@pooder/kit 4.0.0 → 4.2.0

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Files changed (44) hide show
  1. package/.test-dist/src/CanvasService.js +83 -0
  2. package/.test-dist/src/ViewportSystem.js +75 -0
  3. package/.test-dist/src/background.js +203 -0
  4. package/.test-dist/src/constraints.js +153 -0
  5. package/.test-dist/src/coordinate.js +74 -0
  6. package/.test-dist/src/dieline.js +758 -0
  7. package/.test-dist/src/feature.js +687 -0
  8. package/.test-dist/src/featureComplete.js +31 -0
  9. package/.test-dist/src/featureDraft.js +31 -0
  10. package/.test-dist/src/film.js +167 -0
  11. package/.test-dist/src/geometry.js +292 -0
  12. package/.test-dist/src/image.js +421 -0
  13. package/.test-dist/src/index.js +31 -0
  14. package/.test-dist/src/mirror.js +104 -0
  15. package/.test-dist/src/ruler.js +383 -0
  16. package/.test-dist/src/tracer.js +448 -0
  17. package/.test-dist/src/units.js +30 -0
  18. package/.test-dist/src/white-ink.js +310 -0
  19. package/.test-dist/tests/run.js +60 -0
  20. package/CHANGELOG.md +12 -0
  21. package/dist/index.d.mts +54 -5
  22. package/dist/index.d.ts +54 -5
  23. package/dist/index.js +584 -190
  24. package/dist/index.mjs +581 -189
  25. package/package.json +3 -2
  26. package/src/CanvasService.ts +7 -0
  27. package/src/ViewportSystem.ts +92 -0
  28. package/src/background.ts +230 -230
  29. package/src/constraints.ts +207 -0
  30. package/src/coordinate.ts +106 -106
  31. package/src/dieline.ts +194 -75
  32. package/src/feature.ts +239 -147
  33. package/src/featureComplete.ts +45 -0
  34. package/src/film.ts +194 -194
  35. package/src/geometry.ts +4 -0
  36. package/src/image.ts +512 -512
  37. package/src/index.ts +1 -0
  38. package/src/mirror.ts +128 -128
  39. package/src/ruler.ts +508 -500
  40. package/src/tracer.ts +570 -570
  41. package/src/units.ts +27 -0
  42. package/src/white-ink.ts +373 -373
  43. package/tests/run.ts +81 -0
  44. package/tsconfig.test.json +15 -0
@@ -0,0 +1,207 @@
1
+ export interface ConstraintContext {
2
+ dielineWidth: number;
3
+ dielineHeight: number;
4
+ }
5
+
6
+ export interface ConstraintFeature {
7
+ id: string;
8
+ groupId?: string;
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+ operation: "add" | "subtract";
10
+ shape: "rect" | "circle";
11
+ x: number;
12
+ y: number;
13
+ width?: number;
14
+ height?: number;
15
+ radius?: number;
16
+ placement?: "edge" | "internal";
17
+ constraints?: {
18
+ type: string;
19
+ params?: any;
20
+ };
21
+ }
22
+
23
+ export type ConstraintHandler = (
24
+ x: number,
25
+ y: number,
26
+ feature: ConstraintFeature,
27
+ context: ConstraintContext
28
+ ) => { x: number; y: number };
29
+
30
+ export class ConstraintRegistry {
31
+ private static handlers = new Map<string, ConstraintHandler>();
32
+
33
+ static register(type: string, handler: ConstraintHandler) {
34
+ this.handlers.set(type, handler);
35
+ }
36
+
37
+ static apply(
38
+ x: number,
39
+ y: number,
40
+ feature: ConstraintFeature,
41
+ context: ConstraintContext
42
+ ): { x: number; y: number } {
43
+ if (!feature.constraints || !feature.constraints.type) {
44
+ return { x, y };
45
+ }
46
+
47
+ const handler = this.handlers.get(feature.constraints.type);
48
+ if (handler) {
49
+ return handler(x, y, feature, context);
50
+ }
51
+
52
+ return { x, y };
53
+ }
54
+ }
55
+
56
+ // --- Built-in Strategies ---
57
+
58
+ /**
59
+ * Edge Constraint Strategy
60
+ * Snaps the feature to the nearest allowed edge.
61
+ * Params:
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+ * - allowedEdges: ('top' | 'bottom' | 'left' | 'right')[] (default: all)
63
+ * - confine: boolean (default: false) - if true, keeps feature within edge length
64
+ * - offset: number (default: 0) - physical offset from edge (positive = inwards usually, but here 0 is edge)
65
+ * For simplicity, let's say offset is additive to the edge position.
66
+ * Top: 0 + offset
67
+ * Bottom: 1 - offset
68
+ * Left: 0 + offset
69
+ * Right: 1 - offset
70
+ */
71
+ const edgeConstraint: ConstraintHandler = (x, y, feature, context) => {
72
+ const { dielineWidth, dielineHeight } = context;
73
+ const params = feature.constraints?.params || {};
74
+ const allowedEdges = params.allowedEdges || [
75
+ "top",
76
+ "bottom",
77
+ "left",
78
+ "right",
79
+ ];
80
+ const confine = params.confine || false;
81
+ const offset = params.offset || 0;
82
+
83
+ // Calculate physical distances to allowed edges
84
+ const distances: { edge: string; dist: number }[] = [];
85
+
86
+ if (allowedEdges.includes("top"))
87
+ distances.push({ edge: "top", dist: y * dielineHeight });
88
+ if (allowedEdges.includes("bottom"))
89
+ distances.push({ edge: "bottom", dist: (1 - y) * dielineHeight });
90
+ if (allowedEdges.includes("left"))
91
+ distances.push({ edge: "left", dist: x * dielineWidth });
92
+ if (allowedEdges.includes("right"))
93
+ distances.push({ edge: "right", dist: (1 - x) * dielineWidth });
94
+
95
+ if (distances.length === 0) return { x, y };
96
+
97
+ // Find nearest
98
+ distances.sort((a, b) => a.dist - b.dist);
99
+ const nearest = distances[0].edge;
100
+
101
+ let newX = x;
102
+ let newY = y;
103
+ const fw = feature.width || 0;
104
+ const fh = feature.height || 0;
105
+
106
+ // Snap to edge
107
+ switch (nearest) {
108
+ case "top":
109
+ newY = 0 + offset / dielineHeight;
110
+ if (confine) {
111
+ const minX = (fw / 2) / dielineWidth;
112
+ const maxX = 1 - minX;
113
+ newX = Math.max(minX, Math.min(newX, maxX));
114
+ }
115
+ break;
116
+ case "bottom":
117
+ newY = 1 - offset / dielineHeight;
118
+ if (confine) {
119
+ const minX = (fw / 2) / dielineWidth;
120
+ const maxX = 1 - minX;
121
+ newX = Math.max(minX, Math.min(newX, maxX));
122
+ }
123
+ break;
124
+ case "left":
125
+ newX = 0 + offset / dielineWidth;
126
+ if (confine) {
127
+ const minY = (fh / 2) / dielineHeight;
128
+ const maxY = 1 - minY;
129
+ newY = Math.max(minY, Math.min(newY, maxY));
130
+ }
131
+ break;
132
+ case "right":
133
+ newX = 1 - offset / dielineWidth;
134
+ if (confine) {
135
+ const minY = (fh / 2) / dielineHeight;
136
+ const maxY = 1 - minY;
137
+ newY = Math.max(minY, Math.min(newY, maxY));
138
+ }
139
+ break;
140
+ }
141
+
142
+ return { x: newX, y: newY };
143
+ };
144
+
145
+ /**
146
+ * Internal Constraint Strategy
147
+ * Keeps the feature strictly inside the dieline bounds with optional margin.
148
+ * Params:
149
+ * - margin: number (default: 0) - physical margin
150
+ */
151
+ const internalConstraint: ConstraintHandler = (x, y, feature, context) => {
152
+ const { dielineWidth, dielineHeight } = context;
153
+ const params = feature.constraints?.params || {};
154
+ const margin = params.margin || 0;
155
+ const fw = feature.width || 0;
156
+ const fh = feature.height || 0;
157
+
158
+ const minX = (margin + fw / 2) / dielineWidth;
159
+ const maxX = 1 - (margin + fw / 2) / dielineWidth;
160
+
161
+ const minY = (margin + fh / 2) / dielineHeight;
162
+ const maxY = 1 - (margin + fh / 2) / dielineHeight;
163
+
164
+ // Handle case where feature is larger than container
165
+ const clampedX = minX > maxX ? 0.5 : Math.max(minX, Math.min(x, maxX));
166
+ const clampedY = minY > maxY ? 0.5 : Math.max(minY, Math.min(y, maxY));
167
+
168
+ return { x: clampedX, y: clampedY };
169
+ };
170
+
171
+ /**
172
+ * Bottom Tangent Strategy (stand protrusion)
173
+ * Forces a feature to be tangent to the dieline bottom edge from outside (below).
174
+ * Params:
175
+ * - gap: number (mm, default 0) extra clearance between dieline and protrusion
176
+ * - confineX: boolean (default true) keep feature within left/right bounds
177
+ */
178
+ const tangentBottomConstraint: ConstraintHandler = (x, y, feature, context) => {
179
+ const { dielineWidth, dielineHeight } = context;
180
+ const params = feature.constraints?.params || {};
181
+ const gap = params.gap || 0;
182
+ const confineX = params.confineX !== false;
183
+
184
+ const extentY =
185
+ feature.shape === "circle"
186
+ ? feature.radius || 0
187
+ : (feature.height || 0) / 2;
188
+ const newY = 1 + (extentY + gap) / dielineHeight;
189
+
190
+ let newX = x;
191
+ if (confineX) {
192
+ const extentX =
193
+ feature.shape === "circle"
194
+ ? feature.radius || 0
195
+ : (feature.width || 0) / 2;
196
+ const minX = extentX / dielineWidth;
197
+ const maxX = 1 - extentX / dielineWidth;
198
+ newX = minX > maxX ? 0.5 : Math.max(minX, Math.min(newX, maxX));
199
+ }
200
+
201
+ return { x: newX, y: newY };
202
+ };
203
+
204
+ // Register built-ins
205
+ ConstraintRegistry.register("edge", edgeConstraint);
206
+ ConstraintRegistry.register("internal", internalConstraint);
207
+ ConstraintRegistry.register("tangent-bottom", tangentBottomConstraint);
package/src/coordinate.ts CHANGED
@@ -1,106 +1,106 @@
1
- export interface Point {
2
- x: number;
3
- y: number;
4
- }
5
-
6
- export interface Size {
7
- width: number;
8
- height: number;
9
- }
10
-
11
- export type Unit = "px" | "mm" | "cm" | "in";
12
-
13
- export interface Layout {
14
- scale: number;
15
- offsetX: number;
16
- offsetY: number;
17
- width: number;
18
- height: number;
19
- }
20
-
21
- export class Coordinate {
22
- /**
23
- * Calculate layout to fit content within container while preserving aspect ratio.
24
- */
25
- static calculateLayout(
26
- container: Size,
27
- content: Size,
28
- padding: number = 0,
29
- ): Layout {
30
- const availableWidth = Math.max(0, container.width - padding * 2);
31
- const availableHeight = Math.max(0, container.height - padding * 2);
32
-
33
- if (content.width === 0 || content.height === 0) {
34
- return { scale: 1, offsetX: 0, offsetY: 0, width: 0, height: 0 };
35
- }
36
-
37
- const scaleX = availableWidth / content.width;
38
- const scaleY = availableHeight / content.height;
39
- const scale = Math.min(scaleX, scaleY);
40
-
41
- const width = content.width * scale;
42
- const height = content.height * scale;
43
-
44
- const offsetX = (container.width - width) / 2;
45
- const offsetY = (container.height - height) / 2;
46
-
47
- return { scale, offsetX, offsetY, width, height };
48
- }
49
-
50
- /**
51
- * Convert an absolute value to a normalized value (0-1).
52
- * @param value Absolute value (e.g., pixels)
53
- * @param total Total dimension size (e.g., canvas width)
54
- */
55
- static toNormalized(value: number, total: number): number {
56
- return total === 0 ? 0 : value / total;
57
- }
58
-
59
- /**
60
- * Convert a normalized value (0-1) to an absolute value.
61
- * @param normalized Normalized value (0-1)
62
- * @param total Total dimension size (e.g., canvas width)
63
- */
64
- static toAbsolute(normalized: number, total: number): number {
65
- return normalized * total;
66
- }
67
-
68
- /**
69
- * Normalize a point's coordinates.
70
- */
71
- static normalizePoint(point: Point, size: Size): Point {
72
- return {
73
- x: this.toNormalized(point.x, size.width),
74
- y: this.toNormalized(point.y, size.height),
75
- };
76
- }
77
-
78
- /**
79
- * Denormalize a point's coordinates to absolute pixels.
80
- */
81
- static denormalizePoint(point: Point, size: Size): Point {
82
- return {
83
- x: this.toAbsolute(point.x, size.width),
84
- y: this.toAbsolute(point.y, size.height),
85
- };
86
- }
87
-
88
- static convertUnit(value: number, from: Unit, to: Unit): number {
89
- if (from === to) return value;
90
-
91
- // Base unit: mm
92
- const toMM: Record<Unit, number> = {
93
- px: 0.264583, // 1px = 0.264583mm (96 DPI)
94
- mm: 1,
95
- cm: 10,
96
- in: 25.4
97
- };
98
-
99
- const mmValue = value * (from === 'px' ? toMM.px : toMM[from] || 1);
100
-
101
- if (to === 'px') {
102
- return mmValue / toMM.px;
103
- }
104
- return mmValue / (toMM[to] || 1);
105
- }
106
- }
1
+ export interface Point {
2
+ x: number;
3
+ y: number;
4
+ }
5
+
6
+ export interface Size {
7
+ width: number;
8
+ height: number;
9
+ }
10
+
11
+ export type Unit = "px" | "mm" | "cm" | "in";
12
+
13
+ export interface Layout {
14
+ scale: number;
15
+ offsetX: number;
16
+ offsetY: number;
17
+ width: number;
18
+ height: number;
19
+ }
20
+
21
+ export class Coordinate {
22
+ /**
23
+ * Calculate layout to fit content within container while preserving aspect ratio.
24
+ */
25
+ static calculateLayout(
26
+ container: Size,
27
+ content: Size,
28
+ padding: number = 0,
29
+ ): Layout {
30
+ const availableWidth = Math.max(0, container.width - padding * 2);
31
+ const availableHeight = Math.max(0, container.height - padding * 2);
32
+
33
+ if (content.width === 0 || content.height === 0) {
34
+ return { scale: 1, offsetX: 0, offsetY: 0, width: 0, height: 0 };
35
+ }
36
+
37
+ const scaleX = availableWidth / content.width;
38
+ const scaleY = availableHeight / content.height;
39
+ const scale = Math.min(scaleX, scaleY);
40
+
41
+ const width = content.width * scale;
42
+ const height = content.height * scale;
43
+
44
+ const offsetX = (container.width - width) / 2;
45
+ const offsetY = (container.height - height) / 2;
46
+
47
+ return { scale, offsetX, offsetY, width, height };
48
+ }
49
+
50
+ /**
51
+ * Convert an absolute value to a normalized value (0-1).
52
+ * @param value Absolute value (e.g., pixels)
53
+ * @param total Total dimension size (e.g., canvas width)
54
+ */
55
+ static toNormalized(value: number, total: number): number {
56
+ return total === 0 ? 0 : value / total;
57
+ }
58
+
59
+ /**
60
+ * Convert a normalized value (0-1) to an absolute value.
61
+ * @param normalized Normalized value (0-1)
62
+ * @param total Total dimension size (e.g., canvas width)
63
+ */
64
+ static toAbsolute(normalized: number, total: number): number {
65
+ return normalized * total;
66
+ }
67
+
68
+ /**
69
+ * Normalize a point's coordinates.
70
+ */
71
+ static normalizePoint(point: Point, size: Size): Point {
72
+ return {
73
+ x: this.toNormalized(point.x, size.width),
74
+ y: this.toNormalized(point.y, size.height),
75
+ };
76
+ }
77
+
78
+ /**
79
+ * Denormalize a point's coordinates to absolute pixels.
80
+ */
81
+ static denormalizePoint(point: Point, size: Size): Point {
82
+ return {
83
+ x: this.toAbsolute(point.x, size.width),
84
+ y: this.toAbsolute(point.y, size.height),
85
+ };
86
+ }
87
+
88
+ static convertUnit(value: number, from: Unit, to: Unit): number {
89
+ if (from === to) return value;
90
+
91
+ // Base unit: mm
92
+ const toMM: Record<Unit, number> = {
93
+ px: 0.264583, // 1px = 0.264583mm (96 DPI)
94
+ mm: 1,
95
+ cm: 10,
96
+ in: 25.4
97
+ };
98
+
99
+ const mmValue = value * (from === 'px' ? toMM.px : toMM[from] || 1);
100
+
101
+ if (to === 'px') {
102
+ return mmValue / toMM.px;
103
+ }
104
+ return mmValue / (toMM[to] || 1);
105
+ }
106
+ }