@pompidup/kingdomino-engine 2.0.5 → 2.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,5 +1,12 @@
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  # Kingdomino Engine
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+ [![Node.js CI](https://github.com/Pompidup/KDomino/actions/workflows/node.js.yml/badge.svg?branch=main)](https://github.com/Pompidup/KDomino/actions/workflows/node.js.yml)
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+ ![Branches](./badges/coverage-branches.svg)
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+ ![Functions](./badges/coverage-functions.svg)
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+ ![Lines](./badges/coverage-lines.svg)
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+ ![Statements](./badges/coverage-statements.svg)
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+ ![Coverage total](./badges/coverage-total.svg)
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+
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  ## Overview
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  This is a simple and lightweight TypeScript engine designed to facilitate the gameplay of Kingdomino. It provides the core logic for managing game states, rules, and player interactions, making it easy to integrate into any application that requires a Kingdomino game engine.
@@ -39,11 +46,34 @@ Each method returns an updated game state object, which contains the current sta
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46
  To start using the Kingdomino Engine, import it and initialize a new game instance:
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  ```typescript
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- import gameEngine from "@pompidup/kingdomino-engine";
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+ import createGameEngine from "@pompidup/kingdomino-engine";
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50
 
44
- const engine = gameEngine();
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+ const engine = createGameEngine({});
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  let gameState = engine.createGame({ mode: "Classic" });
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+ ```
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+
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+ ### Options for GameEngine
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+
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+ You can pass options to the `createGameEngine` function to customize the engine's behavior. The available options are:
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+
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+ - `logging`: Enable or disable logging for debugging purposes. Default is `false`.
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+ - `shuffleMethod`: Specify the method used to shuffle dominoes. If not specified, a default shuffle method will be used.
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+ - `uuidMethod`: Specify the method used to generate UUIDs. If not specified, a default UUID method will be used.
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+
63
+ Here's an example of how to pass options to the engine:
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+
65
+ ```typescript
66
+ // Full custom options
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+ const options: EngineConfig = {
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+ logging: true,
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+ shuffleMethod: myCustomShuffleMethod,
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+ uuidMethod: myCustomUuidMethod,
71
+ };
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+
73
+ const engine = createGameEngine(options);
46
74
 
75
+ // If you want default options
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+ const engine = createGameEngine({});
47
77
  ```
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78
 
49
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  ### Adding Players
@@ -51,30 +81,45 @@ let gameState = engine.createGame({ mode: "Classic" });
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81
  Add players to the game by passing an array of player names:
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82
 
53
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  ```typescript
54
- gameState = engine.addPlayers(gameState, ["Player 1", "Player 2", "Player 3"]);
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+ gameState = engine.addPlayers({gameState, ["Player 1", "Player 2", "Player 3"]});
55
85
  ```
56
86
 
57
- ### Setting Up Extra Rules
87
+ ### Getting Available Game Modes
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88
 
59
- You can get available extra rules and add them to the game:
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+ You can get available game modes and select one for the game:
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+
91
+ ```typescript
92
+ const modes = engine.getModes({});
93
+ gameState = engine.createGame({ mode: modes[0].name });
94
+ ```
95
+
96
+ ### Getting Available Extra Rules
97
+
98
+ You can get available extra rules for a specific game mode and number of players:
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99
 
61
100
  ```typescript
62
101
  const extraRules = engine.getExtraRules({ mode: "Classic", players: 2 });
102
+ ```
103
+
104
+ ### Setting Up Extra Rules
105
+
106
+ You can add extra rules to the game to modify gameplay. For example, you can add the "The Middle Kingdom" rule:
107
+
108
+ ```typescript
63
109
  gameState = engine.addExtraRules({
64
- game: gameState,
65
- extraRules: ["The middle Kingdom"],
110
+ game: gameState,
111
+ extraRules: ["The middle Kingdom"],
66
112
  });
67
113
  ```
68
114
 
69
115
  ### Starting the Game
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116
 
71
- After setting up players and rules, start the game:
117
+ After setting up players and rules, start the game, the engine will automatically set up the initial game state and determine the first player (lord) to play in nextAction.
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118
 
73
119
  ```typescript
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120
  gameState = engine.startGame({ game: gameState });
75
121
  ```
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122
 
77
-
78
123
  ### Player Actions
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124
 
80
125
  Players can perform actions like picking a domino, placing a domino, and discarding a domino.
@@ -85,7 +130,7 @@ Players can perform actions like picking a domino, placing a domino, and discard
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  gameState = engine.chooseDomino({
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131
  game: gameState,
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132
  lordId: "lordId",
88
- dominoPick: 12
133
+ dominoPick: 12,
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134
  });
90
135
  ```
91
136
 
@@ -97,7 +142,7 @@ gameState = engine.placeDomino({
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  lordId: "lordId",
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143
  position: { x: 0, y: 0 },
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144
  orientation: "horizontal",
100
- rotation: 0
145
+ rotation: 0,
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146
  });
102
147
  ```
103
148
 
@@ -110,14 +155,30 @@ gameState = engine.discardDomino({
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155
  });
111
156
  ```
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157
 
113
-
114
158
  ### Game Flow
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159
 
116
160
  The game progresses through various steps and actions. The `nextAction` property in the game state indicates what action should be taken next. This could be a step (like "addPlayers", "options", "start", or "result") or an action (like "pickDomino" or "placeDomino").
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+ Once the game is started you will receive the nextAction and nextLord, when you receive a nextStep the game isOver.
162
+ You can use utility functions to check the game state and determine the next action to take.
163
+
164
+ ```typescript
165
+ while (isGameWithNextAction(gameState)) {
166
+ // Manage player actions
167
+ }
168
+
169
+ if (isGameWithNextStep(gameState)) {
170
+ // Manage game steps, like adding players or showing results
171
+ }
172
+ ```
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173
 
118
174
  ### Scoring
119
175
 
120
- When the last turn is played, the game will automatically calculate and provide the final score for each player and their position.
176
+ When the last turn is played, the game will automatically calculate the final score for each player and their position.
177
+ You can get the results by calling the `getResults` method:
178
+
179
+ ```typescript
180
+ gameState = engine.getResults({ game: gameState });
181
+ ```
121
182
 
122
183
  ## Extra Rules
123
184
 
@@ -143,13 +204,12 @@ type GameEngine = {
143
204
  addExtraRules: (command: AddExtraRulesCommand) => GameWithNextStep;
144
205
  startGame: (command: StartGameCommand) => GameWithNextAction;
145
206
  chooseDomino: (command: ChooseDominoCommand) => GameWithNextAction;
146
- placeDomino: (command: PlaceDominoCommand) => GameWithNextAction | GameWithNextStep;
147
- discardDomino: (command: DiscardDominoCommand) => GameWithNextAction | GameWithNextStep;
207
+ placeDomino: (command: PlaceDominoCommand) => GameState;
208
+ discardDomino: (command: DiscardDominoCommand) => GameState;
148
209
  getResults: (command: GetResultCommand) => GameWithResults;
149
210
  };
150
211
  ```
151
212
 
152
-
153
213
  #### Game
154
214
 
155
215
  Represents the current state of a Kingdomino game.
@@ -162,12 +222,12 @@ type Game = {
162
222
  players: Player[];
163
223
  lords: Lord[];
164
224
  turn: number;
225
+ nextAction: NextAction | NextStep;
165
226
  rules: SelectedRules;
166
227
  mode: GameMode;
167
228
  };
168
229
  ```
169
230
 
170
-
171
231
  #### NextStep and NextAction
172
232
 
173
233
  Represent the next step or action in the game flow.
@@ -177,14 +237,14 @@ type NextStep = {
177
237
  type: "step";
178
238
  step: "addPlayers" | "options" | "start" | "result";
179
239
  };
240
+
180
241
  type NextAction = {
181
242
  type: "action";
182
243
  nextLord: string;
183
- nextAction: "pickDomino" | "placeDomino";
244
+ nextAction: "pickDomino" | "placeDomino" | "pass";
184
245
  };
185
246
  ```
186
247
 
187
-
188
248
  #### ExtraRule
189
249
 
190
250
  Represents an additional rule that can be applied to the game.
@@ -198,7 +258,6 @@ type ExtraRule = {
198
258
  };
199
259
  ```
200
260
 
201
-
202
261
  ### Methods
203
262
 
204
263
  #### createGame(command: CreateGameCommand): GameWithNextStep
@@ -221,11 +280,11 @@ Starts the game, setting up the initial game state.
221
280
 
222
281
  Allows a player to choose a domino.
223
282
 
224
- #### placeDomino(command: PlaceDominoCommand): GameWithNextAction | GameWithNextStep
283
+ #### placeDomino(command: PlaceDominoCommand): GameState
225
284
 
226
285
  Allows a player to place a domino on their kingdom.
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286
 
228
- #### discardDomino(command: DiscardDominoCommand): GameWithNextAction | GameWithNextStep
287
+ #### discardDomino(command: DiscardDominoCommand): GameState
229
288
 
230
289
  Allows a player to discard a domino if they cannot place it.
231
290
 
@@ -236,4 +295,3 @@ Calculates and returns the final game results.
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295
  ## Advanced Usage
237
296
 
238
297
  For more advanced usage and detailed API documentation, please refer to the source code and inline comments.
239
-
package/dist/index.d.ts CHANGED
@@ -194,6 +194,7 @@ type UuidMethod = () => string;
194
194
  type EngineConfig = {
195
195
  uuidMethod?: UuidMethod;
196
196
  shuffleMethod?: ShuffleMethod;
197
+ logging?: boolean;
197
198
  };
198
199
 
199
200
  declare const createGameEngine: (config: Partial<EngineConfig>) => GameEngine;
package/dist/index.js CHANGED
@@ -673,6 +673,42 @@ var uuidMethod = () => {
673
673
  return randomUUID();
674
674
  };
675
675
 
676
+ // src/adapterServerside/winstonLogger.ts
677
+ import winston from "winston";
678
+ var winstonLogger = (isLoggingEnabled) => {
679
+ const myFormat = winston.format.printf(
680
+ ({ level, message, label, timestamp }) => {
681
+ return `${timestamp} [${label}] ${level}: ${message}`;
682
+ }
683
+ );
684
+ const logger = winston.createLogger({
685
+ level: "info",
686
+ format: winston.format.combine(
687
+ winston.format.label({ label: "KDomino_Engine" }),
688
+ winston.format.timestamp(),
689
+ winston.format.simple(),
690
+ winston.format.json(),
691
+ winston.format.colorize(),
692
+ myFormat
693
+ ),
694
+ transports: [new winston.transports.Console()]
695
+ });
696
+ return {
697
+ info: (message) => {
698
+ if (isLoggingEnabled) {
699
+ logger.info(message);
700
+ }
701
+ return void 0;
702
+ },
703
+ error: (message) => {
704
+ if (isLoggingEnabled) {
705
+ logger.error(message);
706
+ }
707
+ return void 0;
708
+ }
709
+ };
710
+ };
711
+
676
712
  // src/core/domain/errors/domainErrors.ts
677
713
  var InvalidStepError = class extends Error {
678
714
  constructor(message) {
@@ -720,156 +756,249 @@ var isOk = (result) => result.tag === "Ok";
720
756
  var isErr = (result) => result.tag === "Err";
721
757
 
722
758
  // src/application/handlers/addExtraRulesHandler.ts
723
- var addExtraRulesHandler = (useCase) => (command) => {
759
+ var addExtraRulesHandler = (logger, useCase) => (command) => {
724
760
  const { game, extraRules } = command;
761
+ logger.info(`Adding extra rules to game: ${game.id}`);
762
+ logger.info(`Extra rules: ${extraRules}`);
725
763
  if (!isGameWithNextStep(game)) {
764
+ logger.error(
765
+ `Invalid game, required nextAction type: 'step' but got: ${game.nextAction.type}`
766
+ );
726
767
  throw new InvalidStepError("Required game with nextAction type: 'step'");
727
768
  }
728
769
  if (game.nextAction.step !== "options") {
770
+ logger.error(
771
+ `Required game with options step but got: ${game.nextAction.step}`
772
+ );
729
773
  throw new InvalidStepError("Required game with options step");
730
774
  }
731
775
  const result = useCase(game, extraRules);
732
776
  if (isErr(result)) {
777
+ logger.error(`Error adding extra rules: ${result.error}`);
733
778
  throw new StepExecutionError(result.error);
734
779
  }
780
+ logger.info(`Extra rules added to game: ${game.id}`);
735
781
  return result.value;
736
782
  };
737
783
 
738
784
  // src/application/handlers/addPlayersHandler.ts
739
- var addPlayersHandler = (useCase) => (command) => {
785
+ var addPlayersHandler = (logger, useCase) => (command) => {
740
786
  const { game, players } = command;
787
+ logger.info(`Adding players to game: ${game.id}`);
741
788
  if (!isGameWithNextStep(game)) {
789
+ logger.error(
790
+ `Invalid game, required nextAction type: 'step' but got: ${game.nextAction.type}`
791
+ );
742
792
  throw new InvalidStepError("Required game with nextAction type: 'step'");
743
793
  }
744
794
  if (game.nextAction.step !== "addPlayers") {
795
+ logger.error(
796
+ `Required game with addPlayers step but got: ${game.nextAction.step}`
797
+ );
745
798
  throw new InvalidStepError("Required game with addPlayers step");
746
799
  }
747
800
  const result = useCase(game, players);
748
801
  if (isErr(result)) {
802
+ logger.error(`Error adding players: ${result.error}`);
749
803
  throw new StepExecutionError(result.error);
750
804
  }
805
+ logger.info(`Players added to game: ${game.id}`);
751
806
  return result.value;
752
807
  };
753
808
 
754
809
  // src/application/handlers/chooseDominoHandler.ts
755
- var chooseDominoHandler = (useCase) => (command) => {
810
+ var chooseDominoHandler = (logger, useCase) => (command) => {
756
811
  const { game, lordId, dominoPick } = command;
812
+ logger.info(
813
+ `Choosing domino: ${dominoPick} for lord: ${lordId} in game: ${game.id}`
814
+ );
757
815
  if (!isGameWithNextAction(game)) {
816
+ logger.error(
817
+ `Invalid game, required nextAction type: 'action' but got: ${game.nextAction.type}`
818
+ );
758
819
  throw new InvalidStepError(
759
820
  "Required game with nextAction type: 'action'"
760
821
  );
761
822
  }
762
823
  if (game.nextAction.nextAction !== "pickDomino") {
824
+ logger.error(
825
+ `Required game with pickDomino action but got: ${game.nextAction.nextAction}`
826
+ );
763
827
  throw new InvalidStepError("Required game with pickDomino action");
764
828
  }
765
829
  const result = useCase(game, lordId, dominoPick);
766
830
  if (isErr(result)) {
831
+ logger.error(`Error choosing domino: ${result.error}`);
767
832
  throw new ActionExecutionError(result.error);
768
833
  }
834
+ logger.info(
835
+ `Domino chosen: ${dominoPick} for lord: ${lordId} in game: ${game.id}`
836
+ );
769
837
  return result.value;
770
838
  };
771
839
 
772
840
  // src/application/handlers/createGameHandler.ts
773
- var createGameHandler = (useCase) => (command) => {
841
+ var createGameHandler = (logger, useCase) => (command) => {
842
+ logger.info(`Creating game with mode: ${command.mode}`);
774
843
  const result = useCase(command.mode);
775
844
  if (isErr(result)) {
845
+ logger.error(`Error creating game: ${result.error}`);
776
846
  throw new StepExecutionError(result.error);
777
847
  }
848
+ logger.info(`Game created: ${result.value.id}`);
778
849
  return result.value;
779
850
  };
780
851
 
781
852
  // src/application/handlers/discardDominoHandler.ts
782
- var discardDominoHandler = (useCase) => (command) => {
853
+ var discardDominoHandler = (logger, useCase) => (command) => {
783
854
  const { game, lordId } = command;
855
+ logger.info(`Discarding domino for lord: ${lordId} in game: ${game.id}`);
784
856
  if (!isGameWithNextAction(game)) {
857
+ logger.error(
858
+ `Invalid game, required nextAction type: 'action' but got: ${game.nextAction.type}`
859
+ );
785
860
  throw new InvalidStepError(
786
861
  "Required game with nextAction type: 'action'"
787
862
  );
788
863
  }
789
864
  if (game.nextAction.nextAction !== "placeDomino") {
865
+ logger.error(
866
+ `Required game with placeDomino action but got: ${game.nextAction.nextAction}`
867
+ );
790
868
  throw new InvalidStepError("Required game with placeDomino action");
791
869
  }
792
870
  const result = useCase(game, lordId);
793
871
  if (isErr(result)) {
872
+ logger.error(`Error discarding domino: ${result.error}`);
794
873
  throw new ActionExecutionError(result.error);
795
874
  }
796
875
  if (isGameWithNextAction(result.value)) {
876
+ logger.info(`Domino discarded: ${lordId} in game: ${game.id}`);
797
877
  return result.value;
798
878
  }
879
+ logger.info(`Domino discarded: ${lordId} in game: ${game.id}`);
799
880
  return result.value;
800
881
  };
801
882
 
802
883
  // src/application/handlers/getExtraRulesHandler.ts
803
- var getExtraRulesHandler = (getExtraRulesUseCase2) => (command) => {
884
+ var getExtraRulesHandler = (logger, useCase) => (command) => {
804
885
  const { mode, players } = command;
805
- const result = getExtraRulesUseCase2(mode, players);
886
+ logger.info(
887
+ `Getting extra rules for mode: ${mode} and players: ${players}`
888
+ );
889
+ const result = useCase(mode, players);
806
890
  if (isErr(result)) {
891
+ logger.error(`Error getting extra rules: ${result.error}`);
807
892
  throw new NotFoundError(result.error);
808
893
  }
894
+ logger.info(`Extra rules retrieved: ${result.value}`);
809
895
  return result.value;
810
896
  };
811
897
 
812
898
  // src/application/handlers/getModesHandler.ts
813
- var getModesHandler = (getModeUseCase) => (_command) => {
814
- const result = getModeUseCase();
899
+ var getModesHandler = (logger, useCase) => (_command) => {
900
+ logger.info("Getting modes");
901
+ const result = useCase();
815
902
  if (isErr(result)) {
903
+ logger.error(`Error getting modes: ${result.error}`);
816
904
  throw new NotFoundError(result.error);
817
905
  }
906
+ logger.info(`Modes retrieved: ${result.value}`);
818
907
  return result.value;
819
908
  };
820
909
 
821
910
  // src/application/handlers/getResultHandler.ts
822
- var getResultHandler = (useCase) => (command) => {
911
+ var getResultHandler = (logger, useCase) => (command) => {
823
912
  const { game } = command;
913
+ logger.info(`Getting result for game: ${game.id}`);
824
914
  if (!isGameWithNextStep(game)) {
915
+ logger.error(
916
+ `Invalid game, required nextAction type: 'step' but got: ${game.nextAction.type}`
917
+ );
825
918
  throw new InvalidStepError("Required game with nextAction type: 'step'");
826
919
  }
827
920
  if (game.nextAction.step !== "result") {
921
+ logger.error(
922
+ `Required game with result step but got: ${game.nextAction.step}`
923
+ );
828
924
  throw new InvalidStepError("Required game with result step");
829
925
  }
830
926
  const result = useCase(game);
831
927
  if (isErr(result)) {
928
+ logger.error(`Error getting result: ${result.error}`);
832
929
  throw new NotFoundError(result.error);
833
930
  }
931
+ logger.info(`Result retrieved for game: ${game.id}`);
834
932
  return result.value;
835
933
  };
836
934
 
837
935
  // src/application/handlers/placeDominoHandler.ts
838
- var placeDominoHandler = (useCase) => (command) => {
936
+ var placeDominoHandler = (logger, useCase) => (command) => {
839
937
  const { game, lordId, position, orientation, rotation } = command;
938
+ logger.info(
939
+ `Placing domino: ${lordId} in position: ${JSON.stringify(
940
+ position
941
+ )} with orientation: ${orientation} and rotation: ${rotation} in game: ${game.id}`
942
+ );
840
943
  if (!isGameWithNextAction(game)) {
944
+ logger.error(
945
+ `Invalid game, required nextAction type: 'action' but got: ${game.nextAction.type}`
946
+ );
841
947
  throw new InvalidStepError(
842
948
  "Required game with nextAction type: 'action'"
843
949
  );
844
950
  }
845
951
  if (game.nextAction.nextAction !== "placeDomino") {
952
+ logger.error(
953
+ `Required game with placeDomino action but got: ${game.nextAction.nextAction}`
954
+ );
846
955
  throw new InvalidStepError("Required game with placeDomino step");
847
956
  }
848
957
  const result = useCase(game, lordId, position, orientation, rotation);
849
958
  if (isErr(result)) {
959
+ logger.error(`Error placing domino: ${result.error}`);
850
960
  throw new ActionExecutionError(result.error);
851
961
  }
852
962
  if (isGameWithNextAction(result.value)) {
963
+ logger.info(
964
+ `Domino placed: ${lordId} in position: ${JSON.stringify(
965
+ position
966
+ )} with orientation: ${orientation} and rotation: ${rotation} in game: ${game.id}`
967
+ );
853
968
  return result.value;
854
969
  }
970
+ logger.info(
971
+ `Domino placed: ${lordId} in position: ${JSON.stringify(
972
+ position
973
+ )} with orientation: ${orientation} and rotation: ${rotation} in game: ${game.id}`
974
+ );
855
975
  return result.value;
856
976
  };
857
977
 
858
978
  // src/application/handlers/startGameHandler.ts
859
- var startGameHandler = (useCase) => (command) => {
979
+ var startGameHandler = (logger, useCase) => (command) => {
860
980
  const { game } = command;
981
+ logger.info(`Starting game: ${game.id}`);
861
982
  if (!isGameWithNextStep(game)) {
983
+ logger.error(
984
+ `Invalid game, required nextAction type: 'step' but got: ${game.nextAction.type}`
985
+ );
862
986
  throw new InvalidStepError("Required game with nextAction type: 'step'");
863
987
  }
864
988
  if (game.nextAction.step !== "start" && game.nextAction.step !== "options") {
989
+ logger.error(
990
+ `Required game with start step or options step but got: ${game.nextAction.step}`
991
+ );
865
992
  throw new InvalidStepError(
866
993
  "Required game with start step or options step"
867
994
  );
868
995
  }
869
996
  const result = useCase(game);
870
997
  if (isErr(result)) {
998
+ logger.error(`Error starting game: ${result.error}`);
871
999
  throw new StepExecutionError(result.error);
872
1000
  }
1001
+ logger.info(`Game started: ${game.id}`);
873
1002
  return result.value;
874
1003
  };
875
1004
 
@@ -1779,19 +1908,26 @@ var configureEngine = (config) => {
1779
1908
  const ruleRepository = jsonRules_default();
1780
1909
  const uuid = config.uuidMethod || uuidMethod;
1781
1910
  const shuffle = config.shuffleMethod || shuffleMethod;
1911
+ const logger = config.logging ? winstonLogger(true) : winstonLogger(false);
1782
1912
  return {
1783
1913
  createGameHandler: createGameHandler(
1914
+ logger,
1784
1915
  createGameUseCase({
1785
1916
  modeRepository,
1786
1917
  dominoesRepository,
1787
1918
  uuidMethod: uuid
1788
1919
  })
1789
1920
  ),
1790
- getModesHandler: getModesHandler(getModesUseCase({ modeRepository })),
1921
+ getModesHandler: getModesHandler(
1922
+ logger,
1923
+ getModesUseCase({ modeRepository })
1924
+ ),
1791
1925
  getExtraRulesHandler: getExtraRulesHandler(
1926
+ logger,
1792
1927
  getExtraRulesUseCase({ ruleRepository })
1793
1928
  ),
1794
1929
  addPlayersHandler: addPlayersHandler(
1930
+ logger,
1795
1931
  addPlayersUseCase({
1796
1932
  uuidMethod: uuid,
1797
1933
  shuffleMethod: shuffle,
@@ -1799,15 +1935,17 @@ var configureEngine = (config) => {
1799
1935
  })
1800
1936
  ),
1801
1937
  addExtraRulesHandler: addExtraRulesHandler(
1938
+ logger,
1802
1939
  addExtraRulesUseCase({ ruleRepository })
1803
1940
  ),
1804
1941
  startGameHandler: startGameHandler(
1942
+ logger,
1805
1943
  startGameUseCase({ uuidMethod: uuid, shuffleMethod: shuffle })
1806
1944
  ),
1807
- chooseDominoHandler: chooseDominoHandler(chooseDominoUseCase),
1808
- placeDominoHandler: placeDominoHandler(placeDominoUseCase),
1809
- discardDominoHandler: discardDominoHandler(discardDominoUseCase),
1810
- getResultHandler: getResultHandler(getResultUseCase)
1945
+ chooseDominoHandler: chooseDominoHandler(logger, chooseDominoUseCase),
1946
+ placeDominoHandler: placeDominoHandler(logger, placeDominoUseCase),
1947
+ discardDominoHandler: discardDominoHandler(logger, discardDominoUseCase),
1948
+ getResultHandler: getResultHandler(logger, getResultUseCase)
1811
1949
  };
1812
1950
  };
1813
1951
 
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/datasources/dominoes.json","../src/adapterServerside/jsonDominoes.ts","../src/datasources/modes.json","../src/adapterServerside/jsonModes.ts","../src/datasources/rules.json","../src/adapterServerside/jsonRules.ts","../src/adapterServerside/shuffle.ts","../src/adapterServerside/uuid.ts","../src/core/domain/errors/domainErrors.ts","../src/core/domain/types/game.ts","../src/utils/result.ts","../src/application/handlers/addExtraRulesHandler.ts","../src/application/handlers/addPlayersHandler.ts","../src/application/handlers/chooseDominoHandler.ts","../src/application/handlers/createGameHandler.ts","../src/application/handlers/discardDominoHandler.ts","../src/application/handlers/getExtraRulesHandler.ts","../src/application/handlers/getModesHandler.ts","../src/application/handlers/getResultHandler.ts","../src/application/handlers/placeDominoHandler.ts","../src/application/handlers/startGameHandler.ts","../src/core/domain/types/kingdom.ts","../src/core/domain/types/domino.ts","../src/core/domain/types/player.ts","../src/core/domain/entities/rule.ts","../src/core/useCases/addExtraRules.ts","../src/core/domain/entities/domino.ts","../src/core/domain/entities/kingdom.ts","../src/core/domain/entities/player.ts","../src/core/useCases/addPlayers.ts","../src/core/domain/entities/lord.ts","../src/core/useCases/chooseDomino.ts","../src/core/domain/entities/game.ts","../src/core/domain/entities/mode.ts","../src/core/useCases/createGame.ts","../src/core/useCases/discardDomino.ts","../src/core/useCases/getExtraRules.ts","../src/core/useCases/getModes.ts","../src/core/useCases/getResult.ts","../src/core/useCases/placeDomino.ts","../src/core/useCases/startGame.ts","../src/config.ts","../src/index.ts"],"sourcesContent":["{\n \"Classic\": [\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 1\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 2\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 3\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 4\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 5\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 6\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 7\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 8\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 9\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 10\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 11\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 12\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 13\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 14\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 15\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 16\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 17\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 18\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 19\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 20\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 21\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 22\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 0\n },\n \"number\": 23\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 24\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 25\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 26\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 27\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 28\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 29\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 30\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 31\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 32\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 33\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 34\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 35\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 1\n },\n \"number\": 36\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 1\n },\n \"number\": 37\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 1\n },\n \"number\": 38\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 39\n },\n {\n \"left\": {\n \"type\": \"mine\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 40\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 2\n },\n \"number\": 41\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 2\n },\n \"number\": 42\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 2\n },\n \"number\": 43\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 2\n },\n \"number\": 44\n },\n {\n \"left\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 45\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"number\": 46\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"number\": 47\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 3\n },\n \"number\": 48\n }\n ]\n}\n","import type { Domino, Ground } from \"@core/domain/types/domino.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { DominoesRepository } from \"@core/portServerside/dominoesRepository.js\";\nimport dominoesJson from \"../datasources/dominoes.json\" assert { type: \"json\" };\n\nconst jsonDominoes = (): DominoesRepository => {\n const dominoes: Record<string, Domino[]> = {};\n\n for (const [key, value] of Object.entries(dominoesJson)) {\n const currentDominoes: Domino[] = [];\n value.forEach((domino) => {\n currentDominoes.push({\n left: {\n type: <Ground>domino.left.type,\n crowns: domino.left.crowns,\n },\n right: {\n type: <Ground>domino.right.type,\n crowns: domino.right.crowns,\n },\n number: domino.number,\n });\n });\n\n dominoes[key] = currentDominoes;\n }\n\n return {\n getForMode: (mode: GameMode) => {\n return dominoes[mode.name] || [];\n },\n };\n};\n\nexport default jsonDominoes;\n","[\n {\n \"name\": \"Classic\",\n \"description\": \"Original KingDomino rules\"\n }\n]","import type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport modesJson from \"../datasources/modes.json\" assert { type: \"json\" };\n\nconst jsonModes = (): ModeRepository => {\n const modes: GameMode[] = [];\n\n modesJson.forEach((mode) => {\n modes.push({\n name: mode.name,\n description: mode.description,\n });\n });\n\n return {\n getAvailables: () => {\n return modes;\n },\n };\n};\n\nexport default jsonModes;\n","{\n \"commun\": [\n {\n \"playersLimit\": 2,\n \"lordsPerPlayer\": 2,\n \"maxDominoes\": 24,\n \"dominoesPerTurn\": 4,\n \"maxTurns\": 6\n },\n {\n \"playersLimit\": 3,\n \"lordsPerPlayer\": 1,\n \"maxDominoes\": 36,\n \"dominoesPerTurn\": 3,\n \"maxTurns\": 12\n },\n {\n \"playersLimit\": 4,\n \"lordsPerPlayer\": 1,\n \"maxDominoes\": 48,\n \"dominoesPerTurn\": 4,\n \"maxTurns\": 12\n }\n ],\n \"extra\": [\n {\n \"name\": \"The middle Kingdom\",\n \"description\": \"Gain 10 additional points if your castle is in the middle of the kingdom.\",\n \"mode\": [{ \"name\": \"Classic\", \"description\": \"King Domino classic mode\" }]\n },\n {\n \"name\": \"Harmony\",\n \"description\": \"Gain 5 additional points if your kingdom is complete (no discarded dominoes).\",\n \"mode\": [{ \"name\": \"Classic\", \"description\": \"King Domino classic mode\" }]\n }\n ]\n}\n","import type { Rules } from \"@core/domain/types/rule.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport rulesJson from \"../datasources/rules.json\" assert { type: \"json\" };\n\nconst jsonRules = (): RuleRepository => {\n const rules: Rules = {\n basic: {},\n extraRules: [],\n };\n\n const commonRules = rulesJson.commun;\n const extraRules = rulesJson.extra;\n\n commonRules.forEach((rule) => {\n rules.basic[rule.playersLimit] = {\n lords: rule.lordsPerPlayer,\n maxDominoes: rule.maxDominoes,\n dominoesPerTurn: rule.dominoesPerTurn,\n maxTurns: rule.maxTurns,\n };\n });\n\n extraRules.forEach((rule) => {\n rules.extraRules.push({\n name: rule.name,\n description: rule.description,\n mode: rule.mode,\n });\n });\n\n return {\n getAll: () => {\n return rules;\n },\n getAllExtra: () => {\n return rules.extraRules;\n },\n };\n};\n\nexport default jsonRules;\n","import type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\n\nexport const shuffleMethod: ShuffleMethod = <T>(array: T[]) => {\n for (let i = array.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [array[i], array[j]] = [array[j] as T, array[i] as T];\n }\n return array;\n};\n","import type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { randomUUID } from \"crypto\";\n\nexport const uuidMethod: UuidMethod = () => {\n return randomUUID();\n};\n","export class InvalidStepError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"InvalidStepError\";\n }\n}\n\nexport class StepExecutionError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"StepExecutionError\";\n }\n}\n\nexport class ActionExecutionError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"ActionExecutionError\";\n }\n}\n\nexport class NotFoundError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"NotFoundError\";\n }\n}\n","import type { Result } from \"@utils/result.js\";\nimport type { Domino, RevealsDomino } from \"./domino.js\";\nimport type { Lord } from \"./lord.js\";\nimport type { GameMode } from \"./mode.js\";\nimport type { Player, PlayerActions } from \"./player.js\";\nimport type { SelectedRules } from \"./rule.js\";\nimport type { ObjectValues } from \"./utils.js\";\n\nexport type Game = {\n id: string;\n dominoes: Domino[];\n currentDominoes: RevealsDomino[];\n players: Player[];\n lords: Lord[];\n turn: number;\n nextAction: NextAction | NextStep;\n rules: SelectedRules;\n mode: GameMode;\n};\n\nexport const gameSteps = {\n addPlayers: \"addPlayers\",\n options: \"options\",\n start: \"start\",\n result: \"result\",\n} as const;\n\nexport type GameSteps = ObjectValues<typeof gameSteps>;\n\nexport type NextAction = {\n type: \"action\";\n nextLord: string;\n nextAction: PlayerActions;\n};\n\nexport type NextStep = {\n type: \"step\";\n step: GameSteps;\n};\n\nexport type GameWithNextAction = Game & { nextAction: NextAction };\nexport type GameWithNextStep = Game & { nextAction: NextStep };\nexport type GameState = GameWithNextAction | GameWithNextStep;\nexport type GameStateResult = Result<GameState>;\n\nexport const isGameWithNextAction = (\n game: GameWithNextAction | GameWithNextStep\n): game is GameWithNextAction => {\n return game.nextAction.type === \"action\";\n};\n\nexport const isGameWithNextStep = (\n game: GameWithNextAction | GameWithNextStep\n): game is GameWithNextStep => {\n return game.nextAction.type === \"step\";\n};\n\nexport type Score = {\n points: number;\n maxPropertiesSize: number;\n totalCrowns: number;\n};\n\nexport type ScoreResult = {\n playerId: string;\n playerName: string;\n details: Score;\n};\n\nexport type FinalResult = ScoreResult & {\n position: number;\n};\n\nexport type GameWithResults = Game & { result: FinalResult[] };\n","export type Result<T> = Ok<T> | Err;\n\nexport interface Ok<T> {\n readonly tag: \"Ok\";\n readonly value: T;\n}\n\nexport interface Err {\n readonly tag: \"Err\";\n readonly error: string;\n}\n\nexport const ok = <T>(value: T): Ok<T> => ({ tag: \"Ok\", value });\nexport const err = (error: string): Err => ({ tag: \"Err\", error });\n\nexport const isOk = <T>(result: Result<T>): result is Ok<T> =>\n result.tag === \"Ok\";\nexport const isErr = <T>(result: Result<T>): result is Err =>\n result.tag === \"Err\";\n\nexport const unwrap = <T>(result: Ok<T> | Err): T => {\n if (result.tag === \"Err\") {\n throw result.error;\n }\n return result.value;\n};\n","import type { AddExtraRulesCommand } from \"@application/commands/addExtraRulesCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextStep,\n type GameWithNextStep,\n} from \"@core/domain/types/game.js\";\nimport type { AddExtraRulesUseCase } from \"@core/useCases/addExtraRules.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype AddExtraRulesHandler = (command: AddExtraRulesCommand) => GameWithNextStep;\n\nexport const addExtraRulesHandler =\n (useCase: AddExtraRulesUseCase): AddExtraRulesHandler =>\n (command: AddExtraRulesCommand) => {\n const { game, extraRules } = command;\n\n if (!isGameWithNextStep(game)) {\n throw new InvalidStepError(\"Required game with nextAction type: 'step'\");\n }\n\n if (game.nextAction.step !== \"options\") {\n throw new InvalidStepError(\"Required game with options step\");\n }\n\n const result = useCase(game, extraRules);\n\n if (isErr(result)) {\n throw new StepExecutionError(result.error);\n }\n return result.value;\n };\n","import type { AddPlayersCommand } from \"@application/commands/addPlayersCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextStep,\n type GameWithNextStep,\n} from \"@core/domain/types/game.js\";\nimport type { AddPlayersUseCase } from \"@core/useCases/addPlayers.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype AddPlayersHandler = (command: AddPlayersCommand) => GameWithNextStep;\n\nexport const addPlayersHandler =\n (useCase: AddPlayersUseCase): AddPlayersHandler =>\n (command: AddPlayersCommand) => {\n const { game, players } = command;\n\n if (!isGameWithNextStep(game)) {\n throw new InvalidStepError(\"Required game with nextAction type: 'step'\");\n }\n\n if (game.nextAction.step !== \"addPlayers\") {\n throw new InvalidStepError(\"Required game with addPlayers step\");\n }\n\n const result = useCase(game, players);\n\n if (isErr(result)) {\n throw new StepExecutionError(result.error);\n }\n\n return result.value;\n };\n","import type { ChooseDominoCommand } from \"@application/commands/chooseDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextAction,\n type GameWithNextAction,\n} from \"@core/domain/types/game.js\";\nimport type { ChooseDominoUseCase } from \"@core/useCases/chooseDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype ChooseDominoHandler = (command: ChooseDominoCommand) => GameWithNextAction;\n\nexport const chooseDominoHandler =\n (useCase: ChooseDominoUseCase): ChooseDominoHandler =>\n (command: ChooseDominoCommand) => {\n const { game, lordId, dominoPick } = command;\n\n if (!isGameWithNextAction(game)) {\n throw new InvalidStepError(\n \"Required game with nextAction type: 'action'\"\n );\n }\n\n if (game.nextAction.nextAction !== \"pickDomino\") {\n throw new InvalidStepError(\"Required game with pickDomino action\");\n }\n\n const result = useCase(game, lordId, dominoPick);\n\n if (isErr(result)) {\n throw new ActionExecutionError(result.error);\n }\n return result.value;\n };\n","import { StepExecutionError } from \"@core/domain/errors/domainErrors.js\";\nimport type { GameWithNextStep } from \"@core/domain/types/game.js\";\nimport type { CreateGameUseCase } from \"@core/useCases/createGame.js\";\nimport type { CreateGameCommand } from \"@application/commands/createGameCommand.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype CreateGameHandler = (command: CreateGameCommand) => GameWithNextStep;\n\nexport const createGameHandler =\n (useCase: CreateGameUseCase): CreateGameHandler =>\n (command: CreateGameCommand) => {\n const result = useCase(command.mode);\n\n if (isErr(result)) {\n throw new StepExecutionError(result.error);\n }\n\n return result.value;\n };\n","import type { DiscardDominoCommand } from \"@application/commands/discardDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextAction,\n type GameState,\n} from \"@core/domain/types/game.js\";\nimport type { DiscardDominoUseCase } from \"@core/useCases/discardDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype DiscardDominoHandler = (command: DiscardDominoCommand) => GameState;\n\nexport const discardDominoHandler =\n (useCase: DiscardDominoUseCase): DiscardDominoHandler =>\n (command: DiscardDominoCommand) => {\n const { game, lordId } = command;\n\n if (!isGameWithNextAction(game)) {\n throw new InvalidStepError(\n \"Required game with nextAction type: 'action'\"\n );\n }\n\n if (game.nextAction.nextAction !== \"placeDomino\") {\n throw new InvalidStepError(\"Required game with placeDomino action\");\n }\n\n const result = useCase(game, lordId);\n\n if (isErr(result)) {\n throw new ActionExecutionError(result.error);\n }\n\n if (isGameWithNextAction(result.value)) {\n return result.value;\n }\n\n return result.value;\n };\n","import type { GetExtraRulesCommand } from \"@application/commands/getExtraRulesCommand.js\";\nimport { NotFoundError } from \"@core/domain/errors/domainErrors.js\";\nimport type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport type { GetExtraRulesUseCase } from \"@core/useCases/getExtraRules.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetExtraRulesHandler = (command: GetExtraRulesCommand) => ExtraRule[];\n\nexport const getExtraRulesHandler =\n (getExtraRulesUseCase: GetExtraRulesUseCase): GetExtraRulesHandler =>\n (command: GetExtraRulesCommand) => {\n const { mode, players } = command;\n const result = getExtraRulesUseCase(mode, players);\n\n if (isErr(result)) {\n throw new NotFoundError(result.error);\n }\n\n return result.value;\n };\n","import type { GetModesCommand } from \"@application/commands/getModesCommand.js\";\nimport { NotFoundError } from \"@core/domain/errors/domainErrors.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { GetModesUseCase } from \"@core/useCases/getModes.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetModesHandler = (command: GetModesCommand) => GameMode[];\n\nexport const getModesHandler =\n (getModeUseCase: GetModesUseCase): GetModesHandler =>\n (_command: GetModesCommand) => {\n const result = getModeUseCase();\n\n if (isErr(result)) {\n throw new NotFoundError(result.error);\n }\n\n return result.value;\n };\n","import type { GetResultCommand } from \"@application/commands/getResultCommand.js\";\nimport {\n InvalidStepError,\n NotFoundError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextStep,\n type GameWithResults,\n} from \"@core/domain/types/game.js\";\nimport type { GetResultUseCase } from \"@core/useCases/getResult.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetResultHandler = (command: GetResultCommand) => GameWithResults;\n\nexport const getResultHandler =\n (useCase: GetResultUseCase): GetResultHandler =>\n (command: GetResultCommand) => {\n const { game } = command;\n\n if (!isGameWithNextStep(game)) {\n throw new InvalidStepError(\"Required game with nextAction type: 'step'\");\n }\n\n if (game.nextAction.step !== \"result\") {\n throw new InvalidStepError(\"Required game with result step\");\n }\n\n const result = useCase(game);\n\n if (isErr(result)) {\n throw new NotFoundError(result.error);\n }\n\n return result.value;\n };\n","import type { PlaceDominoCommand } from \"@application/commands/placeDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextAction,\n type GameState,\n} from \"@core/domain/types/game.js\";\nimport type { PlaceDominoUseCase } from \"@core/useCases/placeDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype PlaceDominoHandler = (command: PlaceDominoCommand) => GameState;\n\nexport const placeDominoHandler =\n (useCase: PlaceDominoUseCase): PlaceDominoHandler =>\n (command: PlaceDominoCommand) => {\n const { game, lordId, position, orientation, rotation } = command;\n\n if (!isGameWithNextAction(game)) {\n throw new InvalidStepError(\n \"Required game with nextAction type: 'action'\"\n );\n }\n\n if (game.nextAction.nextAction !== \"placeDomino\") {\n throw new InvalidStepError(\"Required game with placeDomino step\");\n }\n\n const result = useCase(game, lordId, position, orientation, rotation);\n\n if (isErr(result)) {\n throw new ActionExecutionError(result.error);\n }\n\n if (isGameWithNextAction(result.value)) {\n return result.value;\n }\n\n return result.value;\n };\n","import type { StartGameCommand } from \"@application/commands/startGameCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextStep,\n type GameWithNextAction,\n} from \"@core/domain/types/game.js\";\nimport type { StartGameUseCase } from \"@core/useCases/startGame.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype StartGameHandler = (command: StartGameCommand) => GameWithNextAction;\n\nexport const startGameHandler =\n (useCase: StartGameUseCase): StartGameHandler =>\n (command: StartGameCommand) => {\n const { game } = command;\n\n if (!isGameWithNextStep(game)) {\n throw new InvalidStepError(\"Required game with nextAction type: 'step'\");\n }\n\n if (\n game.nextAction.step !== \"start\" &&\n game.nextAction.step !== \"options\"\n ) {\n throw new InvalidStepError(\n \"Required game with start step or options step\"\n );\n }\n\n const result = useCase(game);\n\n if (isErr(result)) {\n throw new StepExecutionError(result.error);\n }\n\n return result.value;\n };\n","import type { EmptyTile, Tile } from \"./domino.js\";\n\nexport type Position = {\n x: number; // cols\n y: number; // rows\n};\n\nexport type Orientation = \"vertical\" | \"horizontal\";\n\nexport type Rotation = 0 | 180;\n\nexport type Kingdom = (Tile | EmptyTile)[][];\n\nexport const GRIDSIZE = 9;\n","export const GROUND = [\n \"castle\",\n \"wheat\",\n \"forest\",\n \"sea\",\n \"plain\",\n \"swamp\",\n \"mine\",\n] as const;\n\nexport type Ground = (typeof GROUND)[number];\nexport type EmptyGround = \"empty\";\n\nexport type Crown = number;\n\nexport type Tile = {\n type: Ground;\n crowns: Crown;\n};\n\nexport type EmptyTile = {\n type: EmptyGround;\n crowns: 0;\n};\n\nexport type Domino = {\n left: Tile;\n right: Tile;\n number: number;\n};\n\nexport type RevealsDomino = {\n domino: Domino;\n picked: boolean;\n lordId: string | null;\n position: number;\n};\n","import type { Kingdom } from \"./kingdom.js\";\nimport type { ObjectValues } from \"./utils.js\";\n\nexport type Player = {\n id: string;\n name: string;\n kingdom: Kingdom;\n};\n\nexport type PlayerPayload = {\n name: string;\n};\n\nexport type PlayersPayload = PlayerPayload[];\n\nexport type Players = Player[];\n\nexport const playerActions = {\n placeDomino: \"placeDomino\",\n pickDomino: \"pickDomino\",\n pass: \"pass\",\n} as const;\n\nexport type PlayerActions = ObjectValues<typeof playerActions>;\n","import type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport { ok, err, type Result } from \"@utils/result.js\";\n\nexport const getAvailablesExtraRules = (\n extraRules: ExtraRule[],\n mode: string,\n numberOfPlayers: number\n): Result<ExtraRule[]> => {\n const availableExtraRules = extraRules.filter((rule) => {\n return (\n rule.mode.filter((m) => m.name === mode).length > 0 &&\n (!rule.playersLimit || rule.playersLimit === numberOfPlayers)\n );\n });\n\n if (availableExtraRules.length === 0) {\n return err(\"No extra rules found\");\n }\n\n return ok(availableExtraRules);\n};\n\nexport const toExtraRule = (\n rule: string,\n extraRules: ExtraRule[]\n): Result<ExtraRule> => {\n const foundRule = extraRules.find((r) => r.name === rule);\n\n if (!foundRule) {\n return err(`Rule not found: ${rule}`);\n }\n\n return ok(foundRule);\n};\n","import {\n gameSteps,\n type ExtraRule,\n type GameWithNextStep,\n type NextStep,\n} from \"@core/domain/types/index.js\";\nimport { isErr, ok, type Result } from \"@utils/result.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport { toExtraRule } from \"@core/domain/entities/rule.js\";\n\nexport type AddExtraRulesUseCase = (\n game: GameWithNextStep,\n rules: string[]\n) => Result<GameWithNextStep>;\n\nexport const addExtraRulesUseCase =\n (deps: { ruleRepository: RuleRepository }): AddExtraRulesUseCase =>\n (game, rules) => {\n const { ruleRepository } = deps;\n const availableExtraRules = ruleRepository.getAllExtra();\n\n const newExtraRules: ExtraRule[] = [];\n\n for (const rule of rules) {\n const result = toExtraRule(rule, availableExtraRules);\n\n if (isErr(result)) {\n return result;\n }\n\n newExtraRules.push(result.value);\n }\n\n const updatedRules = {\n basic: game.rules.basic,\n extra: newExtraRules,\n };\n\n const next: NextStep = {\n type: \"step\",\n step: gameSteps.start,\n };\n\n const updatedGame: GameWithNextStep = {\n ...game,\n rules: updatedRules,\n nextAction: next,\n };\n\n return ok(updatedGame);\n };\n","import {\n GROUND,\n type Crown,\n type EmptyGround,\n type EmptyTile,\n type Ground,\n type Tile,\n} from \"@core/domain/types/domino.js\";\n\nconst isGround = (ground: any): ground is Ground => {\n return GROUND.includes(ground);\n};\n\nexport const createTile = (\n ground: Ground | EmptyGround,\n crowns: Crown = 0\n): Tile | EmptyTile => {\n if (isGround(ground)) {\n return { type: ground, crowns } as Tile;\n }\n return { type: ground, crowns: 0 } as EmptyTile;\n};\n","import {\n GRIDSIZE,\n type Domino,\n type EmptyTile,\n type Kingdom,\n type Orientation,\n type Position,\n type Rotation,\n type Tile,\n} from \"@core/domain/types/index.js\";\nimport { err, isErr, isOk, ok, type Result } from \"@utils/result.js\";\nimport { createTile } from \"./domino.js\";\n\nexport const createEmptyKingdom = (): Kingdom => {\n const emptyTile = createTile(\"empty\");\n const grid = Array.from({ length: GRIDSIZE }, () =>\n Array.from({ length: GRIDSIZE }, () => emptyTile)\n );\n\n return grid;\n};\n\nexport const placeCastle = (kingdom: Kingdom): Kingdom => {\n const castle = createTile(\"castle\");\n const newKingdom = deepCopyKingdom(kingdom);\n newKingdom[4]![4] = castle;\n return newKingdom;\n};\n\nexport const placeTile = (\n kingdom: Kingdom,\n position: Position,\n tile: Tile\n): Kingdom => {\n const newKingdom = deepCopyKingdom(kingdom);\n newKingdom[position.y]![position.x] = tile;\n return newKingdom;\n};\n\nexport const getTile = (\n kingdom: Kingdom,\n position: Position\n): Result<Tile | EmptyTile> => {\n const tile = kingdom[position.y]?.[position.x];\n if (!tile) {\n return err(\"Invalid placement (not fit into the grid)\");\n }\n return ok(tile);\n};\n\nexport const calculateDominoPosition = (\n position: Position,\n orientation: Orientation,\n rotation: Rotation,\n domino: Domino\n): [{ tile: Tile; position: Position }, { tile: Tile; position: Position }] => {\n let firstTile: {\n tile: Tile;\n position: Position;\n };\n let secondTile: {\n tile: Tile;\n position: Position;\n };\n\n if (orientation === \"horizontal\") {\n if (rotation === 0) {\n firstTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.right,\n position: {\n x: position.x + 1,\n y: position.y,\n },\n };\n } else {\n firstTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.left,\n position: {\n x: position.x + 1,\n y: position.y,\n },\n };\n }\n } else {\n if (rotation === 0) {\n firstTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y + 1,\n },\n };\n } else {\n firstTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y + 1,\n },\n };\n }\n }\n\n return [firstTile, secondTile];\n};\n\nexport const placeDomino = (\n kingdom: Kingdom,\n position: Position,\n orientation: Orientation,\n rotation: Rotation,\n domino: Domino\n): Result<Kingdom> => {\n const [firstTile, secondTile] = calculateDominoPosition(\n position,\n orientation,\n rotation,\n domino\n );\n\n const isFreePlaceResult = isFreePlace(\n kingdom,\n firstTile.position,\n secondTile.position\n );\n if (isErr(isFreePlaceResult)) {\n return isFreePlaceResult;\n }\n\n const adjacentTiles = isAdjacent(\n kingdom,\n firstTile.position,\n secondTile.position\n );\n\n if (adjacentTiles.length === 0) {\n return err(\"Invalid placement (not adjacent)\");\n }\n\n const hasValidAdjacentTiles = hasValidAdjacent(adjacentTiles, [\n firstTile.tile,\n secondTile.tile,\n ]);\n\n if (!hasValidAdjacentTiles) {\n return err(\"Invalid placement (not valid adjacent)\");\n }\n\n return ok(placeTiles(kingdom, [firstTile, secondTile]));\n};\n\nconst placeTiles = (\n kingdom: Kingdom,\n tiles: { tile: Tile; position: Position }[]\n) => {\n let newKingdom = deepCopyKingdom(kingdom);\n for (const { tile, position } of tiles) {\n newKingdom = placeTile(newKingdom, position, tile);\n }\n return newKingdom;\n};\n\nconst isFreePlace = (\n kingdom: Kingdom,\n firstPosition: Position,\n secondPosition: Position\n): Result<boolean> => {\n const firstTile = getTile(kingdom, firstPosition);\n const secondTile = getTile(kingdom, secondPosition);\n\n if (isErr(firstTile)) {\n return firstTile;\n }\n\n if (isErr(secondTile)) {\n return secondTile;\n }\n\n if (firstTile.value.type !== \"empty\" || secondTile.value.type !== \"empty\") {\n return err(\"Invalid placement (not empty)\");\n }\n\n return ok(true);\n};\n\nconst isAdjacent = (\n kingdom: Kingdom,\n firstPosition: Position,\n secondPosition: Position\n): Tile[] => {\n const xFirstPosition = firstPosition.x;\n const yFirstPosition = firstPosition.y;\n const xSecondPosition = secondPosition.x;\n const ySecondPosition = secondPosition.y;\n\n const adjacentTiles: Tile[] = [];\n const adjacentTilesKeys = [\n { x: xFirstPosition - 1, y: yFirstPosition },\n { x: xFirstPosition, y: yFirstPosition - 1 },\n { x: xFirstPosition + 1, y: yFirstPosition },\n { x: xFirstPosition, y: yFirstPosition + 1 },\n { x: xSecondPosition - 1, y: ySecondPosition },\n { x: xSecondPosition, y: ySecondPosition - 1 },\n { x: xSecondPosition + 1, y: ySecondPosition },\n { x: xSecondPosition, y: ySecondPosition + 1 },\n ];\n\n // Remove firstPosition and secondPosition from adjacentTilesKeys\n adjacentTilesKeys.splice(\n adjacentTilesKeys.findIndex((pos) => {\n return pos.x === xFirstPosition && pos.y === yFirstPosition;\n }),\n 1\n );\n\n adjacentTilesKeys.splice(\n adjacentTilesKeys.findIndex((pos) => {\n return pos.x === xSecondPosition && pos.y === ySecondPosition;\n }),\n 1\n );\n\n adjacentTilesKeys.forEach((key) => {\n const tile = getTile(kingdom, key);\n if (isOk(tile)) {\n if (tile.value.type !== \"empty\") {\n adjacentTiles.push(tile.value);\n }\n }\n });\n\n return adjacentTiles;\n};\n\nconst hasValidAdjacent = (\n adjacentTiles: (Tile | EmptyTile)[],\n tiles: Tile[]\n): boolean => {\n return adjacentTiles.some((adjacentTile) => {\n return tiles.some((tile) => {\n return tile.type === adjacentTile.type || adjacentTile.type === \"castle\";\n });\n });\n};\n\nexport const checkCastleIsInMiddle = (kingdom: Kingdom): boolean => {\n // Find index of castle\n const castlePosition = kingdom\n .map((row) => row.findIndex((tile) => tile.type === \"castle\"))\n .find((index) => index !== -1);\n\n // Count how many tiles not empty are on the left of the castle\n const leftTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(0, castlePosition)\n : [];\n const leftTilesCount = leftTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n // Count how many tiles not empty are on the right of the castle\n const rightTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(castlePosition + 1)\n : [];\n const rightTilesCount = rightTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n // Count how many tiles not empty are on the top of the castle\n const topTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(0, castlePosition)\n : [];\n const topTilesCount = topTiles.filter((tile) => tile.type !== \"empty\").length;\n\n // Count how many tiles not empty are on the bottom of the castle\n const bottomTiles =\n castlePosition != undefined\n ? kingdom[castlePosition]!.slice(castlePosition + 1)\n : [];\n const bottomTilesCount = bottomTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n return (\n leftTilesCount === rightTilesCount &&\n topTilesCount === bottomTilesCount &&\n leftTilesCount === topTilesCount\n );\n};\n\nexport const countDominoes = (kingdom: Kingdom): number => {\n const notEmpties = kingdom.flat().filter((tile) => tile.type !== \"empty\");\n const totalDominoes = (notEmpties.length - 1) / 2; // -1 because the castle is not a domino\n return totalDominoes;\n};\n\nconst deepCopyKingdom = (kingdom: Kingdom): Kingdom => {\n return kingdom.map((line) => line.map((tile) => ({ ...tile })));\n};\n","import { type Result, err, ok, isErr } from \"@utils/result.js\";\nimport type { Player } from \"@core/domain/types/player.js\";\nimport type { Kingdom } from \"@core/domain/types/kingdom.js\";\n\nconst MINPLAYERSNAMELENGTH = 3;\n\nexport const validatePlayer = (name: string): Result<string> => {\n if (!name || name.trim().length < MINPLAYERSNAMELENGTH) {\n return err(`Invalid player name: ${name}`);\n }\n\n return ok(name);\n};\n\nexport const createPlayer = (\n playerName: string,\n id: string,\n kingdom: Kingdom\n): Result<Player> => {\n const name = validatePlayer(playerName);\n\n if (isErr(name)) {\n return name;\n }\n\n return ok({\n name: name.value,\n id,\n kingdom,\n });\n};\n","import {\n createEmptyKingdom,\n placeCastle,\n} from \"@core/domain/entities/kingdom.js\";\nimport { createPlayer } from \"@core/domain/entities/player.js\";\nimport type {\n GameWithNextStep,\n NextStep,\n Players,\n} from \"@core/domain/types/index.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { err, isErr, ok, type Result } from \"@utils/result.js\";\n\nexport type AddPlayersUseCase = (\n game: GameWithNextStep,\n players: string[]\n) => Result<GameWithNextStep>;\n\nexport const addPlayersUseCase =\n (deps: {\n uuidMethod: UuidMethod;\n shuffleMethod: ShuffleMethod;\n ruleRepository: RuleRepository;\n }): AddPlayersUseCase =>\n (game, players) => {\n const { uuidMethod, shuffleMethod, ruleRepository } = deps;\n\n if (!players || players.length < 2 || players.length > 4) {\n return err(\"Invalid number of players\");\n }\n\n const newPlayers: Players = [];\n\n for (const player of players) {\n let kingdom = createEmptyKingdom();\n kingdom = placeCastle(kingdom);\n let id = uuidMethod();\n const newPlayer = createPlayer(player, id, kingdom);\n\n if (isErr(newPlayer)) {\n return newPlayer;\n }\n\n newPlayers.push(newPlayer.value);\n }\n\n // set rules\n const rules = ruleRepository.getAll();\n const basicRules = rules.basic[newPlayers.length];\n\n if (!basicRules) {\n return err(\"No base rules found\");\n }\n\n // updateDominoes\n const dominoes = game.dominoes;\n const { maxDominoes } = basicRules;\n const shuffledDominoes = shuffleMethod(dominoes);\n const splicedDominoes = shuffledDominoes.slice(0, maxDominoes);\n const next: NextStep = {\n type: \"step\",\n step: \"options\",\n };\n\n const updatedGame: GameWithNextStep = {\n ...game,\n players: newPlayers,\n dominoes: splicedDominoes,\n rules: {\n ...game.rules,\n basic: basicRules,\n },\n nextAction: next,\n };\n\n return ok(updatedGame);\n };\n","import type { NextAction } from \"@core/domain/types/game.js\";\nimport type { Lord } from \"@core/domain/types/lord.js\";\nimport { playerActions } from \"@core/domain/types/player.js\";\n\nexport const createLord = (id: string, playerId: string): Lord => {\n return {\n id,\n playerId,\n turnEnded: false,\n hasPick: false,\n hasPlace: true,\n };\n};\n\nconst hasPick = (lord: Lord): boolean => lord.hasPick;\nconst hasPlace = (lord: Lord): boolean => lord.hasPlace;\nconst hasTurnEnded = (lord: Lord): boolean => lord.turnEnded;\n\nexport const canPass = (lord: Lord): boolean => {\n return !hasPick(lord) && !hasPlace(lord) && !hasTurnEnded(lord);\n};\n\nexport const canPick = (lord: Lord): boolean => {\n return !hasPick(lord) && hasPlace(lord) && !hasTurnEnded(lord);\n};\n\nexport const canPlaceAndDominoPickedIsDefined = (\n lord: Lord\n): lord is Required<Lord & Pick<Lord, \"dominoPicked\">> => {\n return (\n !hasPick(lord) &&\n !hasPlace(lord) &&\n !hasTurnEnded(lord) &&\n lord.dominoPicked !== undefined\n );\n};\n\nexport const updateLordOrder = (lords: Lord[]): Lord[] => {\n return lords.sort((a, b) => {\n return a.dominoPicked!.number - b.dominoPicked!.number;\n });\n};\n\nexport const resetLordsActions = (lord: Lord[]): Lord[] => {\n const lordsCopy = [...lord];\n for (const lord of lordsCopy) {\n lord.turnEnded = false;\n lord.hasPick = false;\n lord.hasPlace = false;\n }\n\n return lordsCopy;\n};\n\nexport const nextLordWithAction = (lords: Lord[]): NextAction => {\n const nextLord = findNextLord(lords);\n\n return {\n type: \"action\",\n nextLord: nextLord.id,\n nextAction: hasPlace(nextLord)\n ? playerActions.pickDomino\n : playerActions.placeDomino,\n };\n};\n\nconst findNextLord = (lords: Lord[]): Lord => {\n const lord = lords.find((lord) => !hasTurnEnded(lord));\n if (!lord) {\n return lords[0]!;\n }\n return lord;\n};\n\nexport const allLordsHavePlayed = (lords: Lord[]) => {\n return lords.every((lord) => lord.turnEnded);\n};\n","import {\n allLordsHavePlayed,\n canPick,\n nextLordWithAction,\n resetLordsActions,\n updateLordOrder,\n} from \"@core/domain/entities/lord.js\";\nimport type { GameWithNextAction } from \"@core/domain/types/game.js\";\nimport { err, ok, type Result } from \"@utils/result.js\";\n\nexport type ChooseDominoUseCase = (\n game: GameWithNextAction,\n lordId: string,\n dominoPick: number\n) => Result<GameWithNextAction>;\n\nexport const chooseDominoUseCase: ChooseDominoUseCase = (\n game,\n lordId,\n dominoPick\n) => {\n const currentLord = game.lords.find(\n (lord) => lord.id === game.nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPick(currentLord)) {\n return err(\"Lord can't pick\");\n }\n\n // Check if dominoPick is valid choice\n const selectedDomino = game.currentDominoes.find(\n (domino) => domino.domino.number === dominoPick\n );\n\n if (!selectedDomino) {\n return err(\"Domino not found\");\n }\n\n if (selectedDomino.picked) {\n return err(\"Domino already picked\");\n }\n\n // update currentDominoes\n const updatedCurrentDominoes = game.currentDominoes.map((domino) => {\n if (domino.domino.number === dominoPick) {\n domino.picked = true;\n domino.lordId = currentLord.id;\n }\n return domino;\n });\n\n // update lords\n const updatedLords = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n lord.hasPick = true;\n lord.turnEnded = true;\n lord.dominoPicked = selectedDomino.domino;\n }\n return lord;\n });\n\n const turnEnded = allLordsHavePlayed(updatedLords);\n\n if (turnEnded) {\n const lords = resetLordsActions(updateLordOrder(updatedLords));\n const updatedTurn = game.turn + 1;\n const next = nextLordWithAction(lords);\n const dominoesCopy = [...game.dominoes];\n const dominoesDrawn = dominoesCopy.splice(\n 0,\n game.rules.basic.dominoesPerTurn\n );\n dominoesDrawn.sort((a, b) => a.number - b.number);\n const updatedCurrentDominoes = dominoesDrawn.map((domino, index) => {\n return {\n domino,\n picked: false,\n lordId: null,\n position: index + 1,\n };\n });\n\n return ok({\n ...game,\n currentDominoes: updatedCurrentDominoes,\n dominoes: dominoesCopy,\n lords,\n turn: updatedTurn,\n nextAction: next,\n });\n }\n\n const next = nextLordWithAction(updatedLords);\n\n // update state\n const updatedState = {\n ...game,\n currentDominoes: updatedCurrentDominoes,\n lords: updatedLords,\n nextAction: next,\n };\n\n return ok(updatedState);\n};\n","import {\n gameSteps,\n type Domino,\n type GameMode,\n type GameWithNextStep,\n} from \"@core/domain/types/index.js\";\n\nexport const create = (payload: {\n id: string;\n mode: GameMode;\n dominoes: Domino[];\n}): GameWithNextStep => {\n const { id, mode, dominoes } = payload;\n return {\n id,\n dominoes,\n currentDominoes: [],\n players: [],\n lords: [],\n turn: 0,\n nextAction: {\n type: \"step\",\n step: gameSteps.addPlayers,\n },\n rules: {\n basic: {\n lords: 0,\n maxDominoes: 0,\n dominoesPerTurn: 0,\n maxTurns: 0,\n },\n extra: [],\n },\n mode,\n };\n};\n","import { err, ok, type Result } from \"@utils/result.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\n\nconst findMode = (\n mode: string,\n availableMode: GameMode[]\n): GameMode | undefined => {\n return availableMode.find((m) => m.name === mode);\n};\n\nexport const createMode = (\n mode: string,\n availableMode: GameMode[]\n): Result<GameMode> => {\n const foundMode = findMode(mode, availableMode);\n if (foundMode) {\n return ok(foundMode);\n }\n\n return err(`Invalid mode: ${mode}`);\n};\n","import { create } from \"@core/domain/entities/game.js\";\nimport { createMode } from \"@core/domain/entities/mode.js\";\nimport type { GameWithNextStep } from \"@core/domain/types/game.js\";\nimport type { DominoesRepository } from \"@core/portServerside/dominoesRepository.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { err, isErr, ok, type Result } from \"@utils/result.js\";\n\nexport type CreateGameUseCase = (mode: string) => Result<GameWithNextStep>;\n\nexport const createGameUseCase =\n (deps: {\n modeRepository: ModeRepository;\n dominoesRepository: DominoesRepository;\n uuidMethod: UuidMethod;\n }): CreateGameUseCase =>\n (mode) => {\n const { modeRepository, dominoesRepository, uuidMethod } = deps;\n const id = uuidMethod();\n const availableMode = modeRepository.getAvailables();\n const newMode = createMode(mode, availableMode);\n\n if (isErr(newMode)) {\n return newMode;\n }\n\n const dominoes = dominoesRepository.getForMode(newMode.value);\n\n if (!dominoes || dominoes.length === 0) {\n return err(`No dominoes found for mode ${newMode.value.name}`);\n }\n\n const payload = {\n id,\n mode: newMode.value,\n dominoes,\n };\n\n const newGame = create(payload);\n\n return ok(newGame);\n };\n","import {\n allLordsHavePlayed,\n canPass,\n nextLordWithAction,\n} from \"@core/domain/entities/lord.js\";\nimport {\n gameSteps,\n type GameState,\n type GameStateResult,\n type GameWithNextAction,\n type NextAction,\n type NextStep,\n} from \"@core/domain/types/game.js\";\nimport { err, ok } from \"@utils/result.js\";\n\nexport type DiscardDominoUseCase = (\n game: GameWithNextAction,\n lordId: string\n) => GameStateResult;\n\nexport const discardDominoUseCase: DiscardDominoUseCase = (game, lordId) => {\n const nextAction = game.nextAction;\n\n const currentLord = game.lords.find(\n (lord) => lord.id === nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPass(currentLord)) {\n return err(\"Lord can't pass\");\n }\n\n const maxTurns = game.rules.basic.maxTurns;\n const currentTurn = game.turn;\n const isLastTurn = currentTurn === maxTurns;\n\n const updatedLord = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n if (isLastTurn) {\n return {\n ...lord,\n turnEnded: true,\n hasPlace: true,\n };\n }\n\n return {\n ...lord,\n hasPlace: true,\n };\n }\n return lord;\n });\n\n let updatedGame: GameState;\n\n const resultStep: NextStep = {\n type: \"step\",\n step: gameSteps.result,\n };\n\n if (isLastTurn && allLordsHavePlayed(updatedLord)) {\n updatedGame = {\n ...game,\n lords: updatedLord,\n nextAction: resultStep,\n };\n } else {\n updatedGame = {\n ...game,\n lords: updatedLord,\n nextAction: <NextAction>nextLordWithAction(updatedLord),\n };\n }\n\n return ok(updatedGame);\n};\n","import { getAvailablesExtraRules } from \"@core/domain/entities/rule.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport { err, type Result } from \"@utils/result.js\";\n\nexport type GetExtraRulesUseCase = (\n mode: GameMode[\"name\"],\n players: number\n) => Result<ExtraRule[]>;\n\nexport const getExtraRulesUseCase =\n (deps: { ruleRepository: RuleRepository }): GetExtraRulesUseCase =>\n (mode: GameMode[\"name\"], players: number): Result<ExtraRule[]> => {\n const { ruleRepository } = deps;\n\n const allExtraRules = ruleRepository.getAllExtra();\n\n if (!allExtraRules) {\n return err(\"No rules found\");\n }\n\n return getAvailablesExtraRules(allExtraRules, mode, players);\n };\n","import type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\nexport type GetModesUseCase = () => Result<GameMode[]>;\n\nexport const getModesUseCase =\n (deps: { modeRepository: ModeRepository }): GetModesUseCase =>\n (): Result<GameMode[]> => {\n const { modeRepository } = deps;\n return ok(modeRepository.getAvailables());\n };\n","import {\n checkCastleIsInMiddle,\n countDominoes,\n} from \"@core/domain/entities/kingdom.js\";\nimport type {\n FinalResult,\n GameWithNextStep,\n GameWithResults,\n ScoreResult,\n} from \"@core/domain/types/index.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\ntype Property = {\n type: string;\n crowns: number;\n size: number;\n tiles: number[][];\n};\n\nexport type GetResultUseCase = (\n game: GameWithNextStep\n) => Result<GameWithResults>;\n\nexport const getResultUseCase: GetResultUseCase = (game) => {\n const { players, rules } = game;\n const { basic, extra } = rules;\n const scores: ScoreResult[] = players.map((player) => {\n const { kingdom } = player;\n const visited: boolean[][] = kingdom.map((row) => row.map(() => false));\n const properties: Property[] = [];\n\n const directions = [\n [-1, 0],\n [1, 0],\n [0, -1],\n [0, 1],\n ]; // Up, Down, Left, Right\n\n const markZone = (\n x: number,\n y: number,\n type: string,\n crowns: number\n ): void => {\n if (\n x < 0 ||\n y < 0 ||\n x >= kingdom[0]!.length ||\n y >= kingdom.length ||\n visited[y]![x] ||\n kingdom[y]![x]!.type !== type ||\n kingdom[y]![x]!.type === \"empty\" ||\n kingdom[y]![x]!.type === \"castle\"\n ) {\n return;\n }\n\n visited[y]![x] = true;\n const currentZone = properties.find(\n (property) =>\n property.type === type &&\n property.tiles.some(([tx, ty]) => {\n for (let [dx, dy] of directions) {\n if (\n (tx as number) + (dx as number) === x &&\n (ty as number) + (dy as number) === y\n ) {\n return true;\n }\n }\n return false;\n })\n );\n\n if (currentZone) {\n currentZone.size += 1;\n currentZone.tiles.push([x, y]);\n currentZone.crowns += crowns;\n } else {\n properties.push({\n type,\n crowns,\n size: 1,\n tiles: [[x, y]],\n });\n }\n\n directions.forEach(([dx, dy]) => {\n const nx = x + (dx as number);\n const ny = y + (dy as number);\n if (\n nx >= 0 &&\n ny >= 0 &&\n nx < kingdom[0]!.length &&\n ny < kingdom.length &&\n kingdom[ny]![nx]!.type === type\n ) {\n markZone(nx, ny, kingdom[ny]![nx]!.type, kingdom[ny]![nx]!.crowns);\n }\n });\n };\n\n kingdom.forEach((row, y) => {\n row.forEach((tile, x) => {\n if (!visited[y]![x]) {\n markZone(x, y, tile.type, tile.crowns);\n }\n });\n });\n\n if (properties.length === 0) {\n return {\n playerId: player.id,\n playerName: player.name,\n details: {\n points: 0,\n maxPropertiesSize: 0,\n totalCrowns: 0,\n },\n };\n }\n\n let points = properties.reduce(\n (score, property) => score + property.crowns * property.size,\n 0\n );\n const maxPropertiesSize = Math.max(\n ...properties.map((property) => property.size ?? 0)\n );\n\n const totalCrowns = properties.reduce(\n (total, property) => total + property.crowns,\n 0\n );\n\n if (extra.length > 0) {\n extra.forEach((extraRule) => {\n if (extraRule.name === \"The middle Kingdom\") {\n const castleIsInMiddle = checkCastleIsInMiddle(kingdom);\n if (castleIsInMiddle) {\n points += 10;\n }\n }\n\n if (extraRule.name === \"Harmony\") {\n const totalDominoes = countDominoes(kingdom);\n const dominoLimit = basic.maxDominoes;\n const totalPlayers = players.length;\n const dominoesPerPlayer = dominoLimit / totalPlayers;\n if (totalDominoes === dominoesPerPlayer) {\n points += 5;\n }\n }\n });\n }\n\n return {\n playerId: player.id,\n playerName: player.name,\n details: {\n points,\n maxPropertiesSize,\n totalCrowns,\n },\n };\n });\n\n // 1 order players by score, then by maxPropertiesSize, then by totalCrowns all descending\n scores.sort((a, b) => {\n if (a.details.points !== b.details.points) {\n return b.details.points - a.details.points;\n }\n if (a.details.maxPropertiesSize !== b.details.maxPropertiesSize) {\n return b.details.maxPropertiesSize - a.details.maxPropertiesSize;\n }\n return b.details.totalCrowns - a.details.totalCrowns;\n });\n\n const result: FinalResult[] = [];\n\n let isTie = false;\n result.push({\n playerId: scores[0]!.playerId,\n playerName: scores[0]!.playerName,\n details: scores[0]!.details,\n position: 1,\n });\n\n for (let i = 1; i < scores.length; i++) {\n const currentScore = scores[i];\n const previousScore = scores[i - 1];\n if (\n previousScore &&\n currentScore &&\n currentScore.details.points === previousScore.details.points &&\n currentScore.details.maxPropertiesSize ===\n previousScore.details.maxPropertiesSize &&\n currentScore.details.totalCrowns === previousScore.details.totalCrowns\n ) {\n isTie = true;\n }\n\n if (isTie) {\n result.push({\n ...currentScore!,\n position: result[i - 1]!.position,\n });\n } else {\n result.push({\n ...currentScore!,\n position: i + 1,\n });\n }\n\n isTie = false;\n }\n\n return ok({\n ...game,\n result: result,\n });\n};\n","import { err, isErr, ok } from \"@utils/result.js\";\nimport {\n gameSteps,\n type GameState,\n type GameStateResult,\n type GameWithNextAction,\n type NextAction,\n type NextStep,\n} from \"@core/domain/types/game.js\";\nimport {\n allLordsHavePlayed,\n canPlaceAndDominoPickedIsDefined,\n nextLordWithAction,\n} from \"@core/domain/entities/lord.js\";\nimport { placeDomino } from \"@core/domain/entities/kingdom.js\";\nimport type {\n Orientation,\n Position,\n Rotation,\n} from \"@core/domain/types/kingdom.js\";\n\nexport type PlaceDominoUseCase = (\n game: GameWithNextAction,\n lordId: string,\n position: Position,\n orientation: Orientation,\n rotation: Rotation\n) => GameStateResult;\n\nexport const placeDominoUseCase: PlaceDominoUseCase = (\n game,\n lordId,\n position,\n orientation,\n rotation\n) => {\n const nextAction = game.nextAction;\n\n const currentLord = game.lords.find(\n (lord) => lord.id === nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPlaceAndDominoPickedIsDefined(currentLord)) {\n return err(\"Lord can't place\");\n }\n\n const domino = currentLord.dominoPicked;\n\n const currentPlayer = game.players.find(\n (player) => player.id === currentLord.playerId\n );\n\n if (!currentPlayer) {\n return err(\"Player not found\");\n }\n\n const updatedKingdom = placeDomino(\n currentPlayer.kingdom,\n position,\n orientation,\n rotation,\n domino\n );\n\n if (isErr(updatedKingdom)) {\n return updatedKingdom;\n }\n\n const updatedPlayers = game.players.map((player) => {\n if (player.id === currentPlayer.id) {\n player.kingdom = updatedKingdom.value;\n }\n return player;\n });\n\n const maxTurns = game.rules.basic.maxTurns;\n const currentTurn = game.turn;\n const isLastTurn = currentTurn === maxTurns;\n\n const updatedLords = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n if (isLastTurn) {\n return {\n ...lord,\n turnEnded: true,\n hasPlace: true,\n };\n }\n return {\n ...lord,\n hasPlace: true,\n };\n }\n return lord;\n });\n\n let updatedGame: GameState;\n\n const resultStep: NextStep = {\n type: \"step\",\n step: gameSteps.result,\n };\n\n if (isLastTurn && allLordsHavePlayed(updatedLords)) {\n updatedGame = {\n ...game,\n lords: updatedLords,\n nextAction: resultStep,\n players: updatedPlayers,\n };\n } else {\n updatedGame = {\n ...game,\n lords: updatedLords,\n nextAction: <NextAction>nextLordWithAction(updatedLords),\n players: updatedPlayers,\n };\n }\n\n return ok(updatedGame);\n};\n","import { createLord } from \"@core/domain/entities/lord\";\nimport type {\n GameWithNextAction,\n GameWithNextStep,\n NextAction,\n} from \"@core/domain/types/game.js\";\nimport type { Lord } from \"@core/domain/types/lord.js\";\nimport { playerActions } from \"@core/domain/types/player.js\";\nimport type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\nexport type StartGameUseCase = (\n game: GameWithNextStep\n) => Result<GameWithNextAction>;\n\nexport const startGameUseCase =\n (deps: {\n uuidMethod: UuidMethod;\n shuffleMethod: ShuffleMethod;\n }): StartGameUseCase =>\n (game) => {\n const { uuidMethod, shuffleMethod } = deps;\n const {\n rules: {\n basic: { lords: maxLords, dominoesPerTurn },\n },\n players,\n dominoes,\n } = game;\n\n const numberOfPlayers = players.length;\n\n const newLords: Lord[] = [];\n\n for (let i = 0; i < numberOfPlayers; i++) {\n for (let j = 0; j < maxLords; j++) {\n const lord = createLord(uuidMethod(), players[i]!.id);\n newLords.push(lord);\n }\n }\n\n const shuffledLords = shuffleMethod(newLords);\n const dominoesCopy = [...dominoes];\n const dominoesDrawn = dominoesCopy.splice(0, dominoesPerTurn);\n dominoesDrawn.sort((a, b) => a.number - b.number);\n const nextAction: NextAction = {\n type: \"action\",\n nextLord: shuffledLords[0]!.id,\n nextAction: playerActions.pickDomino,\n };\n\n const newState: GameWithNextAction = {\n ...game,\n lords: shuffledLords,\n nextAction,\n dominoes: dominoesCopy,\n currentDominoes: dominoesDrawn.map((domino, index) => {\n return {\n domino,\n picked: false,\n lordId: null,\n position: index + 1,\n };\n }),\n };\n\n return ok(newState);\n };\n","import jsonDominoes from \"@adapter/jsonDominoes.js\";\nimport jsonModes from \"@adapter/jsonModes.js\";\nimport jsonRules from \"@adapter/jsonRules.js\";\nimport { shuffleMethod } from \"@adapter/shuffle.js\";\nimport { uuidMethod } from \"@adapter/uuid.js\";\nimport { addExtraRulesHandler } from \"@application/handlers/addExtraRulesHandler.js\";\nimport { addPlayersHandler } from \"@application/handlers/addPlayersHandler.js\";\nimport { chooseDominoHandler } from \"@application/handlers/chooseDominoHandler.js\";\nimport { createGameHandler } from \"@application/handlers/createGameHandler.js\";\nimport { discardDominoHandler } from \"@application/handlers/discardDominoHandler.js\";\nimport { getExtraRulesHandler } from \"@application/handlers/getExtraRulesHandler.js\";\nimport { getModesHandler } from \"@application/handlers/getModesHandler.js\";\nimport { getResultHandler } from \"@application/handlers/getResultHandler.js\";\nimport { placeDominoHandler } from \"@application/handlers/placeDominoHandler.js\";\nimport { startGameHandler } from \"@application/handlers/startGameHandler.js\";\nimport type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { addExtraRulesUseCase } from \"@core/useCases/addExtraRules.js\";\nimport { addPlayersUseCase } from \"@core/useCases/addPlayers.js\";\nimport { chooseDominoUseCase } from \"@core/useCases/chooseDomino.js\";\nimport { createGameUseCase } from \"@core/useCases/createGame.js\";\nimport { discardDominoUseCase } from \"@core/useCases/discardDomino.js\";\nimport { getExtraRulesUseCase } from \"@core/useCases/getExtraRules.js\";\nimport { getModesUseCase } from \"@core/useCases/getModes.js\";\nimport { getResultUseCase } from \"@core/useCases/getResult.js\";\nimport { placeDominoUseCase } from \"@core/useCases/placeDomino.js\";\nimport { startGameUseCase } from \"@core/useCases/startGame.js\";\n\nexport type EngineConfig = {\n uuidMethod?: UuidMethod;\n shuffleMethod?: ShuffleMethod;\n};\n\nexport const configureEngine = (config: Partial<EngineConfig>) => {\n const modeRepository = jsonModes();\n const dominoesRepository = jsonDominoes();\n const ruleRepository = jsonRules();\n const uuid = config.uuidMethod || uuidMethod;\n const shuffle = config.shuffleMethod || shuffleMethod;\n\n return {\n createGameHandler: createGameHandler(\n createGameUseCase({\n modeRepository,\n dominoesRepository,\n uuidMethod: uuid,\n })\n ),\n getModesHandler: getModesHandler(getModesUseCase({ modeRepository })),\n getExtraRulesHandler: getExtraRulesHandler(\n getExtraRulesUseCase({ ruleRepository })\n ),\n addPlayersHandler: addPlayersHandler(\n addPlayersUseCase({\n uuidMethod: uuid,\n shuffleMethod: shuffle,\n ruleRepository,\n })\n ),\n addExtraRulesHandler: addExtraRulesHandler(\n addExtraRulesUseCase({ ruleRepository })\n ),\n startGameHandler: startGameHandler(\n startGameUseCase({ uuidMethod: uuid, shuffleMethod: shuffle })\n ),\n chooseDominoHandler: chooseDominoHandler(chooseDominoUseCase),\n placeDominoHandler: placeDominoHandler(placeDominoUseCase),\n discardDominoHandler: discardDominoHandler(discardDominoUseCase),\n getResultHandler: getResultHandler(getResultUseCase),\n };\n};\n","import type { GameEngine } from \"./core/portUserside/engine.js\";\nimport { configureEngine, type EngineConfig } from \"./config.js\";\n\nexport const createGameEngine = (config: Partial<EngineConfig>): GameEngine => {\n const {\n createGameHandler,\n getModesHandler,\n getExtraRulesHandler,\n addPlayersHandler,\n addExtraRulesHandler,\n startGameHandler,\n chooseDominoHandler,\n placeDominoHandler,\n discardDominoHandler,\n getResultHandler,\n } = configureEngine(config);\n\n return {\n getModes: (command) => getModesHandler(command),\n getExtraRules: (command) => getExtraRulesHandler(command),\n createGame: (command) => createGameHandler(command),\n addPlayers: (command) => addPlayersHandler(command),\n addExtraRules: (command) => addExtraRulesHandler(command),\n startGame: (command) => startGameHandler(command),\n chooseDomino: (command) => chooseDominoHandler(command),\n placeDomino: (command) => placeDominoHandler(command),\n discardDomino: (command) => discardDominoHandler(command),\n getResults: (command) => getResultHandler(command),\n 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21\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 22\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 0\n },\n \"number\": 23\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 24\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 25\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 26\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 27\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 28\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 29\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 30\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 31\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 32\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 33\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 34\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 35\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 1\n },\n \"number\": 36\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 1\n },\n \"number\": 37\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 1\n },\n \"number\": 38\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 39\n },\n {\n \"left\": {\n \"type\": \"mine\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 40\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 2\n },\n \"number\": 41\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 2\n },\n \"number\": 42\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 2\n },\n \"number\": 43\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 2\n },\n \"number\": 44\n },\n {\n \"left\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 45\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"number\": 46\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"number\": 47\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 3\n },\n \"number\": 48\n }\n ]\n}\n","import type { Domino, Ground } from \"@core/domain/types/domino.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { DominoesRepository } from \"@core/portServerside/dominoesRepository.js\";\nimport dominoesJson from \"../datasources/dominoes.json\" assert { type: \"json\" };\n\nconst jsonDominoes = (): DominoesRepository => {\n const dominoes: Record<string, Domino[]> = {};\n\n for (const [key, value] of Object.entries(dominoesJson)) {\n const currentDominoes: Domino[] = [];\n value.forEach((domino) => {\n currentDominoes.push({\n left: {\n type: <Ground>domino.left.type,\n crowns: domino.left.crowns,\n },\n right: {\n type: <Ground>domino.right.type,\n crowns: domino.right.crowns,\n },\n number: domino.number,\n });\n });\n\n dominoes[key] = currentDominoes;\n }\n\n return {\n getForMode: (mode: GameMode) => {\n return dominoes[mode.name] || [];\n },\n };\n};\n\nexport default jsonDominoes;\n","[\n {\n \"name\": \"Classic\",\n \"description\": \"Original KingDomino rules\"\n }\n]","import type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport modesJson from \"../datasources/modes.json\" assert { type: \"json\" };\n\nconst jsonModes = (): ModeRepository => {\n const modes: GameMode[] = [];\n\n modesJson.forEach((mode) => {\n modes.push({\n name: mode.name,\n description: mode.description,\n });\n });\n\n return {\n getAvailables: () => {\n return modes;\n },\n };\n};\n\nexport default jsonModes;\n","{\n \"commun\": [\n {\n \"playersLimit\": 2,\n \"lordsPerPlayer\": 2,\n \"maxDominoes\": 24,\n \"dominoesPerTurn\": 4,\n \"maxTurns\": 6\n },\n {\n \"playersLimit\": 3,\n \"lordsPerPlayer\": 1,\n \"maxDominoes\": 36,\n \"dominoesPerTurn\": 3,\n \"maxTurns\": 12\n },\n {\n \"playersLimit\": 4,\n \"lordsPerPlayer\": 1,\n \"maxDominoes\": 48,\n \"dominoesPerTurn\": 4,\n \"maxTurns\": 12\n }\n ],\n \"extra\": [\n {\n \"name\": \"The middle Kingdom\",\n \"description\": \"Gain 10 additional points if your castle is in the middle of the kingdom.\",\n \"mode\": [{ \"name\": \"Classic\", \"description\": \"King Domino classic mode\" }]\n },\n {\n \"name\": \"Harmony\",\n \"description\": \"Gain 5 additional points if your kingdom is complete (no discarded dominoes).\",\n \"mode\": [{ \"name\": \"Classic\", \"description\": \"King Domino classic mode\" }]\n }\n ]\n}\n","import type { Rules } from \"@core/domain/types/rule.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport rulesJson from \"../datasources/rules.json\" assert { type: \"json\" };\n\nconst jsonRules = (): RuleRepository => {\n const rules: Rules = {\n basic: {},\n extraRules: [],\n };\n\n const commonRules = rulesJson.commun;\n const extraRules = rulesJson.extra;\n\n commonRules.forEach((rule) => {\n rules.basic[rule.playersLimit] = {\n lords: rule.lordsPerPlayer,\n maxDominoes: rule.maxDominoes,\n dominoesPerTurn: rule.dominoesPerTurn,\n maxTurns: rule.maxTurns,\n };\n });\n\n extraRules.forEach((rule) => {\n rules.extraRules.push({\n name: rule.name,\n description: rule.description,\n mode: rule.mode,\n });\n });\n\n return {\n getAll: () => {\n return rules;\n },\n getAllExtra: () => {\n return rules.extraRules;\n },\n };\n};\n\nexport default jsonRules;\n","import type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\n\nexport const shuffleMethod: ShuffleMethod = <T>(array: T[]) => {\n for (let i = array.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [array[i], array[j]] = [array[j] as T, array[i] as T];\n }\n return array;\n};\n","import type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { randomUUID } from \"crypto\";\n\nexport const uuidMethod: UuidMethod = () => {\n return randomUUID();\n};\n","import type { Logger } from \"@core/portServerside/logger.js\";\nimport winston from \"winston\";\n\nexport const winstonLogger = (isLoggingEnabled: boolean): Logger => {\n const myFormat = winston.format.printf(\n ({ level, message, label, timestamp }) => {\n return `${timestamp} [${label}] ${level}: ${message}`;\n }\n );\n\n const logger = winston.createLogger({\n level: \"info\",\n format: winston.format.combine(\n winston.format.label({ label: \"KDomino_Engine\" }),\n winston.format.timestamp(),\n winston.format.simple(),\n winston.format.json(),\n winston.format.colorize(),\n myFormat\n ),\n transports: [new winston.transports.Console()],\n });\n\n return {\n info: (message: string) => {\n if (isLoggingEnabled) {\n logger.info(message);\n }\n return void 0;\n },\n error: (message: string) => {\n if (isLoggingEnabled) {\n logger.error(message);\n }\n return void 0;\n },\n };\n};\n","export class InvalidStepError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"InvalidStepError\";\n }\n}\n\nexport class StepExecutionError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"StepExecutionError\";\n }\n}\n\nexport class ActionExecutionError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"ActionExecutionError\";\n }\n}\n\nexport class NotFoundError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"NotFoundError\";\n }\n}\n","import type { Result } from \"@utils/result.js\";\nimport type { Domino, RevealsDomino } from \"./domino.js\";\nimport type { Lord } from \"./lord.js\";\nimport type { GameMode } from \"./mode.js\";\nimport type { Player, PlayerActions } from \"./player.js\";\nimport type { SelectedRules } from \"./rule.js\";\nimport type { ObjectValues } from \"./utils.js\";\n\nexport type Game = {\n id: string;\n dominoes: Domino[];\n currentDominoes: RevealsDomino[];\n players: Player[];\n lords: Lord[];\n turn: number;\n nextAction: NextAction | NextStep;\n rules: SelectedRules;\n mode: GameMode;\n};\n\nexport const gameSteps = {\n addPlayers: \"addPlayers\",\n options: \"options\",\n start: \"start\",\n result: \"result\",\n} as const;\n\nexport type GameSteps = ObjectValues<typeof gameSteps>;\n\nexport type NextAction = {\n type: \"action\";\n nextLord: string;\n nextAction: PlayerActions;\n};\n\nexport type NextStep = {\n type: \"step\";\n step: GameSteps;\n};\n\nexport type GameWithNextAction = Game & { nextAction: NextAction };\nexport type GameWithNextStep = Game & { nextAction: NextStep };\nexport type GameState = GameWithNextAction | GameWithNextStep;\nexport type GameStateResult = Result<GameState>;\n\nexport const isGameWithNextAction = (\n game: GameWithNextAction | GameWithNextStep\n): game is GameWithNextAction => {\n return game.nextAction.type === \"action\";\n};\n\nexport const isGameWithNextStep = (\n game: GameWithNextAction | GameWithNextStep\n): game is GameWithNextStep => {\n return game.nextAction.type === \"step\";\n};\n\nexport type Score = {\n points: number;\n maxPropertiesSize: number;\n totalCrowns: number;\n};\n\nexport type ScoreResult = {\n playerId: string;\n playerName: string;\n details: Score;\n};\n\nexport type FinalResult = ScoreResult & {\n position: number;\n};\n\nexport type GameWithResults = Game & { result: FinalResult[] };\n","export type Result<T> = Ok<T> | Err;\n\nexport interface Ok<T> {\n readonly tag: \"Ok\";\n readonly value: T;\n}\n\nexport interface Err {\n readonly tag: \"Err\";\n readonly error: string;\n}\n\nexport const ok = <T>(value: T): Ok<T> => ({ tag: \"Ok\", value });\nexport const err = (error: string): Err => ({ tag: \"Err\", error });\n\nexport const isOk = <T>(result: Result<T>): result is Ok<T> =>\n result.tag === \"Ok\";\nexport const isErr = <T>(result: Result<T>): result is Err =>\n result.tag === \"Err\";\n\nexport const unwrap = <T>(result: Ok<T> | Err): T => {\n if (result.tag === \"Err\") {\n throw result.error;\n }\n return result.value;\n};\n","import type { Logger } from \"@core/portServerside/logger.js\";\nimport type { AddExtraRulesCommand } from \"@application/commands/addExtraRulesCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextStep,\n type GameWithNextStep,\n} from \"@core/domain/types/game.js\";\nimport type { AddExtraRulesUseCase } from \"@core/useCases/addExtraRules.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype AddExtraRulesHandler = (command: AddExtraRulesCommand) => GameWithNextStep;\n\nexport const addExtraRulesHandler =\n (logger: Logger, useCase: AddExtraRulesUseCase): AddExtraRulesHandler =>\n (command: AddExtraRulesCommand) => {\n const { game, extraRules } = command;\n logger.info(`Adding extra rules to game: ${game.id}`);\n logger.info(`Extra rules: ${extraRules}`);\n\n if (!isGameWithNextStep(game)) {\n logger.error(\n `Invalid game, required nextAction type: 'step' but got: ${game.nextAction.type}`\n );\n throw new InvalidStepError(\"Required game with nextAction type: 'step'\");\n }\n\n if (game.nextAction.step !== \"options\") {\n logger.error(\n `Required game with options step but got: ${game.nextAction.step}`\n );\n throw new InvalidStepError(\"Required game with options step\");\n }\n\n const result = useCase(game, extraRules);\n\n if (isErr(result)) {\n logger.error(`Error adding extra rules: ${result.error}`);\n throw new StepExecutionError(result.error);\n }\n\n logger.info(`Extra rules added to game: ${game.id}`);\n return result.value;\n };\n","import type { Logger } from \"@core/portServerside/logger.js\";\nimport type { AddPlayersCommand } from \"@application/commands/addPlayersCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextStep,\n type GameWithNextStep,\n} from \"@core/domain/types/game.js\";\nimport type { AddPlayersUseCase } from \"@core/useCases/addPlayers.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype AddPlayersHandler = (command: AddPlayersCommand) => GameWithNextStep;\n\nexport const addPlayersHandler =\n (logger: Logger, useCase: AddPlayersUseCase): AddPlayersHandler =>\n (command: AddPlayersCommand) => {\n const { game, players } = command;\n\n logger.info(`Adding players to game: ${game.id}`);\n\n if (!isGameWithNextStep(game)) {\n logger.error(\n `Invalid game, required nextAction type: 'step' but got: ${game.nextAction.type}`\n );\n throw new InvalidStepError(\"Required game with nextAction type: 'step'\");\n }\n\n if (game.nextAction.step !== \"addPlayers\") {\n logger.error(\n `Required game with addPlayers step but got: ${game.nextAction.step}`\n );\n throw new InvalidStepError(\"Required game with addPlayers step\");\n }\n\n const result = useCase(game, players);\n\n if (isErr(result)) {\n logger.error(`Error adding players: ${result.error}`);\n throw new StepExecutionError(result.error);\n }\n\n logger.info(`Players added to game: ${game.id}`);\n return result.value;\n };\n","import type { Logger } from \"@core/portServerside/logger.js\";\nimport type { ChooseDominoCommand } from \"@application/commands/chooseDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextAction,\n type GameWithNextAction,\n} from \"@core/domain/types/game.js\";\nimport type { ChooseDominoUseCase } from \"@core/useCases/chooseDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype ChooseDominoHandler = (command: ChooseDominoCommand) => GameWithNextAction;\n\nexport const chooseDominoHandler =\n (logger: Logger, useCase: ChooseDominoUseCase): ChooseDominoHandler =>\n (command: ChooseDominoCommand) => {\n const { game, lordId, dominoPick } = command;\n logger.info(\n `Choosing domino: ${dominoPick} for lord: ${lordId} in game: ${game.id}`\n );\n\n if (!isGameWithNextAction(game)) {\n logger.error(\n `Invalid game, required nextAction type: 'action' but got: ${game.nextAction.type}`\n );\n throw new InvalidStepError(\n \"Required game with nextAction type: 'action'\"\n );\n }\n\n if (game.nextAction.nextAction !== \"pickDomino\") {\n logger.error(\n `Required game with pickDomino action but got: ${game.nextAction.nextAction}`\n );\n throw new InvalidStepError(\"Required game with pickDomino action\");\n }\n\n const result = useCase(game, lordId, dominoPick);\n\n if (isErr(result)) {\n logger.error(`Error choosing domino: ${result.error}`);\n throw new ActionExecutionError(result.error);\n }\n\n logger.info(\n `Domino chosen: ${dominoPick} for lord: ${lordId} in game: ${game.id}`\n );\n return result.value;\n };\n","import { StepExecutionError } from \"@core/domain/errors/domainErrors.js\";\nimport type { GameWithNextStep } from \"@core/domain/types/game.js\";\nimport type { CreateGameUseCase } from \"@core/useCases/createGame.js\";\nimport type { CreateGameCommand } from \"@application/commands/createGameCommand.js\";\nimport { isErr } from \"@utils/result.js\";\nimport type { Logger } from \"@core/portServerside/logger.js\";\n\ntype CreateGameHandler = (command: CreateGameCommand) => GameWithNextStep;\n\nexport const createGameHandler =\n (logger: Logger, useCase: CreateGameUseCase): CreateGameHandler =>\n (command: CreateGameCommand) => {\n logger.info(`Creating game with mode: ${command.mode}`);\n const result = useCase(command.mode);\n\n if (isErr(result)) {\n logger.error(`Error creating game: ${result.error}`);\n throw new StepExecutionError(result.error);\n }\n\n logger.info(`Game created: ${result.value.id}`);\n return result.value;\n };\n","import type { Logger } from \"@core/portServerside/logger.js\";\nimport type { DiscardDominoCommand } from \"@application/commands/discardDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextAction,\n type GameState,\n} from \"@core/domain/types/game.js\";\nimport type { DiscardDominoUseCase } from \"@core/useCases/discardDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype DiscardDominoHandler = (command: DiscardDominoCommand) => GameState;\n\nexport const discardDominoHandler =\n (logger: Logger, useCase: DiscardDominoUseCase): DiscardDominoHandler =>\n (command: DiscardDominoCommand) => {\n const { game, lordId } = command;\n logger.info(`Discarding domino for lord: ${lordId} in game: ${game.id}`);\n\n if (!isGameWithNextAction(game)) {\n logger.error(\n `Invalid game, required nextAction type: 'action' but got: ${game.nextAction.type}`\n );\n throw new InvalidStepError(\n \"Required game with nextAction type: 'action'\"\n );\n }\n\n if (game.nextAction.nextAction !== \"placeDomino\") {\n logger.error(\n `Required game with placeDomino action but got: ${game.nextAction.nextAction}`\n );\n throw new InvalidStepError(\"Required game with placeDomino action\");\n }\n\n const result = useCase(game, lordId);\n\n if (isErr(result)) {\n logger.error(`Error discarding domino: ${result.error}`);\n throw new ActionExecutionError(result.error);\n }\n\n if (isGameWithNextAction(result.value)) {\n logger.info(`Domino discarded: ${lordId} in game: ${game.id}`);\n return result.value;\n }\n\n logger.info(`Domino discarded: ${lordId} in game: ${game.id}`);\n return result.value;\n };\n","import type { Logger } from \"@core/portServerside/logger.js\";\nimport type { GetExtraRulesCommand } from \"@application/commands/getExtraRulesCommand.js\";\nimport { NotFoundError } from \"@core/domain/errors/domainErrors.js\";\nimport type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport type { GetExtraRulesUseCase } from \"@core/useCases/getExtraRules.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetExtraRulesHandler = (command: GetExtraRulesCommand) => ExtraRule[];\n\nexport const getExtraRulesHandler =\n (logger: Logger, useCase: GetExtraRulesUseCase): GetExtraRulesHandler =>\n (command: GetExtraRulesCommand) => {\n const { mode, players } = command;\n logger.info(\n `Getting extra rules for mode: ${mode} and players: ${players}`\n );\n const result = useCase(mode, players);\n\n if (isErr(result)) {\n logger.error(`Error getting extra rules: ${result.error}`);\n throw new NotFoundError(result.error);\n }\n\n logger.info(`Extra rules retrieved: ${result.value}`);\n return result.value;\n };\n","import type { Logger } from \"@core/portServerside/logger.js\";\nimport type { GetModesCommand } from \"@application/commands/getModesCommand.js\";\nimport { NotFoundError } from \"@core/domain/errors/domainErrors.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { GetModesUseCase } from \"@core/useCases/getModes.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetModesHandler = (command: GetModesCommand) => GameMode[];\n\nexport const getModesHandler =\n (logger: Logger, useCase: GetModesUseCase): GetModesHandler =>\n (_command: GetModesCommand) => {\n logger.info(\"Getting modes\");\n const result = useCase();\n\n if (isErr(result)) {\n logger.error(`Error getting modes: ${result.error}`);\n throw new NotFoundError(result.error);\n }\n\n logger.info(`Modes retrieved: ${result.value}`);\n return result.value;\n };\n","import type { GetResultCommand } from \"@application/commands/getResultCommand.js\";\nimport {\n InvalidStepError,\n NotFoundError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextStep,\n type GameWithResults,\n} from \"@core/domain/types/game.js\";\nimport type { Logger } from \"@core/portServerside/logger.js\";\nimport type { GetResultUseCase } from \"@core/useCases/getResult.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetResultHandler = (command: GetResultCommand) => GameWithResults;\n\nexport const getResultHandler =\n (logger: Logger, useCase: GetResultUseCase): GetResultHandler =>\n (command: GetResultCommand) => {\n const { game } = command;\n logger.info(`Getting result for game: ${game.id}`);\n\n if (!isGameWithNextStep(game)) {\n logger.error(\n `Invalid game, required nextAction type: 'step' but got: ${game.nextAction.type}`\n );\n throw new InvalidStepError(\"Required game with nextAction type: 'step'\");\n }\n\n if (game.nextAction.step !== \"result\") {\n logger.error(\n `Required game with result step but got: ${game.nextAction.step}`\n );\n throw new InvalidStepError(\"Required game with result step\");\n }\n\n const result = useCase(game);\n\n if (isErr(result)) {\n logger.error(`Error getting result: ${result.error}`);\n throw new NotFoundError(result.error);\n }\n\n logger.info(`Result retrieved for game: ${game.id}`);\n return result.value;\n };\n","import type { Logger } from \"@core/portServerside/logger.js\";\nimport type { PlaceDominoCommand } from \"@application/commands/placeDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextAction,\n type GameState,\n} from \"@core/domain/types/game.js\";\nimport type { PlaceDominoUseCase } from \"@core/useCases/placeDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype PlaceDominoHandler = (command: PlaceDominoCommand) => GameState;\n\nexport const placeDominoHandler =\n (logger: Logger, useCase: PlaceDominoUseCase): PlaceDominoHandler =>\n (command: PlaceDominoCommand) => {\n const { game, lordId, position, orientation, rotation } = command;\n logger.info(\n `Placing domino: ${lordId} in position: ${JSON.stringify(\n position\n )} with orientation: ${orientation} and rotation: ${rotation} in game: ${\n game.id\n }`\n );\n\n if (!isGameWithNextAction(game)) {\n logger.error(\n `Invalid game, required nextAction type: 'action' but got: ${game.nextAction.type}`\n );\n throw new InvalidStepError(\n \"Required game with nextAction type: 'action'\"\n );\n }\n\n if (game.nextAction.nextAction !== \"placeDomino\") {\n logger.error(\n `Required game with placeDomino action but got: ${game.nextAction.nextAction}`\n );\n throw new InvalidStepError(\"Required game with placeDomino step\");\n }\n\n const result = useCase(game, lordId, position, orientation, rotation);\n\n if (isErr(result)) {\n logger.error(`Error placing domino: ${result.error}`);\n throw new ActionExecutionError(result.error);\n }\n\n if (isGameWithNextAction(result.value)) {\n logger.info(\n `Domino placed: ${lordId} in position: ${JSON.stringify(\n position\n )} with orientation: ${orientation} and rotation: ${rotation} in game: ${\n game.id\n }`\n );\n return result.value;\n }\n\n logger.info(\n `Domino placed: ${lordId} in position: ${JSON.stringify(\n position\n )} with orientation: ${orientation} and rotation: ${rotation} in game: ${\n game.id\n }`\n );\n return result.value;\n };\n","import type { Logger } from \"@core/portServerside/logger.js\";\nimport type { StartGameCommand } from \"@application/commands/startGameCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextStep,\n type GameWithNextAction,\n} from \"@core/domain/types/game.js\";\nimport type { StartGameUseCase } from \"@core/useCases/startGame.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype StartGameHandler = (command: StartGameCommand) => GameWithNextAction;\n\nexport const startGameHandler =\n (logger: Logger, useCase: StartGameUseCase): StartGameHandler =>\n (command: StartGameCommand) => {\n const { game } = command;\n logger.info(`Starting game: ${game.id}`);\n\n if (!isGameWithNextStep(game)) {\n logger.error(\n `Invalid game, required nextAction type: 'step' but got: ${game.nextAction.type}`\n );\n throw new InvalidStepError(\"Required game with nextAction type: 'step'\");\n }\n\n if (\n game.nextAction.step !== \"start\" &&\n game.nextAction.step !== \"options\"\n ) {\n logger.error(\n `Required game with start step or options step but got: ${game.nextAction.step}`\n );\n throw new InvalidStepError(\n \"Required game with start step or options step\"\n );\n }\n\n const result = useCase(game);\n\n if (isErr(result)) {\n logger.error(`Error starting game: ${result.error}`);\n throw new StepExecutionError(result.error);\n }\n\n logger.info(`Game started: ${game.id}`);\n return result.value;\n };\n","import type { EmptyTile, Tile } from \"./domino.js\";\n\nexport type Position = {\n x: number; // cols\n y: number; // rows\n};\n\nexport type Orientation = \"vertical\" | \"horizontal\";\n\nexport type Rotation = 0 | 180;\n\nexport type Kingdom = (Tile | EmptyTile)[][];\n\nexport const GRIDSIZE = 9;\n","export const GROUND = [\n \"castle\",\n \"wheat\",\n \"forest\",\n \"sea\",\n \"plain\",\n \"swamp\",\n \"mine\",\n] as const;\n\nexport type Ground = (typeof GROUND)[number];\nexport type EmptyGround = \"empty\";\n\nexport type Crown = number;\n\nexport type Tile = {\n type: Ground;\n crowns: Crown;\n};\n\nexport type EmptyTile = {\n type: EmptyGround;\n crowns: 0;\n};\n\nexport type Domino = {\n left: Tile;\n right: Tile;\n number: number;\n};\n\nexport type RevealsDomino = {\n domino: Domino;\n picked: boolean;\n lordId: string | null;\n position: number;\n};\n","import type { Kingdom } from \"./kingdom.js\";\nimport type { ObjectValues } from \"./utils.js\";\n\nexport type Player = {\n id: string;\n name: string;\n kingdom: Kingdom;\n};\n\nexport type PlayerPayload = {\n name: string;\n};\n\nexport type PlayersPayload = PlayerPayload[];\n\nexport type Players = Player[];\n\nexport const playerActions = {\n placeDomino: \"placeDomino\",\n pickDomino: \"pickDomino\",\n pass: \"pass\",\n} as const;\n\nexport type PlayerActions = ObjectValues<typeof playerActions>;\n","import type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport { ok, err, type Result } from \"@utils/result.js\";\n\nexport const getAvailablesExtraRules = (\n extraRules: ExtraRule[],\n mode: string,\n numberOfPlayers: number\n): Result<ExtraRule[]> => {\n const availableExtraRules = extraRules.filter((rule) => {\n return (\n rule.mode.filter((m) => m.name === mode).length > 0 &&\n (!rule.playersLimit || rule.playersLimit === numberOfPlayers)\n );\n });\n\n if (availableExtraRules.length === 0) {\n return err(\"No extra rules found\");\n }\n\n return ok(availableExtraRules);\n};\n\nexport const toExtraRule = (\n rule: string,\n extraRules: ExtraRule[]\n): Result<ExtraRule> => {\n const foundRule = extraRules.find((r) => r.name === rule);\n\n if (!foundRule) {\n return err(`Rule not found: ${rule}`);\n }\n\n return ok(foundRule);\n};\n","import {\n gameSteps,\n type ExtraRule,\n type GameWithNextStep,\n type NextStep,\n} from \"@core/domain/types/index.js\";\nimport { isErr, ok, type Result } from \"@utils/result.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport { toExtraRule } from \"@core/domain/entities/rule.js\";\n\nexport type AddExtraRulesUseCase = (\n game: GameWithNextStep,\n rules: string[]\n) => Result<GameWithNextStep>;\n\nexport const addExtraRulesUseCase =\n (deps: { ruleRepository: RuleRepository }): AddExtraRulesUseCase =>\n (game, rules) => {\n const { ruleRepository } = deps;\n const availableExtraRules = ruleRepository.getAllExtra();\n\n const newExtraRules: ExtraRule[] = [];\n\n for (const rule of rules) {\n const result = toExtraRule(rule, availableExtraRules);\n\n if (isErr(result)) {\n return result;\n }\n\n newExtraRules.push(result.value);\n }\n\n const updatedRules = {\n basic: game.rules.basic,\n extra: newExtraRules,\n };\n\n const next: NextStep = {\n type: \"step\",\n step: gameSteps.start,\n };\n\n const updatedGame: GameWithNextStep = {\n ...game,\n rules: updatedRules,\n nextAction: next,\n };\n\n return ok(updatedGame);\n };\n","import {\n GROUND,\n type Crown,\n type EmptyGround,\n type EmptyTile,\n type Ground,\n type Tile,\n} from \"@core/domain/types/domino.js\";\n\nconst isGround = (ground: any): ground is Ground => {\n return GROUND.includes(ground);\n};\n\nexport const createTile = (\n ground: Ground | EmptyGround,\n crowns: Crown = 0\n): Tile | EmptyTile => {\n if (isGround(ground)) {\n return { type: ground, crowns } as Tile;\n }\n return { type: ground, crowns: 0 } as EmptyTile;\n};\n","import {\n GRIDSIZE,\n type Domino,\n type EmptyTile,\n type Kingdom,\n type Orientation,\n type Position,\n type Rotation,\n type Tile,\n} from \"@core/domain/types/index.js\";\nimport { err, isErr, isOk, ok, type Result } from \"@utils/result.js\";\nimport { createTile } from \"./domino.js\";\n\nexport const createEmptyKingdom = (): Kingdom => {\n const emptyTile = createTile(\"empty\");\n const grid = Array.from({ length: GRIDSIZE }, () =>\n Array.from({ length: GRIDSIZE }, () => emptyTile)\n );\n\n return grid;\n};\n\nexport const placeCastle = (kingdom: Kingdom): Kingdom => {\n const castle = createTile(\"castle\");\n const newKingdom = deepCopyKingdom(kingdom);\n newKingdom[4]![4] = castle;\n return newKingdom;\n};\n\nexport const placeTile = (\n kingdom: Kingdom,\n position: Position,\n tile: Tile\n): Kingdom => {\n const newKingdom = deepCopyKingdom(kingdom);\n newKingdom[position.y]![position.x] = tile;\n return newKingdom;\n};\n\nexport const getTile = (\n kingdom: Kingdom,\n position: Position\n): Result<Tile | EmptyTile> => {\n const tile = kingdom[position.y]?.[position.x];\n if (!tile) {\n return err(\"Invalid placement (not fit into the grid)\");\n }\n return ok(tile);\n};\n\nexport const calculateDominoPosition = (\n position: Position,\n orientation: Orientation,\n rotation: Rotation,\n domino: Domino\n): [{ tile: Tile; position: Position }, { tile: Tile; position: Position }] => {\n let firstTile: {\n tile: Tile;\n position: Position;\n };\n let secondTile: {\n tile: Tile;\n position: Position;\n };\n\n if (orientation === \"horizontal\") {\n if (rotation === 0) {\n firstTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.right,\n position: {\n x: position.x + 1,\n y: position.y,\n },\n };\n } else {\n firstTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.left,\n position: {\n x: position.x + 1,\n y: position.y,\n },\n };\n }\n } else {\n if (rotation === 0) {\n firstTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y + 1,\n },\n };\n } else {\n firstTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y + 1,\n },\n };\n }\n }\n\n return [firstTile, secondTile];\n};\n\nexport const placeDomino = (\n kingdom: Kingdom,\n position: Position,\n orientation: Orientation,\n rotation: Rotation,\n domino: Domino\n): Result<Kingdom> => {\n const [firstTile, secondTile] = calculateDominoPosition(\n position,\n orientation,\n rotation,\n domino\n );\n\n const isFreePlaceResult = isFreePlace(\n kingdom,\n firstTile.position,\n secondTile.position\n );\n if (isErr(isFreePlaceResult)) {\n return isFreePlaceResult;\n }\n\n const adjacentTiles = isAdjacent(\n kingdom,\n firstTile.position,\n secondTile.position\n );\n\n if (adjacentTiles.length === 0) {\n return err(\"Invalid placement (not adjacent)\");\n }\n\n const hasValidAdjacentTiles = hasValidAdjacent(adjacentTiles, [\n firstTile.tile,\n secondTile.tile,\n ]);\n\n if (!hasValidAdjacentTiles) {\n return err(\"Invalid placement (not valid adjacent)\");\n }\n\n return ok(placeTiles(kingdom, [firstTile, secondTile]));\n};\n\nconst placeTiles = (\n kingdom: Kingdom,\n tiles: { tile: Tile; position: Position }[]\n) => {\n let newKingdom = deepCopyKingdom(kingdom);\n for (const { tile, position } of tiles) {\n newKingdom = placeTile(newKingdom, position, tile);\n }\n return newKingdom;\n};\n\nconst isFreePlace = (\n kingdom: Kingdom,\n firstPosition: Position,\n secondPosition: Position\n): Result<boolean> => {\n const firstTile = getTile(kingdom, firstPosition);\n const secondTile = getTile(kingdom, secondPosition);\n\n if (isErr(firstTile)) {\n return firstTile;\n }\n\n if (isErr(secondTile)) {\n return secondTile;\n }\n\n if (firstTile.value.type !== \"empty\" || secondTile.value.type !== \"empty\") {\n return err(\"Invalid placement (not empty)\");\n }\n\n return ok(true);\n};\n\nconst isAdjacent = (\n kingdom: Kingdom,\n firstPosition: Position,\n secondPosition: Position\n): Tile[] => {\n const xFirstPosition = firstPosition.x;\n const yFirstPosition = firstPosition.y;\n const xSecondPosition = secondPosition.x;\n const ySecondPosition = secondPosition.y;\n\n const adjacentTiles: Tile[] = [];\n const adjacentTilesKeys = [\n { x: xFirstPosition - 1, y: yFirstPosition },\n { x: xFirstPosition, y: yFirstPosition - 1 },\n { x: xFirstPosition + 1, y: yFirstPosition },\n { x: xFirstPosition, y: yFirstPosition + 1 },\n { x: xSecondPosition - 1, y: ySecondPosition },\n { x: xSecondPosition, y: ySecondPosition - 1 },\n { x: xSecondPosition + 1, y: ySecondPosition },\n { x: xSecondPosition, y: ySecondPosition + 1 },\n ];\n\n // Remove firstPosition and secondPosition from adjacentTilesKeys\n adjacentTilesKeys.splice(\n adjacentTilesKeys.findIndex((pos) => {\n return pos.x === xFirstPosition && pos.y === yFirstPosition;\n }),\n 1\n );\n\n adjacentTilesKeys.splice(\n adjacentTilesKeys.findIndex((pos) => {\n return pos.x === xSecondPosition && pos.y === ySecondPosition;\n }),\n 1\n );\n\n adjacentTilesKeys.forEach((key) => {\n const tile = getTile(kingdom, key);\n if (isOk(tile)) {\n if (tile.value.type !== \"empty\") {\n adjacentTiles.push(tile.value);\n }\n }\n });\n\n return adjacentTiles;\n};\n\nconst hasValidAdjacent = (\n adjacentTiles: (Tile | EmptyTile)[],\n tiles: Tile[]\n): boolean => {\n return adjacentTiles.some((adjacentTile) => {\n return tiles.some((tile) => {\n return tile.type === adjacentTile.type || adjacentTile.type === \"castle\";\n });\n });\n};\n\nexport const checkCastleIsInMiddle = (kingdom: Kingdom): boolean => {\n // Find index of castle\n const castlePosition = kingdom\n .map((row) => row.findIndex((tile) => tile.type === \"castle\"))\n .find((index) => index !== -1);\n\n // Count how many tiles not empty are on the left of the castle\n const leftTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(0, castlePosition)\n : [];\n const leftTilesCount = leftTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n // Count how many tiles not empty are on the right of the castle\n const rightTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(castlePosition + 1)\n : [];\n const rightTilesCount = rightTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n // Count how many tiles not empty are on the top of the castle\n const topTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(0, castlePosition)\n : [];\n const topTilesCount = topTiles.filter((tile) => tile.type !== \"empty\").length;\n\n // Count how many tiles not empty are on the bottom of the castle\n const bottomTiles =\n castlePosition != undefined\n ? kingdom[castlePosition]!.slice(castlePosition + 1)\n : [];\n const bottomTilesCount = bottomTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n return (\n leftTilesCount === rightTilesCount &&\n topTilesCount === bottomTilesCount &&\n leftTilesCount === topTilesCount\n );\n};\n\nexport const countDominoes = (kingdom: Kingdom): number => {\n const notEmpties = kingdom.flat().filter((tile) => tile.type !== \"empty\");\n const totalDominoes = (notEmpties.length - 1) / 2; // -1 because the castle is not a domino\n return totalDominoes;\n};\n\nconst deepCopyKingdom = (kingdom: Kingdom): Kingdom => {\n return kingdom.map((line) => line.map((tile) => ({ ...tile })));\n};\n","import { type Result, err, ok, isErr } from \"@utils/result.js\";\nimport type { Player } from \"@core/domain/types/player.js\";\nimport type { Kingdom } from \"@core/domain/types/kingdom.js\";\n\nconst MINPLAYERSNAMELENGTH = 3;\n\nexport const validatePlayer = (name: string): Result<string> => {\n if (!name || name.trim().length < MINPLAYERSNAMELENGTH) {\n return err(`Invalid player name: ${name}`);\n }\n\n return ok(name);\n};\n\nexport const createPlayer = (\n playerName: string,\n id: string,\n kingdom: Kingdom\n): Result<Player> => {\n const name = validatePlayer(playerName);\n\n if (isErr(name)) {\n return name;\n }\n\n return ok({\n name: name.value,\n id,\n kingdom,\n });\n};\n","import {\n createEmptyKingdom,\n placeCastle,\n} from \"@core/domain/entities/kingdom.js\";\nimport { createPlayer } from \"@core/domain/entities/player.js\";\nimport type {\n GameWithNextStep,\n NextStep,\n Players,\n} from \"@core/domain/types/index.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { err, isErr, ok, type Result } from \"@utils/result.js\";\n\nexport type AddPlayersUseCase = (\n game: GameWithNextStep,\n players: string[]\n) => Result<GameWithNextStep>;\n\nexport const addPlayersUseCase =\n (deps: {\n uuidMethod: UuidMethod;\n shuffleMethod: ShuffleMethod;\n ruleRepository: RuleRepository;\n }): AddPlayersUseCase =>\n (game, players) => {\n const { uuidMethod, shuffleMethod, ruleRepository } = deps;\n\n if (!players || players.length < 2 || players.length > 4) {\n return err(\"Invalid number of players\");\n }\n\n const newPlayers: Players = [];\n\n for (const player of players) {\n let kingdom = createEmptyKingdom();\n kingdom = placeCastle(kingdom);\n let id = uuidMethod();\n const newPlayer = createPlayer(player, id, kingdom);\n\n if (isErr(newPlayer)) {\n return newPlayer;\n }\n\n newPlayers.push(newPlayer.value);\n }\n\n // set rules\n const rules = ruleRepository.getAll();\n const basicRules = rules.basic[newPlayers.length];\n\n if (!basicRules) {\n return err(\"No base rules found\");\n }\n\n // updateDominoes\n const dominoes = game.dominoes;\n const { maxDominoes } = basicRules;\n const shuffledDominoes = shuffleMethod(dominoes);\n const splicedDominoes = shuffledDominoes.slice(0, maxDominoes);\n const next: NextStep = {\n type: \"step\",\n step: \"options\",\n };\n\n const updatedGame: GameWithNextStep = {\n ...game,\n players: newPlayers,\n dominoes: splicedDominoes,\n rules: {\n ...game.rules,\n basic: basicRules,\n },\n nextAction: next,\n };\n\n return ok(updatedGame);\n };\n","import type { NextAction } from \"@core/domain/types/game.js\";\nimport type { Lord } from \"@core/domain/types/lord.js\";\nimport { playerActions } from \"@core/domain/types/player.js\";\n\nexport const createLord = (id: string, playerId: string): Lord => {\n return {\n id,\n playerId,\n turnEnded: false,\n hasPick: false,\n hasPlace: true,\n };\n};\n\nconst hasPick = (lord: Lord): boolean => lord.hasPick;\nconst hasPlace = (lord: Lord): boolean => lord.hasPlace;\nconst hasTurnEnded = (lord: Lord): boolean => lord.turnEnded;\n\nexport const canPass = (lord: Lord): boolean => {\n return !hasPick(lord) && !hasPlace(lord) && !hasTurnEnded(lord);\n};\n\nexport const canPick = (lord: Lord): boolean => {\n return !hasPick(lord) && hasPlace(lord) && !hasTurnEnded(lord);\n};\n\nexport const canPlaceAndDominoPickedIsDefined = (\n lord: Lord\n): lord is Required<Lord & Pick<Lord, \"dominoPicked\">> => {\n return (\n !hasPick(lord) &&\n !hasPlace(lord) &&\n !hasTurnEnded(lord) &&\n lord.dominoPicked !== undefined\n );\n};\n\nexport const updateLordOrder = (lords: Lord[]): Lord[] => {\n return lords.sort((a, b) => {\n return a.dominoPicked!.number - b.dominoPicked!.number;\n });\n};\n\nexport const resetLordsActions = (lord: Lord[]): Lord[] => {\n const lordsCopy = [...lord];\n for (const lord of lordsCopy) {\n lord.turnEnded = false;\n lord.hasPick = false;\n lord.hasPlace = false;\n }\n\n return lordsCopy;\n};\n\nexport const nextLordWithAction = (lords: Lord[]): NextAction => {\n const nextLord = findNextLord(lords);\n\n return {\n type: \"action\",\n nextLord: nextLord.id,\n nextAction: hasPlace(nextLord)\n ? playerActions.pickDomino\n : playerActions.placeDomino,\n };\n};\n\nconst findNextLord = (lords: Lord[]): Lord => {\n const lord = lords.find((lord) => !hasTurnEnded(lord));\n if (!lord) {\n return lords[0]!;\n }\n return lord;\n};\n\nexport const allLordsHavePlayed = (lords: Lord[]) => {\n return lords.every((lord) => lord.turnEnded);\n};\n","import {\n allLordsHavePlayed,\n canPick,\n nextLordWithAction,\n resetLordsActions,\n updateLordOrder,\n} from \"@core/domain/entities/lord.js\";\nimport type { GameWithNextAction } from \"@core/domain/types/game.js\";\nimport { err, ok, type Result } from \"@utils/result.js\";\n\nexport type ChooseDominoUseCase = (\n game: GameWithNextAction,\n lordId: string,\n dominoPick: number\n) => Result<GameWithNextAction>;\n\nexport const chooseDominoUseCase: ChooseDominoUseCase = (\n game,\n lordId,\n dominoPick\n) => {\n const currentLord = game.lords.find(\n (lord) => lord.id === game.nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPick(currentLord)) {\n return err(\"Lord can't pick\");\n }\n\n // Check if dominoPick is valid choice\n const selectedDomino = game.currentDominoes.find(\n (domino) => domino.domino.number === dominoPick\n );\n\n if (!selectedDomino) {\n return err(\"Domino not found\");\n }\n\n if (selectedDomino.picked) {\n return err(\"Domino already picked\");\n }\n\n // update currentDominoes\n const updatedCurrentDominoes = game.currentDominoes.map((domino) => {\n if (domino.domino.number === dominoPick) {\n domino.picked = true;\n domino.lordId = currentLord.id;\n }\n return domino;\n });\n\n // update lords\n const updatedLords = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n lord.hasPick = true;\n lord.turnEnded = true;\n lord.dominoPicked = selectedDomino.domino;\n }\n return lord;\n });\n\n const turnEnded = allLordsHavePlayed(updatedLords);\n\n if (turnEnded) {\n const lords = resetLordsActions(updateLordOrder(updatedLords));\n const updatedTurn = game.turn + 1;\n const next = nextLordWithAction(lords);\n const dominoesCopy = [...game.dominoes];\n const dominoesDrawn = dominoesCopy.splice(\n 0,\n game.rules.basic.dominoesPerTurn\n );\n dominoesDrawn.sort((a, b) => a.number - b.number);\n const updatedCurrentDominoes = dominoesDrawn.map((domino, index) => {\n return {\n domino,\n picked: false,\n lordId: null,\n position: index + 1,\n };\n });\n\n return ok({\n ...game,\n currentDominoes: updatedCurrentDominoes,\n dominoes: dominoesCopy,\n lords,\n turn: updatedTurn,\n nextAction: next,\n });\n }\n\n const next = nextLordWithAction(updatedLords);\n\n // update state\n const updatedState = {\n ...game,\n currentDominoes: updatedCurrentDominoes,\n lords: updatedLords,\n nextAction: next,\n };\n\n return ok(updatedState);\n};\n","import {\n gameSteps,\n type Domino,\n type GameMode,\n type GameWithNextStep,\n} from \"@core/domain/types/index.js\";\n\nexport const create = (payload: {\n id: string;\n mode: GameMode;\n dominoes: Domino[];\n}): GameWithNextStep => {\n const { id, mode, dominoes } = payload;\n return {\n id,\n dominoes,\n currentDominoes: [],\n players: [],\n lords: [],\n turn: 0,\n nextAction: {\n type: \"step\",\n step: gameSteps.addPlayers,\n },\n rules: {\n basic: {\n lords: 0,\n maxDominoes: 0,\n dominoesPerTurn: 0,\n maxTurns: 0,\n },\n extra: [],\n },\n mode,\n };\n};\n","import { err, ok, type Result } from \"@utils/result.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\n\nconst findMode = (\n mode: string,\n availableMode: GameMode[]\n): GameMode | undefined => {\n return availableMode.find((m) => m.name === mode);\n};\n\nexport const createMode = (\n mode: string,\n availableMode: GameMode[]\n): Result<GameMode> => {\n const foundMode = findMode(mode, availableMode);\n if (foundMode) {\n return ok(foundMode);\n }\n\n return err(`Invalid mode: ${mode}`);\n};\n","import { create } from \"@core/domain/entities/game.js\";\nimport { createMode } from \"@core/domain/entities/mode.js\";\nimport type { GameWithNextStep } from \"@core/domain/types/game.js\";\nimport type { DominoesRepository } from \"@core/portServerside/dominoesRepository.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { err, isErr, ok, type Result } from \"@utils/result.js\";\n\nexport type CreateGameUseCase = (mode: string) => Result<GameWithNextStep>;\n\nexport const createGameUseCase =\n (deps: {\n modeRepository: ModeRepository;\n dominoesRepository: DominoesRepository;\n uuidMethod: UuidMethod;\n }): CreateGameUseCase =>\n (mode) => {\n const { modeRepository, dominoesRepository, uuidMethod } = deps;\n const id = uuidMethod();\n const availableMode = modeRepository.getAvailables();\n const newMode = createMode(mode, availableMode);\n\n if (isErr(newMode)) {\n return newMode;\n }\n\n const dominoes = dominoesRepository.getForMode(newMode.value);\n\n if (!dominoes || dominoes.length === 0) {\n return err(`No dominoes found for mode ${newMode.value.name}`);\n }\n\n const payload = {\n id,\n mode: newMode.value,\n dominoes,\n };\n\n const newGame = create(payload);\n\n return ok(newGame);\n };\n","import {\n allLordsHavePlayed,\n canPass,\n nextLordWithAction,\n} from \"@core/domain/entities/lord.js\";\nimport {\n gameSteps,\n type GameState,\n type GameStateResult,\n type GameWithNextAction,\n type NextAction,\n type NextStep,\n} from \"@core/domain/types/game.js\";\nimport { err, ok } from \"@utils/result.js\";\n\nexport type DiscardDominoUseCase = (\n game: GameWithNextAction,\n lordId: string\n) => GameStateResult;\n\nexport const discardDominoUseCase: DiscardDominoUseCase = (game, lordId) => {\n const nextAction = game.nextAction;\n\n const currentLord = game.lords.find(\n (lord) => lord.id === nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPass(currentLord)) {\n return err(\"Lord can't pass\");\n }\n\n const maxTurns = game.rules.basic.maxTurns;\n const currentTurn = game.turn;\n const isLastTurn = currentTurn === maxTurns;\n\n const updatedLord = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n if (isLastTurn) {\n return {\n ...lord,\n turnEnded: true,\n hasPlace: true,\n };\n }\n\n return {\n ...lord,\n hasPlace: true,\n };\n }\n return lord;\n });\n\n let updatedGame: GameState;\n\n const resultStep: NextStep = {\n type: \"step\",\n step: gameSteps.result,\n };\n\n if (isLastTurn && allLordsHavePlayed(updatedLord)) {\n updatedGame = {\n ...game,\n lords: updatedLord,\n nextAction: resultStep,\n };\n } else {\n updatedGame = {\n ...game,\n lords: updatedLord,\n nextAction: <NextAction>nextLordWithAction(updatedLord),\n };\n }\n\n return ok(updatedGame);\n};\n","import { getAvailablesExtraRules } from \"@core/domain/entities/rule.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport { err, type Result } from \"@utils/result.js\";\n\nexport type GetExtraRulesUseCase = (\n mode: GameMode[\"name\"],\n players: number\n) => Result<ExtraRule[]>;\n\nexport const getExtraRulesUseCase =\n (deps: { ruleRepository: RuleRepository }): GetExtraRulesUseCase =>\n (mode: GameMode[\"name\"], players: number): Result<ExtraRule[]> => {\n const { ruleRepository } = deps;\n\n const allExtraRules = ruleRepository.getAllExtra();\n\n if (!allExtraRules) {\n return err(\"No rules found\");\n }\n\n return getAvailablesExtraRules(allExtraRules, mode, players);\n };\n","import type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\nexport type GetModesUseCase = () => Result<GameMode[]>;\n\nexport const getModesUseCase =\n (deps: { modeRepository: ModeRepository }): GetModesUseCase =>\n (): Result<GameMode[]> => {\n const { modeRepository } = deps;\n return ok(modeRepository.getAvailables());\n };\n","import {\n checkCastleIsInMiddle,\n countDominoes,\n} from \"@core/domain/entities/kingdom.js\";\nimport type {\n FinalResult,\n GameWithNextStep,\n GameWithResults,\n ScoreResult,\n} from \"@core/domain/types/index.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\ntype Property = {\n type: string;\n crowns: number;\n size: number;\n tiles: number[][];\n};\n\nexport type GetResultUseCase = (\n game: GameWithNextStep\n) => Result<GameWithResults>;\n\nexport const getResultUseCase: GetResultUseCase = (game) => {\n const { players, rules } = game;\n const { basic, extra } = rules;\n const scores: ScoreResult[] = players.map((player) => {\n const { kingdom } = player;\n const visited: boolean[][] = kingdom.map((row) => row.map(() => false));\n const properties: Property[] = [];\n\n const directions = [\n [-1, 0],\n [1, 0],\n [0, -1],\n [0, 1],\n ]; // Up, Down, Left, Right\n\n const markZone = (\n x: number,\n y: number,\n type: string,\n crowns: number\n ): void => {\n if (\n x < 0 ||\n y < 0 ||\n x >= kingdom[0]!.length ||\n y >= kingdom.length ||\n visited[y]![x] ||\n kingdom[y]![x]!.type !== type ||\n kingdom[y]![x]!.type === \"empty\" ||\n kingdom[y]![x]!.type === \"castle\"\n ) {\n return;\n }\n\n visited[y]![x] = true;\n const currentZone = properties.find(\n (property) =>\n property.type === type &&\n property.tiles.some(([tx, ty]) => {\n for (let [dx, dy] of directions) {\n if (\n (tx as number) + (dx as number) === x &&\n (ty as number) + (dy as number) === y\n ) {\n return true;\n }\n }\n return false;\n })\n );\n\n if (currentZone) {\n currentZone.size += 1;\n currentZone.tiles.push([x, y]);\n currentZone.crowns += crowns;\n } else {\n properties.push({\n type,\n crowns,\n size: 1,\n tiles: [[x, y]],\n });\n }\n\n directions.forEach(([dx, dy]) => {\n const nx = x + (dx as number);\n const ny = y + (dy as number);\n if (\n nx >= 0 &&\n ny >= 0 &&\n nx < kingdom[0]!.length &&\n ny < kingdom.length &&\n kingdom[ny]![nx]!.type === type\n ) {\n markZone(nx, ny, kingdom[ny]![nx]!.type, kingdom[ny]![nx]!.crowns);\n }\n });\n };\n\n kingdom.forEach((row, y) => {\n row.forEach((tile, x) => {\n if (!visited[y]![x]) {\n markZone(x, y, tile.type, tile.crowns);\n }\n });\n });\n\n if (properties.length === 0) {\n return {\n playerId: player.id,\n playerName: player.name,\n details: {\n points: 0,\n maxPropertiesSize: 0,\n totalCrowns: 0,\n },\n };\n }\n\n let points = properties.reduce(\n (score, property) => score + property.crowns * property.size,\n 0\n );\n const maxPropertiesSize = Math.max(\n ...properties.map((property) => property.size ?? 0)\n );\n\n const totalCrowns = properties.reduce(\n (total, property) => total + property.crowns,\n 0\n );\n\n if (extra.length > 0) {\n extra.forEach((extraRule) => {\n if (extraRule.name === \"The middle Kingdom\") {\n const castleIsInMiddle = checkCastleIsInMiddle(kingdom);\n if (castleIsInMiddle) {\n points += 10;\n }\n }\n\n if (extraRule.name === \"Harmony\") {\n const totalDominoes = countDominoes(kingdom);\n const dominoLimit = basic.maxDominoes;\n const totalPlayers = players.length;\n const dominoesPerPlayer = dominoLimit / totalPlayers;\n if (totalDominoes === dominoesPerPlayer) {\n points += 5;\n }\n }\n });\n }\n\n return {\n playerId: player.id,\n playerName: player.name,\n details: {\n points,\n maxPropertiesSize,\n totalCrowns,\n },\n };\n });\n\n // 1 order players by score, then by maxPropertiesSize, then by totalCrowns all descending\n scores.sort((a, b) => {\n if (a.details.points !== b.details.points) {\n return b.details.points - a.details.points;\n }\n if (a.details.maxPropertiesSize !== b.details.maxPropertiesSize) {\n return b.details.maxPropertiesSize - a.details.maxPropertiesSize;\n }\n return b.details.totalCrowns - a.details.totalCrowns;\n });\n\n const result: FinalResult[] = [];\n\n let isTie = false;\n result.push({\n playerId: scores[0]!.playerId,\n playerName: scores[0]!.playerName,\n details: scores[0]!.details,\n position: 1,\n });\n\n for (let i = 1; i < scores.length; i++) {\n const currentScore = scores[i];\n const previousScore = scores[i - 1];\n if (\n previousScore &&\n currentScore &&\n currentScore.details.points === previousScore.details.points &&\n currentScore.details.maxPropertiesSize ===\n previousScore.details.maxPropertiesSize &&\n currentScore.details.totalCrowns === previousScore.details.totalCrowns\n ) {\n isTie = true;\n }\n\n if (isTie) {\n result.push({\n ...currentScore!,\n position: result[i - 1]!.position,\n });\n } else {\n result.push({\n ...currentScore!,\n position: i + 1,\n });\n }\n\n isTie = false;\n }\n\n return ok({\n ...game,\n result: result,\n });\n};\n","import { err, isErr, ok } from \"@utils/result.js\";\nimport {\n gameSteps,\n type GameState,\n type GameStateResult,\n type GameWithNextAction,\n type NextAction,\n type NextStep,\n} from \"@core/domain/types/game.js\";\nimport {\n allLordsHavePlayed,\n canPlaceAndDominoPickedIsDefined,\n nextLordWithAction,\n} from \"@core/domain/entities/lord.js\";\nimport { placeDomino } from \"@core/domain/entities/kingdom.js\";\nimport type {\n Orientation,\n Position,\n Rotation,\n} from \"@core/domain/types/kingdom.js\";\n\nexport type PlaceDominoUseCase = (\n game: GameWithNextAction,\n lordId: string,\n position: Position,\n orientation: Orientation,\n rotation: Rotation\n) => GameStateResult;\n\nexport const placeDominoUseCase: PlaceDominoUseCase = (\n game,\n lordId,\n position,\n orientation,\n rotation\n) => {\n const nextAction = game.nextAction;\n\n const currentLord = game.lords.find(\n (lord) => lord.id === nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPlaceAndDominoPickedIsDefined(currentLord)) {\n return err(\"Lord can't place\");\n }\n\n const domino = currentLord.dominoPicked;\n\n const currentPlayer = game.players.find(\n (player) => player.id === currentLord.playerId\n );\n\n if (!currentPlayer) {\n return err(\"Player not found\");\n }\n\n const updatedKingdom = placeDomino(\n currentPlayer.kingdom,\n position,\n orientation,\n rotation,\n domino\n );\n\n if (isErr(updatedKingdom)) {\n return updatedKingdom;\n }\n\n const updatedPlayers = game.players.map((player) => {\n if (player.id === currentPlayer.id) {\n player.kingdom = updatedKingdom.value;\n }\n return player;\n });\n\n const maxTurns = game.rules.basic.maxTurns;\n const currentTurn = game.turn;\n const isLastTurn = currentTurn === maxTurns;\n\n const updatedLords = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n if (isLastTurn) {\n return {\n ...lord,\n turnEnded: true,\n hasPlace: true,\n };\n }\n return {\n ...lord,\n hasPlace: true,\n };\n }\n return lord;\n });\n\n let updatedGame: GameState;\n\n const resultStep: NextStep = {\n type: \"step\",\n step: gameSteps.result,\n };\n\n if (isLastTurn && allLordsHavePlayed(updatedLords)) {\n updatedGame = {\n ...game,\n lords: updatedLords,\n nextAction: resultStep,\n players: updatedPlayers,\n };\n } else {\n updatedGame = {\n ...game,\n lords: updatedLords,\n nextAction: <NextAction>nextLordWithAction(updatedLords),\n players: updatedPlayers,\n };\n }\n\n return ok(updatedGame);\n};\n","import { createLord } from \"@core/domain/entities/lord\";\nimport type {\n GameWithNextAction,\n GameWithNextStep,\n NextAction,\n} from \"@core/domain/types/game.js\";\nimport type { Lord } from \"@core/domain/types/lord.js\";\nimport { playerActions } from \"@core/domain/types/player.js\";\nimport type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\nexport type StartGameUseCase = (\n game: GameWithNextStep\n) => Result<GameWithNextAction>;\n\nexport const startGameUseCase =\n (deps: {\n uuidMethod: UuidMethod;\n shuffleMethod: ShuffleMethod;\n }): StartGameUseCase =>\n (game) => {\n const { uuidMethod, shuffleMethod } = deps;\n const {\n rules: {\n basic: { lords: maxLords, dominoesPerTurn },\n },\n players,\n dominoes,\n } = game;\n\n const numberOfPlayers = players.length;\n\n const newLords: Lord[] = [];\n\n for (let i = 0; i < numberOfPlayers; i++) {\n for (let j = 0; j < maxLords; j++) {\n const lord = createLord(uuidMethod(), players[i]!.id);\n newLords.push(lord);\n }\n }\n\n const shuffledLords = shuffleMethod(newLords);\n const dominoesCopy = [...dominoes];\n const dominoesDrawn = dominoesCopy.splice(0, dominoesPerTurn);\n dominoesDrawn.sort((a, b) => a.number - b.number);\n const nextAction: NextAction = {\n type: \"action\",\n nextLord: shuffledLords[0]!.id,\n nextAction: playerActions.pickDomino,\n };\n\n const newState: GameWithNextAction = {\n ...game,\n lords: shuffledLords,\n nextAction,\n dominoes: dominoesCopy,\n currentDominoes: dominoesDrawn.map((domino, index) => {\n return {\n domino,\n picked: false,\n lordId: null,\n position: index + 1,\n };\n }),\n };\n\n return ok(newState);\n };\n","import jsonDominoes from \"@adapter/jsonDominoes.js\";\nimport jsonModes from \"@adapter/jsonModes.js\";\nimport jsonRules from \"@adapter/jsonRules.js\";\nimport { shuffleMethod } from \"@adapter/shuffle.js\";\nimport { uuidMethod } from \"@adapter/uuid.js\";\nimport { winstonLogger } from \"@adapter/winstonLogger.js\";\nimport { addExtraRulesHandler } from \"@application/handlers/addExtraRulesHandler.js\";\nimport { addPlayersHandler } from \"@application/handlers/addPlayersHandler.js\";\nimport { chooseDominoHandler } from \"@application/handlers/chooseDominoHandler.js\";\nimport { createGameHandler } from \"@application/handlers/createGameHandler.js\";\nimport { discardDominoHandler } from \"@application/handlers/discardDominoHandler.js\";\nimport { getExtraRulesHandler } from \"@application/handlers/getExtraRulesHandler.js\";\nimport { getModesHandler } from \"@application/handlers/getModesHandler.js\";\nimport { getResultHandler } from \"@application/handlers/getResultHandler.js\";\nimport { placeDominoHandler } from \"@application/handlers/placeDominoHandler.js\";\nimport { startGameHandler } from \"@application/handlers/startGameHandler.js\";\nimport type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { addExtraRulesUseCase } from \"@core/useCases/addExtraRules.js\";\nimport { addPlayersUseCase } from \"@core/useCases/addPlayers.js\";\nimport { chooseDominoUseCase } from \"@core/useCases/chooseDomino.js\";\nimport { createGameUseCase } from \"@core/useCases/createGame.js\";\nimport { discardDominoUseCase } from \"@core/useCases/discardDomino.js\";\nimport { getExtraRulesUseCase } from \"@core/useCases/getExtraRules.js\";\nimport { getModesUseCase } from \"@core/useCases/getModes.js\";\nimport { getResultUseCase } from \"@core/useCases/getResult.js\";\nimport { placeDominoUseCase } from \"@core/useCases/placeDomino.js\";\nimport { startGameUseCase } from \"@core/useCases/startGame.js\";\n\nexport type EngineConfig = {\n uuidMethod?: UuidMethod;\n shuffleMethod?: ShuffleMethod;\n logging?: boolean;\n};\n\nexport const configureEngine = (config: Partial<EngineConfig>) => {\n const modeRepository = jsonModes();\n const dominoesRepository = jsonDominoes();\n const ruleRepository = jsonRules();\n const uuid = config.uuidMethod || uuidMethod;\n const shuffle = config.shuffleMethod || shuffleMethod;\n const logger = config.logging ? winstonLogger(true) : winstonLogger(false);\n\n return {\n createGameHandler: createGameHandler(\n logger,\n createGameUseCase({\n modeRepository,\n dominoesRepository,\n uuidMethod: uuid,\n })\n ),\n getModesHandler: getModesHandler(\n logger,\n getModesUseCase({ modeRepository })\n ),\n getExtraRulesHandler: getExtraRulesHandler(\n logger,\n getExtraRulesUseCase({ ruleRepository })\n ),\n addPlayersHandler: addPlayersHandler(\n logger,\n addPlayersUseCase({\n uuidMethod: uuid,\n shuffleMethod: shuffle,\n ruleRepository,\n })\n ),\n addExtraRulesHandler: addExtraRulesHandler(\n logger,\n addExtraRulesUseCase({ ruleRepository })\n ),\n startGameHandler: startGameHandler(\n logger,\n startGameUseCase({ uuidMethod: uuid, shuffleMethod: shuffle })\n ),\n chooseDominoHandler: chooseDominoHandler(logger, chooseDominoUseCase),\n placeDominoHandler: placeDominoHandler(logger, placeDominoUseCase),\n discardDominoHandler: discardDominoHandler(logger, discardDominoUseCase),\n getResultHandler: getResultHandler(logger, getResultUseCase),\n };\n};\n","import type { GameEngine } from \"./core/portUserside/engine.js\";\nimport { configureEngine, type EngineConfig } from \"./config.js\";\n\nexport const createGameEngine = (config: Partial<EngineConfig>): GameEngine => {\n const {\n createGameHandler,\n getModesHandler,\n getExtraRulesHandler,\n addPlayersHandler,\n addExtraRulesHandler,\n startGameHandler,\n chooseDominoHandler,\n placeDominoHandler,\n discardDominoHandler,\n getResultHandler,\n } = configureEngine(config);\n\n return {\n getModes: (command) => getModesHandler(command),\n getExtraRules: (command) => getExtraRulesHandler(command),\n createGame: (command) => createGameHandler(command),\n addPlayers: (command) => addPlayersHandler(command),\n addExtraRules: (command) => addExtraRulesHandler(command),\n startGame: (command) => startGameHandler(command),\n chooseDomino: (command) => chooseDominoHandler(command),\n placeDomino: (command) => placeDominoHandler(command),\n discardDomino: (command) => discardDominoHandler(command),\n getResults: (command) => getResultHandler(command),\n 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@pompidup/kingdomino-engine",
3
- "version": "2.0.5",
3
+ "version": "2.1.3",
4
4
  "description": "A simple engine for the game Kingdomino",
5
5
  "main": "./dist/index.js",
6
6
  "type": "module",
@@ -12,16 +12,6 @@
12
12
  "type": "git",
13
13
  "url": "git+https://github.com/Pompidup/KDomino.git"
14
14
  },
15
- "scripts": {
16
- "lint": "tsc",
17
- "test": "vitest",
18
- "coverage": "vitest --coverage --config ./vitest.config.ts",
19
- "build": "tsup",
20
- "bump:major": "npm version major",
21
- "bump:minor": "npm version minor",
22
- "bump:patch": "npm version patch",
23
- "pub": "pnpm build && npm login && npm publish --access public"
24
- },
25
15
  "keywords": [
26
16
  "kingdomino",
27
17
  "boardgame",
@@ -40,7 +30,20 @@
40
30
  "ts-node": "^10.9.2",
41
31
  "tsup": "^8.2.4",
42
32
  "typescript": "^5.5.4",
43
- "vitest": "^2.0.5",
44
- "vite-tsconfig-paths": "^5.0.1"
33
+ "vite-tsconfig-paths": "^5.0.1",
34
+ "vitest": "^2.0.5"
35
+ },
36
+ "dependencies": {
37
+ "winston": "^3.14.2"
38
+ },
39
+ "scripts": {
40
+ "lint": "tsc",
41
+ "test": "vitest",
42
+ "coverage": "vitest --coverage --config ./vitest.config.ts",
43
+ "build": "tsup",
44
+ "bump:major": "npm version major",
45
+ "bump:minor": "npm version minor",
46
+ "bump:patch": "npm version patch",
47
+ "pub": "pnpm build && npm login && npm publish --access public"
45
48
  }
46
- }
49
+ }