@popaya/pgsg-viewer 0.1.1 → 0.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -10,7 +10,7 @@ var PGSGViewer = class {
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  const { PGSGPlayCanvasViewer } = await import("./pgsg-playcanvas-viewer-4WORM4WU.js");
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  this.engine = new PGSGPlayCanvasViewer(this.options);
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  } else {
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- const { PGSGThreeViewer } = await import("./pgsg-three-viewer-K3IDJ3SK.js");
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+ const { PGSGThreeViewer } = await import("./pgsg-three-viewer-2ONIARDQ.js");
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  this.engine = new PGSGThreeViewer(this.options);
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  }
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  await this.engine.load();
@@ -30,4 +30,4 @@ var PGSGViewer = class {
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  export {
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  PGSGViewer
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  };
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- //# sourceMappingURL=chunk-T3YIIFRC.js.map
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+ //# sourceMappingURL=chunk-UDJ24YL2.js.map
@@ -1,7 +1,7 @@
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  import "../chunk-PYYLHUV6.js";
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  import {
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  PGSGViewer
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- } from "../chunk-T3YIIFRC.js";
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+ } from "../chunk-UDJ24YL2.js";
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  export {
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  PGSGViewer
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  };
package/dist/index.js CHANGED
@@ -1,7 +1,7 @@
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  import "./chunk-PYYLHUV6.js";
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  import {
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  PGSGViewer
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- } from "./chunk-T3YIIFRC.js";
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+ } from "./chunk-UDJ24YL2.js";
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  export {
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  PGSGViewer
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  };
@@ -1,10 +1,9 @@
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  // src/viewers/three/pgsg-three-viewer.ts
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- import * as THREE4 from "three";
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+ import * as THREE3 from "three";
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  import { GLTFLoader } from "three/examples/jsm/Addons.js";
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  // src/viewers/spark/SparkSplatRenderer.ts
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  import { SplatMesh } from "@sparkjsdev/spark";
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- import * as THREE from "three";
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  var SparkSplatRenderer = class {
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  mesh;
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  async load(source) {
@@ -14,13 +13,18 @@ var SparkSplatRenderer = class {
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  this.mesh = new SplatMesh({
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  url: source.url
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  });
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- this.mesh.quaternion.set(1, 0, 0, 0);
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+ await this.mesh.initialized;
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+ this.mesh.updateMatrixWorld(true);
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+ const box = this.mesh.getBoundingBox(true);
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+ const min = box.min.clone();
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+ const max = box.max.clone();
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  this.mesh.position.set(0, 0, 0);
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+ this.mesh.quaternion.identity();
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  return {
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  mesh: this.mesh,
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  bounds: {
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- min: new THREE.Vector3(0, 0, 0),
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- max: new THREE.Vector3(0, 0, 0)
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+ min,
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+ max
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  }
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  };
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  }
@@ -36,7 +40,7 @@ var SparkSplatRenderer = class {
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  };
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  // src/viewers/three/controls/WalkCapsuleController.ts
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- import * as THREE2 from "three";
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+ import * as THREE from "three";
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  var WalkCapsuleController = class {
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  dom;
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  camera;
@@ -49,10 +53,10 @@ var WalkCapsuleController = class {
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  lookSensitivity;
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  yaw = 0;
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  pitch = 0;
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- velocity = new THREE2.Vector3();
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+ velocity = new THREE.Vector3();
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  onGround = false;
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  keys = /* @__PURE__ */ new Set();
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- raycaster = new THREE2.Raycaster();
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+ raycaster = new THREE.Raycaster();
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  constructor(opts) {
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  this.dom = opts.dom;
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  this.camera = opts.camera;
@@ -64,7 +68,7 @@ var WalkCapsuleController = class {
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  this.walkSpeed = opts.walkSpeed ?? 2.5;
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  this.runMultiplier = opts.runMultiplier ?? 2;
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  this.lookSensitivity = opts.lookSensitivity ?? 22e-4;
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- const euler = new THREE2.Euler().setFromQuaternion(
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+ const euler = new THREE.Euler().setFromQuaternion(
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  this.camera.quaternion,
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  "YXZ"
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  );
@@ -107,13 +111,13 @@ var WalkCapsuleController = class {
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  if (document.pointerLockElement !== this.dom) return;
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  this.yaw -= e.movementX * this.lookSensitivity;
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  this.pitch -= e.movementY * this.lookSensitivity;
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- this.pitch = THREE2.MathUtils.clamp(
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+ this.pitch = THREE.MathUtils.clamp(
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  this.pitch,
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  -Math.PI / 2 + 0.01,
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  Math.PI / 2 - 0.01
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  );
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  this.camera.quaternion.setFromEuler(
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- new THREE2.Euler(this.pitch, this.yaw, 0, "YXZ")
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+ new THREE.Euler(this.pitch, this.yaw, 0, "YXZ")
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  );
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  };
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  onKeyDown = (e) => {
@@ -128,12 +132,12 @@ var WalkCapsuleController = class {
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  update(dt) {
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  if (!Number.isFinite(this.camera.position.y)) return;
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  dt = Math.min(dt, 0.05);
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- const forward = new THREE2.Vector3();
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+ const forward = new THREE.Vector3();
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  this.camera.getWorldDirection(forward);
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  forward.y = 0;
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  forward.normalize();
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- const right = new THREE2.Vector3().crossVectors(forward, new THREE2.Vector3(0, 1, 0)).normalize();
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- const wish = new THREE2.Vector3();
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+ const right = new THREE.Vector3().crossVectors(forward, new THREE.Vector3(0, 1, 0)).normalize();
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+ const wish = new THREE.Vector3();
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  if (this.keys.has("w")) wish.add(forward);
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  if (this.keys.has("s")) wish.sub(forward);
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  if (this.keys.has("d")) wish.add(right);
@@ -158,14 +162,14 @@ var WalkCapsuleController = class {
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  const maxRayDown = 10;
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  const origin = camPos.clone();
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  origin.y += 2;
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- this.raycaster.set(origin, new THREE2.Vector3(0, -1, 0));
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+ this.raycaster.set(origin, new THREE.Vector3(0, -1, 0));
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  this.raycaster.near = 0;
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  this.raycaster.far = maxRayDown;
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  const hits = this.raycaster.intersectObjects(this.colliders, true);
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  let groundHit = null;
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  for (const hit of hits) {
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  if (!hit.face) continue;
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- const normalMatrix = new THREE2.Matrix3().getNormalMatrix(
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+ const normalMatrix = new THREE.Matrix3().getNormalMatrix(
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  hit.object.matrixWorld
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  );
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  const worldNormal = hit.face.normal.clone().applyMatrix3(normalMatrix).normalize();
@@ -192,10 +196,10 @@ var WalkCapsuleController = class {
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  const center = camPos.clone();
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  center.y -= this.eyeHeight * 0.9;
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  const dirs = [
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- new THREE2.Vector3(1, 0, 0),
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- new THREE2.Vector3(-1, 0, 0),
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- new THREE2.Vector3(0, 0, 1),
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- new THREE2.Vector3(0, 0, -1)
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+ new THREE.Vector3(1, 0, 0),
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+ new THREE.Vector3(-1, 0, 0),
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+ new THREE.Vector3(0, 0, 1),
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+ new THREE.Vector3(0, 0, -1)
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  ];
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  for (const d of dirs) {
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  this.raycaster.set(center, d);
@@ -210,7 +214,7 @@ var WalkCapsuleController = class {
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  };
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  // src/viewers/three/controls/OrbitCameraController.ts
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- import * as THREE3 from "three";
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+ import * as THREE2 from "three";
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  var OrbitCameraController = class {
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  camera;
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  dom;
@@ -262,7 +266,7 @@ var OrbitCameraController = class {
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  syncFromCamera() {
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  const offset = this.camera.position.clone().sub(this.target);
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  this.distance = offset.length();
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- const spherical = new THREE3.Spherical().setFromVector3(offset);
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+ const spherical = new THREE2.Spherical().setFromVector3(offset);
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  this.yaw = spherical.theta;
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  this.pitch = spherical.phi;
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  }
@@ -291,21 +295,21 @@ var OrbitCameraController = class {
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  if (this.dragging) {
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  this.yaw -= dx * this.rotateSpeed;
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  this.pitch -= dy * this.rotateSpeed;
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- this.pitch = THREE3.MathUtils.clamp(this.pitch, 0.01, Math.PI - 0.01);
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+ this.pitch = THREE2.MathUtils.clamp(this.pitch, 0.01, Math.PI - 0.01);
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  this.updateCamera();
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  return;
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  }
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  if (this.panning) {
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  const panScale = this.distance * this.panSpeed;
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- const right = new THREE3.Vector3();
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- const up = new THREE3.Vector3();
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+ const right = new THREE2.Vector3();
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+ const up = new THREE2.Vector3();
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  this.camera.getWorldDirection(up);
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  right.crossVectors(this.camera.up, up).normalize();
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  up.crossVectors(
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  right,
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- this.camera.getWorldDirection(new THREE3.Vector3())
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+ this.camera.getWorldDirection(new THREE2.Vector3())
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  ).normalize();
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- const panOffset = new THREE3.Vector3().addScaledVector(right, dx * panScale).addScaledVector(up, -dy * panScale);
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+ const panOffset = new THREE2.Vector3().addScaledVector(right, dx * panScale).addScaledVector(up, -dy * panScale);
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  this.target.add(panOffset);
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  this.camera.position.add(panOffset);
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  }
@@ -314,7 +318,7 @@ var OrbitCameraController = class {
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  e.preventDefault();
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  const zoomFactor = Math.pow(this.zoomSpeed, e.deltaY / 100);
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  this.distance *= zoomFactor;
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- this.distance = THREE3.MathUtils.clamp(
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+ this.distance = THREE2.MathUtils.clamp(
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  this.distance,
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  this.minDistance,
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  this.maxDistance
@@ -325,8 +329,8 @@ var OrbitCameraController = class {
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  // Camera math
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  // -----------------------------
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  updateCamera() {
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- const spherical = new THREE3.Spherical(this.distance, this.pitch, this.yaw);
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- const pos = new THREE3.Vector3().setFromSpherical(spherical).add(this.target);
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+ const spherical = new THREE2.Spherical(this.distance, this.pitch, this.yaw);
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+ const pos = new THREE2.Vector3().setFromSpherical(spherical).add(this.target);
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  this.camera.position.copy(pos);
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  this.camera.lookAt(this.target);
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  }
@@ -346,36 +350,35 @@ var PGSGThreeViewer = class {
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  throw new Error("[PGSGThreeViewer] Container is required");
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  }
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  }
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- scene = new THREE4.Scene();
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+ scene = new THREE3.Scene();
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  camera;
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  renderer;
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  splats;
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  container;
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  controls;
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  running = false;
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- orbitTarget = new THREE4.Vector3();
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+ orbitTarget = new THREE3.Vector3();
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  lastTime = performance.now();
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  colliders = [];
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- splatPivot = new THREE4.Object3D();
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+ worldRoot = new THREE3.Object3D();
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+ splatPivot = new THREE3.Object3D();
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  colliderMesh;
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  async load() {
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  this.initRenderer();
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  this.initCamera();
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  this.initScene();
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+ this.scene.add(this.worldRoot);
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  this.splats = new SparkSplatRenderer();
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  const { mesh, bounds } = await this.splats.load(this.options.source);
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  this.splatPivot.clear();
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  this.splatPivot.add(mesh);
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- this.scene.add(this.splatPivot);
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- this.splatPivot.rotation.set(Math.PI, 0, 0);
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- this.splatPivot.updateMatrixWorld(true);
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- this.scene.rotation.x = Math.PI;
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- this.scene.position.y -= bounds.min.y;
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- this.scene.updateMatrixWorld(true);
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+ this.worldRoot.add(this.splatPivot);
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+ this.worldRoot.rotation.x = Math.PI;
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+ this.worldRoot.position.y -= bounds.min.y;
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+ this.worldRoot.updateMatrixWorld(true);
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  if (this.options.colliderSource) {
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  await this.loadCollider(this.options.colliderSource);
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  }
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- console.log("[PLY bounds]", bounds.min, bounds.max);
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  this.switchToOrbit();
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  window.addEventListener("keydown", this.onKeyToggle);
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  }
@@ -407,15 +410,28 @@ var PGSGThreeViewer = class {
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  this.controls?.dispose();
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  this.renderer.dispose();
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  }
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+ setCameraMode(mode) {
414
+ if (mode === "orbit") {
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+ document.exitPointerLock();
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+ }
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+ if (mode === "walk") {
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+ setTimeout(() => {
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+ if (document.pointerLockElement !== this.renderer.domElement) {
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+ this.renderer.domElement.focus();
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+ this.renderer.domElement.requestPointerLock();
422
+ }
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+ }, 0);
424
+ }
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+ }
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  initRenderer() {
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  if (this.renderer) return;
412
- this.renderer = new THREE4.WebGLRenderer({
428
+ this.renderer = new THREE3.WebGLRenderer({
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  antialias: this.options.renderer?.antialias ?? false,
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  alpha: false,
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  powerPreference: "high-performance"
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  });
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  this.renderer.setClearColor(1118481, 1);
418
- this.renderer.outputColorSpace = THREE4.SRGBColorSpace;
434
+ this.renderer.outputColorSpace = THREE3.SRGBColorSpace;
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  this.renderer.setSize(
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  this.container.clientWidth,
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  this.container.clientHeight
@@ -430,39 +446,61 @@ var PGSGThreeViewer = class {
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  });
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  }
432
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  initScene() {
433
- this.scene = new THREE4.Scene();
434
- this.scene.background = new THREE4.Color(1118481);
435
- const gridHelper = new THREE4.GridHelper(10, 10);
436
- this.scene.add(gridHelper);
437
- const light = new THREE4.HemisphereLight(16777215, 2236962, 1);
449
+ this.scene = new THREE3.Scene();
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+ this.scene.background = new THREE3.Color(1118481);
451
+ const gridHelper = new THREE3.GridHelper(10, 10);
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+ const light = new THREE3.HemisphereLight(16777215, 2236962, 1);
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  this.scene.add(light);
439
- console.log("Scene loaded");
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  }
441
455
  initCamera() {
442
- this.camera = new THREE4.PerspectiveCamera(
456
+ this.camera = new THREE3.PerspectiveCamera(
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  60,
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  this.container.clientWidth / this.container.clientHeight,
445
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  0.01,
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  1e4
447
461
  );
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- this.camera.position.set(0, 0, 0);
462
+ this.camera.position.set(0, 1.6, 3);
449
463
  this.camera.lookAt(0, 0, 0);
450
- console.log("Camera Loaded");
451
464
  }
452
465
  async loadCollider(url) {
453
466
  const loader = new GLTFLoader();
454
467
  const gltf = await loader.loadAsync(url);
455
468
  this.colliderMesh = gltf.scene;
456
- this.scene.add(this.colliderMesh);
469
+ this.worldRoot.add(this.colliderMesh);
457
470
  this.colliders.length = 0;
458
471
  this.colliderMesh.traverse((child) => {
459
472
  if (child.isMesh) {
460
- child.material = new THREE4.MeshBasicMaterial({ visible: false });
473
+ child.material = new THREE3.MeshNormalMaterial();
461
474
  child.updateMatrixWorld(true);
462
475
  this.colliders.push(child);
463
476
  }
464
477
  });
465
- this.scene.updateMatrixWorld(true);
478
+ this.worldRoot.updateMatrixWorld(true);
479
+ }
480
+ fitCameraToWorldBox(box) {
481
+ const center = box.getCenter(new THREE3.Vector3());
482
+ const size = box.getSize(new THREE3.Vector3());
483
+ const maxDim = Math.max(size.x, size.y, size.z);
484
+ const fov = THREE3.MathUtils.degToRad(this.camera.fov);
485
+ const distance = maxDim / (2 * Math.tan(fov / 2));
486
+ const direction = new THREE3.Vector3(0, 0, 1);
487
+ const position = center.clone().add(direction.multiplyScalar(distance * 1.2));
488
+ this.camera.position.copy(position);
489
+ this.camera.lookAt(center);
490
+ this.orbitTarget.copy(center);
491
+ }
492
+ fitCameraToBounds(bounds) {
493
+ const center = bounds.min.clone().add(bounds.max).multiplyScalar(0.5);
494
+ const size = bounds.max.clone().sub(bounds.min);
495
+ const fov = THREE3.MathUtils.degToRad(this.camera.fov);
496
+ const distance = size.z / (2 * Math.tan(fov / 2));
497
+ this.camera.position.set(
498
+ center.x,
499
+ center.y + size.y * 0.4,
500
+ center.z + distance * 1.2
501
+ );
502
+ this.camera.lookAt(center);
503
+ this.orbitTarget.copy(center);
466
504
  }
467
505
  onKeyToggle = (e) => {
468
506
  if (e.key !== "v") return;
@@ -501,4 +539,4 @@ var PGSGThreeViewer = class {
501
539
  export {
502
540
  PGSGThreeViewer
503
541
  };
504
- //# sourceMappingURL=pgsg-three-viewer-K3IDJ3SK.js.map
542
+ //# sourceMappingURL=pgsg-three-viewer-2ONIARDQ.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/viewers/three/pgsg-three-viewer.ts","../src/viewers/spark/SparkSplatRenderer.ts","../src/viewers/three/controls/WalkCapsuleController.ts","../src/viewers/three/controls/OrbitCameraController.ts"],"sourcesContent":["import type { PGSGViewerOptions } from \"../../core/types\";\nimport * as THREE from \"three\";\nimport { GLTFLoader } from \"three/examples/jsm/Addons.js\";\n\nimport { SparkSplatRenderer } from \"../spark/SparkSplatRenderer\";\nimport { WalkCapsuleController } from \"./controls/WalkCapsuleController\";\nimport { OrbitCameraController } from \"./controls/OrbitCameraController\";\n\nexport class PGSGThreeViewer {\n private scene = new THREE.Scene();\n private camera!: THREE.PerspectiveCamera;\n private renderer!: THREE.WebGLRenderer;\n private splats!: SparkSplatRenderer;\n\n private container: HTMLElement;\n\n private controls!: WalkCapsuleController | OrbitCameraController;\n private running = false;\n\n private orbitTarget = new THREE.Vector3();\n private lastTime = performance.now();\n\n private colliders: THREE.Object3D[] = [];\n\n private worldRoot = new THREE.Object3D();\n private splatPivot = new THREE.Object3D();\n private colliderMesh?: THREE.Object3D;\n\n constructor(private options: PGSGViewerOptions) {\n this.container = options.container;\n this.options = options;\n if (!this.container) {\n throw new Error(\"[PGSGThreeViewer] Container is required\");\n }\n }\n\n async load() {\n this.initRenderer();\n this.initCamera();\n this.initScene();\n\n this.scene.add(this.worldRoot);\n\n this.splats = new SparkSplatRenderer();\n const { mesh, bounds } = await this.splats.load(this.options.source);\n\n this.splatPivot.clear();\n this.splatPivot.add(mesh);\n this.worldRoot.add(this.splatPivot);\n\n this.worldRoot.rotation.x = Math.PI;\n this.worldRoot.position.y -= bounds.min.y;\n this.worldRoot.updateMatrixWorld(true);\n\n // const box = mesh.getBoundingBox();\n // box.applyMatrix4(this.worldRoot.matrixWorld);\n // this.fitCameraToWorldBox(box);\n\n if (this.options.colliderSource) {\n await this.loadCollider(this.options.colliderSource);\n }\n\n // const center = bounds.min.clone().add(bounds.max).multiplyScalar(0.5);\n // const size = bounds.max.clone().sub(bounds.min);\n\n // console.log(\"Center:\", center);\n // console.log(\"Size:\", size);\n\n // this.fitCameraToBounds(bounds);\n\n this.switchToOrbit();\n window.addEventListener(\"keydown\", this.onKeyToggle);\n }\n\n start() {\n if (this.running) return;\n this.running = true;\n this.renderer.setAnimationLoop((time) => {\n const now = performance.now();\n const delta = (now - this.lastTime) / 1000;\n this.lastTime = now;\n\n (this.controls as any)?.update?.(delta);\n\n this.renderer.render(this.scene, this.camera);\n });\n }\n\n pause() {\n this.running = false;\n }\n\n resize() {\n if (!this.renderer || !this.camera) return;\n\n const w = Math.max(1, this.container.clientWidth);\n const h = Math.max(1, this.container.clientHeight);\n\n this.renderer.setSize(w, h);\n this.camera.aspect = w / h;\n this.camera.updateProjectionMatrix();\n }\n\n destroy() {\n this.running = false;\n this.renderer.setAnimationLoop(null);\n this.controls?.dispose();\n this.renderer.dispose();\n }\n\n setCameraMode(mode: \"orbit\" | \"walk\") {\n if (mode === \"orbit\") {\n document.exitPointerLock();\n }\n\n if (mode === \"walk\") {\n // FORCE pointer lock NOW (gesture already happened)\n setTimeout(() => {\n if (document.pointerLockElement !== this.renderer.domElement) {\n this.renderer.domElement.focus();\n this.renderer.domElement.requestPointerLock();\n }\n }, 0);\n }\n }\n\n private initRenderer() {\n if (this.renderer) return;\n\n this.renderer = new THREE.WebGLRenderer({\n antialias: this.options.renderer?.antialias ?? false,\n alpha: false,\n powerPreference: \"high-performance\",\n });\n\n this.renderer.setClearColor(0x111111, 1);\n this.renderer.outputColorSpace = THREE.SRGBColorSpace;\n\n this.renderer.setSize(\n this.container.clientWidth,\n this.container.clientHeight,\n );\n\n this.renderer.setPixelRatio(\n this.options.renderer?.pixelRatio ?? window.devicePixelRatio,\n );\n\n this.container.appendChild(this.renderer.domElement);\n\n this.renderer.domElement.addEventListener(\"webglcontextlost\", (e) => {\n e.preventDefault();\n console.log(\"[PGSG Viewer] WebGL context lost\");\n });\n }\n\n private initScene() {\n this.scene = new THREE.Scene();\n this.scene.background = new THREE.Color(0x111111);\n\n const gridHelper = new THREE.GridHelper(10, 10);\n // this.scene.add(gridHelper);\n\n const light = new THREE.HemisphereLight(0xffffff, 0x222222, 1.0);\n this.scene.add(light);\n }\n\n private initCamera() {\n this.camera = new THREE.PerspectiveCamera(\n 60,\n this.container.clientWidth / this.container.clientHeight,\n 0.01,\n 10000,\n );\n\n this.camera.position.set(0, 1.6, 3);\n this.camera.lookAt(0, 0, 0);\n }\n\n private async loadCollider(url: string) {\n const loader = new GLTFLoader();\n const gltf = await loader.loadAsync(url);\n\n this.colliderMesh = gltf.scene;\n this.worldRoot.add(this.colliderMesh);\n\n this.colliders.length = 0;\n\n this.colliderMesh.traverse((child: any) => {\n if ((child as THREE.Mesh).isMesh) {\n child.material = new THREE.MeshNormalMaterial();\n child.updateMatrixWorld(true);\n this.colliders.push(child);\n }\n });\n\n this.worldRoot.updateMatrixWorld(true);\n }\n\n private fitCameraToWorldBox(box: THREE.Box3) {\n const center = box.getCenter(new THREE.Vector3());\n const size = box.getSize(new THREE.Vector3());\n\n const maxDim = Math.max(size.x, size.y, size.z);\n\n const fov = THREE.MathUtils.degToRad(this.camera.fov);\n const distance = maxDim / (2 * Math.tan(fov / 2));\n\n const direction = new THREE.Vector3(0, 0, 1); // view from front\n const position = center\n .clone()\n .add(direction.multiplyScalar(distance * 1.2));\n\n this.camera.position.copy(position);\n this.camera.lookAt(center);\n\n this.orbitTarget.copy(center);\n }\n\n private fitCameraToBounds(bounds: {\n min: THREE.Vector3;\n max: THREE.Vector3;\n }) {\n const center = bounds.min.clone().add(bounds.max).multiplyScalar(0.5);\n const size = bounds.max.clone().sub(bounds.min);\n\n const fov = THREE.MathUtils.degToRad(this.camera.fov);\n const distance = size.z / (2 * Math.tan(fov / 2));\n\n this.camera.position.set(\n center.x,\n center.y + size.y * 0.4,\n center.z + distance * 1.2,\n );\n\n this.camera.lookAt(center);\n this.orbitTarget.copy(center);\n }\n\n private onKeyToggle = (e: KeyboardEvent) => {\n if (e.key !== \"v\") return;\n\n if (this.controls instanceof WalkCapsuleController) {\n this.switchToOrbit();\n } else {\n this.switchToWalk();\n }\n };\n\n private switchToWalk() {\n this.controls?.dispose();\n this.controls = new WalkCapsuleController({\n camera: this.camera,\n dom: this.renderer.domElement,\n colliders: this.colliders,\n eyeHeight: 1.6,\n radius: 0.35,\n walkSpeed: 2.5,\n runMultiplier: 2.0,\n gravity: 9.8,\n }) as any;\n }\n\n private switchToOrbit() {\n this.controls?.dispose();\n\n const distance = this.camera.position.distanceTo(this.orbitTarget);\n\n this.controls = new OrbitCameraController(\n this.camera,\n this.renderer.domElement,\n {\n target: this.orbitTarget.clone(),\n distance: Math.max(distance, 0.5),\n },\n );\n }\n}\n","import { SplatMesh } from \"@sparkjsdev/spark\";\nimport * as THREE from \"three\";\nimport type { ViewerSource } from \"../../core/types\";\nimport { computePLYBounds, parsePLYHeader } from \"../three/utils\";\n\nexport class SparkSplatRenderer {\n private mesh!: SplatMesh;\n\n async load(source: ViewerSource) {\n if (source.type !== \"ply\" && source.type !== \"pgsg\") {\n throw new Error(\"SparkJS supports splat-based sources only\");\n }\n\n // const res = await fetch(source.url);\n // const buffer = await res.arrayBuffer();\n\n // const { vertexCount, headerSize } = parsePLYHeader(buffer);\n // const bounds = computePLYBounds(buffer, headerSize, vertexCount);\n\n this.mesh = new SplatMesh({\n url: source.url,\n });\n\n await this.mesh.initialized;\n this.mesh.updateMatrixWorld(true);\n\n const box = this.mesh.getBoundingBox(true);\n\n const min = box.min.clone();\n const max = box.max.clone();\n\n // Match SparkJS doc defaults\n this.mesh.position.set(0, 0, 0);\n this.mesh.quaternion.identity();\n\n return {\n mesh: this.mesh,\n bounds: {\n min,\n max,\n },\n };\n }\n\n addToScene(scene: THREE.Scene) {\n scene.add(this.mesh);\n }\n\n update(dt: number) {\n // optional: rotation / animation\n }\n\n destroy(scene: THREE.Scene) {\n scene.remove(this.mesh);\n this.mesh.dispose?.();\n }\n}\n","import * as THREE from \"three\";\n\nexport type WalkCapsuleOptions = {\n dom: HTMLElement;\n camera: THREE.PerspectiveCamera;\n colliders: THREE.Object3D[];\n\n eyeHeight?: number;\n radius?: number;\n gravity?: number;\n walkSpeed?: number;\n runMultiplier?: number;\n lookSensitivity?: number;\n};\n\nexport class WalkCapsuleController {\n private dom: HTMLElement;\n private camera: THREE.PerspectiveCamera;\n private colliders: THREE.Object3D[];\n\n private eyeHeight: number;\n private radius: number;\n\n private gravity: number;\n private walkSpeed: number;\n private runMultiplier: number;\n private lookSensitivity: number;\n\n private yaw = 0;\n private pitch = 0;\n\n private velocity = new THREE.Vector3();\n private onGround = false;\n\n private keys = new Set<string>();\n private raycaster = new THREE.Raycaster();\n\n constructor(opts: WalkCapsuleOptions) {\n this.dom = opts.dom;\n this.camera = opts.camera;\n this.colliders = opts.colliders;\n console.log(\"colliders\", this.colliders.length);\n\n this.eyeHeight = opts.eyeHeight ?? 1.6;\n this.radius = opts.radius ?? 0.35;\n this.gravity = opts.gravity ?? 9.8;\n this.walkSpeed = opts.walkSpeed ?? 2.5;\n this.runMultiplier = opts.runMultiplier ?? 2.0;\n this.lookSensitivity = opts.lookSensitivity ?? 0.0022;\n\n // Init yaw / pitch from camera\n const euler = new THREE.Euler().setFromQuaternion(\n this.camera.quaternion,\n \"YXZ\",\n );\n this.pitch = euler.x;\n this.yaw = euler.y;\n\n this.bind();\n }\n\n dispose() {\n this.unbind();\n document.exitPointerLock();\n }\n\n // --------------------------------------------------\n // Input binding (SAFE for pointer lock)\n // --------------------------------------------------\n\n private bind() {\n // 🔴 IMPORTANT: pointer lock ONLY on click\n this.dom.addEventListener(\"click\", this.onClick);\n\n window.addEventListener(\"mousemove\", this.onMouseMove);\n window.addEventListener(\"keydown\", this.onKeyDown);\n window.addEventListener(\"keyup\", this.onKeyUp);\n window.addEventListener(\"blur\", this.onBlur);\n\n this.dom.addEventListener(\"contextmenu\", (e) => e.preventDefault());\n }\n\n private unbind() {\n this.dom.removeEventListener(\"click\", this.onClick);\n window.removeEventListener(\"mousemove\", this.onMouseMove);\n window.removeEventListener(\"keydown\", this.onKeyDown);\n window.removeEventListener(\"keyup\", this.onKeyUp);\n window.removeEventListener(\"blur\", this.onBlur);\n }\n\n private onClick = () => {\n if (document.pointerLockElement !== this.dom) {\n this.dom.requestPointerLock();\n }\n };\n\n private onBlur = () => {\n document.exitPointerLock();\n this.keys.clear();\n };\n\n private onMouseMove = (e: MouseEvent) => {\n if (document.pointerLockElement !== this.dom) return;\n\n this.yaw -= e.movementX * this.lookSensitivity;\n this.pitch -= e.movementY * this.lookSensitivity;\n\n this.pitch = THREE.MathUtils.clamp(\n this.pitch,\n -Math.PI / 2 + 0.01,\n Math.PI / 2 - 0.01,\n );\n\n this.camera.quaternion.setFromEuler(\n new THREE.Euler(this.pitch, this.yaw, 0, \"YXZ\"),\n );\n };\n\n private onKeyDown = (e: KeyboardEvent) => {\n this.keys.add(e.key.toLowerCase());\n };\n\n private onKeyUp = (e: KeyboardEvent) => {\n this.keys.delete(e.key.toLowerCase());\n };\n\n // --------------------------------------------------\n // Update loop\n // --------------------------------------------------\n\n update(dt: number) {\n if (!Number.isFinite(this.camera.position.y)) return;\n\n dt = Math.min(dt, 0.05);\n\n // Direction vectors (yaw-only)\n const forward = new THREE.Vector3();\n this.camera.getWorldDirection(forward);\n forward.y = 0;\n forward.normalize();\n\n const right = new THREE.Vector3()\n .crossVectors(forward, new THREE.Vector3(0, 1, 0))\n .normalize();\n\n const wish = new THREE.Vector3();\n if (this.keys.has(\"w\")) wish.add(forward);\n if (this.keys.has(\"s\")) wish.sub(forward);\n if (this.keys.has(\"d\")) wish.add(right);\n if (this.keys.has(\"a\")) wish.sub(right);\n\n if (wish.lengthSq() > 0) wish.normalize();\n\n // if (this.keys.size > 0) {\n // console.log(\"walking\", [...this.keys]);\n // }\n\n const speed =\n this.walkSpeed * (this.keys.has(\"shift\") ? this.runMultiplier : 1);\n\n this.velocity.x = wish.x * speed;\n this.velocity.z = wish.z * speed;\n\n // gravity (once)\n this.velocity.y -= this.gravity * dt;\n\n // integrate position once\n const nextPos = this.camera.position.clone();\n nextPos.x += this.velocity.x * dt;\n nextPos.z += this.velocity.z * dt;\n nextPos.y += this.velocity.y * dt;\n\n const resolved = this.resolveGroundAndCollisions(nextPos);\n this.camera.position.copy(resolved);\n }\n\n // --------------------------------------------------\n // Collision & Ground\n // --------------------------------------------------\n\n private resolveGroundAndCollisions(desiredCamPos: THREE.Vector3) {\n const camPos = desiredCamPos.clone();\n\n // ----- Ground check (robust) -----\n const maxRayDown = 10.0;\n\n const origin = camPos.clone();\n origin.y += 2.0;\n\n this.raycaster.set(origin, new THREE.Vector3(0, -1, 0));\n this.raycaster.near = 0;\n this.raycaster.far = maxRayDown;\n\n const hits = this.raycaster.intersectObjects(this.colliders, true);\n\n let groundHit: THREE.Intersection | null = null;\n\n for (const hit of hits) {\n if (!hit.face) continue;\n\n // Convert face normal to world space\n const normalMatrix = new THREE.Matrix3().getNormalMatrix(\n hit.object.matrixWorld,\n );\n\n const worldNormal = hit.face.normal\n .clone()\n .applyMatrix3(normalMatrix)\n .normalize();\n\n // Accept only surfaces that face upward\n if (worldNormal.y > 0.5) {\n groundHit = hit;\n break;\n }\n }\n\n if (groundHit) {\n const groundY = groundHit.point.y;\n const targetY = groundY + this.eyeHeight;\n\n const falling = this.velocity.y <= 0;\n const maxSnap = 1.0;\n\n if (falling && camPos.y <= targetY + maxSnap) {\n camPos.y = targetY;\n this.velocity.y = 0;\n this.onGround = true;\n } else {\n this.onGround = false;\n }\n } else {\n this.onGround = false;\n }\n\n // ----- Wall push -----\n const center = camPos.clone();\n center.y -= this.eyeHeight * 0.9;\n\n const dirs = [\n new THREE.Vector3(1, 0, 0),\n new THREE.Vector3(-1, 0, 0),\n new THREE.Vector3(0, 0, 1),\n new THREE.Vector3(0, 0, -1),\n ];\n\n for (const d of dirs) {\n this.raycaster.set(center, d);\n this.raycaster.far = this.radius + 0.25;\n\n const wallHits = this.raycaster.intersectObjects(this.colliders, true);\n if (!wallHits.length) continue;\n\n const overlap = this.radius + 0.25 - wallHits[0].distance;\n if (overlap > 0) camPos.addScaledVector(d, -overlap);\n }\n\n // console.log({\n // camY: camPos.y.toFixed(2),\n // footY: footY.toFixed(2),\n // groundHit: hits[0]?.point.y.toFixed(2),\n // onGround: this.onGround,\n // });\n\n return camPos;\n }\n}\n","import * as THREE from \"three\";\n\nexport interface OrbitOptions {\n target: THREE.Vector3;\n distance: number;\n minDistance?: number;\n maxDistance?: number;\n rotateSpeed?: number;\n zoomSpeed?: number;\n}\n\nexport class OrbitCameraController {\n private camera: THREE.PerspectiveCamera;\n private dom: HTMLElement;\n\n private target: THREE.Vector3;\n private distance: number;\n private minDistance: number;\n private maxDistance: number;\n\n private yaw = 0;\n private pitch = 0;\n\n private rotateSpeed: number;\n private zoomSpeed: number;\n\n private dragging = false;\n private lastX = 0;\n private lastY = 0;\n\n private panning = false;\n private panSpeed = 0.002;\n\n constructor(\n camera: THREE.PerspectiveCamera,\n dom: HTMLElement,\n opts: OrbitOptions\n ) {\n this.camera = camera;\n this.dom = dom;\n\n this.target = opts.target.clone();\n this.distance = opts.distance;\n this.minDistance = opts.minDistance ?? 0.2;\n this.maxDistance = opts.maxDistance ?? 500;\n\n this.rotateSpeed = opts.rotateSpeed ?? 0.005;\n this.zoomSpeed = opts.zoomSpeed ?? 1.1;\n\n this.syncFromCamera();\n this.bind();\n this.updateCamera();\n }\n\n dispose() {\n this.unbind();\n }\n\n // -----------------------------\n // Setup\n // -----------------------------\n\n private bind() {\n this.dom.addEventListener(\"contextmenu\", (e) => e.preventDefault());\n this.dom.addEventListener(\"mousedown\", this.onMouseDown);\n window.addEventListener(\"mouseup\", this.onMouseUp);\n window.addEventListener(\"mousemove\", this.onMouseMove);\n this.dom.addEventListener(\"wheel\", this.onWheel, { passive: false });\n }\n\n private unbind() {\n this.dom.removeEventListener(\"mousedown\", this.onMouseDown);\n window.removeEventListener(\"mouseup\", this.onMouseUp);\n window.removeEventListener(\"mousemove\", this.onMouseMove);\n this.dom.removeEventListener(\"wheel\", this.onWheel);\n }\n\n private syncFromCamera() {\n const offset = this.camera.position.clone().sub(this.target);\n this.distance = offset.length();\n\n const spherical = new THREE.Spherical().setFromVector3(offset);\n this.yaw = spherical.theta;\n this.pitch = spherical.phi;\n }\n\n // -----------------------------\n // Input\n // -----------------------------\n\n private onMouseDown = (e: MouseEvent) => {\n if (e.button === 0) {\n // LEFT = orbit\n this.dragging = true;\n } else if (e.button === 2 || e.button === 1) {\n // RIGHT or MIDDLE = pan\n this.panning = true;\n }\n\n this.lastX = e.clientX;\n this.lastY = e.clientY;\n };\n\n private onMouseUp = () => {\n this.dragging = false;\n this.panning = false;\n };\n\n private onMouseMove = (e: MouseEvent) => {\n if (!this.dragging && !this.panning) return;\n\n const dx = e.clientX - this.lastX;\n const dy = e.clientY - this.lastY;\n\n this.lastX = e.clientX;\n this.lastY = e.clientY;\n\n // -----------------\n // ORBIT ROTATION\n // -----------------\n if (this.dragging) {\n this.yaw -= dx * this.rotateSpeed;\n this.pitch -= dy * this.rotateSpeed;\n\n this.pitch = THREE.MathUtils.clamp(this.pitch, 0.01, Math.PI - 0.01);\n\n this.updateCamera();\n return;\n }\n\n // -----------------\n // PANNING\n // -----------------\n if (this.panning) {\n const panScale = this.distance * this.panSpeed;\n\n const right = new THREE.Vector3();\n const up = new THREE.Vector3();\n\n this.camera.getWorldDirection(up);\n right.crossVectors(this.camera.up, up).normalize();\n up.crossVectors(\n right,\n this.camera.getWorldDirection(new THREE.Vector3())\n ).normalize();\n\n const panOffset = new THREE.Vector3()\n .addScaledVector(right, dx * panScale)\n .addScaledVector(up, -dy * panScale);\n\n this.target.add(panOffset);\n this.camera.position.add(panOffset);\n\n // no updateCamera() — we already moved both\n }\n };\n\n private onWheel = (e: WheelEvent) => {\n e.preventDefault();\n\n const zoomFactor = Math.pow(this.zoomSpeed, e.deltaY / 100);\n this.distance *= zoomFactor;\n\n this.distance = THREE.MathUtils.clamp(\n this.distance,\n this.minDistance,\n this.maxDistance\n );\n\n this.updateCamera();\n };\n\n // -----------------------------\n // Camera math\n // -----------------------------\n\n private updateCamera() {\n const spherical = new THREE.Spherical(this.distance, this.pitch, this.yaw);\n\n const pos = new THREE.Vector3()\n .setFromSpherical(spherical)\n .add(this.target);\n\n this.camera.position.copy(pos);\n this.camera.lookAt(this.target);\n }\n\n setTarget(v: THREE.Vector3) {\n this.target.copy(v);\n this.updateCamera();\n 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@@ -1,6 +1,6 @@
1
1
  import {
2
2
  PGSGViewer
3
- } from "../chunk-T3YIIFRC.js";
3
+ } from "../chunk-UDJ24YL2.js";
4
4
 
5
5
  // src/react/PGSGCanvas.tsx
6
6
  import * as React from "react";
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@popaya/pgsg-viewer",
3
- "version": "0.1.1",
3
+ "version": "0.1.3",
4
4
  "type": "module",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/viewers/three/pgsg-three-viewer.ts","../src/viewers/spark/SparkSplatRenderer.ts","../src/viewers/three/controls/WalkCapsuleController.ts","../src/viewers/three/controls/OrbitCameraController.ts"],"sourcesContent":["import type { PGSGViewerOptions } from \"../../core/types\";\nimport * as THREE from \"three\";\nimport { GLTFLoader } from \"three/examples/jsm/Addons.js\";\n\nimport { SparkSplatRenderer } from \"../spark/SparkSplatRenderer\";\nimport { WalkCapsuleController } from \"./controls/WalkCapsuleController\";\nimport { OrbitCameraController } from \"./controls/OrbitCameraController\";\n\nexport class PGSGThreeViewer {\n private scene = new THREE.Scene();\n private camera!: THREE.PerspectiveCamera;\n private renderer!: THREE.WebGLRenderer;\n private splats!: SparkSplatRenderer;\n\n private container: HTMLElement;\n\n private controls!: WalkCapsuleController | OrbitCameraController;\n private running = false;\n\n private orbitTarget = new THREE.Vector3();\n private lastTime = performance.now();\n\n private colliders: THREE.Object3D[] = [];\n\n private splatPivot = new THREE.Object3D();\n private colliderMesh?: THREE.Object3D;\n\n constructor(private options: PGSGViewerOptions) {\n this.container = options.container;\n this.options = options;\n if (!this.container) {\n throw new Error(\"[PGSGThreeViewer] Container is required\");\n }\n }\n\n async load() {\n this.initRenderer();\n this.initCamera();\n this.initScene();\n\n this.splats = new SparkSplatRenderer();\n const { mesh, bounds } = await this.splats.load(this.options.source);\n\n this.splatPivot.clear();\n this.splatPivot.add(mesh);\n this.scene.add(this.splatPivot);\n\n this.splatPivot.rotation.set(Math.PI, 0, 0);\n this.splatPivot.updateMatrixWorld(true);\n\n this.scene.rotation.x = Math.PI;\n this.scene.position.y -= bounds.min.y;\n this.scene.updateMatrixWorld(true);\n\n if (this.options.colliderSource) {\n await this.loadCollider(this.options.colliderSource);\n }\n\n console.log(\"[PLY bounds]\", bounds.min, bounds.max);\n\n this.switchToOrbit();\n window.addEventListener(\"keydown\", this.onKeyToggle);\n }\n\n start() {\n if (this.running) return;\n this.running = true;\n this.renderer.setAnimationLoop((time) => {\n const now = performance.now();\n const delta = (now - this.lastTime) / 1000;\n this.lastTime = now;\n\n (this.controls as any)?.update?.(delta);\n\n this.renderer.render(this.scene, this.camera);\n });\n }\n\n pause() {\n this.running = false;\n }\n\n resize() {\n if (!this.renderer || !this.camera) return;\n\n const w = Math.max(1, this.container.clientWidth);\n const h = Math.max(1, this.container.clientHeight);\n\n this.renderer.setSize(w, h);\n this.camera.aspect = w / h;\n this.camera.updateProjectionMatrix();\n }\n\n destroy() {\n this.running = false;\n this.renderer.setAnimationLoop(null);\n this.controls?.dispose();\n this.renderer.dispose();\n }\n\n private initRenderer() {\n if (this.renderer) return;\n\n this.renderer = new THREE.WebGLRenderer({\n antialias: this.options.renderer?.antialias ?? false,\n alpha: false,\n powerPreference: \"high-performance\",\n });\n\n this.renderer.setClearColor(0x111111, 1);\n this.renderer.outputColorSpace = THREE.SRGBColorSpace;\n\n this.renderer.setSize(\n this.container.clientWidth,\n this.container.clientHeight,\n );\n\n this.renderer.setPixelRatio(\n this.options.renderer?.pixelRatio ?? window.devicePixelRatio,\n );\n\n this.container.appendChild(this.renderer.domElement);\n\n this.renderer.domElement.addEventListener(\"webglcontextlost\", (e) => {\n e.preventDefault();\n console.log(\"[PGSG Viewer] WebGL context lost\");\n });\n }\n\n private initScene() {\n this.scene = new THREE.Scene();\n this.scene.background = new THREE.Color(0x111111);\n\n const gridHelper = new THREE.GridHelper(10, 10);\n this.scene.add(gridHelper);\n\n const light = new THREE.HemisphereLight(0xffffff, 0x222222, 1.0);\n this.scene.add(light);\n\n console.log(\"Scene loaded\");\n }\n\n private initCamera() {\n this.camera = new THREE.PerspectiveCamera(\n 60,\n this.container.clientWidth / this.container.clientHeight,\n 0.01,\n 10000,\n );\n\n this.camera.position.set(0, 0, 0);\n this.camera.lookAt(0, 0, 0);\n console.log(\"Camera Loaded\");\n }\n\n private async loadCollider(url: string) {\n const loader = new GLTFLoader();\n const gltf = await loader.loadAsync(url);\n\n this.colliderMesh = gltf.scene;\n this.scene.add(this.colliderMesh);\n\n this.colliders.length = 0;\n\n this.colliderMesh.traverse((child: any) => {\n if ((child as THREE.Mesh).isMesh) {\n child.material = new THREE.MeshBasicMaterial({ visible: false });\n child.updateMatrixWorld(true);\n this.colliders.push(child);\n }\n });\n\n this.scene.updateMatrixWorld(true);\n }\n\n private onKeyToggle = (e: KeyboardEvent) => {\n if (e.key !== \"v\") return;\n\n if (this.controls instanceof WalkCapsuleController) {\n this.switchToOrbit();\n } 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source.type !== \"pgsg\") {\n throw new Error(\"SparkJS supports splat-based sources only\");\n }\n\n // const res = await fetch(source.url);\n // const buffer = await res.arrayBuffer();\n\n // const { vertexCount, headerSize } = parsePLYHeader(buffer);\n // const bounds = computePLYBounds(buffer, headerSize, vertexCount);\n\n this.mesh = new SplatMesh({\n url: source.url,\n });\n\n // Match SparkJS doc defaults\n this.mesh.quaternion.set(1, 0, 0, 0);\n this.mesh.position.set(0, 0, 0);\n\n return {\n mesh: this.mesh,\n bounds: {\n min: new THREE.Vector3(0, 0, 0),\n max: new THREE.Vector3(0, 0, 0),\n },\n };\n }\n\n addToScene(scene: THREE.Scene) {\n scene.add(this.mesh);\n }\n\n update(dt: number) {\n // optional: rotation / animation\n }\n\n destroy(scene: THREE.Scene) {\n scene.remove(this.mesh);\n this.mesh.dispose?.();\n }\n}\n","import * as THREE from \"three\";\n\nexport type WalkCapsuleOptions = {\n dom: HTMLElement;\n camera: THREE.PerspectiveCamera;\n colliders: THREE.Object3D[];\n\n eyeHeight?: number;\n radius?: number;\n gravity?: number;\n walkSpeed?: number;\n runMultiplier?: number;\n lookSensitivity?: number;\n};\n\nexport class WalkCapsuleController {\n private dom: HTMLElement;\n private camera: THREE.PerspectiveCamera;\n private colliders: THREE.Object3D[];\n\n private eyeHeight: number;\n private radius: number;\n\n private gravity: number;\n private walkSpeed: number;\n private runMultiplier: number;\n private lookSensitivity: number;\n\n private yaw = 0;\n private pitch = 0;\n\n private velocity = new THREE.Vector3();\n private onGround = false;\n\n private keys = new Set<string>();\n private raycaster = new THREE.Raycaster();\n\n constructor(opts: WalkCapsuleOptions) {\n this.dom = opts.dom;\n this.camera = opts.camera;\n this.colliders = opts.colliders;\n console.log(\"colliders\", this.colliders.length);\n\n this.eyeHeight = opts.eyeHeight ?? 1.6;\n this.radius = opts.radius ?? 0.35;\n this.gravity = opts.gravity ?? 9.8;\n this.walkSpeed = opts.walkSpeed ?? 2.5;\n this.runMultiplier = opts.runMultiplier ?? 2.0;\n this.lookSensitivity = opts.lookSensitivity ?? 0.0022;\n\n // Init yaw / pitch from camera\n const euler = new THREE.Euler().setFromQuaternion(\n this.camera.quaternion,\n \"YXZ\",\n );\n this.pitch = euler.x;\n this.yaw = euler.y;\n\n this.bind();\n }\n\n dispose() {\n this.unbind();\n document.exitPointerLock();\n }\n\n // --------------------------------------------------\n // Input binding (SAFE for pointer lock)\n // --------------------------------------------------\n\n private bind() {\n // 🔴 IMPORTANT: pointer lock ONLY on click\n this.dom.addEventListener(\"click\", this.onClick);\n\n window.addEventListener(\"mousemove\", this.onMouseMove);\n window.addEventListener(\"keydown\", this.onKeyDown);\n window.addEventListener(\"keyup\", this.onKeyUp);\n window.addEventListener(\"blur\", this.onBlur);\n\n this.dom.addEventListener(\"contextmenu\", (e) => e.preventDefault());\n }\n\n private unbind() {\n this.dom.removeEventListener(\"click\", this.onClick);\n window.removeEventListener(\"mousemove\", this.onMouseMove);\n window.removeEventListener(\"keydown\", this.onKeyDown);\n window.removeEventListener(\"keyup\", this.onKeyUp);\n window.removeEventListener(\"blur\", this.onBlur);\n }\n\n private onClick = () => {\n if (document.pointerLockElement !== this.dom) {\n this.dom.requestPointerLock();\n }\n };\n\n private onBlur = () => {\n document.exitPointerLock();\n this.keys.clear();\n };\n\n private onMouseMove = (e: MouseEvent) => {\n if (document.pointerLockElement !== this.dom) return;\n\n this.yaw -= e.movementX * this.lookSensitivity;\n this.pitch -= e.movementY * this.lookSensitivity;\n\n this.pitch = THREE.MathUtils.clamp(\n this.pitch,\n -Math.PI / 2 + 0.01,\n Math.PI / 2 - 0.01,\n );\n\n this.camera.quaternion.setFromEuler(\n new THREE.Euler(this.pitch, this.yaw, 0, \"YXZ\"),\n );\n };\n\n private onKeyDown = (e: KeyboardEvent) => {\n this.keys.add(e.key.toLowerCase());\n };\n\n private onKeyUp = (e: KeyboardEvent) => {\n this.keys.delete(e.key.toLowerCase());\n };\n\n // --------------------------------------------------\n // Update loop\n // --------------------------------------------------\n\n update(dt: number) {\n if (!Number.isFinite(this.camera.position.y)) return;\n\n dt = Math.min(dt, 0.05);\n\n // Direction vectors (yaw-only)\n const forward = new THREE.Vector3();\n this.camera.getWorldDirection(forward);\n forward.y = 0;\n forward.normalize();\n\n const right = new THREE.Vector3()\n .crossVectors(forward, new THREE.Vector3(0, 1, 0))\n .normalize();\n\n const wish = new THREE.Vector3();\n if (this.keys.has(\"w\")) wish.add(forward);\n if (this.keys.has(\"s\")) wish.sub(forward);\n if (this.keys.has(\"d\")) wish.add(right);\n if (this.keys.has(\"a\")) wish.sub(right);\n\n if (wish.lengthSq() > 0) wish.normalize();\n\n // if (this.keys.size > 0) {\n // console.log(\"walking\", [...this.keys]);\n // }\n\n const speed =\n this.walkSpeed * (this.keys.has(\"shift\") ? this.runMultiplier : 1);\n\n this.velocity.x = wish.x * speed;\n this.velocity.z = wish.z * speed;\n\n // gravity (once)\n this.velocity.y -= this.gravity * dt;\n\n // integrate position once\n const nextPos = this.camera.position.clone();\n nextPos.x += this.velocity.x * dt;\n nextPos.z += this.velocity.z * dt;\n nextPos.y += this.velocity.y * dt;\n\n const resolved = this.resolveGroundAndCollisions(nextPos);\n this.camera.position.copy(resolved);\n }\n\n // --------------------------------------------------\n // Collision & Ground\n // --------------------------------------------------\n\n private resolveGroundAndCollisions(desiredCamPos: THREE.Vector3) {\n const camPos = desiredCamPos.clone();\n\n // ----- Ground check (robust) -----\n const maxRayDown = 10.0;\n\n const origin = camPos.clone();\n origin.y += 2.0;\n\n this.raycaster.set(origin, new THREE.Vector3(0, -1, 0));\n this.raycaster.near = 0;\n this.raycaster.far = maxRayDown;\n\n const hits = this.raycaster.intersectObjects(this.colliders, true);\n\n let groundHit: THREE.Intersection | null = null;\n\n for (const hit of hits) {\n if (!hit.face) continue;\n\n // Convert face normal to world space\n const normalMatrix = new THREE.Matrix3().getNormalMatrix(\n hit.object.matrixWorld,\n );\n\n const worldNormal = hit.face.normal\n .clone()\n .applyMatrix3(normalMatrix)\n .normalize();\n\n // Accept only surfaces that face upward\n if (worldNormal.y > 0.5) {\n groundHit = hit;\n break;\n }\n }\n\n if (groundHit) {\n const groundY = groundHit.point.y;\n const targetY = groundY + this.eyeHeight;\n\n const falling = this.velocity.y <= 0;\n const maxSnap = 1.0;\n\n if (falling && camPos.y <= targetY + maxSnap) {\n camPos.y = targetY;\n this.velocity.y = 0;\n this.onGround = true;\n } else {\n this.onGround = false;\n }\n } else {\n this.onGround = false;\n }\n\n // ----- Wall push -----\n const center = camPos.clone();\n center.y -= this.eyeHeight * 0.9;\n\n const dirs = [\n new THREE.Vector3(1, 0, 0),\n new THREE.Vector3(-1, 0, 0),\n new THREE.Vector3(0, 0, 1),\n new THREE.Vector3(0, 0, -1),\n ];\n\n for (const d of dirs) {\n this.raycaster.set(center, d);\n this.raycaster.far = this.radius + 0.25;\n\n const wallHits = this.raycaster.intersectObjects(this.colliders, true);\n if (!wallHits.length) continue;\n\n const overlap = this.radius + 0.25 - wallHits[0].distance;\n if (overlap > 0) camPos.addScaledVector(d, -overlap);\n }\n\n // console.log({\n // camY: camPos.y.toFixed(2),\n // footY: footY.toFixed(2),\n // groundHit: hits[0]?.point.y.toFixed(2),\n // onGround: this.onGround,\n // });\n\n return camPos;\n }\n}\n","import * as THREE from \"three\";\n\nexport interface OrbitOptions {\n target: THREE.Vector3;\n distance: number;\n minDistance?: number;\n maxDistance?: number;\n rotateSpeed?: number;\n zoomSpeed?: number;\n}\n\nexport class OrbitCameraController {\n private camera: THREE.PerspectiveCamera;\n private dom: HTMLElement;\n\n private target: THREE.Vector3;\n private distance: number;\n private minDistance: number;\n private maxDistance: number;\n\n private yaw = 0;\n private pitch = 0;\n\n private rotateSpeed: number;\n private zoomSpeed: number;\n\n private dragging = false;\n private lastX = 0;\n private lastY = 0;\n\n private panning = false;\n private panSpeed = 0.002;\n\n constructor(\n camera: THREE.PerspectiveCamera,\n dom: HTMLElement,\n opts: OrbitOptions\n ) {\n this.camera = camera;\n this.dom = dom;\n\n this.target = opts.target.clone();\n this.distance = opts.distance;\n this.minDistance = opts.minDistance ?? 0.2;\n this.maxDistance = opts.maxDistance ?? 500;\n\n this.rotateSpeed = opts.rotateSpeed ?? 0.005;\n this.zoomSpeed = opts.zoomSpeed ?? 1.1;\n\n this.syncFromCamera();\n this.bind();\n this.updateCamera();\n }\n\n dispose() {\n this.unbind();\n }\n\n // -----------------------------\n // Setup\n // -----------------------------\n\n private bind() {\n this.dom.addEventListener(\"contextmenu\", (e) => e.preventDefault());\n this.dom.addEventListener(\"mousedown\", this.onMouseDown);\n window.addEventListener(\"mouseup\", this.onMouseUp);\n window.addEventListener(\"mousemove\", this.onMouseMove);\n this.dom.addEventListener(\"wheel\", this.onWheel, { passive: false });\n }\n\n private unbind() {\n this.dom.removeEventListener(\"mousedown\", this.onMouseDown);\n window.removeEventListener(\"mouseup\", this.onMouseUp);\n window.removeEventListener(\"mousemove\", this.onMouseMove);\n this.dom.removeEventListener(\"wheel\", this.onWheel);\n }\n\n private syncFromCamera() {\n const offset = this.camera.position.clone().sub(this.target);\n this.distance = offset.length();\n\n const spherical = new THREE.Spherical().setFromVector3(offset);\n this.yaw = spherical.theta;\n this.pitch = spherical.phi;\n }\n\n // -----------------------------\n // Input\n // -----------------------------\n\n private onMouseDown = (e: MouseEvent) => {\n if 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