@poolse/react-native-calls 0.4.5 → 0.4.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -76,8 +76,6 @@ final class LiveKitMediaPort: NSObject, MediaPort {
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private let surfaces = NSHashTable<LiveKitVideoSurface>.weakObjects()
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private var audioPrepared = false
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private var audioActive = false
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/// The room whose audio engine has been kicked (once per room).
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private var audioKicked: ObjectIdentifier?
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/// Asks CallKit to (re)try activating the audio session — set by
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/// CallCore. Used when a room is live but activation never arrived.
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var requestAudioActivation: (() -> Void)?
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@@ -121,7 +119,6 @@ final class LiveKitMediaPort: NSObject, MediaPort {
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audioActive = true
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if media != self.media && room == nil { self.media = media }
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reassertAudio(session)
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kickAudioIfReady()
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}
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/// Connected with a live mic but CallKit never activated the session
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@@ -147,48 +144,6 @@ final class LiveKitMediaPort: NSObject, MediaPort {
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}
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}
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/// Once per call, the first moment the session is active AND the mic is
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/// published (in whichever order they happen): make LiveKit's audio
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/// engine rebuild around the live mic.
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///
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/// On a call answered with the app closed, the process is brand new and
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/// LiveKit's engine never started for a mic published right after
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/// CallKit made audio available — no capture, no playback, though the
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/// session was correct (video, which needs no audio engine, worked). A
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/// user-side mute → unmute cured it, because toggling the mic makes the
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/// engine re-evaluate and start. This does the same, automatically: an
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/// availability cycle first, then a mic off/on. A deliberate mute is
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/// left alone. The remote hears at most a sub-second blip at connect.
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private func kickAudioIfReady() {
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guard audioActive, let r = room, connectedRoom == ObjectIdentifier(r),
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audioKicked != ObjectIdentifier(r), !mutedWanted else { return }
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guard r.localParticipant.isMicrophoneEnabled() else { return }
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audioKicked = ObjectIdentifier(r)
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pcTrace("kick: cycling engine availability + mic")
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do {
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try AudioManager.shared.setEngineAvailability(.none)
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try AudioManager.shared.setEngineAvailability(.default)
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} catch {
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NSLog("[PoolseCalls] engine availability cycle failed: %@", "\(error)")
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}
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Task { [weak self] in
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try? await Task.sleep(nanoseconds: 250_000_000)
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let still = await MainActor.run { () -> Bool in
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guard let self = self else { return false }
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return self.room === r && self.audioActive && !self.mutedWanted
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}
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guard still else { return }
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do {
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try await r.localParticipant.setMicrophone(enabled: false)
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try await r.localParticipant.setMicrophone(enabled: true)
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} catch {
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NSLog("[PoolseCalls] mic cycle failed: %@", "\(error)")
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}
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pcTrace("kick done enabled=\(r.localParticipant.isMicrophoneEnabled()) \(pcSessionDescription())")
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await MainActor.run { self?.reassertAudio() }
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}
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}
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-
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/// Put the call's audio back the way the call needs it: play-and-record
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/// in the voice/video chat mode, LiveKit's engine available, the chosen
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/// route. Idempotent — only touches what differs — so it is safe to run
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@@ -289,7 +244,6 @@ final class LiveKitMediaPort: NSObject, MediaPort {
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// then make sure the engine is actually carrying the mic.
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await MainActor.run {
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self.reassertAudio()
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self.kickAudioIfReady()
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self.ensureAudioActivated(r, attempt: 0)
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}
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let camera = await MainActor.run { self.cameraWanted ?? wantsVideo }
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@poolse/react-native-calls",
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"version": "0.4.
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"version": "0.4.6",
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"description": "Native call core for poolse — Kotlin/Swift calling engine with a thin React Native bridge. Ring, answer and carry audio with the app killed and the phone locked.",
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"license": "MIT",
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"type": "module",
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