@pompidup/kingdomino-engine 2.0.5 → 2.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +81 -23
- package/dist/index.d.ts +1 -0
- package/dist/index.js +155 -17
- package/dist/index.js.map +1 -1
- package/package.json +17 -14
package/README.md
CHANGED
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@@ -1,5 +1,12 @@
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# Kingdomino Engine
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[](https://github.com/Pompidup/KDomino/actions/workflows/node.js.yml)
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## Overview
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This is a simple and lightweight TypeScript engine designed to facilitate the gameplay of Kingdomino. It provides the core logic for managing game states, rules, and player interactions, making it easy to integrate into any application that requires a Kingdomino game engine.
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To start using the Kingdomino Engine, import it and initialize a new game instance:
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```typescript
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import
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import createGameEngine from "@pompidup/kingdomino-engine";
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const engine =
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const engine = createGameEngine({});
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let gameState = engine.createGame({ mode: "Classic" });
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```
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### Options for GameEngine
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You can pass options to the `createGameEngine` function to customize the engine's behavior. The available options are:
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- `logging`: Enable or disable logging for debugging purposes. Default is `false`.
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- `shuffleMethod`: Specify the method used to shuffle dominoes. If not specified, a default shuffle method will be used.
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- `uuidMethod`: Specify the method used to generate UUIDs. If not specified, a default UUID method will be used.
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Here's an example of how to pass options to the engine:
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```typescript
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// Full custom options
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const options: EngineConfig = {
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logging: true,
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shuffleMethod: myCustomShuffleMethod,
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uuidMethod: myCustomUuidMethod,
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};
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const engine = createGameEngine(options);
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// If you want default options
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const engine = createGameEngine({});
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```
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### Adding Players
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Add players to the game by passing an array of player names:
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```typescript
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gameState = engine.addPlayers(gameState, ["Player 1", "Player 2", "Player 3"]);
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gameState = engine.addPlayers({gameState, ["Player 1", "Player 2", "Player 3"]});
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```
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###
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### Getting Available Game Modes
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You can get available
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You can get available game modes and select one for the game:
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```typescript
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const modes = engine.getModes({});
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gameState = engine.createGame({ mode: modes[0].name });
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```
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### Getting Available Extra Rules
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You can get available extra rules for a specific game mode and number of players:
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```typescript
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const extraRules = engine.getExtraRules({ mode: "Classic", players: 2 });
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```
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### Setting Up Extra Rules
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You can add extra rules to the game to modify gameplay. For example, you can add the "The Middle Kingdom" rule:
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```typescript
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gameState = engine.addExtraRules({
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game: gameState,
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extraRules: ["The middle Kingdom"],
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game: gameState,
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extraRules: ["The middle Kingdom"],
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});
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```
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### Starting the Game
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After setting up players and rules, start the game
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After setting up players and rules, start the game, the engine will automatically set up the initial game state and determine the first player (lord) to play in nextAction.
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```typescript
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gameState = engine.startGame({ game: gameState });
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```
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### Player Actions
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Players can perform actions like picking a domino, placing a domino, and discarding a domino.
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gameState = engine.chooseDomino({
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game: gameState,
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lordId: "lordId",
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dominoPick: 12
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dominoPick: 12,
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});
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```
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lordId: "lordId",
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position: { x: 0, y: 0 },
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orientation: "horizontal",
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rotation: 0
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rotation: 0,
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});
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```
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});
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```
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### Game Flow
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The game progresses through various steps and actions. The `nextAction` property in the game state indicates what action should be taken next. This could be a step (like "addPlayers", "options", "start", or "result") or an action (like "pickDomino" or "placeDomino").
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Once the game is started you will receive the nextAction and nextLord, when you receive a nextStep the game isOver.
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You can use utility functions to check the game state and determine the next action to take.
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```typescript
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while (isGameWithNextAction(gameState)) {
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// Manage player actions
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}
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if (isGameWithNextStep(gameState)) {
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// Manage game steps, like adding players or showing results
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}
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```
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### Scoring
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When the last turn is played, the game will automatically calculate
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When the last turn is played, the game will automatically calculate the final score for each player and their position.
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You can get the results by calling the `getResults` method:
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```typescript
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gameState = engine.getResults({ game: gameState });
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```
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## Extra Rules
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addExtraRules: (command: AddExtraRulesCommand) => GameWithNextStep;
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startGame: (command: StartGameCommand) => GameWithNextAction;
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chooseDomino: (command: ChooseDominoCommand) => GameWithNextAction;
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placeDomino: (command: PlaceDominoCommand) =>
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discardDomino: (command: DiscardDominoCommand) =>
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placeDomino: (command: PlaceDominoCommand) => GameState;
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discardDomino: (command: DiscardDominoCommand) => GameState;
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getResults: (command: GetResultCommand) => GameWithResults;
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};
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```
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#### Game
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Represents the current state of a Kingdomino game.
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players: Player[];
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lords: Lord[];
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turn: number;
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nextAction: NextAction | NextStep;
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rules: SelectedRules;
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mode: GameMode;
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};
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```
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#### NextStep and NextAction
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Represent the next step or action in the game flow.
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type: "step";
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step: "addPlayers" | "options" | "start" | "result";
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};
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type NextAction = {
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type: "action";
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nextLord: string;
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nextAction: "pickDomino" | "placeDomino";
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nextAction: "pickDomino" | "placeDomino" | "pass";
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};
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```
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#### ExtraRule
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Represents an additional rule that can be applied to the game.
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};
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```
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### Methods
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#### createGame(command: CreateGameCommand): GameWithNextStep
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Allows a player to choose a domino.
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#### placeDomino(command: PlaceDominoCommand):
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#### placeDomino(command: PlaceDominoCommand): GameState
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Allows a player to place a domino on their kingdom.
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#### discardDomino(command: DiscardDominoCommand):
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#### discardDomino(command: DiscardDominoCommand): GameState
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Allows a player to discard a domino if they cannot place it.
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## Advanced Usage
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For more advanced usage and detailed API documentation, please refer to the source code and inline comments.
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package/dist/index.d.ts
CHANGED
package/dist/index.js
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return randomUUID();
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// src/adapterServerside/winstonLogger.ts
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import winston from "winston";
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var winstonLogger = (isLoggingEnabled) => {
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const myFormat = winston.format.printf(
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({ level, message, label, timestamp }) => {
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return `${timestamp} [${label}] ${level}: ${message}`;
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}
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);
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const logger = winston.createLogger({
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level: "info",
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format: winston.format.combine(
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winston.format.label({ label: "KDomino_Engine" }),
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winston.format.timestamp(),
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winston.format.simple(),
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winston.format.json(),
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winston.format.colorize(),
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myFormat
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),
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transports: [new winston.transports.Console()]
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});
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return {
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info: (message) => {
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if (isLoggingEnabled) {
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logger.info(message);
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}
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return void 0;
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},
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error: (message) => {
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if (isLoggingEnabled) {
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logger.error(message);
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}
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return void 0;
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}
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};
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};
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// src/core/domain/errors/domainErrors.ts
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var InvalidStepError = class extends Error {
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constructor(message) {
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var isErr = (result) => result.tag === "Err";
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// src/application/handlers/addExtraRulesHandler.ts
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var addExtraRulesHandler = (useCase) => (command) => {
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var addExtraRulesHandler = (logger, useCase) => (command) => {
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const { game, extraRules } = command;
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logger.info(`Adding extra rules to game: ${game.id}`);
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logger.info(`Extra rules: ${extraRules}`);
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if (!isGameWithNextStep(game)) {
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logger.error(
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`Invalid game, required nextAction type: 'step' but got: ${game.nextAction.type}`
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throw new InvalidStepError("Required game with nextAction type: 'step'");
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logger.error(
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`Required game with options step but got: ${game.nextAction.step}`
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throw new InvalidStepError("Required game with options step");
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}
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const result = useCase(game, extraRules);
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if (isErr(result)) {
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logger.error(`Error adding extra rules: ${result.error}`);
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throw new StepExecutionError(result.error);
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logger.info(`Extra rules added to game: ${game.id}`);
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return result.value;
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var addPlayersHandler = (useCase) => (command) => {
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var addPlayersHandler = (logger, useCase) => (command) => {
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const { game, players } = command;
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logger.info(`Adding players to game: ${game.id}`);
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if (!isGameWithNextStep(game)) {
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logger.error(
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`Invalid game, required nextAction type: 'step' but got: ${game.nextAction.type}`
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);
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throw new InvalidStepError("Required game with nextAction type: 'step'");
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logger.error(
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`Required game with addPlayers step but got: ${game.nextAction.step}`
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const result = useCase(game, players);
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if (isErr(result)) {
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logger.error(`Error adding players: ${result.error}`);
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logger.info(`Players added to game: ${game.id}`);
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return result.value;
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};
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// src/application/handlers/chooseDominoHandler.ts
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var chooseDominoHandler = (useCase) => (command) => {
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var chooseDominoHandler = (logger, useCase) => (command) => {
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const { game, lordId, dominoPick } = command;
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logger.info(
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`Choosing domino: ${dominoPick} for lord: ${lordId} in game: ${game.id}`
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);
|
|
757
815
|
if (!isGameWithNextAction(game)) {
|
|
816
|
+
logger.error(
|
|
817
|
+
`Invalid game, required nextAction type: 'action' but got: ${game.nextAction.type}`
|
|
818
|
+
);
|
|
758
819
|
throw new InvalidStepError(
|
|
759
820
|
"Required game with nextAction type: 'action'"
|
|
760
821
|
);
|
|
761
822
|
}
|
|
762
823
|
if (game.nextAction.nextAction !== "pickDomino") {
|
|
824
|
+
logger.error(
|
|
825
|
+
`Required game with pickDomino action but got: ${game.nextAction.nextAction}`
|
|
826
|
+
);
|
|
763
827
|
throw new InvalidStepError("Required game with pickDomino action");
|
|
764
828
|
}
|
|
765
829
|
const result = useCase(game, lordId, dominoPick);
|
|
766
830
|
if (isErr(result)) {
|
|
831
|
+
logger.error(`Error choosing domino: ${result.error}`);
|
|
767
832
|
throw new ActionExecutionError(result.error);
|
|
768
833
|
}
|
|
834
|
+
logger.info(
|
|
835
|
+
`Domino chosen: ${dominoPick} for lord: ${lordId} in game: ${game.id}`
|
|
836
|
+
);
|
|
769
837
|
return result.value;
|
|
770
838
|
};
|
|
771
839
|
|
|
772
840
|
// src/application/handlers/createGameHandler.ts
|
|
773
|
-
var createGameHandler = (useCase) => (command) => {
|
|
841
|
+
var createGameHandler = (logger, useCase) => (command) => {
|
|
842
|
+
logger.info(`Creating game with mode: ${command.mode}`);
|
|
774
843
|
const result = useCase(command.mode);
|
|
775
844
|
if (isErr(result)) {
|
|
845
|
+
logger.error(`Error creating game: ${result.error}`);
|
|
776
846
|
throw new StepExecutionError(result.error);
|
|
777
847
|
}
|
|
848
|
+
logger.info(`Game created: ${result.value.id}`);
|
|
778
849
|
return result.value;
|
|
779
850
|
};
|
|
780
851
|
|
|
781
852
|
// src/application/handlers/discardDominoHandler.ts
|
|
782
|
-
var discardDominoHandler = (useCase) => (command) => {
|
|
853
|
+
var discardDominoHandler = (logger, useCase) => (command) => {
|
|
783
854
|
const { game, lordId } = command;
|
|
855
|
+
logger.info(`Discarding domino for lord: ${lordId} in game: ${game.id}`);
|
|
784
856
|
if (!isGameWithNextAction(game)) {
|
|
857
|
+
logger.error(
|
|
858
|
+
`Invalid game, required nextAction type: 'action' but got: ${game.nextAction.type}`
|
|
859
|
+
);
|
|
785
860
|
throw new InvalidStepError(
|
|
786
861
|
"Required game with nextAction type: 'action'"
|
|
787
862
|
);
|
|
788
863
|
}
|
|
789
864
|
if (game.nextAction.nextAction !== "placeDomino") {
|
|
865
|
+
logger.error(
|
|
866
|
+
`Required game with placeDomino action but got: ${game.nextAction.nextAction}`
|
|
867
|
+
);
|
|
790
868
|
throw new InvalidStepError("Required game with placeDomino action");
|
|
791
869
|
}
|
|
792
870
|
const result = useCase(game, lordId);
|
|
793
871
|
if (isErr(result)) {
|
|
872
|
+
logger.error(`Error discarding domino: ${result.error}`);
|
|
794
873
|
throw new ActionExecutionError(result.error);
|
|
795
874
|
}
|
|
796
875
|
if (isGameWithNextAction(result.value)) {
|
|
876
|
+
logger.info(`Domino discarded: ${lordId} in game: ${game.id}`);
|
|
797
877
|
return result.value;
|
|
798
878
|
}
|
|
879
|
+
logger.info(`Domino discarded: ${lordId} in game: ${game.id}`);
|
|
799
880
|
return result.value;
|
|
800
881
|
};
|
|
801
882
|
|
|
802
883
|
// src/application/handlers/getExtraRulesHandler.ts
|
|
803
|
-
var getExtraRulesHandler = (
|
|
884
|
+
var getExtraRulesHandler = (logger, useCase) => (command) => {
|
|
804
885
|
const { mode, players } = command;
|
|
805
|
-
|
|
886
|
+
logger.info(
|
|
887
|
+
`Getting extra rules for mode: ${mode} and players: ${players}`
|
|
888
|
+
);
|
|
889
|
+
const result = useCase(mode, players);
|
|
806
890
|
if (isErr(result)) {
|
|
891
|
+
logger.error(`Error getting extra rules: ${result.error}`);
|
|
807
892
|
throw new NotFoundError(result.error);
|
|
808
893
|
}
|
|
894
|
+
logger.info(`Extra rules retrieved: ${result.value}`);
|
|
809
895
|
return result.value;
|
|
810
896
|
};
|
|
811
897
|
|
|
812
898
|
// src/application/handlers/getModesHandler.ts
|
|
813
|
-
var getModesHandler = (
|
|
814
|
-
|
|
899
|
+
var getModesHandler = (logger, useCase) => (_command) => {
|
|
900
|
+
logger.info("Getting modes");
|
|
901
|
+
const result = useCase();
|
|
815
902
|
if (isErr(result)) {
|
|
903
|
+
logger.error(`Error getting modes: ${result.error}`);
|
|
816
904
|
throw new NotFoundError(result.error);
|
|
817
905
|
}
|
|
906
|
+
logger.info(`Modes retrieved: ${result.value}`);
|
|
818
907
|
return result.value;
|
|
819
908
|
};
|
|
820
909
|
|
|
821
910
|
// src/application/handlers/getResultHandler.ts
|
|
822
|
-
var getResultHandler = (useCase) => (command) => {
|
|
911
|
+
var getResultHandler = (logger, useCase) => (command) => {
|
|
823
912
|
const { game } = command;
|
|
913
|
+
logger.info(`Getting result for game: ${game.id}`);
|
|
824
914
|
if (!isGameWithNextStep(game)) {
|
|
915
|
+
logger.error(
|
|
916
|
+
`Invalid game, required nextAction type: 'step' but got: ${game.nextAction.type}`
|
|
917
|
+
);
|
|
825
918
|
throw new InvalidStepError("Required game with nextAction type: 'step'");
|
|
826
919
|
}
|
|
827
920
|
if (game.nextAction.step !== "result") {
|
|
921
|
+
logger.error(
|
|
922
|
+
`Required game with result step but got: ${game.nextAction.step}`
|
|
923
|
+
);
|
|
828
924
|
throw new InvalidStepError("Required game with result step");
|
|
829
925
|
}
|
|
830
926
|
const result = useCase(game);
|
|
831
927
|
if (isErr(result)) {
|
|
928
|
+
logger.error(`Error getting result: ${result.error}`);
|
|
832
929
|
throw new NotFoundError(result.error);
|
|
833
930
|
}
|
|
931
|
+
logger.info(`Result retrieved for game: ${game.id}`);
|
|
834
932
|
return result.value;
|
|
835
933
|
};
|
|
836
934
|
|
|
837
935
|
// src/application/handlers/placeDominoHandler.ts
|
|
838
|
-
var placeDominoHandler = (useCase) => (command) => {
|
|
936
|
+
var placeDominoHandler = (logger, useCase) => (command) => {
|
|
839
937
|
const { game, lordId, position, orientation, rotation } = command;
|
|
938
|
+
logger.info(
|
|
939
|
+
`Placing domino: ${lordId} in position: ${JSON.stringify(
|
|
940
|
+
position
|
|
941
|
+
)} with orientation: ${orientation} and rotation: ${rotation} in game: ${game.id}`
|
|
942
|
+
);
|
|
840
943
|
if (!isGameWithNextAction(game)) {
|
|
944
|
+
logger.error(
|
|
945
|
+
`Invalid game, required nextAction type: 'action' but got: ${game.nextAction.type}`
|
|
946
|
+
);
|
|
841
947
|
throw new InvalidStepError(
|
|
842
948
|
"Required game with nextAction type: 'action'"
|
|
843
949
|
);
|
|
844
950
|
}
|
|
845
951
|
if (game.nextAction.nextAction !== "placeDomino") {
|
|
952
|
+
logger.error(
|
|
953
|
+
`Required game with placeDomino action but got: ${game.nextAction.nextAction}`
|
|
954
|
+
);
|
|
846
955
|
throw new InvalidStepError("Required game with placeDomino step");
|
|
847
956
|
}
|
|
848
957
|
const result = useCase(game, lordId, position, orientation, rotation);
|
|
849
958
|
if (isErr(result)) {
|
|
959
|
+
logger.error(`Error placing domino: ${result.error}`);
|
|
850
960
|
throw new ActionExecutionError(result.error);
|
|
851
961
|
}
|
|
852
962
|
if (isGameWithNextAction(result.value)) {
|
|
963
|
+
logger.info(
|
|
964
|
+
`Domino placed: ${lordId} in position: ${JSON.stringify(
|
|
965
|
+
position
|
|
966
|
+
)} with orientation: ${orientation} and rotation: ${rotation} in game: ${game.id}`
|
|
967
|
+
);
|
|
853
968
|
return result.value;
|
|
854
969
|
}
|
|
970
|
+
logger.info(
|
|
971
|
+
`Domino placed: ${lordId} in position: ${JSON.stringify(
|
|
972
|
+
position
|
|
973
|
+
)} with orientation: ${orientation} and rotation: ${rotation} in game: ${game.id}`
|
|
974
|
+
);
|
|
855
975
|
return result.value;
|
|
856
976
|
};
|
|
857
977
|
|
|
858
978
|
// src/application/handlers/startGameHandler.ts
|
|
859
|
-
var startGameHandler = (useCase) => (command) => {
|
|
979
|
+
var startGameHandler = (logger, useCase) => (command) => {
|
|
860
980
|
const { game } = command;
|
|
981
|
+
logger.info(`Starting game: ${game.id}`);
|
|
861
982
|
if (!isGameWithNextStep(game)) {
|
|
983
|
+
logger.error(
|
|
984
|
+
`Invalid game, required nextAction type: 'step' but got: ${game.nextAction.type}`
|
|
985
|
+
);
|
|
862
986
|
throw new InvalidStepError("Required game with nextAction type: 'step'");
|
|
863
987
|
}
|
|
864
988
|
if (game.nextAction.step !== "start" && game.nextAction.step !== "options") {
|
|
989
|
+
logger.error(
|
|
990
|
+
`Required game with start step or options step but got: ${game.nextAction.step}`
|
|
991
|
+
);
|
|
865
992
|
throw new InvalidStepError(
|
|
866
993
|
"Required game with start step or options step"
|
|
867
994
|
);
|
|
868
995
|
}
|
|
869
996
|
const result = useCase(game);
|
|
870
997
|
if (isErr(result)) {
|
|
998
|
+
logger.error(`Error starting game: ${result.error}`);
|
|
871
999
|
throw new StepExecutionError(result.error);
|
|
872
1000
|
}
|
|
1001
|
+
logger.info(`Game started: ${game.id}`);
|
|
873
1002
|
return result.value;
|
|
874
1003
|
};
|
|
875
1004
|
|
|
@@ -1779,19 +1908,26 @@ var configureEngine = (config) => {
|
|
|
1779
1908
|
const ruleRepository = jsonRules_default();
|
|
1780
1909
|
const uuid = config.uuidMethod || uuidMethod;
|
|
1781
1910
|
const shuffle = config.shuffleMethod || shuffleMethod;
|
|
1911
|
+
const logger = config.logging ? winstonLogger(true) : winstonLogger(false);
|
|
1782
1912
|
return {
|
|
1783
1913
|
createGameHandler: createGameHandler(
|
|
1914
|
+
logger,
|
|
1784
1915
|
createGameUseCase({
|
|
1785
1916
|
modeRepository,
|
|
1786
1917
|
dominoesRepository,
|
|
1787
1918
|
uuidMethod: uuid
|
|
1788
1919
|
})
|
|
1789
1920
|
),
|
|
1790
|
-
getModesHandler: getModesHandler(
|
|
1921
|
+
getModesHandler: getModesHandler(
|
|
1922
|
+
logger,
|
|
1923
|
+
getModesUseCase({ modeRepository })
|
|
1924
|
+
),
|
|
1791
1925
|
getExtraRulesHandler: getExtraRulesHandler(
|
|
1926
|
+
logger,
|
|
1792
1927
|
getExtraRulesUseCase({ ruleRepository })
|
|
1793
1928
|
),
|
|
1794
1929
|
addPlayersHandler: addPlayersHandler(
|
|
1930
|
+
logger,
|
|
1795
1931
|
addPlayersUseCase({
|
|
1796
1932
|
uuidMethod: uuid,
|
|
1797
1933
|
shuffleMethod: shuffle,
|
|
@@ -1799,15 +1935,17 @@ var configureEngine = (config) => {
|
|
|
1799
1935
|
})
|
|
1800
1936
|
),
|
|
1801
1937
|
addExtraRulesHandler: addExtraRulesHandler(
|
|
1938
|
+
logger,
|
|
1802
1939
|
addExtraRulesUseCase({ ruleRepository })
|
|
1803
1940
|
),
|
|
1804
1941
|
startGameHandler: startGameHandler(
|
|
1942
|
+
logger,
|
|
1805
1943
|
startGameUseCase({ uuidMethod: uuid, shuffleMethod: shuffle })
|
|
1806
1944
|
),
|
|
1807
|
-
chooseDominoHandler: chooseDominoHandler(chooseDominoUseCase),
|
|
1808
|
-
placeDominoHandler: placeDominoHandler(placeDominoUseCase),
|
|
1809
|
-
discardDominoHandler: discardDominoHandler(discardDominoUseCase),
|
|
1810
|
-
getResultHandler: getResultHandler(getResultUseCase)
|
|
1945
|
+
chooseDominoHandler: chooseDominoHandler(logger, chooseDominoUseCase),
|
|
1946
|
+
placeDominoHandler: placeDominoHandler(logger, placeDominoUseCase),
|
|
1947
|
+
discardDominoHandler: discardDominoHandler(logger, discardDominoUseCase),
|
|
1948
|
+
getResultHandler: getResultHandler(logger, getResultUseCase)
|
|
1811
1949
|
};
|
|
1812
1950
|
};
|
|
1813
1951
|
|
package/dist/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/datasources/dominoes.json","../src/adapterServerside/jsonDominoes.ts","../src/datasources/modes.json","../src/adapterServerside/jsonModes.ts","../src/datasources/rules.json","../src/adapterServerside/jsonRules.ts","../src/adapterServerside/shuffle.ts","../src/adapterServerside/uuid.ts","../src/core/domain/errors/domainErrors.ts","../src/core/domain/types/game.ts","../src/utils/result.ts","../src/application/handlers/addExtraRulesHandler.ts","../src/application/handlers/addPlayersHandler.ts","../src/application/handlers/chooseDominoHandler.ts","../src/application/handlers/createGameHandler.ts","../src/application/handlers/discardDominoHandler.ts","../src/application/handlers/getExtraRulesHandler.ts","../src/application/handlers/getModesHandler.ts","../src/application/handlers/getResultHandler.ts","../src/application/handlers/placeDominoHandler.ts","../src/application/handlers/startGameHandler.ts","../src/core/domain/types/kingdom.ts","../src/core/domain/types/domino.ts","../src/core/domain/types/player.ts","../src/core/domain/entities/rule.ts","../src/core/useCases/addExtraRules.ts","../src/core/domain/entities/domino.ts","../src/core/domain/entities/kingdom.ts","../src/core/domain/entities/player.ts","../src/core/useCases/addPlayers.ts","../src/core/domain/entities/lord.ts","../src/core/useCases/chooseDomino.ts","../src/core/domain/entities/game.ts","../src/core/domain/entities/mode.ts","../src/core/useCases/createGame.ts","../src/core/useCases/discardDomino.ts","../src/core/useCases/getExtraRules.ts","../src/core/useCases/getModes.ts","../src/core/useCases/getResult.ts","../src/core/useCases/placeDomino.ts","../src/core/useCases/startGame.ts","../src/config.ts","../src/index.ts"],"sourcesContent":["{\n \"Classic\": [\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 1\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 2\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 3\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 4\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 5\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 6\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 7\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 8\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 9\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 10\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 11\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 12\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 13\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 14\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 15\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 16\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 17\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 18\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 19\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 20\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 21\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 22\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 0\n },\n \"number\": 23\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 24\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 25\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 26\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 27\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 28\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 29\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 30\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 31\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 32\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 33\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 34\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 35\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 1\n },\n \"number\": 36\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 1\n },\n \"number\": 37\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 1\n },\n \"number\": 38\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 39\n },\n {\n \"left\": {\n \"type\": \"mine\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 40\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 2\n },\n \"number\": 41\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 2\n },\n \"number\": 42\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 2\n },\n \"number\": 43\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 2\n },\n \"number\": 44\n },\n {\n \"left\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 45\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"number\": 46\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"number\": 47\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 3\n },\n \"number\": 48\n }\n ]\n}\n","import type { Domino, Ground } from \"@core/domain/types/domino.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { DominoesRepository } from \"@core/portServerside/dominoesRepository.js\";\nimport dominoesJson from \"../datasources/dominoes.json\" assert { type: \"json\" };\n\nconst jsonDominoes = (): DominoesRepository => {\n const dominoes: Record<string, Domino[]> = {};\n\n for (const [key, value] of Object.entries(dominoesJson)) {\n const currentDominoes: Domino[] = [];\n value.forEach((domino) => {\n currentDominoes.push({\n left: {\n type: <Ground>domino.left.type,\n crowns: domino.left.crowns,\n },\n right: {\n type: <Ground>domino.right.type,\n crowns: domino.right.crowns,\n },\n number: domino.number,\n });\n });\n\n dominoes[key] = currentDominoes;\n }\n\n return {\n getForMode: (mode: GameMode) => {\n return dominoes[mode.name] || [];\n },\n };\n};\n\nexport default jsonDominoes;\n","[\n {\n \"name\": \"Classic\",\n \"description\": \"Original KingDomino rules\"\n }\n]","import type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport modesJson from \"../datasources/modes.json\" assert { type: \"json\" };\n\nconst jsonModes = (): ModeRepository => {\n const modes: GameMode[] = [];\n\n modesJson.forEach((mode) => {\n modes.push({\n name: mode.name,\n description: mode.description,\n });\n });\n\n return {\n getAvailables: () => {\n return modes;\n },\n };\n};\n\nexport default jsonModes;\n","{\n \"commun\": [\n {\n \"playersLimit\": 2,\n \"lordsPerPlayer\": 2,\n \"maxDominoes\": 24,\n \"dominoesPerTurn\": 4,\n \"maxTurns\": 6\n },\n {\n \"playersLimit\": 3,\n \"lordsPerPlayer\": 1,\n \"maxDominoes\": 36,\n \"dominoesPerTurn\": 3,\n \"maxTurns\": 12\n },\n {\n \"playersLimit\": 4,\n \"lordsPerPlayer\": 1,\n \"maxDominoes\": 48,\n \"dominoesPerTurn\": 4,\n \"maxTurns\": 12\n }\n ],\n \"extra\": [\n {\n \"name\": \"The middle Kingdom\",\n \"description\": \"Gain 10 additional points if your castle is in the middle of the kingdom.\",\n \"mode\": [{ \"name\": \"Classic\", \"description\": \"King Domino classic mode\" }]\n },\n {\n \"name\": \"Harmony\",\n \"description\": \"Gain 5 additional points if your kingdom is complete (no discarded dominoes).\",\n \"mode\": [{ \"name\": \"Classic\", \"description\": \"King Domino classic mode\" }]\n }\n ]\n}\n","import type { Rules } from \"@core/domain/types/rule.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport rulesJson from \"../datasources/rules.json\" assert { type: \"json\" };\n\nconst jsonRules = (): RuleRepository => {\n const rules: Rules = {\n basic: {},\n extraRules: [],\n };\n\n const commonRules = rulesJson.commun;\n const extraRules = rulesJson.extra;\n\n commonRules.forEach((rule) => {\n rules.basic[rule.playersLimit] = {\n lords: rule.lordsPerPlayer,\n maxDominoes: rule.maxDominoes,\n dominoesPerTurn: rule.dominoesPerTurn,\n maxTurns: rule.maxTurns,\n };\n });\n\n extraRules.forEach((rule) => {\n rules.extraRules.push({\n name: rule.name,\n description: rule.description,\n mode: rule.mode,\n });\n });\n\n return {\n getAll: () => {\n return rules;\n },\n getAllExtra: () => {\n return rules.extraRules;\n },\n };\n};\n\nexport default jsonRules;\n","import type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\n\nexport const shuffleMethod: ShuffleMethod = <T>(array: T[]) => {\n for (let i = array.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [array[i], array[j]] = [array[j] as T, array[i] as T];\n }\n return array;\n};\n","import type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { randomUUID } from \"crypto\";\n\nexport const uuidMethod: UuidMethod = () => {\n return randomUUID();\n};\n","export class InvalidStepError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"InvalidStepError\";\n }\n}\n\nexport class StepExecutionError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"StepExecutionError\";\n }\n}\n\nexport class ActionExecutionError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"ActionExecutionError\";\n }\n}\n\nexport class NotFoundError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"NotFoundError\";\n }\n}\n","import type { Result } from \"@utils/result.js\";\nimport type { Domino, RevealsDomino } from \"./domino.js\";\nimport type { Lord } from \"./lord.js\";\nimport type { GameMode } from \"./mode.js\";\nimport type { Player, PlayerActions } from \"./player.js\";\nimport type { SelectedRules } from \"./rule.js\";\nimport type { ObjectValues } from \"./utils.js\";\n\nexport type Game = {\n id: string;\n dominoes: Domino[];\n currentDominoes: RevealsDomino[];\n players: Player[];\n lords: Lord[];\n turn: number;\n nextAction: NextAction | NextStep;\n rules: SelectedRules;\n mode: GameMode;\n};\n\nexport const gameSteps = {\n addPlayers: \"addPlayers\",\n options: \"options\",\n start: \"start\",\n result: \"result\",\n} as const;\n\nexport type GameSteps = ObjectValues<typeof gameSteps>;\n\nexport type NextAction = {\n type: \"action\";\n nextLord: string;\n nextAction: PlayerActions;\n};\n\nexport type NextStep = {\n type: \"step\";\n step: GameSteps;\n};\n\nexport type GameWithNextAction = Game & { nextAction: NextAction };\nexport type GameWithNextStep = Game & { nextAction: NextStep };\nexport type GameState = GameWithNextAction | GameWithNextStep;\nexport type GameStateResult = Result<GameState>;\n\nexport const isGameWithNextAction = (\n game: GameWithNextAction | GameWithNextStep\n): game is GameWithNextAction => {\n return game.nextAction.type === \"action\";\n};\n\nexport const isGameWithNextStep = (\n game: GameWithNextAction | GameWithNextStep\n): game is GameWithNextStep => {\n return game.nextAction.type === \"step\";\n};\n\nexport type Score = {\n points: number;\n maxPropertiesSize: number;\n totalCrowns: number;\n};\n\nexport type ScoreResult = {\n playerId: string;\n playerName: string;\n details: Score;\n};\n\nexport type FinalResult = ScoreResult & {\n position: number;\n};\n\nexport type GameWithResults = Game & { result: FinalResult[] };\n","export type Result<T> = Ok<T> | Err;\n\nexport interface Ok<T> {\n readonly tag: \"Ok\";\n readonly value: T;\n}\n\nexport interface Err {\n readonly tag: \"Err\";\n readonly error: string;\n}\n\nexport const ok = <T>(value: T): Ok<T> => ({ tag: \"Ok\", value });\nexport const err = (error: string): Err => ({ tag: \"Err\", error });\n\nexport const isOk = <T>(result: Result<T>): result is Ok<T> =>\n result.tag === \"Ok\";\nexport const isErr = <T>(result: Result<T>): result is Err =>\n result.tag === \"Err\";\n\nexport const unwrap = <T>(result: Ok<T> | Err): T => {\n if (result.tag === \"Err\") {\n throw result.error;\n }\n return result.value;\n};\n","import type { AddExtraRulesCommand } from \"@application/commands/addExtraRulesCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextStep,\n type GameWithNextStep,\n} from \"@core/domain/types/game.js\";\nimport type { AddExtraRulesUseCase } from \"@core/useCases/addExtraRules.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype AddExtraRulesHandler = (command: AddExtraRulesCommand) => GameWithNextStep;\n\nexport const addExtraRulesHandler =\n (useCase: AddExtraRulesUseCase): AddExtraRulesHandler =>\n (command: AddExtraRulesCommand) => {\n const { game, extraRules } = command;\n\n if (!isGameWithNextStep(game)) {\n throw new InvalidStepError(\"Required game with nextAction type: 'step'\");\n }\n\n if (game.nextAction.step !== \"options\") {\n throw new InvalidStepError(\"Required game with options step\");\n }\n\n const result = useCase(game, extraRules);\n\n if (isErr(result)) {\n throw new StepExecutionError(result.error);\n }\n return result.value;\n };\n","import type { AddPlayersCommand } from \"@application/commands/addPlayersCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextStep,\n type GameWithNextStep,\n} from \"@core/domain/types/game.js\";\nimport type { AddPlayersUseCase } from \"@core/useCases/addPlayers.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype AddPlayersHandler = (command: AddPlayersCommand) => GameWithNextStep;\n\nexport const addPlayersHandler =\n (useCase: AddPlayersUseCase): AddPlayersHandler =>\n (command: AddPlayersCommand) => {\n const { game, players } = command;\n\n if (!isGameWithNextStep(game)) {\n throw new InvalidStepError(\"Required game with nextAction type: 'step'\");\n }\n\n if (game.nextAction.step !== \"addPlayers\") {\n throw new InvalidStepError(\"Required game with addPlayers step\");\n }\n\n const result = useCase(game, players);\n\n if (isErr(result)) {\n throw new StepExecutionError(result.error);\n }\n\n return result.value;\n };\n","import type { ChooseDominoCommand } from \"@application/commands/chooseDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextAction,\n type GameWithNextAction,\n} from \"@core/domain/types/game.js\";\nimport type { ChooseDominoUseCase } from \"@core/useCases/chooseDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype ChooseDominoHandler = (command: ChooseDominoCommand) => GameWithNextAction;\n\nexport const chooseDominoHandler =\n (useCase: ChooseDominoUseCase): ChooseDominoHandler =>\n (command: ChooseDominoCommand) => {\n const { game, lordId, dominoPick } = command;\n\n if (!isGameWithNextAction(game)) {\n throw new InvalidStepError(\n \"Required game with nextAction type: 'action'\"\n );\n }\n\n if (game.nextAction.nextAction !== \"pickDomino\") {\n throw new InvalidStepError(\"Required game with pickDomino action\");\n }\n\n const result = useCase(game, lordId, dominoPick);\n\n if (isErr(result)) {\n throw new ActionExecutionError(result.error);\n }\n return result.value;\n };\n","import { StepExecutionError } from \"@core/domain/errors/domainErrors.js\";\nimport type { GameWithNextStep } from \"@core/domain/types/game.js\";\nimport type { CreateGameUseCase } from \"@core/useCases/createGame.js\";\nimport type { CreateGameCommand } from \"@application/commands/createGameCommand.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype CreateGameHandler = (command: CreateGameCommand) => GameWithNextStep;\n\nexport const createGameHandler =\n (useCase: CreateGameUseCase): CreateGameHandler =>\n (command: CreateGameCommand) => {\n const result = useCase(command.mode);\n\n if (isErr(result)) {\n throw new StepExecutionError(result.error);\n }\n\n return result.value;\n };\n","import type { DiscardDominoCommand } from \"@application/commands/discardDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextAction,\n type GameState,\n} from \"@core/domain/types/game.js\";\nimport type { DiscardDominoUseCase } from \"@core/useCases/discardDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype DiscardDominoHandler = (command: DiscardDominoCommand) => GameState;\n\nexport const discardDominoHandler =\n (useCase: DiscardDominoUseCase): DiscardDominoHandler =>\n (command: DiscardDominoCommand) => {\n const { game, lordId } = command;\n\n if (!isGameWithNextAction(game)) {\n throw new InvalidStepError(\n \"Required game with nextAction type: 'action'\"\n );\n }\n\n if (game.nextAction.nextAction !== \"placeDomino\") {\n throw new InvalidStepError(\"Required game with placeDomino action\");\n }\n\n const result = useCase(game, lordId);\n\n if (isErr(result)) {\n throw new ActionExecutionError(result.error);\n }\n\n if (isGameWithNextAction(result.value)) {\n return result.value;\n }\n\n return result.value;\n };\n","import type { GetExtraRulesCommand } from \"@application/commands/getExtraRulesCommand.js\";\nimport { NotFoundError } from \"@core/domain/errors/domainErrors.js\";\nimport type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport type { GetExtraRulesUseCase } from \"@core/useCases/getExtraRules.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetExtraRulesHandler = (command: GetExtraRulesCommand) => ExtraRule[];\n\nexport const getExtraRulesHandler =\n (getExtraRulesUseCase: GetExtraRulesUseCase): GetExtraRulesHandler =>\n (command: GetExtraRulesCommand) => {\n const { mode, players } = command;\n const result = getExtraRulesUseCase(mode, players);\n\n if (isErr(result)) {\n throw new NotFoundError(result.error);\n }\n\n return result.value;\n };\n","import type { GetModesCommand } from \"@application/commands/getModesCommand.js\";\nimport { NotFoundError } from \"@core/domain/errors/domainErrors.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { GetModesUseCase } from \"@core/useCases/getModes.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetModesHandler = (command: GetModesCommand) => GameMode[];\n\nexport const getModesHandler =\n (getModeUseCase: GetModesUseCase): GetModesHandler =>\n (_command: GetModesCommand) => {\n const result = getModeUseCase();\n\n if (isErr(result)) {\n throw new NotFoundError(result.error);\n }\n\n return result.value;\n };\n","import type { GetResultCommand } from \"@application/commands/getResultCommand.js\";\nimport {\n InvalidStepError,\n NotFoundError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextStep,\n type GameWithResults,\n} from \"@core/domain/types/game.js\";\nimport type { GetResultUseCase } from \"@core/useCases/getResult.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetResultHandler = (command: GetResultCommand) => GameWithResults;\n\nexport const getResultHandler =\n (useCase: GetResultUseCase): GetResultHandler =>\n (command: GetResultCommand) => {\n const { game } = command;\n\n if (!isGameWithNextStep(game)) {\n throw new InvalidStepError(\"Required game with nextAction type: 'step'\");\n }\n\n if (game.nextAction.step !== \"result\") {\n throw new InvalidStepError(\"Required game with result step\");\n }\n\n const result = useCase(game);\n\n if (isErr(result)) {\n throw new NotFoundError(result.error);\n }\n\n return result.value;\n };\n","import type { PlaceDominoCommand } from \"@application/commands/placeDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextAction,\n type GameState,\n} from \"@core/domain/types/game.js\";\nimport type { PlaceDominoUseCase } from \"@core/useCases/placeDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype PlaceDominoHandler = (command: PlaceDominoCommand) => GameState;\n\nexport const placeDominoHandler =\n (useCase: PlaceDominoUseCase): PlaceDominoHandler =>\n (command: PlaceDominoCommand) => {\n const { game, lordId, position, orientation, rotation } = command;\n\n if (!isGameWithNextAction(game)) {\n throw new InvalidStepError(\n \"Required game with nextAction type: 'action'\"\n );\n }\n\n if (game.nextAction.nextAction !== \"placeDomino\") {\n throw new InvalidStepError(\"Required game with placeDomino step\");\n }\n\n const result = useCase(game, lordId, position, orientation, rotation);\n\n if (isErr(result)) {\n throw new ActionExecutionError(result.error);\n }\n\n if (isGameWithNextAction(result.value)) {\n return result.value;\n }\n\n return result.value;\n };\n","import type { StartGameCommand } from \"@application/commands/startGameCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextStep,\n type GameWithNextAction,\n} from \"@core/domain/types/game.js\";\nimport type { StartGameUseCase } from \"@core/useCases/startGame.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype StartGameHandler = (command: StartGameCommand) => GameWithNextAction;\n\nexport const startGameHandler =\n (useCase: StartGameUseCase): StartGameHandler =>\n (command: StartGameCommand) => {\n const { game } = command;\n\n if (!isGameWithNextStep(game)) {\n throw new InvalidStepError(\"Required game with nextAction type: 'step'\");\n }\n\n if (\n game.nextAction.step !== \"start\" &&\n game.nextAction.step !== \"options\"\n ) {\n throw new InvalidStepError(\n \"Required game with start step or options step\"\n );\n }\n\n const result = useCase(game);\n\n if (isErr(result)) {\n throw new StepExecutionError(result.error);\n }\n\n return result.value;\n };\n","import type { EmptyTile, Tile } from \"./domino.js\";\n\nexport type Position = {\n x: number; // cols\n y: number; // rows\n};\n\nexport type Orientation = \"vertical\" | \"horizontal\";\n\nexport type Rotation = 0 | 180;\n\nexport type Kingdom = (Tile | EmptyTile)[][];\n\nexport const GRIDSIZE = 9;\n","export const GROUND = [\n \"castle\",\n \"wheat\",\n \"forest\",\n \"sea\",\n \"plain\",\n \"swamp\",\n \"mine\",\n] as const;\n\nexport type Ground = (typeof GROUND)[number];\nexport type EmptyGround = \"empty\";\n\nexport type Crown = number;\n\nexport type Tile = {\n type: Ground;\n crowns: Crown;\n};\n\nexport type EmptyTile = {\n type: EmptyGround;\n crowns: 0;\n};\n\nexport type Domino = {\n left: Tile;\n right: Tile;\n number: number;\n};\n\nexport type RevealsDomino = {\n domino: Domino;\n picked: boolean;\n lordId: string | null;\n position: number;\n};\n","import type { Kingdom } from \"./kingdom.js\";\nimport type { ObjectValues } from \"./utils.js\";\n\nexport type Player = {\n id: string;\n name: string;\n kingdom: Kingdom;\n};\n\nexport type PlayerPayload = {\n name: string;\n};\n\nexport type PlayersPayload = PlayerPayload[];\n\nexport type Players = Player[];\n\nexport const playerActions = {\n placeDomino: \"placeDomino\",\n pickDomino: \"pickDomino\",\n pass: \"pass\",\n} as const;\n\nexport type PlayerActions = ObjectValues<typeof playerActions>;\n","import type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport { ok, err, type Result } from \"@utils/result.js\";\n\nexport const getAvailablesExtraRules = (\n extraRules: ExtraRule[],\n mode: string,\n numberOfPlayers: number\n): Result<ExtraRule[]> => {\n const availableExtraRules = extraRules.filter((rule) => {\n return (\n rule.mode.filter((m) => m.name === mode).length > 0 &&\n (!rule.playersLimit || rule.playersLimit === numberOfPlayers)\n );\n });\n\n if (availableExtraRules.length === 0) {\n return err(\"No extra rules found\");\n }\n\n return ok(availableExtraRules);\n};\n\nexport const toExtraRule = (\n rule: string,\n extraRules: ExtraRule[]\n): Result<ExtraRule> => {\n const foundRule = extraRules.find((r) => r.name === rule);\n\n if (!foundRule) {\n return err(`Rule not found: ${rule}`);\n }\n\n return ok(foundRule);\n};\n","import {\n gameSteps,\n type ExtraRule,\n type GameWithNextStep,\n type NextStep,\n} from \"@core/domain/types/index.js\";\nimport { isErr, ok, type Result } from \"@utils/result.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport { toExtraRule } from \"@core/domain/entities/rule.js\";\n\nexport type AddExtraRulesUseCase = (\n game: GameWithNextStep,\n rules: string[]\n) => Result<GameWithNextStep>;\n\nexport const addExtraRulesUseCase =\n (deps: { ruleRepository: RuleRepository }): AddExtraRulesUseCase =>\n (game, rules) => {\n const { ruleRepository } = deps;\n const availableExtraRules = ruleRepository.getAllExtra();\n\n const newExtraRules: ExtraRule[] = [];\n\n for (const rule of rules) {\n const result = toExtraRule(rule, availableExtraRules);\n\n if (isErr(result)) {\n return result;\n }\n\n newExtraRules.push(result.value);\n }\n\n const updatedRules = {\n basic: game.rules.basic,\n extra: newExtraRules,\n };\n\n const next: NextStep = {\n type: \"step\",\n step: gameSteps.start,\n };\n\n const updatedGame: GameWithNextStep = {\n ...game,\n rules: updatedRules,\n nextAction: next,\n };\n\n return ok(updatedGame);\n };\n","import {\n GROUND,\n type Crown,\n type EmptyGround,\n type EmptyTile,\n type Ground,\n type Tile,\n} from \"@core/domain/types/domino.js\";\n\nconst isGround = (ground: any): ground is Ground => {\n return GROUND.includes(ground);\n};\n\nexport const createTile = (\n ground: Ground | EmptyGround,\n crowns: Crown = 0\n): Tile | EmptyTile => {\n if (isGround(ground)) {\n return { type: ground, crowns } as Tile;\n }\n return { type: ground, crowns: 0 } as EmptyTile;\n};\n","import {\n GRIDSIZE,\n type Domino,\n type EmptyTile,\n type Kingdom,\n type Orientation,\n type Position,\n type Rotation,\n type Tile,\n} from \"@core/domain/types/index.js\";\nimport { err, isErr, isOk, ok, type Result } from \"@utils/result.js\";\nimport { createTile } from \"./domino.js\";\n\nexport const createEmptyKingdom = (): Kingdom => {\n const emptyTile = createTile(\"empty\");\n const grid = Array.from({ length: GRIDSIZE }, () =>\n Array.from({ length: GRIDSIZE }, () => emptyTile)\n );\n\n return grid;\n};\n\nexport const placeCastle = (kingdom: Kingdom): Kingdom => {\n const castle = createTile(\"castle\");\n const newKingdom = deepCopyKingdom(kingdom);\n newKingdom[4]![4] = castle;\n return newKingdom;\n};\n\nexport const placeTile = (\n kingdom: Kingdom,\n position: Position,\n tile: Tile\n): Kingdom => {\n const newKingdom = deepCopyKingdom(kingdom);\n newKingdom[position.y]![position.x] = tile;\n return newKingdom;\n};\n\nexport const getTile = (\n kingdom: Kingdom,\n position: Position\n): Result<Tile | EmptyTile> => {\n const tile = kingdom[position.y]?.[position.x];\n if (!tile) {\n return err(\"Invalid placement (not fit into the grid)\");\n }\n return ok(tile);\n};\n\nexport const calculateDominoPosition = (\n position: Position,\n orientation: Orientation,\n rotation: Rotation,\n domino: Domino\n): [{ tile: Tile; position: Position }, { tile: Tile; position: Position }] => {\n let firstTile: {\n tile: Tile;\n position: Position;\n };\n let secondTile: {\n tile: Tile;\n position: Position;\n };\n\n if (orientation === \"horizontal\") {\n if (rotation === 0) {\n firstTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.right,\n position: {\n x: position.x + 1,\n y: position.y,\n },\n };\n } else {\n firstTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.left,\n position: {\n x: position.x + 1,\n y: position.y,\n },\n };\n }\n } else {\n if (rotation === 0) {\n firstTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y + 1,\n },\n };\n } else {\n firstTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y + 1,\n },\n };\n }\n }\n\n return [firstTile, secondTile];\n};\n\nexport const placeDomino = (\n kingdom: Kingdom,\n position: Position,\n orientation: Orientation,\n rotation: Rotation,\n domino: Domino\n): Result<Kingdom> => {\n const [firstTile, secondTile] = calculateDominoPosition(\n position,\n orientation,\n rotation,\n domino\n );\n\n const isFreePlaceResult = isFreePlace(\n kingdom,\n firstTile.position,\n secondTile.position\n );\n if (isErr(isFreePlaceResult)) {\n return isFreePlaceResult;\n }\n\n const adjacentTiles = isAdjacent(\n kingdom,\n firstTile.position,\n secondTile.position\n );\n\n if (adjacentTiles.length === 0) {\n return err(\"Invalid placement (not adjacent)\");\n }\n\n const hasValidAdjacentTiles = hasValidAdjacent(adjacentTiles, [\n firstTile.tile,\n secondTile.tile,\n ]);\n\n if (!hasValidAdjacentTiles) {\n return err(\"Invalid placement (not valid adjacent)\");\n }\n\n return ok(placeTiles(kingdom, [firstTile, secondTile]));\n};\n\nconst placeTiles = (\n kingdom: Kingdom,\n tiles: { tile: Tile; position: Position }[]\n) => {\n let newKingdom = deepCopyKingdom(kingdom);\n for (const { tile, position } of tiles) {\n newKingdom = placeTile(newKingdom, position, tile);\n }\n return newKingdom;\n};\n\nconst isFreePlace = (\n kingdom: Kingdom,\n firstPosition: Position,\n secondPosition: Position\n): Result<boolean> => {\n const firstTile = getTile(kingdom, firstPosition);\n const secondTile = getTile(kingdom, secondPosition);\n\n if (isErr(firstTile)) {\n return firstTile;\n }\n\n if (isErr(secondTile)) {\n return secondTile;\n }\n\n if (firstTile.value.type !== \"empty\" || secondTile.value.type !== \"empty\") {\n return err(\"Invalid placement (not empty)\");\n }\n\n return ok(true);\n};\n\nconst isAdjacent = (\n kingdom: Kingdom,\n firstPosition: Position,\n secondPosition: Position\n): Tile[] => {\n const xFirstPosition = firstPosition.x;\n const yFirstPosition = firstPosition.y;\n const xSecondPosition = secondPosition.x;\n const ySecondPosition = secondPosition.y;\n\n const adjacentTiles: Tile[] = [];\n const adjacentTilesKeys = [\n { x: xFirstPosition - 1, y: yFirstPosition },\n { x: xFirstPosition, y: yFirstPosition - 1 },\n { x: xFirstPosition + 1, y: yFirstPosition },\n { x: xFirstPosition, y: yFirstPosition + 1 },\n { x: xSecondPosition - 1, y: ySecondPosition },\n { x: xSecondPosition, y: ySecondPosition - 1 },\n { x: xSecondPosition + 1, y: ySecondPosition },\n { x: xSecondPosition, y: ySecondPosition + 1 },\n ];\n\n // Remove firstPosition and secondPosition from adjacentTilesKeys\n adjacentTilesKeys.splice(\n adjacentTilesKeys.findIndex((pos) => {\n return pos.x === xFirstPosition && pos.y === yFirstPosition;\n }),\n 1\n );\n\n adjacentTilesKeys.splice(\n adjacentTilesKeys.findIndex((pos) => {\n return pos.x === xSecondPosition && pos.y === ySecondPosition;\n }),\n 1\n );\n\n adjacentTilesKeys.forEach((key) => {\n const tile = getTile(kingdom, key);\n if (isOk(tile)) {\n if (tile.value.type !== \"empty\") {\n adjacentTiles.push(tile.value);\n }\n }\n });\n\n return adjacentTiles;\n};\n\nconst hasValidAdjacent = (\n adjacentTiles: (Tile | EmptyTile)[],\n tiles: Tile[]\n): boolean => {\n return adjacentTiles.some((adjacentTile) => {\n return tiles.some((tile) => {\n return tile.type === adjacentTile.type || adjacentTile.type === \"castle\";\n });\n });\n};\n\nexport const checkCastleIsInMiddle = (kingdom: Kingdom): boolean => {\n // Find index of castle\n const castlePosition = kingdom\n .map((row) => row.findIndex((tile) => tile.type === \"castle\"))\n .find((index) => index !== -1);\n\n // Count how many tiles not empty are on the left of the castle\n const leftTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(0, castlePosition)\n : [];\n const leftTilesCount = leftTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n // Count how many tiles not empty are on the right of the castle\n const rightTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(castlePosition + 1)\n : [];\n const rightTilesCount = rightTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n // Count how many tiles not empty are on the top of the castle\n const topTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(0, castlePosition)\n : [];\n const topTilesCount = topTiles.filter((tile) => tile.type !== \"empty\").length;\n\n // Count how many tiles not empty are on the bottom of the castle\n const bottomTiles =\n castlePosition != undefined\n ? kingdom[castlePosition]!.slice(castlePosition + 1)\n : [];\n const bottomTilesCount = bottomTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n return (\n leftTilesCount === rightTilesCount &&\n topTilesCount === bottomTilesCount &&\n leftTilesCount === topTilesCount\n );\n};\n\nexport const countDominoes = (kingdom: Kingdom): number => {\n const notEmpties = kingdom.flat().filter((tile) => tile.type !== \"empty\");\n const totalDominoes = (notEmpties.length - 1) / 2; // -1 because the castle is not a domino\n return totalDominoes;\n};\n\nconst deepCopyKingdom = (kingdom: Kingdom): Kingdom => {\n return kingdom.map((line) => line.map((tile) => ({ ...tile })));\n};\n","import { type Result, err, ok, isErr } from \"@utils/result.js\";\nimport type { Player } from \"@core/domain/types/player.js\";\nimport type { Kingdom } from \"@core/domain/types/kingdom.js\";\n\nconst MINPLAYERSNAMELENGTH = 3;\n\nexport const validatePlayer = (name: string): Result<string> => {\n if (!name || name.trim().length < MINPLAYERSNAMELENGTH) {\n return err(`Invalid player name: ${name}`);\n }\n\n return ok(name);\n};\n\nexport const createPlayer = (\n playerName: string,\n id: string,\n kingdom: Kingdom\n): Result<Player> => {\n const name = validatePlayer(playerName);\n\n if (isErr(name)) {\n return name;\n }\n\n return ok({\n name: name.value,\n id,\n kingdom,\n });\n};\n","import {\n createEmptyKingdom,\n placeCastle,\n} from \"@core/domain/entities/kingdom.js\";\nimport { createPlayer } from \"@core/domain/entities/player.js\";\nimport type {\n GameWithNextStep,\n NextStep,\n Players,\n} from \"@core/domain/types/index.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { err, isErr, ok, type Result } from \"@utils/result.js\";\n\nexport type AddPlayersUseCase = (\n game: GameWithNextStep,\n players: string[]\n) => Result<GameWithNextStep>;\n\nexport const addPlayersUseCase =\n (deps: {\n uuidMethod: UuidMethod;\n shuffleMethod: ShuffleMethod;\n ruleRepository: RuleRepository;\n }): AddPlayersUseCase =>\n (game, players) => {\n const { uuidMethod, shuffleMethod, ruleRepository } = deps;\n\n if (!players || players.length < 2 || players.length > 4) {\n return err(\"Invalid number of players\");\n }\n\n const newPlayers: Players = [];\n\n for (const player of players) {\n let kingdom = createEmptyKingdom();\n kingdom = placeCastle(kingdom);\n let id = uuidMethod();\n const newPlayer = createPlayer(player, id, kingdom);\n\n if (isErr(newPlayer)) {\n return newPlayer;\n }\n\n newPlayers.push(newPlayer.value);\n }\n\n // set rules\n const rules = ruleRepository.getAll();\n const basicRules = rules.basic[newPlayers.length];\n\n if (!basicRules) {\n return err(\"No base rules found\");\n }\n\n // updateDominoes\n const dominoes = game.dominoes;\n const { maxDominoes } = basicRules;\n const shuffledDominoes = shuffleMethod(dominoes);\n const splicedDominoes = shuffledDominoes.slice(0, maxDominoes);\n const next: NextStep = {\n type: \"step\",\n step: \"options\",\n };\n\n const updatedGame: GameWithNextStep = {\n ...game,\n players: newPlayers,\n dominoes: splicedDominoes,\n rules: {\n ...game.rules,\n basic: basicRules,\n },\n nextAction: next,\n };\n\n return ok(updatedGame);\n };\n","import type { NextAction } from \"@core/domain/types/game.js\";\nimport type { Lord } from \"@core/domain/types/lord.js\";\nimport { playerActions } from \"@core/domain/types/player.js\";\n\nexport const createLord = (id: string, playerId: string): Lord => {\n return {\n id,\n playerId,\n turnEnded: false,\n hasPick: false,\n hasPlace: true,\n };\n};\n\nconst hasPick = (lord: Lord): boolean => lord.hasPick;\nconst hasPlace = (lord: Lord): boolean => lord.hasPlace;\nconst hasTurnEnded = (lord: Lord): boolean => lord.turnEnded;\n\nexport const canPass = (lord: Lord): boolean => {\n return !hasPick(lord) && !hasPlace(lord) && !hasTurnEnded(lord);\n};\n\nexport const canPick = (lord: Lord): boolean => {\n return !hasPick(lord) && hasPlace(lord) && !hasTurnEnded(lord);\n};\n\nexport const canPlaceAndDominoPickedIsDefined = (\n lord: Lord\n): lord is Required<Lord & Pick<Lord, \"dominoPicked\">> => {\n return (\n !hasPick(lord) &&\n !hasPlace(lord) &&\n !hasTurnEnded(lord) &&\n lord.dominoPicked !== undefined\n );\n};\n\nexport const updateLordOrder = (lords: Lord[]): Lord[] => {\n return lords.sort((a, b) => {\n return a.dominoPicked!.number - b.dominoPicked!.number;\n });\n};\n\nexport const resetLordsActions = (lord: Lord[]): Lord[] => {\n const lordsCopy = [...lord];\n for (const lord of lordsCopy) {\n lord.turnEnded = false;\n lord.hasPick = false;\n lord.hasPlace = false;\n }\n\n return lordsCopy;\n};\n\nexport const nextLordWithAction = (lords: Lord[]): NextAction => {\n const nextLord = findNextLord(lords);\n\n return {\n type: \"action\",\n nextLord: nextLord.id,\n nextAction: hasPlace(nextLord)\n ? playerActions.pickDomino\n : playerActions.placeDomino,\n };\n};\n\nconst findNextLord = (lords: Lord[]): Lord => {\n const lord = lords.find((lord) => !hasTurnEnded(lord));\n if (!lord) {\n return lords[0]!;\n }\n return lord;\n};\n\nexport const allLordsHavePlayed = (lords: Lord[]) => {\n return lords.every((lord) => lord.turnEnded);\n};\n","import {\n allLordsHavePlayed,\n canPick,\n nextLordWithAction,\n resetLordsActions,\n updateLordOrder,\n} from \"@core/domain/entities/lord.js\";\nimport type { GameWithNextAction } from \"@core/domain/types/game.js\";\nimport { err, ok, type Result } from \"@utils/result.js\";\n\nexport type ChooseDominoUseCase = (\n game: GameWithNextAction,\n lordId: string,\n dominoPick: number\n) => Result<GameWithNextAction>;\n\nexport const chooseDominoUseCase: ChooseDominoUseCase = (\n game,\n lordId,\n dominoPick\n) => {\n const currentLord = game.lords.find(\n (lord) => lord.id === game.nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPick(currentLord)) {\n return err(\"Lord can't pick\");\n }\n\n // Check if dominoPick is valid choice\n const selectedDomino = game.currentDominoes.find(\n (domino) => domino.domino.number === dominoPick\n );\n\n if (!selectedDomino) {\n return err(\"Domino not found\");\n }\n\n if (selectedDomino.picked) {\n return err(\"Domino already picked\");\n }\n\n // update currentDominoes\n const updatedCurrentDominoes = game.currentDominoes.map((domino) => {\n if (domino.domino.number === dominoPick) {\n domino.picked = true;\n domino.lordId = currentLord.id;\n }\n return domino;\n });\n\n // update lords\n const updatedLords = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n lord.hasPick = true;\n lord.turnEnded = true;\n lord.dominoPicked = selectedDomino.domino;\n }\n return lord;\n });\n\n const turnEnded = allLordsHavePlayed(updatedLords);\n\n if (turnEnded) {\n const lords = resetLordsActions(updateLordOrder(updatedLords));\n const updatedTurn = game.turn + 1;\n const next = nextLordWithAction(lords);\n const dominoesCopy = [...game.dominoes];\n const dominoesDrawn = dominoesCopy.splice(\n 0,\n game.rules.basic.dominoesPerTurn\n );\n dominoesDrawn.sort((a, b) => a.number - b.number);\n const updatedCurrentDominoes = dominoesDrawn.map((domino, index) => {\n return {\n domino,\n picked: false,\n lordId: null,\n position: index + 1,\n };\n });\n\n return ok({\n ...game,\n currentDominoes: updatedCurrentDominoes,\n dominoes: dominoesCopy,\n lords,\n turn: updatedTurn,\n nextAction: next,\n });\n }\n\n const next = nextLordWithAction(updatedLords);\n\n // update state\n const updatedState = {\n ...game,\n currentDominoes: updatedCurrentDominoes,\n lords: updatedLords,\n nextAction: next,\n };\n\n return ok(updatedState);\n};\n","import {\n gameSteps,\n type Domino,\n type GameMode,\n type GameWithNextStep,\n} from \"@core/domain/types/index.js\";\n\nexport const create = (payload: {\n id: string;\n mode: GameMode;\n dominoes: Domino[];\n}): GameWithNextStep => {\n const { id, mode, dominoes } = payload;\n return {\n id,\n dominoes,\n currentDominoes: [],\n players: [],\n lords: [],\n turn: 0,\n nextAction: {\n type: \"step\",\n step: gameSteps.addPlayers,\n },\n rules: {\n basic: {\n lords: 0,\n maxDominoes: 0,\n dominoesPerTurn: 0,\n maxTurns: 0,\n },\n extra: [],\n },\n mode,\n };\n};\n","import { err, ok, type Result } from \"@utils/result.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\n\nconst findMode = (\n mode: string,\n availableMode: GameMode[]\n): GameMode | undefined => {\n return availableMode.find((m) => m.name === mode);\n};\n\nexport const createMode = (\n mode: string,\n availableMode: GameMode[]\n): Result<GameMode> => {\n const foundMode = findMode(mode, availableMode);\n if (foundMode) {\n return ok(foundMode);\n }\n\n return err(`Invalid mode: ${mode}`);\n};\n","import { create } from \"@core/domain/entities/game.js\";\nimport { createMode } from \"@core/domain/entities/mode.js\";\nimport type { GameWithNextStep } from \"@core/domain/types/game.js\";\nimport type { DominoesRepository } from \"@core/portServerside/dominoesRepository.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { err, isErr, ok, type Result } from \"@utils/result.js\";\n\nexport type CreateGameUseCase = (mode: string) => Result<GameWithNextStep>;\n\nexport const createGameUseCase =\n (deps: {\n modeRepository: ModeRepository;\n dominoesRepository: DominoesRepository;\n uuidMethod: UuidMethod;\n }): CreateGameUseCase =>\n (mode) => {\n const { modeRepository, dominoesRepository, uuidMethod } = deps;\n const id = uuidMethod();\n const availableMode = modeRepository.getAvailables();\n const newMode = createMode(mode, availableMode);\n\n if (isErr(newMode)) {\n return newMode;\n }\n\n const dominoes = dominoesRepository.getForMode(newMode.value);\n\n if (!dominoes || dominoes.length === 0) {\n return err(`No dominoes found for mode ${newMode.value.name}`);\n }\n\n const payload = {\n id,\n mode: newMode.value,\n dominoes,\n };\n\n const newGame = create(payload);\n\n return ok(newGame);\n };\n","import {\n allLordsHavePlayed,\n canPass,\n nextLordWithAction,\n} from \"@core/domain/entities/lord.js\";\nimport {\n gameSteps,\n type GameState,\n type GameStateResult,\n type GameWithNextAction,\n type NextAction,\n type NextStep,\n} from \"@core/domain/types/game.js\";\nimport { err, ok } from \"@utils/result.js\";\n\nexport type DiscardDominoUseCase = (\n game: GameWithNextAction,\n lordId: string\n) => GameStateResult;\n\nexport const discardDominoUseCase: DiscardDominoUseCase = (game, lordId) => {\n const nextAction = game.nextAction;\n\n const currentLord = game.lords.find(\n (lord) => lord.id === nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPass(currentLord)) {\n return err(\"Lord can't pass\");\n }\n\n const maxTurns = game.rules.basic.maxTurns;\n const currentTurn = game.turn;\n const isLastTurn = currentTurn === maxTurns;\n\n const updatedLord = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n if (isLastTurn) {\n return {\n ...lord,\n turnEnded: true,\n hasPlace: true,\n };\n }\n\n return {\n ...lord,\n hasPlace: true,\n };\n }\n return lord;\n });\n\n let updatedGame: GameState;\n\n const resultStep: NextStep = {\n type: \"step\",\n step: gameSteps.result,\n };\n\n if (isLastTurn && allLordsHavePlayed(updatedLord)) {\n updatedGame = {\n ...game,\n lords: updatedLord,\n nextAction: resultStep,\n };\n } else {\n updatedGame = {\n ...game,\n lords: updatedLord,\n nextAction: <NextAction>nextLordWithAction(updatedLord),\n };\n }\n\n return ok(updatedGame);\n};\n","import { getAvailablesExtraRules } from \"@core/domain/entities/rule.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport { err, type Result } from \"@utils/result.js\";\n\nexport type GetExtraRulesUseCase = (\n mode: GameMode[\"name\"],\n players: number\n) => Result<ExtraRule[]>;\n\nexport const getExtraRulesUseCase =\n (deps: { ruleRepository: RuleRepository }): GetExtraRulesUseCase =>\n (mode: GameMode[\"name\"], players: number): Result<ExtraRule[]> => {\n const { ruleRepository } = deps;\n\n const allExtraRules = ruleRepository.getAllExtra();\n\n if (!allExtraRules) {\n return err(\"No rules found\");\n }\n\n return getAvailablesExtraRules(allExtraRules, mode, players);\n };\n","import type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\nexport type GetModesUseCase = () => Result<GameMode[]>;\n\nexport const getModesUseCase =\n (deps: { modeRepository: ModeRepository }): GetModesUseCase =>\n (): Result<GameMode[]> => {\n const { modeRepository } = deps;\n return ok(modeRepository.getAvailables());\n };\n","import {\n checkCastleIsInMiddle,\n countDominoes,\n} from \"@core/domain/entities/kingdom.js\";\nimport type {\n FinalResult,\n GameWithNextStep,\n GameWithResults,\n ScoreResult,\n} from \"@core/domain/types/index.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\ntype Property = {\n type: string;\n crowns: number;\n size: number;\n tiles: number[][];\n};\n\nexport type GetResultUseCase = (\n game: GameWithNextStep\n) => Result<GameWithResults>;\n\nexport const getResultUseCase: GetResultUseCase = (game) => {\n const { players, rules } = game;\n const { basic, extra } = rules;\n const scores: ScoreResult[] = players.map((player) => {\n const { kingdom } = player;\n const visited: boolean[][] = kingdom.map((row) => row.map(() => false));\n const properties: Property[] = [];\n\n const directions = [\n [-1, 0],\n [1, 0],\n [0, -1],\n [0, 1],\n ]; // Up, Down, Left, Right\n\n const markZone = (\n x: number,\n y: number,\n type: string,\n crowns: number\n ): void => {\n if (\n x < 0 ||\n y < 0 ||\n x >= kingdom[0]!.length ||\n y >= kingdom.length ||\n visited[y]![x] ||\n kingdom[y]![x]!.type !== type ||\n kingdom[y]![x]!.type === \"empty\" ||\n kingdom[y]![x]!.type === \"castle\"\n ) {\n return;\n }\n\n visited[y]![x] = true;\n const currentZone = properties.find(\n (property) =>\n property.type === type &&\n property.tiles.some(([tx, ty]) => {\n for (let [dx, dy] of directions) {\n if (\n (tx as number) + (dx as number) === x &&\n (ty as number) + (dy as number) === y\n ) {\n return true;\n }\n }\n return false;\n })\n );\n\n if (currentZone) {\n currentZone.size += 1;\n currentZone.tiles.push([x, y]);\n currentZone.crowns += crowns;\n } else {\n properties.push({\n type,\n crowns,\n size: 1,\n tiles: [[x, y]],\n });\n }\n\n directions.forEach(([dx, dy]) => {\n const nx = x + (dx as number);\n const ny = y + (dy as number);\n if (\n nx >= 0 &&\n ny >= 0 &&\n nx < kingdom[0]!.length &&\n ny < kingdom.length &&\n kingdom[ny]![nx]!.type === type\n ) {\n markZone(nx, ny, kingdom[ny]![nx]!.type, kingdom[ny]![nx]!.crowns);\n }\n });\n };\n\n kingdom.forEach((row, y) => {\n row.forEach((tile, x) => {\n if (!visited[y]![x]) {\n markZone(x, y, tile.type, tile.crowns);\n }\n });\n });\n\n if (properties.length === 0) {\n return {\n playerId: player.id,\n playerName: player.name,\n details: {\n points: 0,\n maxPropertiesSize: 0,\n totalCrowns: 0,\n },\n };\n }\n\n let points = properties.reduce(\n (score, property) => score + property.crowns * property.size,\n 0\n );\n const maxPropertiesSize = Math.max(\n ...properties.map((property) => property.size ?? 0)\n );\n\n const totalCrowns = properties.reduce(\n (total, property) => total + property.crowns,\n 0\n );\n\n if (extra.length > 0) {\n extra.forEach((extraRule) => {\n if (extraRule.name === \"The middle Kingdom\") {\n const castleIsInMiddle = checkCastleIsInMiddle(kingdom);\n if (castleIsInMiddle) {\n points += 10;\n }\n }\n\n if (extraRule.name === \"Harmony\") {\n const totalDominoes = countDominoes(kingdom);\n const dominoLimit = basic.maxDominoes;\n const totalPlayers = players.length;\n const dominoesPerPlayer = dominoLimit / totalPlayers;\n if (totalDominoes === dominoesPerPlayer) {\n points += 5;\n }\n }\n });\n }\n\n return {\n playerId: player.id,\n playerName: player.name,\n details: {\n points,\n maxPropertiesSize,\n totalCrowns,\n },\n };\n });\n\n // 1 order players by score, then by maxPropertiesSize, then by totalCrowns all descending\n scores.sort((a, b) => {\n if (a.details.points !== b.details.points) {\n return b.details.points - a.details.points;\n }\n if (a.details.maxPropertiesSize !== b.details.maxPropertiesSize) {\n return b.details.maxPropertiesSize - a.details.maxPropertiesSize;\n }\n return b.details.totalCrowns - a.details.totalCrowns;\n });\n\n const result: FinalResult[] = [];\n\n let isTie = false;\n result.push({\n playerId: scores[0]!.playerId,\n playerName: scores[0]!.playerName,\n details: scores[0]!.details,\n position: 1,\n });\n\n for (let i = 1; i < scores.length; i++) {\n const currentScore = scores[i];\n const previousScore = scores[i - 1];\n if (\n previousScore &&\n currentScore &&\n currentScore.details.points === previousScore.details.points &&\n currentScore.details.maxPropertiesSize ===\n previousScore.details.maxPropertiesSize &&\n currentScore.details.totalCrowns === previousScore.details.totalCrowns\n ) {\n isTie = true;\n }\n\n if (isTie) {\n result.push({\n ...currentScore!,\n position: result[i - 1]!.position,\n });\n } else {\n result.push({\n ...currentScore!,\n position: i + 1,\n });\n }\n\n isTie = false;\n }\n\n return ok({\n ...game,\n result: result,\n });\n};\n","import { err, isErr, ok } from \"@utils/result.js\";\nimport {\n gameSteps,\n type GameState,\n type GameStateResult,\n type GameWithNextAction,\n type NextAction,\n type NextStep,\n} from \"@core/domain/types/game.js\";\nimport {\n allLordsHavePlayed,\n canPlaceAndDominoPickedIsDefined,\n nextLordWithAction,\n} from \"@core/domain/entities/lord.js\";\nimport { placeDomino } from \"@core/domain/entities/kingdom.js\";\nimport type {\n Orientation,\n Position,\n Rotation,\n} from \"@core/domain/types/kingdom.js\";\n\nexport type PlaceDominoUseCase = (\n game: GameWithNextAction,\n lordId: string,\n position: Position,\n orientation: Orientation,\n rotation: Rotation\n) => GameStateResult;\n\nexport const placeDominoUseCase: PlaceDominoUseCase = (\n game,\n lordId,\n position,\n orientation,\n rotation\n) => {\n const nextAction = game.nextAction;\n\n const currentLord = game.lords.find(\n (lord) => lord.id === nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPlaceAndDominoPickedIsDefined(currentLord)) {\n return err(\"Lord can't place\");\n }\n\n const domino = currentLord.dominoPicked;\n\n const currentPlayer = game.players.find(\n (player) => player.id === currentLord.playerId\n );\n\n if (!currentPlayer) {\n return err(\"Player not found\");\n }\n\n const updatedKingdom = placeDomino(\n currentPlayer.kingdom,\n position,\n orientation,\n rotation,\n domino\n );\n\n if (isErr(updatedKingdom)) {\n return updatedKingdom;\n }\n\n const updatedPlayers = game.players.map((player) => {\n if (player.id === currentPlayer.id) {\n player.kingdom = updatedKingdom.value;\n }\n return player;\n });\n\n const maxTurns = game.rules.basic.maxTurns;\n const currentTurn = game.turn;\n const isLastTurn = currentTurn === maxTurns;\n\n const updatedLords = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n if (isLastTurn) {\n return {\n ...lord,\n turnEnded: true,\n hasPlace: true,\n };\n }\n return {\n ...lord,\n hasPlace: true,\n };\n }\n return lord;\n });\n\n let updatedGame: GameState;\n\n const resultStep: NextStep = {\n type: \"step\",\n step: gameSteps.result,\n };\n\n if (isLastTurn && allLordsHavePlayed(updatedLords)) {\n updatedGame = {\n ...game,\n lords: updatedLords,\n nextAction: resultStep,\n players: updatedPlayers,\n };\n } else {\n updatedGame = {\n ...game,\n lords: updatedLords,\n nextAction: <NextAction>nextLordWithAction(updatedLords),\n players: updatedPlayers,\n };\n }\n\n return ok(updatedGame);\n};\n","import { createLord } from \"@core/domain/entities/lord\";\nimport type {\n GameWithNextAction,\n GameWithNextStep,\n NextAction,\n} from \"@core/domain/types/game.js\";\nimport type { Lord } from \"@core/domain/types/lord.js\";\nimport { playerActions } from \"@core/domain/types/player.js\";\nimport type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\nexport type StartGameUseCase = (\n game: GameWithNextStep\n) => Result<GameWithNextAction>;\n\nexport const startGameUseCase =\n (deps: {\n uuidMethod: UuidMethod;\n shuffleMethod: ShuffleMethod;\n }): StartGameUseCase =>\n (game) => {\n const { uuidMethod, shuffleMethod } = deps;\n const {\n rules: {\n basic: { lords: maxLords, dominoesPerTurn },\n },\n players,\n dominoes,\n } = game;\n\n const numberOfPlayers = players.length;\n\n const newLords: Lord[] = [];\n\n for (let i = 0; i < numberOfPlayers; i++) {\n for (let j = 0; j < maxLords; j++) {\n const lord = createLord(uuidMethod(), players[i]!.id);\n newLords.push(lord);\n }\n }\n\n const shuffledLords = shuffleMethod(newLords);\n const dominoesCopy = [...dominoes];\n const dominoesDrawn = dominoesCopy.splice(0, dominoesPerTurn);\n dominoesDrawn.sort((a, b) => a.number - b.number);\n const nextAction: NextAction = {\n type: \"action\",\n nextLord: shuffledLords[0]!.id,\n nextAction: playerActions.pickDomino,\n };\n\n const newState: GameWithNextAction = {\n ...game,\n lords: shuffledLords,\n nextAction,\n dominoes: dominoesCopy,\n currentDominoes: dominoesDrawn.map((domino, index) => {\n return {\n domino,\n picked: false,\n lordId: null,\n position: index + 1,\n };\n }),\n };\n\n return ok(newState);\n };\n","import jsonDominoes from \"@adapter/jsonDominoes.js\";\nimport jsonModes from \"@adapter/jsonModes.js\";\nimport jsonRules from \"@adapter/jsonRules.js\";\nimport { shuffleMethod } from \"@adapter/shuffle.js\";\nimport { uuidMethod } from \"@adapter/uuid.js\";\nimport { addExtraRulesHandler } from \"@application/handlers/addExtraRulesHandler.js\";\nimport { addPlayersHandler } from \"@application/handlers/addPlayersHandler.js\";\nimport { chooseDominoHandler } from \"@application/handlers/chooseDominoHandler.js\";\nimport { createGameHandler } from \"@application/handlers/createGameHandler.js\";\nimport { discardDominoHandler } from \"@application/handlers/discardDominoHandler.js\";\nimport { getExtraRulesHandler } from \"@application/handlers/getExtraRulesHandler.js\";\nimport { getModesHandler } from \"@application/handlers/getModesHandler.js\";\nimport { getResultHandler } from \"@application/handlers/getResultHandler.js\";\nimport { placeDominoHandler } from \"@application/handlers/placeDominoHandler.js\";\nimport { startGameHandler } from \"@application/handlers/startGameHandler.js\";\nimport type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { addExtraRulesUseCase } from \"@core/useCases/addExtraRules.js\";\nimport { addPlayersUseCase } from \"@core/useCases/addPlayers.js\";\nimport { chooseDominoUseCase } from \"@core/useCases/chooseDomino.js\";\nimport { createGameUseCase } from \"@core/useCases/createGame.js\";\nimport { discardDominoUseCase } from \"@core/useCases/discardDomino.js\";\nimport { getExtraRulesUseCase } from \"@core/useCases/getExtraRules.js\";\nimport { getModesUseCase } from \"@core/useCases/getModes.js\";\nimport { getResultUseCase } from \"@core/useCases/getResult.js\";\nimport { placeDominoUseCase } from \"@core/useCases/placeDomino.js\";\nimport { startGameUseCase } from \"@core/useCases/startGame.js\";\n\nexport type EngineConfig = {\n uuidMethod?: UuidMethod;\n shuffleMethod?: ShuffleMethod;\n};\n\nexport const configureEngine = (config: Partial<EngineConfig>) => {\n const modeRepository = jsonModes();\n const dominoesRepository = jsonDominoes();\n const ruleRepository = jsonRules();\n const uuid = config.uuidMethod || uuidMethod;\n const shuffle = config.shuffleMethod || shuffleMethod;\n\n return {\n createGameHandler: createGameHandler(\n createGameUseCase({\n modeRepository,\n dominoesRepository,\n uuidMethod: uuid,\n })\n ),\n getModesHandler: getModesHandler(getModesUseCase({ modeRepository })),\n getExtraRulesHandler: getExtraRulesHandler(\n getExtraRulesUseCase({ ruleRepository })\n ),\n addPlayersHandler: addPlayersHandler(\n addPlayersUseCase({\n uuidMethod: uuid,\n shuffleMethod: shuffle,\n ruleRepository,\n })\n ),\n addExtraRulesHandler: addExtraRulesHandler(\n addExtraRulesUseCase({ ruleRepository })\n ),\n startGameHandler: startGameHandler(\n startGameUseCase({ uuidMethod: uuid, shuffleMethod: shuffle })\n ),\n chooseDominoHandler: chooseDominoHandler(chooseDominoUseCase),\n placeDominoHandler: placeDominoHandler(placeDominoUseCase),\n discardDominoHandler: discardDominoHandler(discardDominoUseCase),\n getResultHandler: getResultHandler(getResultUseCase),\n };\n};\n","import type { GameEngine } from \"./core/portUserside/engine.js\";\nimport { configureEngine, type EngineConfig } from \"./config.js\";\n\nexport const createGameEngine = (config: Partial<EngineConfig>): GameEngine => {\n const {\n createGameHandler,\n getModesHandler,\n getExtraRulesHandler,\n addPlayersHandler,\n addExtraRulesHandler,\n startGameHandler,\n chooseDominoHandler,\n placeDominoHandler,\n discardDominoHandler,\n getResultHandler,\n } = configureEngine(config);\n\n return {\n getModes: (command) => getModesHandler(command),\n getExtraRules: (command) => getExtraRulesHandler(command),\n createGame: (command) => createGameHandler(command),\n addPlayers: (command) => addPlayersHandler(command),\n addExtraRules: (command) => addExtraRulesHandler(command),\n startGame: (command) => startGameHandler(command),\n chooseDomino: (command) => chooseDominoHandler(command),\n placeDomino: (command) => placeDominoHandler(command),\n discardDomino: (command) => discardDominoHandler(command),\n getResults: (command) => getResultHandler(command),\n 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21\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 22\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 0\n },\n \"number\": 23\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 24\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 25\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 26\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 27\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 28\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 29\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 30\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 31\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 32\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 33\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 34\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 35\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 1\n },\n \"number\": 36\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 1\n },\n \"number\": 37\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 1\n },\n \"number\": 38\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 39\n },\n {\n \"left\": {\n \"type\": \"mine\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 40\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 2\n },\n \"number\": 41\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 2\n },\n \"number\": 42\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 2\n },\n \"number\": 43\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 2\n },\n \"number\": 44\n },\n {\n \"left\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 45\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"number\": 46\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"number\": 47\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 3\n },\n \"number\": 48\n }\n ]\n}\n","import type { Domino, Ground } from \"@core/domain/types/domino.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { DominoesRepository } from \"@core/portServerside/dominoesRepository.js\";\nimport dominoesJson from \"../datasources/dominoes.json\" assert { type: \"json\" };\n\nconst jsonDominoes = (): DominoesRepository => {\n const dominoes: Record<string, Domino[]> = {};\n\n for (const [key, value] of Object.entries(dominoesJson)) {\n const currentDominoes: Domino[] = [];\n value.forEach((domino) => {\n currentDominoes.push({\n left: {\n type: <Ground>domino.left.type,\n crowns: domino.left.crowns,\n },\n right: {\n type: <Ground>domino.right.type,\n crowns: domino.right.crowns,\n },\n number: domino.number,\n });\n });\n\n dominoes[key] = currentDominoes;\n }\n\n return {\n getForMode: (mode: GameMode) => {\n return dominoes[mode.name] || [];\n },\n };\n};\n\nexport default jsonDominoes;\n","[\n {\n \"name\": \"Classic\",\n \"description\": \"Original KingDomino rules\"\n }\n]","import type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport modesJson from \"../datasources/modes.json\" assert { type: \"json\" };\n\nconst jsonModes = (): ModeRepository => {\n const modes: GameMode[] = [];\n\n modesJson.forEach((mode) => {\n modes.push({\n name: mode.name,\n description: mode.description,\n });\n });\n\n return {\n getAvailables: () => {\n return modes;\n },\n };\n};\n\nexport default jsonModes;\n","{\n \"commun\": [\n {\n \"playersLimit\": 2,\n \"lordsPerPlayer\": 2,\n \"maxDominoes\": 24,\n \"dominoesPerTurn\": 4,\n \"maxTurns\": 6\n },\n {\n \"playersLimit\": 3,\n \"lordsPerPlayer\": 1,\n \"maxDominoes\": 36,\n \"dominoesPerTurn\": 3,\n \"maxTurns\": 12\n },\n {\n \"playersLimit\": 4,\n \"lordsPerPlayer\": 1,\n \"maxDominoes\": 48,\n \"dominoesPerTurn\": 4,\n \"maxTurns\": 12\n }\n ],\n \"extra\": [\n {\n \"name\": \"The middle Kingdom\",\n \"description\": \"Gain 10 additional points if your castle is in the middle of the kingdom.\",\n \"mode\": [{ \"name\": \"Classic\", \"description\": \"King Domino classic mode\" }]\n },\n {\n \"name\": \"Harmony\",\n \"description\": \"Gain 5 additional points if your kingdom is complete (no discarded dominoes).\",\n \"mode\": [{ \"name\": \"Classic\", \"description\": \"King Domino classic mode\" }]\n }\n ]\n}\n","import type { Rules } from \"@core/domain/types/rule.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport rulesJson from \"../datasources/rules.json\" assert { type: \"json\" };\n\nconst jsonRules = (): RuleRepository => {\n const rules: Rules = {\n basic: {},\n extraRules: [],\n };\n\n const commonRules = rulesJson.commun;\n const extraRules = rulesJson.extra;\n\n commonRules.forEach((rule) => {\n rules.basic[rule.playersLimit] = {\n lords: rule.lordsPerPlayer,\n maxDominoes: rule.maxDominoes,\n dominoesPerTurn: rule.dominoesPerTurn,\n maxTurns: rule.maxTurns,\n };\n });\n\n extraRules.forEach((rule) => {\n rules.extraRules.push({\n name: rule.name,\n description: rule.description,\n mode: rule.mode,\n });\n });\n\n return {\n getAll: () => {\n return rules;\n },\n getAllExtra: () => {\n return rules.extraRules;\n },\n };\n};\n\nexport default jsonRules;\n","import type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\n\nexport const shuffleMethod: ShuffleMethod = <T>(array: T[]) => {\n for (let i = array.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [array[i], array[j]] = [array[j] as T, array[i] as T];\n }\n return array;\n};\n","import type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { randomUUID } from \"crypto\";\n\nexport const uuidMethod: UuidMethod = () => {\n return randomUUID();\n};\n","import type { Logger } from \"@core/portServerside/logger.js\";\nimport winston from \"winston\";\n\nexport const winstonLogger = (isLoggingEnabled: boolean): Logger => {\n const myFormat = winston.format.printf(\n ({ level, message, label, timestamp }) => {\n return `${timestamp} [${label}] ${level}: ${message}`;\n }\n );\n\n const logger = winston.createLogger({\n level: \"info\",\n format: winston.format.combine(\n winston.format.label({ label: \"KDomino_Engine\" }),\n winston.format.timestamp(),\n winston.format.simple(),\n winston.format.json(),\n winston.format.colorize(),\n myFormat\n ),\n transports: [new winston.transports.Console()],\n });\n\n return {\n info: (message: string) => {\n if (isLoggingEnabled) {\n logger.info(message);\n }\n return void 0;\n },\n error: (message: string) => {\n if (isLoggingEnabled) {\n logger.error(message);\n }\n return void 0;\n },\n };\n};\n","export class InvalidStepError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"InvalidStepError\";\n }\n}\n\nexport class StepExecutionError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"StepExecutionError\";\n }\n}\n\nexport class ActionExecutionError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"ActionExecutionError\";\n }\n}\n\nexport class NotFoundError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"NotFoundError\";\n }\n}\n","import type { Result } from \"@utils/result.js\";\nimport type { Domino, RevealsDomino } from \"./domino.js\";\nimport type { Lord } from \"./lord.js\";\nimport type { GameMode } from \"./mode.js\";\nimport type { Player, PlayerActions } from \"./player.js\";\nimport type { SelectedRules } from \"./rule.js\";\nimport type { ObjectValues } from \"./utils.js\";\n\nexport type Game = {\n id: string;\n dominoes: Domino[];\n currentDominoes: RevealsDomino[];\n players: Player[];\n lords: Lord[];\n turn: number;\n nextAction: NextAction | NextStep;\n rules: SelectedRules;\n mode: GameMode;\n};\n\nexport const gameSteps = {\n addPlayers: \"addPlayers\",\n options: \"options\",\n start: \"start\",\n result: \"result\",\n} as const;\n\nexport type GameSteps = ObjectValues<typeof gameSteps>;\n\nexport type NextAction = {\n type: \"action\";\n nextLord: string;\n nextAction: PlayerActions;\n};\n\nexport type NextStep = {\n type: \"step\";\n step: GameSteps;\n};\n\nexport type GameWithNextAction = Game & { nextAction: NextAction };\nexport type GameWithNextStep = Game & { nextAction: NextStep };\nexport type GameState = GameWithNextAction | GameWithNextStep;\nexport type GameStateResult = Result<GameState>;\n\nexport const isGameWithNextAction = (\n game: GameWithNextAction | GameWithNextStep\n): game is GameWithNextAction => {\n return game.nextAction.type === \"action\";\n};\n\nexport const isGameWithNextStep = (\n game: GameWithNextAction | GameWithNextStep\n): game is GameWithNextStep => {\n return game.nextAction.type === \"step\";\n};\n\nexport type Score = {\n points: number;\n maxPropertiesSize: number;\n totalCrowns: number;\n};\n\nexport type ScoreResult = {\n playerId: string;\n playerName: string;\n details: Score;\n};\n\nexport type FinalResult = ScoreResult & {\n position: number;\n};\n\nexport type GameWithResults = Game & { result: FinalResult[] };\n","export type Result<T> = Ok<T> | Err;\n\nexport interface Ok<T> {\n readonly tag: \"Ok\";\n readonly value: T;\n}\n\nexport interface Err {\n readonly tag: \"Err\";\n readonly error: string;\n}\n\nexport const ok = <T>(value: T): Ok<T> => ({ tag: \"Ok\", value });\nexport const err = (error: string): Err => ({ tag: \"Err\", error });\n\nexport const isOk = <T>(result: Result<T>): result is Ok<T> =>\n result.tag === \"Ok\";\nexport const isErr = <T>(result: Result<T>): result is Err =>\n result.tag === \"Err\";\n\nexport const unwrap = <T>(result: Ok<T> | Err): T => {\n if (result.tag === \"Err\") {\n throw result.error;\n }\n return result.value;\n};\n","import type { Logger } from \"@core/portServerside/logger.js\";\nimport type { AddExtraRulesCommand } from \"@application/commands/addExtraRulesCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextStep,\n type GameWithNextStep,\n} from \"@core/domain/types/game.js\";\nimport type { AddExtraRulesUseCase } from \"@core/useCases/addExtraRules.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype AddExtraRulesHandler = (command: AddExtraRulesCommand) => GameWithNextStep;\n\nexport const addExtraRulesHandler =\n (logger: Logger, useCase: AddExtraRulesUseCase): AddExtraRulesHandler =>\n (command: AddExtraRulesCommand) => {\n const { game, extraRules } = command;\n logger.info(`Adding extra rules to game: ${game.id}`);\n logger.info(`Extra rules: ${extraRules}`);\n\n if (!isGameWithNextStep(game)) {\n logger.error(\n `Invalid game, required nextAction type: 'step' but got: ${game.nextAction.type}`\n );\n throw new InvalidStepError(\"Required game with nextAction type: 'step'\");\n }\n\n if (game.nextAction.step !== \"options\") {\n logger.error(\n `Required game with options step but got: ${game.nextAction.step}`\n );\n throw new InvalidStepError(\"Required game with options step\");\n }\n\n const result = useCase(game, extraRules);\n\n if (isErr(result)) {\n logger.error(`Error adding extra rules: ${result.error}`);\n throw new StepExecutionError(result.error);\n }\n\n logger.info(`Extra rules added to game: ${game.id}`);\n return result.value;\n };\n","import type { Logger } from \"@core/portServerside/logger.js\";\nimport type { AddPlayersCommand } from \"@application/commands/addPlayersCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextStep,\n type GameWithNextStep,\n} from \"@core/domain/types/game.js\";\nimport type { AddPlayersUseCase } from \"@core/useCases/addPlayers.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype AddPlayersHandler = (command: AddPlayersCommand) => GameWithNextStep;\n\nexport const addPlayersHandler =\n (logger: Logger, useCase: AddPlayersUseCase): AddPlayersHandler =>\n (command: AddPlayersCommand) => {\n const { game, players } = command;\n\n logger.info(`Adding players to game: ${game.id}`);\n\n if (!isGameWithNextStep(game)) {\n logger.error(\n `Invalid game, required nextAction type: 'step' but got: ${game.nextAction.type}`\n );\n throw new InvalidStepError(\"Required game with nextAction type: 'step'\");\n }\n\n if (game.nextAction.step !== \"addPlayers\") {\n logger.error(\n `Required game with addPlayers step but got: ${game.nextAction.step}`\n );\n throw new InvalidStepError(\"Required game with addPlayers step\");\n }\n\n const result = useCase(game, players);\n\n if (isErr(result)) {\n logger.error(`Error adding players: ${result.error}`);\n throw new StepExecutionError(result.error);\n }\n\n logger.info(`Players added to game: ${game.id}`);\n return result.value;\n };\n","import type { Logger } from \"@core/portServerside/logger.js\";\nimport type { ChooseDominoCommand } from \"@application/commands/chooseDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextAction,\n type GameWithNextAction,\n} from \"@core/domain/types/game.js\";\nimport type { ChooseDominoUseCase } from \"@core/useCases/chooseDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype ChooseDominoHandler = (command: ChooseDominoCommand) => GameWithNextAction;\n\nexport const chooseDominoHandler =\n (logger: Logger, useCase: ChooseDominoUseCase): ChooseDominoHandler =>\n (command: ChooseDominoCommand) => {\n const { game, lordId, dominoPick } = command;\n logger.info(\n `Choosing domino: ${dominoPick} for lord: ${lordId} in game: ${game.id}`\n );\n\n if (!isGameWithNextAction(game)) {\n logger.error(\n `Invalid game, required nextAction type: 'action' but got: ${game.nextAction.type}`\n );\n throw new InvalidStepError(\n \"Required game with nextAction type: 'action'\"\n );\n }\n\n if (game.nextAction.nextAction !== \"pickDomino\") {\n logger.error(\n `Required game with pickDomino action but got: ${game.nextAction.nextAction}`\n );\n throw new InvalidStepError(\"Required game with pickDomino action\");\n }\n\n const result = useCase(game, lordId, dominoPick);\n\n if (isErr(result)) {\n logger.error(`Error choosing domino: ${result.error}`);\n throw new ActionExecutionError(result.error);\n }\n\n logger.info(\n `Domino chosen: ${dominoPick} for lord: ${lordId} in game: ${game.id}`\n );\n return result.value;\n };\n","import { StepExecutionError } from \"@core/domain/errors/domainErrors.js\";\nimport type { GameWithNextStep } from \"@core/domain/types/game.js\";\nimport type { CreateGameUseCase } from \"@core/useCases/createGame.js\";\nimport type { CreateGameCommand } from \"@application/commands/createGameCommand.js\";\nimport { isErr } from \"@utils/result.js\";\nimport type { Logger } from \"@core/portServerside/logger.js\";\n\ntype CreateGameHandler = (command: CreateGameCommand) => GameWithNextStep;\n\nexport const createGameHandler =\n (logger: Logger, useCase: CreateGameUseCase): CreateGameHandler =>\n (command: CreateGameCommand) => {\n logger.info(`Creating game with mode: ${command.mode}`);\n const result = useCase(command.mode);\n\n if (isErr(result)) {\n logger.error(`Error creating game: ${result.error}`);\n throw new StepExecutionError(result.error);\n }\n\n logger.info(`Game created: ${result.value.id}`);\n return result.value;\n };\n","import type { Logger } from \"@core/portServerside/logger.js\";\nimport type { DiscardDominoCommand } from \"@application/commands/discardDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextAction,\n type GameState,\n} from \"@core/domain/types/game.js\";\nimport type { DiscardDominoUseCase } from \"@core/useCases/discardDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype DiscardDominoHandler = (command: DiscardDominoCommand) => GameState;\n\nexport const discardDominoHandler =\n (logger: Logger, useCase: DiscardDominoUseCase): DiscardDominoHandler =>\n (command: DiscardDominoCommand) => {\n const { game, lordId } = command;\n logger.info(`Discarding domino for lord: ${lordId} in game: ${game.id}`);\n\n if (!isGameWithNextAction(game)) {\n logger.error(\n `Invalid game, required nextAction type: 'action' but got: ${game.nextAction.type}`\n );\n throw new InvalidStepError(\n \"Required game with nextAction type: 'action'\"\n );\n }\n\n if (game.nextAction.nextAction !== \"placeDomino\") {\n logger.error(\n `Required game with placeDomino action but got: ${game.nextAction.nextAction}`\n );\n throw new InvalidStepError(\"Required game with placeDomino action\");\n }\n\n const result = useCase(game, lordId);\n\n if (isErr(result)) {\n logger.error(`Error discarding domino: ${result.error}`);\n throw new ActionExecutionError(result.error);\n }\n\n if (isGameWithNextAction(result.value)) {\n logger.info(`Domino discarded: ${lordId} in game: ${game.id}`);\n return result.value;\n }\n\n logger.info(`Domino discarded: ${lordId} in game: ${game.id}`);\n return result.value;\n };\n","import type { Logger } from \"@core/portServerside/logger.js\";\nimport type { GetExtraRulesCommand } from \"@application/commands/getExtraRulesCommand.js\";\nimport { NotFoundError } from \"@core/domain/errors/domainErrors.js\";\nimport type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport type { GetExtraRulesUseCase } from \"@core/useCases/getExtraRules.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetExtraRulesHandler = (command: GetExtraRulesCommand) => ExtraRule[];\n\nexport const getExtraRulesHandler =\n (logger: Logger, useCase: GetExtraRulesUseCase): GetExtraRulesHandler =>\n (command: GetExtraRulesCommand) => {\n const { mode, players } = command;\n logger.info(\n `Getting extra rules for mode: ${mode} and players: ${players}`\n );\n const result = useCase(mode, players);\n\n if (isErr(result)) {\n logger.error(`Error getting extra rules: ${result.error}`);\n throw new NotFoundError(result.error);\n }\n\n logger.info(`Extra rules retrieved: ${result.value}`);\n return result.value;\n };\n","import type { Logger } from \"@core/portServerside/logger.js\";\nimport type { GetModesCommand } from \"@application/commands/getModesCommand.js\";\nimport { NotFoundError } from \"@core/domain/errors/domainErrors.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { GetModesUseCase } from \"@core/useCases/getModes.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetModesHandler = (command: GetModesCommand) => GameMode[];\n\nexport const getModesHandler =\n (logger: Logger, useCase: GetModesUseCase): GetModesHandler =>\n (_command: GetModesCommand) => {\n logger.info(\"Getting modes\");\n const result = useCase();\n\n if (isErr(result)) {\n logger.error(`Error getting modes: ${result.error}`);\n throw new NotFoundError(result.error);\n }\n\n logger.info(`Modes retrieved: ${result.value}`);\n return result.value;\n };\n","import type { GetResultCommand } from \"@application/commands/getResultCommand.js\";\nimport {\n InvalidStepError,\n NotFoundError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextStep,\n type GameWithResults,\n} from \"@core/domain/types/game.js\";\nimport type { Logger } from \"@core/portServerside/logger.js\";\nimport type { GetResultUseCase } from \"@core/useCases/getResult.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetResultHandler = (command: GetResultCommand) => GameWithResults;\n\nexport const getResultHandler =\n (logger: Logger, useCase: GetResultUseCase): GetResultHandler =>\n (command: GetResultCommand) => {\n const { game } = command;\n logger.info(`Getting result for game: ${game.id}`);\n\n if (!isGameWithNextStep(game)) {\n logger.error(\n `Invalid game, required nextAction type: 'step' but got: ${game.nextAction.type}`\n );\n throw new InvalidStepError(\"Required game with nextAction type: 'step'\");\n }\n\n if (game.nextAction.step !== \"result\") {\n logger.error(\n `Required game with result step but got: ${game.nextAction.step}`\n );\n throw new InvalidStepError(\"Required game with result step\");\n }\n\n const result = useCase(game);\n\n if (isErr(result)) {\n logger.error(`Error getting result: ${result.error}`);\n throw new NotFoundError(result.error);\n }\n\n logger.info(`Result retrieved for game: ${game.id}`);\n return result.value;\n };\n","import type { Logger } from \"@core/portServerside/logger.js\";\nimport type { PlaceDominoCommand } from \"@application/commands/placeDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextAction,\n type GameState,\n} from \"@core/domain/types/game.js\";\nimport type { PlaceDominoUseCase } from \"@core/useCases/placeDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype PlaceDominoHandler = (command: PlaceDominoCommand) => GameState;\n\nexport const placeDominoHandler =\n (logger: Logger, useCase: PlaceDominoUseCase): PlaceDominoHandler =>\n (command: PlaceDominoCommand) => {\n const { game, lordId, position, orientation, rotation } = command;\n logger.info(\n `Placing domino: ${lordId} in position: ${JSON.stringify(\n position\n )} with orientation: ${orientation} and rotation: ${rotation} in game: ${\n game.id\n }`\n );\n\n if (!isGameWithNextAction(game)) {\n logger.error(\n `Invalid game, required nextAction type: 'action' but got: ${game.nextAction.type}`\n );\n throw new InvalidStepError(\n \"Required game with nextAction type: 'action'\"\n );\n }\n\n if (game.nextAction.nextAction !== \"placeDomino\") {\n logger.error(\n `Required game with placeDomino action but got: ${game.nextAction.nextAction}`\n );\n throw new InvalidStepError(\"Required game with placeDomino step\");\n }\n\n const result = useCase(game, lordId, position, orientation, rotation);\n\n if (isErr(result)) {\n logger.error(`Error placing domino: ${result.error}`);\n throw new ActionExecutionError(result.error);\n }\n\n if (isGameWithNextAction(result.value)) {\n logger.info(\n `Domino placed: ${lordId} in position: ${JSON.stringify(\n position\n )} with orientation: ${orientation} and rotation: ${rotation} in game: ${\n game.id\n }`\n );\n return result.value;\n }\n\n logger.info(\n `Domino placed: ${lordId} in position: ${JSON.stringify(\n position\n )} with orientation: ${orientation} and rotation: ${rotation} in game: ${\n game.id\n }`\n );\n return result.value;\n };\n","import type { Logger } from \"@core/portServerside/logger.js\";\nimport type { StartGameCommand } from \"@application/commands/startGameCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextStep,\n type GameWithNextAction,\n} from \"@core/domain/types/game.js\";\nimport type { StartGameUseCase } from \"@core/useCases/startGame.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype StartGameHandler = (command: StartGameCommand) => GameWithNextAction;\n\nexport const startGameHandler =\n (logger: Logger, useCase: StartGameUseCase): StartGameHandler =>\n (command: StartGameCommand) => {\n const { game } = command;\n logger.info(`Starting game: ${game.id}`);\n\n if (!isGameWithNextStep(game)) {\n logger.error(\n `Invalid game, required nextAction type: 'step' but got: ${game.nextAction.type}`\n );\n throw new InvalidStepError(\"Required game with nextAction type: 'step'\");\n }\n\n if (\n game.nextAction.step !== \"start\" &&\n game.nextAction.step !== \"options\"\n ) {\n logger.error(\n `Required game with start step or options step but got: ${game.nextAction.step}`\n );\n throw new InvalidStepError(\n \"Required game with start step or options step\"\n );\n }\n\n const result = useCase(game);\n\n if (isErr(result)) {\n logger.error(`Error starting game: ${result.error}`);\n throw new StepExecutionError(result.error);\n }\n\n logger.info(`Game started: ${game.id}`);\n return result.value;\n };\n","import type { EmptyTile, Tile } from \"./domino.js\";\n\nexport type Position = {\n x: number; // cols\n y: number; // rows\n};\n\nexport type Orientation = \"vertical\" | \"horizontal\";\n\nexport type Rotation = 0 | 180;\n\nexport type Kingdom = (Tile | EmptyTile)[][];\n\nexport const GRIDSIZE = 9;\n","export const GROUND = [\n \"castle\",\n \"wheat\",\n \"forest\",\n \"sea\",\n \"plain\",\n \"swamp\",\n \"mine\",\n] as const;\n\nexport type Ground = (typeof GROUND)[number];\nexport type EmptyGround = \"empty\";\n\nexport type Crown = number;\n\nexport type Tile = {\n type: Ground;\n crowns: Crown;\n};\n\nexport type EmptyTile = {\n type: EmptyGround;\n crowns: 0;\n};\n\nexport type Domino = {\n left: Tile;\n right: Tile;\n number: number;\n};\n\nexport type RevealsDomino = {\n domino: Domino;\n picked: boolean;\n lordId: string | null;\n position: number;\n};\n","import type { Kingdom } from \"./kingdom.js\";\nimport type { ObjectValues } from \"./utils.js\";\n\nexport type Player = {\n id: string;\n name: string;\n kingdom: Kingdom;\n};\n\nexport type PlayerPayload = {\n name: string;\n};\n\nexport type PlayersPayload = PlayerPayload[];\n\nexport type Players = Player[];\n\nexport const playerActions = {\n placeDomino: \"placeDomino\",\n pickDomino: \"pickDomino\",\n pass: \"pass\",\n} as const;\n\nexport type PlayerActions = ObjectValues<typeof playerActions>;\n","import type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport { ok, err, type Result } from \"@utils/result.js\";\n\nexport const getAvailablesExtraRules = (\n extraRules: ExtraRule[],\n mode: string,\n numberOfPlayers: number\n): Result<ExtraRule[]> => {\n const availableExtraRules = extraRules.filter((rule) => {\n return (\n rule.mode.filter((m) => m.name === mode).length > 0 &&\n (!rule.playersLimit || rule.playersLimit === numberOfPlayers)\n );\n });\n\n if (availableExtraRules.length === 0) {\n return err(\"No extra rules found\");\n }\n\n return ok(availableExtraRules);\n};\n\nexport const toExtraRule = (\n rule: string,\n extraRules: ExtraRule[]\n): Result<ExtraRule> => {\n const foundRule = extraRules.find((r) => r.name === rule);\n\n if (!foundRule) {\n return err(`Rule not found: ${rule}`);\n }\n\n return ok(foundRule);\n};\n","import {\n gameSteps,\n type ExtraRule,\n type GameWithNextStep,\n type NextStep,\n} from \"@core/domain/types/index.js\";\nimport { isErr, ok, type Result } from \"@utils/result.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport { toExtraRule } from \"@core/domain/entities/rule.js\";\n\nexport type AddExtraRulesUseCase = (\n game: GameWithNextStep,\n rules: string[]\n) => Result<GameWithNextStep>;\n\nexport const addExtraRulesUseCase =\n (deps: { ruleRepository: RuleRepository }): AddExtraRulesUseCase =>\n (game, rules) => {\n const { ruleRepository } = deps;\n const availableExtraRules = ruleRepository.getAllExtra();\n\n const newExtraRules: ExtraRule[] = [];\n\n for (const rule of rules) {\n const result = toExtraRule(rule, availableExtraRules);\n\n if (isErr(result)) {\n return result;\n }\n\n newExtraRules.push(result.value);\n }\n\n const updatedRules = {\n basic: game.rules.basic,\n extra: newExtraRules,\n };\n\n const next: NextStep = {\n type: \"step\",\n step: gameSteps.start,\n };\n\n const updatedGame: GameWithNextStep = {\n ...game,\n rules: updatedRules,\n nextAction: next,\n };\n\n return ok(updatedGame);\n };\n","import {\n GROUND,\n type Crown,\n type EmptyGround,\n type EmptyTile,\n type Ground,\n type Tile,\n} from \"@core/domain/types/domino.js\";\n\nconst isGround = (ground: any): ground is Ground => {\n return GROUND.includes(ground);\n};\n\nexport const createTile = (\n ground: Ground | EmptyGround,\n crowns: Crown = 0\n): Tile | EmptyTile => {\n if (isGround(ground)) {\n return { type: ground, crowns } as Tile;\n }\n return { type: ground, crowns: 0 } as EmptyTile;\n};\n","import {\n GRIDSIZE,\n type Domino,\n type EmptyTile,\n type Kingdom,\n type Orientation,\n type Position,\n type Rotation,\n type Tile,\n} from \"@core/domain/types/index.js\";\nimport { err, isErr, isOk, ok, type Result } from \"@utils/result.js\";\nimport { createTile } from \"./domino.js\";\n\nexport const createEmptyKingdom = (): Kingdom => {\n const emptyTile = createTile(\"empty\");\n const grid = Array.from({ length: GRIDSIZE }, () =>\n Array.from({ length: GRIDSIZE }, () => emptyTile)\n );\n\n return grid;\n};\n\nexport const placeCastle = (kingdom: Kingdom): Kingdom => {\n const castle = createTile(\"castle\");\n const newKingdom = deepCopyKingdom(kingdom);\n newKingdom[4]![4] = castle;\n return newKingdom;\n};\n\nexport const placeTile = (\n kingdom: Kingdom,\n position: Position,\n tile: Tile\n): Kingdom => {\n const newKingdom = deepCopyKingdom(kingdom);\n newKingdom[position.y]![position.x] = tile;\n return newKingdom;\n};\n\nexport const getTile = (\n kingdom: Kingdom,\n position: Position\n): Result<Tile | EmptyTile> => {\n const tile = kingdom[position.y]?.[position.x];\n if (!tile) {\n return err(\"Invalid placement (not fit into the grid)\");\n }\n return ok(tile);\n};\n\nexport const calculateDominoPosition = (\n position: Position,\n orientation: Orientation,\n rotation: Rotation,\n domino: Domino\n): [{ tile: Tile; position: Position }, { tile: Tile; position: Position }] => {\n let firstTile: {\n tile: Tile;\n position: Position;\n };\n let secondTile: {\n tile: Tile;\n position: Position;\n };\n\n if (orientation === \"horizontal\") {\n if (rotation === 0) {\n firstTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.right,\n position: {\n x: position.x + 1,\n y: position.y,\n },\n };\n } else {\n firstTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.left,\n position: {\n x: position.x + 1,\n y: position.y,\n },\n };\n }\n } else {\n if (rotation === 0) {\n firstTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y + 1,\n },\n };\n } else {\n firstTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y + 1,\n },\n };\n }\n }\n\n return [firstTile, secondTile];\n};\n\nexport const placeDomino = (\n kingdom: Kingdom,\n position: Position,\n orientation: Orientation,\n rotation: Rotation,\n domino: Domino\n): Result<Kingdom> => {\n const [firstTile, secondTile] = calculateDominoPosition(\n position,\n orientation,\n rotation,\n domino\n );\n\n const isFreePlaceResult = isFreePlace(\n kingdom,\n firstTile.position,\n secondTile.position\n );\n if (isErr(isFreePlaceResult)) {\n return isFreePlaceResult;\n }\n\n const adjacentTiles = isAdjacent(\n kingdom,\n firstTile.position,\n secondTile.position\n );\n\n if (adjacentTiles.length === 0) {\n return err(\"Invalid placement (not adjacent)\");\n }\n\n const hasValidAdjacentTiles = hasValidAdjacent(adjacentTiles, [\n firstTile.tile,\n secondTile.tile,\n ]);\n\n if (!hasValidAdjacentTiles) {\n return err(\"Invalid placement (not valid adjacent)\");\n }\n\n return ok(placeTiles(kingdom, [firstTile, secondTile]));\n};\n\nconst placeTiles = (\n kingdom: Kingdom,\n tiles: { tile: Tile; position: Position }[]\n) => {\n let newKingdom = deepCopyKingdom(kingdom);\n for (const { tile, position } of tiles) {\n newKingdom = placeTile(newKingdom, position, tile);\n }\n return newKingdom;\n};\n\nconst isFreePlace = (\n kingdom: Kingdom,\n firstPosition: Position,\n secondPosition: Position\n): Result<boolean> => {\n const firstTile = getTile(kingdom, firstPosition);\n const secondTile = getTile(kingdom, secondPosition);\n\n if (isErr(firstTile)) {\n return firstTile;\n }\n\n if (isErr(secondTile)) {\n return secondTile;\n }\n\n if (firstTile.value.type !== \"empty\" || secondTile.value.type !== \"empty\") {\n return err(\"Invalid placement (not empty)\");\n }\n\n return ok(true);\n};\n\nconst isAdjacent = (\n kingdom: Kingdom,\n firstPosition: Position,\n secondPosition: Position\n): Tile[] => {\n const xFirstPosition = firstPosition.x;\n const yFirstPosition = firstPosition.y;\n const xSecondPosition = secondPosition.x;\n const ySecondPosition = secondPosition.y;\n\n const adjacentTiles: Tile[] = [];\n const adjacentTilesKeys = [\n { x: xFirstPosition - 1, y: yFirstPosition },\n { x: xFirstPosition, y: yFirstPosition - 1 },\n { x: xFirstPosition + 1, y: yFirstPosition },\n { x: xFirstPosition, y: yFirstPosition + 1 },\n { x: xSecondPosition - 1, y: ySecondPosition },\n { x: xSecondPosition, y: ySecondPosition - 1 },\n { x: xSecondPosition + 1, y: ySecondPosition },\n { x: xSecondPosition, y: ySecondPosition + 1 },\n ];\n\n // Remove firstPosition and secondPosition from adjacentTilesKeys\n adjacentTilesKeys.splice(\n adjacentTilesKeys.findIndex((pos) => {\n return pos.x === xFirstPosition && pos.y === yFirstPosition;\n }),\n 1\n );\n\n adjacentTilesKeys.splice(\n adjacentTilesKeys.findIndex((pos) => {\n return pos.x === xSecondPosition && pos.y === ySecondPosition;\n }),\n 1\n );\n\n adjacentTilesKeys.forEach((key) => {\n const tile = getTile(kingdom, key);\n if (isOk(tile)) {\n if (tile.value.type !== \"empty\") {\n adjacentTiles.push(tile.value);\n }\n }\n });\n\n return adjacentTiles;\n};\n\nconst hasValidAdjacent = (\n adjacentTiles: (Tile | EmptyTile)[],\n tiles: Tile[]\n): boolean => {\n return adjacentTiles.some((adjacentTile) => {\n return tiles.some((tile) => {\n return tile.type === adjacentTile.type || adjacentTile.type === \"castle\";\n });\n });\n};\n\nexport const checkCastleIsInMiddle = (kingdom: Kingdom): boolean => {\n // Find index of castle\n const castlePosition = kingdom\n .map((row) => row.findIndex((tile) => tile.type === \"castle\"))\n .find((index) => index !== -1);\n\n // Count how many tiles not empty are on the left of the castle\n const leftTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(0, castlePosition)\n : [];\n const leftTilesCount = leftTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n // Count how many tiles not empty are on the right of the castle\n const rightTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(castlePosition + 1)\n : [];\n const rightTilesCount = rightTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n // Count how many tiles not empty are on the top of the castle\n const topTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(0, castlePosition)\n : [];\n const topTilesCount = topTiles.filter((tile) => tile.type !== \"empty\").length;\n\n // Count how many tiles not empty are on the bottom of the castle\n const bottomTiles =\n castlePosition != undefined\n ? kingdom[castlePosition]!.slice(castlePosition + 1)\n : [];\n const bottomTilesCount = bottomTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n return (\n leftTilesCount === rightTilesCount &&\n topTilesCount === bottomTilesCount &&\n leftTilesCount === topTilesCount\n );\n};\n\nexport const countDominoes = (kingdom: Kingdom): number => {\n const notEmpties = kingdom.flat().filter((tile) => tile.type !== \"empty\");\n const totalDominoes = (notEmpties.length - 1) / 2; // -1 because the castle is not a domino\n return totalDominoes;\n};\n\nconst deepCopyKingdom = (kingdom: Kingdom): Kingdom => {\n return kingdom.map((line) => line.map((tile) => ({ ...tile })));\n};\n","import { type Result, err, ok, isErr } from \"@utils/result.js\";\nimport type { Player } from \"@core/domain/types/player.js\";\nimport type { Kingdom } from \"@core/domain/types/kingdom.js\";\n\nconst MINPLAYERSNAMELENGTH = 3;\n\nexport const validatePlayer = (name: string): Result<string> => {\n if (!name || name.trim().length < MINPLAYERSNAMELENGTH) {\n return err(`Invalid player name: ${name}`);\n }\n\n return ok(name);\n};\n\nexport const createPlayer = (\n playerName: string,\n id: string,\n kingdom: Kingdom\n): Result<Player> => {\n const name = validatePlayer(playerName);\n\n if (isErr(name)) {\n return name;\n }\n\n return ok({\n name: name.value,\n id,\n kingdom,\n });\n};\n","import {\n createEmptyKingdom,\n placeCastle,\n} from \"@core/domain/entities/kingdom.js\";\nimport { createPlayer } from \"@core/domain/entities/player.js\";\nimport type {\n GameWithNextStep,\n NextStep,\n Players,\n} from \"@core/domain/types/index.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { err, isErr, ok, type Result } from \"@utils/result.js\";\n\nexport type AddPlayersUseCase = (\n game: GameWithNextStep,\n players: string[]\n) => Result<GameWithNextStep>;\n\nexport const addPlayersUseCase =\n (deps: {\n uuidMethod: UuidMethod;\n shuffleMethod: ShuffleMethod;\n ruleRepository: RuleRepository;\n }): AddPlayersUseCase =>\n (game, players) => {\n const { uuidMethod, shuffleMethod, ruleRepository } = deps;\n\n if (!players || players.length < 2 || players.length > 4) {\n return err(\"Invalid number of players\");\n }\n\n const newPlayers: Players = [];\n\n for (const player of players) {\n let kingdom = createEmptyKingdom();\n kingdom = placeCastle(kingdom);\n let id = uuidMethod();\n const newPlayer = createPlayer(player, id, kingdom);\n\n if (isErr(newPlayer)) {\n return newPlayer;\n }\n\n newPlayers.push(newPlayer.value);\n }\n\n // set rules\n const rules = ruleRepository.getAll();\n const basicRules = rules.basic[newPlayers.length];\n\n if (!basicRules) {\n return err(\"No base rules found\");\n }\n\n // updateDominoes\n const dominoes = game.dominoes;\n const { maxDominoes } = basicRules;\n const shuffledDominoes = shuffleMethod(dominoes);\n const splicedDominoes = shuffledDominoes.slice(0, maxDominoes);\n const next: NextStep = {\n type: \"step\",\n step: \"options\",\n };\n\n const updatedGame: GameWithNextStep = {\n ...game,\n players: newPlayers,\n dominoes: splicedDominoes,\n rules: {\n ...game.rules,\n basic: basicRules,\n },\n nextAction: next,\n };\n\n return ok(updatedGame);\n };\n","import type { NextAction } from \"@core/domain/types/game.js\";\nimport type { Lord } from \"@core/domain/types/lord.js\";\nimport { playerActions } from \"@core/domain/types/player.js\";\n\nexport const createLord = (id: string, playerId: string): Lord => {\n return {\n id,\n playerId,\n turnEnded: false,\n hasPick: false,\n hasPlace: true,\n };\n};\n\nconst hasPick = (lord: Lord): boolean => lord.hasPick;\nconst hasPlace = (lord: Lord): boolean => lord.hasPlace;\nconst hasTurnEnded = (lord: Lord): boolean => lord.turnEnded;\n\nexport const canPass = (lord: Lord): boolean => {\n return !hasPick(lord) && !hasPlace(lord) && !hasTurnEnded(lord);\n};\n\nexport const canPick = (lord: Lord): boolean => {\n return !hasPick(lord) && hasPlace(lord) && !hasTurnEnded(lord);\n};\n\nexport const canPlaceAndDominoPickedIsDefined = (\n lord: Lord\n): lord is Required<Lord & Pick<Lord, \"dominoPicked\">> => {\n return (\n !hasPick(lord) &&\n !hasPlace(lord) &&\n !hasTurnEnded(lord) &&\n lord.dominoPicked !== undefined\n );\n};\n\nexport const updateLordOrder = (lords: Lord[]): Lord[] => {\n return lords.sort((a, b) => {\n return a.dominoPicked!.number - b.dominoPicked!.number;\n });\n};\n\nexport const resetLordsActions = (lord: Lord[]): Lord[] => {\n const lordsCopy = [...lord];\n for (const lord of lordsCopy) {\n lord.turnEnded = false;\n lord.hasPick = false;\n lord.hasPlace = false;\n }\n\n return lordsCopy;\n};\n\nexport const nextLordWithAction = (lords: Lord[]): NextAction => {\n const nextLord = findNextLord(lords);\n\n return {\n type: \"action\",\n nextLord: nextLord.id,\n nextAction: hasPlace(nextLord)\n ? playerActions.pickDomino\n : playerActions.placeDomino,\n };\n};\n\nconst findNextLord = (lords: Lord[]): Lord => {\n const lord = lords.find((lord) => !hasTurnEnded(lord));\n if (!lord) {\n return lords[0]!;\n }\n return lord;\n};\n\nexport const allLordsHavePlayed = (lords: Lord[]) => {\n return lords.every((lord) => lord.turnEnded);\n};\n","import {\n allLordsHavePlayed,\n canPick,\n nextLordWithAction,\n resetLordsActions,\n updateLordOrder,\n} from \"@core/domain/entities/lord.js\";\nimport type { GameWithNextAction } from \"@core/domain/types/game.js\";\nimport { err, ok, type Result } from \"@utils/result.js\";\n\nexport type ChooseDominoUseCase = (\n game: GameWithNextAction,\n lordId: string,\n dominoPick: number\n) => Result<GameWithNextAction>;\n\nexport const chooseDominoUseCase: ChooseDominoUseCase = (\n game,\n lordId,\n dominoPick\n) => {\n const currentLord = game.lords.find(\n (lord) => lord.id === game.nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPick(currentLord)) {\n return err(\"Lord can't pick\");\n }\n\n // Check if dominoPick is valid choice\n const selectedDomino = game.currentDominoes.find(\n (domino) => domino.domino.number === dominoPick\n );\n\n if (!selectedDomino) {\n return err(\"Domino not found\");\n }\n\n if (selectedDomino.picked) {\n return err(\"Domino already picked\");\n }\n\n // update currentDominoes\n const updatedCurrentDominoes = game.currentDominoes.map((domino) => {\n if (domino.domino.number === dominoPick) {\n domino.picked = true;\n domino.lordId = currentLord.id;\n }\n return domino;\n });\n\n // update lords\n const updatedLords = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n lord.hasPick = true;\n lord.turnEnded = true;\n lord.dominoPicked = selectedDomino.domino;\n }\n return lord;\n });\n\n const turnEnded = allLordsHavePlayed(updatedLords);\n\n if (turnEnded) {\n const lords = resetLordsActions(updateLordOrder(updatedLords));\n const updatedTurn = game.turn + 1;\n const next = nextLordWithAction(lords);\n const dominoesCopy = [...game.dominoes];\n const dominoesDrawn = dominoesCopy.splice(\n 0,\n game.rules.basic.dominoesPerTurn\n );\n dominoesDrawn.sort((a, b) => a.number - b.number);\n const updatedCurrentDominoes = dominoesDrawn.map((domino, index) => {\n return {\n domino,\n picked: false,\n lordId: null,\n position: index + 1,\n };\n });\n\n return ok({\n ...game,\n currentDominoes: updatedCurrentDominoes,\n dominoes: dominoesCopy,\n lords,\n turn: updatedTurn,\n nextAction: next,\n });\n }\n\n const next = nextLordWithAction(updatedLords);\n\n // update state\n const updatedState = {\n ...game,\n currentDominoes: updatedCurrentDominoes,\n lords: updatedLords,\n nextAction: next,\n };\n\n return ok(updatedState);\n};\n","import {\n gameSteps,\n type Domino,\n type GameMode,\n type GameWithNextStep,\n} from \"@core/domain/types/index.js\";\n\nexport const create = (payload: {\n id: string;\n mode: GameMode;\n dominoes: Domino[];\n}): GameWithNextStep => {\n const { id, mode, dominoes } = payload;\n return {\n id,\n dominoes,\n currentDominoes: [],\n players: [],\n lords: [],\n turn: 0,\n nextAction: {\n type: \"step\",\n step: gameSteps.addPlayers,\n },\n rules: {\n basic: {\n lords: 0,\n maxDominoes: 0,\n dominoesPerTurn: 0,\n maxTurns: 0,\n },\n extra: [],\n },\n mode,\n };\n};\n","import { err, ok, type Result } from \"@utils/result.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\n\nconst findMode = (\n mode: string,\n availableMode: GameMode[]\n): GameMode | undefined => {\n return availableMode.find((m) => m.name === mode);\n};\n\nexport const createMode = (\n mode: string,\n availableMode: GameMode[]\n): Result<GameMode> => {\n const foundMode = findMode(mode, availableMode);\n if (foundMode) {\n return ok(foundMode);\n }\n\n return err(`Invalid mode: ${mode}`);\n};\n","import { create } from \"@core/domain/entities/game.js\";\nimport { createMode } from \"@core/domain/entities/mode.js\";\nimport type { GameWithNextStep } from \"@core/domain/types/game.js\";\nimport type { DominoesRepository } from \"@core/portServerside/dominoesRepository.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { err, isErr, ok, type Result } from \"@utils/result.js\";\n\nexport type CreateGameUseCase = (mode: string) => Result<GameWithNextStep>;\n\nexport const createGameUseCase =\n (deps: {\n modeRepository: ModeRepository;\n dominoesRepository: DominoesRepository;\n uuidMethod: UuidMethod;\n }): CreateGameUseCase =>\n (mode) => {\n const { modeRepository, dominoesRepository, uuidMethod } = deps;\n const id = uuidMethod();\n const availableMode = modeRepository.getAvailables();\n const newMode = createMode(mode, availableMode);\n\n if (isErr(newMode)) {\n return newMode;\n }\n\n const dominoes = dominoesRepository.getForMode(newMode.value);\n\n if (!dominoes || dominoes.length === 0) {\n return err(`No dominoes found for mode ${newMode.value.name}`);\n }\n\n const payload = {\n id,\n mode: newMode.value,\n dominoes,\n };\n\n const newGame = create(payload);\n\n return ok(newGame);\n };\n","import {\n allLordsHavePlayed,\n canPass,\n nextLordWithAction,\n} from \"@core/domain/entities/lord.js\";\nimport {\n gameSteps,\n type GameState,\n type GameStateResult,\n type GameWithNextAction,\n type NextAction,\n type NextStep,\n} from \"@core/domain/types/game.js\";\nimport { err, ok } from \"@utils/result.js\";\n\nexport type DiscardDominoUseCase = (\n game: GameWithNextAction,\n lordId: string\n) => GameStateResult;\n\nexport const discardDominoUseCase: DiscardDominoUseCase = (game, lordId) => {\n const nextAction = game.nextAction;\n\n const currentLord = game.lords.find(\n (lord) => lord.id === nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPass(currentLord)) {\n return err(\"Lord can't pass\");\n }\n\n const maxTurns = game.rules.basic.maxTurns;\n const currentTurn = game.turn;\n const isLastTurn = currentTurn === maxTurns;\n\n const updatedLord = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n if (isLastTurn) {\n return {\n ...lord,\n turnEnded: true,\n hasPlace: true,\n };\n }\n\n return {\n ...lord,\n hasPlace: true,\n };\n }\n return lord;\n });\n\n let updatedGame: GameState;\n\n const resultStep: NextStep = {\n type: \"step\",\n step: gameSteps.result,\n };\n\n if (isLastTurn && allLordsHavePlayed(updatedLord)) {\n updatedGame = {\n ...game,\n lords: updatedLord,\n nextAction: resultStep,\n };\n } else {\n updatedGame = {\n ...game,\n lords: updatedLord,\n nextAction: <NextAction>nextLordWithAction(updatedLord),\n };\n }\n\n return ok(updatedGame);\n};\n","import { getAvailablesExtraRules } from \"@core/domain/entities/rule.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport { err, type Result } from \"@utils/result.js\";\n\nexport type GetExtraRulesUseCase = (\n mode: GameMode[\"name\"],\n players: number\n) => Result<ExtraRule[]>;\n\nexport const getExtraRulesUseCase =\n (deps: { ruleRepository: RuleRepository }): GetExtraRulesUseCase =>\n (mode: GameMode[\"name\"], players: number): Result<ExtraRule[]> => {\n const { ruleRepository } = deps;\n\n const allExtraRules = ruleRepository.getAllExtra();\n\n if (!allExtraRules) {\n return err(\"No rules found\");\n }\n\n return getAvailablesExtraRules(allExtraRules, mode, players);\n };\n","import type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\nexport type GetModesUseCase = () => Result<GameMode[]>;\n\nexport const getModesUseCase =\n (deps: { modeRepository: ModeRepository }): GetModesUseCase =>\n (): Result<GameMode[]> => {\n const { modeRepository } = deps;\n return ok(modeRepository.getAvailables());\n };\n","import {\n checkCastleIsInMiddle,\n countDominoes,\n} from \"@core/domain/entities/kingdom.js\";\nimport type {\n FinalResult,\n GameWithNextStep,\n GameWithResults,\n ScoreResult,\n} from \"@core/domain/types/index.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\ntype Property = {\n type: string;\n crowns: number;\n size: number;\n tiles: number[][];\n};\n\nexport type GetResultUseCase = (\n game: GameWithNextStep\n) => Result<GameWithResults>;\n\nexport const getResultUseCase: GetResultUseCase = (game) => {\n const { players, rules } = game;\n const { basic, extra } = rules;\n const scores: ScoreResult[] = players.map((player) => {\n const { kingdom } = player;\n const visited: boolean[][] = kingdom.map((row) => row.map(() => false));\n const properties: Property[] = [];\n\n const directions = [\n [-1, 0],\n [1, 0],\n [0, -1],\n [0, 1],\n ]; // Up, Down, Left, Right\n\n const markZone = (\n x: number,\n y: number,\n type: string,\n crowns: number\n ): void => {\n if (\n x < 0 ||\n y < 0 ||\n x >= kingdom[0]!.length ||\n y >= kingdom.length ||\n visited[y]![x] ||\n kingdom[y]![x]!.type !== type ||\n kingdom[y]![x]!.type === \"empty\" ||\n kingdom[y]![x]!.type === \"castle\"\n ) {\n return;\n }\n\n visited[y]![x] = true;\n const currentZone = properties.find(\n (property) =>\n property.type === type &&\n property.tiles.some(([tx, ty]) => {\n for (let [dx, dy] of directions) {\n if (\n (tx as number) + (dx as number) === x &&\n (ty as number) + (dy as number) === y\n ) {\n return true;\n }\n }\n return false;\n })\n );\n\n if (currentZone) {\n currentZone.size += 1;\n currentZone.tiles.push([x, y]);\n currentZone.crowns += crowns;\n } else {\n properties.push({\n type,\n crowns,\n size: 1,\n tiles: [[x, y]],\n });\n }\n\n directions.forEach(([dx, dy]) => {\n const nx = x + (dx as number);\n const ny = y + (dy as number);\n if (\n nx >= 0 &&\n ny >= 0 &&\n nx < kingdom[0]!.length &&\n ny < kingdom.length &&\n kingdom[ny]![nx]!.type === type\n ) {\n markZone(nx, ny, kingdom[ny]![nx]!.type, kingdom[ny]![nx]!.crowns);\n }\n });\n };\n\n kingdom.forEach((row, y) => {\n row.forEach((tile, x) => {\n if (!visited[y]![x]) {\n markZone(x, y, tile.type, tile.crowns);\n }\n });\n });\n\n if (properties.length === 0) {\n return {\n playerId: player.id,\n playerName: player.name,\n details: {\n points: 0,\n maxPropertiesSize: 0,\n totalCrowns: 0,\n },\n };\n }\n\n let points = properties.reduce(\n (score, property) => score + property.crowns * property.size,\n 0\n );\n const maxPropertiesSize = Math.max(\n ...properties.map((property) => property.size ?? 0)\n );\n\n const totalCrowns = properties.reduce(\n (total, property) => total + property.crowns,\n 0\n );\n\n if (extra.length > 0) {\n extra.forEach((extraRule) => {\n if (extraRule.name === \"The middle Kingdom\") {\n const castleIsInMiddle = checkCastleIsInMiddle(kingdom);\n if (castleIsInMiddle) {\n points += 10;\n }\n }\n\n if (extraRule.name === \"Harmony\") {\n const totalDominoes = countDominoes(kingdom);\n const dominoLimit = basic.maxDominoes;\n const totalPlayers = players.length;\n const dominoesPerPlayer = dominoLimit / totalPlayers;\n if (totalDominoes === dominoesPerPlayer) {\n points += 5;\n }\n }\n });\n }\n\n return {\n playerId: player.id,\n playerName: player.name,\n details: {\n points,\n maxPropertiesSize,\n totalCrowns,\n },\n };\n });\n\n // 1 order players by score, then by maxPropertiesSize, then by totalCrowns all descending\n scores.sort((a, b) => {\n if (a.details.points !== b.details.points) {\n return b.details.points - a.details.points;\n }\n if (a.details.maxPropertiesSize !== b.details.maxPropertiesSize) {\n return b.details.maxPropertiesSize - a.details.maxPropertiesSize;\n }\n return b.details.totalCrowns - a.details.totalCrowns;\n });\n\n const result: FinalResult[] = [];\n\n let isTie = false;\n result.push({\n playerId: scores[0]!.playerId,\n playerName: scores[0]!.playerName,\n details: scores[0]!.details,\n position: 1,\n });\n\n for (let i = 1; i < scores.length; i++) {\n const currentScore = scores[i];\n const previousScore = scores[i - 1];\n if (\n previousScore &&\n currentScore &&\n currentScore.details.points === previousScore.details.points &&\n currentScore.details.maxPropertiesSize ===\n previousScore.details.maxPropertiesSize &&\n currentScore.details.totalCrowns === previousScore.details.totalCrowns\n ) {\n isTie = true;\n }\n\n if (isTie) {\n result.push({\n ...currentScore!,\n position: result[i - 1]!.position,\n });\n } else {\n result.push({\n ...currentScore!,\n position: i + 1,\n });\n }\n\n isTie = false;\n }\n\n return ok({\n ...game,\n result: result,\n });\n};\n","import { err, isErr, ok } from \"@utils/result.js\";\nimport {\n gameSteps,\n type GameState,\n type GameStateResult,\n type GameWithNextAction,\n type NextAction,\n type NextStep,\n} from \"@core/domain/types/game.js\";\nimport {\n allLordsHavePlayed,\n canPlaceAndDominoPickedIsDefined,\n nextLordWithAction,\n} from \"@core/domain/entities/lord.js\";\nimport { placeDomino } from \"@core/domain/entities/kingdom.js\";\nimport type {\n Orientation,\n Position,\n Rotation,\n} from \"@core/domain/types/kingdom.js\";\n\nexport type PlaceDominoUseCase = (\n game: GameWithNextAction,\n lordId: string,\n position: Position,\n orientation: Orientation,\n rotation: Rotation\n) => GameStateResult;\n\nexport const placeDominoUseCase: PlaceDominoUseCase = (\n game,\n lordId,\n position,\n orientation,\n rotation\n) => {\n const nextAction = game.nextAction;\n\n const currentLord = game.lords.find(\n (lord) => lord.id === nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPlaceAndDominoPickedIsDefined(currentLord)) {\n return err(\"Lord can't place\");\n }\n\n const domino = currentLord.dominoPicked;\n\n const currentPlayer = game.players.find(\n (player) => player.id === currentLord.playerId\n );\n\n if (!currentPlayer) {\n return err(\"Player not found\");\n }\n\n const updatedKingdom = placeDomino(\n currentPlayer.kingdom,\n position,\n orientation,\n rotation,\n domino\n );\n\n if (isErr(updatedKingdom)) {\n return updatedKingdom;\n }\n\n const updatedPlayers = game.players.map((player) => {\n if (player.id === currentPlayer.id) {\n player.kingdom = updatedKingdom.value;\n }\n return player;\n });\n\n const maxTurns = game.rules.basic.maxTurns;\n const currentTurn = game.turn;\n const isLastTurn = currentTurn === maxTurns;\n\n const updatedLords = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n if (isLastTurn) {\n return {\n ...lord,\n turnEnded: true,\n hasPlace: true,\n };\n }\n return {\n ...lord,\n hasPlace: true,\n };\n }\n return lord;\n });\n\n let updatedGame: GameState;\n\n const resultStep: NextStep = {\n type: \"step\",\n step: gameSteps.result,\n };\n\n if (isLastTurn && allLordsHavePlayed(updatedLords)) {\n updatedGame = {\n ...game,\n lords: updatedLords,\n nextAction: resultStep,\n players: updatedPlayers,\n };\n } else {\n updatedGame = {\n ...game,\n lords: updatedLords,\n nextAction: <NextAction>nextLordWithAction(updatedLords),\n players: updatedPlayers,\n };\n }\n\n return ok(updatedGame);\n};\n","import { createLord } from \"@core/domain/entities/lord\";\nimport type {\n GameWithNextAction,\n GameWithNextStep,\n NextAction,\n} from \"@core/domain/types/game.js\";\nimport type { Lord } from \"@core/domain/types/lord.js\";\nimport { playerActions } from \"@core/domain/types/player.js\";\nimport type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\nexport type StartGameUseCase = (\n game: GameWithNextStep\n) => Result<GameWithNextAction>;\n\nexport const startGameUseCase =\n (deps: {\n uuidMethod: UuidMethod;\n shuffleMethod: ShuffleMethod;\n }): StartGameUseCase =>\n (game) => {\n const { uuidMethod, shuffleMethod } = deps;\n const {\n rules: {\n basic: { lords: maxLords, dominoesPerTurn },\n },\n players,\n dominoes,\n } = game;\n\n const numberOfPlayers = players.length;\n\n const newLords: Lord[] = [];\n\n for (let i = 0; i < numberOfPlayers; i++) {\n for (let j = 0; j < maxLords; j++) {\n const lord = createLord(uuidMethod(), players[i]!.id);\n newLords.push(lord);\n }\n }\n\n const shuffledLords = shuffleMethod(newLords);\n const dominoesCopy = [...dominoes];\n const dominoesDrawn = dominoesCopy.splice(0, dominoesPerTurn);\n dominoesDrawn.sort((a, b) => a.number - b.number);\n const nextAction: NextAction = {\n type: \"action\",\n nextLord: shuffledLords[0]!.id,\n nextAction: playerActions.pickDomino,\n };\n\n const newState: GameWithNextAction = {\n ...game,\n lords: shuffledLords,\n nextAction,\n dominoes: dominoesCopy,\n currentDominoes: dominoesDrawn.map((domino, index) => {\n return {\n domino,\n picked: false,\n lordId: null,\n position: index + 1,\n };\n }),\n };\n\n return ok(newState);\n };\n","import jsonDominoes from \"@adapter/jsonDominoes.js\";\nimport jsonModes from \"@adapter/jsonModes.js\";\nimport jsonRules from \"@adapter/jsonRules.js\";\nimport { shuffleMethod } from \"@adapter/shuffle.js\";\nimport { uuidMethod } from \"@adapter/uuid.js\";\nimport { winstonLogger } from \"@adapter/winstonLogger.js\";\nimport { addExtraRulesHandler } from \"@application/handlers/addExtraRulesHandler.js\";\nimport { addPlayersHandler } from \"@application/handlers/addPlayersHandler.js\";\nimport { chooseDominoHandler } from \"@application/handlers/chooseDominoHandler.js\";\nimport { createGameHandler } from \"@application/handlers/createGameHandler.js\";\nimport { discardDominoHandler } from \"@application/handlers/discardDominoHandler.js\";\nimport { getExtraRulesHandler } from \"@application/handlers/getExtraRulesHandler.js\";\nimport { getModesHandler } from \"@application/handlers/getModesHandler.js\";\nimport { getResultHandler } from \"@application/handlers/getResultHandler.js\";\nimport { placeDominoHandler } from \"@application/handlers/placeDominoHandler.js\";\nimport { startGameHandler } from \"@application/handlers/startGameHandler.js\";\nimport type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { addExtraRulesUseCase } from \"@core/useCases/addExtraRules.js\";\nimport { addPlayersUseCase } from \"@core/useCases/addPlayers.js\";\nimport { chooseDominoUseCase } from \"@core/useCases/chooseDomino.js\";\nimport { createGameUseCase } from \"@core/useCases/createGame.js\";\nimport { discardDominoUseCase } from \"@core/useCases/discardDomino.js\";\nimport { getExtraRulesUseCase } from \"@core/useCases/getExtraRules.js\";\nimport { getModesUseCase } from \"@core/useCases/getModes.js\";\nimport { getResultUseCase } from \"@core/useCases/getResult.js\";\nimport { placeDominoUseCase } from \"@core/useCases/placeDomino.js\";\nimport { startGameUseCase } from \"@core/useCases/startGame.js\";\n\nexport type EngineConfig = {\n uuidMethod?: UuidMethod;\n shuffleMethod?: ShuffleMethod;\n logging?: boolean;\n};\n\nexport const configureEngine = (config: Partial<EngineConfig>) => {\n const modeRepository = jsonModes();\n const dominoesRepository = jsonDominoes();\n const ruleRepository = jsonRules();\n const uuid = config.uuidMethod || uuidMethod;\n const shuffle = config.shuffleMethod || shuffleMethod;\n const logger = config.logging ? winstonLogger(true) : winstonLogger(false);\n\n return {\n createGameHandler: createGameHandler(\n logger,\n createGameUseCase({\n modeRepository,\n dominoesRepository,\n uuidMethod: uuid,\n })\n ),\n getModesHandler: getModesHandler(\n logger,\n getModesUseCase({ modeRepository })\n ),\n getExtraRulesHandler: getExtraRulesHandler(\n logger,\n getExtraRulesUseCase({ ruleRepository })\n ),\n addPlayersHandler: addPlayersHandler(\n logger,\n addPlayersUseCase({\n uuidMethod: uuid,\n shuffleMethod: shuffle,\n ruleRepository,\n })\n ),\n addExtraRulesHandler: addExtraRulesHandler(\n logger,\n addExtraRulesUseCase({ ruleRepository })\n ),\n startGameHandler: startGameHandler(\n logger,\n startGameUseCase({ uuidMethod: uuid, shuffleMethod: shuffle })\n ),\n chooseDominoHandler: chooseDominoHandler(logger, chooseDominoUseCase),\n placeDominoHandler: placeDominoHandler(logger, placeDominoUseCase),\n discardDominoHandler: discardDominoHandler(logger, discardDominoUseCase),\n getResultHandler: getResultHandler(logger, getResultUseCase),\n };\n};\n","import type { GameEngine } from \"./core/portUserside/engine.js\";\nimport { configureEngine, type EngineConfig } from \"./config.js\";\n\nexport const createGameEngine = (config: Partial<EngineConfig>): GameEngine => {\n const {\n createGameHandler,\n getModesHandler,\n getExtraRulesHandler,\n addPlayersHandler,\n addExtraRulesHandler,\n startGameHandler,\n chooseDominoHandler,\n placeDominoHandler,\n discardDominoHandler,\n getResultHandler,\n } = configureEngine(config);\n\n return {\n getModes: (command) => getModesHandler(command),\n getExtraRules: (command) => getExtraRulesHandler(command),\n createGame: (command) => createGameHandler(command),\n addPlayers: (command) => addPlayersHandler(command),\n addExtraRules: (command) => addExtraRulesHandler(command),\n startGame: (command) => startGameHandler(command),\n chooseDomino: (command) => chooseDominoHandler(command),\n placeDomino: (command) => placeDominoHandler(command),\n discardDomino: (command) => discardDominoHandler(command),\n getResults: (command) => getResultHandler(command),\n 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|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@pompidup/kingdomino-engine",
|
|
3
|
-
"version": "2.
|
|
3
|
+
"version": "2.1.3",
|
|
4
4
|
"description": "A simple engine for the game Kingdomino",
|
|
5
5
|
"main": "./dist/index.js",
|
|
6
6
|
"type": "module",
|
|
@@ -12,16 +12,6 @@
|
|
|
12
12
|
"type": "git",
|
|
13
13
|
"url": "git+https://github.com/Pompidup/KDomino.git"
|
|
14
14
|
},
|
|
15
|
-
"scripts": {
|
|
16
|
-
"lint": "tsc",
|
|
17
|
-
"test": "vitest",
|
|
18
|
-
"coverage": "vitest --coverage --config ./vitest.config.ts",
|
|
19
|
-
"build": "tsup",
|
|
20
|
-
"bump:major": "npm version major",
|
|
21
|
-
"bump:minor": "npm version minor",
|
|
22
|
-
"bump:patch": "npm version patch",
|
|
23
|
-
"pub": "pnpm build && npm login && npm publish --access public"
|
|
24
|
-
},
|
|
25
15
|
"keywords": [
|
|
26
16
|
"kingdomino",
|
|
27
17
|
"boardgame",
|
|
@@ -40,7 +30,20 @@
|
|
|
40
30
|
"ts-node": "^10.9.2",
|
|
41
31
|
"tsup": "^8.2.4",
|
|
42
32
|
"typescript": "^5.5.4",
|
|
43
|
-
"
|
|
44
|
-
"
|
|
33
|
+
"vite-tsconfig-paths": "^5.0.1",
|
|
34
|
+
"vitest": "^2.0.5"
|
|
35
|
+
},
|
|
36
|
+
"dependencies": {
|
|
37
|
+
"winston": "^3.14.2"
|
|
38
|
+
},
|
|
39
|
+
"scripts": {
|
|
40
|
+
"lint": "tsc",
|
|
41
|
+
"test": "vitest",
|
|
42
|
+
"coverage": "vitest --coverage --config ./vitest.config.ts",
|
|
43
|
+
"build": "tsup",
|
|
44
|
+
"bump:major": "npm version major",
|
|
45
|
+
"bump:minor": "npm version minor",
|
|
46
|
+
"bump:patch": "npm version patch",
|
|
47
|
+
"pub": "pnpm build && npm login && npm publish --access public"
|
|
45
48
|
}
|
|
46
|
-
}
|
|
49
|
+
}
|