@poolse/react-native-calls 0.4.2 → 0.4.4

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@@ -224,6 +224,7 @@ final class CallKitController: NSObject, CXProviderDelegate {
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  }
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  func provider(_ provider: CXProvider, perform action: CXAnswerCallAction) {
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+ pcTrace("CallKit answer action")
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  guard let t = calls[action.callUUID], !t.ended else { action.fail(); return }
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  let fromUs = t.answered
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  t.answered = true
@@ -259,10 +260,12 @@ final class CallKitController: NSObject, CXProviderDelegate {
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  }
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  func provider(_ provider: CXProvider, didActivate audioSession: AVAudioSession) {
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+ pcTrace("CallKit didActivate \(pcSessionDescription(audioSession))")
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  actions?.callKitAudioActivated(audioSession)
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  }
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  func provider(_ provider: CXProvider, didDeactivate audioSession: AVAudioSession) {
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+ pcTrace("CallKit didDeactivate")
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  actions?.callKitAudioDeactivated(audioSession)
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  }
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  }
@@ -26,6 +26,21 @@ protocol MediaEvents: AnyObject {
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  func onLocalCamera(on: Bool, facing: String?)
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  }
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+ /// Step-by-step trace of the audio path, in the device log as
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+ /// "[PoolseCalls] trace …" — the order of activation, engine availability,
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+ /// connect and publish is what cold-answer audio failures hinge on.
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+ func pcTrace(_ message: @autoclosure () -> String) {
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+ NSLog("[PoolseCalls] trace %@", message())
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+ }
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+
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+ func pcSessionDescription(_ s: AVAudioSession = .sharedInstance()) -> String {
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+ let outs = s.currentRoute.outputs.map { $0.portType.rawValue }.joined(separator: ",")
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+ let ins = s.currentRoute.inputs.map { $0.portType.rawValue }.joined(separator: ",")
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+ return "category=\(s.category.rawValue) mode=\(s.mode.rawValue) in=[\(ins)] out=[\(outs)] " +
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+ "otherAudio=\(s.isOtherAudioPlaying) inputAvailable=\(s.isInputAvailable) " +
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+ "record=\(s.recordPermission.rawValue)"
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+ }
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+
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  /// The shipped MediaPort over LiveKit's Swift SDK — LiveKitMediaPort.kt
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  /// for iOS. Joins with the server-minted token, publishes the mic (and
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  /// the camera for video), tracks the roster and reports room transitions.
@@ -55,6 +70,8 @@ final class LiveKitMediaPort: NSObject, MediaPort {
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  private let surfaces = NSHashTable<LiveKitVideoSurface>.weakObjects()
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  private var audioPrepared = false
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  private var audioActive = false
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+ /// The room whose audio engine has been kicked (once per room).
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+ private var audioKicked: ObjectIdentifier?
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  init(events: MediaEvents) {
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  self.events = events
@@ -81,6 +98,7 @@ final class LiveKitMediaPort: NSObject, MediaPort {
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  func prepareAudio() {
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  guard !audioPrepared else { return }
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  audioPrepared = true
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+ pcTrace("prepareAudio (automatic config off, engine .none)")
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  AudioManager.shared.audioSession.isAutomaticConfigurationEnabled = false
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  do { try AudioManager.shared.setEngineAvailability(.none) } catch {
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  NSLog("[PoolseCalls] setEngineAvailability(.none) failed: %@", "\(error)")
@@ -89,10 +107,54 @@ final class LiveKitMediaPort: NSObject, MediaPort {
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  /// CallKit activated the session (or, without CallKit, we did).
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  func audioActivated(_ session: AVAudioSession, media: String) {
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+ pcTrace("audioActivated media=\(media) room=\(room != nil) connected=\(connectedRoom != nil) \(pcSessionDescription(session))")
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  prepareAudio()
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  audioActive = true
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  if media != self.media && room == nil { self.media = media }
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  reassertAudio(session)
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+ kickAudioIfReady()
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+ }
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+
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+ /// Once per call, the first moment the session is active AND the mic is
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+ /// published (in whichever order they happen): make LiveKit's audio
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+ /// engine rebuild around the live mic.
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+ ///
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+ /// On a call answered with the app closed, the process is brand new and
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+ /// LiveKit's engine never started for a mic published right after
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+ /// CallKit made audio available — no capture, no playback, though the
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+ /// session was correct (video, which needs no audio engine, worked). A
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+ /// user-side mute → unmute cured it, because toggling the mic makes the
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+ /// engine re-evaluate and start. This does the same, automatically: an
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+ /// availability cycle first, then a mic off/on. A deliberate mute is
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+ /// left alone. The remote hears at most a sub-second blip at connect.
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+ private func kickAudioIfReady() {
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+ guard audioActive, let r = room, connectedRoom == ObjectIdentifier(r),
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+ audioKicked != ObjectIdentifier(r), !mutedWanted else { return }
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+ guard r.localParticipant.isMicrophoneEnabled() else { return }
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+ audioKicked = ObjectIdentifier(r)
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+ pcTrace("kick: cycling engine availability + mic")
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+ do {
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+ try AudioManager.shared.setEngineAvailability(.none)
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+ try AudioManager.shared.setEngineAvailability(.default)
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+ } catch {
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+ NSLog("[PoolseCalls] engine availability cycle failed: %@", "\(error)")
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+ }
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+ Task { [weak self] in
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+ try? await Task.sleep(nanoseconds: 250_000_000)
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+ let still = await MainActor.run { () -> Bool in
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+ guard let self = self else { return false }
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+ return self.room === r && self.audioActive && !self.mutedWanted
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+ }
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+ guard still else { return }
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+ do {
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+ try await r.localParticipant.setMicrophone(enabled: false)
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+ try await r.localParticipant.setMicrophone(enabled: true)
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+ } catch {
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+ NSLog("[PoolseCalls] mic cycle failed: %@", "\(error)")
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+ }
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+ pcTrace("kick done enabled=\(r.localParticipant.isMicrophoneEnabled()) \(pcSessionDescription())")
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+ await MainActor.run { self?.reassertAudio() }
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+ }
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  }
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  /// Put the call's audio back the way the call needs it: play-and-record
@@ -104,6 +166,7 @@ final class LiveKitMediaPort: NSObject, MediaPort {
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  /// no-CallKit fallback) holds the session active.
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  func reassertAudio(_ session: AVAudioSession = .sharedInstance()) {
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  guard audioActive else { return }
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+ pcTrace("reassertAudio before: \(pcSessionDescription(session))")
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  let mode: AVAudioSession.Mode = media == "video" && speakerWanted != false ? .videoChat : .voiceChat
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  if session.category != .playAndRecord || session.mode != mode {
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  do {
@@ -120,6 +183,7 @@ final class LiveKitMediaPort: NSObject, MediaPort {
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  }
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  func audioDeactivated() {
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+ pcTrace("audioDeactivated")
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  audioActive = false
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  guard audioPrepared else { return }
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  do { try AudioManager.shared.setEngineAvailability(.none) } catch {
@@ -138,6 +202,7 @@ final class LiveKitMediaPort: NSObject, MediaPort {
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  // MARK: - MediaPort
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  func join(bundle: CallSessionBundle) {
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+ pcTrace("join call=\(bundle.callId) media=\(bundle.media) audioActive=\(audioActive)")
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  prepareAudio()
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  if let joined = joinedCallId, joined != bundle.callId { resetWanted() }
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  joinedCallId = bundle.callId
@@ -181,12 +246,19 @@ final class LiveKitMediaPort: NSObject, MediaPort {
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  return
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  }
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  let muted = await MainActor.run { self.mutedWanted }
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+ let activeNow = await MainActor.run { self.audioActive }
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+ pcTrace("connected; publishing mic muted=\(muted) audioActive=\(activeNow)")
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  do { try await r.localParticipant.setMicrophone(enabled: !muted) } catch {
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  NSLog("[PoolseCalls] microphone publish failed: %@", "\(error)")
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  }
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  // Connected and publishing: make sure nothing changed the session
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- // while we connected (a cold answer boots JS in exactly this window).
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- await MainActor.run { self.reassertAudio() }
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+ pcTrace("mic published enabled=\(r.localParticipant.isMicrophoneEnabled()) \(pcSessionDescription())")
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+ // while we connected (a cold answer boots JS in exactly this window),
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+ // then make sure the engine is actually carrying the mic.
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+ await MainActor.run {
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+ self.reassertAudio()
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+ self.kickAudioIfReady()
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+ }
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  let camera = await MainActor.run { self.cameraWanted ?? wantsVideo }
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  if camera { await self.enableCamera(r, true) }
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  await MainActor.run {
@@ -328,18 +400,21 @@ final class LiveKitMediaPort: NSObject, MediaPort {
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  /// An interruption (another app's audio, Siri) ended: the session may
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  /// have been reconfigured; restore the call's.
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  @objc private func interrupted(_ note: Notification) {
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+ pcTrace("interruption \(note.userInfo ?? [:])")
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  guard let raw = note.userInfo?[AVAudioSessionInterruptionTypeKey] as? UInt,
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  AVAudioSession.InterruptionType(rawValue: raw) == .ended else { return }
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  DispatchQueue.main.async { [weak self] in self?.reassertAudio() }
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  }
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  @objc private func mediaServicesReset(_ note: Notification) {
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+ pcTrace("mediaServicesWereReset")
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  DispatchQueue.main.async { [weak self] in self?.reassertAudio() }
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  }
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  @objc private func routeChanged(_ note: Notification) {
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  let reason = (note.userInfo?[AVAudioSessionRouteChangeReasonKey] as? UInt)
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  .flatMap(AVAudioSession.RouteChangeReason.init(rawValue:))
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+ pcTrace("routeChange reason=\(reason.map { String($0.rawValue) } ?? "?") \(pcSessionDescription())")
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  DispatchQueue.main.async { [weak self] in
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  guard let self = self, self.audioActive else { return }
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  // Something reconfigured the shared session mid-call: put it back.
@@ -1,6 +1,7 @@
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  import CallKit
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  import Foundation
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  import PushKit
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+ import UIKit
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  /// Native PushKit intake — the iOS twin of CallMessagingService. The
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  /// registry is created at launch (PoolseCallsAppDelegateSubscriber →
@@ -59,6 +60,7 @@ final class VoipPush: NSObject, PKPushRegistryDelegate {
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  func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingPushWith payload: PKPushPayload,
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  for type: PKPushType, completion: @escaping () -> Void) {
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+ pcTrace("VoIP push received appState=\(UIApplication.shared.applicationState.rawValue)")
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  if type == .voIP { handle(payload.dictionaryPayload) }
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  completion()
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@poolse/react-native-calls",
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- "version": "0.4.2",
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+ "version": "0.4.4",
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  "description": "Native call core for poolse — Kotlin/Swift calling engine with a thin React Native bridge. Ring, answer and carry audio with the app killed and the phone locked.",
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  "license": "MIT",
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  "type": "module",