3());
|
|
482
|
+
const size = box.getSize(new THREE3.Vector3());
|
|
483
|
+
const maxDim = Math.max(size.x, size.y, size.z);
|
|
484
|
+
const fov = THREE3.MathUtils.degToRad(this.camera.fov);
|
|
485
|
+
const distance = maxDim / (2 * Math.tan(fov / 2));
|
|
486
|
+
const direction = new THREE3.Vector3(0, 0, 1);
|
|
487
|
+
const position = center.clone().add(direction.multiplyScalar(distance * 1.2));
|
|
488
|
+
this.camera.position.copy(position);
|
|
489
|
+
this.camera.lookAt(center);
|
|
490
|
+
this.orbitTarget.copy(center);
|
|
491
|
+
}
|
|
492
|
+
fitCameraToBounds(bounds) {
|
|
493
|
+
const center = bounds.min.clone().add(bounds.max).multiplyScalar(0.5);
|
|
494
|
+
const size = bounds.max.clone().sub(bounds.min);
|
|
495
|
+
const fov = THREE3.MathUtils.degToRad(this.camera.fov);
|
|
496
|
+
const distance = size.z / (2 * Math.tan(fov / 2));
|
|
497
|
+
this.camera.position.set(
|
|
498
|
+
center.x,
|
|
499
|
+
center.y + size.y * 0.4,
|
|
500
|
+
center.z + distance * 1.2
|
|
501
|
+
);
|
|
502
|
+
this.camera.lookAt(center);
|
|
503
|
+
this.orbitTarget.copy(center);
|
|
466
504
|
}
|
|
467
505
|
onKeyToggle = (e) => {
|
|
468
506
|
if (e.key !== "v") return;
|
|
@@ -501,4 +539,4 @@ var PGSGThreeViewer = class {
|
|
|
501
539
|
export {
|
|
502
540
|
PGSGThreeViewer
|
|
503
541
|
};
|
|
504
|
-
//# sourceMappingURL=pgsg-three-viewer-
|
|
542
|
+
//# sourceMappingURL=pgsg-three-viewer-2ONIARDQ.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../src/viewers/three/pgsg-three-viewer.ts","../src/viewers/spark/SparkSplatRenderer.ts","../src/viewers/three/controls/WalkCapsuleController.ts","../src/viewers/three/controls/OrbitCameraController.ts"],"sourcesContent":["import type { PGSGViewerOptions } from \"../../core/types\";\nimport * as THREE from \"three\";\nimport { GLTFLoader } from \"three/examples/jsm/Addons.js\";\n\nimport { SparkSplatRenderer } from \"../spark/SparkSplatRenderer\";\nimport { WalkCapsuleController } from \"./controls/WalkCapsuleController\";\nimport { OrbitCameraController } from \"./controls/OrbitCameraController\";\n\nexport class PGSGThreeViewer {\n private scene = new THREE.Scene();\n private camera!: THREE.PerspectiveCamera;\n private renderer!: THREE.WebGLRenderer;\n private splats!: SparkSplatRenderer;\n\n private container: HTMLElement;\n\n private controls!: WalkCapsuleController | OrbitCameraController;\n private running = false;\n\n private orbitTarget = new THREE.Vector3();\n private lastTime = performance.now();\n\n private colliders: THREE.Object3D[] = [];\n\n private worldRoot = new THREE.Object3D();\n private splatPivot = new THREE.Object3D();\n private colliderMesh?: THREE.Object3D;\n\n constructor(private options: PGSGViewerOptions) {\n this.container = options.container;\n this.options = options;\n if (!this.container) {\n throw new Error(\"[PGSGThreeViewer] Container is required\");\n }\n }\n\n async load() {\n this.initRenderer();\n this.initCamera();\n this.initScene();\n\n this.scene.add(this.worldRoot);\n\n this.splats = new SparkSplatRenderer();\n const { mesh, bounds } = await this.splats.load(this.options.source);\n\n this.splatPivot.clear();\n this.splatPivot.add(mesh);\n this.worldRoot.add(this.splatPivot);\n\n this.worldRoot.rotation.x = Math.PI;\n this.worldRoot.position.y -= bounds.min.y;\n this.worldRoot.updateMatrixWorld(true);\n\n // const box = mesh.getBoundingBox();\n // box.applyMatrix4(this.worldRoot.matrixWorld);\n // this.fitCameraToWorldBox(box);\n\n if (this.options.colliderSource) {\n await this.loadCollider(this.options.colliderSource);\n }\n\n // const center = bounds.min.clone().add(bounds.max).multiplyScalar(0.5);\n // const size = bounds.max.clone().sub(bounds.min);\n\n // console.log(\"Center:\", center);\n // console.log(\"Size:\", size);\n\n // this.fitCameraToBounds(bounds);\n\n this.switchToOrbit();\n window.addEventListener(\"keydown\", this.onKeyToggle);\n }\n\n start() {\n if (this.running) return;\n this.running = true;\n this.renderer.setAnimationLoop((time) => {\n const now = performance.now();\n const delta = (now - this.lastTime) / 1000;\n this.lastTime = now;\n\n (this.controls as any)?.update?.(delta);\n\n this.renderer.render(this.scene, this.camera);\n });\n }\n\n pause() {\n this.running = false;\n }\n\n resize() {\n if (!this.renderer || !this.camera) return;\n\n const w = Math.max(1, this.container.clientWidth);\n const h = Math.max(1, this.container.clientHeight);\n\n this.renderer.setSize(w, h);\n this.camera.aspect = w / h;\n this.camera.updateProjectionMatrix();\n }\n\n destroy() {\n this.running = false;\n this.renderer.setAnimationLoop(null);\n this.controls?.dispose();\n this.renderer.dispose();\n }\n\n setCameraMode(mode: \"orbit\" | \"walk\") {\n if (mode === \"orbit\") {\n document.exitPointerLock();\n }\n\n if (mode === \"walk\") {\n // FORCE pointer lock NOW (gesture already happened)\n setTimeout(() => {\n if (document.pointerLockElement !== this.renderer.domElement) {\n this.renderer.domElement.focus();\n this.renderer.domElement.requestPointerLock();\n }\n }, 0);\n }\n }\n\n private initRenderer() {\n if (this.renderer) return;\n\n this.renderer = new THREE.WebGLRenderer({\n antialias: this.options.renderer?.antialias ?? false,\n alpha: false,\n powerPreference: \"high-performance\",\n });\n\n this.renderer.setClearColor(0x111111, 1);\n this.renderer.outputColorSpace = THREE.SRGBColorSpace;\n\n this.renderer.setSize(\n this.container.clientWidth,\n this.container.clientHeight,\n );\n\n this.renderer.setPixelRatio(\n this.options.renderer?.pixelRatio ?? window.devicePixelRatio,\n );\n\n this.container.appendChild(this.renderer.domElement);\n\n this.renderer.domElement.addEventListener(\"webglcontextlost\", (e) => {\n e.preventDefault();\n console.log(\"[PGSG Viewer] WebGL context lost\");\n });\n }\n\n private initScene() {\n this.scene = new THREE.Scene();\n this.scene.background = new THREE.Color(0x111111);\n\n const gridHelper = new THREE.GridHelper(10, 10);\n // this.scene.add(gridHelper);\n\n const light = new THREE.HemisphereLight(0xffffff, 0x222222, 1.0);\n this.scene.add(light);\n }\n\n private initCamera() {\n this.camera = new THREE.PerspectiveCamera(\n 60,\n this.container.clientWidth / this.container.clientHeight,\n 0.01,\n 10000,\n );\n\n this.camera.position.set(0, 1.6, 3);\n this.camera.lookAt(0, 0, 0);\n }\n\n private async loadCollider(url: string) {\n const loader = new GLTFLoader();\n const gltf = await loader.loadAsync(url);\n\n this.colliderMesh = gltf.scene;\n this.worldRoot.add(this.colliderMesh);\n\n this.colliders.length = 0;\n\n this.colliderMesh.traverse((child: any) => {\n if ((child as THREE.Mesh).isMesh) {\n child.material = new THREE.MeshNormalMaterial();\n child.updateMatrixWorld(true);\n this.colliders.push(child);\n }\n });\n\n this.worldRoot.updateMatrixWorld(true);\n }\n\n private fitCameraToWorldBox(box: THREE.Box3) {\n const center = box.getCenter(new THREE.Vector3());\n const size = box.getSize(new THREE.Vector3());\n\n const maxDim = Math.max(size.x, size.y, size.z);\n\n const fov = THREE.MathUtils.degToRad(this.camera.fov);\n const distance = maxDim / (2 * Math.tan(fov / 2));\n\n const direction = new THREE.Vector3(0, 0, 1); // view from front\n const position = center\n .clone()\n .add(direction.multiplyScalar(distance * 1.2));\n\n this.camera.position.copy(position);\n this.camera.lookAt(center);\n\n this.orbitTarget.copy(center);\n }\n\n private fitCameraToBounds(bounds: {\n min: THREE.Vector3;\n max: THREE.Vector3;\n }) {\n const center = bounds.min.clone().add(bounds.max).multiplyScalar(0.5);\n const size = bounds.max.clone().sub(bounds.min);\n\n const fov = THREE.MathUtils.degToRad(this.camera.fov);\n const distance = size.z / (2 * Math.tan(fov / 2));\n\n this.camera.position.set(\n center.x,\n center.y + size.y * 0.4,\n center.z + distance * 1.2,\n );\n\n this.camera.lookAt(center);\n this.orbitTarget.copy(center);\n }\n\n private onKeyToggle = (e: KeyboardEvent) => {\n if (e.key !== \"v\") return;\n\n if (this.controls instanceof WalkCapsuleController) {\n this.switchToOrbit();\n } else {\n this.switchToWalk();\n }\n };\n\n private switchToWalk() {\n this.controls?.dispose();\n this.controls = new WalkCapsuleController({\n camera: this.camera,\n dom: this.renderer.domElement,\n colliders: this.colliders,\n eyeHeight: 1.6,\n radius: 0.35,\n walkSpeed: 2.5,\n runMultiplier: 2.0,\n gravity: 9.8,\n }) as any;\n }\n\n private switchToOrbit() {\n this.controls?.dispose();\n\n const distance = this.camera.position.distanceTo(this.orbitTarget);\n\n this.controls = new OrbitCameraController(\n this.camera,\n this.renderer.domElement,\n {\n target: this.orbitTarget.clone(),\n distance: Math.max(distance, 0.5),\n },\n );\n }\n}\n","import { SplatMesh } from \"@sparkjsdev/spark\";\nimport * as THREE from \"three\";\nimport type { ViewerSource } from \"../../core/types\";\nimport { computePLYBounds, parsePLYHeader } from \"../three/utils\";\n\nexport class SparkSplatRenderer {\n private mesh!: SplatMesh;\n\n async load(source: ViewerSource) {\n if (source.type !== \"ply\" && source.type !== \"pgsg\") {\n throw new Error(\"SparkJS supports splat-based sources only\");\n }\n\n // const res = await fetch(source.url);\n // const buffer = await res.arrayBuffer();\n\n // const { vertexCount, headerSize } = parsePLYHeader(buffer);\n // const bounds = computePLYBounds(buffer, headerSize, vertexCount);\n\n this.mesh = new SplatMesh({\n url: source.url,\n });\n\n await this.mesh.initialized;\n this.mesh.updateMatrixWorld(true);\n\n const box = this.mesh.getBoundingBox(true);\n\n const min = box.min.clone();\n const max = box.max.clone();\n\n // Match SparkJS doc defaults\n this.mesh.position.set(0, 0, 0);\n this.mesh.quaternion.identity();\n\n return {\n mesh: this.mesh,\n bounds: {\n min,\n max,\n },\n };\n }\n\n addToScene(scene: THREE.Scene) {\n scene.add(this.mesh);\n }\n\n update(dt: number) {\n // optional: rotation / animation\n }\n\n destroy(scene: THREE.Scene) {\n scene.remove(this.mesh);\n this.mesh.dispose?.();\n }\n}\n","import * as THREE from \"three\";\n\nexport type WalkCapsuleOptions = {\n dom: HTMLElement;\n camera: THREE.PerspectiveCamera;\n colliders: THREE.Object3D[];\n\n eyeHeight?: number;\n radius?: number;\n gravity?: number;\n walkSpeed?: number;\n runMultiplier?: number;\n lookSensitivity?: number;\n};\n\nexport class WalkCapsuleController {\n private dom: HTMLElement;\n private camera: THREE.PerspectiveCamera;\n private colliders: THREE.Object3D[];\n\n private eyeHeight: number;\n private radius: number;\n\n private gravity: number;\n private walkSpeed: number;\n private runMultiplier: number;\n private lookSensitivity: number;\n\n private yaw = 0;\n private pitch = 0;\n\n private velocity = new THREE.Vector3();\n private onGround = false;\n\n private keys = new Set<string>();\n private raycaster = new THREE.Raycaster();\n\n constructor(opts: WalkCapsuleOptions) {\n this.dom = opts.dom;\n this.camera = opts.camera;\n this.colliders = opts.colliders;\n console.log(\"colliders\", this.colliders.length);\n\n this.eyeHeight = opts.eyeHeight ?? 1.6;\n this.radius = opts.radius ?? 0.35;\n this.gravity = opts.gravity ?? 9.8;\n this.walkSpeed = opts.walkSpeed ?? 2.5;\n this.runMultiplier = opts.runMultiplier ?? 2.0;\n this.lookSensitivity = opts.lookSensitivity ?? 0.0022;\n\n // Init yaw / pitch from camera\n const euler = new THREE.Euler().setFromQuaternion(\n this.camera.quaternion,\n \"YXZ\",\n );\n this.pitch = euler.x;\n this.yaw = euler.y;\n\n this.bind();\n }\n\n dispose() {\n this.unbind();\n document.exitPointerLock();\n }\n\n // --------------------------------------------------\n // Input binding (SAFE for pointer lock)\n // --------------------------------------------------\n\n private bind() {\n // 🔴 IMPORTANT: pointer lock ONLY on click\n this.dom.addEventListener(\"click\", this.onClick);\n\n window.addEventListener(\"mousemove\", this.onMouseMove);\n window.addEventListener(\"keydown\", this.onKeyDown);\n window.addEventListener(\"keyup\", this.onKeyUp);\n window.addEventListener(\"blur\", this.onBlur);\n\n this.dom.addEventListener(\"contextmenu\", (e) => e.preventDefault());\n }\n\n private unbind() {\n this.dom.removeEventListener(\"click\", this.onClick);\n window.removeEventListener(\"mousemove\", this.onMouseMove);\n window.removeEventListener(\"keydown\", this.onKeyDown);\n window.removeEventListener(\"keyup\", this.onKeyUp);\n window.removeEventListener(\"blur\", this.onBlur);\n }\n\n private onClick = () => {\n if (document.pointerLockElement !== this.dom) {\n this.dom.requestPointerLock();\n }\n };\n\n private onBlur = () => {\n document.exitPointerLock();\n this.keys.clear();\n };\n\n private onMouseMove = (e: MouseEvent) => {\n if (document.pointerLockElement !== this.dom) return;\n\n this.yaw -= e.movementX * this.lookSensitivity;\n this.pitch -= e.movementY * this.lookSensitivity;\n\n this.pitch = THREE.MathUtils.clamp(\n this.pitch,\n -Math.PI / 2 + 0.01,\n Math.PI / 2 - 0.01,\n );\n\n this.camera.quaternion.setFromEuler(\n new THREE.Euler(this.pitch, this.yaw, 0, \"YXZ\"),\n );\n };\n\n private onKeyDown = (e: KeyboardEvent) => {\n this.keys.add(e.key.toLowerCase());\n };\n\n private onKeyUp = (e: KeyboardEvent) => {\n this.keys.delete(e.key.toLowerCase());\n };\n\n // --------------------------------------------------\n // Update loop\n // --------------------------------------------------\n\n update(dt: number) {\n if (!Number.isFinite(this.camera.position.y)) return;\n\n dt = Math.min(dt, 0.05);\n\n // Direction vectors (yaw-only)\n const forward = new THREE.Vector3();\n this.camera.getWorldDirection(forward);\n forward.y = 0;\n forward.normalize();\n\n const right = new THREE.Vector3()\n .crossVectors(forward, new THREE.Vector3(0, 1, 0))\n .normalize();\n\n const wish = new THREE.Vector3();\n if (this.keys.has(\"w\")) wish.add(forward);\n if (this.keys.has(\"s\")) wish.sub(forward);\n if (this.keys.has(\"d\")) wish.add(right);\n if (this.keys.has(\"a\")) wish.sub(right);\n\n if (wish.lengthSq() > 0) wish.normalize();\n\n // if (this.keys.size > 0) {\n // console.log(\"walking\", [...this.keys]);\n // }\n\n const speed =\n this.walkSpeed * (this.keys.has(\"shift\") ? this.runMultiplier : 1);\n\n this.velocity.x = wish.x * speed;\n this.velocity.z = wish.z * speed;\n\n // gravity (once)\n this.velocity.y -= this.gravity * dt;\n\n // integrate position once\n const nextPos = this.camera.position.clone();\n nextPos.x += this.velocity.x * dt;\n nextPos.z += this.velocity.z * dt;\n nextPos.y += this.velocity.y * dt;\n\n const resolved = this.resolveGroundAndCollisions(nextPos);\n this.camera.position.copy(resolved);\n }\n\n // --------------------------------------------------\n // Collision & Ground\n // --------------------------------------------------\n\n private resolveGroundAndCollisions(desiredCamPos: THREE.Vector3) {\n const camPos = desiredCamPos.clone();\n\n // ----- Ground check (robust) -----\n const maxRayDown = 10.0;\n\n const origin = camPos.clone();\n origin.y += 2.0;\n\n this.raycaster.set(origin, new THREE.Vector3(0, -1, 0));\n this.raycaster.near = 0;\n this.raycaster.far = maxRayDown;\n\n const hits = this.raycaster.intersectObjects(this.colliders, true);\n\n let groundHit: THREE.Intersection | null = null;\n\n for (const hit of hits) {\n if (!hit.face) continue;\n\n // Convert face normal to world space\n const normalMatrix = new THREE.Matrix3().getNormalMatrix(\n hit.object.matrixWorld,\n );\n\n const worldNormal = hit.face.normal\n .clone()\n .applyMatrix3(normalMatrix)\n .normalize();\n\n // Accept only surfaces that face upward\n if (worldNormal.y > 0.5) {\n groundHit = hit;\n break;\n }\n }\n\n if (groundHit) {\n const groundY = groundHit.point.y;\n const targetY = groundY + this.eyeHeight;\n\n const falling = this.velocity.y <= 0;\n const maxSnap = 1.0;\n\n if (falling && camPos.y <= targetY + maxSnap) {\n camPos.y = targetY;\n this.velocity.y = 0;\n this.onGround = true;\n } else {\n this.onGround = false;\n }\n } else {\n this.onGround = false;\n }\n\n // ----- Wall push -----\n const center = camPos.clone();\n center.y -= this.eyeHeight * 0.9;\n\n const dirs = [\n new THREE.Vector3(1, 0, 0),\n new THREE.Vector3(-1, 0, 0),\n new THREE.Vector3(0, 0, 1),\n new THREE.Vector3(0, 0, -1),\n ];\n\n for (const d of dirs) {\n this.raycaster.set(center, d);\n this.raycaster.far = this.radius + 0.25;\n\n const wallHits = this.raycaster.intersectObjects(this.colliders, true);\n if (!wallHits.length) continue;\n\n const overlap = this.radius + 0.25 - wallHits[0].distance;\n if (overlap > 0) camPos.addScaledVector(d, -overlap);\n }\n\n // console.log({\n // camY: camPos.y.toFixed(2),\n // footY: footY.toFixed(2),\n // groundHit: hits[0]?.point.y.toFixed(2),\n // onGround: this.onGround,\n // });\n\n return camPos;\n }\n}\n","import * as THREE from \"three\";\n\nexport interface OrbitOptions {\n target: THREE.Vector3;\n distance: number;\n minDistance?: number;\n maxDistance?: number;\n rotateSpeed?: number;\n zoomSpeed?: number;\n}\n\nexport class OrbitCameraController {\n private camera: THREE.PerspectiveCamera;\n private dom: HTMLElement;\n\n private target: THREE.Vector3;\n private distance: number;\n private minDistance: number;\n private maxDistance: number;\n\n private yaw = 0;\n private pitch = 0;\n\n private rotateSpeed: number;\n private zoomSpeed: number;\n\n private dragging = false;\n private lastX = 0;\n private lastY = 0;\n\n private panning = false;\n private panSpeed = 0.002;\n\n constructor(\n camera: THREE.PerspectiveCamera,\n dom: HTMLElement,\n opts: OrbitOptions\n ) {\n this.camera = camera;\n this.dom = dom;\n\n this.target = opts.target.clone();\n this.distance = opts.distance;\n this.minDistance = opts.minDistance ?? 0.2;\n this.maxDistance = opts.maxDistance ?? 500;\n\n this.rotateSpeed = opts.rotateSpeed ?? 0.005;\n this.zoomSpeed = opts.zoomSpeed ?? 1.1;\n\n this.syncFromCamera();\n this.bind();\n this.updateCamera();\n }\n\n dispose() {\n this.unbind();\n }\n\n // -----------------------------\n // Setup\n // -----------------------------\n\n private bind() {\n this.dom.addEventListener(\"contextmenu\", (e) => e.preventDefault());\n this.dom.addEventListener(\"mousedown\", this.onMouseDown);\n window.addEventListener(\"mouseup\", this.onMouseUp);\n window.addEventListener(\"mousemove\", this.onMouseMove);\n this.dom.addEventListener(\"wheel\", this.onWheel, { passive: false });\n }\n\n private unbind() {\n this.dom.removeEventListener(\"mousedown\", this.onMouseDown);\n window.removeEventListener(\"mouseup\", this.onMouseUp);\n window.removeEventListener(\"mousemove\", this.onMouseMove);\n this.dom.removeEventListener(\"wheel\", this.onWheel);\n }\n\n private syncFromCamera() {\n const offset = this.camera.position.clone().sub(this.target);\n this.distance = offset.length();\n\n const spherical = new THREE.Spherical().setFromVector3(offset);\n this.yaw = spherical.theta;\n this.pitch = spherical.phi;\n }\n\n // -----------------------------\n // Input\n // -----------------------------\n\n private onMouseDown = (e: MouseEvent) => {\n if (e.button === 0) {\n // LEFT = orbit\n this.dragging = true;\n } else if (e.button === 2 || e.button === 1) {\n // RIGHT or MIDDLE = pan\n this.panning = true;\n }\n\n this.lastX = e.clientX;\n this.lastY = e.clientY;\n };\n\n private onMouseUp = () => {\n this.dragging = false;\n this.panning = false;\n };\n\n private onMouseMove = (e: MouseEvent) => {\n if (!this.dragging && !this.panning) return;\n\n const dx = e.clientX - this.lastX;\n const dy = e.clientY - this.lastY;\n\n this.lastX = e.clientX;\n this.lastY = e.clientY;\n\n // -----------------\n // ORBIT ROTATION\n // -----------------\n if (this.dragging) {\n this.yaw -= dx * this.rotateSpeed;\n this.pitch -= dy * this.rotateSpeed;\n\n this.pitch = THREE.MathUtils.clamp(this.pitch, 0.01, Math.PI - 0.01);\n\n this.updateCamera();\n return;\n }\n\n // -----------------\n // PANNING\n // -----------------\n if (this.panning) {\n const panScale = this.distance * this.panSpeed;\n\n const right = new THREE.Vector3();\n const up = new THREE.Vector3();\n\n this.camera.getWorldDirection(up);\n right.crossVectors(this.camera.up, up).normalize();\n up.crossVectors(\n right,\n this.camera.getWorldDirection(new THREE.Vector3())\n ).normalize();\n\n const panOffset = new THREE.Vector3()\n .addScaledVector(right, dx * panScale)\n .addScaledVector(up, -dy * panScale);\n\n this.target.add(panOffset);\n this.camera.position.add(panOffset);\n\n // no updateCamera() — we already moved both\n }\n };\n\n private onWheel = (e: WheelEvent) => {\n e.preventDefault();\n\n const zoomFactor = Math.pow(this.zoomSpeed, e.deltaY / 100);\n this.distance *= zoomFactor;\n\n this.distance = THREE.MathUtils.clamp(\n this.distance,\n this.minDistance,\n this.maxDistance\n );\n\n this.updateCamera();\n };\n\n // -----------------------------\n // Camera math\n // -----------------------------\n\n private updateCamera() {\n const spherical = new THREE.Spherical(this.distance, this.pitch, this.yaw);\n\n const pos = new THREE.Vector3()\n .setFromSpherical(spherical)\n .add(this.target);\n\n this.camera.position.copy(pos);\n this.camera.lookAt(this.target);\n }\n\n setTarget(v: THREE.Vector3) {\n this.target.copy(v);\n this.updateCamera();\n }\n}\n"],"mappings":";AACA,YAAYA,YAAW;AACvB,SAAS,kBAAkB;;;ACF3B,SAAS,iBAAiB;AAKnB,IAAM,qBAAN,MAAyB;AAAA,EACtB;AAAA,EAER,MAAM,KAAK,QAAsB;AAC/B,QAAI,OAAO,SAAS,SAAS,OAAO,SAAS,QAAQ;AACnD,YAAM,IAAI,MAAM,2CAA2C;AAAA,IAC7D;AAQA,SAAK,OAAO,IAAI,UAAU;AAAA,MACxB,KAAK,OAAO;AAAA,IACd,CAAC;AAED,UAAM,KAAK,KAAK;AAChB,SAAK,KAAK,kBAAkB,IAAI;AAEhC,UAAM,MAAM,KAAK,KAAK,eAAe,IAAI;AAEzC,UAAM,MAAM,IAAI,IAAI,MAAM;AAC1B,UAAM,MAAM,IAAI,IAAI,MAAM;AAG1B,SAAK,KAAK,SAAS,IAAI,GAAG,GAAG,CAAC;AAC9B,SAAK,KAAK,WAAW,SAAS;AAE9B,WAAO;AAAA,MACL,MAAM,KAAK;AAAA,MACX,QAAQ;AAAA,QACN;AAAA,QACA;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAAA,EAEA,WAAW,OAAoB;AAC7B,UAAM,IAAI,KAAK,IAAI;AAAA,EACrB;AAAA,EAEA,OAAO,IAAY;AAAA,EAEnB;AAAA,EAEA,QAAQ,OAAoB;AAC1B,UAAM,OAAO,KAAK,IAAI;AACtB,SAAK,KAAK,UAAU;AAAA,EACtB;AACF;;;ACxDA,YAAY,WAAW;AAehB,IAAM,wBAAN,MAA4B;AAAA,EACzB;AAAA,EACA;AAAA,EACA;AAAA,EAEA;AAAA,EACA;AAAA,EAEA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAEA,MAAM;AAAA,EACN,QAAQ;AAAA,EAER,WAAW,IAAU,cAAQ;AAAA,EAC7B,WAAW;AAAA,EAEX,OAAO,oBAAI,IAAY;AAAA,EACvB,YAAY,IAAU,gBAAU;AAAA,EAExC,YAAY,MAA0B;AACpC,SAAK,MAAM,KAAK;AAChB,SAAK,SAAS,KAAK;AACnB,SAAK,YAAY,KAAK;AACtB,YAAQ,IAAI,aAAa,KAAK,UAAU,MAAM;AAE9C,SAAK,YAAY,KAAK,aAAa;AACnC,SAAK,SAAS,KAAK,UAAU;AAC7B,SAAK,UAAU,KAAK,WAAW;AAC/B,SAAK,YAAY,KAAK,aAAa;AACnC,SAAK,gBAAgB,KAAK,iBAAiB;AAC3C,SAAK,kBAAkB,KAAK,mBAAmB;AAG/C,UAAM,QAAQ,IAAU,YAAM,EAAE;AAAA,MAC9B,KAAK,OAAO;AAAA,MACZ;AAAA,IACF;AACA,SAAK,QAAQ,MAAM;AACnB,SAAK,MAAM,MAAM;AAEjB,SAAK,KAAK;AAAA,EACZ;AAAA,EAEA,UAAU;AACR,SAAK,OAAO;AACZ,aAAS,gBAAgB;AAAA,EAC3B;AAAA;AAAA;AAAA;AAAA,EAMQ,OAAO;AAEb,SAAK,IAAI,iBAAiB,SAAS,KAAK,OAAO;AAE/C,WAAO,iBAAiB,aAAa,KAAK,WAAW;AACrD,WAAO,iBAAiB,WAAW,KAAK,SAAS;AACjD,WAAO,iBAAiB,SAAS,KAAK,OAAO;AAC7C,WAAO,iBAAiB,QAAQ,KAAK,MAAM;AAE3C,SAAK,IAAI,iBAAiB,eAAe,CAAC,MAAM,EAAE,eAAe,CAAC;AAAA,EACpE;AAAA,EAEQ,SAAS;AACf,SAAK,IAAI,oBAAoB,SAAS,KAAK,OAAO;AAClD,WAAO,oBAAoB,aAAa,KAAK,WAAW;AACxD,WAAO,oBAAoB,WAAW,KAAK,SAAS;AACpD,WAAO,oBAAoB,SAAS,KAAK,OAAO;AAChD,WAAO,oBAAoB,QAAQ,KAAK,MAAM;AAAA,EAChD;AAAA,EAEQ,UAAU,MAAM;AACtB,QAAI,SAAS,uBAAuB,KAAK,KAAK;AAC5C,WAAK,IAAI,mBAAmB;AAAA,IAC9B;AAAA,EACF;AAAA,EAEQ,SAAS,MAAM;AACrB,aAAS,gBAAgB;AACzB,SAAK,KAAK,MAAM;AAAA,EAClB;AAAA,EAEQ,cAAc,CAAC,MAAkB;AACvC,QAAI,SAAS,uBAAuB,KAAK,IAAK;AAE9C,SAAK,OAAO,EAAE,YAAY,KAAK;AAC/B,SAAK,SAAS,EAAE,YAAY,KAAK;AAEjC,SAAK,QAAc,gBAAU;AAAA,MAC3B,KAAK;AAAA,MACL,CAAC,KAAK,KAAK,IAAI;AAAA,MACf,KAAK,KAAK,IAAI;AAAA,IAChB;AAEA,SAAK,OAAO,WAAW;AAAA,MACrB,IAAU,YAAM,KAAK,OAAO,KAAK,KAAK,GAAG,KAAK;AAAA,IAChD;AAAA,EACF;AAAA,EAEQ,YAAY,CAAC,MAAqB;AACxC,SAAK,KAAK,IAAI,EAAE,IAAI,YAAY,CAAC;AAAA,EACnC;AAAA,EAEQ,UAAU,CAAC,MAAqB;AACtC,SAAK,KAAK,OAAO,EAAE,IAAI,YAAY,CAAC;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,IAAY;AACjB,QAAI,CAAC,OAAO,SAAS,KAAK,OAAO,SAAS,CAAC,EAAG;AAE9C,SAAK,KAAK,IAAI,IAAI,IAAI;AAGtB,UAAM,UAAU,IAAU,cAAQ;AAClC,SAAK,OAAO,kBAAkB,OAAO;AACrC,YAAQ,IAAI;AACZ,YAAQ,UAAU;AAElB,UAAM,QAAQ,IAAU,cAAQ,EAC7B,aAAa,SAAS,IAAU,cAAQ,GAAG,GAAG,CAAC,CAAC,EAChD,UAAU;AAEb,UAAM,OAAO,IAAU,cAAQ;AAC/B,QAAI,KAAK,KAAK,IAAI,GAAG,EAAG,MAAK,IAAI,OAAO;AACxC,QAAI,KAAK,KAAK,IAAI,GAAG,EAAG,MAAK,IAAI,OAAO;AACxC,QAAI,KAAK,KAAK,IAAI,GAAG,EAAG,MAAK,IAAI,KAAK;AACtC,QAAI,KAAK,KAAK,IAAI,GAAG,EAAG,MAAK,IAAI,KAAK;AAEtC,QAAI,KAAK,SAAS,IAAI,EAAG,MAAK,UAAU;AAMxC,UAAM,QACJ,KAAK,aAAa,KAAK,KAAK,IAAI,OAAO,IAAI,KAAK,gBAAgB;AAElE,SAAK,SAAS,IAAI,KAAK,IAAI;AAC3B,SAAK,SAAS,IAAI,KAAK,IAAI;AAG3B,SAAK,SAAS,KAAK,KAAK,UAAU;AAGlC,UAAM,UAAU,KAAK,OAAO,SAAS,MAAM;AAC3C,YAAQ,KAAK,KAAK,SAAS,IAAI;AAC/B,YAAQ,KAAK,KAAK,SAAS,IAAI;AAC/B,YAAQ,KAAK,KAAK,SAAS,IAAI;AAE/B,UAAM,WAAW,KAAK,2BAA2B,OAAO;AACxD,SAAK,OAAO,SAAS,KAAK,QAAQ;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA,EAMQ,2BAA2B,eAA8B;AAC/D,UAAM,SAAS,cAAc,MAAM;AAGnC,UAAM,aAAa;AAEnB,UAAM,SAAS,OAAO,MAAM;AAC5B,WAAO,KAAK;AAEZ,SAAK,UAAU,IAAI,QAAQ,IAAU,cAAQ,GAAG,IAAI,CAAC,CAAC;AACtD,SAAK,UAAU,OAAO;AACtB,SAAK,UAAU,MAAM;AAErB,UAAM,OAAO,KAAK,UAAU,iBAAiB,KAAK,WAAW,IAAI;AAEjE,QAAI,YAAuC;AAE3C,eAAW,OAAO,MAAM;AACtB,UAAI,CAAC,IAAI,KAAM;AAGf,YAAM,eAAe,IAAU,cAAQ,EAAE;AAAA,QACvC,IAAI,OAAO;AAAA,MACb;AAEA,YAAM,cAAc,IAAI,KAAK,OAC1B,MAAM,EACN,aAAa,YAAY,EACzB,UAAU;AAGb,UAAI,YAAY,IAAI,KAAK;AACvB,oBAAY;AACZ;AAAA,MACF;AAAA,IACF;AAEA,QAAI,WAAW;AACb,YAAM,UAAU,UAAU,MAAM;AAChC,YAAM,UAAU,UAAU,KAAK;AAE/B,YAAM,UAAU,KAAK,SAAS,KAAK;AACnC,YAAM,UAAU;AAEhB,UAAI,WAAW,OAAO,KAAK,UAAU,SAAS;AAC5C,eAAO,IAAI;AACX,aAAK,SAAS,IAAI;AAClB,aAAK,WAAW;AAAA,MAClB,OAAO;AACL,aAAK,WAAW;AAAA,MAClB;AAAA,IACF,OAAO;AACL,WAAK,WAAW;AAAA,IAClB;AAGA,UAAM,SAAS,OAAO,MAAM;AAC5B,WAAO,KAAK,KAAK,YAAY;AAE7B,UAAM,OAAO;AAAA,MACX,IAAU,cAAQ,GAAG,GAAG,CAAC;AAAA,MACzB,IAAU,cAAQ,IAAI,GAAG,CAAC;AAAA,MAC1B,IAAU,cAAQ,GAAG,GAAG,CAAC;AAAA,MACzB,IAAU,cAAQ,GAAG,GAAG,EAAE;AAAA,IAC5B;AAEA,eAAW,KAAK,MAAM;AACpB,WAAK,UAAU,IAAI,QAAQ,CAAC;AAC5B,WAAK,UAAU,MAAM,KAAK,SAAS;AAEnC,YAAM,WAAW,KAAK,UAAU,iBAAiB,KAAK,WAAW,IAAI;AACrE,UAAI,CAAC,SAAS,OAAQ;AAEtB,YAAM,UAAU,KAAK,SAAS,OAAO,SAAS,CAAC,EAAE;AACjD,UAAI,UAAU,EAAG,QAAO,gBAAgB,GAAG,CAAC,OAAO;AAAA,IACrD;AASA,WAAO;AAAA,EACT;AACF;;;AC1QA,YAAYC,YAAW;AAWhB,IAAM,wBAAN,MAA4B;AAAA,EACzB;AAAA,EACA;AAAA,EAEA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAEA,MAAM;AAAA,EACN,QAAQ;AAAA,EAER;AAAA,EACA;AAAA,EAEA,WAAW;AAAA,EACX,QAAQ;AAAA,EACR,QAAQ;AAAA,EAER,UAAU;AAAA,EACV,WAAW;AAAA,EAEnB,YACE,QACA,KACA,MACA;AACA,SAAK,SAAS;AACd,SAAK,MAAM;AAEX,SAAK,SAAS,KAAK,OAAO,MAAM;AAChC,SAAK,WAAW,KAAK;AACrB,SAAK,cAAc,KAAK,eAAe;AACvC,SAAK,cAAc,KAAK,eAAe;AAEvC,SAAK,cAAc,KAAK,eAAe;AACvC,SAAK,YAAY,KAAK,aAAa;AAEnC,SAAK,eAAe;AACpB,SAAK,KAAK;AACV,SAAK,aAAa;AAAA,EACpB;AAAA,EAEA,UAAU;AACR,SAAK,OAAO;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAMQ,OAAO;AACb,SAAK,IAAI,iBAAiB,eAAe,CAAC,MAAM,EAAE,eAAe,CAAC;AAClE,SAAK,IAAI,iBAAiB,aAAa,KAAK,WAAW;AACvD,WAAO,iBAAiB,WAAW,KAAK,SAAS;AACjD,WAAO,iBAAiB,aAAa,KAAK,WAAW;AACrD,SAAK,IAAI,iBAAiB,SAAS,KAAK,SAAS,EAAE,SAAS,MAAM,CAAC;AAAA,EACrE;AAAA,EAEQ,SAAS;AACf,SAAK,IAAI,oBAAoB,aAAa,KAAK,WAAW;AAC1D,WAAO,oBAAoB,WAAW,KAAK,SAAS;AACpD,WAAO,oBAAoB,aAAa,KAAK,WAAW;AACxD,SAAK,IAAI,oBAAoB,SAAS,KAAK,OAAO;AAAA,EACpD;AAAA,EAEQ,iBAAiB;AACvB,UAAM,SAAS,KAAK,OAAO,SAAS,MAAM,EAAE,IAAI,KAAK,MAAM;AAC3D,SAAK,WAAW,OAAO,OAAO;AAE9B,UAAM,YAAY,IAAU,iBAAU,EAAE,eAAe,MAAM;AAC7D,SAAK,MAAM,UAAU;AACrB,SAAK,QAAQ,UAAU;AAAA,EACzB;AAAA;AAAA;AAAA;AAAA,EAMQ,cAAc,CAAC,MAAkB;AACvC,QAAI,EAAE,WAAW,GAAG;AAElB,WAAK,WAAW;AAAA,IAClB,WAAW,EAAE,WAAW,KAAK,EAAE,WAAW,GAAG;AAE3C,WAAK,UAAU;AAAA,IACjB;AAEA,SAAK,QAAQ,EAAE;AACf,SAAK,QAAQ,EAAE;AAAA,EACjB;AAAA,EAEQ,YAAY,MAAM;AACxB,SAAK,WAAW;AAChB,SAAK,UAAU;AAAA,EACjB;AAAA,EAEQ,cAAc,CAAC,MAAkB;AACvC,QAAI,CAAC,KAAK,YAAY,CAAC,KAAK,QAAS;AAErC,UAAM,KAAK,EAAE,UAAU,KAAK;AAC5B,UAAM,KAAK,EAAE,UAAU,KAAK;AAE5B,SAAK,QAAQ,EAAE;AACf,SAAK,QAAQ,EAAE;AAKf,QAAI,KAAK,UAAU;AACjB,WAAK,OAAO,KAAK,KAAK;AACtB,WAAK,SAAS,KAAK,KAAK;AAExB,WAAK,QAAc,iBAAU,MAAM,KAAK,OAAO,MAAM,KAAK,KAAK,IAAI;AAEnE,WAAK,aAAa;AAClB;AAAA,IACF;AAKA,QAAI,KAAK,SAAS;AAChB,YAAM,WAAW,KAAK,WAAW,KAAK;AAEtC,YAAM,QAAQ,IAAU,eAAQ;AAChC,YAAM,KAAK,IAAU,eAAQ;AAE7B,WAAK,OAAO,kBAAkB,EAAE;AAChC,YAAM,aAAa,KAAK,OAAO,IAAI,EAAE,EAAE,UAAU;AACjD,SAAG;AAAA,QACD;AAAA,QACA,KAAK,OAAO,kBAAkB,IAAU,eAAQ,CAAC;AAAA,MACnD,EAAE,UAAU;AAEZ,YAAM,YAAY,IAAU,eAAQ,EACjC,gBAAgB,OAAO,KAAK,QAAQ,EACpC,gBAAgB,IAAI,CAAC,KAAK,QAAQ;AAErC,WAAK,OAAO,IAAI,SAAS;AACzB,WAAK,OAAO,SAAS,IAAI,SAAS;AAAA,IAGpC;AAAA,EACF;AAAA,EAEQ,UAAU,CAAC,MAAkB;AACnC,MAAE,eAAe;AAEjB,UAAM,aAAa,KAAK,IAAI,KAAK,WAAW,EAAE,SAAS,GAAG;AAC1D,SAAK,YAAY;AAEjB,SAAK,WAAiB,iBAAU;AAAA,MAC9B,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,IACP;AAEA,SAAK,aAAa;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA,EAMQ,eAAe;AACrB,UAAM,YAAY,IAAU,iBAAU,KAAK,UAAU,KAAK,OAAO,KAAK,GAAG;AAEzE,UAAM,MAAM,IAAU,eAAQ,EAC3B,iBAAiB,SAAS,EAC1B,IAAI,KAAK,MAAM;AAElB,SAAK,OAAO,SAAS,KAAK,GAAG;AAC7B,SAAK,OAAO,OAAO,KAAK,MAAM;AAAA,EAChC;AAAA,EAEA,UAAU,GAAkB;AAC1B,SAAK,OAAO,KAAK,CAAC;AAClB,SAAK,aAAa;AAAA,EACpB;AACF;;;AHvLO,IAAM,kBAAN,MAAsB;AAAA,EAoB3B,YAAoB,SAA4B;AAA5B;AAClB,SAAK,YAAY,QAAQ;AACzB,SAAK,UAAU;AACf,QAAI,CAAC,KAAK,WAAW;AACnB,YAAM,IAAI,MAAM,yCAAyC;AAAA,IAC3D;AAAA,EACF;AAAA,EAzBQ,QAAQ,IAAU,aAAM;AAAA,EACxB;AAAA,EACA;AAAA,EACA;AAAA,EAEA;AAAA,EAEA;AAAA,EACA,UAAU;AAAA,EAEV,cAAc,IAAU,eAAQ;AAAA,EAChC,WAAW,YAAY,IAAI;AAAA,EAE3B,YAA8B,CAAC;AAAA,EAE/B,YAAY,IAAU,gBAAS;AAAA,EAC/B,aAAa,IAAU,gBAAS;AAAA,EAChC;AAAA,EAUR,MAAM,OAAO;AACX,SAAK,aAAa;AAClB,SAAK,WAAW;AAChB,SAAK,UAAU;AAEf,SAAK,MAAM,IAAI,KAAK,SAAS;AAE7B,SAAK,SAAS,IAAI,mBAAmB;AACrC,UAAM,EAAE,MAAM,OAAO,IAAI,MAAM,KAAK,OAAO,KAAK,KAAK,QAAQ,MAAM;AAEnE,SAAK,WAAW,MAAM;AACtB,SAAK,WAAW,IAAI,IAAI;AACxB,SAAK,UAAU,IAAI,KAAK,UAAU;AAElC,SAAK,UAAU,SAAS,IAAI,KAAK;AACjC,SAAK,UAAU,SAAS,KAAK,OAAO,IAAI;AACxC,SAAK,UAAU,kBAAkB,IAAI;AAMrC,QAAI,KAAK,QAAQ,gBAAgB;AAC/B,YAAM,KAAK,aAAa,KAAK,QAAQ,cAAc;AAAA,IACrD;AAUA,SAAK,cAAc;AACnB,WAAO,iBAAiB,WAAW,KAAK,WAAW;AAAA,EACrD;AAAA,EAEA,QAAQ;AACN,QAAI,KAAK,QAAS;AAClB,SAAK,UAAU;AACf,SAAK,SAAS,iBAAiB,CAAC,SAAS;AACvC,YAAM,MAAM,YAAY,IAAI;AAC5B,YAAM,SAAS,MAAM,KAAK,YAAY;AACtC,WAAK,WAAW;AAEhB,MAAC,KAAK,UAAkB,SAAS,KAAK;AAEtC,WAAK,SAAS,OAAO,KAAK,OAAO,KAAK,MAAM;AAAA,IAC9C,CAAC;AAAA,EACH;AAAA,EAEA,QAAQ;AACN,SAAK,UAAU;AAAA,EACjB;AAAA,EAEA,SAAS;AACP,QAAI,CAAC,KAAK,YAAY,CAAC,KAAK,OAAQ;AAEpC,UAAM,IAAI,KAAK,IAAI,GAAG,KAAK,UAAU,WAAW;AAChD,UAAM,IAAI,KAAK,IAAI,GAAG,KAAK,UAAU,YAAY;AAEjD,SAAK,SAAS,QAAQ,GAAG,CAAC;AAC1B,SAAK,OAAO,SAAS,IAAI;AACzB,SAAK,OAAO,uBAAuB;AAAA,EACrC;AAAA,EAEA,UAAU;AACR,SAAK,UAAU;AACf,SAAK,SAAS,iBAAiB,IAAI;AACnC,SAAK,UAAU,QAAQ;AACvB,SAAK,SAAS,QAAQ;AAAA,EACxB;AAAA,EAEA,cAAc,MAAwB;AACpC,QAAI,SAAS,SAAS;AACpB,eAAS,gBAAgB;AAAA,IAC3B;AAEA,QAAI,SAAS,QAAQ;AAEnB,iBAAW,MAAM;AACf,YAAI,SAAS,uBAAuB,KAAK,SAAS,YAAY;AAC5D,eAAK,SAAS,WAAW,MAAM;AAC/B,eAAK,SAAS,WAAW,mBAAmB;AAAA,QAC9C;AAAA,MACF,GAAG,CAAC;AAAA,IACN;AAAA,EACF;AAAA,EAEQ,eAAe;AACrB,QAAI,KAAK,SAAU;AAEnB,SAAK,WAAW,IAAU,qBAAc;AAAA,MACtC,WAAW,KAAK,QAAQ,UAAU,aAAa;AAAA,MAC/C,OAAO;AAAA,MACP,iBAAiB;AAAA,IACnB,CAAC;AAED,SAAK,SAAS,cAAc,SAAU,CAAC;AACvC,SAAK,SAAS,mBAAyB;AAEvC,SAAK,SAAS;AAAA,MACZ,KAAK,UAAU;AAAA,MACf,KAAK,UAAU;AAAA,IACjB;AAEA,SAAK,SAAS;AAAA,MACZ,KAAK,QAAQ,UAAU,cAAc,OAAO;AAAA,IAC9C;AAEA,SAAK,UAAU,YAAY,KAAK,SAAS,UAAU;AAEnD,SAAK,SAAS,WAAW,iBAAiB,oBAAoB,CAAC,MAAM;AACnE,QAAE,eAAe;AACjB,cAAQ,IAAI,kCAAkC;AAAA,IAChD,CAAC;AAAA,EACH;AAAA,EAEQ,YAAY;AAClB,SAAK,QAAQ,IAAU,aAAM;AAC7B,SAAK,MAAM,aAAa,IAAU,aAAM,OAAQ;AAEhD,UAAM,aAAa,IAAU,kBAAW,IAAI,EAAE;AAG9C,UAAM,QAAQ,IAAU,uBAAgB,UAAU,SAAU,CAAG;AAC/D,SAAK,MAAM,IAAI,KAAK;AAAA,EACtB;AAAA,EAEQ,aAAa;AACnB,SAAK,SAAS,IAAU;AAAA,MACtB;AAAA,MACA,KAAK,UAAU,cAAc,KAAK,UAAU;AAAA,MAC5C;AAAA,MACA;AAAA,IACF;AAEA,SAAK,OAAO,SAAS,IAAI,GAAG,KAAK,CAAC;AAClC,SAAK,OAAO,OAAO,GAAG,GAAG,CAAC;AAAA,EAC5B;AAAA,EAEA,MAAc,aAAa,KAAa;AACtC,UAAM,SAAS,IAAI,WAAW;AAC9B,UAAM,OAAO,MAAM,OAAO,UAAU,GAAG;AAEvC,SAAK,eAAe,KAAK;AACzB,SAAK,UAAU,IAAI,KAAK,YAAY;AAEpC,SAAK,UAAU,SAAS;AAExB,SAAK,aAAa,SAAS,CAAC,UAAe;AACzC,UAAK,MAAqB,QAAQ;AAChC,cAAM,WAAW,IAAU,0BAAmB;AAC9C,cAAM,kBAAkB,IAAI;AAC5B,aAAK,UAAU,KAAK,KAAK;AAAA,MAC3B;AAAA,IACF,CAAC;AAED,SAAK,UAAU,kBAAkB,IAAI;AAAA,EACvC;AAAA,EAEQ,oBAAoB,KAAiB;AAC3C,UAAM,SAAS,IAAI,UAAU,IAAU,eAAQ,CAAC;AAChD,UAAM,OAAO,IAAI,QAAQ,IAAU,eAAQ,CAAC;AAE5C,UAAM,SAAS,KAAK,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;AAE9C,UAAM,MAAY,iBAAU,SAAS,KAAK,OAAO,GAAG;AACpD,UAAM,WAAW,UAAU,IAAI,KAAK,IAAI,MAAM,CAAC;AAE/C,UAAM,YAAY,IAAU,eAAQ,GAAG,GAAG,CAAC;AAC3C,UAAM,WAAW,OACd,MAAM,EACN,IAAI,UAAU,eAAe,WAAW,GAAG,CAAC;AAE/C,SAAK,OAAO,SAAS,KAAK,QAAQ;AAClC,SAAK,OAAO,OAAO,MAAM;AAEzB,SAAK,YAAY,KAAK,MAAM;AAAA,EAC9B;AAAA,EAEQ,kBAAkB,QAGvB;AACD,UAAM,SAAS,OAAO,IAAI,MAAM,EAAE,IAAI,OAAO,GAAG,EAAE,eAAe,GAAG;AACpE,UAAM,OAAO,OAAO,IAAI,MAAM,EAAE,IAAI,OAAO,GAAG;AAE9C,UAAM,MAAY,iBAAU,SAAS,KAAK,OAAO,GAAG;AACpD,UAAM,WAAW,KAAK,KAAK,IAAI,KAAK,IAAI,MAAM,CAAC;AAE/C,SAAK,OAAO,SAAS;AAAA,MACnB,OAAO;AAAA,MACP,OAAO,IAAI,KAAK,IAAI;AAAA,MACpB,OAAO,IAAI,WAAW;AAAA,IACxB;AAEA,SAAK,OAAO,OAAO,MAAM;AACzB,SAAK,YAAY,KAAK,MAAM;AAAA,EAC9B;AAAA,EAEQ,cAAc,CAAC,MAAqB;AAC1C,QAAI,EAAE,QAAQ,IAAK;AAEnB,QAAI,KAAK,oBAAoB,uBAAuB;AAClD,WAAK,cAAc;AAAA,IACrB,OAAO;AACL,WAAK,aAAa;AAAA,IACpB;AAAA,EACF;AAAA,EAEQ,eAAe;AACrB,SAAK,UAAU,QAAQ;AACvB,SAAK,WAAW,IAAI,sBAAsB;AAAA,MACxC,QAAQ,KAAK;AAAA,MACb,KAAK,KAAK,SAAS;AAAA,MACnB,WAAW,KAAK;AAAA,MAChB,WAAW;AAAA,MACX,QAAQ;AAAA,MACR,WAAW;AAAA,MACX,eAAe;AAAA,MACf,SAAS;AAAA,IACX,CAAC;AAAA,EACH;AAAA,EAEQ,gBAAgB;AACtB,SAAK,UAAU,QAAQ;AAEvB,UAAM,WAAW,KAAK,OAAO,SAAS,WAAW,KAAK,WAAW;AAEjE,SAAK,WAAW,IAAI;AAAA,MAClB,KAAK;AAAA,MACL,KAAK,SAAS;AAAA,MACd;AAAA,QACE,QAAQ,KAAK,YAAY,MAAM;AAAA,QAC/B,UAAU,KAAK,IAAI,UAAU,GAAG;AAAA,MAClC;AAAA,IACF;AAAA,EACF;AACF;","names":["THREE","THREE"]}
|
package/dist/react/index.js
CHANGED
package/package.json
CHANGED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/viewers/three/pgsg-three-viewer.ts","../src/viewers/spark/SparkSplatRenderer.ts","../src/viewers/three/controls/WalkCapsuleController.ts","../src/viewers/three/controls/OrbitCameraController.ts"],"sourcesContent":["import type { PGSGViewerOptions } from \"../../core/types\";\nimport * as THREE from \"three\";\nimport { GLTFLoader } from \"three/examples/jsm/Addons.js\";\n\nimport { SparkSplatRenderer } from \"../spark/SparkSplatRenderer\";\nimport { WalkCapsuleController } from \"./controls/WalkCapsuleController\";\nimport { OrbitCameraController } from \"./controls/OrbitCameraController\";\n\nexport class PGSGThreeViewer {\n private scene = new THREE.Scene();\n private camera!: THREE.PerspectiveCamera;\n private renderer!: THREE.WebGLRenderer;\n private splats!: SparkSplatRenderer;\n\n private container: HTMLElement;\n\n private controls!: WalkCapsuleController | OrbitCameraController;\n private running = false;\n\n private orbitTarget = new THREE.Vector3();\n private lastTime = performance.now();\n\n private colliders: THREE.Object3D[] = [];\n\n private splatPivot = new THREE.Object3D();\n private colliderMesh?: THREE.Object3D;\n\n constructor(private options: PGSGViewerOptions) {\n this.container = options.container;\n this.options = options;\n if (!this.container) {\n throw new Error(\"[PGSGThreeViewer] Container is required\");\n }\n }\n\n async load() {\n this.initRenderer();\n this.initCamera();\n this.initScene();\n\n this.splats = new SparkSplatRenderer();\n const { mesh, bounds } = await this.splats.load(this.options.source);\n\n this.splatPivot.clear();\n this.splatPivot.add(mesh);\n this.scene.add(this.splatPivot);\n\n this.splatPivot.rotation.set(Math.PI, 0, 0);\n this.splatPivot.updateMatrixWorld(true);\n\n this.scene.rotation.x = Math.PI;\n this.scene.position.y -= bounds.min.y;\n this.scene.updateMatrixWorld(true);\n\n if (this.options.colliderSource) {\n await this.loadCollider(this.options.colliderSource);\n }\n\n console.log(\"[PLY bounds]\", bounds.min, bounds.max);\n\n this.switchToOrbit();\n window.addEventListener(\"keydown\", this.onKeyToggle);\n }\n\n start() {\n if (this.running) return;\n this.running = true;\n this.renderer.setAnimationLoop((time) => {\n const now = performance.now();\n const delta = (now - this.lastTime) / 1000;\n this.lastTime = now;\n\n (this.controls as any)?.update?.(delta);\n\n this.renderer.render(this.scene, this.camera);\n });\n }\n\n pause() {\n this.running = false;\n }\n\n resize() {\n if (!this.renderer || !this.camera) return;\n\n const w = Math.max(1, this.container.clientWidth);\n const h = Math.max(1, this.container.clientHeight);\n\n this.renderer.setSize(w, h);\n this.camera.aspect = w / h;\n this.camera.updateProjectionMatrix();\n }\n\n destroy() {\n this.running = false;\n this.renderer.setAnimationLoop(null);\n this.controls?.dispose();\n this.renderer.dispose();\n }\n\n private initRenderer() {\n if (this.renderer) return;\n\n this.renderer = new THREE.WebGLRenderer({\n antialias: this.options.renderer?.antialias ?? false,\n alpha: false,\n powerPreference: \"high-performance\",\n });\n\n this.renderer.setClearColor(0x111111, 1);\n this.renderer.outputColorSpace = THREE.SRGBColorSpace;\n\n this.renderer.setSize(\n this.container.clientWidth,\n this.container.clientHeight,\n );\n\n this.renderer.setPixelRatio(\n this.options.renderer?.pixelRatio ?? window.devicePixelRatio,\n );\n\n this.container.appendChild(this.renderer.domElement);\n\n this.renderer.domElement.addEventListener(\"webglcontextlost\", (e) => {\n e.preventDefault();\n console.log(\"[PGSG Viewer] WebGL context lost\");\n });\n }\n\n private initScene() {\n this.scene = new THREE.Scene();\n this.scene.background = new THREE.Color(0x111111);\n\n const gridHelper = new THREE.GridHelper(10, 10);\n this.scene.add(gridHelper);\n\n const light = new THREE.HemisphereLight(0xffffff, 0x222222, 1.0);\n this.scene.add(light);\n\n console.log(\"Scene loaded\");\n }\n\n private initCamera() {\n this.camera = new THREE.PerspectiveCamera(\n 60,\n this.container.clientWidth / this.container.clientHeight,\n 0.01,\n 10000,\n );\n\n this.camera.position.set(0, 0, 0);\n this.camera.lookAt(0, 0, 0);\n console.log(\"Camera Loaded\");\n }\n\n private async loadCollider(url: string) {\n const loader = new GLTFLoader();\n const gltf = await loader.loadAsync(url);\n\n this.colliderMesh = gltf.scene;\n this.scene.add(this.colliderMesh);\n\n this.colliders.length = 0;\n\n this.colliderMesh.traverse((child: any) => {\n if ((child as THREE.Mesh).isMesh) {\n child.material = new THREE.MeshBasicMaterial({ visible: false });\n child.updateMatrixWorld(true);\n this.colliders.push(child);\n }\n });\n\n this.scene.updateMatrixWorld(true);\n }\n\n private onKeyToggle = (e: KeyboardEvent) => {\n if (e.key !== \"v\") return;\n\n if (this.controls instanceof WalkCapsuleController) {\n this.switchToOrbit();\n } else {\n this.switchToWalk();\n }\n };\n\n private switchToWalk() {\n this.controls?.dispose();\n this.controls = new WalkCapsuleController({\n camera: this.camera,\n dom: this.renderer.domElement,\n colliders: this.colliders,\n eyeHeight: 1.6,\n radius: 0.35,\n walkSpeed: 2.5,\n runMultiplier: 2.0,\n gravity: 9.8,\n }) as any;\n }\n\n private switchToOrbit() {\n this.controls?.dispose();\n\n const distance = this.camera.position.distanceTo(this.orbitTarget);\n\n this.controls = new OrbitCameraController(\n this.camera,\n this.renderer.domElement,\n {\n target: this.orbitTarget.clone(),\n distance: Math.max(distance, 0.5),\n },\n );\n }\n}\n","import { SplatMesh } from \"@sparkjsdev/spark\";\nimport * as THREE from \"three\";\nimport type { ViewerSource } from \"../../core/types\";\nimport { computePLYBounds, parsePLYHeader } from \"../three/utils\";\n\nexport class SparkSplatRenderer {\n private mesh!: SplatMesh;\n\n async load(source: ViewerSource) {\n if (source.type !== \"ply\" && source.type !== \"pgsg\") {\n throw new Error(\"SparkJS supports splat-based sources only\");\n }\n\n // const res = await fetch(source.url);\n // const buffer = await res.arrayBuffer();\n\n // const { vertexCount, headerSize } = parsePLYHeader(buffer);\n // const bounds = computePLYBounds(buffer, headerSize, vertexCount);\n\n this.mesh = new SplatMesh({\n url: source.url,\n });\n\n // Match SparkJS doc defaults\n this.mesh.quaternion.set(1, 0, 0, 0);\n this.mesh.position.set(0, 0, 0);\n\n return {\n mesh: this.mesh,\n bounds: {\n min: new THREE.Vector3(0, 0, 0),\n max: new THREE.Vector3(0, 0, 0),\n },\n };\n }\n\n addToScene(scene: THREE.Scene) {\n scene.add(this.mesh);\n }\n\n update(dt: number) {\n // optional: rotation / animation\n }\n\n destroy(scene: THREE.Scene) {\n scene.remove(this.mesh);\n this.mesh.dispose?.();\n }\n}\n","import * as THREE from \"three\";\n\nexport type WalkCapsuleOptions = {\n dom: HTMLElement;\n camera: THREE.PerspectiveCamera;\n colliders: THREE.Object3D[];\n\n eyeHeight?: number;\n radius?: number;\n gravity?: number;\n walkSpeed?: number;\n runMultiplier?: number;\n lookSensitivity?: number;\n};\n\nexport class WalkCapsuleController {\n private dom: HTMLElement;\n private camera: THREE.PerspectiveCamera;\n private colliders: THREE.Object3D[];\n\n private eyeHeight: number;\n private radius: number;\n\n private gravity: number;\n private walkSpeed: number;\n private runMultiplier: number;\n private lookSensitivity: number;\n\n private yaw = 0;\n private pitch = 0;\n\n private velocity = new THREE.Vector3();\n private onGround = false;\n\n private keys = new Set<string>();\n private raycaster = new THREE.Raycaster();\n\n constructor(opts: WalkCapsuleOptions) {\n this.dom = opts.dom;\n this.camera = opts.camera;\n this.colliders = opts.colliders;\n console.log(\"colliders\", this.colliders.length);\n\n this.eyeHeight = opts.eyeHeight ?? 1.6;\n this.radius = opts.radius ?? 0.35;\n this.gravity = opts.gravity ?? 9.8;\n this.walkSpeed = opts.walkSpeed ?? 2.5;\n this.runMultiplier = opts.runMultiplier ?? 2.0;\n this.lookSensitivity = opts.lookSensitivity ?? 0.0022;\n\n // Init yaw / pitch from camera\n const euler = new THREE.Euler().setFromQuaternion(\n this.camera.quaternion,\n \"YXZ\",\n );\n this.pitch = euler.x;\n this.yaw = euler.y;\n\n this.bind();\n }\n\n dispose() {\n this.unbind();\n document.exitPointerLock();\n }\n\n // --------------------------------------------------\n // Input binding (SAFE for pointer lock)\n // --------------------------------------------------\n\n private bind() {\n // 🔴 IMPORTANT: pointer lock ONLY on click\n this.dom.addEventListener(\"click\", this.onClick);\n\n window.addEventListener(\"mousemove\", this.onMouseMove);\n window.addEventListener(\"keydown\", this.onKeyDown);\n window.addEventListener(\"keyup\", this.onKeyUp);\n window.addEventListener(\"blur\", this.onBlur);\n\n this.dom.addEventListener(\"contextmenu\", (e) => e.preventDefault());\n }\n\n private unbind() {\n this.dom.removeEventListener(\"click\", this.onClick);\n window.removeEventListener(\"mousemove\", this.onMouseMove);\n window.removeEventListener(\"keydown\", this.onKeyDown);\n window.removeEventListener(\"keyup\", this.onKeyUp);\n window.removeEventListener(\"blur\", this.onBlur);\n }\n\n private onClick = () => {\n if (document.pointerLockElement !== this.dom) {\n this.dom.requestPointerLock();\n }\n };\n\n private onBlur = () => {\n document.exitPointerLock();\n this.keys.clear();\n };\n\n private onMouseMove = (e: MouseEvent) => {\n if (document.pointerLockElement !== this.dom) return;\n\n this.yaw -= e.movementX * this.lookSensitivity;\n this.pitch -= e.movementY * this.lookSensitivity;\n\n this.pitch = THREE.MathUtils.clamp(\n this.pitch,\n -Math.PI / 2 + 0.01,\n Math.PI / 2 - 0.01,\n );\n\n this.camera.quaternion.setFromEuler(\n new THREE.Euler(this.pitch, this.yaw, 0, \"YXZ\"),\n );\n };\n\n private onKeyDown = (e: KeyboardEvent) => {\n this.keys.add(e.key.toLowerCase());\n };\n\n private onKeyUp = (e: KeyboardEvent) => {\n this.keys.delete(e.key.toLowerCase());\n };\n\n // --------------------------------------------------\n // Update loop\n // --------------------------------------------------\n\n update(dt: number) {\n if (!Number.isFinite(this.camera.position.y)) return;\n\n dt = Math.min(dt, 0.05);\n\n // Direction vectors (yaw-only)\n const forward = new THREE.Vector3();\n this.camera.getWorldDirection(forward);\n forward.y = 0;\n forward.normalize();\n\n const right = new THREE.Vector3()\n .crossVectors(forward, new THREE.Vector3(0, 1, 0))\n .normalize();\n\n const wish = new THREE.Vector3();\n if (this.keys.has(\"w\")) wish.add(forward);\n if (this.keys.has(\"s\")) wish.sub(forward);\n if (this.keys.has(\"d\")) wish.add(right);\n if (this.keys.has(\"a\")) wish.sub(right);\n\n if (wish.lengthSq() > 0) wish.normalize();\n\n // if (this.keys.size > 0) {\n // console.log(\"walking\", [...this.keys]);\n // }\n\n const speed =\n this.walkSpeed * (this.keys.has(\"shift\") ? this.runMultiplier : 1);\n\n this.velocity.x = wish.x * speed;\n this.velocity.z = wish.z * speed;\n\n // gravity (once)\n this.velocity.y -= this.gravity * dt;\n\n // integrate position once\n const nextPos = this.camera.position.clone();\n nextPos.x += this.velocity.x * dt;\n nextPos.z += this.velocity.z * dt;\n nextPos.y += this.velocity.y * dt;\n\n const resolved = this.resolveGroundAndCollisions(nextPos);\n this.camera.position.copy(resolved);\n }\n\n // --------------------------------------------------\n // Collision & Ground\n // --------------------------------------------------\n\n private resolveGroundAndCollisions(desiredCamPos: THREE.Vector3) {\n const camPos = desiredCamPos.clone();\n\n // ----- Ground check (robust) -----\n const maxRayDown = 10.0;\n\n const origin = camPos.clone();\n origin.y += 2.0;\n\n this.raycaster.set(origin, new THREE.Vector3(0, -1, 0));\n this.raycaster.near = 0;\n this.raycaster.far = maxRayDown;\n\n const hits = this.raycaster.intersectObjects(this.colliders, true);\n\n let groundHit: THREE.Intersection | null = null;\n\n for (const hit of hits) {\n if (!hit.face) continue;\n\n // Convert face normal to world space\n const normalMatrix = new THREE.Matrix3().getNormalMatrix(\n hit.object.matrixWorld,\n );\n\n const worldNormal = hit.face.normal\n .clone()\n .applyMatrix3(normalMatrix)\n .normalize();\n\n // Accept only surfaces that face upward\n if (worldNormal.y > 0.5) {\n groundHit = hit;\n break;\n }\n }\n\n if (groundHit) {\n const groundY = groundHit.point.y;\n const targetY = groundY + this.eyeHeight;\n\n const falling = this.velocity.y <= 0;\n const maxSnap = 1.0;\n\n if (falling && camPos.y <= targetY + maxSnap) {\n camPos.y = targetY;\n this.velocity.y = 0;\n this.onGround = true;\n } else {\n this.onGround = false;\n }\n } else {\n this.onGround = false;\n }\n\n // ----- Wall push -----\n const center = camPos.clone();\n center.y -= this.eyeHeight * 0.9;\n\n const dirs = [\n new THREE.Vector3(1, 0, 0),\n new THREE.Vector3(-1, 0, 0),\n new THREE.Vector3(0, 0, 1),\n new THREE.Vector3(0, 0, -1),\n ];\n\n for (const d of dirs) {\n this.raycaster.set(center, d);\n this.raycaster.far = this.radius + 0.25;\n\n const wallHits = this.raycaster.intersectObjects(this.colliders, true);\n if (!wallHits.length) continue;\n\n const overlap = this.radius + 0.25 - wallHits[0].distance;\n if (overlap > 0) camPos.addScaledVector(d, -overlap);\n }\n\n // console.log({\n // camY: camPos.y.toFixed(2),\n // footY: footY.toFixed(2),\n // groundHit: hits[0]?.point.y.toFixed(2),\n // onGround: this.onGround,\n // });\n\n return camPos;\n }\n}\n","import * as THREE from \"three\";\n\nexport interface OrbitOptions {\n target: THREE.Vector3;\n distance: number;\n minDistance?: number;\n maxDistance?: number;\n rotateSpeed?: number;\n zoomSpeed?: number;\n}\n\nexport class OrbitCameraController {\n private camera: THREE.PerspectiveCamera;\n private dom: HTMLElement;\n\n private target: THREE.Vector3;\n private distance: number;\n private minDistance: number;\n private maxDistance: number;\n\n private yaw = 0;\n private pitch = 0;\n\n private rotateSpeed: number;\n private zoomSpeed: number;\n\n private dragging = false;\n private lastX = 0;\n private lastY = 0;\n\n private panning = false;\n private panSpeed = 0.002;\n\n constructor(\n camera: THREE.PerspectiveCamera,\n dom: HTMLElement,\n opts: OrbitOptions\n ) {\n this.camera = camera;\n this.dom = dom;\n\n this.target = opts.target.clone();\n this.distance = opts.distance;\n this.minDistance = opts.minDistance ?? 0.2;\n this.maxDistance = opts.maxDistance ?? 500;\n\n this.rotateSpeed = opts.rotateSpeed ?? 0.005;\n this.zoomSpeed = opts.zoomSpeed ?? 1.1;\n\n this.syncFromCamera();\n this.bind();\n this.updateCamera();\n }\n\n dispose() {\n this.unbind();\n }\n\n // -----------------------------\n // Setup\n // -----------------------------\n\n private bind() {\n this.dom.addEventListener(\"contextmenu\", (e) => e.preventDefault());\n this.dom.addEventListener(\"mousedown\", this.onMouseDown);\n window.addEventListener(\"mouseup\", this.onMouseUp);\n window.addEventListener(\"mousemove\", this.onMouseMove);\n this.dom.addEventListener(\"wheel\", this.onWheel, { passive: false });\n }\n\n private unbind() {\n this.dom.removeEventListener(\"mousedown\", this.onMouseDown);\n window.removeEventListener(\"mouseup\", this.onMouseUp);\n window.removeEventListener(\"mousemove\", this.onMouseMove);\n this.dom.removeEventListener(\"wheel\", this.onWheel);\n }\n\n private syncFromCamera() {\n const offset = this.camera.position.clone().sub(this.target);\n this.distance = offset.length();\n\n const spherical = new THREE.Spherical().setFromVector3(offset);\n this.yaw = spherical.theta;\n this.pitch = spherical.phi;\n }\n\n // -----------------------------\n // Input\n // -----------------------------\n\n private onMouseDown = (e: MouseEvent) => {\n if (e.button === 0) {\n // LEFT = orbit\n this.dragging = true;\n } else if (e.button === 2 || e.button === 1) {\n // RIGHT or MIDDLE = pan\n this.panning = true;\n }\n\n this.lastX = e.clientX;\n this.lastY = e.clientY;\n };\n\n private onMouseUp = () => {\n this.dragging = false;\n this.panning = false;\n };\n\n private onMouseMove = (e: MouseEvent) => {\n if (!this.dragging && !this.panning) return;\n\n const dx = e.clientX - this.lastX;\n const dy = e.clientY - this.lastY;\n\n this.lastX = e.clientX;\n this.lastY = e.clientY;\n\n // -----------------\n // ORBIT ROTATION\n // -----------------\n if (this.dragging) {\n this.yaw -= dx * this.rotateSpeed;\n this.pitch -= dy * this.rotateSpeed;\n\n this.pitch = THREE.MathUtils.clamp(this.pitch, 0.01, Math.PI - 0.01);\n\n this.updateCamera();\n return;\n }\n\n // -----------------\n // PANNING\n // -----------------\n if (this.panning) {\n const panScale = this.distance * this.panSpeed;\n\n const right = new THREE.Vector3();\n const up = new THREE.Vector3();\n\n this.camera.getWorldDirection(up);\n right.crossVectors(this.camera.up, up).normalize();\n up.crossVectors(\n right,\n this.camera.getWorldDirection(new THREE.Vector3())\n ).normalize();\n\n const panOffset = new THREE.Vector3()\n .addScaledVector(right, dx * panScale)\n .addScaledVector(up, -dy * panScale);\n\n this.target.add(panOffset);\n this.camera.position.add(panOffset);\n\n // no updateCamera() — we already moved both\n }\n };\n\n private onWheel = (e: WheelEvent) => {\n e.preventDefault();\n\n const zoomFactor = Math.pow(this.zoomSpeed, e.deltaY / 100);\n this.distance *= zoomFactor;\n\n this.distance = THREE.MathUtils.clamp(\n this.distance,\n this.minDistance,\n this.maxDistance\n );\n\n this.updateCamera();\n };\n\n // -----------------------------\n // Camera math\n // -----------------------------\n\n private updateCamera() {\n const spherical = new THREE.Spherical(this.distance, this.pitch, this.yaw);\n\n const pos = new THREE.Vector3()\n .setFromSpherical(spherical)\n .add(this.target);\n\n this.camera.position.copy(pos);\n this.camera.lookAt(this.target);\n }\n\n setTarget(v: THREE.Vector3) {\n this.target.copy(v);\n this.updateCamera();\n }\n}\n"],"mappings":";AACA,YAAYA,YAAW;AACvB,SAAS,kBAAkB;;;ACF3B,SAAS,iBAAiB;AAC1B,YAAY,WAAW;AAIhB,IAAM,qBAAN,MAAyB;AAAA,EACtB;AAAA,EAER,MAAM,KAAK,QAAsB;AAC/B,QAAI,OAAO,SAAS,SAAS,OAAO,SAAS,QAAQ;AACnD,YAAM,IAAI,MAAM,2CAA2C;AAAA,IAC7D;AAQA,SAAK,OAAO,IAAI,UAAU;AAAA,MACxB,KAAK,OAAO;AAAA,IACd,CAAC;AAGD,SAAK,KAAK,WAAW,IAAI,GAAG,GAAG,GAAG,CAAC;AACnC,SAAK,KAAK,SAAS,IAAI,GAAG,GAAG,CAAC;AAE9B,WAAO;AAAA,MACL,MAAM,KAAK;AAAA,MACX,QAAQ;AAAA,QACN,KAAK,IAAU,cAAQ,GAAG,GAAG,CAAC;AAAA,QAC9B,KAAK,IAAU,cAAQ,GAAG,GAAG,CAAC;AAAA,MAChC;AAAA,IACF;AAAA,EACF;AAAA,EAEA,WAAW,OAAoB;AAC7B,UAAM,IAAI,KAAK,IAAI;AAAA,EACrB;AAAA,EAEA,OAAO,IAAY;AAAA,EAEnB;AAAA,EAEA,QAAQ,OAAoB;AAC1B,UAAM,OAAO,KAAK,IAAI;AACtB,SAAK,KAAK,UAAU;AAAA,EACtB;AACF;;;AChDA,YAAYC,YAAW;AAehB,IAAM,wBAAN,MAA4B;AAAA,EACzB;AAAA,EACA;AAAA,EACA;AAAA,EAEA;AAAA,EACA;AAAA,EAEA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAEA,MAAM;AAAA,EACN,QAAQ;AAAA,EAER,WAAW,IAAU,eAAQ;AAAA,EAC7B,WAAW;AAAA,EAEX,OAAO,oBAAI,IAAY;AAAA,EACvB,YAAY,IAAU,iBAAU;AAAA,EAExC,YAAY,MAA0B;AACpC,SAAK,MAAM,KAAK;AAChB,SAAK,SAAS,KAAK;AACnB,SAAK,YAAY,KAAK;AACtB,YAAQ,IAAI,aAAa,KAAK,UAAU,MAAM;AAE9C,SAAK,YAAY,KAAK,aAAa;AACnC,SAAK,SAAS,KAAK,UAAU;AAC7B,SAAK,UAAU,KAAK,WAAW;AAC/B,SAAK,YAAY,KAAK,aAAa;AACnC,SAAK,gBAAgB,KAAK,iBAAiB;AAC3C,SAAK,kBAAkB,KAAK,mBAAmB;AAG/C,UAAM,QAAQ,IAAU,aAAM,EAAE;AAAA,MAC9B,KAAK,OAAO;AAAA,MACZ;AAAA,IACF;AACA,SAAK,QAAQ,MAAM;AACnB,SAAK,MAAM,MAAM;AAEjB,SAAK,KAAK;AAAA,EACZ;AAAA,EAEA,UAAU;AACR,SAAK,OAAO;AACZ,aAAS,gBAAgB;AAAA,EAC3B;AAAA;AAAA;AAAA;AAAA,EAMQ,OAAO;AAEb,SAAK,IAAI,iBAAiB,SAAS,KAAK,OAAO;AAE/C,WAAO,iBAAiB,aAAa,KAAK,WAAW;AACrD,WAAO,iBAAiB,WAAW,KAAK,SAAS;AACjD,WAAO,iBAAiB,SAAS,KAAK,OAAO;AAC7C,WAAO,iBAAiB,QAAQ,KAAK,MAAM;AAE3C,SAAK,IAAI,iBAAiB,eAAe,CAAC,MAAM,EAAE,eAAe,CAAC;AAAA,EACpE;AAAA,EAEQ,SAAS;AACf,SAAK,IAAI,oBAAoB,SAAS,KAAK,OAAO;AAClD,WAAO,oBAAoB,aAAa,KAAK,WAAW;AACxD,WAAO,oBAAoB,WAAW,KAAK,SAAS;AACpD,WAAO,oBAAoB,SAAS,KAAK,OAAO;AAChD,WAAO,oBAAoB,QAAQ,KAAK,MAAM;AAAA,EAChD;AAAA,EAEQ,UAAU,MAAM;AACtB,QAAI,SAAS,uBAAuB,KAAK,KAAK;AAC5C,WAAK,IAAI,mBAAmB;AAAA,IAC9B;AAAA,EACF;AAAA,EAEQ,SAAS,MAAM;AACrB,aAAS,gBAAgB;AACzB,SAAK,KAAK,MAAM;AAAA,EAClB;AAAA,EAEQ,cAAc,CAAC,MAAkB;AACvC,QAAI,SAAS,uBAAuB,KAAK,IAAK;AAE9C,SAAK,OAAO,EAAE,YAAY,KAAK;AAC/B,SAAK,SAAS,EAAE,YAAY,KAAK;AAEjC,SAAK,QAAc,iBAAU;AAAA,MAC3B,KAAK;AAAA,MACL,CAAC,KAAK,KAAK,IAAI;AAAA,MACf,KAAK,KAAK,IAAI;AAAA,IAChB;AAEA,SAAK,OAAO,WAAW;AAAA,MACrB,IAAU,aAAM,KAAK,OAAO,KAAK,KAAK,GAAG,KAAK;AAAA,IAChD;AAAA,EACF;AAAA,EAEQ,YAAY,CAAC,MAAqB;AACxC,SAAK,KAAK,IAAI,EAAE,IAAI,YAAY,CAAC;AAAA,EACnC;AAAA,EAEQ,UAAU,CAAC,MAAqB;AACtC,SAAK,KAAK,OAAO,EAAE,IAAI,YAAY,CAAC;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,IAAY;AACjB,QAAI,CAAC,OAAO,SAAS,KAAK,OAAO,SAAS,CAAC,EAAG;AAE9C,SAAK,KAAK,IAAI,IAAI,IAAI;AAGtB,UAAM,UAAU,IAAU,eAAQ;AAClC,SAAK,OAAO,kBAAkB,OAAO;AACrC,YAAQ,IAAI;AACZ,YAAQ,UAAU;AAElB,UAAM,QAAQ,IAAU,eAAQ,EAC7B,aAAa,SAAS,IAAU,eAAQ,GAAG,GAAG,CAAC,CAAC,EAChD,UAAU;AAEb,UAAM,OAAO,IAAU,eAAQ;AAC/B,QAAI,KAAK,KAAK,IAAI,GAAG,EAAG,MAAK,IAAI,OAAO;AACxC,QAAI,KAAK,KAAK,IAAI,GAAG,EAAG,MAAK,IAAI,OAAO;AACxC,QAAI,KAAK,KAAK,IAAI,GAAG,EAAG,MAAK,IAAI,KAAK;AACtC,QAAI,KAAK,KAAK,IAAI,GAAG,EAAG,MAAK,IAAI,KAAK;AAEtC,QAAI,KAAK,SAAS,IAAI,EAAG,MAAK,UAAU;AAMxC,UAAM,QACJ,KAAK,aAAa,KAAK,KAAK,IAAI,OAAO,IAAI,KAAK,gBAAgB;AAElE,SAAK,SAAS,IAAI,KAAK,IAAI;AAC3B,SAAK,SAAS,IAAI,KAAK,IAAI;AAG3B,SAAK,SAAS,KAAK,KAAK,UAAU;AAGlC,UAAM,UAAU,KAAK,OAAO,SAAS,MAAM;AAC3C,YAAQ,KAAK,KAAK,SAAS,IAAI;AAC/B,YAAQ,KAAK,KAAK,SAAS,IAAI;AAC/B,YAAQ,KAAK,KAAK,SAAS,IAAI;AAE/B,UAAM,WAAW,KAAK,2BAA2B,OAAO;AACxD,SAAK,OAAO,SAAS,KAAK,QAAQ;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA,EAMQ,2BAA2B,eAA8B;AAC/D,UAAM,SAAS,cAAc,MAAM;AAGnC,UAAM,aAAa;AAEnB,UAAM,SAAS,OAAO,MAAM;AAC5B,WAAO,KAAK;AAEZ,SAAK,UAAU,IAAI,QAAQ,IAAU,eAAQ,GAAG,IAAI,CAAC,CAAC;AACtD,SAAK,UAAU,OAAO;AACtB,SAAK,UAAU,MAAM;AAErB,UAAM,OAAO,KAAK,UAAU,iBAAiB,KAAK,WAAW,IAAI;AAEjE,QAAI,YAAuC;AAE3C,eAAW,OAAO,MAAM;AACtB,UAAI,CAAC,IAAI,KAAM;AAGf,YAAM,eAAe,IAAU,eAAQ,EAAE;AAAA,QACvC,IAAI,OAAO;AAAA,MACb;AAEA,YAAM,cAAc,IAAI,KAAK,OAC1B,MAAM,EACN,aAAa,YAAY,EACzB,UAAU;AAGb,UAAI,YAAY,IAAI,KAAK;AACvB,oBAAY;AACZ;AAAA,MACF;AAAA,IACF;AAEA,QAAI,WAAW;AACb,YAAM,UAAU,UAAU,MAAM;AAChC,YAAM,UAAU,UAAU,KAAK;AAE/B,YAAM,UAAU,KAAK,SAAS,KAAK;AACnC,YAAM,UAAU;AAEhB,UAAI,WAAW,OAAO,KAAK,UAAU,SAAS;AAC5C,eAAO,IAAI;AACX,aAAK,SAAS,IAAI;AAClB,aAAK,WAAW;AAAA,MAClB,OAAO;AACL,aAAK,WAAW;AAAA,MAClB;AAAA,IACF,OAAO;AACL,WAAK,WAAW;AAAA,IAClB;AAGA,UAAM,SAAS,OAAO,MAAM;AAC5B,WAAO,KAAK,KAAK,YAAY;AAE7B,UAAM,OAAO;AAAA,MACX,IAAU,eAAQ,GAAG,GAAG,CAAC;AAAA,MACzB,IAAU,eAAQ,IAAI,GAAG,CAAC;AAAA,MAC1B,IAAU,eAAQ,GAAG,GAAG,CAAC;AAAA,MACzB,IAAU,eAAQ,GAAG,GAAG,EAAE;AAAA,IAC5B;AAEA,eAAW,KAAK,MAAM;AACpB,WAAK,UAAU,IAAI,QAAQ,CAAC;AAC5B,WAAK,UAAU,MAAM,KAAK,SAAS;AAEnC,YAAM,WAAW,KAAK,UAAU,iBAAiB,KAAK,WAAW,IAAI;AACrE,UAAI,CAAC,SAAS,OAAQ;AAEtB,YAAM,UAAU,KAAK,SAAS,OAAO,SAAS,CAAC,EAAE;AACjD,UAAI,UAAU,EAAG,QAAO,gBAAgB,GAAG,CAAC,OAAO;AAAA,IACrD;AASA,WAAO;AAAA,EACT;AACF;;;AC1QA,YAAYC,YAAW;AAWhB,IAAM,wBAAN,MAA4B;AAAA,EACzB;AAAA,EACA;AAAA,EAEA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAEA,MAAM;AAAA,EACN,QAAQ;AAAA,EAER;AAAA,EACA;AAAA,EAEA,WAAW;AAAA,EACX,QAAQ;AAAA,EACR,QAAQ;AAAA,EAER,UAAU;AAAA,EACV,WAAW;AAAA,EAEnB,YACE,QACA,KACA,MACA;AACA,SAAK,SAAS;AACd,SAAK,MAAM;AAEX,SAAK,SAAS,KAAK,OAAO,MAAM;AAChC,SAAK,WAAW,KAAK;AACrB,SAAK,cAAc,KAAK,eAAe;AACvC,SAAK,cAAc,KAAK,eAAe;AAEvC,SAAK,cAAc,KAAK,eAAe;AACvC,SAAK,YAAY,KAAK,aAAa;AAEnC,SAAK,eAAe;AACpB,SAAK,KAAK;AACV,SAAK,aAAa;AAAA,EACpB;AAAA,EAEA,UAAU;AACR,SAAK,OAAO;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAMQ,OAAO;AACb,SAAK,IAAI,iBAAiB,eAAe,CAAC,MAAM,EAAE,eAAe,CAAC;AAClE,SAAK,IAAI,iBAAiB,aAAa,KAAK,WAAW;AACvD,WAAO,iBAAiB,WAAW,KAAK,SAAS;AACjD,WAAO,iBAAiB,aAAa,KAAK,WAAW;AACrD,SAAK,IAAI,iBAAiB,SAAS,KAAK,SAAS,EAAE,SAAS,MAAM,CAAC;AAAA,EACrE;AAAA,EAEQ,SAAS;AACf,SAAK,IAAI,oBAAoB,aAAa,KAAK,WAAW;AAC1D,WAAO,oBAAoB,WAAW,KAAK,SAAS;AACpD,WAAO,oBAAoB,aAAa,KAAK,WAAW;AACxD,SAAK,IAAI,oBAAoB,SAAS,KAAK,OAAO;AAAA,EACpD;AAAA,EAEQ,iBAAiB;AACvB,UAAM,SAAS,KAAK,OAAO,SAAS,MAAM,EAAE,IAAI,KAAK,MAAM;AAC3D,SAAK,WAAW,OAAO,OAAO;AAE9B,UAAM,YAAY,IAAU,iBAAU,EAAE,eAAe,MAAM;AAC7D,SAAK,MAAM,UAAU;AACrB,SAAK,QAAQ,UAAU;AAAA,EACzB;AAAA;AAAA;AAAA;AAAA,EAMQ,cAAc,CAAC,MAAkB;AACvC,QAAI,EAAE,WAAW,GAAG;AAElB,WAAK,WAAW;AAAA,IAClB,WAAW,EAAE,WAAW,KAAK,EAAE,WAAW,GAAG;AAE3C,WAAK,UAAU;AAAA,IACjB;AAEA,SAAK,QAAQ,EAAE;AACf,SAAK,QAAQ,EAAE;AAAA,EACjB;AAAA,EAEQ,YAAY,MAAM;AACxB,SAAK,WAAW;AAChB,SAAK,UAAU;AAAA,EACjB;AAAA,EAEQ,cAAc,CAAC,MAAkB;AACvC,QAAI,CAAC,KAAK,YAAY,CAAC,KAAK,QAAS;AAErC,UAAM,KAAK,EAAE,UAAU,KAAK;AAC5B,UAAM,KAAK,EAAE,UAAU,KAAK;AAE5B,SAAK,QAAQ,EAAE;AACf,SAAK,QAAQ,EAAE;AAKf,QAAI,KAAK,UAAU;AACjB,WAAK,OAAO,KAAK,KAAK;AACtB,WAAK,SAAS,KAAK,KAAK;AAExB,WAAK,QAAc,iBAAU,MAAM,KAAK,OAAO,MAAM,KAAK,KAAK,IAAI;AAEnE,WAAK,aAAa;AAClB;AAAA,IACF;AAKA,QAAI,KAAK,SAAS;AAChB,YAAM,WAAW,KAAK,WAAW,KAAK;AAEtC,YAAM,QAAQ,IAAU,eAAQ;AAChC,YAAM,KAAK,IAAU,eAAQ;AAE7B,WAAK,OAAO,kBAAkB,EAAE;AAChC,YAAM,aAAa,KAAK,OAAO,IAAI,EAAE,EAAE,UAAU;AACjD,SAAG;AAAA,QACD;AAAA,QACA,KAAK,OAAO,kBAAkB,IAAU,eAAQ,CAAC;AAAA,MACnD,EAAE,UAAU;AAEZ,YAAM,YAAY,IAAU,eAAQ,EACjC,gBAAgB,OAAO,KAAK,QAAQ,EACpC,gBAAgB,IAAI,CAAC,KAAK,QAAQ;AAErC,WAAK,OAAO,IAAI,SAAS;AACzB,WAAK,OAAO,SAAS,IAAI,SAAS;AAAA,IAGpC;AAAA,EACF;AAAA,EAEQ,UAAU,CAAC,MAAkB;AACnC,MAAE,eAAe;AAEjB,UAAM,aAAa,KAAK,IAAI,KAAK,WAAW,EAAE,SAAS,GAAG;AAC1D,SAAK,YAAY;AAEjB,SAAK,WAAiB,iBAAU;AAAA,MAC9B,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,IACP;AAEA,SAAK,aAAa;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA,EAMQ,eAAe;AACrB,UAAM,YAAY,IAAU,iBAAU,KAAK,UAAU,KAAK,OAAO,KAAK,GAAG;AAEzE,UAAM,MAAM,IAAU,eAAQ,EAC3B,iBAAiB,SAAS,EAC1B,IAAI,KAAK,MAAM;AAElB,SAAK,OAAO,SAAS,KAAK,GAAG;AAC7B,SAAK,OAAO,OAAO,KAAK,MAAM;AAAA,EAChC;AAAA,EAEA,UAAU,GAAkB;AAC1B,SAAK,OAAO,KAAK,CAAC;AAClB,SAAK,aAAa;AAAA,EACpB;AACF;;;AHvLO,IAAM,kBAAN,MAAsB;AAAA,EAmB3B,YAAoB,SAA4B;AAA5B;AAClB,SAAK,YAAY,QAAQ;AACzB,SAAK,UAAU;AACf,QAAI,CAAC,KAAK,WAAW;AACnB,YAAM,IAAI,MAAM,yCAAyC;AAAA,IAC3D;AAAA,EACF;AAAA,EAxBQ,QAAQ,IAAU,aAAM;AAAA,EACxB;AAAA,EACA;AAAA,EACA;AAAA,EAEA;AAAA,EAEA;AAAA,EACA,UAAU;AAAA,EAEV,cAAc,IAAU,eAAQ;AAAA,EAChC,WAAW,YAAY,IAAI;AAAA,EAE3B,YAA8B,CAAC;AAAA,EAE/B,aAAa,IAAU,gBAAS;AAAA,EAChC;AAAA,EAUR,MAAM,OAAO;AACX,SAAK,aAAa;AAClB,SAAK,WAAW;AAChB,SAAK,UAAU;AAEf,SAAK,SAAS,IAAI,mBAAmB;AACrC,UAAM,EAAE,MAAM,OAAO,IAAI,MAAM,KAAK,OAAO,KAAK,KAAK,QAAQ,MAAM;AAEnE,SAAK,WAAW,MAAM;AACtB,SAAK,WAAW,IAAI,IAAI;AACxB,SAAK,MAAM,IAAI,KAAK,UAAU;AAE9B,SAAK,WAAW,SAAS,IAAI,KAAK,IAAI,GAAG,CAAC;AAC1C,SAAK,WAAW,kBAAkB,IAAI;AAEtC,SAAK,MAAM,SAAS,IAAI,KAAK;AAC7B,SAAK,MAAM,SAAS,KAAK,OAAO,IAAI;AACpC,SAAK,MAAM,kBAAkB,IAAI;AAEjC,QAAI,KAAK,QAAQ,gBAAgB;AAC/B,YAAM,KAAK,aAAa,KAAK,QAAQ,cAAc;AAAA,IACrD;AAEA,YAAQ,IAAI,gBAAgB,OAAO,KAAK,OAAO,GAAG;AAElD,SAAK,cAAc;AACnB,WAAO,iBAAiB,WAAW,KAAK,WAAW;AAAA,EACrD;AAAA,EAEA,QAAQ;AACN,QAAI,KAAK,QAAS;AAClB,SAAK,UAAU;AACf,SAAK,SAAS,iBAAiB,CAAC,SAAS;AACvC,YAAM,MAAM,YAAY,IAAI;AAC5B,YAAM,SAAS,MAAM,KAAK,YAAY;AACtC,WAAK,WAAW;AAEhB,MAAC,KAAK,UAAkB,SAAS,KAAK;AAEtC,WAAK,SAAS,OAAO,KAAK,OAAO,KAAK,MAAM;AAAA,IAC9C,CAAC;AAAA,EACH;AAAA,EAEA,QAAQ;AACN,SAAK,UAAU;AAAA,EACjB;AAAA,EAEA,SAAS;AACP,QAAI,CAAC,KAAK,YAAY,CAAC,KAAK,OAAQ;AAEpC,UAAM,IAAI,KAAK,IAAI,GAAG,KAAK,UAAU,WAAW;AAChD,UAAM,IAAI,KAAK,IAAI,GAAG,KAAK,UAAU,YAAY;AAEjD,SAAK,SAAS,QAAQ,GAAG,CAAC;AAC1B,SAAK,OAAO,SAAS,IAAI;AACzB,SAAK,OAAO,uBAAuB;AAAA,EACrC;AAAA,EAEA,UAAU;AACR,SAAK,UAAU;AACf,SAAK,SAAS,iBAAiB,IAAI;AACnC,SAAK,UAAU,QAAQ;AACvB,SAAK,SAAS,QAAQ;AAAA,EACxB;AAAA,EAEQ,eAAe;AACrB,QAAI,KAAK,SAAU;AAEnB,SAAK,WAAW,IAAU,qBAAc;AAAA,MACtC,WAAW,KAAK,QAAQ,UAAU,aAAa;AAAA,MAC/C,OAAO;AAAA,MACP,iBAAiB;AAAA,IACnB,CAAC;AAED,SAAK,SAAS,cAAc,SAAU,CAAC;AACvC,SAAK,SAAS,mBAAyB;AAEvC,SAAK,SAAS;AAAA,MACZ,KAAK,UAAU;AAAA,MACf,KAAK,UAAU;AAAA,IACjB;AAEA,SAAK,SAAS;AAAA,MACZ,KAAK,QAAQ,UAAU,cAAc,OAAO;AAAA,IAC9C;AAEA,SAAK,UAAU,YAAY,KAAK,SAAS,UAAU;AAEnD,SAAK,SAAS,WAAW,iBAAiB,oBAAoB,CAAC,MAAM;AACnE,QAAE,eAAe;AACjB,cAAQ,IAAI,kCAAkC;AAAA,IAChD,CAAC;AAAA,EACH;AAAA,EAEQ,YAAY;AAClB,SAAK,QAAQ,IAAU,aAAM;AAC7B,SAAK,MAAM,aAAa,IAAU,aAAM,OAAQ;AAEhD,UAAM,aAAa,IAAU,kBAAW,IAAI,EAAE;AAC9C,SAAK,MAAM,IAAI,UAAU;AAEzB,UAAM,QAAQ,IAAU,uBAAgB,UAAU,SAAU,CAAG;AAC/D,SAAK,MAAM,IAAI,KAAK;AAEpB,YAAQ,IAAI,cAAc;AAAA,EAC5B;AAAA,EAEQ,aAAa;AACnB,SAAK,SAAS,IAAU;AAAA,MACtB;AAAA,MACA,KAAK,UAAU,cAAc,KAAK,UAAU;AAAA,MAC5C;AAAA,MACA;AAAA,IACF;AAEA,SAAK,OAAO,SAAS,IAAI,GAAG,GAAG,CAAC;AAChC,SAAK,OAAO,OAAO,GAAG,GAAG,CAAC;AAC1B,YAAQ,IAAI,eAAe;AAAA,EAC7B;AAAA,EAEA,MAAc,aAAa,KAAa;AACtC,UAAM,SAAS,IAAI,WAAW;AAC9B,UAAM,OAAO,MAAM,OAAO,UAAU,GAAG;AAEvC,SAAK,eAAe,KAAK;AACzB,SAAK,MAAM,IAAI,KAAK,YAAY;AAEhC,SAAK,UAAU,SAAS;AAExB,SAAK,aAAa,SAAS,CAAC,UAAe;AACzC,UAAK,MAAqB,QAAQ;AAChC,cAAM,WAAW,IAAU,yBAAkB,EAAE,SAAS,MAAM,CAAC;AAC/D,cAAM,kBAAkB,IAAI;AAC5B,aAAK,UAAU,KAAK,KAAK;AAAA,MAC3B;AAAA,IACF,CAAC;AAED,SAAK,MAAM,kBAAkB,IAAI;AAAA,EACnC;AAAA,EAEQ,cAAc,CAAC,MAAqB;AAC1C,QAAI,EAAE,QAAQ,IAAK;AAEnB,QAAI,KAAK,oBAAoB,uBAAuB;AAClD,WAAK,cAAc;AAAA,IACrB,OAAO;AACL,WAAK,aAAa;AAAA,IACpB;AAAA,EACF;AAAA,EAEQ,eAAe;AACrB,SAAK,UAAU,QAAQ;AACvB,SAAK,WAAW,IAAI,sBAAsB;AAAA,MACxC,QAAQ,KAAK;AAAA,MACb,KAAK,KAAK,SAAS;AAAA,MACnB,WAAW,KAAK;AAAA,MAChB,WAAW;AAAA,MACX,QAAQ;AAAA,MACR,WAAW;AAAA,MACX,eAAe;AAAA,MACf,SAAS;AAAA,IACX,CAAC;AAAA,EACH;AAAA,EAEQ,gBAAgB;AACtB,SAAK,UAAU,QAAQ;AAEvB,UAAM,WAAW,KAAK,OAAO,SAAS,WAAW,KAAK,WAAW;AAEjE,SAAK,WAAW,IAAI;AAAA,MAClB,KAAK;AAAA,MACL,KAAK,SAAS;AAAA,MACd;AAAA,QACE,QAAQ,KAAK,YAAY,MAAM;AAAA,QAC/B,UAAU,KAAK,IAAI,UAAU,GAAG;AAAA,MAClC;AAAA,IACF;AAAA,EACF;AACF;","names":["THREE","THREE","THREE"]}
|
|
File without changes
|