@pompidup/kingdomino-engine 2.0.3 → 2.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -70,10 +70,6 @@ type ExtraRule = {
70
70
  mode: GameMode[];
71
71
  playersLimit?: number;
72
72
  };
73
- type Rules = {
74
- basic: Record<number, BasicRules>;
75
- extraRules: ExtraRule[];
76
- };
77
73
  type SelectedRules = {
78
74
  basic: BasicRules;
79
75
  extra: ExtraRule[];
@@ -112,6 +108,7 @@ type GameWithNextAction = Game & {
112
108
  type GameWithNextStep = Game & {
113
109
  nextAction: NextStep;
114
110
  };
111
+ type GameState = GameWithNextAction | GameWithNextStep;
115
112
  type Score = {
116
113
  points: number;
117
114
  maxPropertiesSize: number;
@@ -141,33 +138,27 @@ type CreateGameCommand = {
141
138
  };
142
139
 
143
140
  type AddPlayersCommand = {
144
- game: Game & {
145
- nextAction: NextStep;
146
- };
141
+ game: GameState;
147
142
  players: string[];
148
143
  };
149
144
 
150
145
  type AddExtraRulesCommand = {
151
- game: Game & {
152
- nextAction: NextStep;
153
- };
146
+ game: GameState;
154
147
  extraRules: string[];
155
148
  };
156
149
 
157
150
  type StartGameCommand = {
158
- game: Game & {
159
- nextAction: NextStep;
160
- };
151
+ game: GameState;
161
152
  };
162
153
 
163
154
  type ChooseDominoCommand = {
164
- game: GameWithNextAction;
155
+ game: GameState;
165
156
  dominoPick: number;
166
157
  lordId: string;
167
158
  };
168
159
 
169
160
  type PlaceDominoCommand = {
170
- game: GameWithNextAction;
161
+ game: GameState;
171
162
  lordId: string;
172
163
  position: Position;
173
164
  orientation: Orientation;
@@ -175,12 +166,12 @@ type PlaceDominoCommand = {
175
166
  };
176
167
 
177
168
  type DiscardDominoCommand = {
178
- game: GameWithNextAction;
169
+ game: GameState;
179
170
  lordId: string;
180
171
  };
181
172
 
182
173
  type GetResultCommand = {
183
- game: GameWithNextStep;
174
+ game: GameState;
184
175
  };
185
176
 
186
177
  type GameEngine = {
@@ -191,32 +182,16 @@ type GameEngine = {
191
182
  addExtraRules: (command: AddExtraRulesCommand) => GameWithNextStep;
192
183
  startGame: (command: StartGameCommand) => GameWithNextAction;
193
184
  chooseDomino: (command: ChooseDominoCommand) => GameWithNextAction;
194
- placeDomino: (command: PlaceDominoCommand) => GameWithNextAction | GameWithNextStep;
195
- discardDomino: (command: DiscardDominoCommand) => GameWithNextAction | GameWithNextStep;
185
+ placeDomino: (command: PlaceDominoCommand) => GameState;
186
+ discardDomino: (command: DiscardDominoCommand) => GameState;
196
187
  getResults: (command: GetResultCommand) => GameWithResults;
197
188
  };
198
189
 
199
- type DominoesRepository = {
200
- getForMode: (mode: GameMode) => Domino[] | [];
201
- };
202
-
203
- type ModeRepository = {
204
- getAvailables: () => GameMode[];
205
- };
206
-
207
- type RuleRepository = {
208
- getAll: () => Rules;
209
- getAllExtra: () => ExtraRule[];
210
- };
211
-
212
190
  type ShuffleMethod = <T>(array: T[]) => T[];
213
191
 
214
192
  type UuidMethod = () => string;
215
193
 
216
194
  type EngineConfig = {
217
- modeRepository?: ModeRepository;
218
- dominoesRepository?: DominoesRepository;
219
- ruleRepository?: RuleRepository;
220
195
  uuidMethod?: UuidMethod;
221
196
  shuffleMethod?: ShuffleMethod;
222
197
  };
package/dist/index.js CHANGED
@@ -658,6 +658,21 @@ var jsonRules = () => {
658
658
  };
659
659
  var jsonRules_default = jsonRules;
660
660
 
661
+ // src/adapterServerside/shuffle.ts
662
+ var shuffleMethod = (array) => {
663
+ for (let i = array.length - 1; i > 0; i--) {
664
+ const j = Math.floor(Math.random() * (i + 1));
665
+ [array[i], array[j]] = [array[j], array[i]];
666
+ }
667
+ return array;
668
+ };
669
+
670
+ // src/adapterServerside/uuid.ts
671
+ import { randomUUID } from "crypto";
672
+ var uuidMethod = () => {
673
+ return randomUUID();
674
+ };
675
+
661
676
  // src/core/domain/errors/domainErrors.ts
662
677
  var InvalidStepError = class extends Error {
663
678
  constructor(message) {
@@ -684,6 +699,20 @@ var NotFoundError = class extends Error {
684
699
  }
685
700
  };
686
701
 
702
+ // src/core/domain/types/game.ts
703
+ var gameSteps = {
704
+ addPlayers: "addPlayers",
705
+ options: "options",
706
+ start: "start",
707
+ result: "result"
708
+ };
709
+ var isGameWithNextAction = (game) => {
710
+ return game.nextAction.type === "action";
711
+ };
712
+ var isGameWithNextStep = (game) => {
713
+ return game.nextAction.type === "step";
714
+ };
715
+
687
716
  // src/utils/result.ts
688
717
  var ok = (value) => ({ tag: "Ok", value });
689
718
  var err = (error) => ({ tag: "Err", error });
@@ -693,6 +722,9 @@ var isErr = (result) => result.tag === "Err";
693
722
  // src/application/handlers/addExtraRulesHandler.ts
694
723
  var addExtraRulesHandler = (useCase) => (command) => {
695
724
  const { game, extraRules } = command;
725
+ if (!isGameWithNextStep(game)) {
726
+ throw new InvalidStepError("Required game with nextAction type: 'step'");
727
+ }
696
728
  if (game.nextAction.step !== "options") {
697
729
  throw new InvalidStepError("Required game with options step");
698
730
  }
@@ -706,6 +738,9 @@ var addExtraRulesHandler = (useCase) => (command) => {
706
738
  // src/application/handlers/addPlayersHandler.ts
707
739
  var addPlayersHandler = (useCase) => (command) => {
708
740
  const { game, players } = command;
741
+ if (!isGameWithNextStep(game)) {
742
+ throw new InvalidStepError("Required game with nextAction type: 'step'");
743
+ }
709
744
  if (game.nextAction.step !== "addPlayers") {
710
745
  throw new InvalidStepError("Required game with addPlayers step");
711
746
  }
@@ -719,6 +754,11 @@ var addPlayersHandler = (useCase) => (command) => {
719
754
  // src/application/handlers/chooseDominoHandler.ts
720
755
  var chooseDominoHandler = (useCase) => (command) => {
721
756
  const { game, lordId, dominoPick } = command;
757
+ if (!isGameWithNextAction(game)) {
758
+ throw new InvalidStepError(
759
+ "Required game with nextAction type: 'action'"
760
+ );
761
+ }
722
762
  if (game.nextAction.nextAction !== "pickDomino") {
723
763
  throw new InvalidStepError("Required game with pickDomino action");
724
764
  }
@@ -738,20 +778,14 @@ var createGameHandler = (useCase) => (command) => {
738
778
  return result.value;
739
779
  };
740
780
 
741
- // src/core/domain/types/game.ts
742
- var gameSteps = {
743
- addPlayers: "addPlayers",
744
- options: "options",
745
- start: "start",
746
- result: "result"
747
- };
748
- var isGameWithNextAction = (game) => {
749
- return game.nextAction.type === "action";
750
- };
751
-
752
781
  // src/application/handlers/discardDominoHandler.ts
753
782
  var discardDominoHandler = (useCase) => (command) => {
754
783
  const { game, lordId } = command;
784
+ if (!isGameWithNextAction(game)) {
785
+ throw new InvalidStepError(
786
+ "Required game with nextAction type: 'action'"
787
+ );
788
+ }
755
789
  if (game.nextAction.nextAction !== "placeDomino") {
756
790
  throw new InvalidStepError("Required game with placeDomino action");
757
791
  }
@@ -787,6 +821,9 @@ var getModesHandler = (getModeUseCase) => (_command) => {
787
821
  // src/application/handlers/getResultHandler.ts
788
822
  var getResultHandler = (useCase) => (command) => {
789
823
  const { game } = command;
824
+ if (!isGameWithNextStep(game)) {
825
+ throw new InvalidStepError("Required game with nextAction type: 'step'");
826
+ }
790
827
  if (game.nextAction.step !== "result") {
791
828
  throw new InvalidStepError("Required game with result step");
792
829
  }
@@ -800,6 +837,11 @@ var getResultHandler = (useCase) => (command) => {
800
837
  // src/application/handlers/placeDominoHandler.ts
801
838
  var placeDominoHandler = (useCase) => (command) => {
802
839
  const { game, lordId, position, orientation, rotation } = command;
840
+ if (!isGameWithNextAction(game)) {
841
+ throw new InvalidStepError(
842
+ "Required game with nextAction type: 'action'"
843
+ );
844
+ }
803
845
  if (game.nextAction.nextAction !== "placeDomino") {
804
846
  throw new InvalidStepError("Required game with placeDomino step");
805
847
  }
@@ -816,6 +858,9 @@ var placeDominoHandler = (useCase) => (command) => {
816
858
  // src/application/handlers/startGameHandler.ts
817
859
  var startGameHandler = (useCase) => (command) => {
818
860
  const { game } = command;
861
+ if (!isGameWithNextStep(game)) {
862
+ throw new InvalidStepError("Required game with nextAction type: 'step'");
863
+ }
819
864
  if (game.nextAction.step !== "start" && game.nextAction.step !== "options") {
820
865
  throw new InvalidStepError(
821
866
  "Required game with start step or options step"
@@ -1727,26 +1772,11 @@ var startGameUseCase = (deps) => (game) => {
1727
1772
  return ok(newState);
1728
1773
  };
1729
1774
 
1730
- // src/adapterServerside/shuffle.ts
1731
- var shuffleMethod = (array) => {
1732
- for (let i = array.length - 1; i > 0; i--) {
1733
- const j = Math.floor(Math.random() * (i + 1));
1734
- [array[i], array[j]] = [array[j], array[i]];
1735
- }
1736
- return array;
1737
- };
1738
-
1739
- // src/adapterServerside/uuid.ts
1740
- import { randomUUID } from "crypto";
1741
- var uuidMethod = () => {
1742
- return randomUUID();
1743
- };
1744
-
1745
1775
  // src/config.ts
1746
1776
  var configureEngine = (config) => {
1747
- const modeRepository = config.modeRepository || jsonModes_default();
1748
- const dominoesRepository = config.dominoesRepository || jsonDominoes_default();
1749
- const ruleRepository = config.ruleRepository || jsonRules_default();
1777
+ const modeRepository = jsonModes_default();
1778
+ const dominoesRepository = jsonDominoes_default();
1779
+ const ruleRepository = jsonRules_default();
1750
1780
  const uuid = config.uuidMethod || uuidMethod;
1751
1781
  const shuffle = config.shuffleMethod || shuffleMethod;
1752
1782
  return {
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/datasources/dominoes.json","../src/adapterServerside/jsonDominoes.ts","../src/datasources/modes.json","../src/adapterServerside/jsonModes.ts","../src/datasources/rules.json","../src/adapterServerside/jsonRules.ts","../src/core/domain/errors/domainErrors.ts","../src/utils/result.ts","../src/application/handlers/addExtraRulesHandler.ts","../src/application/handlers/addPlayersHandler.ts","../src/application/handlers/chooseDominoHandler.ts","../src/application/handlers/createGameHandler.ts","../src/core/domain/types/game.ts","../src/application/handlers/discardDominoHandler.ts","../src/application/handlers/getExtraRulesHandler.ts","../src/application/handlers/getModesHandler.ts","../src/application/handlers/getResultHandler.ts","../src/application/handlers/placeDominoHandler.ts","../src/application/handlers/startGameHandler.ts","../src/core/domain/types/kingdom.ts","../src/core/domain/types/domino.ts","../src/core/domain/types/player.ts","../src/core/domain/entities/rule.ts","../src/core/useCases/addExtraRules.ts","../src/core/domain/entities/domino.ts","../src/core/domain/entities/kingdom.ts","../src/core/domain/entities/player.ts","../src/core/useCases/addPlayers.ts","../src/core/domain/entities/lord.ts","../src/core/useCases/chooseDomino.ts","../src/core/domain/entities/game.ts","../src/core/domain/entities/mode.ts","../src/core/useCases/createGame.ts","../src/core/useCases/discardDomino.ts","../src/core/useCases/getExtraRules.ts","../src/core/useCases/getModes.ts","../src/core/useCases/getResult.ts","../src/core/useCases/placeDomino.ts","../src/core/useCases/startGame.ts","../src/adapterServerside/shuffle.ts","../src/adapterServerside/uuid.ts","../src/config.ts","../src/index.ts"],"sourcesContent":["{\n \"Classic\": [\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 1\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 2\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 3\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 4\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 5\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 6\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 7\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 8\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 9\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 10\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 11\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 12\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 13\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 14\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 15\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 16\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 17\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 18\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 19\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 20\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 21\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 22\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 0\n },\n \"number\": 23\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 24\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 25\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 26\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 27\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 28\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 29\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 30\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 31\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 32\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 33\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 34\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 35\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 1\n },\n \"number\": 36\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 1\n },\n \"number\": 37\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 1\n },\n \"number\": 38\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 39\n },\n {\n \"left\": {\n \"type\": \"mine\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 40\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 2\n },\n \"number\": 41\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 2\n },\n \"number\": 42\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 2\n },\n \"number\": 43\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 2\n },\n \"number\": 44\n },\n {\n \"left\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 45\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"number\": 46\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"number\": 47\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 3\n },\n \"number\": 48\n }\n ]\n}\n","import type { Domino, Ground } from \"@core/domain/types/domino.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { DominoesRepository } from \"@core/portServerside/dominoesRepository.js\";\nimport dominoesJson from \"../datasources/dominoes.json\" assert { type: \"json\" };\n\nconst jsonDominoes = (): DominoesRepository => {\n const dominoes: Record<string, Domino[]> = {};\n\n for (const [key, value] of Object.entries(dominoesJson)) {\n const currentDominoes: Domino[] = [];\n value.forEach((domino) => {\n currentDominoes.push({\n left: {\n type: <Ground>domino.left.type,\n crowns: domino.left.crowns,\n },\n right: {\n type: <Ground>domino.right.type,\n crowns: domino.right.crowns,\n },\n number: domino.number,\n });\n });\n\n dominoes[key] = currentDominoes;\n }\n\n return {\n getForMode: (mode: GameMode) => {\n return dominoes[mode.name] || [];\n },\n };\n};\n\nexport default jsonDominoes;\n","[\n {\n \"name\": \"Classic\",\n \"description\": \"Original KingDomino rules\"\n }\n]","import type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport modesJson from \"../datasources/modes.json\" assert { type: \"json\" };\n\nconst jsonModes = (): ModeRepository => {\n const modes: GameMode[] = [];\n\n modesJson.forEach((mode) => {\n modes.push({\n name: mode.name,\n description: mode.description,\n });\n });\n\n return {\n getAvailables: () => {\n return modes;\n },\n };\n};\n\nexport default jsonModes;\n","{\n \"commun\": [\n {\n \"playersLimit\": 2,\n \"lordsPerPlayer\": 2,\n \"maxDominoes\": 24,\n \"dominoesPerTurn\": 4,\n \"maxTurns\": 6\n },\n {\n \"playersLimit\": 3,\n \"lordsPerPlayer\": 1,\n \"maxDominoes\": 36,\n \"dominoesPerTurn\": 3,\n \"maxTurns\": 12\n },\n {\n \"playersLimit\": 4,\n \"lordsPerPlayer\": 1,\n \"maxDominoes\": 48,\n \"dominoesPerTurn\": 4,\n \"maxTurns\": 12\n }\n ],\n \"extra\": [\n {\n \"name\": \"The middle Kingdom\",\n \"description\": \"Gain 10 additional points if your castle is in the middle of the kingdom.\",\n \"mode\": [{ \"name\": \"Classic\", \"description\": \"King Domino classic mode\" }]\n },\n {\n \"name\": \"Harmony\",\n \"description\": \"Gain 5 additional points if your kingdom is complete (no discarded dominoes).\",\n \"mode\": [{ \"name\": \"Classic\", \"description\": \"King Domino classic mode\" }]\n }\n ]\n}\n","import type { Rules } from \"@core/domain/types/rule.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport rulesJson from \"../datasources/rules.json\" assert { type: \"json\" };\n\nconst jsonRules = (): RuleRepository => {\n const rules: Rules = {\n basic: {},\n extraRules: [],\n };\n\n const commonRules = rulesJson.commun;\n const extraRules = rulesJson.extra;\n\n commonRules.forEach((rule) => {\n rules.basic[rule.playersLimit] = {\n lords: rule.lordsPerPlayer,\n maxDominoes: rule.maxDominoes,\n dominoesPerTurn: rule.dominoesPerTurn,\n maxTurns: rule.maxTurns,\n };\n });\n\n extraRules.forEach((rule) => {\n rules.extraRules.push({\n name: rule.name,\n description: rule.description,\n mode: rule.mode,\n });\n });\n\n return {\n getAll: () => {\n return rules;\n },\n getAllExtra: () => {\n return rules.extraRules;\n },\n };\n};\n\nexport default jsonRules;\n","export class InvalidStepError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"InvalidStepError\";\n }\n}\n\nexport class StepExecutionError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"StepExecutionError\";\n }\n}\n\nexport class ActionExecutionError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"ActionExecutionError\";\n }\n}\n\nexport class NotFoundError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"NotFoundError\";\n }\n}\n","export type Result<T> = Ok<T> | Err;\n\nexport interface Ok<T> {\n readonly tag: \"Ok\";\n readonly value: T;\n}\n\nexport interface Err {\n readonly tag: \"Err\";\n readonly error: string;\n}\n\nexport const ok = <T>(value: T): Ok<T> => ({ tag: \"Ok\", value });\nexport const err = (error: string): Err => ({ tag: \"Err\", error });\n\nexport const isOk = <T>(result: Result<T>): result is Ok<T> =>\n result.tag === \"Ok\";\nexport const isErr = <T>(result: Result<T>): result is Err =>\n result.tag === \"Err\";\n","import type { AddExtraRulesCommand } from \"@application/commands/addExtraRulesCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport type { Game, NextStep } from \"@core/domain/types/game.js\";\nimport type { AddExtraRulesUseCase } from \"@core/useCases/addExtraRules.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype AddExtraRulesHandler = (\n command: AddExtraRulesCommand\n) => Game & { nextAction: NextStep };\n\nexport const addExtraRulesHandler =\n (useCase: AddExtraRulesUseCase): AddExtraRulesHandler =>\n (command: AddExtraRulesCommand) => {\n const { game, extraRules } = command;\n\n if (game.nextAction.step !== \"options\") {\n throw new InvalidStepError(\"Required game with options step\");\n }\n\n const result = useCase(game, extraRules);\n\n if (isErr(result)) {\n throw new StepExecutionError(result.error);\n }\n return result.value;\n };\n","import type { AddPlayersCommand } from \"@application/commands/addPlayersCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport type { GameWithNextStep } from \"@core/domain/types/game.js\";\nimport type { AddPlayersUseCase } from \"@core/useCases/addPlayers.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype AddPlayersHandler = (command: AddPlayersCommand) => GameWithNextStep;\n\nexport const addPlayersHandler =\n (useCase: AddPlayersUseCase): AddPlayersHandler =>\n (command: AddPlayersCommand) => {\n const { game, players } = command;\n\n if (game.nextAction.step !== \"addPlayers\") {\n throw new InvalidStepError(\"Required game with addPlayers step\");\n }\n\n const result = useCase(game, players);\n\n if (isErr(result)) {\n throw new StepExecutionError(result.error);\n }\n\n return result.value;\n };\n","import type { ChooseDominoCommand } from \"@application/commands/chooseDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport type { GameWithNextAction } from \"@core/domain/types/game.js\";\nimport type { ChooseDominoUseCase } from \"@core/useCases/chooseDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype ChooseDominoHandler = (command: ChooseDominoCommand) => GameWithNextAction;\n\nexport const chooseDominoHandler =\n (useCase: ChooseDominoUseCase): ChooseDominoHandler =>\n (command: ChooseDominoCommand) => {\n const { game, lordId, dominoPick } = command;\n\n if (game.nextAction.nextAction !== \"pickDomino\") {\n throw new InvalidStepError(\"Required game with pickDomino action\");\n }\n\n const result = useCase(game, lordId, dominoPick);\n\n if (isErr(result)) {\n throw new ActionExecutionError(result.error);\n }\n return result.value;\n };\n","import { StepExecutionError } from \"@core/domain/errors/domainErrors.js\";\nimport type { GameWithNextStep } from \"@core/domain/types/game.js\";\nimport type { CreateGameUseCase } from \"@core/useCases/createGame.js\";\nimport type { CreateGameCommand } from \"@application/commands/createGameCommand.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype CreateGameHandler = (command: CreateGameCommand) => GameWithNextStep;\n\nexport const createGameHandler =\n (useCase: CreateGameUseCase): CreateGameHandler =>\n (command: CreateGameCommand) => {\n const result = useCase(command.mode);\n\n if (isErr(result)) {\n throw new StepExecutionError(result.error);\n }\n\n return result.value;\n };\n","import type { Result } from \"@utils/result.js\";\nimport type { Domino, RevealsDomino } from \"./domino.js\";\nimport type { Lord } from \"./lord.js\";\nimport type { GameMode } from \"./mode.js\";\nimport type { Player, PlayerActions } from \"./player.js\";\nimport type { SelectedRules } from \"./rule.js\";\nimport type { ObjectValues } from \"./utils.js\";\n\nexport type Game = {\n id: string;\n dominoes: Domino[];\n currentDominoes: RevealsDomino[];\n players: Player[];\n lords: Lord[];\n turn: number;\n nextAction: NextAction | NextStep;\n rules: SelectedRules;\n mode: GameMode;\n};\n\nexport const gameSteps = {\n addPlayers: \"addPlayers\",\n options: \"options\",\n start: \"start\",\n result: \"result\",\n} as const;\n\nexport type GameSteps = ObjectValues<typeof gameSteps>;\n\nexport type NextAction = {\n type: \"action\";\n nextLord: string;\n nextAction: PlayerActions;\n};\n\nexport type NextStep = {\n type: \"step\";\n step: GameSteps;\n};\n\nexport type GameWithNextAction = Game & { nextAction: NextAction };\nexport type GameWithNextStep = Game & { nextAction: NextStep };\nexport type GameResult = Result<GameWithNextAction | GameWithNextStep>;\n\nexport const isGameWithNextAction = (\n game: GameWithNextAction | GameWithNextStep\n): game is GameWithNextAction => {\n return game.nextAction.type === \"action\";\n};\n\nexport type Score = {\n points: number;\n maxPropertiesSize: number;\n totalCrowns: number;\n};\n\nexport type ScoreResult = {\n playerId: string;\n playerName: string;\n details: Score;\n};\n\nexport type FinalResult = ScoreResult & {\n position: number;\n};\n\nexport type GameWithResults = Game & { result: FinalResult[] };\n","import type { DiscardDominoCommand } from \"@application/commands/discardDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextAction,\n type GameWithNextAction,\n type GameWithNextStep,\n} from \"@core/domain/types/game.js\";\nimport type { DiscardDominoUseCase } from \"@core/useCases/discardDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype DiscardDominoHandler = (\n command: DiscardDominoCommand\n) => GameWithNextAction | GameWithNextStep;\n\nexport const discardDominoHandler =\n (useCase: DiscardDominoUseCase): DiscardDominoHandler =>\n (command: DiscardDominoCommand) => {\n const { game, lordId } = command;\n\n if (game.nextAction.nextAction !== \"placeDomino\") {\n throw new InvalidStepError(\"Required game with placeDomino action\");\n }\n\n const result = useCase(game, lordId);\n\n if (isErr(result)) {\n throw new ActionExecutionError(result.error);\n }\n\n if (isGameWithNextAction(result.value)) {\n return result.value;\n }\n\n return result.value;\n };\n","import type { GetExtraRulesCommand } from \"@application/commands/getExtraRulesCommand.js\";\nimport { NotFoundError } from \"@core/domain/errors/domainErrors.js\";\nimport type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport type { GetExtraRulesUseCase } from \"@core/useCases/getExtraRules.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetExtraRulesHandler = (command: GetExtraRulesCommand) => ExtraRule[];\n\nexport const getExtraRulesHandler =\n (getExtraRulesUseCase: GetExtraRulesUseCase): GetExtraRulesHandler =>\n (command: GetExtraRulesCommand) => {\n const { mode, players } = command;\n const result = getExtraRulesUseCase(mode, players);\n\n if (isErr(result)) {\n throw new NotFoundError(result.error);\n }\n\n return result.value;\n };\n","import type { GetModesCommand } from \"@application/commands/getModesCommand.js\";\nimport { NotFoundError } from \"@core/domain/errors/domainErrors.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { GetModesUseCase } from \"@core/useCases/getModes.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetModesHandler = (command: GetModesCommand) => GameMode[];\n\nexport const getModesHandler =\n (getModeUseCase: GetModesUseCase): GetModesHandler =>\n (_command: GetModesCommand) => {\n const result = getModeUseCase();\n\n if (isErr(result)) {\n throw new NotFoundError(result.error);\n }\n\n return result.value;\n };\n","import type { GetResultCommand } from \"@application/commands/getResultCommand.js\";\nimport {\n InvalidStepError,\n NotFoundError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport type { GameWithResults } from \"@core/domain/types/game.js\";\nimport type { GetResultUseCase } from \"@core/useCases/getResult.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetResultHandler = (command: GetResultCommand) => GameWithResults;\n\nexport const getResultHandler =\n (useCase: GetResultUseCase): GetResultHandler =>\n (command: GetResultCommand) => {\n const { game } = command;\n\n if (game.nextAction.step !== \"result\") {\n throw new InvalidStepError(\"Required game with result step\");\n }\n\n const result = useCase(game);\n\n if (isErr(result)) {\n throw new NotFoundError(result.error);\n }\n\n return result.value;\n };\n","import type { PlaceDominoCommand } from \"@application/commands/placeDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextAction,\n type GameWithNextAction,\n type GameWithNextStep,\n} from \"@core/domain/types/game.js\";\nimport type { PlaceDominoUseCase } from \"@core/useCases/placeDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype PlaceDominoHandler = (\n command: PlaceDominoCommand\n) => GameWithNextAction | GameWithNextStep;\n\nexport const placeDominoHandler =\n (useCase: PlaceDominoUseCase): PlaceDominoHandler =>\n (command: PlaceDominoCommand) => {\n const { game, lordId, position, orientation, rotation } = command;\n\n if (game.nextAction.nextAction !== \"placeDomino\") {\n throw new InvalidStepError(\"Required game with placeDomino step\");\n }\n\n const result = useCase(game, lordId, position, orientation, rotation);\n\n if (isErr(result)) {\n throw new ActionExecutionError(result.error);\n }\n\n if (isGameWithNextAction(result.value)) {\n return result.value;\n }\n\n return result.value;\n };\n","import type { StartGameCommand } from \"@application/commands/startGameCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport type { GameWithNextAction } from \"@core/domain/types/game.js\";\nimport type { StartGameUseCase } from \"@core/useCases/startGame.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype StartGameHandler = (command: StartGameCommand) => GameWithNextAction;\n\nexport const startGameHandler =\n (useCase: StartGameUseCase): StartGameHandler =>\n (command: StartGameCommand) => {\n const { game } = command;\n\n if (\n game.nextAction.step !== \"start\" &&\n game.nextAction.step !== \"options\"\n ) {\n throw new InvalidStepError(\n \"Required game with start step or options step\"\n );\n }\n\n const result = useCase(game);\n\n if (isErr(result)) {\n throw new StepExecutionError(result.error);\n }\n\n return result.value;\n };\n","import type { EmptyTile, Tile } from \"./domino.js\";\n\nexport type Position = {\n x: number; // cols\n y: number; // rows\n};\n\nexport type Orientation = \"vertical\" | \"horizontal\";\n\nexport type Rotation = 0 | 180;\n\nexport type Kingdom = (Tile | EmptyTile)[][];\n\nexport const GRIDSIZE = 9;\n","export const GROUND = [\n \"castle\",\n \"wheat\",\n \"forest\",\n \"sea\",\n \"plain\",\n \"swamp\",\n \"mine\",\n] as const;\n\nexport type Ground = (typeof GROUND)[number];\nexport type EmptyGround = \"empty\";\n\nexport type Crown = number;\n\nexport type Tile = {\n type: Ground;\n crowns: Crown;\n};\n\nexport type EmptyTile = {\n type: EmptyGround;\n crowns: 0;\n};\n\nexport type Domino = {\n left: Tile;\n right: Tile;\n number: number;\n};\n\nexport type RevealsDomino = {\n domino: Domino;\n picked: boolean;\n lordId: string | null;\n position: number;\n};\n","import type { Kingdom } from \"./kingdom.js\";\nimport type { ObjectValues } from \"./utils.js\";\n\nexport type Player = {\n id: string;\n name: string;\n kingdom: Kingdom;\n};\n\nexport type PlayerPayload = {\n name: string;\n};\n\nexport type PlayersPayload = PlayerPayload[];\n\nexport type Players = Player[];\n\nexport const playerActions = {\n placeDomino: \"placeDomino\",\n pickDomino: \"pickDomino\",\n pass: \"pass\",\n} as const;\n\nexport type PlayerActions = ObjectValues<typeof playerActions>;\n","import type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport { ok, err, type Result } from \"@utils/result.js\";\n\nexport const getAvailablesExtraRules = (\n extraRules: ExtraRule[],\n mode: string,\n numberOfPlayers: number\n): Result<ExtraRule[]> => {\n const availableExtraRules = extraRules.filter((rule) => {\n return (\n rule.mode.filter((m) => m.name === mode).length > 0 &&\n (!rule.playersLimit || rule.playersLimit === numberOfPlayers)\n );\n });\n\n if (availableExtraRules.length === 0) {\n return err(\"No extra rules found\");\n }\n\n return ok(availableExtraRules);\n};\n\nexport const toExtraRule = (\n rule: string,\n extraRules: ExtraRule[]\n): Result<ExtraRule> => {\n const foundRule = extraRules.find((r) => r.name === rule);\n\n if (!foundRule) {\n return err(`Rule not found: ${rule}`);\n }\n\n return ok(foundRule);\n};\n","import {\n gameSteps,\n type ExtraRule,\n type Game,\n type NextStep,\n} from \"@core/domain/types/index.js\";\nimport { isErr, ok, type Result } from \"@utils/result.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport { toExtraRule } from \"@core/domain/entities/rule.js\";\n\nexport type AddExtraRulesUseCase = (\n game: Game & { nextAction: NextStep },\n rules: string[]\n) => Result<Game & { nextAction: NextStep }>;\n\nexport const addExtraRulesUseCase =\n (deps: { ruleRepository: RuleRepository }): AddExtraRulesUseCase =>\n (game, rules) => {\n const { ruleRepository } = deps;\n const availableExtraRules = ruleRepository.getAllExtra();\n\n const newExtraRules: ExtraRule[] = [];\n\n for (const rule of rules) {\n const result = toExtraRule(rule, availableExtraRules);\n\n if (isErr(result)) {\n return result;\n }\n\n newExtraRules.push(result.value);\n }\n\n const updatedRules = {\n basic: game.rules.basic,\n extra: newExtraRules,\n };\n\n const next: NextStep = {\n type: \"step\",\n step: gameSteps.start,\n };\n\n const updatedGame: Game & { nextAction: NextStep } = {\n ...game,\n rules: updatedRules,\n nextAction: next,\n };\n\n return ok(updatedGame);\n };\n","import {\n GROUND,\n type Crown,\n type EmptyGround,\n type EmptyTile,\n type Ground,\n type Tile,\n} from \"@core/domain/types/domino.js\";\n\nconst isGround = (ground: any): ground is Ground => {\n return GROUND.includes(ground);\n};\n\nexport const createTile = (\n ground: Ground | EmptyGround,\n crowns: Crown = 0\n): Tile | EmptyTile => {\n if (isGround(ground)) {\n return { type: ground, crowns } as Tile;\n }\n return { type: ground, crowns: 0 } as EmptyTile;\n};\n","import {\n GRIDSIZE,\n type Domino,\n type EmptyTile,\n type Kingdom,\n type Orientation,\n type Position,\n type Rotation,\n type Tile,\n} from \"@core/domain/types/index.js\";\nimport { err, isErr, isOk, ok, type Result } from \"@utils/result.js\";\nimport { createTile } from \"./domino.js\";\n\nexport const createEmptyKingdom = (): Kingdom => {\n const emptyTile = createTile(\"empty\");\n const grid = Array.from({ length: GRIDSIZE }, () =>\n Array.from({ length: GRIDSIZE }, () => emptyTile)\n );\n\n return grid;\n};\n\nexport const placeCastle = (kingdom: Kingdom): Kingdom => {\n const castle = createTile(\"castle\");\n const newKingdom = deepCopyKingdom(kingdom);\n newKingdom[4]![4] = castle;\n return newKingdom;\n};\n\nexport const placeTile = (\n kingdom: Kingdom,\n position: Position,\n tile: Tile\n): Kingdom => {\n const newKingdom = deepCopyKingdom(kingdom);\n newKingdom[position.y]![position.x] = tile;\n return newKingdom;\n};\n\nexport const getTile = (\n kingdom: Kingdom,\n position: Position\n): Result<Tile | EmptyTile> => {\n const tile = kingdom[position.y]?.[position.x];\n if (!tile) {\n return err(\"Invalid placement (not fit into the grid)\");\n }\n return ok(tile);\n};\n\nexport const calculateDominoPosition = (\n position: Position,\n orientation: Orientation,\n rotation: Rotation,\n domino: Domino\n): [{ tile: Tile; position: Position }, { tile: Tile; position: Position }] => {\n let firstTile: {\n tile: Tile;\n position: Position;\n };\n let secondTile: {\n tile: Tile;\n position: Position;\n };\n\n if (orientation === \"horizontal\") {\n if (rotation === 0) {\n firstTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.right,\n position: {\n x: position.x + 1,\n y: position.y,\n },\n };\n } else {\n firstTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.left,\n position: {\n x: position.x + 1,\n y: position.y,\n },\n };\n }\n } else {\n if (rotation === 0) {\n firstTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y + 1,\n },\n };\n } else {\n firstTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y + 1,\n },\n };\n }\n }\n\n return [firstTile, secondTile];\n};\n\nexport const placeDomino = (\n kingdom: Kingdom,\n position: Position,\n orientation: Orientation,\n rotation: Rotation,\n domino: Domino\n): Result<Kingdom> => {\n const [firstTile, secondTile] = calculateDominoPosition(\n position,\n orientation,\n rotation,\n domino\n );\n\n const isFreePlaceResult = isFreePlace(\n kingdom,\n firstTile.position,\n secondTile.position\n );\n if (isErr(isFreePlaceResult)) {\n return isFreePlaceResult;\n }\n\n const adjacentTiles = isAdjacent(\n kingdom,\n firstTile.position,\n secondTile.position\n );\n\n if (adjacentTiles.length === 0) {\n return err(\"Invalid placement (not adjacent)\");\n }\n\n const hasValidAdjacentTiles = hasValidAdjacent(adjacentTiles, [\n firstTile.tile,\n secondTile.tile,\n ]);\n\n if (!hasValidAdjacentTiles) {\n return err(\"Invalid placement (not valid adjacent)\");\n }\n\n return ok(placeTiles(kingdom, [firstTile, secondTile]));\n};\n\nconst placeTiles = (\n kingdom: Kingdom,\n tiles: { tile: Tile; position: Position }[]\n) => {\n let newKingdom = deepCopyKingdom(kingdom);\n for (const { tile, position } of tiles) {\n newKingdom = placeTile(newKingdom, position, tile);\n }\n return newKingdom;\n};\n\nconst isFreePlace = (\n kingdom: Kingdom,\n firstPosition: Position,\n secondPosition: Position\n): Result<boolean> => {\n const firstTile = getTile(kingdom, firstPosition);\n const secondTile = getTile(kingdom, secondPosition);\n\n if (isErr(firstTile)) {\n return firstTile;\n }\n\n if (isErr(secondTile)) {\n return secondTile;\n }\n\n if (firstTile.value.type !== \"empty\" || secondTile.value.type !== \"empty\") {\n return err(\"Invalid placement (not empty)\");\n }\n\n return ok(true);\n};\n\nconst isAdjacent = (\n kingdom: Kingdom,\n firstPosition: Position,\n secondPosition: Position\n): Tile[] => {\n const xFirstPosition = firstPosition.x;\n const yFirstPosition = firstPosition.y;\n const xSecondPosition = secondPosition.x;\n const ySecondPosition = secondPosition.y;\n\n const adjacentTiles: Tile[] = [];\n const adjacentTilesKeys = [\n { x: xFirstPosition - 1, y: yFirstPosition },\n { x: xFirstPosition, y: yFirstPosition - 1 },\n { x: xFirstPosition + 1, y: yFirstPosition },\n { x: xFirstPosition, y: yFirstPosition + 1 },\n { x: xSecondPosition - 1, y: ySecondPosition },\n { x: xSecondPosition, y: ySecondPosition - 1 },\n { x: xSecondPosition + 1, y: ySecondPosition },\n { x: xSecondPosition, y: ySecondPosition + 1 },\n ];\n\n // Remove firstPosition and secondPosition from adjacentTilesKeys\n adjacentTilesKeys.splice(\n adjacentTilesKeys.findIndex((pos) => {\n return pos.x === xFirstPosition && pos.y === yFirstPosition;\n }),\n 1\n );\n\n adjacentTilesKeys.splice(\n adjacentTilesKeys.findIndex((pos) => {\n return pos.x === xSecondPosition && pos.y === ySecondPosition;\n }),\n 1\n );\n\n adjacentTilesKeys.forEach((key) => {\n const tile = getTile(kingdom, key);\n if (isOk(tile)) {\n if (tile.value.type !== \"empty\") {\n adjacentTiles.push(tile.value);\n }\n }\n });\n\n return adjacentTiles;\n};\n\nconst hasValidAdjacent = (\n adjacentTiles: (Tile | EmptyTile)[],\n tiles: Tile[]\n): boolean => {\n return adjacentTiles.some((adjacentTile) => {\n return tiles.some((tile) => {\n return tile.type === adjacentTile.type || adjacentTile.type === \"castle\";\n });\n });\n};\n\nexport const checkCastleIsInMiddle = (kingdom: Kingdom): boolean => {\n // Find index of castle\n const castlePosition = kingdom\n .map((row) => row.findIndex((tile) => tile.type === \"castle\"))\n .find((index) => index !== -1);\n\n // Count how many tiles not empty are on the left of the castle\n const leftTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(0, castlePosition)\n : [];\n const leftTilesCount = leftTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n // Count how many tiles not empty are on the right of the castle\n const rightTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(castlePosition + 1)\n : [];\n const rightTilesCount = rightTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n // Count how many tiles not empty are on the top of the castle\n const topTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(0, castlePosition)\n : [];\n const topTilesCount = topTiles.filter((tile) => tile.type !== \"empty\").length;\n\n // Count how many tiles not empty are on the bottom of the castle\n const bottomTiles =\n castlePosition != undefined\n ? kingdom[castlePosition]!.slice(castlePosition + 1)\n : [];\n const bottomTilesCount = bottomTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n return (\n leftTilesCount === rightTilesCount &&\n topTilesCount === bottomTilesCount &&\n leftTilesCount === topTilesCount\n );\n};\n\nexport const countDominoes = (kingdom: Kingdom): number => {\n const notEmpties = kingdom.flat().filter((tile) => tile.type !== \"empty\");\n const totalDominoes = (notEmpties.length - 1) / 2; // -1 because the castle is not a domino\n return totalDominoes;\n};\n\nconst deepCopyKingdom = (kingdom: Kingdom): Kingdom => {\n return kingdom.map((line) => line.map((tile) => ({ ...tile })));\n};\n","import { type Result, err, ok, isErr } from \"@utils/result.js\";\nimport type { Player } from \"@core/domain/types/player.js\";\nimport type { Kingdom } from \"@core/domain/types/kingdom.js\";\n\nconst MINPLAYERSNAMELENGTH = 3;\n\nexport const validatePlayer = (name: string): Result<string> => {\n if (!name || name.trim().length < MINPLAYERSNAMELENGTH) {\n return err(`Invalid player name: ${name}`);\n }\n\n return ok(name);\n};\n\nexport const createPlayer = (\n playerName: string,\n id: string,\n kingdom: Kingdom\n): Result<Player> => {\n const name = validatePlayer(playerName);\n\n if (isErr(name)) {\n return name;\n }\n\n return ok({\n name: name.value,\n id,\n kingdom,\n });\n};\n","import {\n createEmptyKingdom,\n placeCastle,\n} from \"@core/domain/entities/kingdom.js\";\nimport { createPlayer } from \"@core/domain/entities/player.js\";\nimport type { Game, NextStep, Players } from \"@core/domain/types/index.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { err, isErr, ok, type Result } from \"@utils/result.js\";\n\nexport type AddPlayersUseCase = (\n game: Game & { nextAction: NextStep },\n players: string[]\n) => Result<Game & { nextAction: NextStep }>;\n\nexport const addPlayersUseCase =\n (deps: {\n uuidMethod: UuidMethod;\n shuffleMethod: ShuffleMethod;\n ruleRepository: RuleRepository;\n }): AddPlayersUseCase =>\n (game, players) => {\n const { uuidMethod, shuffleMethod, ruleRepository } = deps;\n\n if (!players || players.length < 2 || players.length > 4) {\n return err(\"Invalid number of players\");\n }\n\n const newPlayers: Players = [];\n\n for (const player of players) {\n let kingdom = createEmptyKingdom();\n kingdom = placeCastle(kingdom);\n let id = uuidMethod();\n const newPlayer = createPlayer(player, id, kingdom);\n\n if (isErr(newPlayer)) {\n return newPlayer;\n }\n\n newPlayers.push(newPlayer.value);\n }\n\n // set rules\n const rules = ruleRepository.getAll();\n const basicRules = rules.basic[newPlayers.length];\n\n if (!basicRules) {\n return err(\"No base rules found\");\n }\n\n // updateDominoes\n const dominoes = game.dominoes;\n const { maxDominoes } = basicRules;\n const shuffledDominoes = shuffleMethod(dominoes);\n const splicedDominoes = shuffledDominoes.slice(0, maxDominoes);\n const next: NextStep = {\n type: \"step\",\n step: \"options\",\n };\n\n const updatedGame: Game & { nextAction: NextStep } = {\n ...game,\n players: newPlayers,\n dominoes: splicedDominoes,\n rules: {\n ...game.rules,\n basic: basicRules,\n },\n nextAction: next,\n };\n\n return ok(updatedGame);\n };\n","import type { NextAction } from \"@core/domain/types/game.js\";\nimport type { Lord } from \"@core/domain/types/lord.js\";\nimport { playerActions } from \"@core/domain/types/player.js\";\n\nexport const createLord = (id: string, playerId: string): Lord => {\n return {\n id,\n playerId,\n turnEnded: false,\n hasPick: false,\n hasPlace: true,\n };\n};\n\nconst hasPick = (lord: Lord): boolean => lord.hasPick;\nconst hasPlace = (lord: Lord): boolean => lord.hasPlace;\nconst hasTurnEnded = (lord: Lord): boolean => lord.turnEnded;\n\nexport const canPass = (lord: Lord): boolean => {\n return !hasPick(lord) && !hasPlace(lord) && !hasTurnEnded(lord);\n};\n\nexport const canPick = (lord: Lord): boolean => {\n return !hasPick(lord) && hasPlace(lord) && !hasTurnEnded(lord);\n};\n\nexport const canPlaceAndDominoPickedIsDefined = (\n lord: Lord\n): lord is Required<Lord & Pick<Lord, \"dominoPicked\">> => {\n return (\n !hasPick(lord) &&\n !hasPlace(lord) &&\n !hasTurnEnded(lord) &&\n lord.dominoPicked !== undefined\n );\n};\n\nexport const updateLordOrder = (lords: Lord[]): Lord[] => {\n return lords.sort((a, b) => {\n return a.dominoPicked!.number - b.dominoPicked!.number;\n });\n};\n\nexport const resetLordsActions = (lord: Lord[]): Lord[] => {\n const lordsCopy = [...lord];\n for (const lord of lordsCopy) {\n lord.turnEnded = false;\n lord.hasPick = false;\n lord.hasPlace = false;\n }\n\n return lordsCopy;\n};\n\nexport const nextLordWithAction = (lords: Lord[]): NextAction => {\n const nextLord = findNextLord(lords);\n\n return {\n type: \"action\",\n nextLord: nextLord.id,\n nextAction: hasPlace(nextLord)\n ? playerActions.pickDomino\n : playerActions.placeDomino,\n };\n};\n\nconst findNextLord = (lords: Lord[]): Lord => {\n const lord = lords.find((lord) => !hasTurnEnded(lord));\n if (!lord) {\n return lords[0]!;\n }\n return lord;\n};\n\nexport const allLordsHavePlayed = (lords: Lord[]) => {\n return lords.every((lord) => lord.turnEnded);\n};\n","import {\n allLordsHavePlayed,\n canPick,\n nextLordWithAction,\n resetLordsActions,\n updateLordOrder,\n} from \"@core/domain/entities/lord.js\";\nimport type { GameWithNextAction } from \"@core/domain/types/game.js\";\nimport { err, ok, type Result } from \"@utils/result.js\";\n\nexport type ChooseDominoUseCase = (\n game: GameWithNextAction,\n lordId: string,\n dominoPick: number\n) => Result<GameWithNextAction>;\n\nexport const chooseDominoUseCase: ChooseDominoUseCase = (\n game,\n lordId,\n dominoPick\n) => {\n const currentLord = game.lords.find(\n (lord) => lord.id === game.nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPick(currentLord)) {\n return err(\"Lord can't pick\");\n }\n\n // Check if dominoPick is valid choice\n const selectedDomino = game.currentDominoes.find(\n (domino) => domino.domino.number === dominoPick\n );\n\n if (!selectedDomino) {\n return err(\"Domino not found\");\n }\n\n if (selectedDomino.picked) {\n return err(\"Domino already picked\");\n }\n\n // update currentDominoes\n const updatedCurrentDominoes = game.currentDominoes.map((domino) => {\n if (domino.domino.number === dominoPick) {\n domino.picked = true;\n domino.lordId = currentLord.id;\n }\n return domino;\n });\n\n // update lords\n const updatedLords = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n lord.hasPick = true;\n lord.turnEnded = true;\n lord.dominoPicked = selectedDomino.domino;\n }\n return lord;\n });\n\n const turnEnded = allLordsHavePlayed(updatedLords);\n\n if (turnEnded) {\n const lords = resetLordsActions(updateLordOrder(updatedLords));\n const updatedTurn = game.turn + 1;\n const next = nextLordWithAction(lords);\n const dominoesCopy = [...game.dominoes];\n const dominoesDrawn = dominoesCopy.splice(\n 0,\n game.rules.basic.dominoesPerTurn\n );\n dominoesDrawn.sort((a, b) => a.number - b.number);\n const updatedCurrentDominoes = dominoesDrawn.map((domino, index) => {\n return {\n domino,\n picked: false,\n lordId: null,\n position: index + 1,\n };\n });\n\n return ok({\n ...game,\n currentDominoes: updatedCurrentDominoes,\n dominoes: dominoesCopy,\n lords,\n turn: updatedTurn,\n nextAction: next,\n });\n }\n\n const next = nextLordWithAction(updatedLords);\n\n // update state\n const updatedState = {\n ...game,\n currentDominoes: updatedCurrentDominoes,\n lords: updatedLords,\n nextAction: next,\n };\n\n return ok(updatedState);\n};\n","import {\n gameSteps,\n type Domino,\n type Game,\n type GameMode,\n type NextStep,\n} from \"@core/domain/types/index.js\";\n\nexport const create = (payload: {\n id: string;\n mode: GameMode;\n dominoes: Domino[];\n}): Game & { nextAction: NextStep } => {\n const { id, mode, dominoes } = payload;\n return {\n id,\n dominoes,\n currentDominoes: [],\n players: [],\n lords: [],\n turn: 0,\n nextAction: {\n type: \"step\",\n step: gameSteps.addPlayers,\n },\n rules: {\n basic: {\n lords: 0,\n maxDominoes: 0,\n dominoesPerTurn: 0,\n maxTurns: 0,\n },\n extra: [],\n },\n mode,\n };\n};\n","import { err, ok, type Result } from \"@utils/result.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\n\nconst findMode = (\n mode: string,\n availableMode: GameMode[]\n): GameMode | undefined => {\n return availableMode.find((m) => m.name === mode);\n};\n\nexport const createMode = (\n mode: string,\n availableMode: GameMode[]\n): Result<GameMode> => {\n const foundMode = findMode(mode, availableMode);\n if (foundMode) {\n return ok(foundMode);\n }\n\n return err(`Invalid mode: ${mode}`);\n};\n","import { create } from \"@core/domain/entities/game.js\";\nimport { createMode } from \"@core/domain/entities/mode.js\";\nimport type { Game, NextStep } from \"@core/domain/types/game.js\";\nimport type { DominoesRepository } from \"@core/portServerside/dominoesRepository.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { err, isErr, ok, type Result } from \"@utils/result.js\";\n\nexport type CreateGameUseCase = (\n mode: string\n) => Result<Game & { nextAction: NextStep }>;\n\nexport const createGameUseCase =\n (deps: {\n modeRepository: ModeRepository;\n dominoesRepository: DominoesRepository;\n uuidMethod: UuidMethod;\n }): CreateGameUseCase =>\n (mode) => {\n const { modeRepository, dominoesRepository, uuidMethod } = deps;\n const id = uuidMethod();\n const availableMode = modeRepository.getAvailables();\n const newMode = createMode(mode, availableMode);\n\n if (isErr(newMode)) {\n return newMode;\n }\n\n const dominoes = dominoesRepository.getForMode(newMode.value);\n\n if (!dominoes || dominoes.length === 0) {\n return err(`No dominoes found for mode ${newMode.value.name}`);\n }\n\n const payload = {\n id,\n mode: newMode.value,\n dominoes,\n };\n\n const newGame = create(payload);\n\n return ok(newGame);\n };\n","import {\n allLordsHavePlayed,\n canPass,\n nextLordWithAction,\n} from \"@core/domain/entities/lord.js\";\nimport {\n gameSteps,\n type GameResult,\n type GameWithNextAction,\n type GameWithNextStep,\n type NextAction,\n type NextStep,\n} from \"@core/domain/types/game.js\";\nimport { err, ok } from \"@utils/result.js\";\n\nexport type DiscardDominoUseCase = (\n game: GameWithNextAction,\n lordId: string\n) => GameResult;\n\nexport const discardDominoUseCase: DiscardDominoUseCase = (game, lordId) => {\n const nextAction = game.nextAction;\n\n const currentLord = game.lords.find(\n (lord) => lord.id === nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPass(currentLord)) {\n return err(\"Lord can't pass\");\n }\n\n const maxTurns = game.rules.basic.maxTurns;\n const currentTurn = game.turn;\n const isLastTurn = currentTurn === maxTurns;\n\n const updatedLord = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n if (isLastTurn) {\n return {\n ...lord,\n turnEnded: true,\n hasPlace: true,\n };\n }\n\n return {\n ...lord,\n hasPlace: true,\n };\n }\n return lord;\n });\n\n let updatedGame: GameWithNextAction | GameWithNextStep;\n\n const resultStep: NextStep = {\n type: \"step\",\n step: gameSteps.result,\n };\n\n if (isLastTurn && allLordsHavePlayed(updatedLord)) {\n updatedGame = {\n ...game,\n lords: updatedLord,\n nextAction: resultStep,\n };\n } else {\n updatedGame = {\n ...game,\n lords: updatedLord,\n nextAction: <NextAction>nextLordWithAction(updatedLord),\n };\n }\n\n return ok(updatedGame);\n};\n","import { getAvailablesExtraRules } from \"@core/domain/entities/rule.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport { err, type Result } from \"@utils/result.js\";\n\nexport type GetExtraRulesUseCase = (\n mode: GameMode[\"name\"],\n players: number\n) => Result<ExtraRule[]>;\n\nexport const getExtraRulesUseCase =\n (deps: { ruleRepository: RuleRepository }): GetExtraRulesUseCase =>\n (mode: GameMode[\"name\"], players: number): Result<ExtraRule[]> => {\n const { ruleRepository } = deps;\n\n const allExtraRules = ruleRepository.getAllExtra();\n\n if (!allExtraRules) {\n return err(\"No rules found\");\n }\n\n return getAvailablesExtraRules(allExtraRules, mode, players);\n };\n","import type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\nexport type GetModesUseCase = () => Result<GameMode[]>;\n\nexport const getModesUseCase =\n (deps: { modeRepository: ModeRepository }): GetModesUseCase =>\n (): Result<GameMode[]> => {\n const { modeRepository } = deps;\n return ok(modeRepository.getAvailables());\n };\n","import {\n checkCastleIsInMiddle,\n countDominoes,\n} from \"@core/domain/entities/kingdom.js\";\nimport type {\n FinalResult,\n GameWithNextStep,\n GameWithResults,\n ScoreResult,\n} from \"@core/domain/types/index.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\ntype Property = {\n type: string;\n crowns: number;\n size: number;\n tiles: number[][];\n};\n\nexport type GetResultUseCase = (\n game: GameWithNextStep\n) => Result<GameWithResults>;\n\nexport const getResultUseCase: GetResultUseCase = (game) => {\n const { players, rules } = game;\n const { basic, extra } = rules;\n const scores: ScoreResult[] = players.map((player) => {\n const { kingdom } = player;\n const visited: boolean[][] = kingdom.map((row) => row.map(() => false));\n const properties: Property[] = [];\n\n const directions = [\n [-1, 0],\n [1, 0],\n [0, -1],\n [0, 1],\n ]; // Up, Down, Left, Right\n\n const markZone = (\n x: number,\n y: number,\n type: string,\n crowns: number\n ): void => {\n if (\n x < 0 ||\n y < 0 ||\n x >= kingdom[0]!.length ||\n y >= kingdom.length ||\n visited[y]![x] ||\n kingdom[y]![x]!.type !== type ||\n kingdom[y]![x]!.type === \"empty\" ||\n kingdom[y]![x]!.type === \"castle\"\n ) {\n return;\n }\n\n visited[y]![x] = true;\n const currentZone = properties.find(\n (property) =>\n property.type === type &&\n property.tiles.some(([tx, ty]) => {\n for (let [dx, dy] of directions) {\n if (\n (tx as number) + (dx as number) === x &&\n (ty as number) + (dy as number) === y\n ) {\n return true;\n }\n }\n return false;\n })\n );\n\n if (currentZone) {\n currentZone.size += 1;\n currentZone.tiles.push([x, y]);\n currentZone.crowns += crowns;\n } else {\n properties.push({\n type,\n crowns,\n size: 1,\n tiles: [[x, y]],\n });\n }\n\n directions.forEach(([dx, dy]) => {\n const nx = x + (dx as number);\n const ny = y + (dy as number);\n if (\n nx >= 0 &&\n ny >= 0 &&\n nx < kingdom[0]!.length &&\n ny < kingdom.length &&\n kingdom[ny]![nx]!.type === type\n ) {\n markZone(nx, ny, kingdom[ny]![nx]!.type, kingdom[ny]![nx]!.crowns);\n }\n });\n };\n\n kingdom.forEach((row, y) => {\n row.forEach((tile, x) => {\n if (!visited[y]![x]) {\n markZone(x, y, tile.type, tile.crowns);\n }\n });\n });\n\n if (properties.length === 0) {\n return {\n playerId: player.id,\n playerName: player.name,\n details: {\n points: 0,\n maxPropertiesSize: 0,\n totalCrowns: 0,\n },\n };\n }\n\n let points = properties.reduce(\n (score, property) => score + property.crowns * property.size,\n 0\n );\n const maxPropertiesSize = Math.max(\n ...properties.map((property) => property.size ?? 0)\n );\n\n const totalCrowns = properties.reduce(\n (total, property) => total + property.crowns,\n 0\n );\n\n if (extra.length > 0) {\n extra.forEach((extraRule) => {\n if (extraRule.name === \"The middle Kingdom\") {\n const castleIsInMiddle = checkCastleIsInMiddle(kingdom);\n if (castleIsInMiddle) {\n points += 10;\n }\n }\n\n if (extraRule.name === \"Harmony\") {\n const totalDominoes = countDominoes(kingdom);\n const dominoLimit = basic.maxDominoes;\n const totalPlayers = players.length;\n const dominoesPerPlayer = dominoLimit / totalPlayers;\n if (totalDominoes === dominoesPerPlayer) {\n points += 5;\n }\n }\n });\n }\n\n return {\n playerId: player.id,\n playerName: player.name,\n details: {\n points,\n maxPropertiesSize,\n totalCrowns,\n },\n };\n });\n\n // 1 order players by score, then by maxPropertiesSize, then by totalCrowns all descending\n scores.sort((a, b) => {\n if (a.details.points !== b.details.points) {\n return b.details.points - a.details.points;\n }\n if (a.details.maxPropertiesSize !== b.details.maxPropertiesSize) {\n return b.details.maxPropertiesSize - a.details.maxPropertiesSize;\n }\n return b.details.totalCrowns - a.details.totalCrowns;\n });\n\n const result: FinalResult[] = [];\n\n let isTie = false;\n result.push({\n playerId: scores[0]!.playerId,\n playerName: scores[0]!.playerName,\n details: scores[0]!.details,\n position: 1,\n });\n\n for (let i = 1; i < scores.length; i++) {\n const currentScore = scores[i];\n const previousScore = scores[i - 1];\n if (\n previousScore &&\n currentScore &&\n currentScore.details.points === previousScore.details.points &&\n currentScore.details.maxPropertiesSize ===\n previousScore.details.maxPropertiesSize &&\n currentScore.details.totalCrowns === previousScore.details.totalCrowns\n ) {\n isTie = true;\n }\n\n if (isTie) {\n result.push({\n ...currentScore!,\n position: result[i - 1]!.position,\n });\n } else {\n result.push({\n ...currentScore!,\n position: i + 1,\n });\n }\n\n isTie = false;\n }\n\n return ok({\n ...game,\n result: result,\n });\n};\n","import { err, isErr, ok } from \"@utils/result.js\";\nimport {\n gameSteps,\n type GameResult,\n type GameWithNextAction,\n type GameWithNextStep,\n type NextAction,\n type NextStep,\n} from \"@core/domain/types/game.js\";\nimport {\n allLordsHavePlayed,\n canPlaceAndDominoPickedIsDefined,\n nextLordWithAction,\n} from \"@core/domain/entities/lord.js\";\nimport { placeDomino } from \"@core/domain/entities/kingdom.js\";\nimport type {\n Orientation,\n Position,\n Rotation,\n} from \"@core/domain/types/kingdom.js\";\n\nexport type PlaceDominoUseCase = (\n game: GameWithNextAction,\n lordId: string,\n position: Position,\n orientation: Orientation,\n rotation: Rotation\n) => GameResult;\n\nexport const placeDominoUseCase: PlaceDominoUseCase = (\n game,\n lordId,\n position,\n orientation,\n rotation\n) => {\n const nextAction = game.nextAction;\n\n const currentLord = game.lords.find(\n (lord) => lord.id === nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPlaceAndDominoPickedIsDefined(currentLord)) {\n return err(\"Lord can't place\");\n }\n\n const domino = currentLord.dominoPicked;\n\n const currentPlayer = game.players.find(\n (player) => player.id === currentLord.playerId\n );\n\n if (!currentPlayer) {\n return err(\"Player not found\");\n }\n\n const updatedKingdom = placeDomino(\n currentPlayer.kingdom,\n position,\n orientation,\n rotation,\n domino\n );\n\n if (isErr(updatedKingdom)) {\n return updatedKingdom;\n }\n\n const updatedPlayers = game.players.map((player) => {\n if (player.id === currentPlayer.id) {\n player.kingdom = updatedKingdom.value;\n }\n return player;\n });\n\n const maxTurns = game.rules.basic.maxTurns;\n const currentTurn = game.turn;\n const isLastTurn = currentTurn === maxTurns;\n\n const updatedLords = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n if (isLastTurn) {\n return {\n ...lord,\n turnEnded: true,\n hasPlace: true,\n };\n }\n return {\n ...lord,\n hasPlace: true,\n };\n }\n return lord;\n });\n\n let updatedGame: GameWithNextAction | GameWithNextStep;\n\n const resultStep: NextStep = {\n type: \"step\",\n step: gameSteps.result,\n };\n\n if (isLastTurn && allLordsHavePlayed(updatedLords)) {\n updatedGame = {\n ...game,\n lords: updatedLords,\n nextAction: resultStep,\n players: updatedPlayers,\n };\n } else {\n updatedGame = {\n ...game,\n lords: updatedLords,\n nextAction: <NextAction>nextLordWithAction(updatedLords),\n players: updatedPlayers,\n };\n }\n\n return ok(updatedGame);\n};\n","import { createLord } from \"@core/domain/entities/lord\";\nimport type { Game, NextAction, NextStep } from \"@core/domain/types/game.js\";\nimport type { Lord } from \"@core/domain/types/lord.js\";\nimport { playerActions } from \"@core/domain/types/player.js\";\nimport type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\nexport type StartGameUseCase = (\n game: Game & { nextAction: NextStep }\n) => Result<Game & { nextAction: NextAction }>;\n\nexport const startGameUseCase =\n (deps: {\n uuidMethod: UuidMethod;\n shuffleMethod: ShuffleMethod;\n }): StartGameUseCase =>\n (game) => {\n const { uuidMethod, shuffleMethod } = deps;\n const {\n rules: {\n basic: { lords: maxLords, dominoesPerTurn },\n },\n players,\n dominoes,\n } = game;\n\n const numberOfPlayers = players.length;\n\n const newLords: Lord[] = [];\n\n for (let i = 0; i < numberOfPlayers; i++) {\n for (let j = 0; j < maxLords; j++) {\n const lord = createLord(uuidMethod(), players[i]!.id);\n newLords.push(lord);\n }\n }\n\n const shuffledLords = shuffleMethod(newLords);\n const dominoesCopy = [...dominoes];\n const dominoesDrawn = dominoesCopy.splice(0, dominoesPerTurn);\n dominoesDrawn.sort((a, b) => a.number - b.number);\n const nextAction: NextAction = {\n type: \"action\",\n nextLord: shuffledLords[0]!.id,\n nextAction: playerActions.pickDomino,\n };\n\n const newState: Game & { nextAction: NextAction } = {\n ...game,\n lords: shuffledLords,\n nextAction,\n dominoes: dominoesCopy,\n currentDominoes: dominoesDrawn.map((domino, index) => {\n return {\n domino,\n picked: false,\n lordId: null,\n position: index + 1,\n };\n }),\n };\n\n return ok(newState);\n };\n","import type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\n\nexport const shuffleMethod: ShuffleMethod = <T>(array: T[]) => {\n for (let i = array.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [array[i], array[j]] = [array[j] as T, array[i] as T];\n }\n return array;\n};\n","import type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { randomUUID } from \"crypto\";\n\nexport const uuidMethod: UuidMethod = () => {\n return randomUUID();\n};\n","import jsonDominoes from \"./adapterServerside/jsonDominoes.js\";\nimport jsonModes from \"./adapterServerside/jsonModes.js\";\nimport jsonRules from \"./adapterServerside/jsonRules.js\";\nimport { addExtraRulesHandler } from \"./application/handlers/addExtraRulesHandler.js\";\nimport { addPlayersHandler } from \"./application/handlers/addPlayersHandler.js\";\nimport { chooseDominoHandler } from \"./application/handlers/chooseDominoHandler.js\";\nimport { createGameHandler } from \"./application/handlers/createGameHandler.js\";\nimport { discardDominoHandler } from \"./application/handlers/discardDominoHandler.js\";\nimport { getExtraRulesHandler } from \"./application/handlers/getExtraRulesHandler.js\";\nimport { getModesHandler } from \"./application/handlers/getModesHandler.js\";\nimport { getResultHandler } from \"./application/handlers/getResultHandler.js\";\nimport { placeDominoHandler } from \"./application/handlers/placeDominoHandler.js\";\nimport { startGameHandler } from \"./application/handlers/startGameHandler.js\";\nimport type { DominoesRepository } from \"./core/portServerside/dominoesRepository.js\";\nimport type { ModeRepository } from \"./core/portServerside/modeRepository.js\";\nimport type { RuleRepository } from \"./core/portServerside/ruleRepository.js\";\nimport type { ShuffleMethod } from \"./core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"./core/portServerside/uuidMethod.js\";\nimport { addExtraRulesUseCase } from \"./core/useCases/addExtraRules.js\";\nimport { addPlayersUseCase } from \"./core/useCases/addPlayers.js\";\nimport { chooseDominoUseCase } from \"./core/useCases/chooseDomino.js\";\nimport { createGameUseCase } from \"./core/useCases/createGame.js\";\nimport { discardDominoUseCase } from \"./core/useCases/discardDomino.js\";\nimport { getExtraRulesUseCase } from \"./core/useCases/getExtraRules.js\";\nimport { getModesUseCase } from \"./core/useCases/getModes.js\";\nimport { getResultUseCase } from \"./core/useCases/getResult.js\";\nimport { placeDominoUseCase } from \"./core/useCases/placeDomino.js\";\nimport { startGameUseCase } from \"./core/useCases/startGame.js\";\nimport { shuffleMethod } from \"./adapterServerside/shuffle.js\";\nimport { uuidMethod } from \"./adapterServerside/uuid.js\";\n\nexport type EngineConfig = {\n modeRepository?: ModeRepository;\n dominoesRepository?: DominoesRepository;\n ruleRepository?: RuleRepository;\n uuidMethod?: UuidMethod;\n shuffleMethod?: ShuffleMethod;\n};\n\nexport const configureEngine = (config: Partial<EngineConfig>) => {\n const modeRepository = config.modeRepository || jsonModes();\n const dominoesRepository = config.dominoesRepository || jsonDominoes();\n const ruleRepository = config.ruleRepository || jsonRules();\n const uuid = config.uuidMethod || uuidMethod;\n const shuffle = config.shuffleMethod || shuffleMethod;\n\n return {\n createGameHandler: createGameHandler(\n createGameUseCase({\n modeRepository,\n dominoesRepository,\n uuidMethod: uuid,\n })\n ),\n getModesHandler: getModesHandler(getModesUseCase({ modeRepository })),\n getExtraRulesHandler: getExtraRulesHandler(\n getExtraRulesUseCase({ ruleRepository })\n ),\n addPlayersHandler: addPlayersHandler(\n addPlayersUseCase({\n uuidMethod: uuid,\n shuffleMethod: shuffle,\n ruleRepository,\n })\n ),\n addExtraRulesHandler: addExtraRulesHandler(\n addExtraRulesUseCase({ ruleRepository })\n ),\n startGameHandler: startGameHandler(\n startGameUseCase({ uuidMethod: uuid, shuffleMethod: shuffle })\n ),\n chooseDominoHandler: chooseDominoHandler(chooseDominoUseCase),\n placeDominoHandler: placeDominoHandler(placeDominoUseCase),\n discardDominoHandler: discardDominoHandler(discardDominoUseCase),\n getResultHandler: getResultHandler(getResultUseCase),\n };\n};\n","import type { GameEngine } from \"./core/portUserside/engine.js\";\nimport { configureEngine, type EngineConfig } from \"./config.js\";\n\nexport const createGameEngine = (config: Partial<EngineConfig>): GameEngine => {\n const {\n createGameHandler,\n getModesHandler,\n getExtraRulesHandler,\n addPlayersHandler,\n addExtraRulesHandler,\n startGameHandler,\n chooseDominoHandler,\n placeDominoHandler,\n discardDominoHandler,\n getResultHandler,\n } = configureEngine(config);\n\n return {\n getModes: (command) => getModesHandler(command),\n getExtraRules: (command) => getExtraRulesHandler(command),\n createGame: (command) => createGameHandler(command),\n addPlayers: (command) => addPlayersHandler(command),\n addExtraRules: (command) => addExtraRulesHandler(command),\n startGame: (command) => startGameHandler(command),\n chooseDomino: (command) => chooseDominoHandler(command),\n placeDomino: (command) => placeDominoHandler(command),\n discardDomino: (command) => discardDominoHandler(command),\n getResults: (command) => getResultHandler(command),\n };\n};\n"],"mappings":";AAAA;AAAA,EACE,SAAW;AAAA,IACT;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,EACF;AACF;;;AC9gBA,IAAM,eAAe,MAA0B;AAC7C,QAAM,WAAqC,CAAC;AAE5C,aAAW,CAAC,KAAK,KAAK,KAAK,OAAO,QAAQ,gBAAY,GAAG;AACvD,UAAM,kBAA4B,CAAC;AACnC,UAAM,QAAQ,CAAC,WAAW;AACxB,sBAAgB,KAAK;AAAA,QACnB,MAAM;AAAA,UACJ,MAAc,OAAO,KAAK;AAAA,UAC1B,QAAQ,OAAO,KAAK;AAAA,QACtB;AAAA,QACA,OAAO;AAAA,UACL,MAAc,OAAO,MAAM;AAAA,UAC3B,QAAQ,OAAO,MAAM;AAAA,QACvB;AAAA,QACA,QAAQ,OAAO;AAAA,MACjB,CAAC;AAAA,IACH,CAAC;AAED,aAAS,GAAG,IAAI;AAAA,EAClB;AAEA,SAAO;AAAA,IACL,YAAY,CAAC,SAAmB;AAC9B,aAAO,SAAS,KAAK,IAAI,KAAK,CAAC;AAAA,IACjC;AAAA,EACF;AACF;AAEA,IAAO,uBAAQ;;;AClCf;AAAA,EACI;AAAA,IACI,MAAQ;AAAA,IACR,aAAe;AAAA,EACnB;AACJ;;;ACDA,IAAM,YAAY,MAAsB;AACtC,QAAM,QAAoB,CAAC;AAE3B,gBAAU,QAAQ,CAAC,SAAS;AAC1B,UAAM,KAAK;AAAA,MACT,MAAM,KAAK;AAAA,MACX,aAAa,KAAK;AAAA,IACpB,CAAC;AAAA,EACH,CAAC;AAED,SAAO;AAAA,IACL,eAAe,MAAM;AACnB,aAAO;AAAA,IACT;AAAA,EACF;AACF;AAEA,IAAO,oBAAQ;;;ACrBf;AAAA,EACE,QAAU;AAAA,IACR;AAAA,MACE,cAAgB;AAAA,MAChB,gBAAkB;AAAA,MAClB,aAAe;AAAA,MACf,iBAAmB;AAAA,MACnB,UAAY;AAAA,IACd;AAAA,IACA;AAAA,MACE,cAAgB;AAAA,MAChB,gBAAkB;AAAA,MAClB,aAAe;AAAA,MACf,iBAAmB;AAAA,MACnB,UAAY;AAAA,IACd;AAAA,IACA;AAAA,MACE,cAAgB;AAAA,MAChB,gBAAkB;AAAA,MAClB,aAAe;AAAA,MACf,iBAAmB;AAAA,MACnB,UAAY;AAAA,IACd;AAAA,EACF;AAAA,EACA,OAAS;AAAA,IACP;AAAA,MACE,MAAQ;AAAA,MACR,aAAe;AAAA,MACf,MAAQ,CAAC,EAAE,MAAQ,WAAW,aAAe,2BAA2B,CAAC;AAAA,IAC3E;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,MACR,aAAe;AAAA,MACf,MAAQ,CAAC,EAAE,MAAQ,WAAW,aAAe,2BAA2B,CAAC;AAAA,IAC3E;AAAA,EACF;AACF;;;AChCA,IAAM,YAAY,MAAsB;AACtC,QAAM,QAAe;AAAA,IACnB,OAAO,CAAC;AAAA,IACR,YAAY,CAAC;AAAA,EACf;AAEA,QAAM,cAAc,cAAU;AAC9B,QAAM,aAAa,cAAU;AAE7B,cAAY,QAAQ,CAAC,SAAS;AAC5B,UAAM,MAAM,KAAK,YAAY,IAAI;AAAA,MAC/B,OAAO,KAAK;AAAA,MACZ,aAAa,KAAK;AAAA,MAClB,iBAAiB,KAAK;AAAA,MACtB,UAAU,KAAK;AAAA,IACjB;AAAA,EACF,CAAC;AAED,aAAW,QAAQ,CAAC,SAAS;AAC3B,UAAM,WAAW,KAAK;AAAA,MACpB,MAAM,KAAK;AAAA,MACX,aAAa,KAAK;AAAA,MAClB,MAAM,KAAK;AAAA,IACb,CAAC;AAAA,EACH,CAAC;AAED,SAAO;AAAA,IACL,QAAQ,MAAM;AACZ,aAAO;AAAA,IACT;AAAA,IACA,aAAa,MAAM;AACjB,aAAO,MAAM;AAAA,IACf;AAAA,EACF;AACF;AAEA,IAAO,oBAAQ;;;ACxCR,IAAM,mBAAN,cAA+B,MAAM;AAAA,EAC1C,YAAY,SAAiB;AAC3B,UAAM,OAAO;AACb,SAAK,OAAO;AAAA,EACd;AACF;AAEO,IAAM,qBAAN,cAAiC,MAAM;AAAA,EAC5C,YAAY,SAAiB;AAC3B,UAAM,OAAO;AACb,SAAK,OAAO;AAAA,EACd;AACF;AAEO,IAAM,uBAAN,cAAmC,MAAM;AAAA,EAC9C,YAAY,SAAiB;AAC3B,UAAM,OAAO;AACb,SAAK,OAAO;AAAA,EACd;AACF;AAEO,IAAM,gBAAN,cAA4B,MAAM;AAAA,EACvC,YAAY,SAAiB;AAC3B,UAAM,OAAO;AACb,SAAK,OAAO;AAAA,EACd;AACF;;;ACdO,IAAM,KAAK,CAAI,WAAqB,EAAE,KAAK,MAAM,MAAM;AACvD,IAAM,MAAM,CAAC,WAAwB,EAAE,KAAK,OAAO,MAAM;AAEzD,IAAM,OAAO,CAAI,WACtB,OAAO,QAAQ;AACV,IAAM,QAAQ,CAAI,WACvB,OAAO,QAAQ;;;ACLV,IAAM,uBACX,CAAC,YACD,CAAC,YAAkC;AACjC,QAAM,EAAE,MAAM,WAAW,IAAI;AAE7B,MAAI,KAAK,WAAW,SAAS,WAAW;AACtC,UAAM,IAAI,iBAAiB,iCAAiC;AAAA,EAC9D;AAEA,QAAM,SAAS,QAAQ,MAAM,UAAU;AAEvC,MAAI,MAAM,MAAM,GAAG;AACjB,UAAM,IAAI,mBAAmB,OAAO,KAAK;AAAA,EAC3C;AACA,SAAO,OAAO;AAChB;;;ACjBK,IAAM,oBACX,CAAC,YACD,CAAC,YAA+B;AAC9B,QAAM,EAAE,MAAM,QAAQ,IAAI;AAE1B,MAAI,KAAK,WAAW,SAAS,cAAc;AACzC,UAAM,IAAI,iBAAiB,oCAAoC;AAAA,EACjE;AAEA,QAAM,SAAS,QAAQ,MAAM,OAAO;AAEpC,MAAI,MAAM,MAAM,GAAG;AACjB,UAAM,IAAI,mBAAmB,OAAO,KAAK;AAAA,EAC3C;AAEA,SAAO,OAAO;AAChB;;;AChBK,IAAM,sBACX,CAAC,YACD,CAAC,YAAiC;AAChC,QAAM,EAAE,MAAM,QAAQ,WAAW,IAAI;AAErC,MAAI,KAAK,WAAW,eAAe,cAAc;AAC/C,UAAM,IAAI,iBAAiB,sCAAsC;AAAA,EACnE;AAEA,QAAM,SAAS,QAAQ,MAAM,QAAQ,UAAU;AAE/C,MAAI,MAAM,MAAM,GAAG;AACjB,UAAM,IAAI,qBAAqB,OAAO,KAAK;AAAA,EAC7C;AACA,SAAO,OAAO;AAChB;;;AClBK,IAAM,oBACX,CAAC,YACD,CAAC,YAA+B;AAC9B,QAAM,SAAS,QAAQ,QAAQ,IAAI;AAEnC,MAAI,MAAM,MAAM,GAAG;AACjB,UAAM,IAAI,mBAAmB,OAAO,KAAK;AAAA,EAC3C;AAEA,SAAO,OAAO;AAChB;;;ACEK,IAAM,YAAY;AAAA,EACvB,YAAY;AAAA,EACZ,SAAS;AAAA,EACT,OAAO;AAAA,EACP,QAAQ;AACV;AAmBO,IAAM,uBAAuB,CAClC,SAC+B;AAC/B,SAAO,KAAK,WAAW,SAAS;AAClC;;;AC/BO,IAAM,uBACX,CAAC,YACD,CAAC,YAAkC;AACjC,QAAM,EAAE,MAAM,OAAO,IAAI;AAEzB,MAAI,KAAK,WAAW,eAAe,eAAe;AAChD,UAAM,IAAI,iBAAiB,uCAAuC;AAAA,EACpE;AAEA,QAAM,SAAS,QAAQ,MAAM,MAAM;AAEnC,MAAI,MAAM,MAAM,GAAG;AACjB,UAAM,IAAI,qBAAqB,OAAO,KAAK;AAAA,EAC7C;AAEA,MAAI,qBAAqB,OAAO,KAAK,GAAG;AACtC,WAAO,OAAO;AAAA,EAChB;AAEA,SAAO,OAAO;AAChB;;;AC7BK,IAAM,uBACX,CAACA,0BACD,CAAC,YAAkC;AACjC,QAAM,EAAE,MAAM,QAAQ,IAAI;AAC1B,QAAM,SAASA,sBAAqB,MAAM,OAAO;AAEjD,MAAI,MAAM,MAAM,GAAG;AACjB,UAAM,IAAI,cAAc,OAAO,KAAK;AAAA,EACtC;AAEA,SAAO,OAAO;AAChB;;;ACXK,IAAM,kBACX,CAAC,mBACD,CAAC,aAA8B;AAC7B,QAAM,SAAS,eAAe;AAE9B,MAAI,MAAM,MAAM,GAAG;AACjB,UAAM,IAAI,cAAc,OAAO,KAAK;AAAA,EACtC;AAEA,SAAO,OAAO;AAChB;;;ACPK,IAAM,mBACX,CAAC,YACD,CAAC,YAA8B;AAC7B,QAAM,EAAE,KAAK,IAAI;AAEjB,MAAI,KAAK,WAAW,SAAS,UAAU;AACrC,UAAM,IAAI,iBAAiB,gCAAgC;AAAA,EAC7D;AAEA,QAAM,SAAS,QAAQ,IAAI;AAE3B,MAAI,MAAM,MAAM,GAAG;AACjB,UAAM,IAAI,cAAc,OAAO,KAAK;AAAA,EACtC;AAEA,SAAO,OAAO;AAChB;;;ACVK,IAAM,qBACX,CAAC,YACD,CAAC,YAAgC;AAC/B,QAAM,EAAE,MAAM,QAAQ,UAAU,aAAa,SAAS,IAAI;AAE1D,MAAI,KAAK,WAAW,eAAe,eAAe;AAChD,UAAM,IAAI,iBAAiB,qCAAqC;AAAA,EAClE;AAEA,QAAM,SAAS,QAAQ,MAAM,QAAQ,UAAU,aAAa,QAAQ;AAEpE,MAAI,MAAM,MAAM,GAAG;AACjB,UAAM,IAAI,qBAAqB,OAAO,KAAK;AAAA,EAC7C;AAEA,MAAI,qBAAqB,OAAO,KAAK,GAAG;AACtC,WAAO,OAAO;AAAA,EAChB;AAEA,SAAO,OAAO;AAChB;;;AC1BK,IAAM,mBACX,CAAC,YACD,CAAC,YAA8B;AAC7B,QAAM,EAAE,KAAK,IAAI;AAEjB,MACE,KAAK,WAAW,SAAS,WACzB,KAAK,WAAW,SAAS,WACzB;AACA,UAAM,IAAI;AAAA,MACR;AAAA,IACF;AAAA,EACF;AAEA,QAAM,SAAS,QAAQ,IAAI;AAE3B,MAAI,MAAM,MAAM,GAAG;AACjB,UAAM,IAAI,mBAAmB,OAAO,KAAK;AAAA,EAC3C;AAEA,SAAO,OAAO;AAChB;;;ACnBK,IAAM,WAAW;;;ACbjB,IAAM,SAAS;AAAA,EACpB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;;;ACSO,IAAM,gBAAgB;AAAA,EAC3B,aAAa;AAAA,EACb,YAAY;AAAA,EACZ,MAAM;AACR;;;AClBO,IAAM,0BAA0B,CACrC,YACA,MACA,oBACwB;AACxB,QAAM,sBAAsB,WAAW,OAAO,CAAC,SAAS;AACtD,WACE,KAAK,KAAK,OAAO,CAAC,MAAM,EAAE,SAAS,IAAI,EAAE,SAAS,MACjD,CAAC,KAAK,gBAAgB,KAAK,iBAAiB;AAAA,EAEjD,CAAC;AAED,MAAI,oBAAoB,WAAW,GAAG;AACpC,WAAO,IAAI,sBAAsB;AAAA,EACnC;AAEA,SAAO,GAAG,mBAAmB;AAC/B;AAEO,IAAM,cAAc,CACzB,MACA,eACsB;AACtB,QAAM,YAAY,WAAW,KAAK,CAAC,MAAM,EAAE,SAAS,IAAI;AAExD,MAAI,CAAC,WAAW;AACd,WAAO,IAAI,mBAAmB,IAAI,EAAE;AAAA,EACtC;AAEA,SAAO,GAAG,SAAS;AACrB;;;AClBO,IAAM,uBACX,CAAC,SACD,CAAC,MAAM,UAAU;AACf,QAAM,EAAE,eAAe,IAAI;AAC3B,QAAM,sBAAsB,eAAe,YAAY;AAEvD,QAAM,gBAA6B,CAAC;AAEpC,aAAW,QAAQ,OAAO;AACxB,UAAM,SAAS,YAAY,MAAM,mBAAmB;AAEpD,QAAI,MAAM,MAAM,GAAG;AACjB,aAAO;AAAA,IACT;AAEA,kBAAc,KAAK,OAAO,KAAK;AAAA,EACjC;AAEA,QAAM,eAAe;AAAA,IACnB,OAAO,KAAK,MAAM;AAAA,IAClB,OAAO;AAAA,EACT;AAEA,QAAM,OAAiB;AAAA,IACrB,MAAM;AAAA,IACN,MAAM,UAAU;AAAA,EAClB;AAEA,QAAM,cAA+C;AAAA,IACnD,GAAG;AAAA,IACH,OAAO;AAAA,IACP,YAAY;AAAA,EACd;AAEA,SAAO,GAAG,WAAW;AACvB;;;ACzCF,IAAM,WAAW,CAAC,WAAkC;AAClD,SAAO,OAAO,SAAS,MAAM;AAC/B;AAEO,IAAM,aAAa,CACxB,QACA,SAAgB,MACK;AACrB,MAAI,SAAS,MAAM,GAAG;AACpB,WAAO,EAAE,MAAM,QAAQ,OAAO;AAAA,EAChC;AACA,SAAO,EAAE,MAAM,QAAQ,QAAQ,EAAE;AACnC;;;ACRO,IAAM,qBAAqB,MAAe;AAC/C,QAAM,YAAY,WAAW,OAAO;AACpC,QAAM,OAAO,MAAM;AAAA,IAAK,EAAE,QAAQ,SAAS;AAAA,IAAG,MAC5C,MAAM,KAAK,EAAE,QAAQ,SAAS,GAAG,MAAM,SAAS;AAAA,EAClD;AAEA,SAAO;AACT;AAEO,IAAM,cAAc,CAAC,YAA8B;AACxD,QAAM,SAAS,WAAW,QAAQ;AAClC,QAAM,aAAa,gBAAgB,OAAO;AAC1C,aAAW,CAAC,EAAG,CAAC,IAAI;AACpB,SAAO;AACT;AAEO,IAAM,YAAY,CACvB,SACA,UACA,SACY;AACZ,QAAM,aAAa,gBAAgB,OAAO;AAC1C,aAAW,SAAS,CAAC,EAAG,SAAS,CAAC,IAAI;AACtC,SAAO;AACT;AAEO,IAAM,UAAU,CACrB,SACA,aAC6B;AAC7B,QAAM,OAAO,QAAQ,SAAS,CAAC,IAAI,SAAS,CAAC;AAC7C,MAAI,CAAC,MAAM;AACT,WAAO,IAAI,2CAA2C;AAAA,EACxD;AACA,SAAO,GAAG,IAAI;AAChB;AAEO,IAAM,0BAA0B,CACrC,UACA,aACA,UACA,WAC6E;AAC7E,MAAI;AAIJ,MAAI;AAKJ,MAAI,gBAAgB,cAAc;AAChC,QAAI,aAAa,GAAG;AAClB,kBAAY;AAAA,QACV,MAAM,OAAO;AAAA,QACb,UAAU;AAAA,UACR,GAAG,SAAS;AAAA,UACZ,GAAG,SAAS;AAAA,QACd;AAAA,MACF;AACA,mBAAa;AAAA,QACX,MAAM,OAAO;AAAA,QACb,UAAU;AAAA,UACR,GAAG,SAAS,IAAI;AAAA,UAChB,GAAG,SAAS;AAAA,QACd;AAAA,MACF;AAAA,IACF,OAAO;AACL,kBAAY;AAAA,QACV,MAAM,OAAO;AAAA,QACb,UAAU;AAAA,UACR,GAAG,SAAS;AAAA,UACZ,GAAG,SAAS;AAAA,QACd;AAAA,MACF;AACA,mBAAa;AAAA,QACX,MAAM,OAAO;AAAA,QACb,UAAU;AAAA,UACR,GAAG,SAAS,IAAI;AAAA,UAChB,GAAG,SAAS;AAAA,QACd;AAAA,MACF;AAAA,IACF;AAAA,EACF,OAAO;AACL,QAAI,aAAa,GAAG;AAClB,kBAAY;AAAA,QACV,MAAM,OAAO;AAAA,QACb,UAAU;AAAA,UACR,GAAG,SAAS;AAAA,UACZ,GAAG,SAAS;AAAA,QACd;AAAA,MACF;AACA,mBAAa;AAAA,QACX,MAAM,OAAO;AAAA,QACb,UAAU;AAAA,UACR,GAAG,SAAS;AAAA,UACZ,GAAG,SAAS,IAAI;AAAA,QAClB;AAAA,MACF;AAAA,IACF,OAAO;AACL,kBAAY;AAAA,QACV,MAAM,OAAO;AAAA,QACb,UAAU;AAAA,UACR,GAAG,SAAS;AAAA,UACZ,GAAG,SAAS;AAAA,QACd;AAAA,MACF;AACA,mBAAa;AAAA,QACX,MAAM,OAAO;AAAA,QACb,UAAU;AAAA,UACR,GAAG,SAAS;AAAA,UACZ,GAAG,SAAS,IAAI;AAAA,QAClB;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAEA,SAAO,CAAC,WAAW,UAAU;AAC/B;AAEO,IAAM,cAAc,CACzB,SACA,UACA,aACA,UACA,WACoB;AACpB,QAAM,CAAC,WAAW,UAAU,IAAI;AAAA,IAC9B;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACF;AAEA,QAAM,oBAAoB;AAAA,IACxB;AAAA,IACA,UAAU;AAAA,IACV,WAAW;AAAA,EACb;AACA,MAAI,MAAM,iBAAiB,GAAG;AAC5B,WAAO;AAAA,EACT;AAEA,QAAM,gBAAgB;AAAA,IACpB;AAAA,IACA,UAAU;AAAA,IACV,WAAW;AAAA,EACb;AAEA,MAAI,cAAc,WAAW,GAAG;AAC9B,WAAO,IAAI,kCAAkC;AAAA,EAC/C;AAEA,QAAM,wBAAwB,iBAAiB,eAAe;AAAA,IAC5D,UAAU;AAAA,IACV,WAAW;AAAA,EACb,CAAC;AAED,MAAI,CAAC,uBAAuB;AAC1B,WAAO,IAAI,wCAAwC;AAAA,EACrD;AAEA,SAAO,GAAG,WAAW,SAAS,CAAC,WAAW,UAAU,CAAC,CAAC;AACxD;AAEA,IAAM,aAAa,CACjB,SACA,UACG;AACH,MAAI,aAAa,gBAAgB,OAAO;AACxC,aAAW,EAAE,MAAM,SAAS,KAAK,OAAO;AACtC,iBAAa,UAAU,YAAY,UAAU,IAAI;AAAA,EACnD;AACA,SAAO;AACT;AAEA,IAAM,cAAc,CAClB,SACA,eACA,mBACoB;AACpB,QAAM,YAAY,QAAQ,SAAS,aAAa;AAChD,QAAM,aAAa,QAAQ,SAAS,cAAc;AAElD,MAAI,MAAM,SAAS,GAAG;AACpB,WAAO;AAAA,EACT;AAEA,MAAI,MAAM,UAAU,GAAG;AACrB,WAAO;AAAA,EACT;AAEA,MAAI,UAAU,MAAM,SAAS,WAAW,WAAW,MAAM,SAAS,SAAS;AACzE,WAAO,IAAI,+BAA+B;AAAA,EAC5C;AAEA,SAAO,GAAG,IAAI;AAChB;AAEA,IAAM,aAAa,CACjB,SACA,eACA,mBACW;AACX,QAAM,iBAAiB,cAAc;AACrC,QAAM,iBAAiB,cAAc;AACrC,QAAM,kBAAkB,eAAe;AACvC,QAAM,kBAAkB,eAAe;AAEvC,QAAM,gBAAwB,CAAC;AAC/B,QAAM,oBAAoB;AAAA,IACxB,EAAE,GAAG,iBAAiB,GAAG,GAAG,eAAe;AAAA,IAC3C,EAAE,GAAG,gBAAgB,GAAG,iBAAiB,EAAE;AAAA,IAC3C,EAAE,GAAG,iBAAiB,GAAG,GAAG,eAAe;AAAA,IAC3C,EAAE,GAAG,gBAAgB,GAAG,iBAAiB,EAAE;AAAA,IAC3C,EAAE,GAAG,kBAAkB,GAAG,GAAG,gBAAgB;AAAA,IAC7C,EAAE,GAAG,iBAAiB,GAAG,kBAAkB,EAAE;AAAA,IAC7C,EAAE,GAAG,kBAAkB,GAAG,GAAG,gBAAgB;AAAA,IAC7C,EAAE,GAAG,iBAAiB,GAAG,kBAAkB,EAAE;AAAA,EAC/C;AAGA,oBAAkB;AAAA,IAChB,kBAAkB,UAAU,CAAC,QAAQ;AACnC,aAAO,IAAI,MAAM,kBAAkB,IAAI,MAAM;AAAA,IAC/C,CAAC;AAAA,IACD;AAAA,EACF;AAEA,oBAAkB;AAAA,IAChB,kBAAkB,UAAU,CAAC,QAAQ;AACnC,aAAO,IAAI,MAAM,mBAAmB,IAAI,MAAM;AAAA,IAChD,CAAC;AAAA,IACD;AAAA,EACF;AAEA,oBAAkB,QAAQ,CAAC,QAAQ;AACjC,UAAM,OAAO,QAAQ,SAAS,GAAG;AACjC,QAAI,KAAK,IAAI,GAAG;AACd,UAAI,KAAK,MAAM,SAAS,SAAS;AAC/B,sBAAc,KAAK,KAAK,KAAK;AAAA,MAC/B;AAAA,IACF;AAAA,EACF,CAAC;AAED,SAAO;AACT;AAEA,IAAM,mBAAmB,CACvB,eACA,UACY;AACZ,SAAO,cAAc,KAAK,CAAC,iBAAiB;AAC1C,WAAO,MAAM,KAAK,CAAC,SAAS;AAC1B,aAAO,KAAK,SAAS,aAAa,QAAQ,aAAa,SAAS;AAAA,IAClE,CAAC;AAAA,EACH,CAAC;AACH;AAEO,IAAM,wBAAwB,CAAC,YAA8B;AAElE,QAAM,iBAAiB,QACpB,IAAI,CAAC,QAAQ,IAAI,UAAU,CAAC,SAAS,KAAK,SAAS,QAAQ,CAAC,EAC5D,KAAK,CAAC,UAAU,UAAU,EAAE;AAG/B,QAAM,YACJ,mBAAmB,SACf,QAAQ,cAAc,EAAG,MAAM,GAAG,cAAc,IAChD,CAAC;AACP,QAAM,iBAAiB,UAAU;AAAA,IAC/B,CAAC,SAAS,KAAK,SAAS;AAAA,EAC1B,EAAE;AAGF,QAAM,aACJ,mBAAmB,SACf,QAAQ,cAAc,EAAG,MAAM,iBAAiB,CAAC,IACjD,CAAC;AACP,QAAM,kBAAkB,WAAW;AAAA,IACjC,CAAC,SAAS,KAAK,SAAS;AAAA,EAC1B,EAAE;AAGF,QAAM,WACJ,mBAAmB,SACf,QAAQ,cAAc,EAAG,MAAM,GAAG,cAAc,IAChD,CAAC;AACP,QAAM,gBAAgB,SAAS,OAAO,CAAC,SAAS,KAAK,SAAS,OAAO,EAAE;AAGvE,QAAM,cACJ,kBAAkB,SACd,QAAQ,cAAc,EAAG,MAAM,iBAAiB,CAAC,IACjD,CAAC;AACP,QAAM,mBAAmB,YAAY;AAAA,IACnC,CAAC,SAAS,KAAK,SAAS;AAAA,EAC1B,EAAE;AAEF,SACE,mBAAmB,mBACnB,kBAAkB,oBAClB,mBAAmB;AAEvB;AAEO,IAAM,gBAAgB,CAAC,YAA6B;AACzD,QAAM,aAAa,QAAQ,KAAK,EAAE,OAAO,CAAC,SAAS,KAAK,SAAS,OAAO;AACxE,QAAM,iBAAiB,WAAW,SAAS,KAAK;AAChD,SAAO;AACT;AAEA,IAAM,kBAAkB,CAAC,YAA8B;AACrD,SAAO,QAAQ,IAAI,CAAC,SAAS,KAAK,IAAI,CAAC,UAAU,EAAE,GAAG,KAAK,EAAE,CAAC;AAChE;;;ACpUA,IAAM,uBAAuB;AAEtB,IAAM,iBAAiB,CAAC,SAAiC;AAC9D,MAAI,CAAC,QAAQ,KAAK,KAAK,EAAE,SAAS,sBAAsB;AACtD,WAAO,IAAI,wBAAwB,IAAI,EAAE;AAAA,EAC3C;AAEA,SAAO,GAAG,IAAI;AAChB;AAEO,IAAM,eAAe,CAC1B,YACA,IACA,YACmB;AACnB,QAAM,OAAO,eAAe,UAAU;AAEtC,MAAI,MAAM,IAAI,GAAG;AACf,WAAO;AAAA,EACT;AAEA,SAAO,GAAG;AAAA,IACR,MAAM,KAAK;AAAA,IACX;AAAA,IACA;AAAA,EACF,CAAC;AACH;;;ACdO,IAAM,oBACX,CAAC,SAKD,CAAC,MAAM,YAAY;AACjB,QAAM,EAAE,YAAAC,aAAY,eAAAC,gBAAe,eAAe,IAAI;AAEtD,MAAI,CAAC,WAAW,QAAQ,SAAS,KAAK,QAAQ,SAAS,GAAG;AACxD,WAAO,IAAI,2BAA2B;AAAA,EACxC;AAEA,QAAM,aAAsB,CAAC;AAE7B,aAAW,UAAU,SAAS;AAC5B,QAAI,UAAU,mBAAmB;AACjC,cAAU,YAAY,OAAO;AAC7B,QAAI,KAAKD,YAAW;AACpB,UAAM,YAAY,aAAa,QAAQ,IAAI,OAAO;AAElD,QAAI,MAAM,SAAS,GAAG;AACpB,aAAO;AAAA,IACT;AAEA,eAAW,KAAK,UAAU,KAAK;AAAA,EACjC;AAGA,QAAM,QAAQ,eAAe,OAAO;AACpC,QAAM,aAAa,MAAM,MAAM,WAAW,MAAM;AAEhD,MAAI,CAAC,YAAY;AACf,WAAO,IAAI,qBAAqB;AAAA,EAClC;AAGA,QAAM,WAAW,KAAK;AACtB,QAAM,EAAE,YAAY,IAAI;AACxB,QAAM,mBAAmBC,eAAc,QAAQ;AAC/C,QAAM,kBAAkB,iBAAiB,MAAM,GAAG,WAAW;AAC7D,QAAM,OAAiB;AAAA,IACrB,MAAM;AAAA,IACN,MAAM;AAAA,EACR;AAEA,QAAM,cAA+C;AAAA,IACnD,GAAG;AAAA,IACH,SAAS;AAAA,IACT,UAAU;AAAA,IACV,OAAO;AAAA,MACL,GAAG,KAAK;AAAA,MACR,OAAO;AAAA,IACT;AAAA,IACA,YAAY;AAAA,EACd;AAEA,SAAO,GAAG,WAAW;AACvB;;;ACtEK,IAAM,aAAa,CAAC,IAAY,aAA2B;AAChE,SAAO;AAAA,IACL;AAAA,IACA;AAAA,IACA,WAAW;AAAA,IACX,SAAS;AAAA,IACT,UAAU;AAAA,EACZ;AACF;AAEA,IAAM,UAAU,CAAC,SAAwB,KAAK;AAC9C,IAAM,WAAW,CAAC,SAAwB,KAAK;AAC/C,IAAM,eAAe,CAAC,SAAwB,KAAK;AAE5C,IAAM,UAAU,CAAC,SAAwB;AAC9C,SAAO,CAAC,QAAQ,IAAI,KAAK,CAAC,SAAS,IAAI,KAAK,CAAC,aAAa,IAAI;AAChE;AAEO,IAAM,UAAU,CAAC,SAAwB;AAC9C,SAAO,CAAC,QAAQ,IAAI,KAAK,SAAS,IAAI,KAAK,CAAC,aAAa,IAAI;AAC/D;AAEO,IAAM,mCAAmC,CAC9C,SACwD;AACxD,SACE,CAAC,QAAQ,IAAI,KACb,CAAC,SAAS,IAAI,KACd,CAAC,aAAa,IAAI,KAClB,KAAK,iBAAiB;AAE1B;AAEO,IAAM,kBAAkB,CAAC,UAA0B;AACxD,SAAO,MAAM,KAAK,CAAC,GAAG,MAAM;AAC1B,WAAO,EAAE,aAAc,SAAS,EAAE,aAAc;AAAA,EAClD,CAAC;AACH;AAEO,IAAM,oBAAoB,CAAC,SAAyB;AACzD,QAAM,YAAY,CAAC,GAAG,IAAI;AAC1B,aAAWC,SAAQ,WAAW;AAC5B,IAAAA,MAAK,YAAY;AACjB,IAAAA,MAAK,UAAU;AACf,IAAAA,MAAK,WAAW;AAAA,EAClB;AAEA,SAAO;AACT;AAEO,IAAM,qBAAqB,CAAC,UAA8B;AAC/D,QAAM,WAAW,aAAa,KAAK;AAEnC,SAAO;AAAA,IACL,MAAM;AAAA,IACN,UAAU,SAAS;AAAA,IACnB,YAAY,SAAS,QAAQ,IACzB,cAAc,aACd,cAAc;AAAA,EACpB;AACF;AAEA,IAAM,eAAe,CAAC,UAAwB;AAC5C,QAAM,OAAO,MAAM,KAAK,CAACA,UAAS,CAAC,aAAaA,KAAI,CAAC;AACrD,MAAI,CAAC,MAAM;AACT,WAAO,MAAM,CAAC;AAAA,EAChB;AACA,SAAO;AACT;AAEO,IAAM,qBAAqB,CAAC,UAAkB;AACnD,SAAO,MAAM,MAAM,CAAC,SAAS,KAAK,SAAS;AAC7C;;;AC5DO,IAAM,sBAA2C,CACtD,MACA,QACA,eACG;AACH,QAAM,cAAc,KAAK,MAAM;AAAA,IAC7B,CAAC,SAAS,KAAK,OAAO,KAAK,WAAW;AAAA,EACxC;AAEA,MAAI,CAAC,aAAa;AAChB,WAAO,IAAI,gBAAgB;AAAA,EAC7B;AAEA,MAAI,YAAY,OAAO,QAAQ;AAC7B,WAAO,IAAI,eAAe;AAAA,EAC5B;AAEA,MAAI,CAAC,QAAQ,WAAW,GAAG;AACzB,WAAO,IAAI,iBAAiB;AAAA,EAC9B;AAGA,QAAM,iBAAiB,KAAK,gBAAgB;AAAA,IAC1C,CAAC,WAAW,OAAO,OAAO,WAAW;AAAA,EACvC;AAEA,MAAI,CAAC,gBAAgB;AACnB,WAAO,IAAI,kBAAkB;AAAA,EAC/B;AAEA,MAAI,eAAe,QAAQ;AACzB,WAAO,IAAI,uBAAuB;AAAA,EACpC;AAGA,QAAM,yBAAyB,KAAK,gBAAgB,IAAI,CAAC,WAAW;AAClE,QAAI,OAAO,OAAO,WAAW,YAAY;AACvC,aAAO,SAAS;AAChB,aAAO,SAAS,YAAY;AAAA,IAC9B;AACA,WAAO;AAAA,EACT,CAAC;AAGD,QAAM,eAAe,KAAK,MAAM,IAAI,CAAC,SAAS;AAC5C,QAAI,KAAK,OAAO,YAAY,IAAI;AAC9B,WAAK,UAAU;AACf,WAAK,YAAY;AACjB,WAAK,eAAe,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACT,CAAC;AAED,QAAM,YAAY,mBAAmB,YAAY;AAEjD,MAAI,WAAW;AACb,UAAM,QAAQ,kBAAkB,gBAAgB,YAAY,CAAC;AAC7D,UAAM,cAAc,KAAK,OAAO;AAChC,UAAMC,QAAO,mBAAmB,KAAK;AACrC,UAAM,eAAe,CAAC,GAAG,KAAK,QAAQ;AACtC,UAAM,gBAAgB,aAAa;AAAA,MACjC;AAAA,MACA,KAAK,MAAM,MAAM;AAAA,IACnB;AACA,kBAAc,KAAK,CAAC,GAAG,MAAM,EAAE,SAAS,EAAE,MAAM;AAChD,UAAMC,0BAAyB,cAAc,IAAI,CAAC,QAAQ,UAAU;AAClE,aAAO;AAAA,QACL;AAAA,QACA,QAAQ;AAAA,QACR,QAAQ;AAAA,QACR,UAAU,QAAQ;AAAA,MACpB;AAAA,IACF,CAAC;AAED,WAAO,GAAG;AAAA,MACR,GAAG;AAAA,MACH,iBAAiBA;AAAA,MACjB,UAAU;AAAA,MACV;AAAA,MACA,MAAM;AAAA,MACN,YAAYD;AAAA,IACd,CAAC;AAAA,EACH;AAEA,QAAM,OAAO,mBAAmB,YAAY;AAG5C,QAAM,eAAe;AAAA,IACnB,GAAG;AAAA,IACH,iBAAiB;AAAA,IACjB,OAAO;AAAA,IACP,YAAY;AAAA,EACd;AAEA,SAAO,GAAG,YAAY;AACxB;;;ACvGO,IAAM,SAAS,CAAC,YAIgB;AACrC,QAAM,EAAE,IAAI,MAAM,SAAS,IAAI;AAC/B,SAAO;AAAA,IACL;AAAA,IACA;AAAA,IACA,iBAAiB,CAAC;AAAA,IAClB,SAAS,CAAC;AAAA,IACV,OAAO,CAAC;AAAA,IACR,MAAM;AAAA,IACN,YAAY;AAAA,MACV,MAAM;AAAA,MACN,MAAM,UAAU;AAAA,IAClB;AAAA,IACA,OAAO;AAAA,MACL,OAAO;AAAA,QACL,OAAO;AAAA,QACP,aAAa;AAAA,QACb,iBAAiB;AAAA,QACjB,UAAU;AAAA,MACZ;AAAA,MACA,OAAO,CAAC;AAAA,IACV;AAAA,IACA;AAAA,EACF;AACF;;;ACjCA,IAAM,WAAW,CACf,MACA,kBACyB;AACzB,SAAO,cAAc,KAAK,CAAC,MAAM,EAAE,SAAS,IAAI;AAClD;AAEO,IAAM,aAAa,CACxB,MACA,kBACqB;AACrB,QAAM,YAAY,SAAS,MAAM,aAAa;AAC9C,MAAI,WAAW;AACb,WAAO,GAAG,SAAS;AAAA,EACrB;AAEA,SAAO,IAAI,iBAAiB,IAAI,EAAE;AACpC;;;ACRO,IAAM,oBACX,CAAC,SAKD,CAAC,SAAS;AACR,QAAM,EAAE,gBAAgB,oBAAoB,YAAAE,YAAW,IAAI;AAC3D,QAAM,KAAKA,YAAW;AACtB,QAAM,gBAAgB,eAAe,cAAc;AACnD,QAAM,UAAU,WAAW,MAAM,aAAa;AAE9C,MAAI,MAAM,OAAO,GAAG;AAClB,WAAO;AAAA,EACT;AAEA,QAAM,WAAW,mBAAmB,WAAW,QAAQ,KAAK;AAE5D,MAAI,CAAC,YAAY,SAAS,WAAW,GAAG;AACtC,WAAO,IAAI,8BAA8B,QAAQ,MAAM,IAAI,EAAE;AAAA,EAC/D;AAEA,QAAM,UAAU;AAAA,IACd;AAAA,IACA,MAAM,QAAQ;AAAA,IACd;AAAA,EACF;AAEA,QAAM,UAAU,OAAO,OAAO;AAE9B,SAAO,GAAG,OAAO;AACnB;;;ACvBK,IAAM,uBAA6C,CAAC,MAAM,WAAW;AAC1E,QAAM,aAAa,KAAK;AAExB,QAAM,cAAc,KAAK,MAAM;AAAA,IAC7B,CAAC,SAAS,KAAK,OAAO,WAAW;AAAA,EACnC;AAEA,MAAI,CAAC,aAAa;AAChB,WAAO,IAAI,gBAAgB;AAAA,EAC7B;AAEA,MAAI,YAAY,OAAO,QAAQ;AAC7B,WAAO,IAAI,eAAe;AAAA,EAC5B;AAEA,MAAI,CAAC,QAAQ,WAAW,GAAG;AACzB,WAAO,IAAI,iBAAiB;AAAA,EAC9B;AAEA,QAAM,WAAW,KAAK,MAAM,MAAM;AAClC,QAAM,cAAc,KAAK;AACzB,QAAM,aAAa,gBAAgB;AAEnC,QAAM,cAAc,KAAK,MAAM,IAAI,CAAC,SAAS;AAC3C,QAAI,KAAK,OAAO,YAAY,IAAI;AAC9B,UAAI,YAAY;AACd,eAAO;AAAA,UACL,GAAG;AAAA,UACH,WAAW;AAAA,UACX,UAAU;AAAA,QACZ;AAAA,MACF;AAEA,aAAO;AAAA,QACL,GAAG;AAAA,QACH,UAAU;AAAA,MACZ;AAAA,IACF;AACA,WAAO;AAAA,EACT,CAAC;AAED,MAAI;AAEJ,QAAM,aAAuB;AAAA,IAC3B,MAAM;AAAA,IACN,MAAM,UAAU;AAAA,EAClB;AAEA,MAAI,cAAc,mBAAmB,WAAW,GAAG;AACjD,kBAAc;AAAA,MACZ,GAAG;AAAA,MACH,OAAO;AAAA,MACP,YAAY;AAAA,IACd;AAAA,EACF,OAAO;AACL,kBAAc;AAAA,MACZ,GAAG;AAAA,MACH,OAAO;AAAA,MACP,YAAwB,mBAAmB,WAAW;AAAA,IACxD;AAAA,EACF;AAEA,SAAO,GAAG,WAAW;AACvB;;;ACxEO,IAAM,uBACX,CAAC,SACD,CAAC,MAAwB,YAAyC;AAChE,QAAM,EAAE,eAAe,IAAI;AAE3B,QAAM,gBAAgB,eAAe,YAAY;AAEjD,MAAI,CAAC,eAAe;AAClB,WAAO,IAAI,gBAAgB;AAAA,EAC7B;AAEA,SAAO,wBAAwB,eAAe,MAAM,OAAO;AAC7D;;;ACjBK,IAAM,kBACX,CAAC,SACD,MAA0B;AACxB,QAAM,EAAE,eAAe,IAAI;AAC3B,SAAO,GAAG,eAAe,cAAc,CAAC;AAC1C;;;ACYK,IAAM,mBAAqC,CAAC,SAAS;AAC1D,QAAM,EAAE,SAAS,MAAM,IAAI;AAC3B,QAAM,EAAE,OAAO,MAAM,IAAI;AACzB,QAAM,SAAwB,QAAQ,IAAI,CAAC,WAAW;AACpD,UAAM,EAAE,QAAQ,IAAI;AACpB,UAAM,UAAuB,QAAQ,IAAI,CAAC,QAAQ,IAAI,IAAI,MAAM,KAAK,CAAC;AACtE,UAAM,aAAyB,CAAC;AAEhC,UAAM,aAAa;AAAA,MACjB,CAAC,IAAI,CAAC;AAAA,MACN,CAAC,GAAG,CAAC;AAAA,MACL,CAAC,GAAG,EAAE;AAAA,MACN,CAAC,GAAG,CAAC;AAAA,IACP;AAEA,UAAM,WAAW,CACf,GACA,GACA,MACA,WACS;AACT,UACE,IAAI,KACJ,IAAI,KACJ,KAAK,QAAQ,CAAC,EAAG,UACjB,KAAK,QAAQ,UACb,QAAQ,CAAC,EAAG,CAAC,KACb,QAAQ,CAAC,EAAG,CAAC,EAAG,SAAS,QACzB,QAAQ,CAAC,EAAG,CAAC,EAAG,SAAS,WACzB,QAAQ,CAAC,EAAG,CAAC,EAAG,SAAS,UACzB;AACA;AAAA,MACF;AAEA,cAAQ,CAAC,EAAG,CAAC,IAAI;AACjB,YAAM,cAAc,WAAW;AAAA,QAC7B,CAAC,aACC,SAAS,SAAS,QAClB,SAAS,MAAM,KAAK,CAAC,CAAC,IAAI,EAAE,MAAM;AAChC,mBAAS,CAAC,IAAI,EAAE,KAAK,YAAY;AAC/B,gBACG,KAAiB,OAAkB,KACnC,KAAiB,OAAkB,GACpC;AACA,qBAAO;AAAA,YACT;AAAA,UACF;AACA,iBAAO;AAAA,QACT,CAAC;AAAA,MACL;AAEA,UAAI,aAAa;AACf,oBAAY,QAAQ;AACpB,oBAAY,MAAM,KAAK,CAAC,GAAG,CAAC,CAAC;AAC7B,oBAAY,UAAU;AAAA,MACxB,OAAO;AACL,mBAAW,KAAK;AAAA,UACd;AAAA,UACA;AAAA,UACA,MAAM;AAAA,UACN,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;AAAA,QAChB,CAAC;AAAA,MACH;AAEA,iBAAW,QAAQ,CAAC,CAAC,IAAI,EAAE,MAAM;AAC/B,cAAM,KAAK,IAAK;AAChB,cAAM,KAAK,IAAK;AAChB,YACE,MAAM,KACN,MAAM,KACN,KAAK,QAAQ,CAAC,EAAG,UACjB,KAAK,QAAQ,UACb,QAAQ,EAAE,EAAG,EAAE,EAAG,SAAS,MAC3B;AACA,mBAAS,IAAI,IAAI,QAAQ,EAAE,EAAG,EAAE,EAAG,MAAM,QAAQ,EAAE,EAAG,EAAE,EAAG,MAAM;AAAA,QACnE;AAAA,MACF,CAAC;AAAA,IACH;AAEA,YAAQ,QAAQ,CAAC,KAAK,MAAM;AAC1B,UAAI,QAAQ,CAAC,MAAM,MAAM;AACvB,YAAI,CAAC,QAAQ,CAAC,EAAG,CAAC,GAAG;AACnB,mBAAS,GAAG,GAAG,KAAK,MAAM,KAAK,MAAM;AAAA,QACvC;AAAA,MACF,CAAC;AAAA,IACH,CAAC;AAED,QAAI,WAAW,WAAW,GAAG;AAC3B,aAAO;AAAA,QACL,UAAU,OAAO;AAAA,QACjB,YAAY,OAAO;AAAA,QACnB,SAAS;AAAA,UACP,QAAQ;AAAA,UACR,mBAAmB;AAAA,UACnB,aAAa;AAAA,QACf;AAAA,MACF;AAAA,IACF;AAEA,QAAI,SAAS,WAAW;AAAA,MACtB,CAAC,OAAO,aAAa,QAAQ,SAAS,SAAS,SAAS;AAAA,MACxD;AAAA,IACF;AACA,UAAM,oBAAoB,KAAK;AAAA,MAC7B,GAAG,WAAW,IAAI,CAAC,aAAa,SAAS,QAAQ,CAAC;AAAA,IACpD;AAEA,UAAM,cAAc,WAAW;AAAA,MAC7B,CAAC,OAAO,aAAa,QAAQ,SAAS;AAAA,MACtC;AAAA,IACF;AAEA,QAAI,MAAM,SAAS,GAAG;AACpB,YAAM,QAAQ,CAAC,cAAc;AAC3B,YAAI,UAAU,SAAS,sBAAsB;AAC3C,gBAAM,mBAAmB,sBAAsB,OAAO;AACtD,cAAI,kBAAkB;AACpB,sBAAU;AAAA,UACZ;AAAA,QACF;AAEA,YAAI,UAAU,SAAS,WAAW;AAChC,gBAAM,gBAAgB,cAAc,OAAO;AAC3C,gBAAM,cAAc,MAAM;AAC1B,gBAAM,eAAe,QAAQ;AAC7B,gBAAM,oBAAoB,cAAc;AACxC,cAAI,kBAAkB,mBAAmB;AACvC,sBAAU;AAAA,UACZ;AAAA,QACF;AAAA,MACF,CAAC;AAAA,IACH;AAEA,WAAO;AAAA,MACL,UAAU,OAAO;AAAA,MACjB,YAAY,OAAO;AAAA,MACnB,SAAS;AAAA,QACP;AAAA,QACA;AAAA,QACA;AAAA,MACF;AAAA,IACF;AAAA,EACF,CAAC;AAGD,SAAO,KAAK,CAAC,GAAG,MAAM;AACpB,QAAI,EAAE,QAAQ,WAAW,EAAE,QAAQ,QAAQ;AACzC,aAAO,EAAE,QAAQ,SAAS,EAAE,QAAQ;AAAA,IACtC;AACA,QAAI,EAAE,QAAQ,sBAAsB,EAAE,QAAQ,mBAAmB;AAC/D,aAAO,EAAE,QAAQ,oBAAoB,EAAE,QAAQ;AAAA,IACjD;AACA,WAAO,EAAE,QAAQ,cAAc,EAAE,QAAQ;AAAA,EAC3C,CAAC;AAED,QAAM,SAAwB,CAAC;AAE/B,MAAI,QAAQ;AACZ,SAAO,KAAK;AAAA,IACV,UAAU,OAAO,CAAC,EAAG;AAAA,IACrB,YAAY,OAAO,CAAC,EAAG;AAAA,IACvB,SAAS,OAAO,CAAC,EAAG;AAAA,IACpB,UAAU;AAAA,EACZ,CAAC;AAED,WAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AACtC,UAAM,eAAe,OAAO,CAAC;AAC7B,UAAM,gBAAgB,OAAO,IAAI,CAAC;AAClC,QACE,iBACA,gBACA,aAAa,QAAQ,WAAW,cAAc,QAAQ,UACtD,aAAa,QAAQ,sBACnB,cAAc,QAAQ,qBACxB,aAAa,QAAQ,gBAAgB,cAAc,QAAQ,aAC3D;AACA,cAAQ;AAAA,IACV;AAEA,QAAI,OAAO;AACT,aAAO,KAAK;AAAA,QACV,GAAG;AAAA,QACH,UAAU,OAAO,IAAI,CAAC,EAAG;AAAA,MAC3B,CAAC;AAAA,IACH,OAAO;AACL,aAAO,KAAK;AAAA,QACV,GAAG;AAAA,QACH,UAAU,IAAI;AAAA,MAChB,CAAC;AAAA,IACH;AAEA,YAAQ;AAAA,EACV;AAEA,SAAO,GAAG;AAAA,IACR,GAAG;AAAA,IACH;AAAA,EACF,CAAC;AACH;;;AChMO,IAAM,qBAAyC,CACpD,MACA,QACA,UACA,aACA,aACG;AACH,QAAM,aAAa,KAAK;AAExB,QAAM,cAAc,KAAK,MAAM;AAAA,IAC7B,CAAC,SAAS,KAAK,OAAO,WAAW;AAAA,EACnC;AAEA,MAAI,CAAC,aAAa;AAChB,WAAO,IAAI,gBAAgB;AAAA,EAC7B;AAEA,MAAI,YAAY,OAAO,QAAQ;AAC7B,WAAO,IAAI,eAAe;AAAA,EAC5B;AAEA,MAAI,CAAC,iCAAiC,WAAW,GAAG;AAClD,WAAO,IAAI,kBAAkB;AAAA,EAC/B;AAEA,QAAM,SAAS,YAAY;AAE3B,QAAM,gBAAgB,KAAK,QAAQ;AAAA,IACjC,CAAC,WAAW,OAAO,OAAO,YAAY;AAAA,EACxC;AAEA,MAAI,CAAC,eAAe;AAClB,WAAO,IAAI,kBAAkB;AAAA,EAC/B;AAEA,QAAM,iBAAiB;AAAA,IACrB,cAAc;AAAA,IACd;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACF;AAEA,MAAI,MAAM,cAAc,GAAG;AACzB,WAAO;AAAA,EACT;AAEA,QAAM,iBAAiB,KAAK,QAAQ,IAAI,CAAC,WAAW;AAClD,QAAI,OAAO,OAAO,cAAc,IAAI;AAClC,aAAO,UAAU,eAAe;AAAA,IAClC;AACA,WAAO;AAAA,EACT,CAAC;AAED,QAAM,WAAW,KAAK,MAAM,MAAM;AAClC,QAAM,cAAc,KAAK;AACzB,QAAM,aAAa,gBAAgB;AAEnC,QAAM,eAAe,KAAK,MAAM,IAAI,CAAC,SAAS;AAC5C,QAAI,KAAK,OAAO,YAAY,IAAI;AAC9B,UAAI,YAAY;AACd,eAAO;AAAA,UACL,GAAG;AAAA,UACH,WAAW;AAAA,UACX,UAAU;AAAA,QACZ;AAAA,MACF;AACA,aAAO;AAAA,QACL,GAAG;AAAA,QACH,UAAU;AAAA,MACZ;AAAA,IACF;AACA,WAAO;AAAA,EACT,CAAC;AAED,MAAI;AAEJ,QAAM,aAAuB;AAAA,IAC3B,MAAM;AAAA,IACN,MAAM,UAAU;AAAA,EAClB;AAEA,MAAI,cAAc,mBAAmB,YAAY,GAAG;AAClD,kBAAc;AAAA,MACZ,GAAG;AAAA,MACH,OAAO;AAAA,MACP,YAAY;AAAA,MACZ,SAAS;AAAA,IACX;AAAA,EACF,OAAO;AACL,kBAAc;AAAA,MACZ,GAAG;AAAA,MACH,OAAO;AAAA,MACP,YAAwB,mBAAmB,YAAY;AAAA,MACvD,SAAS;AAAA,IACX;AAAA,EACF;AAEA,SAAO,GAAG,WAAW;AACvB;;;ACpHO,IAAM,mBACX,CAAC,SAID,CAAC,SAAS;AACR,QAAM,EAAE,YAAAC,aAAY,eAAAC,eAAc,IAAI;AACtC,QAAM;AAAA,IACJ,OAAO;AAAA,MACL,OAAO,EAAE,OAAO,UAAU,gBAAgB;AAAA,IAC5C;AAAA,IACA;AAAA,IACA;AAAA,EACF,IAAI;AAEJ,QAAM,kBAAkB,QAAQ;AAEhC,QAAM,WAAmB,CAAC;AAE1B,WAAS,IAAI,GAAG,IAAI,iBAAiB,KAAK;AACxC,aAAS,IAAI,GAAG,IAAI,UAAU,KAAK;AACjC,YAAM,OAAO,WAAWD,YAAW,GAAG,QAAQ,CAAC,EAAG,EAAE;AACpD,eAAS,KAAK,IAAI;AAAA,IACpB;AAAA,EACF;AAEA,QAAM,gBAAgBC,eAAc,QAAQ;AAC5C,QAAM,eAAe,CAAC,GAAG,QAAQ;AACjC,QAAM,gBAAgB,aAAa,OAAO,GAAG,eAAe;AAC5D,gBAAc,KAAK,CAAC,GAAG,MAAM,EAAE,SAAS,EAAE,MAAM;AAChD,QAAM,aAAyB;AAAA,IAC7B,MAAM;AAAA,IACN,UAAU,cAAc,CAAC,EAAG;AAAA,IAC5B,YAAY,cAAc;AAAA,EAC5B;AAEA,QAAM,WAA8C;AAAA,IAClD,GAAG;AAAA,IACH,OAAO;AAAA,IACP;AAAA,IACA,UAAU;AAAA,IACV,iBAAiB,cAAc,IAAI,CAAC,QAAQ,UAAU;AACpD,aAAO;AAAA,QACL;AAAA,QACA,QAAQ;AAAA,QACR,QAAQ;AAAA,QACR,UAAU,QAAQ;AAAA,MACpB;AAAA,IACF,CAAC;AAAA,EACH;AAEA,SAAO,GAAG,QAAQ;AACpB;;;AC9DK,IAAM,gBAA+B,CAAI,UAAe;AAC7D,WAAS,IAAI,MAAM,SAAS,GAAG,IAAI,GAAG,KAAK;AACzC,UAAM,IAAI,KAAK,MAAM,KAAK,OAAO,KAAK,IAAI,EAAE;AAC5C,KAAC,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,GAAQ,MAAM,CAAC,CAAM;AAAA,EACtD;AACA,SAAO;AACT;;;ACPA,SAAS,kBAAkB;AAEpB,IAAM,aAAyB,MAAM;AAC1C,SAAO,WAAW;AACpB;;;ACkCO,IAAM,kBAAkB,CAAC,WAAkC;AAChE,QAAM,iBAAiB,OAAO,kBAAkB,kBAAU;AAC1D,QAAM,qBAAqB,OAAO,sBAAsB,qBAAa;AACrE,QAAM,iBAAiB,OAAO,kBAAkB,kBAAU;AAC1D,QAAM,OAAO,OAAO,cAAc;AAClC,QAAM,UAAU,OAAO,iBAAiB;AAExC,SAAO;AAAA,IACL,mBAAmB;AAAA,MACjB,kBAAkB;AAAA,QAChB;AAAA,QACA;AAAA,QACA,YAAY;AAAA,MACd,CAAC;AAAA,IACH;AAAA,IACA,iBAAiB,gBAAgB,gBAAgB,EAAE,eAAe,CAAC,CAAC;AAAA,IACpE,sBAAsB;AAAA,MACpB,qBAAqB,EAAE,eAAe,CAAC;AAAA,IACzC;AAAA,IACA,mBAAmB;AAAA,MACjB,kBAAkB;AAAA,QAChB,YAAY;AAAA,QACZ,eAAe;AAAA,QACf;AAAA,MACF,CAAC;AAAA,IACH;AAAA,IACA,sBAAsB;AAAA,MACpB,qBAAqB,EAAE,eAAe,CAAC;AAAA,IACzC;AAAA,IACA,kBAAkB;AAAA,MAChB,iBAAiB,EAAE,YAAY,MAAM,eAAe,QAAQ,CAAC;AAAA,IAC/D;AAAA,IACA,qBAAqB,oBAAoB,mBAAmB;AAAA,IAC5D,oBAAoB,mBAAmB,kBAAkB;AAAA,IACzD,sBAAsB,qBAAqB,oBAAoB;AAAA,IAC/D,kBAAkB,iBAAiB,gBAAgB;AAAA,EACrD;AACF;;;ACzEO,IAAM,mBAAmB,CAAC,WAA8C;AAC7E,QAAM;AAAA,IACJ,mBAAAC;AAAA,IACA,iBAAAC;AAAA,IACA,sBAAAC;AAAA,IACA,mBAAAC;AAAA,IACA,sBAAAC;AAAA,IACA,kBAAAC;AAAA,IACA,qBAAAC;AAAA,IACA,oBAAAC;AAAA,IACA,sBAAAC;AAAA,IACA,kBAAAC;AAAA,EACF,IAAI,gBAAgB,MAAM;AAE1B,SAAO;AAAA,IACL,UAAU,CAAC,YAAYR,iBAAgB,OAAO;AAAA,IAC9C,eAAe,CAAC,YAAYC,sBAAqB,OAAO;AAAA,IACxD,YAAY,CAAC,YAAYF,mBAAkB,OAAO;AAAA,IAClD,YAAY,CAAC,YAAYG,mBAAkB,OAAO;AAAA,IAClD,eAAe,CAAC,YAAYC,sBAAqB,OAAO;AAAA,IACxD,WAAW,CAAC,YAAYC,kBAAiB,OAAO;AAAA,IAChD,cAAc,CAAC,YAAYC,qBAAoB,OAAO;AAAA,IACtD,aAAa,CAAC,YAAYC,oBAAmB,OAAO;AAAA,IACpD,eAAe,CAAC,YAAYC,sBAAqB,OAAO;AAAA,IACxD,YAAY,CAAC,YAAYC,kBAAiB,OAAO;AAAA,EACnD;AACF;","names":["getExtraRulesUseCase","uuidMethod","shuffleMethod","lord","next","updatedCurrentDominoes","uuidMethod","uuidMethod","shuffleMethod","createGameHandler","getModesHandler","getExtraRulesHandler","addPlayersHandler","addExtraRulesHandler","startGameHandler","chooseDominoHandler","placeDominoHandler","discardDominoHandler","getResultHandler"]}
1
+ {"version":3,"sources":["../src/datasources/dominoes.json","../src/adapterServerside/jsonDominoes.ts","../src/datasources/modes.json","../src/adapterServerside/jsonModes.ts","../src/datasources/rules.json","../src/adapterServerside/jsonRules.ts","../src/adapterServerside/shuffle.ts","../src/adapterServerside/uuid.ts","../src/core/domain/errors/domainErrors.ts","../src/core/domain/types/game.ts","../src/utils/result.ts","../src/application/handlers/addExtraRulesHandler.ts","../src/application/handlers/addPlayersHandler.ts","../src/application/handlers/chooseDominoHandler.ts","../src/application/handlers/createGameHandler.ts","../src/application/handlers/discardDominoHandler.ts","../src/application/handlers/getExtraRulesHandler.ts","../src/application/handlers/getModesHandler.ts","../src/application/handlers/getResultHandler.ts","../src/application/handlers/placeDominoHandler.ts","../src/application/handlers/startGameHandler.ts","../src/core/domain/types/kingdom.ts","../src/core/domain/types/domino.ts","../src/core/domain/types/player.ts","../src/core/domain/entities/rule.ts","../src/core/useCases/addExtraRules.ts","../src/core/domain/entities/domino.ts","../src/core/domain/entities/kingdom.ts","../src/core/domain/entities/player.ts","../src/core/useCases/addPlayers.ts","../src/core/domain/entities/lord.ts","../src/core/useCases/chooseDomino.ts","../src/core/domain/entities/game.ts","../src/core/domain/entities/mode.ts","../src/core/useCases/createGame.ts","../src/core/useCases/discardDomino.ts","../src/core/useCases/getExtraRules.ts","../src/core/useCases/getModes.ts","../src/core/useCases/getResult.ts","../src/core/useCases/placeDomino.ts","../src/core/useCases/startGame.ts","../src/config.ts","../src/index.ts"],"sourcesContent":["{\n \"Classic\": [\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 1\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 2\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 3\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 4\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 5\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 6\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 7\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 8\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 9\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 10\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 11\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 12\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 13\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 14\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 15\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 16\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 17\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 18\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 19\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 20\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 21\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 22\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 0\n },\n \"number\": 23\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 24\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 25\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 26\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 27\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 28\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 29\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 30\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 31\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 32\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 33\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 34\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 35\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 1\n },\n \"number\": 36\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 1\n },\n \"number\": 37\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 1\n },\n \"number\": 38\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 39\n },\n {\n \"left\": {\n \"type\": \"mine\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 40\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 2\n },\n \"number\": 41\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 2\n },\n \"number\": 42\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 2\n },\n \"number\": 43\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 2\n },\n \"number\": 44\n },\n {\n \"left\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 45\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"number\": 46\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"number\": 47\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 3\n },\n \"number\": 48\n }\n ]\n}\n","import type { Domino, Ground } from \"@core/domain/types/domino.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { DominoesRepository } from \"@core/portServerside/dominoesRepository.js\";\nimport dominoesJson from \"../datasources/dominoes.json\" assert { type: \"json\" };\n\nconst jsonDominoes = (): DominoesRepository => {\n const dominoes: Record<string, Domino[]> = {};\n\n for (const [key, value] of Object.entries(dominoesJson)) {\n const currentDominoes: Domino[] = [];\n value.forEach((domino) => {\n currentDominoes.push({\n left: {\n type: <Ground>domino.left.type,\n crowns: domino.left.crowns,\n },\n right: {\n type: <Ground>domino.right.type,\n crowns: domino.right.crowns,\n },\n number: domino.number,\n });\n });\n\n dominoes[key] = currentDominoes;\n }\n\n return {\n getForMode: (mode: GameMode) => {\n return dominoes[mode.name] || [];\n },\n };\n};\n\nexport default jsonDominoes;\n","[\n {\n \"name\": \"Classic\",\n \"description\": \"Original KingDomino rules\"\n }\n]","import type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport modesJson from \"../datasources/modes.json\" assert { type: \"json\" };\n\nconst jsonModes = (): ModeRepository => {\n const modes: GameMode[] = [];\n\n modesJson.forEach((mode) => {\n modes.push({\n name: mode.name,\n description: mode.description,\n });\n });\n\n return {\n getAvailables: () => {\n return modes;\n },\n };\n};\n\nexport default jsonModes;\n","{\n \"commun\": [\n {\n \"playersLimit\": 2,\n \"lordsPerPlayer\": 2,\n \"maxDominoes\": 24,\n \"dominoesPerTurn\": 4,\n \"maxTurns\": 6\n },\n {\n \"playersLimit\": 3,\n \"lordsPerPlayer\": 1,\n \"maxDominoes\": 36,\n \"dominoesPerTurn\": 3,\n \"maxTurns\": 12\n },\n {\n \"playersLimit\": 4,\n \"lordsPerPlayer\": 1,\n \"maxDominoes\": 48,\n \"dominoesPerTurn\": 4,\n \"maxTurns\": 12\n }\n ],\n \"extra\": [\n {\n \"name\": \"The middle Kingdom\",\n \"description\": \"Gain 10 additional points if your castle is in the middle of the kingdom.\",\n \"mode\": [{ \"name\": \"Classic\", \"description\": \"King Domino classic mode\" }]\n },\n {\n \"name\": \"Harmony\",\n \"description\": \"Gain 5 additional points if your kingdom is complete (no discarded dominoes).\",\n \"mode\": [{ \"name\": \"Classic\", \"description\": \"King Domino classic mode\" }]\n }\n ]\n}\n","import type { Rules } from \"@core/domain/types/rule.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport rulesJson from \"../datasources/rules.json\" assert { type: \"json\" };\n\nconst jsonRules = (): RuleRepository => {\n const rules: Rules = {\n basic: {},\n extraRules: [],\n };\n\n const commonRules = rulesJson.commun;\n const extraRules = rulesJson.extra;\n\n commonRules.forEach((rule) => {\n rules.basic[rule.playersLimit] = {\n lords: rule.lordsPerPlayer,\n maxDominoes: rule.maxDominoes,\n dominoesPerTurn: rule.dominoesPerTurn,\n maxTurns: rule.maxTurns,\n };\n });\n\n extraRules.forEach((rule) => {\n rules.extraRules.push({\n name: rule.name,\n description: rule.description,\n mode: rule.mode,\n });\n });\n\n return {\n getAll: () => {\n return rules;\n },\n getAllExtra: () => {\n return rules.extraRules;\n },\n };\n};\n\nexport default jsonRules;\n","import type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\n\nexport const shuffleMethod: ShuffleMethod = <T>(array: T[]) => {\n for (let i = array.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [array[i], array[j]] = [array[j] as T, array[i] as T];\n }\n return array;\n};\n","import type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { randomUUID } from \"crypto\";\n\nexport const uuidMethod: UuidMethod = () => {\n return randomUUID();\n};\n","export class InvalidStepError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"InvalidStepError\";\n }\n}\n\nexport class StepExecutionError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"StepExecutionError\";\n }\n}\n\nexport class ActionExecutionError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"ActionExecutionError\";\n }\n}\n\nexport class NotFoundError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"NotFoundError\";\n }\n}\n","import type { Result } from \"@utils/result.js\";\nimport type { Domino, RevealsDomino } from \"./domino.js\";\nimport type { Lord } from \"./lord.js\";\nimport type { GameMode } from \"./mode.js\";\nimport type { Player, PlayerActions } from \"./player.js\";\nimport type { SelectedRules } from \"./rule.js\";\nimport type { ObjectValues } from \"./utils.js\";\n\nexport type Game = {\n id: string;\n dominoes: Domino[];\n currentDominoes: RevealsDomino[];\n players: Player[];\n lords: Lord[];\n turn: number;\n nextAction: NextAction | NextStep;\n rules: SelectedRules;\n mode: GameMode;\n};\n\nexport const gameSteps = {\n addPlayers: \"addPlayers\",\n options: \"options\",\n start: \"start\",\n result: \"result\",\n} as const;\n\nexport type GameSteps = ObjectValues<typeof gameSteps>;\n\nexport type NextAction = {\n type: \"action\";\n nextLord: string;\n nextAction: PlayerActions;\n};\n\nexport type NextStep = {\n type: \"step\";\n step: GameSteps;\n};\n\nexport type GameWithNextAction = Game & { nextAction: NextAction };\nexport type GameWithNextStep = Game & { nextAction: NextStep };\nexport type GameState = GameWithNextAction | GameWithNextStep;\nexport type GameStateResult = Result<GameState>;\n\nexport const isGameWithNextAction = (\n game: GameWithNextAction | GameWithNextStep\n): game is GameWithNextAction => {\n return game.nextAction.type === \"action\";\n};\n\nexport const isGameWithNextStep = (\n game: GameWithNextAction | GameWithNextStep\n): game is GameWithNextStep => {\n return game.nextAction.type === \"step\";\n};\n\nexport type Score = {\n points: number;\n maxPropertiesSize: number;\n totalCrowns: number;\n};\n\nexport type ScoreResult = {\n playerId: string;\n playerName: string;\n details: Score;\n};\n\nexport type FinalResult = ScoreResult & {\n position: number;\n};\n\nexport type GameWithResults = Game & { result: FinalResult[] };\n","export type Result<T> = Ok<T> | Err;\n\nexport interface Ok<T> {\n readonly tag: \"Ok\";\n readonly value: T;\n}\n\nexport interface Err {\n readonly tag: \"Err\";\n readonly error: string;\n}\n\nexport const ok = <T>(value: T): Ok<T> => ({ tag: \"Ok\", value });\nexport const err = (error: string): Err => ({ tag: \"Err\", error });\n\nexport const isOk = <T>(result: Result<T>): result is Ok<T> =>\n result.tag === \"Ok\";\nexport const isErr = <T>(result: Result<T>): result is Err =>\n result.tag === \"Err\";\n\nexport const unwrap = <T>(result: Ok<T> | Err): T => {\n if (result.tag === \"Err\") {\n throw result.error;\n }\n return result.value;\n};\n","import type { AddExtraRulesCommand } from \"@application/commands/addExtraRulesCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextStep,\n type GameWithNextStep,\n} from \"@core/domain/types/game.js\";\nimport type { AddExtraRulesUseCase } from \"@core/useCases/addExtraRules.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype AddExtraRulesHandler = (command: AddExtraRulesCommand) => GameWithNextStep;\n\nexport const addExtraRulesHandler =\n (useCase: AddExtraRulesUseCase): AddExtraRulesHandler =>\n (command: AddExtraRulesCommand) => {\n const { game, extraRules } = command;\n\n if (!isGameWithNextStep(game)) {\n throw new InvalidStepError(\"Required game with nextAction type: 'step'\");\n }\n\n if (game.nextAction.step !== \"options\") {\n throw new InvalidStepError(\"Required game with options step\");\n }\n\n const result = useCase(game, extraRules);\n\n if (isErr(result)) {\n throw new StepExecutionError(result.error);\n }\n return result.value;\n };\n","import type { AddPlayersCommand } from \"@application/commands/addPlayersCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextStep,\n type GameWithNextStep,\n} from \"@core/domain/types/game.js\";\nimport type { AddPlayersUseCase } from \"@core/useCases/addPlayers.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype AddPlayersHandler = (command: AddPlayersCommand) => GameWithNextStep;\n\nexport const addPlayersHandler =\n (useCase: AddPlayersUseCase): AddPlayersHandler =>\n (command: AddPlayersCommand) => {\n const { game, players } = command;\n\n if (!isGameWithNextStep(game)) {\n throw new InvalidStepError(\"Required game with nextAction type: 'step'\");\n }\n\n if (game.nextAction.step !== \"addPlayers\") {\n throw new InvalidStepError(\"Required game with addPlayers step\");\n }\n\n const result = useCase(game, players);\n\n if (isErr(result)) {\n throw new StepExecutionError(result.error);\n }\n\n return result.value;\n };\n","import type { ChooseDominoCommand } from \"@application/commands/chooseDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextAction,\n type GameWithNextAction,\n} from \"@core/domain/types/game.js\";\nimport type { ChooseDominoUseCase } from \"@core/useCases/chooseDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype ChooseDominoHandler = (command: ChooseDominoCommand) => GameWithNextAction;\n\nexport const chooseDominoHandler =\n (useCase: ChooseDominoUseCase): ChooseDominoHandler =>\n (command: ChooseDominoCommand) => {\n const { game, lordId, dominoPick } = command;\n\n if (!isGameWithNextAction(game)) {\n throw new InvalidStepError(\n \"Required game with nextAction type: 'action'\"\n );\n }\n\n if (game.nextAction.nextAction !== \"pickDomino\") {\n throw new InvalidStepError(\"Required game with pickDomino action\");\n }\n\n const result = useCase(game, lordId, dominoPick);\n\n if (isErr(result)) {\n throw new ActionExecutionError(result.error);\n }\n return result.value;\n };\n","import { StepExecutionError } from \"@core/domain/errors/domainErrors.js\";\nimport type { GameWithNextStep } from \"@core/domain/types/game.js\";\nimport type { CreateGameUseCase } from \"@core/useCases/createGame.js\";\nimport type { CreateGameCommand } from \"@application/commands/createGameCommand.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype CreateGameHandler = (command: CreateGameCommand) => GameWithNextStep;\n\nexport const createGameHandler =\n (useCase: CreateGameUseCase): CreateGameHandler =>\n (command: CreateGameCommand) => {\n const result = useCase(command.mode);\n\n if (isErr(result)) {\n throw new StepExecutionError(result.error);\n }\n\n return result.value;\n };\n","import type { DiscardDominoCommand } from \"@application/commands/discardDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextAction,\n type GameState,\n} from \"@core/domain/types/game.js\";\nimport type { DiscardDominoUseCase } from \"@core/useCases/discardDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype DiscardDominoHandler = (command: DiscardDominoCommand) => GameState;\n\nexport const discardDominoHandler =\n (useCase: DiscardDominoUseCase): DiscardDominoHandler =>\n (command: DiscardDominoCommand) => {\n const { game, lordId } = command;\n\n if (!isGameWithNextAction(game)) {\n throw new InvalidStepError(\n \"Required game with nextAction type: 'action'\"\n );\n }\n\n if (game.nextAction.nextAction !== \"placeDomino\") {\n throw new InvalidStepError(\"Required game with placeDomino action\");\n }\n\n const result = useCase(game, lordId);\n\n if (isErr(result)) {\n throw new ActionExecutionError(result.error);\n }\n\n if (isGameWithNextAction(result.value)) {\n return result.value;\n }\n\n return result.value;\n };\n","import type { GetExtraRulesCommand } from \"@application/commands/getExtraRulesCommand.js\";\nimport { NotFoundError } from \"@core/domain/errors/domainErrors.js\";\nimport type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport type { GetExtraRulesUseCase } from \"@core/useCases/getExtraRules.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetExtraRulesHandler = (command: GetExtraRulesCommand) => ExtraRule[];\n\nexport const getExtraRulesHandler =\n (getExtraRulesUseCase: GetExtraRulesUseCase): GetExtraRulesHandler =>\n (command: GetExtraRulesCommand) => {\n const { mode, players } = command;\n const result = getExtraRulesUseCase(mode, players);\n\n if (isErr(result)) {\n throw new NotFoundError(result.error);\n }\n\n return result.value;\n };\n","import type { GetModesCommand } from \"@application/commands/getModesCommand.js\";\nimport { NotFoundError } from \"@core/domain/errors/domainErrors.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { GetModesUseCase } from \"@core/useCases/getModes.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetModesHandler = (command: GetModesCommand) => GameMode[];\n\nexport const getModesHandler =\n (getModeUseCase: GetModesUseCase): GetModesHandler =>\n (_command: GetModesCommand) => {\n const result = getModeUseCase();\n\n if (isErr(result)) {\n throw new NotFoundError(result.error);\n }\n\n return result.value;\n };\n","import type { GetResultCommand } from \"@application/commands/getResultCommand.js\";\nimport {\n InvalidStepError,\n NotFoundError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextStep,\n type GameWithResults,\n} from \"@core/domain/types/game.js\";\nimport type { GetResultUseCase } from \"@core/useCases/getResult.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetResultHandler = (command: GetResultCommand) => GameWithResults;\n\nexport const getResultHandler =\n (useCase: GetResultUseCase): GetResultHandler =>\n (command: GetResultCommand) => {\n const { game } = command;\n\n if (!isGameWithNextStep(game)) {\n throw new InvalidStepError(\"Required game with nextAction type: 'step'\");\n }\n\n if (game.nextAction.step !== \"result\") {\n throw new InvalidStepError(\"Required game with result step\");\n }\n\n const result = useCase(game);\n\n if (isErr(result)) {\n throw new NotFoundError(result.error);\n }\n\n return result.value;\n };\n","import type { PlaceDominoCommand } from \"@application/commands/placeDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextAction,\n type GameState,\n} from \"@core/domain/types/game.js\";\nimport type { PlaceDominoUseCase } from \"@core/useCases/placeDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype PlaceDominoHandler = (command: PlaceDominoCommand) => GameState;\n\nexport const placeDominoHandler =\n (useCase: PlaceDominoUseCase): PlaceDominoHandler =>\n (command: PlaceDominoCommand) => {\n const { game, lordId, position, orientation, rotation } = command;\n\n if (!isGameWithNextAction(game)) {\n throw new InvalidStepError(\n \"Required game with nextAction type: 'action'\"\n );\n }\n\n if (game.nextAction.nextAction !== \"placeDomino\") {\n throw new InvalidStepError(\"Required game with placeDomino step\");\n }\n\n const result = useCase(game, lordId, position, orientation, rotation);\n\n if (isErr(result)) {\n throw new ActionExecutionError(result.error);\n }\n\n if (isGameWithNextAction(result.value)) {\n return result.value;\n }\n\n return result.value;\n };\n","import type { StartGameCommand } from \"@application/commands/startGameCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextStep,\n type GameWithNextAction,\n} from \"@core/domain/types/game.js\";\nimport type { StartGameUseCase } from \"@core/useCases/startGame.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype StartGameHandler = (command: StartGameCommand) => GameWithNextAction;\n\nexport const startGameHandler =\n (useCase: StartGameUseCase): StartGameHandler =>\n (command: StartGameCommand) => {\n const { game } = command;\n\n if (!isGameWithNextStep(game)) {\n throw new InvalidStepError(\"Required game with nextAction type: 'step'\");\n }\n\n if (\n game.nextAction.step !== \"start\" &&\n game.nextAction.step !== \"options\"\n ) {\n throw new InvalidStepError(\n \"Required game with start step or options step\"\n );\n }\n\n const result = useCase(game);\n\n if (isErr(result)) {\n throw new StepExecutionError(result.error);\n }\n\n return result.value;\n };\n","import type { EmptyTile, Tile } from \"./domino.js\";\n\nexport type Position = {\n x: number; // cols\n y: number; // rows\n};\n\nexport type Orientation = \"vertical\" | \"horizontal\";\n\nexport type Rotation = 0 | 180;\n\nexport type Kingdom = (Tile | EmptyTile)[][];\n\nexport const GRIDSIZE = 9;\n","export const GROUND = [\n \"castle\",\n \"wheat\",\n \"forest\",\n \"sea\",\n \"plain\",\n \"swamp\",\n \"mine\",\n] as const;\n\nexport type Ground = (typeof GROUND)[number];\nexport type EmptyGround = \"empty\";\n\nexport type Crown = number;\n\nexport type Tile = {\n type: Ground;\n crowns: Crown;\n};\n\nexport type EmptyTile = {\n type: EmptyGround;\n crowns: 0;\n};\n\nexport type Domino = {\n left: Tile;\n right: Tile;\n number: number;\n};\n\nexport type RevealsDomino = {\n domino: Domino;\n picked: boolean;\n lordId: string | null;\n position: number;\n};\n","import type { Kingdom } from \"./kingdom.js\";\nimport type { ObjectValues } from \"./utils.js\";\n\nexport type Player = {\n id: string;\n name: string;\n kingdom: Kingdom;\n};\n\nexport type PlayerPayload = {\n name: string;\n};\n\nexport type PlayersPayload = PlayerPayload[];\n\nexport type Players = Player[];\n\nexport const playerActions = {\n placeDomino: \"placeDomino\",\n pickDomino: \"pickDomino\",\n pass: \"pass\",\n} as const;\n\nexport type PlayerActions = ObjectValues<typeof playerActions>;\n","import type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport { ok, err, type Result } from \"@utils/result.js\";\n\nexport const getAvailablesExtraRules = (\n extraRules: ExtraRule[],\n mode: string,\n numberOfPlayers: number\n): Result<ExtraRule[]> => {\n const availableExtraRules = extraRules.filter((rule) => {\n return (\n rule.mode.filter((m) => m.name === mode).length > 0 &&\n (!rule.playersLimit || rule.playersLimit === numberOfPlayers)\n );\n });\n\n if (availableExtraRules.length === 0) {\n return err(\"No extra rules found\");\n }\n\n return ok(availableExtraRules);\n};\n\nexport const toExtraRule = (\n rule: string,\n extraRules: ExtraRule[]\n): Result<ExtraRule> => {\n const foundRule = extraRules.find((r) => r.name === rule);\n\n if (!foundRule) {\n return err(`Rule not found: ${rule}`);\n }\n\n return ok(foundRule);\n};\n","import {\n gameSteps,\n type ExtraRule,\n type GameWithNextStep,\n type NextStep,\n} from \"@core/domain/types/index.js\";\nimport { isErr, ok, type Result } from \"@utils/result.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport { toExtraRule } from \"@core/domain/entities/rule.js\";\n\nexport type AddExtraRulesUseCase = (\n game: GameWithNextStep,\n rules: string[]\n) => Result<GameWithNextStep>;\n\nexport const addExtraRulesUseCase =\n (deps: { ruleRepository: RuleRepository }): AddExtraRulesUseCase =>\n (game, rules) => {\n const { ruleRepository } = deps;\n const availableExtraRules = ruleRepository.getAllExtra();\n\n const newExtraRules: ExtraRule[] = [];\n\n for (const rule of rules) {\n const result = toExtraRule(rule, availableExtraRules);\n\n if (isErr(result)) {\n return result;\n }\n\n newExtraRules.push(result.value);\n }\n\n const updatedRules = {\n basic: game.rules.basic,\n extra: newExtraRules,\n };\n\n const next: NextStep = {\n type: \"step\",\n step: gameSteps.start,\n };\n\n const updatedGame: GameWithNextStep = {\n ...game,\n rules: updatedRules,\n nextAction: next,\n };\n\n return ok(updatedGame);\n };\n","import {\n GROUND,\n type Crown,\n type EmptyGround,\n type EmptyTile,\n type Ground,\n type Tile,\n} from \"@core/domain/types/domino.js\";\n\nconst isGround = (ground: any): ground is Ground => {\n return GROUND.includes(ground);\n};\n\nexport const createTile = (\n ground: Ground | EmptyGround,\n crowns: Crown = 0\n): Tile | EmptyTile => {\n if (isGround(ground)) {\n return { type: ground, crowns } as Tile;\n }\n return { type: ground, crowns: 0 } as EmptyTile;\n};\n","import {\n GRIDSIZE,\n type Domino,\n type EmptyTile,\n type Kingdom,\n type Orientation,\n type Position,\n type Rotation,\n type Tile,\n} from \"@core/domain/types/index.js\";\nimport { err, isErr, isOk, ok, type Result } from \"@utils/result.js\";\nimport { createTile } from \"./domino.js\";\n\nexport const createEmptyKingdom = (): Kingdom => {\n const emptyTile = createTile(\"empty\");\n const grid = Array.from({ length: GRIDSIZE }, () =>\n Array.from({ length: GRIDSIZE }, () => emptyTile)\n );\n\n return grid;\n};\n\nexport const placeCastle = (kingdom: Kingdom): Kingdom => {\n const castle = createTile(\"castle\");\n const newKingdom = deepCopyKingdom(kingdom);\n newKingdom[4]![4] = castle;\n return newKingdom;\n};\n\nexport const placeTile = (\n kingdom: Kingdom,\n position: Position,\n tile: Tile\n): Kingdom => {\n const newKingdom = deepCopyKingdom(kingdom);\n newKingdom[position.y]![position.x] = tile;\n return newKingdom;\n};\n\nexport const getTile = (\n kingdom: Kingdom,\n position: Position\n): Result<Tile | EmptyTile> => {\n const tile = kingdom[position.y]?.[position.x];\n if (!tile) {\n return err(\"Invalid placement (not fit into the grid)\");\n }\n return ok(tile);\n};\n\nexport const calculateDominoPosition = (\n position: Position,\n orientation: Orientation,\n rotation: Rotation,\n domino: Domino\n): [{ tile: Tile; position: Position }, { tile: Tile; position: Position }] => {\n let firstTile: {\n tile: Tile;\n position: Position;\n };\n let secondTile: {\n tile: Tile;\n position: Position;\n };\n\n if (orientation === \"horizontal\") {\n if (rotation === 0) {\n firstTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.right,\n position: {\n x: position.x + 1,\n y: position.y,\n },\n };\n } else {\n firstTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.left,\n position: {\n x: position.x + 1,\n y: position.y,\n },\n };\n }\n } else {\n if (rotation === 0) {\n firstTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y + 1,\n },\n };\n } else {\n firstTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y + 1,\n },\n };\n }\n }\n\n return [firstTile, secondTile];\n};\n\nexport const placeDomino = (\n kingdom: Kingdom,\n position: Position,\n orientation: Orientation,\n rotation: Rotation,\n domino: Domino\n): Result<Kingdom> => {\n const [firstTile, secondTile] = calculateDominoPosition(\n position,\n orientation,\n rotation,\n domino\n );\n\n const isFreePlaceResult = isFreePlace(\n kingdom,\n firstTile.position,\n secondTile.position\n );\n if (isErr(isFreePlaceResult)) {\n return isFreePlaceResult;\n }\n\n const adjacentTiles = isAdjacent(\n kingdom,\n firstTile.position,\n secondTile.position\n );\n\n if (adjacentTiles.length === 0) {\n return err(\"Invalid placement (not adjacent)\");\n }\n\n const hasValidAdjacentTiles = hasValidAdjacent(adjacentTiles, [\n firstTile.tile,\n secondTile.tile,\n ]);\n\n if (!hasValidAdjacentTiles) {\n return err(\"Invalid placement (not valid adjacent)\");\n }\n\n return ok(placeTiles(kingdom, [firstTile, secondTile]));\n};\n\nconst placeTiles = (\n kingdom: Kingdom,\n tiles: { tile: Tile; position: Position }[]\n) => {\n let newKingdom = deepCopyKingdom(kingdom);\n for (const { tile, position } of tiles) {\n newKingdom = placeTile(newKingdom, position, tile);\n }\n return newKingdom;\n};\n\nconst isFreePlace = (\n kingdom: Kingdom,\n firstPosition: Position,\n secondPosition: Position\n): Result<boolean> => {\n const firstTile = getTile(kingdom, firstPosition);\n const secondTile = getTile(kingdom, secondPosition);\n\n if (isErr(firstTile)) {\n return firstTile;\n }\n\n if (isErr(secondTile)) {\n return secondTile;\n }\n\n if (firstTile.value.type !== \"empty\" || secondTile.value.type !== \"empty\") {\n return err(\"Invalid placement (not empty)\");\n }\n\n return ok(true);\n};\n\nconst isAdjacent = (\n kingdom: Kingdom,\n firstPosition: Position,\n secondPosition: Position\n): Tile[] => {\n const xFirstPosition = firstPosition.x;\n const yFirstPosition = firstPosition.y;\n const xSecondPosition = secondPosition.x;\n const ySecondPosition = secondPosition.y;\n\n const adjacentTiles: Tile[] = [];\n const adjacentTilesKeys = [\n { x: xFirstPosition - 1, y: yFirstPosition },\n { x: xFirstPosition, y: yFirstPosition - 1 },\n { x: xFirstPosition + 1, y: yFirstPosition },\n { x: xFirstPosition, y: yFirstPosition + 1 },\n { x: xSecondPosition - 1, y: ySecondPosition },\n { x: xSecondPosition, y: ySecondPosition - 1 },\n { x: xSecondPosition + 1, y: ySecondPosition },\n { x: xSecondPosition, y: ySecondPosition + 1 },\n ];\n\n // Remove firstPosition and secondPosition from adjacentTilesKeys\n adjacentTilesKeys.splice(\n adjacentTilesKeys.findIndex((pos) => {\n return pos.x === xFirstPosition && pos.y === yFirstPosition;\n }),\n 1\n );\n\n adjacentTilesKeys.splice(\n adjacentTilesKeys.findIndex((pos) => {\n return pos.x === xSecondPosition && pos.y === ySecondPosition;\n }),\n 1\n );\n\n adjacentTilesKeys.forEach((key) => {\n const tile = getTile(kingdom, key);\n if (isOk(tile)) {\n if (tile.value.type !== \"empty\") {\n adjacentTiles.push(tile.value);\n }\n }\n });\n\n return adjacentTiles;\n};\n\nconst hasValidAdjacent = (\n adjacentTiles: (Tile | EmptyTile)[],\n tiles: Tile[]\n): boolean => {\n return adjacentTiles.some((adjacentTile) => {\n return tiles.some((tile) => {\n return tile.type === adjacentTile.type || adjacentTile.type === \"castle\";\n });\n });\n};\n\nexport const checkCastleIsInMiddle = (kingdom: Kingdom): boolean => {\n // Find index of castle\n const castlePosition = kingdom\n .map((row) => row.findIndex((tile) => tile.type === \"castle\"))\n .find((index) => index !== -1);\n\n // Count how many tiles not empty are on the left of the castle\n const leftTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(0, castlePosition)\n : [];\n const leftTilesCount = leftTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n // Count how many tiles not empty are on the right of the castle\n const rightTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(castlePosition + 1)\n : [];\n const rightTilesCount = rightTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n // Count how many tiles not empty are on the top of the castle\n const topTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(0, castlePosition)\n : [];\n const topTilesCount = topTiles.filter((tile) => tile.type !== \"empty\").length;\n\n // Count how many tiles not empty are on the bottom of the castle\n const bottomTiles =\n castlePosition != undefined\n ? kingdom[castlePosition]!.slice(castlePosition + 1)\n : [];\n const bottomTilesCount = bottomTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n return (\n leftTilesCount === rightTilesCount &&\n topTilesCount === bottomTilesCount &&\n leftTilesCount === topTilesCount\n );\n};\n\nexport const countDominoes = (kingdom: Kingdom): number => {\n const notEmpties = kingdom.flat().filter((tile) => tile.type !== \"empty\");\n const totalDominoes = (notEmpties.length - 1) / 2; // -1 because the castle is not a domino\n return totalDominoes;\n};\n\nconst deepCopyKingdom = (kingdom: Kingdom): Kingdom => {\n return kingdom.map((line) => line.map((tile) => ({ ...tile })));\n};\n","import { type Result, err, ok, isErr } from \"@utils/result.js\";\nimport type { Player } from \"@core/domain/types/player.js\";\nimport type { Kingdom } from \"@core/domain/types/kingdom.js\";\n\nconst MINPLAYERSNAMELENGTH = 3;\n\nexport const validatePlayer = (name: string): Result<string> => {\n if (!name || name.trim().length < MINPLAYERSNAMELENGTH) {\n return err(`Invalid player name: ${name}`);\n }\n\n return ok(name);\n};\n\nexport const createPlayer = (\n playerName: string,\n id: string,\n kingdom: Kingdom\n): Result<Player> => {\n const name = validatePlayer(playerName);\n\n if (isErr(name)) {\n return name;\n }\n\n return ok({\n name: name.value,\n id,\n kingdom,\n });\n};\n","import {\n createEmptyKingdom,\n placeCastle,\n} from \"@core/domain/entities/kingdom.js\";\nimport { createPlayer } from \"@core/domain/entities/player.js\";\nimport type {\n GameWithNextStep,\n NextStep,\n Players,\n} from \"@core/domain/types/index.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { err, isErr, ok, type Result } from \"@utils/result.js\";\n\nexport type AddPlayersUseCase = (\n game: GameWithNextStep,\n players: string[]\n) => Result<GameWithNextStep>;\n\nexport const addPlayersUseCase =\n (deps: {\n uuidMethod: UuidMethod;\n shuffleMethod: ShuffleMethod;\n ruleRepository: RuleRepository;\n }): AddPlayersUseCase =>\n (game, players) => {\n const { uuidMethod, shuffleMethod, ruleRepository } = deps;\n\n if (!players || players.length < 2 || players.length > 4) {\n return err(\"Invalid number of players\");\n }\n\n const newPlayers: Players = [];\n\n for (const player of players) {\n let kingdom = createEmptyKingdom();\n kingdom = placeCastle(kingdom);\n let id = uuidMethod();\n const newPlayer = createPlayer(player, id, kingdom);\n\n if (isErr(newPlayer)) {\n return newPlayer;\n }\n\n newPlayers.push(newPlayer.value);\n }\n\n // set rules\n const rules = ruleRepository.getAll();\n const basicRules = rules.basic[newPlayers.length];\n\n if (!basicRules) {\n return err(\"No base rules found\");\n }\n\n // updateDominoes\n const dominoes = game.dominoes;\n const { maxDominoes } = basicRules;\n const shuffledDominoes = shuffleMethod(dominoes);\n const splicedDominoes = shuffledDominoes.slice(0, maxDominoes);\n const next: NextStep = {\n type: \"step\",\n step: \"options\",\n };\n\n const updatedGame: GameWithNextStep = {\n ...game,\n players: newPlayers,\n dominoes: splicedDominoes,\n rules: {\n ...game.rules,\n basic: basicRules,\n },\n nextAction: next,\n };\n\n return ok(updatedGame);\n };\n","import type { NextAction } from \"@core/domain/types/game.js\";\nimport type { Lord } from \"@core/domain/types/lord.js\";\nimport { playerActions } from \"@core/domain/types/player.js\";\n\nexport const createLord = (id: string, playerId: string): Lord => {\n return {\n id,\n playerId,\n turnEnded: false,\n hasPick: false,\n hasPlace: true,\n };\n};\n\nconst hasPick = (lord: Lord): boolean => lord.hasPick;\nconst hasPlace = (lord: Lord): boolean => lord.hasPlace;\nconst hasTurnEnded = (lord: Lord): boolean => lord.turnEnded;\n\nexport const canPass = (lord: Lord): boolean => {\n return !hasPick(lord) && !hasPlace(lord) && !hasTurnEnded(lord);\n};\n\nexport const canPick = (lord: Lord): boolean => {\n return !hasPick(lord) && hasPlace(lord) && !hasTurnEnded(lord);\n};\n\nexport const canPlaceAndDominoPickedIsDefined = (\n lord: Lord\n): lord is Required<Lord & Pick<Lord, \"dominoPicked\">> => {\n return (\n !hasPick(lord) &&\n !hasPlace(lord) &&\n !hasTurnEnded(lord) &&\n lord.dominoPicked !== undefined\n );\n};\n\nexport const updateLordOrder = (lords: Lord[]): Lord[] => {\n return lords.sort((a, b) => {\n return a.dominoPicked!.number - b.dominoPicked!.number;\n });\n};\n\nexport const resetLordsActions = (lord: Lord[]): Lord[] => {\n const lordsCopy = [...lord];\n for (const lord of lordsCopy) {\n lord.turnEnded = false;\n lord.hasPick = false;\n lord.hasPlace = false;\n }\n\n return lordsCopy;\n};\n\nexport const nextLordWithAction = (lords: Lord[]): NextAction => {\n const nextLord = findNextLord(lords);\n\n return {\n type: \"action\",\n nextLord: nextLord.id,\n nextAction: hasPlace(nextLord)\n ? playerActions.pickDomino\n : playerActions.placeDomino,\n };\n};\n\nconst findNextLord = (lords: Lord[]): Lord => {\n const lord = lords.find((lord) => !hasTurnEnded(lord));\n if (!lord) {\n return lords[0]!;\n }\n return lord;\n};\n\nexport const allLordsHavePlayed = (lords: Lord[]) => {\n return lords.every((lord) => lord.turnEnded);\n};\n","import {\n allLordsHavePlayed,\n canPick,\n nextLordWithAction,\n resetLordsActions,\n updateLordOrder,\n} from \"@core/domain/entities/lord.js\";\nimport type { GameWithNextAction } from \"@core/domain/types/game.js\";\nimport { err, ok, type Result } from \"@utils/result.js\";\n\nexport type ChooseDominoUseCase = (\n game: GameWithNextAction,\n lordId: string,\n dominoPick: number\n) => Result<GameWithNextAction>;\n\nexport const chooseDominoUseCase: ChooseDominoUseCase = (\n game,\n lordId,\n dominoPick\n) => {\n const currentLord = game.lords.find(\n (lord) => lord.id === game.nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPick(currentLord)) {\n return err(\"Lord can't pick\");\n }\n\n // Check if dominoPick is valid choice\n const selectedDomino = game.currentDominoes.find(\n (domino) => domino.domino.number === dominoPick\n );\n\n if (!selectedDomino) {\n return err(\"Domino not found\");\n }\n\n if (selectedDomino.picked) {\n return err(\"Domino already picked\");\n }\n\n // update currentDominoes\n const updatedCurrentDominoes = game.currentDominoes.map((domino) => {\n if (domino.domino.number === dominoPick) {\n domino.picked = true;\n domino.lordId = currentLord.id;\n }\n return domino;\n });\n\n // update lords\n const updatedLords = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n lord.hasPick = true;\n lord.turnEnded = true;\n lord.dominoPicked = selectedDomino.domino;\n }\n return lord;\n });\n\n const turnEnded = allLordsHavePlayed(updatedLords);\n\n if (turnEnded) {\n const lords = resetLordsActions(updateLordOrder(updatedLords));\n const updatedTurn = game.turn + 1;\n const next = nextLordWithAction(lords);\n const dominoesCopy = [...game.dominoes];\n const dominoesDrawn = dominoesCopy.splice(\n 0,\n game.rules.basic.dominoesPerTurn\n );\n dominoesDrawn.sort((a, b) => a.number - b.number);\n const updatedCurrentDominoes = dominoesDrawn.map((domino, index) => {\n return {\n domino,\n picked: false,\n lordId: null,\n position: index + 1,\n };\n });\n\n return ok({\n ...game,\n currentDominoes: updatedCurrentDominoes,\n dominoes: dominoesCopy,\n lords,\n turn: updatedTurn,\n nextAction: next,\n });\n }\n\n const next = nextLordWithAction(updatedLords);\n\n // update state\n const updatedState = {\n ...game,\n currentDominoes: updatedCurrentDominoes,\n lords: updatedLords,\n nextAction: next,\n };\n\n return ok(updatedState);\n};\n","import {\n gameSteps,\n type Domino,\n type GameMode,\n type GameWithNextStep,\n} from \"@core/domain/types/index.js\";\n\nexport const create = (payload: {\n id: string;\n mode: GameMode;\n dominoes: Domino[];\n}): GameWithNextStep => {\n const { id, mode, dominoes } = payload;\n return {\n id,\n dominoes,\n currentDominoes: [],\n players: [],\n lords: [],\n turn: 0,\n nextAction: {\n type: \"step\",\n step: gameSteps.addPlayers,\n },\n rules: {\n basic: {\n lords: 0,\n maxDominoes: 0,\n dominoesPerTurn: 0,\n maxTurns: 0,\n },\n extra: [],\n },\n mode,\n };\n};\n","import { err, ok, type Result } from \"@utils/result.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\n\nconst findMode = (\n mode: string,\n availableMode: GameMode[]\n): GameMode | undefined => {\n return availableMode.find((m) => m.name === mode);\n};\n\nexport const createMode = (\n mode: string,\n availableMode: GameMode[]\n): Result<GameMode> => {\n const foundMode = findMode(mode, availableMode);\n if (foundMode) {\n return ok(foundMode);\n }\n\n return err(`Invalid mode: ${mode}`);\n};\n","import { create } from \"@core/domain/entities/game.js\";\nimport { createMode } from \"@core/domain/entities/mode.js\";\nimport type { GameWithNextStep } from \"@core/domain/types/game.js\";\nimport type { DominoesRepository } from \"@core/portServerside/dominoesRepository.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { err, isErr, ok, type Result } from \"@utils/result.js\";\n\nexport type CreateGameUseCase = (mode: string) => Result<GameWithNextStep>;\n\nexport const createGameUseCase =\n (deps: {\n modeRepository: ModeRepository;\n dominoesRepository: DominoesRepository;\n uuidMethod: UuidMethod;\n }): CreateGameUseCase =>\n (mode) => {\n const { modeRepository, dominoesRepository, uuidMethod } = deps;\n const id = uuidMethod();\n const availableMode = modeRepository.getAvailables();\n const newMode = createMode(mode, availableMode);\n\n if (isErr(newMode)) {\n return newMode;\n }\n\n const dominoes = dominoesRepository.getForMode(newMode.value);\n\n if (!dominoes || dominoes.length === 0) {\n return err(`No dominoes found for mode ${newMode.value.name}`);\n }\n\n const payload = {\n id,\n mode: newMode.value,\n dominoes,\n };\n\n const newGame = create(payload);\n\n return ok(newGame);\n };\n","import {\n allLordsHavePlayed,\n canPass,\n nextLordWithAction,\n} from \"@core/domain/entities/lord.js\";\nimport {\n gameSteps,\n type GameState,\n type GameStateResult,\n type GameWithNextAction,\n type NextAction,\n type NextStep,\n} from \"@core/domain/types/game.js\";\nimport { err, ok } from \"@utils/result.js\";\n\nexport type DiscardDominoUseCase = (\n game: GameWithNextAction,\n lordId: string\n) => GameStateResult;\n\nexport const discardDominoUseCase: DiscardDominoUseCase = (game, lordId) => {\n const nextAction = game.nextAction;\n\n const currentLord = game.lords.find(\n (lord) => lord.id === nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPass(currentLord)) {\n return err(\"Lord can't pass\");\n }\n\n const maxTurns = game.rules.basic.maxTurns;\n const currentTurn = game.turn;\n const isLastTurn = currentTurn === maxTurns;\n\n const updatedLord = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n if (isLastTurn) {\n return {\n ...lord,\n turnEnded: true,\n hasPlace: true,\n };\n }\n\n return {\n ...lord,\n hasPlace: true,\n };\n }\n return lord;\n });\n\n let updatedGame: GameState;\n\n const resultStep: NextStep = {\n type: \"step\",\n step: gameSteps.result,\n };\n\n if (isLastTurn && allLordsHavePlayed(updatedLord)) {\n updatedGame = {\n ...game,\n lords: updatedLord,\n nextAction: resultStep,\n };\n } else {\n updatedGame = {\n ...game,\n lords: updatedLord,\n nextAction: <NextAction>nextLordWithAction(updatedLord),\n };\n }\n\n return ok(updatedGame);\n};\n","import { getAvailablesExtraRules } from \"@core/domain/entities/rule.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport { err, type Result } from \"@utils/result.js\";\n\nexport type GetExtraRulesUseCase = (\n mode: GameMode[\"name\"],\n players: number\n) => Result<ExtraRule[]>;\n\nexport const getExtraRulesUseCase =\n (deps: { ruleRepository: RuleRepository }): GetExtraRulesUseCase =>\n (mode: GameMode[\"name\"], players: number): Result<ExtraRule[]> => {\n const { ruleRepository } = deps;\n\n const allExtraRules = ruleRepository.getAllExtra();\n\n if (!allExtraRules) {\n return err(\"No rules found\");\n }\n\n return getAvailablesExtraRules(allExtraRules, mode, players);\n };\n","import type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\nexport type GetModesUseCase = () => Result<GameMode[]>;\n\nexport const getModesUseCase =\n (deps: { modeRepository: ModeRepository }): GetModesUseCase =>\n (): Result<GameMode[]> => {\n const { modeRepository } = deps;\n return ok(modeRepository.getAvailables());\n };\n","import {\n checkCastleIsInMiddle,\n countDominoes,\n} from \"@core/domain/entities/kingdom.js\";\nimport type {\n FinalResult,\n GameWithNextStep,\n GameWithResults,\n ScoreResult,\n} from \"@core/domain/types/index.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\ntype Property = {\n type: string;\n crowns: number;\n size: number;\n tiles: number[][];\n};\n\nexport type GetResultUseCase = (\n game: GameWithNextStep\n) => Result<GameWithResults>;\n\nexport const getResultUseCase: GetResultUseCase = (game) => {\n const { players, rules } = game;\n const { basic, extra } = rules;\n const scores: ScoreResult[] = players.map((player) => {\n const { kingdom } = player;\n const visited: boolean[][] = kingdom.map((row) => row.map(() => false));\n const properties: Property[] = [];\n\n const directions = [\n [-1, 0],\n [1, 0],\n [0, -1],\n [0, 1],\n ]; // Up, Down, Left, Right\n\n const markZone = (\n x: number,\n y: number,\n type: string,\n crowns: number\n ): void => {\n if (\n x < 0 ||\n y < 0 ||\n x >= kingdom[0]!.length ||\n y >= kingdom.length ||\n visited[y]![x] ||\n kingdom[y]![x]!.type !== type ||\n kingdom[y]![x]!.type === \"empty\" ||\n kingdom[y]![x]!.type === \"castle\"\n ) {\n return;\n }\n\n visited[y]![x] = true;\n const currentZone = properties.find(\n (property) =>\n property.type === type &&\n property.tiles.some(([tx, ty]) => {\n for (let [dx, dy] of directions) {\n if (\n (tx as number) + (dx as number) === x &&\n (ty as number) + (dy as number) === y\n ) {\n return true;\n }\n }\n return false;\n })\n );\n\n if (currentZone) {\n currentZone.size += 1;\n currentZone.tiles.push([x, y]);\n currentZone.crowns += crowns;\n } else {\n properties.push({\n type,\n crowns,\n size: 1,\n tiles: [[x, y]],\n });\n }\n\n directions.forEach(([dx, dy]) => {\n const nx = x + (dx as number);\n const ny = y + (dy as number);\n if (\n nx >= 0 &&\n ny >= 0 &&\n nx < kingdom[0]!.length &&\n ny < kingdom.length &&\n kingdom[ny]![nx]!.type === type\n ) {\n markZone(nx, ny, kingdom[ny]![nx]!.type, kingdom[ny]![nx]!.crowns);\n }\n });\n };\n\n kingdom.forEach((row, y) => {\n row.forEach((tile, x) => {\n if (!visited[y]![x]) {\n markZone(x, y, tile.type, tile.crowns);\n }\n });\n });\n\n if (properties.length === 0) {\n return {\n playerId: player.id,\n playerName: player.name,\n details: {\n points: 0,\n maxPropertiesSize: 0,\n totalCrowns: 0,\n },\n };\n }\n\n let points = properties.reduce(\n (score, property) => score + property.crowns * property.size,\n 0\n );\n const maxPropertiesSize = Math.max(\n ...properties.map((property) => property.size ?? 0)\n );\n\n const totalCrowns = properties.reduce(\n (total, property) => total + property.crowns,\n 0\n );\n\n if (extra.length > 0) {\n extra.forEach((extraRule) => {\n if (extraRule.name === \"The middle Kingdom\") {\n const castleIsInMiddle = checkCastleIsInMiddle(kingdom);\n if (castleIsInMiddle) {\n points += 10;\n }\n }\n\n if (extraRule.name === \"Harmony\") {\n const totalDominoes = countDominoes(kingdom);\n const dominoLimit = basic.maxDominoes;\n const totalPlayers = players.length;\n const dominoesPerPlayer = dominoLimit / totalPlayers;\n if (totalDominoes === dominoesPerPlayer) {\n points += 5;\n }\n }\n });\n }\n\n return {\n playerId: player.id,\n playerName: player.name,\n details: {\n points,\n maxPropertiesSize,\n totalCrowns,\n },\n };\n });\n\n // 1 order players by score, then by maxPropertiesSize, then by totalCrowns all descending\n scores.sort((a, b) => {\n if (a.details.points !== b.details.points) {\n return b.details.points - a.details.points;\n }\n if (a.details.maxPropertiesSize !== b.details.maxPropertiesSize) {\n return b.details.maxPropertiesSize - a.details.maxPropertiesSize;\n }\n return b.details.totalCrowns - a.details.totalCrowns;\n });\n\n const result: FinalResult[] = [];\n\n let isTie = false;\n result.push({\n playerId: scores[0]!.playerId,\n playerName: scores[0]!.playerName,\n details: scores[0]!.details,\n position: 1,\n });\n\n for (let i = 1; i < scores.length; i++) {\n const currentScore = scores[i];\n const previousScore = scores[i - 1];\n if (\n previousScore &&\n currentScore &&\n currentScore.details.points === previousScore.details.points &&\n currentScore.details.maxPropertiesSize ===\n previousScore.details.maxPropertiesSize &&\n currentScore.details.totalCrowns === previousScore.details.totalCrowns\n ) {\n isTie = true;\n }\n\n if (isTie) {\n result.push({\n ...currentScore!,\n position: result[i - 1]!.position,\n });\n } else {\n result.push({\n ...currentScore!,\n position: i + 1,\n });\n }\n\n isTie = false;\n }\n\n return ok({\n ...game,\n result: result,\n });\n};\n","import { err, isErr, ok } from \"@utils/result.js\";\nimport {\n gameSteps,\n type GameState,\n type GameStateResult,\n type GameWithNextAction,\n type NextAction,\n type NextStep,\n} from \"@core/domain/types/game.js\";\nimport {\n allLordsHavePlayed,\n canPlaceAndDominoPickedIsDefined,\n nextLordWithAction,\n} from \"@core/domain/entities/lord.js\";\nimport { placeDomino } from \"@core/domain/entities/kingdom.js\";\nimport type {\n Orientation,\n Position,\n Rotation,\n} from \"@core/domain/types/kingdom.js\";\n\nexport type PlaceDominoUseCase = (\n game: GameWithNextAction,\n lordId: string,\n position: Position,\n orientation: Orientation,\n rotation: Rotation\n) => GameStateResult;\n\nexport const placeDominoUseCase: PlaceDominoUseCase = (\n game,\n lordId,\n position,\n orientation,\n rotation\n) => {\n const nextAction = game.nextAction;\n\n const currentLord = game.lords.find(\n (lord) => lord.id === nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPlaceAndDominoPickedIsDefined(currentLord)) {\n return err(\"Lord can't place\");\n }\n\n const domino = currentLord.dominoPicked;\n\n const currentPlayer = game.players.find(\n (player) => player.id === currentLord.playerId\n );\n\n if (!currentPlayer) {\n return err(\"Player not found\");\n }\n\n const updatedKingdom = placeDomino(\n currentPlayer.kingdom,\n position,\n orientation,\n rotation,\n domino\n );\n\n if (isErr(updatedKingdom)) {\n return updatedKingdom;\n }\n\n const updatedPlayers = game.players.map((player) => {\n if (player.id === currentPlayer.id) {\n player.kingdom = updatedKingdom.value;\n }\n return player;\n });\n\n const maxTurns = game.rules.basic.maxTurns;\n const currentTurn = game.turn;\n const isLastTurn = currentTurn === maxTurns;\n\n const updatedLords = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n if (isLastTurn) {\n return {\n ...lord,\n turnEnded: true,\n hasPlace: true,\n };\n }\n return {\n ...lord,\n hasPlace: true,\n };\n }\n return lord;\n });\n\n let updatedGame: GameState;\n\n const resultStep: NextStep = {\n type: \"step\",\n step: gameSteps.result,\n };\n\n if (isLastTurn && allLordsHavePlayed(updatedLords)) {\n updatedGame = {\n ...game,\n lords: updatedLords,\n nextAction: resultStep,\n players: updatedPlayers,\n };\n } else {\n updatedGame = {\n ...game,\n lords: updatedLords,\n nextAction: <NextAction>nextLordWithAction(updatedLords),\n players: updatedPlayers,\n };\n }\n\n return ok(updatedGame);\n};\n","import { createLord } from \"@core/domain/entities/lord\";\nimport type {\n GameWithNextAction,\n GameWithNextStep,\n NextAction,\n} from \"@core/domain/types/game.js\";\nimport type { Lord } from \"@core/domain/types/lord.js\";\nimport { playerActions } from \"@core/domain/types/player.js\";\nimport type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\nexport type StartGameUseCase = (\n game: GameWithNextStep\n) => Result<GameWithNextAction>;\n\nexport const startGameUseCase =\n (deps: {\n uuidMethod: UuidMethod;\n shuffleMethod: ShuffleMethod;\n }): StartGameUseCase =>\n (game) => {\n const { uuidMethod, shuffleMethod } = deps;\n const {\n rules: {\n basic: { lords: maxLords, dominoesPerTurn },\n },\n players,\n dominoes,\n } = game;\n\n const numberOfPlayers = players.length;\n\n const newLords: Lord[] = [];\n\n for (let i = 0; i < numberOfPlayers; i++) {\n for (let j = 0; j < maxLords; j++) {\n const lord = createLord(uuidMethod(), players[i]!.id);\n newLords.push(lord);\n }\n }\n\n const shuffledLords = shuffleMethod(newLords);\n const dominoesCopy = [...dominoes];\n const dominoesDrawn = dominoesCopy.splice(0, dominoesPerTurn);\n dominoesDrawn.sort((a, b) => a.number - b.number);\n const nextAction: NextAction = {\n type: \"action\",\n nextLord: shuffledLords[0]!.id,\n nextAction: playerActions.pickDomino,\n };\n\n const newState: GameWithNextAction = {\n ...game,\n lords: shuffledLords,\n nextAction,\n dominoes: dominoesCopy,\n currentDominoes: dominoesDrawn.map((domino, index) => {\n return {\n domino,\n picked: false,\n lordId: null,\n position: index + 1,\n };\n }),\n };\n\n return ok(newState);\n };\n","import jsonDominoes from \"@adapter/jsonDominoes.js\";\nimport jsonModes from \"@adapter/jsonModes.js\";\nimport jsonRules from \"@adapter/jsonRules.js\";\nimport { shuffleMethod } from \"@adapter/shuffle.js\";\nimport { uuidMethod } from \"@adapter/uuid.js\";\nimport { addExtraRulesHandler } from \"@application/handlers/addExtraRulesHandler.js\";\nimport { addPlayersHandler } from \"@application/handlers/addPlayersHandler.js\";\nimport { chooseDominoHandler } from \"@application/handlers/chooseDominoHandler.js\";\nimport { createGameHandler } from \"@application/handlers/createGameHandler.js\";\nimport { discardDominoHandler } from \"@application/handlers/discardDominoHandler.js\";\nimport { getExtraRulesHandler } from \"@application/handlers/getExtraRulesHandler.js\";\nimport { getModesHandler } from \"@application/handlers/getModesHandler.js\";\nimport { getResultHandler } from \"@application/handlers/getResultHandler.js\";\nimport { placeDominoHandler } from \"@application/handlers/placeDominoHandler.js\";\nimport { startGameHandler } from \"@application/handlers/startGameHandler.js\";\nimport type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { addExtraRulesUseCase } from \"@core/useCases/addExtraRules.js\";\nimport { addPlayersUseCase } from \"@core/useCases/addPlayers.js\";\nimport { chooseDominoUseCase } from \"@core/useCases/chooseDomino.js\";\nimport { createGameUseCase } from \"@core/useCases/createGame.js\";\nimport { discardDominoUseCase } from \"@core/useCases/discardDomino.js\";\nimport { getExtraRulesUseCase } from \"@core/useCases/getExtraRules.js\";\nimport { getModesUseCase } from \"@core/useCases/getModes.js\";\nimport { getResultUseCase } from \"@core/useCases/getResult.js\";\nimport { placeDominoUseCase } from \"@core/useCases/placeDomino.js\";\nimport { startGameUseCase } from \"@core/useCases/startGame.js\";\n\nexport type EngineConfig = {\n uuidMethod?: UuidMethod;\n shuffleMethod?: ShuffleMethod;\n};\n\nexport const configureEngine = (config: Partial<EngineConfig>) => {\n const modeRepository = jsonModes();\n const dominoesRepository = jsonDominoes();\n const ruleRepository = jsonRules();\n const uuid = config.uuidMethod || uuidMethod;\n const shuffle = config.shuffleMethod || shuffleMethod;\n\n return {\n createGameHandler: createGameHandler(\n createGameUseCase({\n modeRepository,\n dominoesRepository,\n uuidMethod: uuid,\n })\n ),\n getModesHandler: getModesHandler(getModesUseCase({ modeRepository })),\n getExtraRulesHandler: getExtraRulesHandler(\n getExtraRulesUseCase({ ruleRepository })\n ),\n addPlayersHandler: addPlayersHandler(\n addPlayersUseCase({\n uuidMethod: uuid,\n shuffleMethod: shuffle,\n ruleRepository,\n })\n ),\n addExtraRulesHandler: addExtraRulesHandler(\n addExtraRulesUseCase({ ruleRepository })\n ),\n startGameHandler: startGameHandler(\n startGameUseCase({ uuidMethod: uuid, shuffleMethod: shuffle })\n ),\n chooseDominoHandler: chooseDominoHandler(chooseDominoUseCase),\n placeDominoHandler: placeDominoHandler(placeDominoUseCase),\n discardDominoHandler: discardDominoHandler(discardDominoUseCase),\n getResultHandler: getResultHandler(getResultUseCase),\n };\n};\n","import type { GameEngine } from \"./core/portUserside/engine.js\";\nimport { configureEngine, type EngineConfig } from \"./config.js\";\n\nexport const createGameEngine = (config: Partial<EngineConfig>): GameEngine => {\n const {\n createGameHandler,\n getModesHandler,\n getExtraRulesHandler,\n addPlayersHandler,\n addExtraRulesHandler,\n startGameHandler,\n chooseDominoHandler,\n placeDominoHandler,\n discardDominoHandler,\n getResultHandler,\n } = configureEngine(config);\n\n return {\n getModes: (command) => getModesHandler(command),\n getExtraRules: (command) => getExtraRulesHandler(command),\n createGame: (command) => createGameHandler(command),\n addPlayers: (command) => addPlayersHandler(command),\n addExtraRules: (command) => addExtraRulesHandler(command),\n startGame: (command) => startGameHandler(command),\n chooseDomino: (command) => chooseDominoHandler(command),\n placeDomino: (command) => placeDominoHandler(command),\n discardDomino: (command) => discardDominoHandler(command),\n getResults: (command) => getResultHandler(command),\n };\n};\n"],"mappings":";AAAA;AAAA,EACE,SAAW;AAAA,IACT;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,QACN,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,OAAS;AAAA,QACP,MAAQ;AAAA,QACR,QAAU;AAAA,MACZ;AAAA,MACA,QAAU;AAAA,IACZ;AAAA,EACF;AACF;;;AC9gBA,IAAM,eAAe,MAA0B;AAC7C,QAAM,WAAqC,CAAC;AAE5C,aAAW,CAAC,KAAK,KAAK,KAAK,OAAO,QAAQ,gBAAY,GAAG;AACvD,UAAM,kBAA4B,CAAC;AACnC,UAAM,QAAQ,CAAC,WAAW;AACxB,sBAAgB,KAAK;AAAA,QACnB,MAAM;AAAA,UACJ,MAAc,OAAO,KAAK;AAAA,UAC1B,QAAQ,OAAO,KAAK;AAAA,QACtB;AAAA,QACA,OAAO;AAAA,UACL,MAAc,OAAO,MAAM;AAAA,UAC3B,QAAQ,OAAO,MAAM;AAAA,QACvB;AAAA,QACA,QAAQ,OAAO;AAAA,MACjB,CAAC;AAAA,IACH,CAAC;AAED,aAAS,GAAG,IAAI;AAAA,EAClB;AAEA,SAAO;AAAA,IACL,YAAY,CAAC,SAAmB;AAC9B,aAAO,SAAS,KAAK,IAAI,KAAK,CAAC;AAAA,IACjC;AAAA,EACF;AACF;AAEA,IAAO,uBAAQ;;;AClCf;AAAA,EACI;AAAA,IACI,MAAQ;AAAA,IACR,aAAe;AAAA,EACnB;AACJ;;;ACDA,IAAM,YAAY,MAAsB;AACtC,QAAM,QAAoB,CAAC;AAE3B,gBAAU,QAAQ,CAAC,SAAS;AAC1B,UAAM,KAAK;AAAA,MACT,MAAM,KAAK;AAAA,MACX,aAAa,KAAK;AAAA,IACpB,CAAC;AAAA,EACH,CAAC;AAED,SAAO;AAAA,IACL,eAAe,MAAM;AACnB,aAAO;AAAA,IACT;AAAA,EACF;AACF;AAEA,IAAO,oBAAQ;;;ACrBf;AAAA,EACE,QAAU;AAAA,IACR;AAAA,MACE,cAAgB;AAAA,MAChB,gBAAkB;AAAA,MAClB,aAAe;AAAA,MACf,iBAAmB;AAAA,MACnB,UAAY;AAAA,IACd;AAAA,IACA;AAAA,MACE,cAAgB;AAAA,MAChB,gBAAkB;AAAA,MAClB,aAAe;AAAA,MACf,iBAAmB;AAAA,MACnB,UAAY;AAAA,IACd;AAAA,IACA;AAAA,MACE,cAAgB;AAAA,MAChB,gBAAkB;AAAA,MAClB,aAAe;AAAA,MACf,iBAAmB;AAAA,MACnB,UAAY;AAAA,IACd;AAAA,EACF;AAAA,EACA,OAAS;AAAA,IACP;AAAA,MACE,MAAQ;AAAA,MACR,aAAe;AAAA,MACf,MAAQ,CAAC,EAAE,MAAQ,WAAW,aAAe,2BAA2B,CAAC;AAAA,IAC3E;AAAA,IACA;AAAA,MACE,MAAQ;AAAA,MACR,aAAe;AAAA,MACf,MAAQ,CAAC,EAAE,MAAQ,WAAW,aAAe,2BAA2B,CAAC;AAAA,IAC3E;AAAA,EACF;AACF;;;AChCA,IAAM,YAAY,MAAsB;AACtC,QAAM,QAAe;AAAA,IACnB,OAAO,CAAC;AAAA,IACR,YAAY,CAAC;AAAA,EACf;AAEA,QAAM,cAAc,cAAU;AAC9B,QAAM,aAAa,cAAU;AAE7B,cAAY,QAAQ,CAAC,SAAS;AAC5B,UAAM,MAAM,KAAK,YAAY,IAAI;AAAA,MAC/B,OAAO,KAAK;AAAA,MACZ,aAAa,KAAK;AAAA,MAClB,iBAAiB,KAAK;AAAA,MACtB,UAAU,KAAK;AAAA,IACjB;AAAA,EACF,CAAC;AAED,aAAW,QAAQ,CAAC,SAAS;AAC3B,UAAM,WAAW,KAAK;AAAA,MACpB,MAAM,KAAK;AAAA,MACX,aAAa,KAAK;AAAA,MAClB,MAAM,KAAK;AAAA,IACb,CAAC;AAAA,EACH,CAAC;AAED,SAAO;AAAA,IACL,QAAQ,MAAM;AACZ,aAAO;AAAA,IACT;AAAA,IACA,aAAa,MAAM;AACjB,aAAO,MAAM;AAAA,IACf;AAAA,EACF;AACF;AAEA,IAAO,oBAAQ;;;ACtCR,IAAM,gBAA+B,CAAI,UAAe;AAC7D,WAAS,IAAI,MAAM,SAAS,GAAG,IAAI,GAAG,KAAK;AACzC,UAAM,IAAI,KAAK,MAAM,KAAK,OAAO,KAAK,IAAI,EAAE;AAC5C,KAAC,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,GAAQ,MAAM,CAAC,CAAM;AAAA,EACtD;AACA,SAAO;AACT;;;ACPA,SAAS,kBAAkB;AAEpB,IAAM,aAAyB,MAAM;AAC1C,SAAO,WAAW;AACpB;;;ACLO,IAAM,mBAAN,cAA+B,MAAM;AAAA,EAC1C,YAAY,SAAiB;AAC3B,UAAM,OAAO;AACb,SAAK,OAAO;AAAA,EACd;AACF;AAEO,IAAM,qBAAN,cAAiC,MAAM;AAAA,EAC5C,YAAY,SAAiB;AAC3B,UAAM,OAAO;AACb,SAAK,OAAO;AAAA,EACd;AACF;AAEO,IAAM,uBAAN,cAAmC,MAAM;AAAA,EAC9C,YAAY,SAAiB;AAC3B,UAAM,OAAO;AACb,SAAK,OAAO;AAAA,EACd;AACF;AAEO,IAAM,gBAAN,cAA4B,MAAM;AAAA,EACvC,YAAY,SAAiB;AAC3B,UAAM,OAAO;AACb,SAAK,OAAO;AAAA,EACd;AACF;;;ACNO,IAAM,YAAY;AAAA,EACvB,YAAY;AAAA,EACZ,SAAS;AAAA,EACT,OAAO;AAAA,EACP,QAAQ;AACV;AAoBO,IAAM,uBAAuB,CAClC,SAC+B;AAC/B,SAAO,KAAK,WAAW,SAAS;AAClC;AAEO,IAAM,qBAAqB,CAChC,SAC6B;AAC7B,SAAO,KAAK,WAAW,SAAS;AAClC;;;AC3CO,IAAM,KAAK,CAAI,WAAqB,EAAE,KAAK,MAAM,MAAM;AACvD,IAAM,MAAM,CAAC,WAAwB,EAAE,KAAK,OAAO,MAAM;AAEzD,IAAM,OAAO,CAAI,WACtB,OAAO,QAAQ;AACV,IAAM,QAAQ,CAAI,WACvB,OAAO,QAAQ;;;ACJV,IAAM,uBACX,CAAC,YACD,CAAC,YAAkC;AACjC,QAAM,EAAE,MAAM,WAAW,IAAI;AAE7B,MAAI,CAAC,mBAAmB,IAAI,GAAG;AAC7B,UAAM,IAAI,iBAAiB,4CAA4C;AAAA,EACzE;AAEA,MAAI,KAAK,WAAW,SAAS,WAAW;AACtC,UAAM,IAAI,iBAAiB,iCAAiC;AAAA,EAC9D;AAEA,QAAM,SAAS,QAAQ,MAAM,UAAU;AAEvC,MAAI,MAAM,MAAM,GAAG;AACjB,UAAM,IAAI,mBAAmB,OAAO,KAAK;AAAA,EAC3C;AACA,SAAO,OAAO;AAChB;;;ACnBK,IAAM,oBACX,CAAC,YACD,CAAC,YAA+B;AAC9B,QAAM,EAAE,MAAM,QAAQ,IAAI;AAE1B,MAAI,CAAC,mBAAmB,IAAI,GAAG;AAC7B,UAAM,IAAI,iBAAiB,4CAA4C;AAAA,EACzE;AAEA,MAAI,KAAK,WAAW,SAAS,cAAc;AACzC,UAAM,IAAI,iBAAiB,oCAAoC;AAAA,EACjE;AAEA,QAAM,SAAS,QAAQ,MAAM,OAAO;AAEpC,MAAI,MAAM,MAAM,GAAG;AACjB,UAAM,IAAI,mBAAmB,OAAO,KAAK;AAAA,EAC3C;AAEA,SAAO,OAAO;AAChB;;;ACpBK,IAAM,sBACX,CAAC,YACD,CAAC,YAAiC;AAChC,QAAM,EAAE,MAAM,QAAQ,WAAW,IAAI;AAErC,MAAI,CAAC,qBAAqB,IAAI,GAAG;AAC/B,UAAM,IAAI;AAAA,MACR;AAAA,IACF;AAAA,EACF;AAEA,MAAI,KAAK,WAAW,eAAe,cAAc;AAC/C,UAAM,IAAI,iBAAiB,sCAAsC;AAAA,EACnE;AAEA,QAAM,SAAS,QAAQ,MAAM,QAAQ,UAAU;AAE/C,MAAI,MAAM,MAAM,GAAG;AACjB,UAAM,IAAI,qBAAqB,OAAO,KAAK;AAAA,EAC7C;AACA,SAAO,OAAO;AAChB;;;AC3BK,IAAM,oBACX,CAAC,YACD,CAAC,YAA+B;AAC9B,QAAM,SAAS,QAAQ,QAAQ,IAAI;AAEnC,MAAI,MAAM,MAAM,GAAG;AACjB,UAAM,IAAI,mBAAmB,OAAO,KAAK;AAAA,EAC3C;AAEA,SAAO,OAAO;AAChB;;;ACJK,IAAM,uBACX,CAAC,YACD,CAAC,YAAkC;AACjC,QAAM,EAAE,MAAM,OAAO,IAAI;AAEzB,MAAI,CAAC,qBAAqB,IAAI,GAAG;AAC/B,UAAM,IAAI;AAAA,MACR;AAAA,IACF;AAAA,EACF;AAEA,MAAI,KAAK,WAAW,eAAe,eAAe;AAChD,UAAM,IAAI,iBAAiB,uCAAuC;AAAA,EACpE;AAEA,QAAM,SAAS,QAAQ,MAAM,MAAM;AAEnC,MAAI,MAAM,MAAM,GAAG;AACjB,UAAM,IAAI,qBAAqB,OAAO,KAAK;AAAA,EAC7C;AAEA,MAAI,qBAAqB,OAAO,KAAK,GAAG;AACtC,WAAO,OAAO;AAAA,EAChB;AAEA,SAAO,OAAO;AAChB;;;AChCK,IAAM,uBACX,CAACA,0BACD,CAAC,YAAkC;AACjC,QAAM,EAAE,MAAM,QAAQ,IAAI;AAC1B,QAAM,SAASA,sBAAqB,MAAM,OAAO;AAEjD,MAAI,MAAM,MAAM,GAAG;AACjB,UAAM,IAAI,cAAc,OAAO,KAAK;AAAA,EACtC;AAEA,SAAO,OAAO;AAChB;;;ACXK,IAAM,kBACX,CAAC,mBACD,CAAC,aAA8B;AAC7B,QAAM,SAAS,eAAe;AAE9B,MAAI,MAAM,MAAM,GAAG;AACjB,UAAM,IAAI,cAAc,OAAO,KAAK;AAAA,EACtC;AAEA,SAAO,OAAO;AAChB;;;ACJK,IAAM,mBACX,CAAC,YACD,CAAC,YAA8B;AAC7B,QAAM,EAAE,KAAK,IAAI;AAEjB,MAAI,CAAC,mBAAmB,IAAI,GAAG;AAC7B,UAAM,IAAI,iBAAiB,4CAA4C;AAAA,EACzE;AAEA,MAAI,KAAK,WAAW,SAAS,UAAU;AACrC,UAAM,IAAI,iBAAiB,gCAAgC;AAAA,EAC7D;AAEA,QAAM,SAAS,QAAQ,IAAI;AAE3B,MAAI,MAAM,MAAM,GAAG;AACjB,UAAM,IAAI,cAAc,OAAO,KAAK;AAAA,EACtC;AAEA,SAAO,OAAO;AAChB;;;ACpBK,IAAM,qBACX,CAAC,YACD,CAAC,YAAgC;AAC/B,QAAM,EAAE,MAAM,QAAQ,UAAU,aAAa,SAAS,IAAI;AAE1D,MAAI,CAAC,qBAAqB,IAAI,GAAG;AAC/B,UAAM,IAAI;AAAA,MACR;AAAA,IACF;AAAA,EACF;AAEA,MAAI,KAAK,WAAW,eAAe,eAAe;AAChD,UAAM,IAAI,iBAAiB,qCAAqC;AAAA,EAClE;AAEA,QAAM,SAAS,QAAQ,MAAM,QAAQ,UAAU,aAAa,QAAQ;AAEpE,MAAI,MAAM,MAAM,GAAG;AACjB,UAAM,IAAI,qBAAqB,OAAO,KAAK;AAAA,EAC7C;AAEA,MAAI,qBAAqB,OAAO,KAAK,GAAG;AACtC,WAAO,OAAO;AAAA,EAChB;AAEA,SAAO,OAAO;AAChB;;;AC1BK,IAAM,mBACX,CAAC,YACD,CAAC,YAA8B;AAC7B,QAAM,EAAE,KAAK,IAAI;AAEjB,MAAI,CAAC,mBAAmB,IAAI,GAAG;AAC7B,UAAM,IAAI,iBAAiB,4CAA4C;AAAA,EACzE;AAEA,MACE,KAAK,WAAW,SAAS,WACzB,KAAK,WAAW,SAAS,WACzB;AACA,UAAM,IAAI;AAAA,MACR;AAAA,IACF;AAAA,EACF;AAEA,QAAM,SAAS,QAAQ,IAAI;AAE3B,MAAI,MAAM,MAAM,GAAG;AACjB,UAAM,IAAI,mBAAmB,OAAO,KAAK;AAAA,EAC3C;AAEA,SAAO,OAAO;AAChB;;;AC1BK,IAAM,WAAW;;;ACbjB,IAAM,SAAS;AAAA,EACpB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;;;ACSO,IAAM,gBAAgB;AAAA,EAC3B,aAAa;AAAA,EACb,YAAY;AAAA,EACZ,MAAM;AACR;;;AClBO,IAAM,0BAA0B,CACrC,YACA,MACA,oBACwB;AACxB,QAAM,sBAAsB,WAAW,OAAO,CAAC,SAAS;AACtD,WACE,KAAK,KAAK,OAAO,CAAC,MAAM,EAAE,SAAS,IAAI,EAAE,SAAS,MACjD,CAAC,KAAK,gBAAgB,KAAK,iBAAiB;AAAA,EAEjD,CAAC;AAED,MAAI,oBAAoB,WAAW,GAAG;AACpC,WAAO,IAAI,sBAAsB;AAAA,EACnC;AAEA,SAAO,GAAG,mBAAmB;AAC/B;AAEO,IAAM,cAAc,CACzB,MACA,eACsB;AACtB,QAAM,YAAY,WAAW,KAAK,CAAC,MAAM,EAAE,SAAS,IAAI;AAExD,MAAI,CAAC,WAAW;AACd,WAAO,IAAI,mBAAmB,IAAI,EAAE;AAAA,EACtC;AAEA,SAAO,GAAG,SAAS;AACrB;;;AClBO,IAAM,uBACX,CAAC,SACD,CAAC,MAAM,UAAU;AACf,QAAM,EAAE,eAAe,IAAI;AAC3B,QAAM,sBAAsB,eAAe,YAAY;AAEvD,QAAM,gBAA6B,CAAC;AAEpC,aAAW,QAAQ,OAAO;AACxB,UAAM,SAAS,YAAY,MAAM,mBAAmB;AAEpD,QAAI,MAAM,MAAM,GAAG;AACjB,aAAO;AAAA,IACT;AAEA,kBAAc,KAAK,OAAO,KAAK;AAAA,EACjC;AAEA,QAAM,eAAe;AAAA,IACnB,OAAO,KAAK,MAAM;AAAA,IAClB,OAAO;AAAA,EACT;AAEA,QAAM,OAAiB;AAAA,IACrB,MAAM;AAAA,IACN,MAAM,UAAU;AAAA,EAClB;AAEA,QAAM,cAAgC;AAAA,IACpC,GAAG;AAAA,IACH,OAAO;AAAA,IACP,YAAY;AAAA,EACd;AAEA,SAAO,GAAG,WAAW;AACvB;;;ACzCF,IAAM,WAAW,CAAC,WAAkC;AAClD,SAAO,OAAO,SAAS,MAAM;AAC/B;AAEO,IAAM,aAAa,CACxB,QACA,SAAgB,MACK;AACrB,MAAI,SAAS,MAAM,GAAG;AACpB,WAAO,EAAE,MAAM,QAAQ,OAAO;AAAA,EAChC;AACA,SAAO,EAAE,MAAM,QAAQ,QAAQ,EAAE;AACnC;;;ACRO,IAAM,qBAAqB,MAAe;AAC/C,QAAM,YAAY,WAAW,OAAO;AACpC,QAAM,OAAO,MAAM;AAAA,IAAK,EAAE,QAAQ,SAAS;AAAA,IAAG,MAC5C,MAAM,KAAK,EAAE,QAAQ,SAAS,GAAG,MAAM,SAAS;AAAA,EAClD;AAEA,SAAO;AACT;AAEO,IAAM,cAAc,CAAC,YAA8B;AACxD,QAAM,SAAS,WAAW,QAAQ;AAClC,QAAM,aAAa,gBAAgB,OAAO;AAC1C,aAAW,CAAC,EAAG,CAAC,IAAI;AACpB,SAAO;AACT;AAEO,IAAM,YAAY,CACvB,SACA,UACA,SACY;AACZ,QAAM,aAAa,gBAAgB,OAAO;AAC1C,aAAW,SAAS,CAAC,EAAG,SAAS,CAAC,IAAI;AACtC,SAAO;AACT;AAEO,IAAM,UAAU,CACrB,SACA,aAC6B;AAC7B,QAAM,OAAO,QAAQ,SAAS,CAAC,IAAI,SAAS,CAAC;AAC7C,MAAI,CAAC,MAAM;AACT,WAAO,IAAI,2CAA2C;AAAA,EACxD;AACA,SAAO,GAAG,IAAI;AAChB;AAEO,IAAM,0BAA0B,CACrC,UACA,aACA,UACA,WAC6E;AAC7E,MAAI;AAIJ,MAAI;AAKJ,MAAI,gBAAgB,cAAc;AAChC,QAAI,aAAa,GAAG;AAClB,kBAAY;AAAA,QACV,MAAM,OAAO;AAAA,QACb,UAAU;AAAA,UACR,GAAG,SAAS;AAAA,UACZ,GAAG,SAAS;AAAA,QACd;AAAA,MACF;AACA,mBAAa;AAAA,QACX,MAAM,OAAO;AAAA,QACb,UAAU;AAAA,UACR,GAAG,SAAS,IAAI;AAAA,UAChB,GAAG,SAAS;AAAA,QACd;AAAA,MACF;AAAA,IACF,OAAO;AACL,kBAAY;AAAA,QACV,MAAM,OAAO;AAAA,QACb,UAAU;AAAA,UACR,GAAG,SAAS;AAAA,UACZ,GAAG,SAAS;AAAA,QACd;AAAA,MACF;AACA,mBAAa;AAAA,QACX,MAAM,OAAO;AAAA,QACb,UAAU;AAAA,UACR,GAAG,SAAS,IAAI;AAAA,UAChB,GAAG,SAAS;AAAA,QACd;AAAA,MACF;AAAA,IACF;AAAA,EACF,OAAO;AACL,QAAI,aAAa,GAAG;AAClB,kBAAY;AAAA,QACV,MAAM,OAAO;AAAA,QACb,UAAU;AAAA,UACR,GAAG,SAAS;AAAA,UACZ,GAAG,SAAS;AAAA,QACd;AAAA,MACF;AACA,mBAAa;AAAA,QACX,MAAM,OAAO;AAAA,QACb,UAAU;AAAA,UACR,GAAG,SAAS;AAAA,UACZ,GAAG,SAAS,IAAI;AAAA,QAClB;AAAA,MACF;AAAA,IACF,OAAO;AACL,kBAAY;AAAA,QACV,MAAM,OAAO;AAAA,QACb,UAAU;AAAA,UACR,GAAG,SAAS;AAAA,UACZ,GAAG,SAAS;AAAA,QACd;AAAA,MACF;AACA,mBAAa;AAAA,QACX,MAAM,OAAO;AAAA,QACb,UAAU;AAAA,UACR,GAAG,SAAS;AAAA,UACZ,GAAG,SAAS,IAAI;AAAA,QAClB;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAEA,SAAO,CAAC,WAAW,UAAU;AAC/B;AAEO,IAAM,cAAc,CACzB,SACA,UACA,aACA,UACA,WACoB;AACpB,QAAM,CAAC,WAAW,UAAU,IAAI;AAAA,IAC9B;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACF;AAEA,QAAM,oBAAoB;AAAA,IACxB;AAAA,IACA,UAAU;AAAA,IACV,WAAW;AAAA,EACb;AACA,MAAI,MAAM,iBAAiB,GAAG;AAC5B,WAAO;AAAA,EACT;AAEA,QAAM,gBAAgB;AAAA,IACpB;AAAA,IACA,UAAU;AAAA,IACV,WAAW;AAAA,EACb;AAEA,MAAI,cAAc,WAAW,GAAG;AAC9B,WAAO,IAAI,kCAAkC;AAAA,EAC/C;AAEA,QAAM,wBAAwB,iBAAiB,eAAe;AAAA,IAC5D,UAAU;AAAA,IACV,WAAW;AAAA,EACb,CAAC;AAED,MAAI,CAAC,uBAAuB;AAC1B,WAAO,IAAI,wCAAwC;AAAA,EACrD;AAEA,SAAO,GAAG,WAAW,SAAS,CAAC,WAAW,UAAU,CAAC,CAAC;AACxD;AAEA,IAAM,aAAa,CACjB,SACA,UACG;AACH,MAAI,aAAa,gBAAgB,OAAO;AACxC,aAAW,EAAE,MAAM,SAAS,KAAK,OAAO;AACtC,iBAAa,UAAU,YAAY,UAAU,IAAI;AAAA,EACnD;AACA,SAAO;AACT;AAEA,IAAM,cAAc,CAClB,SACA,eACA,mBACoB;AACpB,QAAM,YAAY,QAAQ,SAAS,aAAa;AAChD,QAAM,aAAa,QAAQ,SAAS,cAAc;AAElD,MAAI,MAAM,SAAS,GAAG;AACpB,WAAO;AAAA,EACT;AAEA,MAAI,MAAM,UAAU,GAAG;AACrB,WAAO;AAAA,EACT;AAEA,MAAI,UAAU,MAAM,SAAS,WAAW,WAAW,MAAM,SAAS,SAAS;AACzE,WAAO,IAAI,+BAA+B;AAAA,EAC5C;AAEA,SAAO,GAAG,IAAI;AAChB;AAEA,IAAM,aAAa,CACjB,SACA,eACA,mBACW;AACX,QAAM,iBAAiB,cAAc;AACrC,QAAM,iBAAiB,cAAc;AACrC,QAAM,kBAAkB,eAAe;AACvC,QAAM,kBAAkB,eAAe;AAEvC,QAAM,gBAAwB,CAAC;AAC/B,QAAM,oBAAoB;AAAA,IACxB,EAAE,GAAG,iBAAiB,GAAG,GAAG,eAAe;AAAA,IAC3C,EAAE,GAAG,gBAAgB,GAAG,iBAAiB,EAAE;AAAA,IAC3C,EAAE,GAAG,iBAAiB,GAAG,GAAG,eAAe;AAAA,IAC3C,EAAE,GAAG,gBAAgB,GAAG,iBAAiB,EAAE;AAAA,IAC3C,EAAE,GAAG,kBAAkB,GAAG,GAAG,gBAAgB;AAAA,IAC7C,EAAE,GAAG,iBAAiB,GAAG,kBAAkB,EAAE;AAAA,IAC7C,EAAE,GAAG,kBAAkB,GAAG,GAAG,gBAAgB;AAAA,IAC7C,EAAE,GAAG,iBAAiB,GAAG,kBAAkB,EAAE;AAAA,EAC/C;AAGA,oBAAkB;AAAA,IAChB,kBAAkB,UAAU,CAAC,QAAQ;AACnC,aAAO,IAAI,MAAM,kBAAkB,IAAI,MAAM;AAAA,IAC/C,CAAC;AAAA,IACD;AAAA,EACF;AAEA,oBAAkB;AAAA,IAChB,kBAAkB,UAAU,CAAC,QAAQ;AACnC,aAAO,IAAI,MAAM,mBAAmB,IAAI,MAAM;AAAA,IAChD,CAAC;AAAA,IACD;AAAA,EACF;AAEA,oBAAkB,QAAQ,CAAC,QAAQ;AACjC,UAAM,OAAO,QAAQ,SAAS,GAAG;AACjC,QAAI,KAAK,IAAI,GAAG;AACd,UAAI,KAAK,MAAM,SAAS,SAAS;AAC/B,sBAAc,KAAK,KAAK,KAAK;AAAA,MAC/B;AAAA,IACF;AAAA,EACF,CAAC;AAED,SAAO;AACT;AAEA,IAAM,mBAAmB,CACvB,eACA,UACY;AACZ,SAAO,cAAc,KAAK,CAAC,iBAAiB;AAC1C,WAAO,MAAM,KAAK,CAAC,SAAS;AAC1B,aAAO,KAAK,SAAS,aAAa,QAAQ,aAAa,SAAS;AAAA,IAClE,CAAC;AAAA,EACH,CAAC;AACH;AAEO,IAAM,wBAAwB,CAAC,YAA8B;AAElE,QAAM,iBAAiB,QACpB,IAAI,CAAC,QAAQ,IAAI,UAAU,CAAC,SAAS,KAAK,SAAS,QAAQ,CAAC,EAC5D,KAAK,CAAC,UAAU,UAAU,EAAE;AAG/B,QAAM,YACJ,mBAAmB,SACf,QAAQ,cAAc,EAAG,MAAM,GAAG,cAAc,IAChD,CAAC;AACP,QAAM,iBAAiB,UAAU;AAAA,IAC/B,CAAC,SAAS,KAAK,SAAS;AAAA,EAC1B,EAAE;AAGF,QAAM,aACJ,mBAAmB,SACf,QAAQ,cAAc,EAAG,MAAM,iBAAiB,CAAC,IACjD,CAAC;AACP,QAAM,kBAAkB,WAAW;AAAA,IACjC,CAAC,SAAS,KAAK,SAAS;AAAA,EAC1B,EAAE;AAGF,QAAM,WACJ,mBAAmB,SACf,QAAQ,cAAc,EAAG,MAAM,GAAG,cAAc,IAChD,CAAC;AACP,QAAM,gBAAgB,SAAS,OAAO,CAAC,SAAS,KAAK,SAAS,OAAO,EAAE;AAGvE,QAAM,cACJ,kBAAkB,SACd,QAAQ,cAAc,EAAG,MAAM,iBAAiB,CAAC,IACjD,CAAC;AACP,QAAM,mBAAmB,YAAY;AAAA,IACnC,CAAC,SAAS,KAAK,SAAS;AAAA,EAC1B,EAAE;AAEF,SACE,mBAAmB,mBACnB,kBAAkB,oBAClB,mBAAmB;AAEvB;AAEO,IAAM,gBAAgB,CAAC,YAA6B;AACzD,QAAM,aAAa,QAAQ,KAAK,EAAE,OAAO,CAAC,SAAS,KAAK,SAAS,OAAO;AACxE,QAAM,iBAAiB,WAAW,SAAS,KAAK;AAChD,SAAO;AACT;AAEA,IAAM,kBAAkB,CAAC,YAA8B;AACrD,SAAO,QAAQ,IAAI,CAAC,SAAS,KAAK,IAAI,CAAC,UAAU,EAAE,GAAG,KAAK,EAAE,CAAC;AAChE;;;ACpUA,IAAM,uBAAuB;AAEtB,IAAM,iBAAiB,CAAC,SAAiC;AAC9D,MAAI,CAAC,QAAQ,KAAK,KAAK,EAAE,SAAS,sBAAsB;AACtD,WAAO,IAAI,wBAAwB,IAAI,EAAE;AAAA,EAC3C;AAEA,SAAO,GAAG,IAAI;AAChB;AAEO,IAAM,eAAe,CAC1B,YACA,IACA,YACmB;AACnB,QAAM,OAAO,eAAe,UAAU;AAEtC,MAAI,MAAM,IAAI,GAAG;AACf,WAAO;AAAA,EACT;AAEA,SAAO,GAAG;AAAA,IACR,MAAM,KAAK;AAAA,IACX;AAAA,IACA;AAAA,EACF,CAAC;AACH;;;ACVO,IAAM,oBACX,CAAC,SAKD,CAAC,MAAM,YAAY;AACjB,QAAM,EAAE,YAAAC,aAAY,eAAAC,gBAAe,eAAe,IAAI;AAEtD,MAAI,CAAC,WAAW,QAAQ,SAAS,KAAK,QAAQ,SAAS,GAAG;AACxD,WAAO,IAAI,2BAA2B;AAAA,EACxC;AAEA,QAAM,aAAsB,CAAC;AAE7B,aAAW,UAAU,SAAS;AAC5B,QAAI,UAAU,mBAAmB;AACjC,cAAU,YAAY,OAAO;AAC7B,QAAI,KAAKD,YAAW;AACpB,UAAM,YAAY,aAAa,QAAQ,IAAI,OAAO;AAElD,QAAI,MAAM,SAAS,GAAG;AACpB,aAAO;AAAA,IACT;AAEA,eAAW,KAAK,UAAU,KAAK;AAAA,EACjC;AAGA,QAAM,QAAQ,eAAe,OAAO;AACpC,QAAM,aAAa,MAAM,MAAM,WAAW,MAAM;AAEhD,MAAI,CAAC,YAAY;AACf,WAAO,IAAI,qBAAqB;AAAA,EAClC;AAGA,QAAM,WAAW,KAAK;AACtB,QAAM,EAAE,YAAY,IAAI;AACxB,QAAM,mBAAmBC,eAAc,QAAQ;AAC/C,QAAM,kBAAkB,iBAAiB,MAAM,GAAG,WAAW;AAC7D,QAAM,OAAiB;AAAA,IACrB,MAAM;AAAA,IACN,MAAM;AAAA,EACR;AAEA,QAAM,cAAgC;AAAA,IACpC,GAAG;AAAA,IACH,SAAS;AAAA,IACT,UAAU;AAAA,IACV,OAAO;AAAA,MACL,GAAG,KAAK;AAAA,MACR,OAAO;AAAA,IACT;AAAA,IACA,YAAY;AAAA,EACd;AAEA,SAAO,GAAG,WAAW;AACvB;;;AC1EK,IAAM,aAAa,CAAC,IAAY,aAA2B;AAChE,SAAO;AAAA,IACL;AAAA,IACA;AAAA,IACA,WAAW;AAAA,IACX,SAAS;AAAA,IACT,UAAU;AAAA,EACZ;AACF;AAEA,IAAM,UAAU,CAAC,SAAwB,KAAK;AAC9C,IAAM,WAAW,CAAC,SAAwB,KAAK;AAC/C,IAAM,eAAe,CAAC,SAAwB,KAAK;AAE5C,IAAM,UAAU,CAAC,SAAwB;AAC9C,SAAO,CAAC,QAAQ,IAAI,KAAK,CAAC,SAAS,IAAI,KAAK,CAAC,aAAa,IAAI;AAChE;AAEO,IAAM,UAAU,CAAC,SAAwB;AAC9C,SAAO,CAAC,QAAQ,IAAI,KAAK,SAAS,IAAI,KAAK,CAAC,aAAa,IAAI;AAC/D;AAEO,IAAM,mCAAmC,CAC9C,SACwD;AACxD,SACE,CAAC,QAAQ,IAAI,KACb,CAAC,SAAS,IAAI,KACd,CAAC,aAAa,IAAI,KAClB,KAAK,iBAAiB;AAE1B;AAEO,IAAM,kBAAkB,CAAC,UAA0B;AACxD,SAAO,MAAM,KAAK,CAAC,GAAG,MAAM;AAC1B,WAAO,EAAE,aAAc,SAAS,EAAE,aAAc;AAAA,EAClD,CAAC;AACH;AAEO,IAAM,oBAAoB,CAAC,SAAyB;AACzD,QAAM,YAAY,CAAC,GAAG,IAAI;AAC1B,aAAWC,SAAQ,WAAW;AAC5B,IAAAA,MAAK,YAAY;AACjB,IAAAA,MAAK,UAAU;AACf,IAAAA,MAAK,WAAW;AAAA,EAClB;AAEA,SAAO;AACT;AAEO,IAAM,qBAAqB,CAAC,UAA8B;AAC/D,QAAM,WAAW,aAAa,KAAK;AAEnC,SAAO;AAAA,IACL,MAAM;AAAA,IACN,UAAU,SAAS;AAAA,IACnB,YAAY,SAAS,QAAQ,IACzB,cAAc,aACd,cAAc;AAAA,EACpB;AACF;AAEA,IAAM,eAAe,CAAC,UAAwB;AAC5C,QAAM,OAAO,MAAM,KAAK,CAACA,UAAS,CAAC,aAAaA,KAAI,CAAC;AACrD,MAAI,CAAC,MAAM;AACT,WAAO,MAAM,CAAC;AAAA,EAChB;AACA,SAAO;AACT;AAEO,IAAM,qBAAqB,CAAC,UAAkB;AACnD,SAAO,MAAM,MAAM,CAAC,SAAS,KAAK,SAAS;AAC7C;;;AC5DO,IAAM,sBAA2C,CACtD,MACA,QACA,eACG;AACH,QAAM,cAAc,KAAK,MAAM;AAAA,IAC7B,CAAC,SAAS,KAAK,OAAO,KAAK,WAAW;AAAA,EACxC;AAEA,MAAI,CAAC,aAAa;AAChB,WAAO,IAAI,gBAAgB;AAAA,EAC7B;AAEA,MAAI,YAAY,OAAO,QAAQ;AAC7B,WAAO,IAAI,eAAe;AAAA,EAC5B;AAEA,MAAI,CAAC,QAAQ,WAAW,GAAG;AACzB,WAAO,IAAI,iBAAiB;AAAA,EAC9B;AAGA,QAAM,iBAAiB,KAAK,gBAAgB;AAAA,IAC1C,CAAC,WAAW,OAAO,OAAO,WAAW;AAAA,EACvC;AAEA,MAAI,CAAC,gBAAgB;AACnB,WAAO,IAAI,kBAAkB;AAAA,EAC/B;AAEA,MAAI,eAAe,QAAQ;AACzB,WAAO,IAAI,uBAAuB;AAAA,EACpC;AAGA,QAAM,yBAAyB,KAAK,gBAAgB,IAAI,CAAC,WAAW;AAClE,QAAI,OAAO,OAAO,WAAW,YAAY;AACvC,aAAO,SAAS;AAChB,aAAO,SAAS,YAAY;AAAA,IAC9B;AACA,WAAO;AAAA,EACT,CAAC;AAGD,QAAM,eAAe,KAAK,MAAM,IAAI,CAAC,SAAS;AAC5C,QAAI,KAAK,OAAO,YAAY,IAAI;AAC9B,WAAK,UAAU;AACf,WAAK,YAAY;AACjB,WAAK,eAAe,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACT,CAAC;AAED,QAAM,YAAY,mBAAmB,YAAY;AAEjD,MAAI,WAAW;AACb,UAAM,QAAQ,kBAAkB,gBAAgB,YAAY,CAAC;AAC7D,UAAM,cAAc,KAAK,OAAO;AAChC,UAAMC,QAAO,mBAAmB,KAAK;AACrC,UAAM,eAAe,CAAC,GAAG,KAAK,QAAQ;AACtC,UAAM,gBAAgB,aAAa;AAAA,MACjC;AAAA,MACA,KAAK,MAAM,MAAM;AAAA,IACnB;AACA,kBAAc,KAAK,CAAC,GAAG,MAAM,EAAE,SAAS,EAAE,MAAM;AAChD,UAAMC,0BAAyB,cAAc,IAAI,CAAC,QAAQ,UAAU;AAClE,aAAO;AAAA,QACL;AAAA,QACA,QAAQ;AAAA,QACR,QAAQ;AAAA,QACR,UAAU,QAAQ;AAAA,MACpB;AAAA,IACF,CAAC;AAED,WAAO,GAAG;AAAA,MACR,GAAG;AAAA,MACH,iBAAiBA;AAAA,MACjB,UAAU;AAAA,MACV;AAAA,MACA,MAAM;AAAA,MACN,YAAYD;AAAA,IACd,CAAC;AAAA,EACH;AAEA,QAAM,OAAO,mBAAmB,YAAY;AAG5C,QAAM,eAAe;AAAA,IACnB,GAAG;AAAA,IACH,iBAAiB;AAAA,IACjB,OAAO;AAAA,IACP,YAAY;AAAA,EACd;AAEA,SAAO,GAAG,YAAY;AACxB;;;ACxGO,IAAM,SAAS,CAAC,YAIC;AACtB,QAAM,EAAE,IAAI,MAAM,SAAS,IAAI;AAC/B,SAAO;AAAA,IACL;AAAA,IACA;AAAA,IACA,iBAAiB,CAAC;AAAA,IAClB,SAAS,CAAC;AAAA,IACV,OAAO,CAAC;AAAA,IACR,MAAM;AAAA,IACN,YAAY;AAAA,MACV,MAAM;AAAA,MACN,MAAM,UAAU;AAAA,IAClB;AAAA,IACA,OAAO;AAAA,MACL,OAAO;AAAA,QACL,OAAO;AAAA,QACP,aAAa;AAAA,QACb,iBAAiB;AAAA,QACjB,UAAU;AAAA,MACZ;AAAA,MACA,OAAO,CAAC;AAAA,IACV;AAAA,IACA;AAAA,EACF;AACF;;;AChCA,IAAM,WAAW,CACf,MACA,kBACyB;AACzB,SAAO,cAAc,KAAK,CAAC,MAAM,EAAE,SAAS,IAAI;AAClD;AAEO,IAAM,aAAa,CACxB,MACA,kBACqB;AACrB,QAAM,YAAY,SAAS,MAAM,aAAa;AAC9C,MAAI,WAAW;AACb,WAAO,GAAG,SAAS;AAAA,EACrB;AAEA,SAAO,IAAI,iBAAiB,IAAI,EAAE;AACpC;;;ACVO,IAAM,oBACX,CAAC,SAKD,CAAC,SAAS;AACR,QAAM,EAAE,gBAAgB,oBAAoB,YAAAE,YAAW,IAAI;AAC3D,QAAM,KAAKA,YAAW;AACtB,QAAM,gBAAgB,eAAe,cAAc;AACnD,QAAM,UAAU,WAAW,MAAM,aAAa;AAE9C,MAAI,MAAM,OAAO,GAAG;AAClB,WAAO;AAAA,EACT;AAEA,QAAM,WAAW,mBAAmB,WAAW,QAAQ,KAAK;AAE5D,MAAI,CAAC,YAAY,SAAS,WAAW,GAAG;AACtC,WAAO,IAAI,8BAA8B,QAAQ,MAAM,IAAI,EAAE;AAAA,EAC/D;AAEA,QAAM,UAAU;AAAA,IACd;AAAA,IACA,MAAM,QAAQ;AAAA,IACd;AAAA,EACF;AAEA,QAAM,UAAU,OAAO,OAAO;AAE9B,SAAO,GAAG,OAAO;AACnB;;;ACrBK,IAAM,uBAA6C,CAAC,MAAM,WAAW;AAC1E,QAAM,aAAa,KAAK;AAExB,QAAM,cAAc,KAAK,MAAM;AAAA,IAC7B,CAAC,SAAS,KAAK,OAAO,WAAW;AAAA,EACnC;AAEA,MAAI,CAAC,aAAa;AAChB,WAAO,IAAI,gBAAgB;AAAA,EAC7B;AAEA,MAAI,YAAY,OAAO,QAAQ;AAC7B,WAAO,IAAI,eAAe;AAAA,EAC5B;AAEA,MAAI,CAAC,QAAQ,WAAW,GAAG;AACzB,WAAO,IAAI,iBAAiB;AAAA,EAC9B;AAEA,QAAM,WAAW,KAAK,MAAM,MAAM;AAClC,QAAM,cAAc,KAAK;AACzB,QAAM,aAAa,gBAAgB;AAEnC,QAAM,cAAc,KAAK,MAAM,IAAI,CAAC,SAAS;AAC3C,QAAI,KAAK,OAAO,YAAY,IAAI;AAC9B,UAAI,YAAY;AACd,eAAO;AAAA,UACL,GAAG;AAAA,UACH,WAAW;AAAA,UACX,UAAU;AAAA,QACZ;AAAA,MACF;AAEA,aAAO;AAAA,QACL,GAAG;AAAA,QACH,UAAU;AAAA,MACZ;AAAA,IACF;AACA,WAAO;AAAA,EACT,CAAC;AAED,MAAI;AAEJ,QAAM,aAAuB;AAAA,IAC3B,MAAM;AAAA,IACN,MAAM,UAAU;AAAA,EAClB;AAEA,MAAI,cAAc,mBAAmB,WAAW,GAAG;AACjD,kBAAc;AAAA,MACZ,GAAG;AAAA,MACH,OAAO;AAAA,MACP,YAAY;AAAA,IACd;AAAA,EACF,OAAO;AACL,kBAAc;AAAA,MACZ,GAAG;AAAA,MACH,OAAO;AAAA,MACP,YAAwB,mBAAmB,WAAW;AAAA,IACxD;AAAA,EACF;AAEA,SAAO,GAAG,WAAW;AACvB;;;ACxEO,IAAM,uBACX,CAAC,SACD,CAAC,MAAwB,YAAyC;AAChE,QAAM,EAAE,eAAe,IAAI;AAE3B,QAAM,gBAAgB,eAAe,YAAY;AAEjD,MAAI,CAAC,eAAe;AAClB,WAAO,IAAI,gBAAgB;AAAA,EAC7B;AAEA,SAAO,wBAAwB,eAAe,MAAM,OAAO;AAC7D;;;ACjBK,IAAM,kBACX,CAAC,SACD,MAA0B;AACxB,QAAM,EAAE,eAAe,IAAI;AAC3B,SAAO,GAAG,eAAe,cAAc,CAAC;AAC1C;;;ACYK,IAAM,mBAAqC,CAAC,SAAS;AAC1D,QAAM,EAAE,SAAS,MAAM,IAAI;AAC3B,QAAM,EAAE,OAAO,MAAM,IAAI;AACzB,QAAM,SAAwB,QAAQ,IAAI,CAAC,WAAW;AACpD,UAAM,EAAE,QAAQ,IAAI;AACpB,UAAM,UAAuB,QAAQ,IAAI,CAAC,QAAQ,IAAI,IAAI,MAAM,KAAK,CAAC;AACtE,UAAM,aAAyB,CAAC;AAEhC,UAAM,aAAa;AAAA,MACjB,CAAC,IAAI,CAAC;AAAA,MACN,CAAC,GAAG,CAAC;AAAA,MACL,CAAC,GAAG,EAAE;AAAA,MACN,CAAC,GAAG,CAAC;AAAA,IACP;AAEA,UAAM,WAAW,CACf,GACA,GACA,MACA,WACS;AACT,UACE,IAAI,KACJ,IAAI,KACJ,KAAK,QAAQ,CAAC,EAAG,UACjB,KAAK,QAAQ,UACb,QAAQ,CAAC,EAAG,CAAC,KACb,QAAQ,CAAC,EAAG,CAAC,EAAG,SAAS,QACzB,QAAQ,CAAC,EAAG,CAAC,EAAG,SAAS,WACzB,QAAQ,CAAC,EAAG,CAAC,EAAG,SAAS,UACzB;AACA;AAAA,MACF;AAEA,cAAQ,CAAC,EAAG,CAAC,IAAI;AACjB,YAAM,cAAc,WAAW;AAAA,QAC7B,CAAC,aACC,SAAS,SAAS,QAClB,SAAS,MAAM,KAAK,CAAC,CAAC,IAAI,EAAE,MAAM;AAChC,mBAAS,CAAC,IAAI,EAAE,KAAK,YAAY;AAC/B,gBACG,KAAiB,OAAkB,KACnC,KAAiB,OAAkB,GACpC;AACA,qBAAO;AAAA,YACT;AAAA,UACF;AACA,iBAAO;AAAA,QACT,CAAC;AAAA,MACL;AAEA,UAAI,aAAa;AACf,oBAAY,QAAQ;AACpB,oBAAY,MAAM,KAAK,CAAC,GAAG,CAAC,CAAC;AAC7B,oBAAY,UAAU;AAAA,MACxB,OAAO;AACL,mBAAW,KAAK;AAAA,UACd;AAAA,UACA;AAAA,UACA,MAAM;AAAA,UACN,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;AAAA,QAChB,CAAC;AAAA,MACH;AAEA,iBAAW,QAAQ,CAAC,CAAC,IAAI,EAAE,MAAM;AAC/B,cAAM,KAAK,IAAK;AAChB,cAAM,KAAK,IAAK;AAChB,YACE,MAAM,KACN,MAAM,KACN,KAAK,QAAQ,CAAC,EAAG,UACjB,KAAK,QAAQ,UACb,QAAQ,EAAE,EAAG,EAAE,EAAG,SAAS,MAC3B;AACA,mBAAS,IAAI,IAAI,QAAQ,EAAE,EAAG,EAAE,EAAG,MAAM,QAAQ,EAAE,EAAG,EAAE,EAAG,MAAM;AAAA,QACnE;AAAA,MACF,CAAC;AAAA,IACH;AAEA,YAAQ,QAAQ,CAAC,KAAK,MAAM;AAC1B,UAAI,QAAQ,CAAC,MAAM,MAAM;AACvB,YAAI,CAAC,QAAQ,CAAC,EAAG,CAAC,GAAG;AACnB,mBAAS,GAAG,GAAG,KAAK,MAAM,KAAK,MAAM;AAAA,QACvC;AAAA,MACF,CAAC;AAAA,IACH,CAAC;AAED,QAAI,WAAW,WAAW,GAAG;AAC3B,aAAO;AAAA,QACL,UAAU,OAAO;AAAA,QACjB,YAAY,OAAO;AAAA,QACnB,SAAS;AAAA,UACP,QAAQ;AAAA,UACR,mBAAmB;AAAA,UACnB,aAAa;AAAA,QACf;AAAA,MACF;AAAA,IACF;AAEA,QAAI,SAAS,WAAW;AAAA,MACtB,CAAC,OAAO,aAAa,QAAQ,SAAS,SAAS,SAAS;AAAA,MACxD;AAAA,IACF;AACA,UAAM,oBAAoB,KAAK;AAAA,MAC7B,GAAG,WAAW,IAAI,CAAC,aAAa,SAAS,QAAQ,CAAC;AAAA,IACpD;AAEA,UAAM,cAAc,WAAW;AAAA,MAC7B,CAAC,OAAO,aAAa,QAAQ,SAAS;AAAA,MACtC;AAAA,IACF;AAEA,QAAI,MAAM,SAAS,GAAG;AACpB,YAAM,QAAQ,CAAC,cAAc;AAC3B,YAAI,UAAU,SAAS,sBAAsB;AAC3C,gBAAM,mBAAmB,sBAAsB,OAAO;AACtD,cAAI,kBAAkB;AACpB,sBAAU;AAAA,UACZ;AAAA,QACF;AAEA,YAAI,UAAU,SAAS,WAAW;AAChC,gBAAM,gBAAgB,cAAc,OAAO;AAC3C,gBAAM,cAAc,MAAM;AAC1B,gBAAM,eAAe,QAAQ;AAC7B,gBAAM,oBAAoB,cAAc;AACxC,cAAI,kBAAkB,mBAAmB;AACvC,sBAAU;AAAA,UACZ;AAAA,QACF;AAAA,MACF,CAAC;AAAA,IACH;AAEA,WAAO;AAAA,MACL,UAAU,OAAO;AAAA,MACjB,YAAY,OAAO;AAAA,MACnB,SAAS;AAAA,QACP;AAAA,QACA;AAAA,QACA;AAAA,MACF;AAAA,IACF;AAAA,EACF,CAAC;AAGD,SAAO,KAAK,CAAC,GAAG,MAAM;AACpB,QAAI,EAAE,QAAQ,WAAW,EAAE,QAAQ,QAAQ;AACzC,aAAO,EAAE,QAAQ,SAAS,EAAE,QAAQ;AAAA,IACtC;AACA,QAAI,EAAE,QAAQ,sBAAsB,EAAE,QAAQ,mBAAmB;AAC/D,aAAO,EAAE,QAAQ,oBAAoB,EAAE,QAAQ;AAAA,IACjD;AACA,WAAO,EAAE,QAAQ,cAAc,EAAE,QAAQ;AAAA,EAC3C,CAAC;AAED,QAAM,SAAwB,CAAC;AAE/B,MAAI,QAAQ;AACZ,SAAO,KAAK;AAAA,IACV,UAAU,OAAO,CAAC,EAAG;AAAA,IACrB,YAAY,OAAO,CAAC,EAAG;AAAA,IACvB,SAAS,OAAO,CAAC,EAAG;AAAA,IACpB,UAAU;AAAA,EACZ,CAAC;AAED,WAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AACtC,UAAM,eAAe,OAAO,CAAC;AAC7B,UAAM,gBAAgB,OAAO,IAAI,CAAC;AAClC,QACE,iBACA,gBACA,aAAa,QAAQ,WAAW,cAAc,QAAQ,UACtD,aAAa,QAAQ,sBACnB,cAAc,QAAQ,qBACxB,aAAa,QAAQ,gBAAgB,cAAc,QAAQ,aAC3D;AACA,cAAQ;AAAA,IACV;AAEA,QAAI,OAAO;AACT,aAAO,KAAK;AAAA,QACV,GAAG;AAAA,QACH,UAAU,OAAO,IAAI,CAAC,EAAG;AAAA,MAC3B,CAAC;AAAA,IACH,OAAO;AACL,aAAO,KAAK;AAAA,QACV,GAAG;AAAA,QACH,UAAU,IAAI;AAAA,MAChB,CAAC;AAAA,IACH;AAEA,YAAQ;AAAA,EACV;AAEA,SAAO,GAAG;AAAA,IACR,GAAG;AAAA,IACH;AAAA,EACF,CAAC;AACH;;;AChMO,IAAM,qBAAyC,CACpD,MACA,QACA,UACA,aACA,aACG;AACH,QAAM,aAAa,KAAK;AAExB,QAAM,cAAc,KAAK,MAAM;AAAA,IAC7B,CAAC,SAAS,KAAK,OAAO,WAAW;AAAA,EACnC;AAEA,MAAI,CAAC,aAAa;AAChB,WAAO,IAAI,gBAAgB;AAAA,EAC7B;AAEA,MAAI,YAAY,OAAO,QAAQ;AAC7B,WAAO,IAAI,eAAe;AAAA,EAC5B;AAEA,MAAI,CAAC,iCAAiC,WAAW,GAAG;AAClD,WAAO,IAAI,kBAAkB;AAAA,EAC/B;AAEA,QAAM,SAAS,YAAY;AAE3B,QAAM,gBAAgB,KAAK,QAAQ;AAAA,IACjC,CAAC,WAAW,OAAO,OAAO,YAAY;AAAA,EACxC;AAEA,MAAI,CAAC,eAAe;AAClB,WAAO,IAAI,kBAAkB;AAAA,EAC/B;AAEA,QAAM,iBAAiB;AAAA,IACrB,cAAc;AAAA,IACd;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACF;AAEA,MAAI,MAAM,cAAc,GAAG;AACzB,WAAO;AAAA,EACT;AAEA,QAAM,iBAAiB,KAAK,QAAQ,IAAI,CAAC,WAAW;AAClD,QAAI,OAAO,OAAO,cAAc,IAAI;AAClC,aAAO,UAAU,eAAe;AAAA,IAClC;AACA,WAAO;AAAA,EACT,CAAC;AAED,QAAM,WAAW,KAAK,MAAM,MAAM;AAClC,QAAM,cAAc,KAAK;AACzB,QAAM,aAAa,gBAAgB;AAEnC,QAAM,eAAe,KAAK,MAAM,IAAI,CAAC,SAAS;AAC5C,QAAI,KAAK,OAAO,YAAY,IAAI;AAC9B,UAAI,YAAY;AACd,eAAO;AAAA,UACL,GAAG;AAAA,UACH,WAAW;AAAA,UACX,UAAU;AAAA,QACZ;AAAA,MACF;AACA,aAAO;AAAA,QACL,GAAG;AAAA,QACH,UAAU;AAAA,MACZ;AAAA,IACF;AACA,WAAO;AAAA,EACT,CAAC;AAED,MAAI;AAEJ,QAAM,aAAuB;AAAA,IAC3B,MAAM;AAAA,IACN,MAAM,UAAU;AAAA,EAClB;AAEA,MAAI,cAAc,mBAAmB,YAAY,GAAG;AAClD,kBAAc;AAAA,MACZ,GAAG;AAAA,MACH,OAAO;AAAA,MACP,YAAY;AAAA,MACZ,SAAS;AAAA,IACX;AAAA,EACF,OAAO;AACL,kBAAc;AAAA,MACZ,GAAG;AAAA,MACH,OAAO;AAAA,MACP,YAAwB,mBAAmB,YAAY;AAAA,MACvD,SAAS;AAAA,IACX;AAAA,EACF;AAEA,SAAO,GAAG,WAAW;AACvB;;;AChHO,IAAM,mBACX,CAAC,SAID,CAAC,SAAS;AACR,QAAM,EAAE,YAAAC,aAAY,eAAAC,eAAc,IAAI;AACtC,QAAM;AAAA,IACJ,OAAO;AAAA,MACL,OAAO,EAAE,OAAO,UAAU,gBAAgB;AAAA,IAC5C;AAAA,IACA;AAAA,IACA;AAAA,EACF,IAAI;AAEJ,QAAM,kBAAkB,QAAQ;AAEhC,QAAM,WAAmB,CAAC;AAE1B,WAAS,IAAI,GAAG,IAAI,iBAAiB,KAAK;AACxC,aAAS,IAAI,GAAG,IAAI,UAAU,KAAK;AACjC,YAAM,OAAO,WAAWD,YAAW,GAAG,QAAQ,CAAC,EAAG,EAAE;AACpD,eAAS,KAAK,IAAI;AAAA,IACpB;AAAA,EACF;AAEA,QAAM,gBAAgBC,eAAc,QAAQ;AAC5C,QAAM,eAAe,CAAC,GAAG,QAAQ;AACjC,QAAM,gBAAgB,aAAa,OAAO,GAAG,eAAe;AAC5D,gBAAc,KAAK,CAAC,GAAG,MAAM,EAAE,SAAS,EAAE,MAAM;AAChD,QAAM,aAAyB;AAAA,IAC7B,MAAM;AAAA,IACN,UAAU,cAAc,CAAC,EAAG;AAAA,IAC5B,YAAY,cAAc;AAAA,EAC5B;AAEA,QAAM,WAA+B;AAAA,IACnC,GAAG;AAAA,IACH,OAAO;AAAA,IACP;AAAA,IACA,UAAU;AAAA,IACV,iBAAiB,cAAc,IAAI,CAAC,QAAQ,UAAU;AACpD,aAAO;AAAA,QACL;AAAA,QACA,QAAQ;AAAA,QACR,QAAQ;AAAA,QACR,UAAU,QAAQ;AAAA,MACpB;AAAA,IACF,CAAC;AAAA,EACH;AAEA,SAAO,GAAG,QAAQ;AACpB;;;ACnCK,IAAM,kBAAkB,CAAC,WAAkC;AAChE,QAAM,iBAAiB,kBAAU;AACjC,QAAM,qBAAqB,qBAAa;AACxC,QAAM,iBAAiB,kBAAU;AACjC,QAAM,OAAO,OAAO,cAAc;AAClC,QAAM,UAAU,OAAO,iBAAiB;AAExC,SAAO;AAAA,IACL,mBAAmB;AAAA,MACjB,kBAAkB;AAAA,QAChB;AAAA,QACA;AAAA,QACA,YAAY;AAAA,MACd,CAAC;AAAA,IACH;AAAA,IACA,iBAAiB,gBAAgB,gBAAgB,EAAE,eAAe,CAAC,CAAC;AAAA,IACpE,sBAAsB;AAAA,MACpB,qBAAqB,EAAE,eAAe,CAAC;AAAA,IACzC;AAAA,IACA,mBAAmB;AAAA,MACjB,kBAAkB;AAAA,QAChB,YAAY;AAAA,QACZ,eAAe;AAAA,QACf;AAAA,MACF,CAAC;AAAA,IACH;AAAA,IACA,sBAAsB;AAAA,MACpB,qBAAqB,EAAE,eAAe,CAAC;AAAA,IACzC;AAAA,IACA,kBAAkB;AAAA,MAChB,iBAAiB,EAAE,YAAY,MAAM,eAAe,QAAQ,CAAC;AAAA,IAC/D;AAAA,IACA,qBAAqB,oBAAoB,mBAAmB;AAAA,IAC5D,oBAAoB,mBAAmB,kBAAkB;AAAA,IACzD,sBAAsB,qBAAqB,oBAAoB;AAAA,IAC/D,kBAAkB,iBAAiB,gBAAgB;AAAA,EACrD;AACF;;;ACnEO,IAAM,mBAAmB,CAAC,WAA8C;AAC7E,QAAM;AAAA,IACJ,mBAAAC;AAAA,IACA,iBAAAC;AAAA,IACA,sBAAAC;AAAA,IACA,mBAAAC;AAAA,IACA,sBAAAC;AAAA,IACA,kBAAAC;AAAA,IACA,qBAAAC;AAAA,IACA,oBAAAC;AAAA,IACA,sBAAAC;AAAA,IACA,kBAAAC;AAAA,EACF,IAAI,gBAAgB,MAAM;AAE1B,SAAO;AAAA,IACL,UAAU,CAAC,YAAYR,iBAAgB,OAAO;AAAA,IAC9C,eAAe,CAAC,YAAYC,sBAAqB,OAAO;AAAA,IACxD,YAAY,CAAC,YAAYF,mBAAkB,OAAO;AAAA,IAClD,YAAY,CAAC,YAAYG,mBAAkB,OAAO;AAAA,IAClD,eAAe,CAAC,YAAYC,sBAAqB,OAAO;AAAA,IACxD,WAAW,CAAC,YAAYC,kBAAiB,OAAO;AAAA,IAChD,cAAc,CAAC,YAAYC,qBAAoB,OAAO;AAAA,IACtD,aAAa,CAAC,YAAYC,oBAAmB,OAAO;AAAA,IACpD,eAAe,CAAC,YAAYC,sBAAqB,OAAO;AAAA,IACxD,YAAY,CAAC,YAAYC,kBAAiB,OAAO;AAAA,EACnD;AACF;","names":["getExtraRulesUseCase","uuidMethod","shuffleMethod","lord","next","updatedCurrentDominoes","uuidMethod","uuidMethod","shuffleMethod","createGameHandler","getModesHandler","getExtraRulesHandler","addPlayersHandler","addExtraRulesHandler","startGameHandler","chooseDominoHandler","placeDominoHandler","discardDominoHandler","getResultHandler"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@pompidup/kingdomino-engine",
3
- "version": "2.0.3",
3
+ "version": "2.0.5",
4
4
  "description": "A simple engine for the game Kingdomino",
5
5
  "main": "./dist/index.js",
6
6
  "type": "module",