@poolzin/pool-bot 2026.1.37 → 2026.1.39

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Files changed (31) hide show
  1. package/CHANGELOG.md +9 -98
  2. package/dist/agents/tools/memory-tool.js +1 -2
  3. package/dist/agents/workspace.js +1 -5
  4. package/dist/build-info.json +3 -3
  5. package/dist/channels/plugins/agent-tools/whatsapp-login.js +1 -17
  6. package/dist/commands/doctor-state-integrity.js +2 -14
  7. package/dist/config/types.js +0 -1
  8. package/dist/config/zod-schema.js +0 -6
  9. package/dist/discord/monitor/message-handler.process.js +6 -4
  10. package/dist/gateway/client.js +0 -14
  11. package/dist/gateway/server.impl.js +0 -4
  12. package/dist/memory/index.js +0 -5
  13. package/dist/memory/manager.js +2 -25
  14. package/dist/slack/monitor/message-handler/prepare.js +10 -4
  15. package/dist/slack/monitor/slash.js +10 -4
  16. package/extensions/memory-core/package.json +0 -3
  17. package/package.json +3 -2
  18. package/skills/webgpu-threejs-tsl/REFERENCE.md +0 -283
  19. package/skills/webgpu-threejs-tsl/SKILL.md +0 -91
  20. package/skills/webgpu-threejs-tsl/docs/compute-shaders.md +0 -404
  21. package/skills/webgpu-threejs-tsl/docs/core-concepts.md +0 -453
  22. package/skills/webgpu-threejs-tsl/docs/materials.md +0 -353
  23. package/skills/webgpu-threejs-tsl/docs/post-processing.md +0 -434
  24. package/skills/webgpu-threejs-tsl/docs/wgsl-integration.md +0 -324
  25. package/skills/webgpu-threejs-tsl/examples/basic-setup.js +0 -87
  26. package/skills/webgpu-threejs-tsl/examples/custom-material.js +0 -170
  27. package/skills/webgpu-threejs-tsl/examples/earth-shader.js +0 -292
  28. package/skills/webgpu-threejs-tsl/examples/particle-system.js +0 -259
  29. package/skills/webgpu-threejs-tsl/examples/post-processing.js +0 -199
  30. package/skills/webgpu-threejs-tsl/templates/compute-shader.js +0 -305
  31. package/skills/webgpu-threejs-tsl/templates/webgpu-project.js +0 -276
@@ -1,276 +0,0 @@
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- /**
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- * WebGPU Three.js Project Template
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- *
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- * A complete starter template with:
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- * - WebGPU renderer setup
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- * - TSL material example
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- * - Post-processing ready
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- * - Responsive design
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- * - Animation loop
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- *
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- * Usage:
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- * 1. Copy this file to your project
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- * 2. Install Three.js: npm install three
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- * 3. Replace placeholder content with your scene
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- */
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-
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- import * as THREE from 'three/webgpu';
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- import {
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- // Types
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- float,
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- vec2,
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- vec3,
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- vec4,
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- color,
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- uniform,
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-
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- // Geometry
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- positionLocal,
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- positionWorld,
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- normalLocal,
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- normalWorld,
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- uv,
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-
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- // Camera
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- cameraPosition,
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-
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- // Time
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- time,
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- deltaTime,
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-
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- // Math
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- mix,
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- smoothstep,
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- clamp,
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- sin,
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- cos,
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-
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- // Texture
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- texture,
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-
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- // Functions
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- Fn,
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- If,
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- Loop,
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-
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- // Post-processing
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- pass
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- } from 'three/tsl';
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-
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- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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-
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- // ============================================
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- // CONFIGURATION
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- // ============================================
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-
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- const CONFIG = {
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- // Renderer
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- antialias: true,
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- pixelRatio: Math.min(window.devicePixelRatio, 2),
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-
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- // Camera
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- fov: 60,
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- near: 0.1,
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- far: 1000,
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- position: new THREE.Vector3(0, 2, 5),
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-
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- // Scene
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- backgroundColor: 0x111111,
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-
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- // Controls
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- enableDamping: true,
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- dampingFactor: 0.05
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- };
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-
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- // ============================================
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- // GLOBALS
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- // ============================================
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-
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- let camera, scene, renderer, controls;
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- let clock;
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-
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- // Add your uniforms here
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- const uniforms = {
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- // Example: myColor: uniform(new THREE.Color(0xff0000))
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- };
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-
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- // ============================================
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- // INITIALIZATION
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- // ============================================
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-
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- async function init() {
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- // Clock
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- clock = new THREE.Clock();
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-
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- // Scene
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- scene = new THREE.Scene();
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- scene.background = new THREE.Color(CONFIG.backgroundColor);
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-
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- // Camera
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- camera = new THREE.PerspectiveCamera(
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- CONFIG.fov,
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- window.innerWidth / window.innerHeight,
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- CONFIG.near,
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- CONFIG.far
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- );
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- camera.position.copy(CONFIG.position);
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-
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- // Renderer
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- renderer = new THREE.WebGPURenderer({ antialias: CONFIG.antialias });
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- renderer.setSize(window.innerWidth, window.innerHeight);
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- renderer.setPixelRatio(CONFIG.pixelRatio);
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- document.body.appendChild(renderer.domElement);
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-
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- // Initialize WebGPU
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- await renderer.init();
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-
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- // Controls
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- controls = new OrbitControls(camera, renderer.domElement);
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- controls.enableDamping = CONFIG.enableDamping;
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- controls.dampingFactor = CONFIG.dampingFactor;
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-
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- // Setup scene content
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- setupLights();
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- setupScene();
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-
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- // Optional: Setup post-processing
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- // setupPostProcessing();
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-
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- // Events
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- window.addEventListener('resize', onWindowResize);
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-
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- // Start animation loop
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- renderer.setAnimationLoop(animate);
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- }
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-
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- // ============================================
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- // SCENE SETUP
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- // ============================================
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-
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- function setupLights() {
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- // Ambient light
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- const ambientLight = new THREE.AmbientLight(0x404040, 0.5);
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- scene.add(ambientLight);
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-
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- // Directional light
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- const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
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- directionalLight.position.set(5, 10, 5);
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- directionalLight.castShadow = true;
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- scene.add(directionalLight);
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-
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- // Add more lights as needed
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- }
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-
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- function setupScene() {
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- // ========================================
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- // ADD YOUR SCENE CONTENT HERE
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- // ========================================
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-
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- // Example: Create a mesh with TSL material
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- const geometry = new THREE.BoxGeometry(1, 1, 1);
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- const material = createExampleMaterial();
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- const mesh = new THREE.Mesh(geometry, material);
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- scene.add(mesh);
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-
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- // Example: Add a floor
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- const floorGeometry = new THREE.PlaneGeometry(10, 10);
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- const floorMaterial = new THREE.MeshStandardNodeMaterial({
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- color: 0x333333
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- });
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- const floor = new THREE.Mesh(floorGeometry, floorMaterial);
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- floor.rotation.x = -Math.PI / 2;
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- floor.position.y = -0.5;
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- scene.add(floor);
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- }
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-
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- function createExampleMaterial() {
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- const material = new THREE.MeshStandardNodeMaterial();
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-
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- // ========================================
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- // CUSTOMIZE YOUR MATERIAL HERE
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- // ========================================
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-
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- // Example: Animated color
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- material.colorNode = Fn(() => {
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- const t = time.mul(0.5).sin().mul(0.5).add(0.5);
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- return mix(color(0x0066ff), color(0xff6600), t);
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- })();
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-
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- // Example: PBR properties
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- material.roughnessNode = float(0.5);
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- material.metalnessNode = float(0.0);
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-
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- // Example: Simple fresnel rim
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- material.emissiveNode = Fn(() => {
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- const viewDir = cameraPosition.sub(positionWorld).normalize();
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- const fresnel = float(1.0).sub(normalWorld.dot(viewDir).saturate()).pow(3.0);
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- return color(0x00ffff).mul(fresnel).mul(0.5);
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- })();
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-
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- return material;
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- }
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-
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- // ============================================
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- // POST-PROCESSING (Optional)
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- // ============================================
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-
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- let postProcessing;
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-
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- function setupPostProcessing() {
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- // Uncomment and customize as needed
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-
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- // postProcessing = new THREE.PostProcessing(renderer);
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- // const scenePass = pass(scene, camera);
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- // const sceneColor = scenePass.getTextureNode('output');
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- //
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- // // Add effects here
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- // postProcessing.outputNode = sceneColor;
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- }
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-
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- // ============================================
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- // ANIMATION LOOP
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- // ============================================
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-
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- function animate() {
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- const delta = clock.getDelta();
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- const elapsed = clock.getElapsedTime();
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-
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- // ========================================
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- // UPDATE YOUR SCENE HERE
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- // ========================================
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-
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- // Example: Rotate mesh
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- const mesh = scene.children.find((child) => child.type === 'Mesh');
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- if (mesh) {
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- mesh.rotation.y += delta * 0.5;
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- }
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-
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- // Update controls
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- controls.update();
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-
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- // Render
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- if (postProcessing) {
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- postProcessing.render();
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- } else {
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- renderer.render(scene, camera);
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- }
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- }
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-
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- // ============================================
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- // EVENT HANDLERS
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- // ============================================
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-
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- function onWindowResize() {
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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- renderer.setSize(window.innerWidth, window.innerHeight);
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- }
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-
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- // ============================================
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- // START
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- // ============================================
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-
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- init().catch(console.error);
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-
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- // Export for external access if needed
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- export { scene, camera, renderer, uniforms };