@pooder/kit 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +9 -0
- package/dist/index.d.mts +167 -0
- package/dist/index.d.ts +167 -0
- package/dist/index.js +1693 -0
- package/dist/index.mjs +1654 -0
- package/package.json +27 -0
- package/src/background.ts +173 -0
- package/src/dieline.ts +424 -0
- package/src/film.ts +155 -0
- package/src/geometry.ts +244 -0
- package/src/hole.ts +413 -0
- package/src/image.ts +146 -0
- package/src/index.ts +7 -0
- package/src/ruler.ts +238 -0
- package/src/white-ink.ts +302 -0
- package/tsconfig.json +13 -0
package/package.json
ADDED
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@@ -0,0 +1,27 @@
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{
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"name": "@pooder/kit",
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"version": "0.0.2",
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"description": "Standard plugins for Pooder editor",
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"main": "./dist/index.js",
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"module": "./dist/index.mjs",
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"types": "./dist/index.d.ts",
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"keywords": [],
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"author": "",
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"license": "ISC",
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"publishConfig": {
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"access": "public"
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},
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"devDependencies": {
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"@types/paper": "^0.12.3",
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"tsup": "^8.0.0",
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"typescript": "^5.0.0"
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},
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"dependencies": {
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"paper": "^0.12.18",
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"@pooder/core": "0.0.2"
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},
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"scripts": {
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"build": "tsup src/index.ts --format cjs,esm --dts",
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"dev": "tsup src/index.ts --format cjs,esm --dts --watch"
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}
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}
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@@ -0,0 +1,173 @@
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import {Command, Editor, EditorState, Extension, Image, OptionSchema, PooderLayer, Rect} from '@pooder/core';
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interface BackgroundToolOptions {
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color: string;
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url: string;
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}
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export class BackgroundTool implements Extension<BackgroundToolOptions> {
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public name = 'BackgroundTool';
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public options: BackgroundToolOptions = {
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color: '',
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url: ''
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};
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public schema: Record<keyof BackgroundToolOptions, OptionSchema> = {
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color: {
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type: 'color',
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label: 'Background Color'
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},
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url: {
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type: 'string',
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label: 'Image URL'
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}
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};
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private initLayer(editor: Editor) {
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let backgroundLayer=editor.getLayer('background')
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if(!backgroundLayer){
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backgroundLayer=new PooderLayer([], {
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width: editor.canvas.width,
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height: editor.canvas.height,
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selectable: false,
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evented: false,
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data: {
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id: 'background'
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},
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})
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editor.canvas.add(backgroundLayer)
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editor.canvas.sendObjectToBack(backgroundLayer)
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}
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this.updateBackground(editor, this.options);
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}
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onMount(editor: Editor) {
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this.initLayer(editor);
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}
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onUnmount(editor: Editor) {
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const layer = editor.getLayer('background');
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if (layer) {
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editor.canvas.remove(layer);
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}
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}
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onUpdate(editor: Editor, state: EditorState) {
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this.updateBackground(editor, this.options);
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}
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private async updateBackground(editor: Editor,options: BackgroundToolOptions) {
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const layer = editor.getLayer('background');
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if (!layer) {
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console.warn('[BackgroundTool] Background layer not found');
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return;
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}
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const { color, url } = options;
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const width = editor.state.width;
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const height = editor.state.height;
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let rect=editor.getObject('background-color-rect',"background")
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if (rect) {
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rect.set({
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fill: color
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})
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} else {
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rect = new Rect({
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width,
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height,
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fill: color,
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selectable: false,
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evented: false,
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data: {
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id: 'background-color-rect'
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}
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});
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layer.add(rect);
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layer.sendObjectToBack(rect);
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}
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let img=editor.getObject('background-image',"background") as Image;
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try {
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if(img){
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if(img.getSrc() !== url){
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if(url){
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await img.setSrc(url);
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}else {
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layer.remove(img)
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}
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}
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}else {
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if (url) {
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img = await Image.fromURL(url, { crossOrigin: 'anonymous' });
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img.set({
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originX: 'left',
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originY: 'top',
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left: 0,
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top: 0,
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selectable: false,
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evented: false,
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data:{
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id: 'background-image'
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}
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})
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img.scaleToWidth(width)
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if (img.getScaledHeight() < height)
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img.scaleToHeight(height);
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layer.add(img);
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}
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}
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editor.canvas.requestRenderAll();
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} catch (e) {
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console.error('[BackgroundTool] Failed to load image', e);
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}
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}
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commands: Record<string, Command> = {
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reset: {
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execute: (editor: Editor) => {
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this.updateBackground(editor, this.options);
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return true;
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}
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},
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clear: {
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execute: (editor: Editor) => {
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this.options = {
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color: 'transparent',
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url: ''
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};
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this.updateBackground(editor, this.options);
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return true;
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}
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},
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setBackgroundColor: {
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execute: (editor: Editor, color: string) => {
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if (this.options.color === color) return true;
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this.options.color = color;
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this.updateBackground(editor, this.options);
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return true;
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},
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schema: {
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color: {
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type: 'string', // Should be 'color' if supported by CommandArgSchema, but using 'string' for now as per previous plan
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label: 'Background Color',
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required: true
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}
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}
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},
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setBackgroundImage: {
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execute: (editor: Editor, url: string) => {
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if (this.options.url === url) return true;
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this.options.url = url;
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this.updateBackground(editor, this.options);
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return true;
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},
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schema: {
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url: {
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type: 'string',
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label: 'Image URL',
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required: true
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}
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}
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}
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};
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}
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package/src/dieline.ts
ADDED
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import { Command, Editor, EditorState, Extension, OptionSchema, Rect, Circle, Ellipse, Path, PooderLayer, Pattern } from '@pooder/core';
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import { generateDielinePath, generateMaskPath, generateBleedZonePath, HoleData } from './geometry';
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export interface DielineToolOptions {
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shape: 'rect' | 'circle' | 'ellipse';
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width: number;
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height: number;
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radius: number; // corner radius for rect
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position?: { x: number, y: number };
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borderLength?: number;
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offset: number;
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style: 'solid' | 'dashed';
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insideColor: string;
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outsideColor: string;
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}
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// Alias for compatibility if needed, or just use DielineToolOptions
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export type DielineConfig = DielineToolOptions;
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export interface DielineGeometry {
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shape: 'rect' | 'circle' | 'ellipse';
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x: number;
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y: number;
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width: number;
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height: number;
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radius: number;
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}
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export class DielineTool implements Extension<DielineToolOptions> {
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public name = 'DielineTool';
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public options: DielineToolOptions = {
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shape: 'rect',
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width: 300,
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height: 300,
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radius: 0,
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offset: 0,
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style: 'solid',
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insideColor: 'rgba(0,0,0,0)',
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outsideColor: '#ffffff'
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};
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public schema: Record<keyof DielineToolOptions, OptionSchema> = {
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shape: {
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type: 'select',
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options: ['rect', 'circle', 'ellipse'],
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label: 'Shape'
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},
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width: { type: 'number', min: 10, max: 2000, label: 'Width' },
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height: { type: 'number', min: 10, max: 2000, label: 'Height' },
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radius: { type: 'number', min: 0, max: 500, label: 'Corner Radius' },
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position: { type: 'string', label: 'Position' }, // Complex object, simplified for now or need custom handler
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borderLength: { type: 'number', min: 0, max: 500, label: 'Margin' },
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offset: { type: 'number', min: -100, max: 100, label: 'Bleed Offset' },
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style: {
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type: 'select',
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options: ['solid', 'dashed'],
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label: 'Line Style'
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},
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insideColor: { type: 'color', label: 'Inside Color' },
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outsideColor: { type: 'color', label: 'Outside Color' }
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};
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onMount(editor: Editor) {
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this.createLayer(editor);
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}
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onUnmount(editor: Editor) {
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this.destroyLayer(editor);
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}
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onUpdate(editor: Editor, state: EditorState) {
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this.updateDieline(editor);
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}
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onDestroy(editor: Editor) {
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this.destroyLayer(editor);
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}
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private getLayer(editor: Editor, id: string) {
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return editor.canvas.getObjects().find((obj: any) => obj.data?.id === id) as PooderLayer | undefined;
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}
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private createLayer(editor: Editor) {
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let layer = this.getLayer(editor, 'dieline-overlay');
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if (!layer) {
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const width = editor.canvas.width || 800;
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const height = editor.canvas.height || 600;
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layer = new PooderLayer([], {
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width,
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height,
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selectable: false,
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evented: false,
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data: { id: 'dieline-overlay' }
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}as any);
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editor.canvas.add(layer);
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}
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// Ensure it's on top
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editor.canvas.bringObjectToFront(layer);
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// Initial draw
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this.updateDieline(editor);
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}
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private destroyLayer(editor: Editor) {
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const layer = this.getLayer(editor, 'dieline-overlay');
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if (layer) {
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editor.canvas.remove(layer);
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}
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}
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private createHatchPattern(color: string = 'rgba(0, 0, 0, 0.3)') {
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if (typeof document === 'undefined') {
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return undefined;
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}
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const size = 20;
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const canvas = document.createElement('canvas');
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canvas.width = size;
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canvas.height = size;
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const ctx = canvas.getContext('2d');
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if (ctx) {
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// Transparent background
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126
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ctx.clearRect(0, 0, size, size);
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127
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128
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// Draw diagonal /
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ctx.strokeStyle = color;
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ctx.lineWidth = 1;
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ctx.beginPath();
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ctx.moveTo(0, size);
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ctx.lineTo(size, 0);
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ctx.stroke();
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}
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136
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// @ts-ignore
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+
return new Pattern({ source: canvas, repetition: 'repeat' });
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
public updateDieline(editor: Editor) {
|
|
141
|
+
const { shape, radius, offset, style, insideColor, outsideColor, position, borderLength } = this.options;
|
|
142
|
+
let { width, height } = this.options;
|
|
143
|
+
|
|
144
|
+
const canvasW = editor.canvas.width || 800;
|
|
145
|
+
const canvasH = editor.canvas.height || 600;
|
|
146
|
+
|
|
147
|
+
// Handle borderLength (Margin)
|
|
148
|
+
if (borderLength && borderLength > 0) {
|
|
149
|
+
width = Math.max(0, canvasW - borderLength * 2);
|
|
150
|
+
height = Math.max(0, canvasH - borderLength * 2);
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
// Handle Position
|
|
154
|
+
const cx = position?.x ?? canvasW / 2;
|
|
155
|
+
const cy = position?.y ?? canvasH / 2;
|
|
156
|
+
|
|
157
|
+
const layer = this.getLayer(editor, 'dieline-overlay');
|
|
158
|
+
if (!layer) return;
|
|
159
|
+
|
|
160
|
+
// Clear existing objects
|
|
161
|
+
layer.remove(...layer.getObjects());
|
|
162
|
+
|
|
163
|
+
// Get Hole Data
|
|
164
|
+
const holeTool = editor.getExtension('HoleTool') as any;
|
|
165
|
+
const holes = holeTool ? (holeTool.options.holes || []) : [];
|
|
166
|
+
const innerRadius = holeTool ? (holeTool.options.innerRadius || 15) : 15;
|
|
167
|
+
const outerRadius = holeTool ? (holeTool.options.outerRadius || 25) : 25;
|
|
168
|
+
|
|
169
|
+
const holeData: HoleData[] = holes.map((h: any) => ({
|
|
170
|
+
x: h.x,
|
|
171
|
+
y: h.y,
|
|
172
|
+
innerRadius,
|
|
173
|
+
outerRadius
|
|
174
|
+
}));
|
|
175
|
+
|
|
176
|
+
// 1. Draw Mask (Outside)
|
|
177
|
+
const cutW = Math.max(0, width + offset * 2);
|
|
178
|
+
const cutH = Math.max(0, height + offset * 2);
|
|
179
|
+
const cutR = radius === 0 ? 0 : Math.max(0, radius + offset);
|
|
180
|
+
|
|
181
|
+
// Use Paper.js to generate the complex mask path
|
|
182
|
+
const maskPathData = generateMaskPath({
|
|
183
|
+
canvasWidth: canvasW,
|
|
184
|
+
canvasHeight: canvasH,
|
|
185
|
+
shape,
|
|
186
|
+
width: cutW,
|
|
187
|
+
height: cutH,
|
|
188
|
+
radius: cutR,
|
|
189
|
+
x: cx,
|
|
190
|
+
y: cy,
|
|
191
|
+
holes: holeData
|
|
192
|
+
});
|
|
193
|
+
|
|
194
|
+
const mask = new Path(maskPathData, {
|
|
195
|
+
fill: outsideColor,
|
|
196
|
+
stroke: null,
|
|
197
|
+
selectable: false,
|
|
198
|
+
evented: false,
|
|
199
|
+
originX: 'left' as const,
|
|
200
|
+
originY: 'top' as const,
|
|
201
|
+
left: 0,
|
|
202
|
+
top: 0
|
|
203
|
+
});
|
|
204
|
+
layer.add(mask);
|
|
205
|
+
|
|
206
|
+
// 2. Draw Inside Fill (Dieline Shape itself, merged with holes if needed, or just the shape?)
|
|
207
|
+
// The user wants "fusion effect" so holes should be part of the dieline visually.
|
|
208
|
+
// If insideColor is transparent, it doesn't matter much.
|
|
209
|
+
// If insideColor is opaque, we need to punch holes in it too.
|
|
210
|
+
// Let's use Paper.js for this too if insideColor is not transparent.
|
|
211
|
+
|
|
212
|
+
if (insideColor && insideColor !== 'transparent' && insideColor !== 'rgba(0,0,0,0)') {
|
|
213
|
+
// Generate path for the product shape (Paper) = Dieline - Holes
|
|
214
|
+
const productPathData = generateDielinePath({
|
|
215
|
+
shape,
|
|
216
|
+
width: cutW,
|
|
217
|
+
height: cutH,
|
|
218
|
+
radius: cutR,
|
|
219
|
+
x: cx,
|
|
220
|
+
y: cy,
|
|
221
|
+
holes: holeData
|
|
222
|
+
});
|
|
223
|
+
|
|
224
|
+
const insideObj = new Path(productPathData, {
|
|
225
|
+
fill: insideColor,
|
|
226
|
+
stroke: null,
|
|
227
|
+
selectable: false,
|
|
228
|
+
evented: false,
|
|
229
|
+
originX: 'left', // paper.js paths are absolute
|
|
230
|
+
originY: 'top'
|
|
231
|
+
});
|
|
232
|
+
layer.add(insideObj);
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
// 3. Draw Bleed Zone (Hatch Fill) and Offset Border
|
|
236
|
+
if (offset !== 0) {
|
|
237
|
+
const bleedPathData = generateBleedZonePath({
|
|
238
|
+
shape,
|
|
239
|
+
width,
|
|
240
|
+
height,
|
|
241
|
+
radius,
|
|
242
|
+
x: cx,
|
|
243
|
+
y: cy,
|
|
244
|
+
holes: holeData
|
|
245
|
+
}, offset);
|
|
246
|
+
|
|
247
|
+
// Use solid red for hatch lines to match dieline, background is transparent
|
|
248
|
+
const pattern = this.createHatchPattern('red');
|
|
249
|
+
if (pattern) {
|
|
250
|
+
const bleedObj = new Path(bleedPathData, {
|
|
251
|
+
fill: pattern,
|
|
252
|
+
stroke: null,
|
|
253
|
+
selectable: false,
|
|
254
|
+
evented: false,
|
|
255
|
+
objectCaching: false,
|
|
256
|
+
originX: 'left',
|
|
257
|
+
originY: 'top'
|
|
258
|
+
});
|
|
259
|
+
layer.add(bleedObj);
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
// Offset Dieline Border
|
|
263
|
+
const offsetPathData = generateDielinePath({
|
|
264
|
+
shape,
|
|
265
|
+
width: cutW,
|
|
266
|
+
height: cutH,
|
|
267
|
+
radius: cutR,
|
|
268
|
+
x: cx,
|
|
269
|
+
y: cy,
|
|
270
|
+
holes: holeData
|
|
271
|
+
});
|
|
272
|
+
|
|
273
|
+
const offsetBorderObj = new Path(offsetPathData, {
|
|
274
|
+
fill: null,
|
|
275
|
+
stroke: '#666', // Grey
|
|
276
|
+
strokeWidth: 1,
|
|
277
|
+
strokeDashArray: [4, 4], // Dashed
|
|
278
|
+
selectable: false,
|
|
279
|
+
evented: false,
|
|
280
|
+
originX: 'left',
|
|
281
|
+
originY: 'top'
|
|
282
|
+
});
|
|
283
|
+
layer.add(offsetBorderObj);
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
// 4. Draw Dieline (Visual Border)
|
|
287
|
+
// This should outline the product shape AND the holes.
|
|
288
|
+
// Paper.js `generateDielinePath` returns exactly this (Dieline - Holes).
|
|
289
|
+
|
|
290
|
+
const borderPathData = generateDielinePath({
|
|
291
|
+
shape,
|
|
292
|
+
width: width,
|
|
293
|
+
height: height,
|
|
294
|
+
radius: radius,
|
|
295
|
+
x: cx,
|
|
296
|
+
y: cy,
|
|
297
|
+
holes: holeData
|
|
298
|
+
});
|
|
299
|
+
|
|
300
|
+
const borderObj = new Path(borderPathData, {
|
|
301
|
+
fill: 'transparent',
|
|
302
|
+
stroke: 'red',
|
|
303
|
+
strokeWidth: 1,
|
|
304
|
+
strokeDashArray: style === 'dashed' ? [5, 5] : undefined,
|
|
305
|
+
selectable: false,
|
|
306
|
+
evented: false,
|
|
307
|
+
originX: 'left',
|
|
308
|
+
originY: 'top'
|
|
309
|
+
});
|
|
310
|
+
|
|
311
|
+
layer.add(borderObj);
|
|
312
|
+
|
|
313
|
+
editor.canvas.requestRenderAll();
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
commands: Record<string, Command> = {
|
|
317
|
+
reset: {
|
|
318
|
+
execute: (editor: Editor) => {
|
|
319
|
+
this.options = {
|
|
320
|
+
shape: 'rect',
|
|
321
|
+
width: 300,
|
|
322
|
+
height: 300,
|
|
323
|
+
radius: 0,
|
|
324
|
+
offset: 0,
|
|
325
|
+
style: 'solid',
|
|
326
|
+
insideColor: 'rgba(0,0,0,0)',
|
|
327
|
+
outsideColor: '#ffffff'
|
|
328
|
+
};
|
|
329
|
+
this.updateDieline(editor);
|
|
330
|
+
return true;
|
|
331
|
+
}
|
|
332
|
+
},
|
|
333
|
+
destroy: {
|
|
334
|
+
execute: (editor: Editor) => {
|
|
335
|
+
this.destroyLayer(editor);
|
|
336
|
+
return true;
|
|
337
|
+
}
|
|
338
|
+
},
|
|
339
|
+
setDimensions: {
|
|
340
|
+
execute: (editor: Editor, width: number, height: number) => {
|
|
341
|
+
if (this.options.width === width && this.options.height === height) return true;
|
|
342
|
+
this.options.width = width;
|
|
343
|
+
this.options.height = height;
|
|
344
|
+
this.updateDieline(editor);
|
|
345
|
+
return true;
|
|
346
|
+
},
|
|
347
|
+
schema: {
|
|
348
|
+
width: {
|
|
349
|
+
type: 'number',
|
|
350
|
+
label: 'Width',
|
|
351
|
+
min: 10,
|
|
352
|
+
max: 2000,
|
|
353
|
+
required: true
|
|
354
|
+
},
|
|
355
|
+
height: {
|
|
356
|
+
type: 'number',
|
|
357
|
+
label: 'Height',
|
|
358
|
+
min: 10,
|
|
359
|
+
max: 2000,
|
|
360
|
+
required: true
|
|
361
|
+
}
|
|
362
|
+
}
|
|
363
|
+
},
|
|
364
|
+
setShape: {
|
|
365
|
+
execute: (editor: Editor, shape: 'rect' | 'circle' | 'ellipse') => {
|
|
366
|
+
if (this.options.shape === shape) return true;
|
|
367
|
+
this.options.shape = shape;
|
|
368
|
+
this.updateDieline(editor);
|
|
369
|
+
return true;
|
|
370
|
+
},
|
|
371
|
+
schema: {
|
|
372
|
+
shape: {
|
|
373
|
+
type: 'string',
|
|
374
|
+
label: 'Shape',
|
|
375
|
+
options: ['rect', 'circle', 'ellipse'],
|
|
376
|
+
required: true
|
|
377
|
+
}
|
|
378
|
+
}
|
|
379
|
+
},
|
|
380
|
+
setBleed: {
|
|
381
|
+
execute: (editor: Editor, bleed: number) => {
|
|
382
|
+
if (this.options.offset === bleed) return true;
|
|
383
|
+
this.options.offset = bleed;
|
|
384
|
+
this.updateDieline(editor);
|
|
385
|
+
return true;
|
|
386
|
+
},
|
|
387
|
+
schema: {
|
|
388
|
+
bleed: {
|
|
389
|
+
type: 'number',
|
|
390
|
+
label: 'Bleed',
|
|
391
|
+
min: -100,
|
|
392
|
+
max: 100,
|
|
393
|
+
required: true
|
|
394
|
+
}
|
|
395
|
+
}
|
|
396
|
+
}
|
|
397
|
+
};
|
|
398
|
+
|
|
399
|
+
public getGeometry(editor: Editor): DielineGeometry | null {
|
|
400
|
+
const { shape, width, height, radius, position, borderLength } = this.options;
|
|
401
|
+
const canvasW = editor.canvas.width || 800;
|
|
402
|
+
const canvasH = editor.canvas.height || 600;
|
|
403
|
+
|
|
404
|
+
let visualWidth = width;
|
|
405
|
+
let visualHeight = height;
|
|
406
|
+
|
|
407
|
+
if (borderLength && borderLength > 0) {
|
|
408
|
+
visualWidth = Math.max(0, canvasW - borderLength * 2);
|
|
409
|
+
visualHeight = Math.max(0, canvasH - borderLength * 2);
|
|
410
|
+
}
|
|
411
|
+
|
|
412
|
+
const cx = position?.x ?? canvasW / 2;
|
|
413
|
+
const cy = position?.y ?? canvasH / 2;
|
|
414
|
+
|
|
415
|
+
return {
|
|
416
|
+
shape,
|
|
417
|
+
x: cx,
|
|
418
|
+
y: cy,
|
|
419
|
+
width: visualWidth,
|
|
420
|
+
height: visualHeight,
|
|
421
|
+
radius
|
|
422
|
+
};
|
|
423
|
+
}
|
|
424
|
+
}
|